Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.19 @ 03:07:59 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (276) 1380 Value Destroyed (11903) 11903 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (4554) 4554 TOTAL SCORE: 26757 Bonus ------- High Alert Combat Kills 1569 Follower Combat Kills 675 Entered DSFs 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 662 Friendly Fire -352 Cogmind --------- Core Integrity 0/1600 Matter 234/300 Energy 15/100 System Corruption 21% Temperature Cool (99) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (4) ------- HERF Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Vortex Chain Reactor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Targeting Computer Advanced Transmission Jammer Heavy Armor Plating Advanced Force Field Hacking Suite Hacking Suite System Mapper > --- WEAPON ----------- Beamcaster Heavy Ion Cannon Heavy Ion Cannon Enhanced Nova Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Quantum Reactor Light Quantum Reactor Vortex Chain Reactor Advanced Thermal Generator Advanced Coolant Injector Experimental Energy Well Advanced Terrain Scan Processor Advanced Force Field Advanced Force Field Advanced Force Field Advanced Component Analysis Suite Improved Trap Extractor Improved Trap Extractor HERF Cannon Enhanced Nova Cannon Gauss Cannon Hypervelocity Mass Driver Improved Grenade Launcher Heavy Missile Launcher Datajack Makeshift Hammer [Rating: 165] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Cooled Antigrav System Flight Unit Electron Diverter Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 2 . 2 . . . . 2 . 2 2 2 Power 2 | . . . . . . . . 1 . . . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . . 1 . . . . 1 . . . . Utility 10 | . . . 1 . 1 . 2 . . 1 . . . . . . 1 2 2 Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 . . Parts Attached 300 | 2 8 3 50 16 18 30 37 1 5 5 15 2 25 3 2 19 32 10 17 Power 21 | . . . 2 1 . . 2 1 . . . . 4 . 1 4 2 2 2 Engine 8 | . . . 2 1 . . 2 1 . . . . 2 . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . Reactor 12 | . . . . . . . . . . . . . 2 . 1 3 2 2 2 Propulsion 56 | 2 2 . 11 3 8 6 4 . . 1 2 . 8 . 1 6 2 . . Treads 47 | 2 2 . 11 . 5 6 4 . . 1 2 . 5 . 1 6 2 . . Leg 7 | . . . . 3 3 . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . . Utility 92 | . 2 . 9 5 2 5 19 . 1 4 8 . 5 1 . 6 14 5 6 Device 61 | . 1 . 5 5 . 1 15 . 1 4 7 . 4 . . 5 8 2 3 Storage 4 | . 1 . . . 1 . . . . . . . 1 . . . 1 . . Processor 4 | . . . . . . 1 1 . . . . . . . . . 1 1 . Hackware 7 | . . . . . . 1 1 . . . . . . . . . 2 1 2 Protection 16 | . . . 4 . 1 2 2 . . . 1 . . 1 . 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 131 | . 4 3 28 7 8 19 12 . 4 . 5 2 8 2 . 3 14 3 9 Energy Gun 12 | . . . . . . . . . . . 1 . 2 2 . 2 5 . . Energy Cannon 66 | . 3 2 18 4 4 11 7 . 3 . 2 1 1 . . . 5 2 3 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 . . . . . . . . . . . . 2 Launcher 31 | . . . 4 3 2 5 4 . 1 . 2 1 1 . . 1 2 1 4 Special Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 2 . 2 1 1 . . . . . 2 . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . 4 . . 1 . . . . . . 2 . . . . . . Unidentified Prototypes 11 | . . . 2 . . 1 . . 1 . . . 5 . . . 1 . 1 Parts Lost 63 | . . 2 5 2 . 1 4 . 1 . 3 . . . . 6 12 3 24 Power 5 | . . . . . . . . . . . . . . . . 2 . 1 2 Propulsion 12 | . . . 3 1 . . 2 . . . . . . . . 1 2 . 3 Utility 30 | . . . 2 1 . 1 2 . . . 3 . . . . 2 7 1 11 Weapon 16 | . . 2 . . . . . . 1 . . . . . . 1 3 1 8 Highest Loss Streak 21 | . . 2 2 2 . 1 1 . 1 . 3 . . . . 3 5 2 21 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 97 100 96 99 89 98 99 93 96 100 99 100 99 100 100 89 81 81 78 Engine 8 | . 14 14 11 11 9 9 6 13 13 11 11 11 9 5 5 . . . . Reactor 2 | . . . . . . . . . . . . . 1 5 10 9 13 13 11 Treads 26 | . 27 28 32 16 31 35 29 26 26 29 29 29 28 29 31 23 13 13 10 Leg 1 | . . . . 16 3 . . . . . . . . . . . . . . Device 14 | . 12 14 10 17 9 3 11 13 13 17 16 17 18 23 21 20 16 16 18 Storage 7 | . 14 14 11 11 9 9 7 6 6 5 5 5 5 5 5 5 4 4 3 Processor 4 | . . . . . . 8 10 6 6 5 5 5 5 5 5 5 6 4 4 Hackware 3 | . . . . . . 5 7 6 6 5 5 5 3 . . . 3 7 12 Protection 5 | . . . 8 4 9 9 7 6 6 5 5 5 5 5 5 5 1 3 2 Energy Gun 3 | . 7 . . . . . . . . . 4 5 3 14 15 14 12 4 3 Energy Cannon 14 | . 13 27 21 21 17 17 14 13 15 17 10 10 10 2 . . 4 12 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 221 | 12 32 32 40 41 112 112 112 120 128 134 134 127 143 136 148 171 187 220 221 Greatest Support 195 | 40 40 40 60 60 80 80 80 80 80 103 103 103 133 133 161 180 195 195 195 Greatest Overweight (x) 1 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 11 15 15 15 22 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 15 15 15 15 24 25 25 21 21 22 25 25 25 25 25 25 25 25 24 Average Carried 21 | 6 10 13 14 14 19 24 24 21 20 19 24 24 24 24 23 24 22 23 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 15 12 15 15 24 25 22 21 19 22 25 24 25 25 25 24 23 25 4 Class Distribution -------------------- 33% | Trapper-Mutant 33% | Trapper-Gunner 13% | Mutant 8% | Scavenger-Mutant 4% | Trapper-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Trapper-Mutant | -9/Mines Trapper-Mutant | -8/Materials Trapper-Mutant | -8/Storage Trapper-Mutant | -7/Factory Trapper-Mutant | -6/Factory Mutant | -6/DSF Gunner | -5/Factory Trapper-Gunner | -5/Upper Caves Trapper-Gunner | -5/Upper Caves Trapper-Gunner | -5/Warlord Trapper-Gunner | -4/Proximity Caves Trapper-Gunner | -4/Factory Trapper-Gunner | -4/DSF Trapper-Gunner | -3/Research Trapper-Tank | -2/Research Hacker-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Matter Collected 4259 | 211 209 60 597 186 230 356 479 . 47 98 218 50 297 30 . 220 531 190 250 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12069 | . 390 196 1380 234 661 1310 1263 . 142 218 322 29 287 125 . 597 2776 547 1592 Parts 527 | . 27 11 90 15 36 71 42 . 10 7 5 7 7 11 . 15 90 13 70 Haulers Intercepted 14 | . 2 . 4 . . 6 1 . . 1 . . . . . . . . . Recyclers Shooed 9 | . 1 . 3 . . 2 1 . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . 1 5 . 25 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Combat Hostiles Destroyed 214 | . 6 6 28 9 13 22 26 . 4 2 5 5 7 5 . 9 37 9 21 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . Guns 37 | . 5 . . . . . . . . . . . 1 4 . 5 20 . 2 Cannons 92 | . 1 6 16 6 11 16 13 . 1 2 1 . 1 1 . . 7 3 7 AOE 66 | . . . 9 3 2 6 8 . 3 . 4 5 4 . . 3 6 3 10 Classes Destroyed 22 | . 3 1 8 . 2 . 1 . 1 . 2 . 1 . . 1 . 2 . Worker 12 | . . . . . 1 2 . . . . . . . . . . 8 . 1 Builder 9 | . . . 2 . . 1 . . . . . . . . . . 3 . 3 Tunneler 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . Hauler 14 | . 2 . 4 . . 6 1 . . 1 . . . . . . . . . Recycler 8 | . . . 1 . . 2 2 . . . . . . . . . 1 . 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . 1 . 1 . . . . . . . . . . . 1 . 1 Watcher 8 | . . . 4 . 1 2 . . . . . . . . . . 1 . . Swarmer 30 | . . . 3 6 . 7 . . . . . 5 2 5 . . . 2 . Grunt 95 | . 6 4 14 3 8 7 18 . . . 1 . 4 . . 3 13 1 13 Brawler 4 | . . . 1 . . . 1 . . . . . . . . . 1 . 1 Duelist 5 | . . . 3 . 1 . 1 . . . . . . . . . . . . Sentry 27 | . . . 7 . 4 8 2 . . . . . . . . . 3 2 1 Specialist 9 | . . . . . . . . . 3 . . . 1 . . 3 2 . . Hunter 14 | . . . . . . . . . . . . . 1 . . 2 11 . . Programmer 21 | . . . . . . . 4 . 1 2 . . . . . . 6 2 6 Heavy 2 | . . . . . . . . . . . . . . . . 1 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . Thug 2 | . . . . 1 . . . . . . 1 . . . . . . . . Fireman 3 | . . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 17 | . 2 2 6 4 6 8 6 . 3 1 4 5 4 5 . 6 16 6 17 Combat Bots Only 9 | . 2 2 5 4 5 7 4 . 3 1 4 5 4 5 . 6 8 6 9 Max Kills in Single Turn 6 | . 1 1 2 3 1 4 3 . 3 1 4 2 5 2 . 2 6 2 4 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 . . Exploded 4 | . . . 2 3 1 2 2 . 3 . 4 2 4 . . 2 2 2 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Hostile Shots Fired 1583 | . 24 26 129 26 54 75 185 . 17 14 8 11 18 8 . 226 372 83 307 Missed 485 | . 12 6 38 8 15 24 59 . 7 8 1 4 4 3 . 76 117 17 86 Damage Taken 18941 | . 172 468 1395 272 668 690 1714 . 331 118 282 109 372 51 . 1808 4223 1146 5122 Core 2765 | . 57 84 179 23 63 76 102 . . . 53 . 21 . . 188 201 109 1609 Absorbed by Shields 3673 | . . . . . . . 128 . . . . . 293 48 . 755 938 623 888 Reduced by Siege Mode 259 | . . . . . . . . . . . . . . . . . 199 20 40 Regen/Repaired (Parts) 1080 | . . . . . 51 490 210 . . . . . 329 . . . . . . Core Remaining (%) 80 | 100 . 43 . 49 . 74 85 . 100 . . . . 92 . 83 84 92 . Volleys Fired 533 | . 30 17 81 16 40 56 66 . 3 8 10 3 8 4 . 28 108 20 35 Largest 4 | . 2 2 2 2 2 2 2 . 2 3 3 1 3 3 . 3 4 4 4 Hottest 325 | . 120 120 136 136 136 136 136 . 143 208 218 36 218 225 . 225 300 325 325 Shots Fired 1212 | . 58 33 152 29 75 102 118 . 4 24 27 4 22 12 . 80 314 66 92 Gun 407 | . 42 . . . . . . . . . 8 . 7 10 . 78 231 16 15 Cannon 733 | . 14 32 142 26 70 95 109 . 2 24 17 1 14 2 . . 72 46 67 Launcher 69 | . . . 10 3 5 7 9 . 2 . 2 3 1 . . 2 11 4 10 Special 3 | . 2 1 . . . . . . . . . . . . . . . . . Kinetic 32 | . 21 . . . . . . . . . . . . . . . . . 11 Thermal 1110 | . 37 33 142 26 70 95 109 . 2 24 25 1 21 12 . 78 303 62 70 Explosive 69 | . . . 10 3 5 7 9 . 2 . 2 3 1 . . 2 11 4 10 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 29 | . 11 6 22 6 14 17 15 . 6 4 9 . 14 4 . 17 29 17 14 Robot Miss Streak 6 | . 1 3 3 2 6 2 2 . 2 2 1 1 3 2 . 2 6 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . . . . . 1 . 1 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . 1 1 . . Shots Hit Robots 870 | . 44 20 107 18 51 60 99 . 4 14 20 . 23 5 . 61 231 46 67 Core Hits 579 | . 18 9 62 13 33 49 54 . 10 3 20 6 33 5 . 35 135 25 69 Critical Kills 6 | . . . 1 . . . . . . . . . 1 . . . . 2 2 Critical Parts Destroyed 5 | . . . . . . . 3 . . . . . . . . . . . 2 Critical Strikes 57 | . . . 1 . . . 3 . . . . . 2 1 . 7 34 4 5 Burn 45 | . . . . . . . . . . . . . 1 1 . 7 34 2 . Meltdown 5 | . . . 1 . . . . . . . . . 1 . . . . 2 1 Destroy 4 | . . . . . . . . . . . . . . . . . . . 4 Smash 3 | . . . . . . . 3 . . . . . . . . . . . . Melee Attacks 37 | . . . 3 . 5 2 7 . . . . . 18 . . . 2 . . Impact 27 | . . . 2 . 5 2 7 . . . . . 9 . . . 2 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . 1 . . . . . . . . . 9 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33694 | . 532 366 3247 671 1693 2070 3636 . 468 530 1103 540 1292 176 . 2356 8340 1896 4778 Guns 8087 | . 314 . . . . . . . . . 142 . 143 122 . 1698 5115 295 258 Cannons 12436 | . 196 354 1846 358 1071 1390 2160 . 65 530 308 . 222 54 . . 1237 1050 1595 Explosions 12562 | . . . 1391 282 599 623 1144 . 403 . 649 540 927 . . 658 1900 521 2925 Melee 332 | . . . . . . . 332 . . . . . . . . . . . . Ramming 277 | . 22 12 10 31 23 57 . . . . 4 . . . . . 88 30 . Kinetic 367 | . 155 . . . . . . . . . . . . . . . . . 212 Thermal 20558 | . 355 354 1846 358 1071 1390 2160 . 65 530 450 . 365 176 . 1698 6352 1345 2043 Explosive 12138 | . . . 1391 282 577 623 1144 . 403 . 649 540 927 . . 658 1900 521 2523 Electromagnetic 22 | . . . . . 22 . . . . . . . . . . . . . . Impact 332 | . . . . . . . 332 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 4 . . 1 1 1 1 . 1 1 16 2 21 Average Corruption 2 | . . . . . . . 2 . . 1 1 1 1 . 1 1 6 1 15 Corruption Purged 4 | . . . . . . . 4 . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . 10 . Effects 73 | . . . . . . . 11 . . . 13 9 . . . 1 29 6 4 Message Errors 19 | . . . . . . . 3 . . . 3 2 . . . . 11 . . Matter Fused 21 | . . . . . . . 3 . . . 5 2 . . . . 9 1 1 Heat Flow Errors 8 | . . . . . . . 2 . . . 1 2 . . . 1 1 . 1 Energy Discharges 9 | . . . . . . . 1 . . . 3 1 . . . . 3 . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . 4 1 Data Loss (major) 3 | . . . . . . . 1 . . . . . . . . . 2 . . Misfires 2 | . . . . . . . . . . . 1 1 . . . . . . . Alerts 2 | . . . . . . . . . . . . 1 . . . . 1 . . Weapon Failures 4 | . . . . . . . 1 . . . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 625 | . . 12 10 8 . 93 198 . . 105 37 55 . . . . 44 . 63 Projectiles 177 | . . 12 5 . . 1 15 . . 105 14 . . . . . 8 . 17 Explosions 259 | . . . 5 8 . 92 . . . . 23 55 . . . . 30 . 46 Melee 189 | . . . . . . . 183 . . . . . . . . . 6 . . Knockbacks 4 | . . . . . . 1 . . . . . . . . . . 2 . 1 Impact 3 | . . . . . . 1 . . . . . . . . . . 2 . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1027 | . . . 91 81 22 46 138 . . . 168 . 89 . . 41 238 91 22 Shots 39 | . . . 4 2 1 1 5 . . . 6 . 4 . . 3 8 4 1 Rammed 32 | . 7 1 3 4 3 5 . . . . . . . . . . 8 1 . Targets Rammed 35 | . 7 1 3 4 4 5 . . . . 1 . . . . . 9 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . Highest Temperature 392 | . 60 108 306 110 302 264 162 . . 334 286 233 198 162 . 218 392 392 332 Average Temperature 92 | . 18 40 63 37 73 78 27 . . 154 109 96 95 105 . 114 143 148 129 Received Heat Transfer 3484 | . 96 87 435 57 270 216 724 . . . 143 . 27 . . 356 487 114 472 Effects 13 | . . . . . 2 1 . . . 1 . . . . . . 6 3 . Shutdowns 3 | . . . . . . . . . . 1 . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . Interference 6 | . . . . . 2 1 . . . . . . . . . . 1 2 . Matter Decay 2 | . . . . . . . . . . . . . . . . . 1 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations 12 | . . . . . . . . . . . . . . . . . 8 1 3 Total Turns 189 | . . . . . . . . . . . . . . . . . 138 9 42 Longest Duration 28 | . . . . . . . . . . . . . . . . . 28 9 21 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 3 . . . . . . . . . 1 . . Robots Melted 17 | . . . 3 . . . 2 . . . . . 1 . . 2 4 3 2 Combat Hostiles 16 | . . . 3 . . . 2 . . . . . 1 . . 1 4 3 2 Parts Melted 107 | . . . 9 1 3 5 4 . . 2 2 . 1 1 . 6 52 9 12 Heat Transferred 33659 | . 757 740 3707 629 1813 2405 3256 . 74 555 666 . 629 333 . 2960 11470 1702 1963 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Peak Influence 983 | . 167 98 601 333 278 391 503 246 301 240 . . . . 18 239 983 701 781 Initial 468 | . . 48 11 234 9 31 112 246 175 157 . . . . . 12 134 468 327 Average 243 | . 74 64 308 173 90 192 164 246 238 182 . . . . 14 162 584 529 517 Maximum Alert Level 3 | . . . 2 1 1 1 2 1 1 1 . . . . . 1 3 3 3 Low Security (%) 56 | 100 100 100 38 64 84 54 76 . 35 82 . . . . 100 58 11 . . Level 1 21 | . . . 17 35 15 45 17 100 64 17 . . . . . 41 17 . 23 Level 2 16 | . . . 44 . . . 6 . . . . . . . . . 17 88 71 Level 3 5 | . . . . . . . . . . . . . . . . . 53 11 4 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 49 | . 2 . 7 . 5 4 10 . 1 1 . . . . 1 2 8 1 7 Investigation 11 | . 1 . 3 . 1 2 2 . . . . . . . 1 . . . 1 Extermination 7 | . . . . . . . 3 . . 1 . . . . . . 1 . 2 Reinforcement 20 | . 1 . 3 . 1 1 2 . 1 . . . . . . 2 6 1 2 Assault 4 | . . . 1 . . . . . . . . . . . . . 1 . 2 Garrison 7 | . . . . . 3 1 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Distress Signals 26 | . 2 . 3 . 1 7 1 . . . . . . . . . 5 5 2 Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . 12 Distress Signals 11 | . . . . . . . . . . . . . . . . . . . 11 Times Spotted 367 | . 12 13 42 11 25 32 35 . 5 2 5 6 34 13 . 13 49 21 49 Peak Tracking Total 18 | . 3 6 8 5 5 5 5 . 3 1 4 5 12 5 . 6 8 6 18 Tactical Retreats 17 | . . . 2 1 3 . 5 . 1 . . . . 1 . 1 2 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Traps Triggered 9 | . 1 . . . . 1 . . 4 . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 98 | . . . 84 . . 14 . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 13 | . . . 10 . . 3 . . . . . . . . . . . . . Reused 9 | . . . 1 . . 2 4 . . . . 2 . . . . . . . Traps Extracted 9 | . . . 8 . . . . . . . 1 . . . . . . . . Installed 10 | . . . . 3 . . 4 . . . . 2 1 . . . . . . Triggered 15 | . . . 1 . . 2 4 . . . 1 2 5 . . . . . . Most Traps Carried 13 | . . . 8 9 8 8 8 4 4 4 13 13 11 9 9 9 9 9 9 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Machines Disabled 19 | . . . 4 . 1 5 3 . . . . . . . . . 2 . 4 Max in Single Turn 2 | . . . 2 . 1 1 2 . . . . . . . . . 1 . 1 Garrison Access 5 | . . . . . . 1 . . . . . . . . . . 2 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Machines Accessed 55 | . 4 . 7 1 8 13 6 1 . 1 . . 1 . 4 . 6 . 3 Terminals 35 | . 3 . 4 . 6 9 2 1 . . . . . . 4 . 3 . 3 Fabricators 2 | . . . . . . . . . . 1 . . . . . . 1 . . Repair Stations 6 | . . . . . 1 2 3 . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . 2 . . Total Hacks 163 | . 12 . 26 1 23 32 20 2 . 2 . . 5 . 13 . 15 . 12 Successful 88 | . 4 . 17 1 11 21 11 1 . 1 . . 5 . 6 . 5 . 5 Failed 73 | . 7 . 9 . 11 11 9 1 . 1 . . . . 7 . 10 . 7 Catastrophic 8 | . . . 1 . 3 2 . . . . . . . . . . 2 . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . Manual 69 | . 7 . 12 . 16 11 2 . . 2 . . . . 5 . 8 . 6 Terminals 102 | . 10 . 16 . 16 20 5 2 . . . . . . 13 . 8 . 12 Fabricators 6 | . . . . . . . . . . 2 . . . . . . 4 . . Repair Stations 23 | . . . . . 3 8 12 . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 . 4 3 . . . . . . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 3 . . . . . . . . . 3 . . Terminal Hacks 35 | . 1 . 6 1 6 8 . 1 . . . . 5 . 4 . 1 . 2 Part Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Robot Analysis 5 | . 1 . 2 . 1 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 . . . . . . . . . 5 . . . . . . Open Door 5 | . . . . 1 . 4 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . . 1 . . . . Unreport Threat 5 | . . . . . 3 1 . . . . . . . . . . 1 . . Locate Traps 3 | . . . 1 . . 2 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 20 | . . . . . 2 8 10 . . . . . . . . . . . . Scan Component 11 | . . . . . 1 4 6 . . . . . . . . . . . . Repair 9 | . . . . . 1 4 4 . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . Retrieve Components 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . 2 . . Seal Access 3 | . . . . . . 1 . . . . . . . . . . 2 . . Unauthorized Hacks 18 | . 2 . 4 . 2 3 1 . . 1 . . . . 2 . . . 3 Terminals 11 | . 1 . 1 . 1 2 1 . . . . . . . 2 . . . 3 Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 Botnet 8 | . . . 1 . 1 2 1 . . . . . . . 2 . . . 1 Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 41 | . 4 . 5 . 6 7 6 1 . 1 . . . . 4 . 4 . 3 Full Trace Events 6 | . . . . . 1 1 2 . . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 13 . . . . . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . Time 46 | . . . . . . . . . . . . . . . . . 46 . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . 9 . . Parts Repaired 9 | . . . . . 1 4 4 . . . . . . . . . . . . Time 393 | . . . . . 38 165 190 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 10 . . . 1 9 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 1 . . . . . . . . . 3 . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 3 . . . . . . Robot Hacks Applied 4 | . . . 1 . . . . . . . . . 3 . . . . . . parse_system 3 | . . . . . . . . . . . . . 3 . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 3 . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 1 . . Robots Rewired 5 | . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Total Allies 8 | . . . . 2 . . . . . . . . 5 . . . . . 1 Largest Group 5 | . . . . 2 . . . . . . . . 5 4 3 3 . . 1 Highest-Rated Group 261 | . . . . 45 . . . . . . . . 261 220 166 166 . . 45 Highest-Rated Ally 65 | . . . . 31 . . . . . . . . 65 65 65 65 . . 45 Total Orders 3 | . . . . . . . . . . . . . 2 . . . . . 1 STAY 2 | . . . . . . . . . . . . . 1 . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 47 | . . . . 8 . . . . . . . . 25 11 . 3 . . . Total Damage 1890 | . . . . 125 . . . . . . . . 1189 412 . 164 . . . Kills 20 | . . . . 2 . . . . . . . . 11 6 . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . . 3 . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Robot Analysis Total 5 | . 1 . 2 . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . 3 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Turns Passed 18406 | 55 703 682 1855 1469 1179 1951 1956 16 119 370 1642 919 1485 1143 153 276 1190 596 647 Spaces Moved 7089 | 31 343 381 844 802 429 556 606 7 39 133 636 351 539 382 92 92 388 207 231 Core 49 | . . . . . . . . . . . . . . . . . . . 49 Treads 6609 | 31 343 381 844 431 369 556 606 7 39 133 636 351 539 382 92 92 388 207 182 Legs 431 | . . . . 371 60 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 126 120 242 242 250 250 248 248 248 244 244 163 160 161 161 50 Average Speed 205 | 160 160 160 160 144 216 244 243 250 250 248 248 248 247 244 163 169 167 239 207 Slowest Speed 250 | 160 240 160 160 200 250 247 250 250 250 248 248 248 250 244 163 240 170 241 241 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 4 50 75 60 97 38 89 15 . 43 4 84 50 69 60 4 75 15 9 10 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . 1 . . . . . 1 1 . 1 . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 . . 1 1 1 1 . . . . 1 . Scrap Searched 7 | . . . . 1 . . . . . . 2 . . 4 . . . . . Spaces Dug 74 | . 2 1 14 12 5 17 . . . . . . 3 . . . 20 . . Terrain Destroyed 582 | . 2 1 70 34 35 72 44 . 35 1 70 22 32 . . 26 85 10 43 Melee 13 | . . . 2 . 5 2 . . . . . . 3 . . . 1 . . Projectile 41 | . 2 1 . 1 . 3 . . . 1 4 1 . . . 1 20 3 4 AOE 528 | . . . 68 33 30 67 44 . 35 . 66 21 29 . . 25 64 7 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Upp Upp War Pro Fac DSF Res Res Acc Total 9787 | 36 432 419 1184 1081 586 1023 949 7 54 155 677 399 656 589 95 164 690 262 329 Wait 1441 | 4 35 11 73 212 69 351 203 . . 4 10 39 39 193 . 5 137 15 41 Move 7069 | 30 342 380 843 801 428 555 605 6 38 132 635 350 538 381 91 91 386 206 231 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 121 | . 9 2 21 13 11 5 12 . . 5 6 1 8 3 2 4 12 6 1 Fast Attach 72 | . 3 . 8 4 7 7 6 . . . . . 10 . . 10 11 4 2 Attach 60 | . . 2 2 2 2 4 7 1 2 2 3 . 2 1 2 4 11 3 10 Detach 18 | . . . . . 4 . 4 . . . . . 2 1 . 4 . 2 1 Swap 168 | 2 5 1 40 10 9 19 24 . 3 3 12 2 13 2 . 5 10 3 5 Drop 114 | . 1 3 26 16 7 5 11 . . 1 . 2 17 4 . 13 3 2 3 Fire 533 | . 30 17 81 16 40 56 66 . 3 8 10 3 8 4 . 28 108 20 35 Melee 37 | . . . 3 . 5 2 7 . . . . . 18 . . . 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 35 | . 7 1 3 4 4 5 . . . . 1 . . . . . 9 1 . Escape Stasis 9 | . . . . . . . . . 8 . . . . . . . 1 . . Rewire 2 | . . 2 . . . . . . . . . . . . . . . . . Trap 108 | . . . 84 3 . 14 4 . . . . 2 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / DSF) -4/DSF -3/Research (discovered 2 exits: *Res / Qua) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 56 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 6) 453 | -10/Materials | Discovered new exit (range 3) 759 | -10/Materials | Entered Mines 868 | -10/Mines | Discovered new exit (range 7) 989 | -10/Mines | Learned Materials trap positions 1238 | -10/Mines | Discovered new exit (range 4) 1300 | -10/Mines | Assembled infested the area 1325 | -10/Mines | Core integrity fell below 50% 1441 | -10/Mines | Entered Materials 1441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -9/Materials | Loaded intel: 18 trap records 1890 | -9/Materials | Discovered new exit (range 5) 2000 | -9/Materials | Discovered new exit (range 12) 2017 | -9/Materials | Build established: Scavenger-Mutant 2072 | -9/Materials | Identified exit to Mines 2177 | -9/Materials | Discovered new exit (range 10) 3041 | -9/Materials | First assault squad dispatched 3296 | -9/Materials | Entered Mines 3321 | -9/Mines | Build established: Trapper-Mutant 3487 | -9/Mines | Found a hidden stash of uninstalled traps 3619 | -9/Mines | Learned Materials trap positions 3683 | -9/Mines | Discovered new exit (range 5) 3914 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3932 | -9/Mines | Core integrity fell below 50% 4120 | -9/Mines | Discovered new exit (range 13) 4341 | -9/Mines | Build established: Scavenger-Mutant 4355 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4629 | -9/Mines | Met a Derelict testing a Signal Generator 4765 | -9/Mines | Entered Materials 4765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4766 | -8/Materials | Loaded intel: 18 trap records 4849 | -8/Materials | Repaired Carbon-fiber Leg 4870 | -8/Materials | Build established: Trapper-Mutant 4955 | -8/Materials | Central database locked down 5327 | -8/Materials | Garrison activated, responded to threat 5397 | -8/Materials | Discovered new exit (range 5) 5944 | -8/Materials | Entered Storage 6023 | -8/Storage | Garrison activated, responded to threat 6065 | -8/Storage | Destroyed 7 combat bots 6835 | -8/Storage | Repaired Arm. Treads 6887 | -8/Storage | Repaired Adv. Beam Cannon 7102 | -8/Storage | Repaired Arm. Treads 7141 | -8/Storage | Repaired Arm. Treads 7425 | -8/Storage | Discovered new exit (range 5) 7895 | -8/Storage | Entered Factory 7895 | -7/Factory | Evolved 2 slots: Utility x2 8078 | -7/Factory | Repaired Particle Cannon 8143 | -7/Factory | Repaired Broken Hvy. Ion Engine 8399 | -7/Factory | Repaired Broken Cooling System 8463 | -7/Factory | Repaired Beamcaster 9480 | -7/Factory | Found Prototype Launcher 9621 | -7/Factory | Garrison activated, responded to threat 9700 | -7/Factory | Build established: Mutant 9782 | -7/Factory | Discovered new exit (range 7) 9851 | -7/Factory | Entered another Factory area 9851 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9867 | -6/Factory | Identified exit to DSF 9867 | -6/Factory | Entered DSF 9905 | -6/DSF | Identified Rocket Array 9917 | -6/DSF | Additional patrols routed to DSF 9921 | -6/DSF | Discovered new exit (range 16) 9986 | -6/DSF | Entered Factory 9986 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10274 | -5/Factory | Build established: Gunner 10289 | -5/Factory | Discovered new exit (range 15) 10356 | -5/Factory | Entered Upper Caves 10368 | -5/Upper Caves | Ambushed by wild Derelicts 10401 | -5/Upper Caves | Lost 3 parts (3u) 10693 | -5/Upper Caves | Learned Factory stockpile data 10865 | -5/Upper Caves | Build established: Trapper-Gunner 11601 | -5/Upper Caves | Discovered new exit (range 10) 11743 | -5/Upper Caves | Learned Factory terminal intel 11817 | -5/Upper Caves | Learned 8 Factory zone layouts 11998 | -5/Upper Caves | Entered another Upper Caves area 12506 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 12702 | -5/Upper Caves | Discovered new exit (range 8) 12917 | -5/Upper Caves | Entered Warlord 12999 | -5/Warlord | System corruption cleaned by Quarantine Array 13079 | -5/Warlord | Warned about trapping base interior 13871 | -5/Warlord | Met Warlord 13876 | -5/Warlord | Warlord's base attacked by MAIN.C 13946 | -5/Warlord | Found Prototype Reactor 13982 | -5/Warlord | Found Prototype Hackware 14226 | -5/Warlord | Warlord forces counterattacked 14351 | -5/Warlord | Discovered new exit (range 14) 14352 | -5/Warlord | Lost 7 allies 14376 | -5/Warlord | Spotted Striker 14387 | -5/Warlord | Allies destroyed Striker 14402 | -5/Warlord | Entered Proximity Caves 14402 | -4/Proximity Caves | Accompanied by 4 allies 14403 | -4/Proximity Caves | Identified exit to Factory 14593 | -4/Proximity Caves | Learned 4 Research zone layouts 14612 | -4/Proximity Caves | Learned 12 Research zone layouts 14669 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15177 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15545 | -4/Proximity Caves | Entered Factory 15545 | -4/Factory | Accompanied by 3 allies 15545 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15546 | -4/Factory | Identified exit to Upper Caves 15547 | -4/Factory | Identified exit to Research 15549 | -4/Factory | Loaded intel: 26 terminal locations 15698 | -4/Factory | Identified exit to DSF 15698 | -4/Factory | Entered DSF 15698 | -4/DSF | Accompanied by 3 allies 15743 | -4/DSF | Additional patrols routed to DSF 15778 | -4/DSF | Discovered exit to Research (range 15) 15799 | -4/DSF | Lost 3 parts (2p1n) 15872 | -4/DSF | Sterilization system engaged 15892 | -4/DSF | Ambient heat levels rising (+10) 15900 | -4/DSF | Lost 3 parts (2u1w) 15907 | -4/DSF | Ambient heat levels rising (+10) 15922 | -4/DSF | Ambient heat levels rising (+10) 15937 | -4/DSF | Ambient heat levels rising (+10) 15952 | -4/DSF | Ambient heat levels rising (+10) 15967 | -4/DSF | Ambient heat levels rising (+10) 15974 | -4/DSF | Entered Research 15974 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15975 | -3/Research | Identified exit to Research 15975 | -3/Research | Identified exit to Quarantine 16581 | -3/Research | Lost 5 parts (1n2u2w) 16583 | -3/Research | Destroyed 8 combat bots 16670 | -3/Research | Fabricated Biometal Heavy Treads (x1) 16857 | -3/Research | Crushed by falling debris 16957 | -3/Research | System corruption reached 10% 16974 | -3/Research | First assault squad dispatched 17159 | -3/Research | Build established: Trapper-Tank 17164 | -3/Research | Entered another Research area 17164 | -2/Research | Warlord forces began assault on 0b10 17164 | -2/Research | Evolved 2 slots: Utility x2 17189 | -2/Research | Distinguished unit "Shockpunchers" dispatched to help 17274 | -2/Research | Research machine network offline 17453 | -2/Research | Spotted Striker 17461 | -2/Research | Destroyed Striker 17467 | -2/Research | Spotted Executioner 17478 | -2/Research | Destroyed Executioner 17545 | -2/Research | Borebot progress halted 17597 | -2/Research | Discovered new exit (range 10) 17748 | -2/Research | Borebot progress halted 17760 | -2/Research | Entered Access 17760 | -1/Access | Evolved 2 slots: Utility x2 17760 | -1/Access | Identified System Mapper 17841 | -1/Access | Lost 6 allies 18060 | -1/Access | Build established: Hacker-Tank 18171 | -1/Access | Identified exit to Surface 18280 | -1/Access | Energy Cycler disabled 18301 | -1/Access | First assault squad dispatched 18343 | -1/Access | System corruption reached 10% 18371 | -1/Access | Core integrity fell below 50% 18379 | -1/Access | Destroyed 9 combat bots 18382 | -1/Access | Core integrity fell below 20% 18395 | -1/Access | Lost 21 parts (2p3n8u8w) 18407 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18364_ M-36 Artificer repairs Quantum Reactor. 18364_ System Mapper destroyed. 18365_ Acquired 26 matter. 18365_ M-36 Artificer destroyed. 18367_ System corrupted: Matter fused (-5). 18369_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 18370_ Knocked back. 18371_ Acquired Lyr. Light Armor Plating. 18373_ Knocked back. 18386_ System corrupted: Component data lost. 18393_ Knocked back. 18393_ W-44 Eye sends out distress signal. 18400_ Penetrated by Slug. 18402_ P-80 Master resets K-01 Serf, system corruption cleaned. 18403_ System corrupted: Heat flow error (+214). 18403_ Penetrated by Slug. 18403_ K-01 Serf destroyed. 18404_ Lyr. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????#######??#### | | ?????????????????????????????????????# #### | | ?????????????????????????????????????# "% | | ?????????????????????????????????????# % | | ?????????????????????????????????????# " | | ?????????????????????????????????????# % ####%" | | ?????????????????????????????????????## ## !*!* | | ????????????????????????????????####### % # !=!*! | | ????????????????????????????????# # %#!*=%%%! | | ????????????????????????????????# # ##!#! !/ | | ????????????????????????????????# # ##!#=!!! | | ????????????????????????????????# " ## #%!|/ | | ????????????????????????????????# # ## !*= | | ????????????????????????????????# # ## # | | ????????????????????????????????# # # ## | | ????????????????????????????????# # ##?# | | ????????????????????????????????# + #??# | | ????????????????????????????????# " #??# | | ????????????????????????????????# # #??##### | | ????????????????????????????????######" ###????? | | ????????????????????????????????????# #????? | | ?????????????????#################### #????? | | ?????????? w kk h h@ !%p l #????? | | ?????????????????############# Hg % #????? | | ?????????????????????????????# ! #????? | | ?????????????????????????????######## #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????## ##????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????? ?????? | | ?????????????????????????????????????? ????? | | ?????????????????????????????????????? ???? | | ?????????????????????????????????????? ???? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????!???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 57 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 50 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Imp. Medium Laser | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Biometal Heavy Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x1 | -3/Research | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightAntimissileFilter Manual? 0 Play Time 01:36:59 Cumulative 1476.0 hours Start 2024.02.19 @ 01:30:48 End 2024.02.19 @ 03:07:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1029 Rogue 1025 Adventurer 4 Explorer 0 Win Type - Total 179 Types 132/11/12/7/2/1/3/7/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca945db3-c946-4707-adc2-5917e43f7fb9