Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 09:48:38

Player: SureStep

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (90)      450
Value Destroyed (2324)     2324
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1238)               1238
              TOTAL SCORE: 5872

 Bonus
-------
High Alert Combat Kills    201
Follower Combat Kills      437
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (170)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Antimatter Reactor
>          --- PROPULSION (2) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (3) ------
  Advanced Heat Sink
    Medium Storage Unit
   Layered Medium Armor Plating
>          --- WEAPON (3) -------
  Improved EM Shotgun
  Improved EM Shotgun
           Ripper
>          --- INVENTORY (8) ----
  Improved Aluminum Leg
    Medium Battery (200)
           0b10 Decoder Chip [Skirmisher]
  Improved EM Shotgun
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
   Layered Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
           Ripper
>          --- INVENTORY --------
  Improved Aluminum Leg
    Medium Battery
           0b10 Decoder Chip [Skirmisher]
  Improved EM Shotgun
           Rocket Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             78   | 6   10  10  45  .   1   6   
  Power                    15   | 1   2   1   9   .   .   2   
    Engine                 13   | 1   2   1   8   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               21   | 2   3   4   10  .   .   2   
    Treads                 8    | 2   .   .   4   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  9    | .   3   4   2   .   .   .   
    Hover                  4    | .   .   .   4   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   3   4   .   .   2   
    Device                 2    | .   .   .   1   .   .   1   
    Storage                5    | 1   2   1   1   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   2   22  .   1   .   
    Energy Gun             11   | .   .   1   10  .   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   .   
    Ballistic Gun          5    | 2   1   .   2   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   5   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   
Parts Lost                 17   | .   1   4   10  .   .   2   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               4    | .   .   2   2   .   .   .   
  Utility                  3    | .   .   1   1   .   .   1   
  Weapon                   8    | .   1   1   6   .   .   .   
  Highest Loss Streak      2    | .   1   1   2   .   .   1   
Average Slot Usage (%)     97   | .   98  99  90  100 100 99  
  Engine                   10   | .   14  14  9   11  11  3   
  Treads                   13   | .   1   .   10  22  22  21  
  Wheel                    7    | .   26  27  4   .   .   .   
  Hover                    1    | .   .   .   4   .   .   .   
  Device                   7    | .   .   .   8   11  11  11  
  Storage                  14   | .   26  20  10  11  11  11  
  Processor                8    | .   .   .   12  11  11  6   
  Protection               1    | .   .   6   .   .   .   4   
  Energy Gun               14   | .   .   5   11  22  22  22  
  Energy Cannon            1    | .   .   .   3   .   .   .   
  Ballistic Gun            3    | .   18  4   1   .   .   .   
  Ballistic Cannon         1    | .   2   14  .   .   .   .   
  Launcher                 1    | .   7   .   .   .   .   .   
  Slashing Weapon          8    | .   .   .   10  11  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 13  22  30  30  24  25  38  
  Greatest Support         43   | 40  40  32  43  43  43  43  
  Greatest Overweight (x)  5    | 4   .   1   5   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   7   8   8   8   
  Most Carried             8    | 2   7   8   8   7   8   7   
  Average Carried          5    | .   4   6   4   6   7   5   
  Final Capacity           8    | 6   8   8   8   8   8   8   
  Final Carried            7    | .   7   6   6   7   7   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           1692 | 296  451  325  550  .    10   60   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2565 | 100  364  337  1686 18   .    60   
  Parts                    182  | 2    31   42   104  1    .    2    
Haulers Intercepted        1    | .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    5    11   
  Prevented                6    | .    .    .    .    .    .    6    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  69   | .   11  18  38  1   .   1   
  Melee                    12   | .   .   .   11  1   .   .   
  Guns                     30   | .   6   4   19  .   .   1   
  Cannons                  18   | .   .   14  4   .   .   .   
  AOE                      8    | .   5   .   3   .   .   .   
Classes Destroyed          13   | 1   4   1   7   .   .   .   
  Worker                   6    | .   3   2   1   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  7    | .   2   .   5   .   .   .   
  Swarmer                  20   | .   3   12  3   1   .   1   
  Grunt                    37   | .   8   6   23  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   10  .   .   .   
Best Kill Streak           5    | 1   4   5   5   1   .   1   
  Combat Bots Only         4    | .   3   4   4   1   .   1   
Max Kills in Single Turn   3    | 1   3   2   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               3084 | .    376  478  1995 37   .    198  
  Core                     584  | .    60   104  373  .    .    47   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    34   .    .    .    .    
Volleys Fired              185  | 6    31   34   108  .    .    6    
  Largest                  2    | 2    2    2    2    .    .    2    
  Hottest                  135  | 40   50   135  126  .    .    90   
Shots Fired                305  | 12   55   67   159  .    .    12   
  Gun                      211  | 12   42   21   124  .    .    12   
  Cannon                   54   | .    .    34   20   .    .    .    
  Launcher                 20   | .    13   .    7    .    .    .    
  Special                  20   | .    .    12   8    .    .    .    
  Kinetic                  112  | 12   42   42   16   .    .    .    
  Thermal                  135  | .    .    25   110  .    .    .    
  Explosive                20   | .    13   .    7    .    .    .    
  Electromagnetic          38   | .    .    .    26   .    .    12   
  Robot Hit Streak         11   | 1    5    6    10   .    .    11   
  Robot Miss Streak        8    | 3    8    6    4    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           226  | 4    26   35   147  3    .    11   
  Core Hits                124  | 2    24   25   70   1    .    2    
  Critical Hits            3    | .    .    .    2    1    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
Melee Attacks              46   | .    .    .    39   7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 46   | .    .    .    39   7    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5227 | 36   906  686  3361 92   .    146  
  Guns                     1952 | 36   269  200  1362 .    .    85   
  Cannons                  659  | .    .    404  255  .    .    .    
  Explosions               1150 | .    637  .    452  .    .    61   
  Melee                    1309 | .    .    .    1217 92   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  909  | 36   269  480  124  .    .    .    
  Thermal                  1503 | .    .    206  1236 .    .    61   
  Explosive                1089 | .    637  .    452  .    .    .    
  Electromagnetic          417  | .    .    .    332  .    .    85   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1309 | .    .    .    1217 92   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  12   | .    2    10   .    .    .    .    
    Message Errors         6    | .    2    4    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Targeting Errors       2    | .    .    2    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            131  | .    22   3    48   .    .    58   
  Projectiles              3    | .    .    3    .    .    .    .    
  Explosions               80   | .    22   .    .    .    .    58   
  Melee                    48   | .    .    .    48   .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    48   .    .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        454  | .    16   454  284  .    .    3    
  Average Temperature      125  | .    9    168  96   .    .    3    
  Received Heat Transfer   1002 | .    147  123  702  .    .    30   
  Effects                  12   | .    .    9    3    .    .    .    
    Shutdowns              2    | .    .    2    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    
    Damage (major)         4    | .    .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Fried              5    | .    .    .    5    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    
  Heat Transferred         3822 | .    .    702  3070 .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             714  | 5   226 240 714 309 .   .   
  Initial                  264  | .   3   33  66  264 .   .   
  Average                  271  | 3   101 130 450 215 .   .   
Maximum Alert Level        3    | .   1   1   3   1   .   .   
  Low Security (%)         50   | 100 86  90  16  37  .   .   
  Level 1                  22   | .   13  9   24  62  .   .   
  Level 2                  25   | .   .   .   55  .   .   .   
  Level 3                  1    | .   .   .   3   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   7   .   .   .   
  Investigation            4    | .   1   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  2    | .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              115  | .   17  20  62  4   .   12  
  Peak Tracking Total      6    | .   3   3   6   4   .   5   
  Tactical Retreats        9    | .   .   1   7   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            4    | .   1   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          6    | .   4   1   1   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          16   | .   7   .   8   .   1   .   
  Terminals                12   | .   6   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                32   | .   12  .   17  .   3   .   
  Successful               20   | .   7   .   10  .   3   .   
  Failed                   12   | .   5   .   7   .   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                21   | .   10  .   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   7   .   4   .   3   .   
  Part Schematic           3    | .   .   .   .   .   3   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   6   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   
  Time                     108  | .   .   .   108 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               9    | .    .    2    .    3    4    .    
  Largest Group            6    | .    .    2    .    3    6    6    
  Highest-Rated Group      184  | .    .    39   .    40   184  184  
  Highest-Rated Ally       39   | .    .    31   .    16   39   39   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               46   | .    .    3    .    7    .    36   
  Total Damage             1343 | .    .    66   .    39   .    1238 
  Kills                    13   | .    .    2    .    1    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               8985 | 336  1068 1018 2516 639  2479 929  
Spaces Moved               5471 | 123  899  692  1317 375  1530 535  
  Core                     13   | 9    .    .    4    .    .    .    
  Treads                   3204 | 114  16   .    634  375  1530 535  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1985 | .    883  692  410  .    .    .    
  Hover                    269  | .    .    .    269  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  56   160  160  160  
  Average Speed            135  | 158  101  100  126  160  160  167  
  Slowest Speed            300  | 250  160  110  300  160  160  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       76   | 15   99   97   94   78   91   62   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    .    2    2    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             9    | .    .    2    .    .    4    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          97   | .    69   .    25   .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      97   | .    69   .    25   .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      6715 | 253  1012 944  1976 404  1563 563  
  Wait                     758  | 113  35   190  371  22   25   2    
  Move                     5465 | 122  898  691  1316 374  1529 535  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  89   | 6    20   9    44   1    4    5    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   78   | 6    10   10   45   .    1    6    
  Detach                   39   | .    7    4    24   .    .    4    
  Swap                     .    | .    .    .    .    .    .    .    
  Drop                     55   | .    11   6    29   .    4    5    
  Fire                     185  | 6    31   34   108  .    .    6    
  Melee                    46   | .    .    .    39   7    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
  337 | -11/Scrapyard      | Entered Materials
  338 | -10/Materials      | Build established: Mutant
  383 | -10/Materials      | Discovered new exit (range 13)
  478 | -10/Materials      | Discovered new exit (range 7)
  775 | -10/Materials      | Discovered new exit (range 14)
 1055 | -10/Materials      | Discovered new exit (range 4)
 1309 | -10/Materials      | Discovered new exit (range 12)
 1405 | -10/Materials      | Entered Mines
 1429 | -10/Mines          | Discovered new exit (range 12)
 1683 | -10/Mines          | Excavation squad dispatched
 1683 | -10/Mines          | A large section of the Mines collapsed
 1781 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2024 | -10/Mines          | Core integrity fell below 50%
 2343 | -10/Mines          | Learned 2 Materials zone layouts
 2405 | -10/Mines          | Discovered new exit (range 16)
 2423 | -10/Mines          | Entered Materials
 2423 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2424 | -9/Materials       | Identified exit to Mines
 2890 | -9/Materials       | Discovered new exit (range 11)
 3291 | -9/Materials       | Discovered new exit (range 15)
 3429 | -9/Materials       | Repaired Scythe
 3613 | -9/Materials       | Discovered new exit (range 3)
 3623 | -9/Materials       | First assault squad dispatched
 3727 | -9/Materials       | Core integrity fell below 50%
 3877 | -9/Materials       | Repaired Scythe
 4103 | -9/Materials       | Core integrity fell below 20%
 4464 | -9/Materials       | Repaired Imp. Treads
 4939 | -9/Materials       | Entered Mines
 4944 | -9/Mines           | Learned Materials emergency access door positions
 4946 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 5052 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 5104 | -9/Mines           | Learned location of Zion (-7)
 5122 | -9/Mines           | Found a hidden stash of uninstalled traps
 5221 | -9/Mines           | Learned location of Storage (-7)
 5552 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 5578 | -9/Mines           | Entered Zion
 5578 | -7/Zion            | Accompanied by 2 allies
 5682 | -7/Zion            | Learned location of Quarantine (-3)
 5843 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 5903 | -7/Zion            | Learned 4 Factory zone layouts
 6085 | -7/Zion            | Imprinted
 6088 | -7/Zion            | Declared Zion's savior
 7003 | -7/Zion            | Discovered new exit (range 9)
 7060 | -7/Zion            | Given the Hacking Drone Bay
 8057 | -7/Zion            | Entered Proximity Caves
 8057 | -6/Proximity Caves | Accompanied by 6 allies
 8618 | -6/Proximity Caves | Build established: Scavenger-Mutant
 8950 | -6/Proximity Caves | Discovered new exit (range 12)
 8985 | -6/Proximity Caves | Spotted B-75 Beast
 8986 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
Found 31 Matter.
Acquired Lyr. Medium Armor Plating.
Dropped Shield Generator.
Chain reaction triggered in Lgt. Nuclear Core.
Destroyed Autogun.
Destroyed VTOL Module. <x2>
S-27 Virus destroyed.
Terminal disabled.
Armor Integrity Analyzer destroyed.
S-27 Virus destroyed.
S-27 Virus IFF system glitched.
Chain reaction triggered in Lgt. Nuclear Core.
S-27 Virus destroyed. <x2>
Lgt. Nuclear Core fries itself beyond repair.
Acquired 10 matter.
Searching scrap...
Found Imp. Weapon Shielding.
Found Hpw. Shotgun.
Found 21 Matter.
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ????????#  #????##   MM  @   #???????????????????? |
| ????????#  #???##   M#####    #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          21
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                53
Targeting Accuracy         5
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
 Slug Cannon | -7/Zion | Free
    Riot Gun | -7/Zion | Free
      Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ElectronThiefDetonator
  Manual?         0
Play Time         01:37:26
  Cumulative      12.1 hours
  Start           2020.12.24 @ 22:48:06
  End             2020.12.25 @ 09:48:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f97b0eeb-a58d-4587-aa0f-d251ec5abad8