Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 23:19:20 Player: MN-51T Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2892) 2892 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 6252 Bonus ------- Follower Combat Kills 110 Cogmind --------- Core Integrity 558/700 Matter 24/300 Energy 45/100 System Corruption 2% Temperature Hot (225) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Medium Treads > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Sensor Array Core Analyzer Improved Shield Generator Sensor Drone Bay (20/20) > --- WEAPON (2) ------- Shock Bomb Launcher > --- INVENTORY (5) ---- Large Matter Pod (0) Improved Medium Armor Plating Advanced Assault Cannon Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Sensor Drone Bay > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Large Matter Pod Improved Medium Armor Plating Shock Bomb Launcher Rocket Launcher Axe [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Medium Armor Plating Device Shield Generator Storage Compact Battery Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . . 2 . 2 1 Weapon . | . . . . . . . Parts Attached 64 | 5 4 4 12 6 20 13 Power 9 | 1 . 1 2 1 1 3 Engine 6 | 1 . 1 . . 1 3 Core 3 | . . . 2 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 1 1 3 2 5 1 Treads 11 | . . . 3 2 5 1 Leg 4 | 2 1 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | . 2 . 6 3 7 7 Device 12 | . 1 . 3 2 3 3 Storage 2 | . . . . . . 2 Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection 8 | . 1 . 2 1 3 1 Artifact . | . . . . . . . Weapon 15 | 2 1 2 1 . 7 2 Energy Gun 4 | 1 1 . . . 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 3 | . . . . . 3 . Launcher 4 | . . 1 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 3 Parts Lost 9 | . . 1 2 . 1 5 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 5 | . . 1 1 . 1 2 Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . . 1 1 . 1 5 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 4 4 5 4 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 2 2 2 1 2 Weapon 2 | . 2 . 1 2 2 3 Tool/Special . | . . . . . . . Unused Backups 11 | . 3 . 3 1 2 2 Power 1 | . 1 . . . . . Propulsion 1 | . 1 . . . . . Utility 5 | . 1 . . 1 1 2 Weapon 3 | . . . 2 . 1 . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 92 | . 84 98 85 87 96 93 Engine 6 | . 14 14 3 . 7 7 Core 3 | . . . 7 11 1 . Treads 14 | . . . 7 22 18 17 Leg 5 | . 28 28 14 . . . Device 22 | . 8 12 19 22 28 23 Processor 6 | . . . . . 8 12 Protection 12 | . 4 14 10 10 13 14 Energy Gun 2 | . 22 10 . . . . Ballistic Gun 5 | . 5 6 18 11 . . Ballistic Cannon 7 | . . . . . 13 13 Launcher 4 | . . 11 3 11 3 . Peak Build Rating 54 | 5 7 8 23 29 45 54 Average Rating 32 | 4 5 7 18 25 38 50 On Entrance 15 | . 5 7 7 23 23 44 Avg Prop Armor Cover (%) 4 | . . . 4 . . . Naked Turns . | . . . . . . . Heaviest Build 56 | 8 11 12 27 39 52 56 Greatest Support 79 | 20 20 20 40 40 56 79 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 Scrap Suit Usage (%) 33 | . . . 100 91 14 . Parts Cannibalized 8 | . . . 8 . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 3151 | 229 39 257 478 325 1279 544 Remotely . | . . . . . . . Salvage Created 2897 | . 46 120 701 448 786 796 Parts 178 | . 6 15 55 22 31 49 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . . 1 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 74 | . 3 10 18 7 21 15 Guns 18 | . 3 . 9 6 . . Cannons 24 | . . . . . 17 7 AOE 32 | . . 10 9 1 4 8 Classes Destroyed 12 | . 1 1 4 1 2 3 Builder 4 | . . . 1 . 2 1 Hauler 1 | . . . . . . 1 Recycler 4 | . . . 1 1 1 1 Operator 1 | . . . . . . 1 Watcher 6 | . . . 2 . 3 1 Swarmer 23 | . 3 6 7 . 3 4 Grunt 37 | . . 4 6 5 15 7 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . 1 . . Sentry 7 | . . . 5 1 . 1 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Best Kill Streak 6 | . 2 5 6 3 6 6 Combat Bots Only 5 | . 2 5 4 3 5 2 Max Kills in Single Turn 3 | . 1 3 3 1 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 1 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 391 | . 19 27 95 33 76 141 Missed 103 | . 7 6 25 9 18 38 Hits 288 | . 12 21 70 24 58 103 Melee 1 | . . . . . 1 . Projectile 287 | . 12 21 70 24 57 103 AOE 1 | . . 1 . . . . Critical Strikes 18 | . . . 2 . 5 11 Damage Taken 3646 | . 103 291 778 283 769 1422 Core 408 | . 40 78 79 33 36 142 Absorbed by Shields 759 | . . . 166 79 270 244 Redirected to Shielding 16 | . . 10 6 . . . Regen/Repaired (Parts) 127 | . 10 . 57 . 34 26 Core Remaining (%) 79 | 100 . 52 . 72 93 . Volleys Fired 242 | . 11 11 53 35 75 57 Largest 2 | . 2 2 2 1 2 2 Hottest 98 | . 90 90 59 36 98 80 Shots Fired 372 | . 16 14 98 35 130 79 Gun 146 | . 16 5 89 26 10 . Cannon 166 | . . . . . 108 58 Launcher 60 | . . 9 9 9 12 21 Special . | . . . . . . . Kinetic 283 | . 2 . 89 26 108 58 Thermal 18 | . 5 3 . . 10 . Explosive 24 | . . 9 6 . 3 6 Electromagnetic 47 | . 9 2 3 9 9 15 Robot Hit Streak 13 | . 2 4 13 5 9 8 Robot Miss Streak 4 | . 2 1 2 4 4 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 218 | . 4 6 64 27 79 38 Core Hits 152 | . 3 17 40 17 43 32 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 2 . . . 5 2 Burn 2 | . 2 . . . . . Blast 7 | . . . . . 5 2 Melee Attacks 15 | . . . . . 4 11 Impact . | . . . . . . . Slashing 15 | . . . . . 4 11 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7087 | . 44 481 1359 633 2595 1975 Guns 1196 | . 44 27 684 301 140 . Cannons 2834 | . . . . . 1850 984 Explosions 2994 | . . 451 651 329 572 991 Melee 33 | . . . . . 33 . Ramming 30 | . . 3 24 3 . . Kinetic 3827 | . 8 . 684 301 1850 984 Thermal 342 | . 24 59 . 22 194 43 Explosive 1119 | . . 404 380 . 190 145 Electromagnetic 1736 | . 12 15 271 307 328 803 Impact . | . . . . . . . Slashing 33 | . . . . . 33 . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . 1 . 2 Average Corruption 1 | . 1 2 . 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . 1 8 . 8 . 10 Message Errors 7 | . . 2 . 2 . 3 Matter Fused 7 | . . . . 5 . 2 Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 5 | . 1 1 . 1 . 2 Data Loss (minor) 3 | . . 2 . . . 1 Data Loss (major) 2 | . . 1 . . . 1 Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 113 | . . 33 14 . 14 52 Projectiles 28 | . . . . . 13 15 Explosions 85 | . . 33 14 . 1 37 Melee . | . . . . . . . Knockbacks 27 | . . . . . 18 9 Impact . | . . . . . . . Kinetic 24 | . . . . . 15 9 Secondary 3 | . . . . . 3 . Self-Inflicted Damage 285 | . . 43 . 58 99 85 Shots 14 | . . 1 . 3 5 5 Rammed 2 | . . . 1 1 . . Targets Rammed 5 | . . 1 3 1 . . Kicked 3 | . . 1 2 . . . Crushed . | . . . . . . . Highest Temperature 333 | . 90 178 32 12 333 216 Average Temperature 59 | . 38 46 8 6 78 61 Received Heat Transfer 1562 | . . 84 267 116 367 728 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 718 | . 222 87 . 50 309 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 1 . 1 1 2 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 94 | 100 100 100 84 100 89 100 Level 1 5 | . . . 15 . 10 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 341 | . 40 197 244 164 341 198 Initial 151 | . . . 7 27 . 151 Average 67 | . 7 112 144 55 46 53 Influence Increases 2654 | . 74 307 638 370 693 572 Destroy 0b10 Robot/C 1560 | . 60 200 360 220 420 300 Destroy 0b10 Robot/NC 90 | . . . 20 15 30 25 Destroy Leader 354 | . 10 40 104 40 86 74 Allied During Kill 14 | . . . . 14 . . Successful Hack 69 | . 3 . 36 . 12 18 Disable Machine 165 | . . 15 . . 45 105 Destroy Structure 192 | . 1 52 43 6 55 35 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 195 | . . . 75 75 30 15 Influence Decreases 2466 | . 74 288 587 440 358 719 Entered New Map 239 | . . . 12 43 . 184 Time Decay 1937 | . 74 278 405 357 338 485 Lost Part 90 | . . 10 20 . 10 50 Lost Ally 50 | . . . . 40 10 . Purge Threat 150 | . . . 150 . . . Squads Dispatched 16 | . 1 . 2 1 3 9 Investigation 3 | . . . 1 . . 2 Extermination 4 | . . . . . . 4 Reinforcement 8 | . 1 . 1 1 3 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 2 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 6 11 27 15 29 24 Peak Tracking Total 9 | . 3 5 9 3 5 8 Tactical Retreats 8 | . . . 3 2 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . 2 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 12 | . . 1 . 1 3 7 Max in Single Turn 1 | . . 1 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 31 | . 1 . 9 2 8 11 Terminals 19 | . . . 5 1 6 7 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 1 . 1 1 Recycling Units 4 | . . . 1 . 1 2 Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 94 | . 2 . 33 3 28 28 Successful 54 | . 2 . 20 2 14 16 Failed 39 | . . . 12 1 14 12 Catastrophic 6 | . . . 2 1 . 3 Database Lockouts 1 | . . . 1 . . . Manual 49 | . . . 12 2 19 16 Terminals 60 | . . . 17 2 21 20 Fabricators . | . . . . . . . Repair Stations 12 | . 2 . 3 . 5 2 Recycling Units 7 | . . . 1 . 2 4 Scanalyzers 12 | . . . 12 . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 17 | . . . 6 1 3 7 Record 3 | . . . . . . 3 Open Door 1 | . . . . 1 . . Open DSF 2 | . . . . . . 2 Branch Access Points 1 | . . . 1 . . . Alert Level 3 | . . . 2 . . 1 Unreport Threat 1 | . . . 1 . . . Locate Traps 4 | . . . 1 . 3 . Maintenance Status 1 | . . . 1 . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 . 1 . 4 2 Scan Component 5 | . 1 . 1 . 2 1 Repair 4 | . 1 . . . 2 1 Recycling Unit Hacks 5 | . . . 1 . 1 3 Process 1 | . . . . . . 1 Report Inventory 3 | . . . 1 . 1 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 9 | . . . 9 . . . Insert Component 4 | . . . 4 . . . Analyze 3 | . . . 3 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . . . 3 1 6 4 Terminals 13 | . . . 3 1 5 4 Assimilate 1 | . . . . . 1 . Botnet 12 | . . . 3 1 4 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Mechanics 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 27 | . 1 . 8 1 7 10 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 4 | . 1 . . . 2 1 Time 122 | . 26 . . . 64 32 Parts Recycled . | . . . . . . . Recycled Matter 6 | . . . . . . 6 Retrieved Matter 6 | . . . . . . 6 Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 4 | . . . . 3 1 . Largest Group 3 | . . . . 3 1 . Highest-Rated Group 40 | . . . . 40 10 . Highest-Rated Ally 16 | . . . . 16 10 . Total Orders 67 | . . . . 12 42 13 STAY 18 | . . . . . 13 5 ROAM 1 | . . . . 1 . . FOLLOW 15 | . . . . 1 9 5 EXPLORE 7 | . . . . 4 3 . RETURN 26 | . . . . 6 17 3 Ally Attacks 26 | . . . . 26 . . Total Damage 296 | . . . . 296 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 5025 | . 197 562 . . 2423 1843 Optics 4257 | . . . . . 2414 1843 Sensors 4262 | . . . . . 2423 1839 Seismic 911 | . 197 562 . . . 152 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches 32 | . . . . 10 18 4 Drone Recoveries 32 | . . . . 10 18 4 Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 7678 | 71 310 617 1123 1150 2564 1843 Spaces Moved 3853 | 56 185 409 697 516 1055 935 Core 10 | 10 . . . . . . Treads 2729 | . . . 223 516 1055 935 Legs 1114 | 46 185 409 474 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 160 160 160 Average Speed 147 | 107 120 120 126 160 160 160 Slowest Speed 240 | 120 120 120 240 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . . 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 35 70 56 98 60 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 34 | . . . 9 . 14 11 Terrain Destroyed 201 | . . 62 40 6 57 36 Melee 14 | . . . . . 3 11 Projectile 29 | . . . . . 24 5 AOE 158 | . . 62 40 6 30 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5466 | 64 258 523 850 803 1790 1178 Wait 1116 | . 48 87 54 230 579 118 Move 3847 | 55 184 408 696 515 1054 935 Hop . | . . . . . . . Pick Up 36 | 4 6 2 8 1 10 5 Fast Attach 41 | 5 2 . 6 1 11 16 Attach 11 | . . 2 2 . 7 . Detach 13 | . . 1 5 . 7 . Swap 66 | . 2 6 8 14 21 15 Drop 74 | . 5 5 15 6 22 21 Fire 242 | . 11 11 53 35 75 57 Melee 15 | . . . . . 4 11 Ram . | . . . . . . . Kick 3 | . . 1 2 . . . Crush 2 | . . . 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 320 | -10/Materials | Repaired Aluminum Leg 372 | -10/Materials | Discovered new exit (range 9) 382 | -10/Materials | Entered Mines 832 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 839 | -10/Mines | Found Scrap Suit 920 | -10/Mines | Learned 8 Materials zone layouts 926 | -10/Mines | Assembled infested the area 931 | -10/Mines | Assisted by a Guerilla fighting off Assembled 994 | -10/Mines | Discovered new exit (range 6) 999 | -10/Mines | Entered Materials 999 | -9/Materials | Evolved 2 slots: Utility x2 1000 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Central database locked down 1467 | -9/Materials | Discovered exit to Materials (range 11) 2056 | -9/Materials | Identified exit to Mines 2122 | -9/Materials | Entered Mines 2191 | -9/Mines | Found the Drone Emporium 2200 | -9/Mines | Found Prototype Device 2200 | -9/Mines | Identified Sensor Drone Bay 2222 | -9/Mines | Discovered exit to Materials (range 34) 2260 | -9/Mines | Learned location of Storage (-7) 2283 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2657 | -9/Mines | Found a hidden stash of uninstalled traps 2879 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3049 | -9/Mines | Discovered exit to Materials (range 67) 3272 | -9/Mines | Entered Materials 3272 | -8/Materials | Evolved 2 slots: Utility x2 3868 | -8/Materials | Repaired Shield Generator 4624 | -8/Materials | Repaired Shield Generator 5826 | -8/Materials | Discovered new exit (range 4) 5836 | -8/Materials | Entered Factory 5836 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6578 | -7/Factory | Repaired Shield Generator 7644 | -7/Factory | Garrison activated, responded to threat 7679 | -7/Factory | Self-destructed Last Messages --------------- 07667_ Matter Pump disabled. 07668_ Critical hit (Burn: +37). 07668_ Destroyed Lgt. Ion Engine. 07670_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 07672_ Critical hit (Burn: +37). 07672_ Destroyed Lgt. Nuclear Core. 07672_ G-47 Trooper destroyed. 07672_ R-06 Scavenger destroyed. 07672_ Imp. Medium Armor Plating destroyed. 07673_ G-47 Trooper IFF system glitched. 07675_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 07676_ G-47 Trooper destroyed. 07676_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 07677_ Critical hit (Burn: +37). 07678_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 07678_ Hvy. Deuterium Engine destroyed. 07678_ Critical hit (Burn: +37). 07679_ Overheating: System interference. 07679_ Core Analyzer temporarily disabled. 07679_ Shock Bomb Launcher temporarily disabled. 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Heat Sink | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 88% | -10/Materials Shield Generator | 46% | -8/Materials Shield Generator | 40% | -8/Materials Shield Generator | 13% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Item+ Organ Harvest Overwhelming Spot Them First Challenges ------------ None Game ------ Seed NetworkedReinforcedCarapace Manual? 0 Play Time 04:08:42 Cumulative 28.5 hours Start 2026.02.17 @ 19:59:34 End 2026.02.18 @ 23:19:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 329c7384-6718-462f-ac6a-70fc38d62777