Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 15:11:57 Player: Zoe Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2077) 2077 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4922 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg Large Storage Unit Targeting Computer Improved Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Heavy Ion Cannon Heavy Ion Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Large Storage Unit Targeting Computer Targeting Computer Improved Targeting Computer Pulse Rifle Heavy Ion Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 2 | . . . . 1 1 Parts Attached 56 | 8 5 6 11 6 20 Power 12 | 1 3 . 1 . 7 Engine 8 | 1 3 . 1 . 3 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 15 | 3 . 3 4 2 3 Treads 2 | 2 . . . . . Leg 12 | . . 3 4 2 3 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 . 1 3 3 1 Device 2 | 1 . 1 . . . Storage 2 | 1 . . 1 . . Processor 6 | . . . 2 3 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 2 2 3 1 9 Energy Gun 4 | 1 1 . . . 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 8 | . . 2 3 1 2 Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . . . . 18 Power 4 | . . . . . 4 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 8 | . . . . . 8 Highest Loss Streak 15 | . . . . . 15 To Critical Strikes . | . . . . . . Average Backups 11 | 5 7 7 11 14 14 Power 2 | . 1 1 2 3 2 Propulsion 2 | 3 4 1 1 2 3 Utility 1 | . . . 2 3 3 Weapon 4 | 1 2 3 4 5 5 Tool/Special . | . . . . . . Unused Backups 15 | . . 3 1 . 11 Power 2 | . . . . . 2 Propulsion 3 | . . 1 . . 2 Utility 6 | . . 1 . . 5 Weapon 4 | . . 1 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 100 99 99 96 Engine 10 | . 14 14 11 9 8 Core 1 | . . . . . 5 Treads 4 | . 28 1 . . . Leg 22 | . . 26 33 27 21 Device 7 | . 14 14 11 . . Storage 10 | . 14 14 11 9 7 Processor 12 | . . . 9 27 22 Energy Gun 3 | . 14 4 . . . Ballistic Gun 3 | . 13 3 . . 2 Ballistic Cannon 18 | . . 20 22 26 22 Peak Build Rating 44 | 9 10 16 18 24 44 Average Rating 20 | 6 9 13 16 22 33 On Entrance 12 | . 9 10 14 16 24 Naked Turns . | . . . . . . Heaviest Build 63 | 12 15 23 39 39 63 Greatest Support 48 | 40 40 40 32 37 48 Greatest Overweight (x) 12 | 2 . 1 1 1 12 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 13 15 15 Most Carried 15 | 8 8 8 15 15 15 Average Carried 11 | 6 7 7 11 14 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 7 8 8 15 15 7 Class Distribution -------------------- 62% | Mutant 24% | Gunner 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2043 | 296 87 132 452 164 912 Remotely . | . . . . . . Salvage Created 1864 | 145 156 177 381 117 888 Parts 131 | 9 12 13 30 8 59 Haulers Intercepted 4 | . . . . 2 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 51 | . 6 5 16 4 20 Guns 8 | . 5 2 . . 1 Cannons 41 | . . 3 16 4 18 AOE 1 | . . . . . 1 Classes Destroyed 15 | 2 2 . 3 1 7 Builder 2 | . . . . . 2 Tunneler 6 | 3 . 3 . . . Hauler 4 | . . . . 2 2 Recycler 1 | 1 . . . . . Mechanic 1 | . . . . . 1 Watcher 4 | . . . 1 1 2 Swarmer 15 | . 3 3 7 2 . Grunt 21 | . 3 2 5 2 9 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 3 | . . . 3 . . Specialist 1 | . . . . . 1 Hunter 2 | . . . . . 2 Programmer 6 | . . . . . 6 Heavy 1 | . . . . . 1 Best Kill Streak 5 | 1 2 3 3 2 5 Combat Bots Only 5 | . 2 3 3 2 5 Max Kills in Single Turn 2 | 1 1 2 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 352 | . 29 35 63 13 212 Missed 100 | . 6 8 25 3 58 Hits 252 | . 23 27 38 10 154 Melee 3 | . . . 1 . 2 Projectile 249 | . 23 27 37 10 152 Critical Strikes 7 | . . . . . 7 Part Disruptions 1 | . . . . . 1 Damage Taken 3867 | . 220 311 383 131 2822 Core 972 | . 34 127 94 8 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 35 76 98 . Volleys Fired 162 | 16 26 18 35 16 51 Largest 4 | 2 2 2 2 3 4 Hottest 225 | 70 100 85 74 99 225 Shots Fired 397 | 31 43 36 70 48 169 Gun 114 | 31 34 20 . . 29 Cannon 270 | . . 16 70 48 136 Launcher 4 | . . . . . 4 Special 9 | . 9 . . . . Kinetic 303 | 16 17 26 70 48 126 Thermal 82 | 15 26 10 . . 31 Explosive 4 | . . . . . 4 Electromagnetic 8 | . . . . . 8 Robot Hit Streak 20 | 7 9 5 8 13 20 Robot Miss Streak 9 | 1 3 5 9 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 254 | 23 24 26 44 30 107 Core Hits 112 | 5 10 17 21 10 49 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | 4 2 . 1 1 4 Burn 6 | 4 2 . . . . Blast 5 | . . . 1 1 3 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4956 | 236 269 372 774 596 2709 Guns 957 | 236 269 148 . . 304 Cannons 3781 | . . 224 774 596 2187 Explosions 218 | . . . . . 218 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3592 | 98 94 283 774 596 1747 Thermal 1067 | 138 175 89 . . 665 Explosive 218 | . . . . . 218 Electromagnetic 79 | . . . . . 79 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . . 23 Message Errors 5 | . . . . . 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . . . 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 5 | . . . . . 5 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . . . 3 3 22 Projectiles 28 | . . . 3 3 22 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 44 | . . 7 13 3 21 Impact . | . . . . . . Kinetic 41 | . . 7 12 3 19 Secondary 3 | . . . 1 . 2 Self-Inflicted Damage 89 | . . . . . 89 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 611 | 50 121 268 18 140 611 Average Temperature 107 | 23 42 71 8 45 179 Received Heat Transfer 969 | . 69 84 87 54 675 Effects 14 | . . . . . 14 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | 2 1 . . . 2 Heat Transferred 2516 | 703 629 222 . . 962 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 97 100 100 Level 1 . | . . . 2 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | 5 122 82 211 118 178 Initial 81 | . . 42 9 81 21 Average 48 | . 23 15 79 79 49 Influence Increases 1682 | 20 249 135 474 180 624 Destroy 0b10 Robot/C 1020 | . 120 100 320 80 400 Destroy 0b10 Robot/NC 90 | 20 . 15 5 15 35 Destroy Leader 226 | . 30 20 62 16 98 Successful Hack 56 | . 21 . 9 21 5 Disable Machine 60 | . . . . 15 45 Destroy Structure 35 | . 3 . 3 3 26 Lose Combat Pursuer 195 | . 75 . 75 30 15 Influence Decreases 1556 | 20 139 221 304 327 545 Entered New Map 222 | . . 68 15 113 26 Time Decay 1164 | 20 139 153 289 214 349 Lost Part 170 | . . . . . 170 Squads Dispatched 17 | . 2 . 1 2 12 Investigation 4 | . 1 . 1 1 1 Extermination 4 | . . . . . 4 Reinforcement 9 | . 1 . . 1 7 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 15 5 30 7 33 Peak Tracking Total 8 | . 4 3 5 3 8 Tactical Retreats 7 | . 3 . 2 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . . 1 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . . . . 1 3 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 11 | . 3 1 3 2 2 Terminals 8 | . 3 . 1 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 10 1 5 8 3 Successful 16 | . 4 1 4 6 1 Failed 11 | . 6 . 1 2 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 23 | . 10 . 5 6 2 Terminals 24 | . 10 . 3 8 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 1 1 4 1 Robot Analysis 2 | . . . . 2 . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Zone Layout 4 | . 1 . 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 . 3 2 . Terminals 6 | . 3 . 1 2 . Track 6 | . 3 . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Reject 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 1 1 1 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2661 | 131 820 885 825 . . Terrain 2148 | 131 820 373 824 . . Seismic 1332 | . . 512 820 . . Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5632 | 235 820 885 1513 445 1734 Spaces Moved 2125 | 114 188 491 431 174 727 Core 29 | 24 . . . . 5 Treads 277 | 82 188 7 . . . Legs 1811 | . . 484 431 174 722 Wheels 8 | 8 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 105 110 186 120 Average Speed 174 | 149 160 164 172 186 189 Slowest Speed 650 | 160 160 185 186 186 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . 4 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 6 44 76 31 17 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 9 | . 9 . . . . Terrain Destroyed 33 | . 9 . 3 1 20 Melee . | . . . . . . Projectile 21 | . 9 . 3 1 8 AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3706 | 150 648 538 1135 260 975 Wait 1266 | . 425 10 631 58 142 Move 2120 | 113 187 490 430 173 727 Hop . | . . . . . . Pick Up 52 | 13 1 6 16 3 13 Fast Attach 6 | 1 . 2 . 2 1 Attach 22 | 6 . . 2 2 12 Detach . | . . . . . . Swap 37 | 1 7 4 10 2 13 Drop 41 | . 2 8 11 4 16 Fire 162 | 16 26 18 35 16 51 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 236 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 874 | -10/Materials | Discovered new exit (range 15) 1056 | -10/Materials | Entered Mines 1120 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1263 | -10/Mines | Discovered new exit (range 9) 1281 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1651 | -10/Mines | Learned Materials garrison access intel 1744 | -10/Mines | Learned location of Zion (-7) 1801 | -10/Mines | Core integrity fell below 50% 1941 | -10/Mines | Entered Materials 1941 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3345 | -9/Materials | Discovered new exit (range 15) 3454 | -9/Materials | Entered another Materials area 3454 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3455 | -8/Materials | Loaded intel: 1 garrison access location 3767 | -8/Materials | Build established: Gunner 3849 | -8/Materials | Discovered new exit (range 16) 3899 | -8/Materials | Entered Factory 3899 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4677 | -7/Factory | Build established: Scavenger-Gunner 5025 | -7/Factory | Cargo convoy interrupted 5391 | -7/Factory | Build established: Gunner 5612 | -7/Factory | Core integrity fell below 50% 5630 | -7/Factory | Core integrity fell below 20% 5633 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Imp. Light Cannon destroyed. M-28 Smith destroyed. A-02 Transporter destroyed. K-01 Serf collects debris. Penetrated by Slug. Rocket Launcher destroyed. Knocked back. Critical hit (Burn: +37). H-61 Shepherd destroyed. Acquired 7 matter. Imp. Deuterium Engine destroyed. System corrupted: Hvy. Ion Cannon rejected. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5J. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Imp. Targeting Computer destroyed. The unstable cave ceiling collapses. Prototype Ballistic Gun crushed. Slug penetrates Wall. 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Y # ######/##?????????## | | ??????????????? ###????? #??????????# | | ???????????? #??????? ???????????# | | ???????????? #??????? ???????????# | | ???????????? #???????????????????# | | ????????????#################???????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledScanTreads Manual? 0 Play Time 00:43:08 Cumulative 19.9 hours Start 2025.07.29 @ 14:29:12 End 2025.07.29 @ 15:11:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 35 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df99ba7c-d561-4f56-a55c-eca8a16a744c