Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 13:40:48 Player: Alien Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (80) 400 Value Destroyed (2553) 2553 Prototype IDs (43) 860 Alien Tech Used (11) 2200 Bonus (16325) 16325 TOTAL SCORE: 30638 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 503 Follower Combat Kills 96 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -74 Cogmind --------- Core Integrity 1344/1600 Matter 300/300 Energy 446/450 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Improved Reaction Control System Experimental Hardlight Generator Advanced Component Analysis Suite Spacefold Activator > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Light Antimatter Reactor Reinforced Antimatter Reactor Light Quantum Reactor Power Amplifier Compact Battery (200) Compact Matter Pod (135) Precision Matter Filter Point Defense System Improved Hacking Suite Improved System Shield Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Compact Battery Improved Reaction Control System Experimental Hardlight Generator Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun High-powered Disruptor Cannon > --- INVENTORY -------- Light Antimatter Reactor Reinforced Antimatter Reactor Power Amplifier Compact Matter Pod Precision Matter Filter Advanced Force Field Point Defense System Spacefold Activator [Rating: 251] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Reflective Plating Artifact Spacefold Activator Weapon Assault Rifle Energy Gun Sigix Sheargun Energy Cannon High-powered Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 2 . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . 1 . . . . . Utility 10 | . . . . . 1 1 1 . . . . 2 2 1 . . . . 2 Weapon 3 | . . . . . 1 . . . . . . . . . . . 2 . . Parts Attached 205 | 8 10 1 . . 24 18 19 1 5 4 2 22 18 18 14 18 1 15 7 Power 35 | 1 1 . . . 1 2 6 1 2 2 . 3 4 5 2 2 1 2 . Engine 9 | 1 1 . . . 1 1 1 1 1 1 . 1 . . . . . . . Core 14 | . . . . . . 1 4 . 1 1 . 2 4 1 . . . . . Reactor 12 | . . . . . . . 1 . . . . . . 4 2 2 1 2 . Propulsion 40 | 2 3 . . . 10 6 3 . . 2 2 4 3 5 . . . . . Treads 13 | 2 3 . . . 7 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . Flight 26 | . . . . . 2 5 3 . . 2 2 4 3 5 . . . . . Utility 88 | 2 3 . . . 5 5 9 . 3 . . 5 8 8 12 13 . 9 6 Device 50 | 1 . . . . 2 2 8 . 2 . . 4 7 3 6 6 . 6 3 Storage 9 | 1 3 . . . . 1 . . . . . . . 1 . 1 . 1 1 Processor 10 | . . . . . . 1 1 . . . . 1 1 1 . 3 . 1 1 Hackware 4 | . . . . . . 1 . . 1 . . . . 2 . . . . . Protection 8 | . . . . . 3 . . . . . . . . 1 4 . . . . Artifact 7 | . . . . . . . . . . . . . . . 2 3 . 1 1 Weapon 42 | 3 3 1 . . 8 5 1 . . . . 10 3 . . 3 . 4 1 Energy Gun 16 | 2 . . . . 2 3 . . . . . 4 2 . . 1 . 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 9 | 1 3 1 . . 2 . . . . . . 1 . . . . . 1 . Ballistic Cannon 3 | . . . . . 3 . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 1 . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . 1 . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . 3 1 . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 3 . 2 . . . . 4 1 3 5 1 . 5 . Parts Lost 14 | . . . . . 2 . 3 . 2 . . . 1 3 2 1 . . . Power 2 | . . . . . . . 1 . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 1 . 1 . 2 . . . . 3 2 1 . . . Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . 1 . 2 . 2 . . . 1 3 2 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 100 99 93 85 86 85 85 85 88 90 90 88 80 63 68 68 Engine 7 | . 14 14 14 14 9 5 . . 6 6 6 5 1 . . . . . . Core 2 | . . . . . . 1 11 12 6 5 5 2 7 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . 6 8 9 9 9 7 Treads 15 | . 28 28 28 28 35 27 . . . . . . . . . . . . . Flight 12 | . . . . . . 10 33 33 33 33 33 28 26 27 28 14 . . . Device 13 | . 14 14 14 14 13 7 12 13 8 6 6 13 20 15 17 14 9 15 21 Storage 9 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 4 4 7 9 9 14 Processor 3 | . . . . . . 5 6 6 6 6 6 10 15 14 9 9 . 1 . Hackware 3 | . . . . . . 2 6 6 9 13 13 8 5 8 9 4 . . . Energy Gun 2 | . . . . . 3 10 . . . . . . . 1 . 10 18 20 15 Ballistic Gun 11 | . 27 28 28 28 13 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 9 9 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 6 6 6 6 6 4 1 . . . . . . Peak Build Rating 251 | 7 9 10 10 10 36 52 62 59 62 63 64 86 99 124 139 215 216 240 251 Average Rating 58 | 5 8 9 10 10 25 40 53 59 60 62 62 79 92 116 123 160 215 224 227 On Entrance 74 | . 7 9 10 10 10 36 46 59 59 62 63 58 86 97 123 107 214 216 221 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 90 90 90 90 110 110 33 33 32 32 32 36 37 52 76 40 47 81 58 Greatest Support 104 | 40 40 40 40 40 84 104 42 34 34 25 33 50 50 70 70 60 60 60 60 Greatest Overweight (x) 7 | 2 2 2 2 2 1 1 2 . 1 1 1 7 3 1 1 . . 1 . Average Overweight (x) . | . 1 2 2 2 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 7 21 25 25 25 25 21 10 10 10 10 10 10 10 10 10 9 10 10 10 Most Carried 25 | 3 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 5 10 10 Average Carried 15 | 1 17 24 25 24 24 21 9 9 8 9 9 9 9 9 9 7 4 9 9 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 3 25 25 25 25 25 10 9 10 8 10 10 10 10 10 10 4 5 10 10 Class Distribution -------------------- 36% | Mutant 13% | Sprinter 10% | Scavenger-Tank 9% | Hacker-Mutant 9% | Alien-Sigix 7% | Hacker-Sprinter 4% | Hacker-Scout 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Sprinter | -5/Factory Ninja | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Matter Collected 3480 | 293 394 130 62 . 561 221 261 13 122 70 30 213 85 100 116 418 . 125 266 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3093 | 119 460 96 . 20 688 15 80 . 55 . 26 373 156 97 107 319 20 . 462 Parts 207 | 8 30 8 . . 49 2 2 . 3 . . 12 9 14 11 26 . . 33 Haulers Intercepted 7 | . 2 . . . 1 . . . . . . 3 1 . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 42 | . 10 2 . 1 16 . . . 1 . 1 . . . . 4 1 . 6 Melee 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . Guns 31 | . 10 2 . 1 8 . . . . . . . . . . 3 1 . 6 Cannons 6 | . . . . . 6 . . . . . . . . . . . . . . AOE 2 | . . . . . 2 . . . . . . . . . . . . . . Classes Destroyed 17 | 2 5 . . 1 5 . . . . . . . . . 1 . . . 3 Worker 3 | . . . . . 1 . . . . . . . . . 1 1 . . . Builder 4 | . . . . . 3 . . . . . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 . . . 1 . . . . . . 3 1 . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . . . . . . 1 Operator 7 | . 1 . . . . . . . . . . 1 . 2 1 1 . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 14 | . 3 . . . 1 1 3 . . . . 2 1 1 . 2 . . . Swarmer 13 | . 5 . . . 3 . . . . . 1 . . . . 3 1 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 Grunt 16 | . 5 2 . . 7 . . . 1 . . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 4 | . . . . . 4 . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | 3 3 2 . 1 4 1 1 . 1 . 1 2 1 1 2 3 1 . 6 Combat Bots Only 5 | . 3 2 . 1 4 . . . 1 . 1 . . . . 3 1 . 5 Max Kills in Single Turn 2 | 1 2 1 . 1 2 1 1 . 1 . 1 1 1 1 1 1 1 . 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . . 1 Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Hostile Shots Fired 587 | . 65 6 . 1 78 3 47 3 . . 26 11 14 15 13 213 18 2 72 Missed 273 | . 21 1 . . 23 1 21 1 . . 14 9 3 5 3 129 9 1 32 Damage Taken 4896 | . 471 79 . 12 693 26 360 63 271 . 209 36 229 240 194 1381 181 40 411 Core 1672 | . 104 17 . . 91 . 53 32 122 . 49 . 56 28 22 705 105 32 256 Absorbed by Shields 440 | . . . . . 97 . . . . . . . 42 . . . . . 301 Ignored by Resistances 1486 | . . . . . 28 . . . . . . . . . . 781 112 12 553 Regen/Repaired (Parts) 416 | . 137 . . . . 56 . . . 101 . . . 56 66 . . . . Core Remaining (%) 79 | 100 . . . 51 83 100 . . . . 69 100 95 . . 20 . 90 84 Volleys Fired 158 | 7 52 12 . 2 41 1 . . . . . . . . . 8 1 10 24 Largest 3 | 2 2 2 . 2 3 3 . . . . . . . . . 2 2 2 2 Hottest 200 | 60 40 40 . 40 144 144 . . . . . . . . . 200 200 200 200 Shots Fired 339 | 14 104 24 . 4 121 3 . . . . . . . . . 15 2 13 39 Gun 275 | 14 104 24 . 4 60 . . . . . . . . . . 15 2 13 39 Cannon 63 | . . . . . 60 3 . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 256 | 7 104 24 . 4 114 3 . . . . . . . . . . . . . Thermal 7 | 7 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 7 | . . . . . 7 . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . . . . . . . . . 15 2 13 39 Robot Hit Streak 15 | 3 15 6 . 2 12 1 . . . . . . . . . 2 1 . 5 Robot Miss Streak 5 | 2 4 1 . 1 4 1 . . . . . . . . . 5 1 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . 3 . . . 2 . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 244 | 8 69 18 . 2 83 1 6 . 1 . 3 10 8 5 7 10 1 . 12 Core Hits 114 | 5 28 6 . 1 37 1 1 . 1 . . 4 4 3 4 8 1 . 10 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . 3 . . . . . 1 1 . . . . . . 1 Destroy 3 | . . . . . 3 . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . 1 1 . . . . . . 1 Melee Attacks 150 | . . . . . . 1 32 3 6 . 4 39 11 12 20 22 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . 1 32 3 6 . 4 26 1 . . . . . . Piercing 77 | . . . . . . . . . . . . 13 10 12 20 22 . . . Sneak Attacks 13 | . . . . . . . . . 1 . . 4 2 2 2 2 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8018 | 100 851 211 . 22 1864 25 367 . 115 . 183 867 443 374 428 834 133 . 1201 Guns 3267 | 99 833 211 . 22 590 . . . . . . . . . . 248 133 . 1131 Cannons 1130 | . . . . . 1105 25 . . . . . . . . . . . . . Explosions 159 | . . . . . 159 . . . . . . . . . . . . . . Melee 3288 | . . . . . . . 367 . 115 . 183 867 443 374 428 511 . . . Ramming 174 | 1 18 . . . 10 . . . . . . . . . . 75 . . 70 Kinetic 2778 | 66 833 211 . 22 1621 25 . . . . . . . . . . . . . Thermal 150 | 33 . . . . 117 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 116 | . . . . . 116 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2703 | . . . . . . . 367 . 115 . 183 526 . . . 248 133 . 1131 Piercing 2097 | . . . . . . . . . . . . 341 443 374 428 511 . . . Highest Corruption 8 | . . . . . . . 2 2 8 8 . . 3 3 4 1 . . 1 Average Corruption 2 | . . . . . . . 1 2 5 8 . . 2 3 2 1 . . 1 Corruption Purged 3 | . . . . . . . . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . 12 5 4 2 . . 4 1 3 3 . . 1 Message Errors 5 | . . . . . . . 2 . . . . . 1 . 1 1 . . . Matter Fused 7 | . . . . . . . 2 1 1 . . . 1 . 2 . . . . Heat Flow Errors 7 | . . . . . . . 2 . 1 1 . . 1 . . 2 . . . Energy Discharges 6 | . . . . . . . 1 1 2 . . . 1 1 . . . . . Data Loss (minor) 7 | . . . . . . . 5 1 . 1 . . . . . . . . . Data Loss (major) 2 | . . . . . . . . 2 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 486 | . . . . . 34 . 101 . . . 25 152 69 7 27 71 . . . Projectiles 34 | . . . . . 34 . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 452 | . . . . . . . 101 . . . 25 152 69 7 27 71 . . . Knockbacks 7 | . . . . . 6 . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . Kinetic 6 | . . . . . 6 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . 28 . . . . . . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . . . . . . Rammed 6 | 2 3 . . . 1 . . . . . . . . . . . . . . Targets Rammed 13 | 2 3 . . . 2 . . . . . . . . . . 4 . . 2 Kicked 6 | . . . . . . . . . . . . . . . . 4 . . 2 Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 384 | . 30 20 . 13 234 47 296 23 281 260 266 209 333 168 384 240 . 163 . Average Temperature 53 | . 8 11 . 9 68 25 40 7 95 129 124 119 107 26 171 45 . 85 . Received Heat Transfer 991 | . 165 81 . 20 316 18 48 12 . . 18 18 . 18 . 259 18 . . Effects 6 | . . . . . . . 3 . . . . . . . . 3 . . . Interference 6 | . . . . . . . 3 . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 175 | 75 . . . . 100 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Peak Influence 2272 | 15 110 50 . . 237 71 423 . . . . 316 611 612 550 2272 1686 1615 2011 Initial 1278 | . 9 . . . . 51 34 . . . . 69 134 320 293 224 1278 1100 1100 Average 263 | 6 32 26 . . 85 63 187 . . . . 151 258 435 439 1056 1463 1145 1283 Maximum Alert Level 5 | . . . . . 1 . 2 . . . . 1 2 2 2 5 5 5 5 Low Security (%) 69 | 100 100 100 . 100 90 100 46 . . . . 89 50 . . 2 . . . Level 1 13 | . . . . . 9 . 50 . . . . 10 39 42 31 36 . . . Level 2 6 | . . . . . . . 2 . . . . . 9 57 68 11 . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . 41 Level 4 4 | . . . . . . . . . . . . . . . . . 47 99 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . 49 52 . 34 Squads Dispatched 58 | . 1 . . . 3 . 7 . . . . 3 3 2 2 14 6 1 16 Investigation 12 | . 1 . . . . . 6 . . . . 1 2 1 . 1 . . . Extermination 5 | . . . . . . . 1 . . . . 1 . . 1 . . 1 1 Reinforcement 7 | . . . . . . . . . . . . 1 1 . 1 1 . . 3 Assault 30 | . . . . . . . . . . . . . . . . 12 6 . 12 Garrison 4 | . . . . . 3 . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . 1 . . . . . . 1 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Distress Signals 10 | . 1 . . . 1 . . . . . . 1 3 2 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 305 | . 21 1 . 1 22 4 21 1 2 . 11 20 11 13 16 118 9 4 30 Peak Tracking Total 41 | . 3 1 . 1 4 3 8 1 3 . 7 15 8 9 8 41 16 3 24 Tactical Retreats 33 | . . . . . 1 . 6 . 2 . 2 3 2 3 . 10 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Traps Triggered 9 | . . . . . . 1 . . . . . . 5 1 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Machines Disabled 20 | . 1 . . . 2 . . . . . . . . . 4 7 . 3 3 Max in Single Turn 1 | . 1 . . . 1 . . . . . . . . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Machines Accessed 73 | . 9 . . . 3 1 12 . 2 . . 12 5 6 11 4 1 3 4 Terminals 50 | . 8 . . . 3 . 6 . . . . 9 3 3 8 4 . 3 3 Fabricators 4 | . . . . . . . 2 . . . . 1 1 . . . . . . Repair Stations 7 | . 1 . . . . 1 2 . . . . . . 1 1 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 2 . . . . 1 . 1 2 . . . . Garrison Access 4 | . . . . . . . . . . . . 1 1 1 . . 1 . . Total Hacks 183 | . 38 . . . 13 2 30 . 2 . . 32 10 11 22 12 1 4 6 Successful 94 | . 22 . . . 7 2 15 . 2 . . 14 5 7 13 6 . 1 . Failed 89 | . 16 . . . 6 . 15 . . . . 18 5 4 9 6 1 3 6 Catastrophic 22 | . 3 . . . . . 2 . . . . 3 1 2 3 2 1 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 58 | . 20 . . . 7 . 2 . . . . 12 5 1 3 6 . 1 1 Terminals 132 | . 34 . . . 13 . 13 . . . . 26 6 5 14 12 . 4 5 Fabricators 7 | . . . . . . . 5 . . . . 1 1 . . . . . . Repair Stations 17 | . 4 . . . . 2 6 . . . . . . 2 2 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . . . 6 . . . . 3 . 2 6 . . . . Garrison Access 8 | . . . . . . . . . . . . 2 3 2 . . 1 . . Terminal Hacks 51 | . 13 . . . 6 . 5 . 2 . . 8 2 3 6 5 . 1 . Record 7 | . 1 . . . . . . . . . . . 2 1 3 . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 4 . . . 2 . 1 . . . . 2 . . 1 . . 1 . Open Door 3 | . . . . . . . . . 2 . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . 1 . . . 1 . 1 . . . . 1 . 1 1 . . . . Machine Index 3 | . . . . . . . 1 . . . . 1 . . . 1 . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 2 . . . . . . 1 . . . 1 . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . Zone Layout 7 | . 3 . . . . . 1 . . . . 2 . . . 1 . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 13 | . 4 . . . . 2 3 . . . . . . 2 2 . . . . Scan Component 7 | . 2 . . . . 1 2 . . . . . . 1 1 . . . . Repair 6 | . 2 . . . . 1 1 . . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 3 . . . . 1 . 1 5 . . . . Insert Component 7 | . . . . . . . 2 . . . . 1 . 1 3 . . . . Analyze 3 | . . . . . . . 1 . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 16 | . 5 . . . 1 . 1 . . . . 4 3 1 . 1 . . . Terminals 14 | . 5 . . . 1 . 1 . . . . 4 2 . . 1 . . . Assimilate 5 | . 2 . . . . . . . . . . 1 2 . . . . . . Botnet 6 | . 2 . . . 1 . 1 . . . . 2 . . . . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . . Operators 2 | . 1 . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 5 | . . . . . . . . . . . . 1 . 2 1 1 . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 67 | . 9 . . . 3 1 12 . . . . 11 4 6 9 4 1 3 4 Full Trace Events 11 | . 3 . . . . . 6 . . . . 1 . . . 1 . . . Feedback Events 2 | . . . . . . . 2 . . . . . . . . . . . . Corruption 2 | . . . . . . . 2 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 3 . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . . . 1 . . 13 . . . . 5 . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . 67 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . . Parts Repaired 6 | . 2 . . . . 1 1 . . . . . . 1 1 . . . . Time 152 | . 52 . . . . 16 29 . . . . . . 35 20 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . . . . 1 2 . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . . 2 . . . . Parts Damaged 3 | . . . . . . . 1 . . . . . . . 2 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Total Allies 61 | . . . . . . . . . . 6 . 1 2 . . . 14 . 38 Largest Group 14 | . . . . . . . . . . 6 6 1 1 . . . 14 . 8 Highest-Rated Group 201 | . . . . . . . . . . 159 159 26 45 . . . 201 . 115 Highest-Rated Ally 45 | . . . . . . . . . . 39 39 26 45 . . . 15 . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . . . 9 . . . . . 27 . 47 Total Damage 1143 | . . . . . . . . . . . 258 . . . . . 311 . 574 Kills 5 | . . . . . . . . . . . . . . . . . 2 . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 77 | . . . . . . . . . . . . 35 21 19 2 . . . . Items 77 | . . . . . . . . . . . . 35 21 19 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Turns Passed 10275 | 104 2257 380 494 523 1283 256 735 291 151 768 321 585 316 261 359 483 36 283 389 Spaces Moved 11741 | 49 674 104 155 147 376 216 1783 346 280 998 441 1486 844 660 782 1274 91 380 655 Core 25 | 15 . . . . . . 1 . . . . 6 3 . . . . . . Treads 1559 | 34 674 104 155 147 376 69 . . . . . . . . . . . . . Legs 1576 | . . . . . . . . . . . . . . . . 468 86 378 644 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8536 | . . . . . . 147 1782 346 280 998 441 1480 841 660 782 779 . . . Fastest Speed 5 | 50 160 320 320 320 232 14 11 23 11 23 11 5 5 5 5 12 30 30 30 Average Speed 62 | 130 269 320 320 320 237 80 23 23 40 69 49 23 22 20 19 24 30 57 30 Slowest Speed 400 | 160 320 320 320 320 240 234 150 23 89 90 90 400 200 92 88 30 30 90 30 Overloaded Moves 397 | . . . . . . 7 51 . 28 . 67 36 66 20 77 45 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . 1 . . . 3 7 5 7 7 7 . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . 2 1 . . . Spacefolds 19 | . . . . . . . . . . . . . . . . 11 2 1 5 Exploration Rate (%) 41 | 4 80 35 51 32 30 5 35 57 44 88 74 45 22 23 73 64 3 51 20 Regions Visited 19 Branch Regions 10 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 11 | . . 1 . 1 . . . 1 4 2 2 . . . . . . . . Spaces Dug 133 | . . . . . . 1 20 3 5 . . 21 3 6 8 6 . 20 40 Terrain Destroyed 174 | . . . . . 26 2 20 3 5 . . 21 3 6 8 6 2 21 51 Melee 73 | . . . . . . 1 20 3 5 . . 21 3 6 8 6 . . . Projectile 92 | . . . . . 17 1 . . . . . . . . . . 2 21 51 AOE 9 | . . . . . 9 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Tes Acc Total 14095 | 71 1011 131 156 198 685 305 2043 551 306 1076 533 1654 951 757 952 1376 93 435 811 Wait 1503 | 3 244 8 . 48 183 24 180 199 9 68 88 90 53 62 76 47 3 11 107 Move 11623 | 49 673 103 154 146 375 215 1780 345 279 997 434 1472 832 645 768 1243 87 378 648 Hop 35 | . . . . . . . 1 . . . 3 6 5 7 6 7 . . . Pick Up 121 | 2 23 3 1 1 23 12 12 1 2 3 . 7 6 4 7 1 . 3 10 Fast Attach 119 | 8 1 . . . 13 6 9 1 2 . . 17 12 8 12 15 1 11 3 Attach 55 | . 1 . . . 7 9 6 . 3 3 . 5 4 5 4 2 . 3 3 Detach 59 | 1 1 . . . 4 2 3 1 1 3 1 5 1 5 8 9 1 9 4 Swap 40 | . 8 1 . . 4 3 4 . . 1 2 . 2 5 2 6 . 1 1 Drop 177 | . 5 4 1 1 33 32 15 1 4 1 1 19 13 4 13 12 . 9 9 Fire 158 | 7 52 12 . 2 41 1 . . . . . . . . . 8 1 10 24 Melee 144 | . . . . . . 1 32 3 6 . 4 33 11 12 20 22 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . 4 . . 2 Crush 6 | 1 3 . . . 2 . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . 12 . 36 . . . . Rewire 1 | . . . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 939 | -10/Materials | Discovered new exit (range 15) 1187 | -10/Materials | Discovered new exit (range 16) 1783 | -10/Materials | Discovered new exit (range 5) 2043 | -10/Materials | Repaired Lgt. Treads 2070 | -10/Materials | Repaired Lgt. Treads 2362 | -10/Materials | Entered Mines 2652 | -10/Mines | Learned Materials emergency access door positions 2729 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2729 | -10/Mines | Discovered new exit (range 5) 2742 | -10/Mines | Entered Exiles 2784 | -10/Exiles | Discovered new exit (range 15) 2822 | -10/Exiles | Met 8R-AWN 2877 | -10/Exiles | Met EX-HEX 3008 | -10/Exiles | Met EX-DEC 3207 | -10/Exiles | Discovered new exit (range 10) 3236 | -10/Exiles | Entered Mines 3241 | -9/Mines | Assembled infested the area 3246 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3746 | -9/Mines | Discovered new exit (range 5) 3759 | -9/Mines | Entered Materials 3759 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3904 | -8/Materials | Garrison activated, responded to threat 4053 | -8/Materials | Build established: Scavenger-Gunner 4463 | -8/Materials | Build established: Scavenger-Tank 4988 | -8/Materials | Discovered new exit (range 6) 5042 | -8/Materials | Entered Factory 5042 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5218 | -7/Factory | Repaired Imp. Ion Engine 5288 | -7/Factory | Discovered new exit (range 8) 5292 | -7/Factory | Identified exit to Factory 5298 | -7/Factory | Entered another Factory area 5298 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5321 | -6/Factory | Identified exit to DSF 5564 | -6/Factory | Discovered new exit (range 15) 5729 | -6/Factory | Build established: Sprinter 5801 | -6/Factory | Fabricated Cld. VTOL Module? 5855 | -6/Factory | Repaired Broken Cld. VTOL Module 5966 | -6/Factory | Identified exit to Lower Caves 5966 | -6/Factory | Identified exit to Extension 5998 | -6/Factory | Search patrols dispatched 6033 | -6/Factory | Entered Lower Caves 6317 | -6/Lower Caves | Discovered new exit (range 7) 6318 | -6/Lower Caves | Identified exit to Lower Caves 6321 | -6/Lower Caves | Encountered a Warlord checkpoint 6323 | -6/Lower Caves | Spotted B-75 Beast 6324 | -6/Lower Caves | Entered another Lower Caves area 6353 | -6/Lower Caves | Found DCF Scrap (15 items) 6389 | -6/Lower Caves | Crushed by falling debris 6449 | -6/Lower Caves | Discovered new exit (range 8) 6454 | -6/Lower Caves | Identified exit to Zion 6475 | -6/Lower Caves | Entered Zion 6489 | -6/Zion | Given A8's code to call for help 6517 | -6/Zion | Learned Factory security intel 6526 | -6/Zion | System corruption cleaned by Quarantine Array 6539 | -6/Zion | Learned Factory terminal intel 6630 | -6/Zion | Found Prototype Device 6651 | -6/Zion | Visited the Megawrench Repair Shop 6652 | -6/Zion | Megawrench repaired 7 parts 6675 | -6/Zion | Gained Derelict followers 6734 | -6/Zion | Gained Derelict followers 6745 | -6/Zion | Given the Hacking Drone Bay 6746 | -6/Zion | Found Prototype Device 6927 | -6/Zion | Met Imprinter 7032 | -6/Zion | Build established: Hacker-Mutant 7125 | -6/Zion | Discovered new exit (range 16) 7161 | -6/Zion | Received a hallucinogenic algorithm 7179 | -6/Zion | Identified exit to Proximity Caves 7243 | -6/Zion | Entered Proximity Caves 7243 | -5/Proximity Caves | Accompanied by 6 allies 7320 | -5/Proximity Caves | Lost 5 allies 7388 | -5/Proximity Caves | Spotted B-75 Beast 7482 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7538 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7550 | -5/Proximity Caves | Learned location of 1 exit from Factory 7563 | -5/Proximity Caves | Discovered new exit (range 9) 7564 | -5/Proximity Caves | Identified exit to Factory 7564 | -5/Proximity Caves | Entered Factory 7564 | -5/Factory | Evolved 2 slots: Utility x2 7565 | -5/Factory | Identified exit to Upper Caves 7567 | -5/Factory | Loaded intel: 26 terminal locations 7811 | -5/Factory | Build established: Hacker-Sprinter 7883 | -5/Factory | Discovered new exit (range 13) 7886 | -5/Factory | Identified exit to Factory 8011 | -5/Factory | Discovered exit to Factory (range 15) 8144 | -5/Factory | Discovered exit to Factory (range 8) 8149 | -5/Factory | Entered another Factory area 8149 | -4/Factory | Evolved 2 slots: Utility x2 8390 | -4/Factory | Spotted B-86 Titan 8418 | -4/Factory | Spotted B-86 Titan 8420 | -4/Factory | Discovered new exit (range 14) 8423 | -4/Factory | Identified exit to Research 8465 | -4/Factory | Entered Research 8465 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8510 | -3/Research | Identified exit to Armory 8510 | -3/Research | Identified exit to Quarantine 8552 | -3/Research | Spotted B-86 Titan 8565 | -3/Research | Found Prototype Processor 8565 | -3/Research | Identified Exp. Signal Interpreter 8567 | -3/Research | Found Imp. Powered Armor 8583 | -3/Research | Lost 3 parts (3u) 8624 | -3/Research | Garrison activated, responded to threat 8638 | -3/Research | Repaired Cld. VTOL Module? 8658 | -3/Research | Discovered new exit (range 3) 8659 | -3/Research | Identified exit to Research 8715 | -3/Research | Search patrols dispatched 8726 | -3/Research | Entered Quarantine 8756 | -3/Quarantine | Found Alien Artifact 8756 | -3/Quarantine | Identified Phase Armor 8838 | -3/Quarantine | Found Alien Artifact 8838 | -3/Quarantine | Identified Transdimensional Reconstructor 8838 | -3/Quarantine | Warped through subspace 8851 | -3/Quarantine | Found Transdimensional Reconstructor 8852 | -3/Quarantine | Found Transdimensional Reconstructor 8852 | -3/Quarantine | Warped through subspace 8857 | -3/Quarantine | Scanned by Researcher 8873 | -3/Quarantine | Found Alien Artifact 8873 | -3/Quarantine | Identified Phase Redirector 8900 | -3/Quarantine | Repaired Lgt. Antimatter Reactor 8924 | -3/Quarantine | Found Alien Artifact 8924 | -3/Quarantine | Identified Subatomic Replicator 8945 | -3/Quarantine | Found Alien Artifact 8945 | -3/Quarantine | Identified Core Reset Matrix 8945 | -3/Quarantine | Used Core Reset Matrix 8949 | -3/Quarantine | Detected hypermatrix surge 8949 | -3/Quarantine | Sensed 8 artifacts in vicinity 8950 | -3/Quarantine | Found Unknown Protection 8950 | -3/Quarantine | Identified Powered Armor 9008 | -3/Quarantine | Search patrols dispatched 9075 | -3/Quarantine | Spotted Fortress 9084 | -3/Quarantine | Discovered new exit (range 6) 9085 | -3/Quarantine | Identified exit to Section 7 9085 | -3/Quarantine | Entered Section 7 9086 | -3/Section 7 | Sensed 23 artifacts in vicinity 9091 | -3/Section 7 | Found Prototype Processor 9091 | -3/Section 7 | Identified Spectral Analyzer 9168 | -3/Section 7 | Found Spacefold Activator 9296 | -3/Section 7 | Spotted B-86 Titan 9305 | -3/Section 7 | Used Subatomic Replicator to create Supercharged TR 9309 | -3/Section 7 | Warped through subspace 9309 | -3/Section 7 | Spotted B-99 Colossus 9317 | -3/Section 7 | Spotted Executioner 9331 | -3/Section 7 | Integrated with Sigix Exoskeleton 9458 | -3/Section 7 | Found Integrated Dissipator 9458 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9477 | -3/Section 7 | Found Integrated Dissipator 9477 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9479 | -3/Section 7 | Found Integrated Dissipator 9479 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9536 | -3/Section 7 | Core integrity fell below 50% 9542 | -3/Section 7 | Spotted Alpha 7 9543 | -3/Section 7 | Spotted Alpha 7 9555 | -3/Section 7 | Spotted S7 Guard 9558 | -3/Section 7 | Found Core Physics Calibrator 9568 | -3/Section 7 | Entered Research 9568 | -2/Research | Evolved 2 slots: Weapon x2 9573 | -2/Research | Emitted hypermatrix ping 9578 | -2/Research | Assembled emerged from beneath the floor 9589 | -2/Research | Discovered new exit (range 18) 9593 | -2/Research | Assembled emerged from beneath the floor 9593 | -2/Research | Build established: Alien-Sigix 9604 | -2/Research | Entered Testing 9631 | -2/Testing | Lost 3 allies 9724 | -2/Testing | Found Prototype Energy Cannon 9724 | -2/Testing | Identified Hpw. Disruptor Cannon 9829 | -2/Testing | Discovered new exit (range 18) 9835 | -2/Testing | Found Prototype Ballistic Gun 9835 | -2/Testing | Identified Hyp. Multirail 9856 | -2/Testing | Found Prototype Device 9856 | -2/Testing | Identified Exp. Hardlight Generator 9887 | -2/Testing | Entered Access 9887 | -1/Access | Evolved 2 slots: Utility x2 9888 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 9892 | -1/Access | Emitted hypermatrix ping 9897 | -1/Access | Assembled emerged from beneath the floor 9975 | -1/Access | Assembled emerged from beneath the floor 10026 | -1/Access | Lost 5 allies 10063 | -1/Access | Assembled emerged from beneath the floor 10111 | -1/Access | Found Unknown Device 10123 | -1/Access | Identified Quantum Capacitor 10181 | -1/Access | Assembled emerged from beneath the floor 10193 | -1/Access | Assembled emerged from beneath the floor 10263 | -1/Access | Discovered new exit (range 17) 10275 | -1/Access | Spotted B-99 Colossus 10275 | -1/Access | Spotted B-99 Colossus 10276 | *** | Heading to fleet! Last Messages --------------- 10255_ R-10 Processor destroyed. 10256_ Acquired 134 matter. 10256_ Penetrated by Slug. 10260_ Slug penetrates Wall. 10262_ Spacefolded through Wall. 10263_ EXIT=FOUND 10266_ System corrupted: Sigix Sheargun failed to cycle. 10266_ Quantum Shear penetrates Wall. 10269_ Quantum Shear penetrates Earth. 10269_ Quantum Shear penetrates Reinforced Barrier. 10273_ Spacefolded through Reinforced Barrier. Sealed Barrier opened remotely. 10275_ Slug penetrates Reinforced Barrier. 10275_ Penetrated by Slug. 10275_ Slug penetrates Reinforced Barrier. 10275_ Penetrated by Slug. 10275_ Slug penetrates Terminal. [Achievement: Tester] [Achievement: Home At Last?] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????????? # ## T" # | | ????????""# ## """ # | | ????????""# ## "" # " ? | | ????????""# #! # """"???? | | ??????? S# # # """"????? | | ??????? ""# ""T"" [ + # ""?????? | | ??????? ""# """"" # # """????? | | ??????? ""# ############ # "?????? | | ??????? # ######################### ????? | | ?????? # # ########### ????? | | ???????/### # ########### ????? | | ??????? # ########### ????? | | ??????? # ########### ????? | | ???????+### C# R""" """ + #???? | | ?????? ##k p """T""" * ######## ????? | | ??????? ## ###########"########## ????? | | ?????? ## ########### ########## ????? | | ?????? ## R########### ################# ????? | | ?????? ##C ############################# ????? | | ?????? ## k####### ##################### ?????? | | ?????? ## """T""" # ?????? | | ????? ## """ """ BB # ?????? | | ?????? ## % BB # ??????? | | ?????? ## ???????? | | ????? ## "" ???????? | | ??????"""## X" ???????? | | ??????"""## ????????? | | ?????? R"## BB ????????? | | ??????"""## BB ????????? | | ??????"" ## ????????? | | ??????? Y# ####### ###################?????????? | | ??????? ## ###########################?????????? | | ???????#### ###########################?????????? | | ????????###k # """""" #############??????????? | | ?????????## # """""" ############???????????? | | ?????????## + """""" ############???????????? | | ??????????# # """""" ###########????????????? | | ??????????? # """""" ##########?????????????? | | ???????????? # w #########??????????????? | | ?????????????? #######????????????????? | | ??????????????? ######?????????????????? | | ?????????????????? * ###????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 61 Energy Capacity 650 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 16 Armor Coverage 400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 79 Melee Accuracy 16 Recoil Reduction 5 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- Phase Armor Transdimensional Reconstructor Phase Redirector Subatomic Replicator Core Reset Matrix Supercharged TR Sigix Exoskeleton Sigix Sheargun Integrated Dissipator Spacefold Activator Core Physics Calibrator Achievements -------------- Home At Last? Most Wanted Overachiever Speed Demon Supersonic Tester Turtlemind Ultimate Loadout Challenges ------------ None Game ------ Seed SuperchargedReactionFragment Manual? 0 Play Time 03:10:38 Cumulative 70.5 hours Start 2025.02.15 @ 20:23:19 End 2025.02.16 @ 13:40:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b33dd880-856d-4b02-b2f2-48968a2010c2