Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 01:04:09 Player: Nell Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (2525) 2525 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1706) 1706 TOTAL SCORE: 9506 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 299 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Recoil Nullifier Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Armored Huge Wheel Katana [Rating: 92] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Improved Surge Thruster Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Slots Evolved 10 | . . . 2 . 2 2 . 2 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . 1 1 . . Utility 5 | . . . 1 . 1 2 . . 1 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 134 | 8 7 11 11 32 10 1 11 14 2 20 7 Power 22 | 1 2 2 3 5 1 1 1 2 . 2 2 Engine 16 | 1 2 1 1 4 . . 1 2 . 2 2 Core 6 | . . 1 2 1 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 46 | 2 3 6 3 12 3 . 4 5 1 5 2 Treads 8 | . . . . . 3 . . . . 5 . Leg 32 | 2 3 6 3 12 . . 4 1 1 . . Wheel 1 | . . . . . . . . . . . 1 Hover 4 | . . . . . . . . 4 . . . Flight 1 | . . . . . . . . . . . 1 Utility 27 | 2 2 . 1 7 2 . 4 3 . 6 . Device 10 | 1 . . 1 1 1 . 2 2 . 2 . Storage 2 | 1 1 . . . . . . . . . . Processor 1 | . 1 . . . . . . . . . . Hackware 3 | . . . . . . . 2 1 . . . Protection 11 | . . . . 6 1 . . . . 4 . Artifact . | . . . . . . . . . . . . Weapon 39 | 3 . 3 4 8 4 . 2 4 1 7 3 Energy Gun 6 | 1 . . 2 1 . . 1 . . . 1 Energy Cannon 5 | . . 2 . . . . . 1 1 1 . Ballistic Gun 8 | 2 . 1 . 4 . . 1 . . . . Ballistic Cannon 11 | . . . . 1 2 . . 2 . 6 . Launcher 6 | . . . 2 1 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . . . . Parts Lost 62 | . . 5 1 18 4 . 5 . . 15 14 Power 11 | . . 2 1 2 1 . 1 . . 1 3 Propulsion 18 | . . 1 . 8 . . 1 . . 3 5 Utility 17 | . . . . 6 1 . 1 . . 6 3 Weapon 16 | . . 2 . 2 2 . 2 . . 5 3 Highest Loss Streak 10 | . . 2 1 7 4 . 5 . . 8 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 98 92 54 50 56 96 94 87 56 Engine 8 | . 14 5 . 9 4 . 1 12 11 11 8 Core 3 | . . 8 10 1 . 4 2 . . . . Treads 2 | . . . . . 5 23 12 . . 18 13 Leg 21 | . 28 27 31 27 14 . 7 3 5 1 . Hover 2 | . . . . . . . . 22 23 5 . Device 6 | . 9 . 11 6 4 . 2 23 23 16 . Storage 9 | . 14 14 11 11 4 . . . . . . Processor 8 | . 4 14 11 11 4 . . . . . . Hackware 2 | . . . . . . . 13 13 11 11 9 Protection 2 | . . . . 4 1 7 3 . . 5 5 Energy Gun 1 | . . . 8 . 4 . 1 . . . 3 Energy Cannon 3 | . . 12 1 . . . . 4 5 1 . Ballistic Gun 10 | . 28 15 1 10 . . . 1 . . . Ballistic Cannon 4 | . . . . 5 7 15 9 6 5 11 4 Launcher 1 | . . . 9 2 1 . . . . . . Naked Turns 43 | . . . . . 30 . . . . . 13 Heaviest Build 86 | 13 20 20 22 32 45 20 25 47 48 86 53 Greatest Support 144 | 20 20 20 30 43 84 84 84 60 49 144 108 Greatest Overweight (x) 7 | . . . . 7 1 . 2 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 7 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 10 10 4 5 5 5 5 4 Average Carried 7 | 2 8 9 9 8 6 4 3 4 4 4 1 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 10 4 4 4 5 5 4 . Class Distribution -------------------- 58% | Scavenger-Mutant 24% | Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Tank | -5/DSF Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Matter Collected 3019 | 252 234 263 167 1202 16 . 316 105 . 385 79 Remotely . | . . . . . . . . . . . . Salvage Created 2711 | 20 368 317 65 1139 52 . 245 95 . 298 112 Parts 187 | 4 30 24 9 83 5 . 13 1 . 9 9 Haulers Intercepted 8 | . 1 . . 5 . . 1 1 . . . Recyclers Shooed 8 | . 2 . 1 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Combat Hostiles Destroyed 68 | . 6 14 3 29 3 . 3 . . 5 5 Melee 3 | . . . . . . . . . . 3 . Guns 33 | . 6 11 . 13 . . 2 . . . 1 Cannons 14 | . . 3 1 3 . . 1 . . 2 4 AOE 18 | . . . 2 13 3 . . . . . . Classes Destroyed 14 | 1 6 . 2 2 . . 1 . . 1 1 Worker 2 | . . . . 2 . . . . . . . Builder 4 | . . . 1 3 . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . Hauler 8 | . 1 . . 5 . . 1 1 . . . Recycler 3 | . 1 . . 2 . . . . . . . Operator 2 | . 2 . . . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . Swarmer 21 | . 3 12 1 4 1 . . . . . . Cutter 3 | . . . . . . . . . . . 3 Grunt 23 | . 3 2 . 11 2 . . . . 3 2 Duelist 2 | . . . . 2 . . . . . . . Sentry 14 | . . . 2 12 . . . . . . . Specialist 4 | . . . . . . . 3 . . 1 . Hunter 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | 1 4 3 2 8 3 . 4 1 . 3 4 Combat Bots Only 6 | . 3 3 1 6 3 . 3 . . 3 4 Max Kills in Single Turn 3 | 1 1 1 2 3 2 . 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 3 2 . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Hostile Shots Fired 930 | . 32 84 14 215 146 . 50 . . 254 135 Missed 252 | . 12 14 4 66 49 . 13 . . 62 32 Damage Taken 11656 | . 238 653 157 2317 1450 . 772 . . 4154 1915 Core 1985 | . 42 81 . 341 390 . 120 . . 219 792 Absorbed by Shields 352 | . . . . 258 . . . . . . 94 Redirected to Shielding 73 | . . . . 2 22 . 18 . . 19 12 Regen/Repaired (Parts) 235 | . . . . 205 . . . 30 . . . Core Remaining (%) 62 | 100 . 50 . 14 29 . 82 100 . . . Volleys Fired 237 | 2 22 50 5 108 9 . 9 2 . 13 17 Largest 3 | 2 2 2 2 2 2 . 2 2 . 3 3 Hottest 195 | 60 40 120 80 123 96 . 123 73 . 195 130 Shots Fired 432 | 4 44 95 10 180 15 . 17 4 . 35 28 Gun 223 | 4 44 62 2 91 . . 8 2 . . 10 Cannon 159 | . . 33 2 51 10 . 9 2 . 35 17 Launcher 50 | . . . 6 38 5 . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 319 | 3 44 62 2 138 10 . 9 4 . 30 17 Thermal 58 | 1 . 33 2 4 . . 8 . . . 10 Explosive 50 | . . . 6 38 5 . . . . . 1 Electromagnetic 5 | . . . . . . . . . . 5 . Robot Hit Streak 18 | . 9 8 6 17 2 . 5 5 . 18 6 Robot Miss Streak 5 | 4 5 3 1 3 2 . 2 . . 4 5 Penetration Max 1 | . . . . . 1 . . . . 1 . Secondary Targets 2 | . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 282 | . 26 54 8 137 4 . 11 4 . 24 14 Core Hits 174 | 1 19 18 10 84 9 . 8 2 . 10 13 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . . 2 2 . 3 . . . 2 Burn 2 | . . . . . . . 2 . . . . Blast 6 | . . . . 2 2 . 1 . . . 1 Sever 1 | . . . . . . . . . . . 1 Melee Attacks 7 | . . . . 4 . . . . . . 3 Impact . | . . . . . . . . . . . . Slashing 7 | . . . . 4 . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7976 | 15 365 753 300 4019 566 . 292 85 . 1013 568 Guns 2129 | 15 355 453 3 1068 . . 149 32 . . 54 Cannons 3051 | . . 278 36 957 228 . 133 53 . 936 430 Explosions 2412 | . . . 259 1812 338 . . . . . 3 Melee 194 | . . . . 131 . . . . . . 63 Ramming 190 | . 10 22 2 51 . . 10 . . 77 18 Kinetic 4527 | 15 355 453 3 1988 228 . 133 85 . 837 430 Thermal 554 | . . 278 36 37 . . 149 . . . 54 Explosive 2412 | . . . 259 1812 338 . . . . . 3 Electromagnetic 99 | . . . . . . . . . . 99 . Impact . | . . . . . . . . . . . . Slashing 194 | . . . . 131 . . . . . . 63 Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 86 | . . 14 . 49 5 . . . . 18 . Projectiles 37 | . . 14 . 5 . . . . . 18 . Explosions 37 | . . . . 32 5 . . . . . . Melee 12 | . . . . 12 . . . . . . . Knockbacks 26 | . . . . 7 3 . 1 . . 10 5 Impact 2 | . . . . . . . . . . 2 . Kinetic 22 | . . . . 7 3 . 1 . . 6 5 Secondary 2 | . . . . . . . . . . 2 . Self-Inflicted Damage 364 | . . . . 262 94 . . . . . 8 Shots 12 | . . . . 9 3 . . . . . . Rammed 11 | . . . . . . . . . . 7 4 Targets Rammed 41 | . 6 3 3 10 . . 5 . . 10 4 Kicked 27 | . 6 3 3 10 . . 5 . . . . Crushed 3 | . . . . . . . . . . 3 . Highest Temperature 445 | . 22 316 38 99 195 . . . . 445 380 Average Temperature 80 | . 5 97 14 23 93 . . . . 141 160 Received Heat Transfer 3224 | . 138 156 60 743 648 . . . . 834 645 Effects 8 | . . 1 . . . . . . . 6 1 Shutdowns 3 | . . . . . . . . . . 2 1 Interference 1 | . . 1 . . . . . . . . . Damage (major) 4 | . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 1248 | . . 592 74 64 . . 407 . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Peak Influence 859 | 5 228 280 205 859 350 163 169 105 51 105 185 Initial 342 | . 3 10 . 86 342 158 114 88 51 37 48 Average 276 | 1 94 88 98 603 311 158 143 99 51 55 81 Maximum Alert Level 3 | . 1 1 1 3 1 . . . . . . Low Security (%) 57 | 100 86 83 91 3 . 100 100 100 100 100 100 Level 1 9 | . 13 16 8 2 100 . . . . . . Level 2 26 | . . . . 76 . . . . . . . Level 3 6 | . . . . 17 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 9 6 . 1 1 . 2 . Investigation 3 | . . . . 2 1 . . . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 7 | . 1 . . 1 2 . 1 . . 2 . Assault 4 | . . . . 4 . . . . . . . Garrison 5 | . . . . 2 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Distress Signals 5 | . . 1 . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 9 14 7 65 47 . 8 . . 15 18 Peak Tracking Total 19 | . 3 3 3 9 19 . 4 1 . 9 10 Tactical Retreats 12 | . 1 . . 3 2 . 1 . . 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Traps Triggered 6 | . . . . 1 . . . . . 1 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Machines Disabled 6 | . . . . 3 1 . 1 . . 1 . Max in Single Turn 2 | . . . . 2 1 . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Machines Accessed 22 | . 4 1 2 6 2 1 . 3 1 . 2 Terminals 13 | . 3 . 2 3 1 1 . . 1 . 2 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 3 | . . . . 2 . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 2 | . . . . 1 1 . . . . . . Total Hacks 60 | . 9 1 10 22 5 1 . 5 2 . 5 Successful 29 | . 7 1 2 12 . 1 . 3 1 . 2 Failed 31 | . 2 . 8 10 5 . . 2 1 . 3 Catastrophic 7 | . . . 3 2 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 40 | . 7 . 10 13 2 1 . . 2 . 5 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 10 | . . . . 8 . . . 2 . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 4 | . . . . 1 3 . . . . . . Terminal Hacks 18 | . 5 1 2 6 . 1 . . 1 . 2 Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . Security Stations 1 | . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 7 | . . . . 5 . . . 2 . . . Scan Component 4 | . . . . 3 . . . 1 . . . Repair 3 | . . . . 2 . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 . 2 5 2 1 . 2 . . 2 Full Trace Events 5 | . . . 1 2 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . . . 53 . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . Parts Repaired 3 | . . . . 2 . . . 1 . . . Time 127 | . . . . 77 . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Total Allies 5 | . . 3 . 2 . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . . . Highest-Rated Group 62 | . . 40 40 62 . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 42 | . . . 13 29 . . . . . . . Total Damage 634 | . . . 166 468 . . . . . . . Kills 13 | . . . 4 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches 16 | . . . . . 16 . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Turns Passed 4894 | 85 469 1097 295 1718 150 84 124 303 63 251 255 Spaces Moved 3043 | 55 306 771 187 839 121 52 54 301 103 128 126 Core 83 | 6 . . . 1 60 . 4 . . . 12 Treads 207 | . . . . . 9 52 26 . . 62 58 Legs 2247 | 49 306 771 187 838 52 . 24 20 . . . Wheels 41 | . . . . . . . . . . . 41 Hover 450 | . . . . . . . . 281 103 66 . Flight 15 | . . . . . . . . . . . 15 Fastest Speed 30 | 50 120 120 120 120 50 160 120 48 58 58 30 Average Speed 118 | 112 120 120 120 146 92 160 141 52 58 128 123 Slowest Speed 400 | 120 120 120 120 400 190 160 160 120 58 250 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 49 98 14 91 42 2 46 6 3 91 23 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 378 | . . . 60 294 11 . . . . 4 9 Melee . | . . . . . . . . . . . . Projectile 23 | . . . . 10 3 . . . . 4 6 AOE 355 | . . . 60 284 8 . . . . . 3 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Gar Total 3857 | 70 365 846 251 1135 141 52 80 441 105 179 192 Wait 255 | . 7 2 25 118 . . . 103 . . . Move 3033 | 54 305 770 186 838 120 51 54 300 102 127 126 Hop . | . . . . . . . . . . . . Pick Up 60 | 6 8 6 7 17 1 . . 11 1 3 . Fast Attach 55 | 7 . 1 5 7 5 1 7 5 . 14 3 Attach 33 | . . 4 2 13 3 . 3 2 1 2 3 Detach 3 | . . . 1 . . . 2 . . . . Swap 46 | 1 7 6 4 12 2 . 1 7 1 4 1 Drop 53 | . 10 4 13 8 1 . . 11 . 6 . Fire 237 | 2 22 50 5 108 9 . 9 2 . 13 17 Melee 7 | . . . . 4 . . . . . . 3 Ram 4 | . . . . . . . . . . . 4 Kick 26 | . 6 3 3 10 . . 4 . . . . Crush 10 | . . . . . . . . . . 10 . Escape Stasis 35 | . . . . . . . . . . . 35 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Discovered new exit (range 17) 555 | -10/Materials | Entered Mines 556 | -10/Mines | Learned location of Storage (-9) 766 | -10/Mines | Discovered new exit (range 12) 800 | -10/Mines | Build established: Scavenger-Mutant 821 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 829 | -10/Mines | Found Prototype Device 1065 | -10/Mines | Found the Drone Emporium 1070 | -10/Mines | Found Prototype Device 1245 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1554 | -10/Mines | Discovered new exit (range 8) 1571 | -10/Mines | Learned Materials emergency access door positions 1652 | -10/Mines | Entered Materials 1652 | -9/Materials | Accompanied by 3 allies 1652 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1652 | -9/Materials | Identified Exp. Sensor Array 1910 | -9/Materials | Discovered new exit (range 10) 1947 | -9/Materials | Entered Storage 2046 | -9/Storage | Garrison activated, responded to threat 2075 | -9/Storage | Lost 4 parts (1p2n1u) 2159 | -9/Storage | Lost 7 parts (1p4n1u1w) 2608 | -9/Storage | Garrison activated, responded to threat 2817 | -9/Storage | Build established: Mutant 2942 | -9/Storage | Core integrity fell below 50% 3094 | -9/Storage | Repaired Aluminum Leg 3146 | -9/Storage | Repaired Imp. Assault Rifle 3147 | -9/Storage | First assault squad dispatched 3167 | -9/Storage | Build established: Scavenger-Mutant 3282 | -9/Storage | Core integrity fell below 20% 3330 | -9/Storage | Lost 5 parts (1n3u1w) 3407 | -9/Storage | Met a pair of Derelict thieves 3645 | -9/Storage | Discovered new exit (range 18) 3665 | -9/Storage | Entered Materials 3665 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3666 | -8/Materials | Identified Decoy Drone Bay 3734 | -8/Materials | Discovered new exit (range 49) 3748 | -8/Materials | Released all parts (6) 3778 | -8/Materials | Lost 4 parts (1p1u2w) 3792 | -8/Materials | Core integrity fell below 50% 3815 | -8/Materials | Entered Factory 3815 | -7/Factory | Evolved 2 slots: Utility x2 3897 | -7/Factory | Identified exit to DSF 3899 | -7/Factory | Entered DSF 3935 | -7/DSF | Additional patrols routed to DSF 3966 | -7/DSF | Discovered new exit (range 16) 3996 | -7/DSF | Lost 5 parts (1p1n1u2w) 4023 | -7/DSF | Entered Factory 4023 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4141 | -6/Factory | Discovered new exit (range 15) 4215 | -6/Factory | Build established: Hacker-Mutant 4217 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4294 | -6/Factory | Repaired Angular Momentum Engine 4326 | -6/Factory | Entered another Factory area 4326 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4389 | -5/Factory | Identified exit to DSF 4389 | -5/Factory | Entered DSF 4427 | -5/DSF | Additional patrols routed to DSF 4460 | -5/DSF | Lost 3 parts (2n1u) 4558 | -5/DSF | Discovered new exit (range 14) 4576 | -5/DSF | Lost 8 parts (1p4u3w) 4640 | -5/DSF | Entered Garrison 4666 | -5/Garrison | Lost 4 parts (1n1u2w) 4668 | -5/Garrison | Triggered checkpoint 4714 | -5/Garrison | Lost 4 parts (1n3u) 4798 | -5/Garrison | Learned Factory security intel 4820 | -5/Garrison | Triggered checkpoint 4842 | -5/Garrison | Spotted B-75 Beast 4863 | -5/Garrison | Released all parts (3) 4864 | -5/Garrison | Core integrity fell below 50% 4888 | -5/Garrison | Core integrity fell below 20% 4892 | -5/Garrison | Triggered checkpoint 4895 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04878_ Field strength at 38. 04879_ Field strength at 33. 04880_ Field strength at 28. 04881_ Field strength at 23. 04882_ Field strength at 13. 04883_ Field strength at 3. 04884_ Stasis field depleted. 04884_ Triggered Stasis Trap. 04884_ A bubble of rippling energy engulfs the area. 04884_ Field strength at 95. 04884_ Field strength at 90. 04885_ Field strength at 73. 04885_ Imp. Surge Thruster destroyed. 04886_ Field strength at 57. 04887_ Field strength at 46. 04888_ Field strength at 35. 04889_ Field strength at 14. 04890_ Field strength at 3. 04890_ Stasis field depleted. 04892_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????+??+????????????????????????? | | ?????????????????????++++????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?+???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????++???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ??????????????????????+? | | ???????????????+???????+ ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????" #??????????????+???????? | | ???????????????+?????+?" #??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????# #??????????????+???????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #?????????+?????????+??? | | ???????????????????????# @#######?? #????????????? | | ???????????????????????# ## #? #????????????? | | ??????????????????????## ## ## ##???????????? | | ???????????????######## #???????????? | | ????????????+ #???????????? | | ????????????+ +???????????? | | ????????????########### ## ## #???????????? | | ????????????????????### %## % ## #???????????? | | ????????????????????# "???????????? | | ????????????????????# "???????????? | | ????????????????????# gg "???????????? | | ???????????????###### g gg "???????????? | | ?????????????### # #### ;# ## #???????????? | | ????????????## # ##### BB## #? #???????????? | | ????????????# BB ??????????? | | ????????#####! %[ ????????? | | ????????##=*!% " ###### ???????+? | | ????????##% !!=# #????##+### ##++####+????????? | | ?????????####= ###?????????? #????????????????? | | ????????????# #????????????#####????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ???????????????????????????????? | | ????????????# ## #??????????????????????????????? | | ????????????# #?#######?????????????????????????? | | ????????????# #####"T"#????????????????????+????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Core Shielding 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 60 Recoil Reduction 11 Particle Charging 15 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Slippery One Challenges ------------ None Game ------ Seed BottomlessCoordinationShield Manual? 0 Play Time 01:04:43 Cumulative 22.7 hours Start 2024.08.01 @ 23:59:15 End 2024.08.02 @ 01:04:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 110277a0-b51b-4985-8509-584054f725eb