Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 01:07:14 Player: quak Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (638) 638 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1728 Bonus ------- None Cogmind --------- Core Integrity 294/400 Matter 269/300 Energy 250/250 System Corruption 0% Temperature Warm (138) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Seismic Detector Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Sensor Array Medium Laser Advanced Beam Cannon Advanced Beam Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Sensor Array Medium Laser Advanced Beam Cannon EMP Blaster Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 28 | 7 9 12 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 10 | 2 4 4 Treads 6 | . 2 4 Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 2 3 4 Device 3 | 1 . 2 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 6 | 2 . 4 Energy Gun 1 | 1 . . Energy Cannon 2 | . . 2 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 1 4 Power 1 | . 1 . Propulsion . | . . . Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 8 | 3 7 9 Power . | . 1 1 Propulsion 2 | 1 1 4 Utility 2 | . 3 . Weapon 2 | . 1 3 Tool/Special . | . . . Unused Backups 14 | . 5 9 Power 2 | . 1 1 Propulsion 5 | . . 5 Utility . | . . . Weapon 7 | . 4 3 Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 98 Engine 10 | . 11 10 Core 1 | . 2 . Treads 16 | . 13 22 Leg 9 | . 14 . Device 14 | . 13 16 Storage 12 | . 14 11 Processor 3 | . . 11 Protection 1 | . . 4 Energy Gun 10 | . 14 4 Energy Cannon 2 | . . 8 Ballistic Gun 12 | . 14 8 Peak Build Rating 16 | 7 9 16 Average Rating 8 | 5 7 11 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) 8 | . . 8 Naked Turns . | . . . Heaviest Build 39 | 15 30 39 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 10 | 7 9 15 Most Carried 15 | 5 9 15 Average Carried 8 | 3 7 10 Final Capacity 15 | 8 15 15 Final Carried 15 | 5 9 15 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 689 | 288 199 202 Remotely . | . . . Salvage Created 830 | 35 419 376 Parts 47 | 6 23 18 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 10 7 Guns 15 | . 10 5 Cannons 1 | . . 1 AOE 1 | . . 1 Classes Destroyed 8 | 1 3 4 Tunneler 2 | 2 . . Hauler 1 | . . 1 Operator 1 | . 1 . Watcher 1 | . . 1 Swarmer 3 | . 3 . Grunt 11 | . 7 4 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 4 | 2 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 132 | . 62 70 Missed 27 | . 13 14 Hits 105 | . 49 56 Melee 3 | . . 3 Projectile 102 | . 49 53 Damage Taken 1342 | . 598 744 Core 227 | . 121 106 Absorbed by Shields . | . . . Regen/Repaired (Parts) 52 | . . 52 Core Remaining (%) 75 | 100 51 . Volleys Fired 98 | 6 52 40 Largest 2 | 2 2 2 Hottest 136 | 70 70 136 Shots Fired 195 | 12 104 79 Gun 172 | 12 104 56 Cannon 22 | . . 22 Launcher 1 | . . 1 Special . | . . . Kinetic 88 | 6 52 30 Thermal 106 | 6 52 48 Explosive 1 | . . 1 Electromagnetic . | . . . Robot Hit Streak 15 | 3 11 15 Robot Miss Streak 5 | 5 3 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 136 | 5 71 60 Core Hits 45 | 3 22 20 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 8 | 1 5 2 Burn 8 | 1 5 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1819 | 69 917 833 Guns 1474 | 69 917 488 Cannons 287 | . . 287 Explosions 58 | . . 58 Melee . | . . . Ramming . | . . . Kinetic 692 | 20 454 218 Thermal 1069 | 49 463 557 Explosive 58 | . . 58 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 18 | . . 18 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 369 | 27 246 369 Average Temperature 84 | 11 65 112 Received Heat Transfer 609 | . 315 294 Effects 7 | . 1 6 Energy Bleed 1 | . 1 . Interference 5 | . . 5 Short Circuit 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 3 1 Heat Transferred 3441 | 222 1739 1480 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 82 | 5 82 75 Initial . | . . . Average 18 | . 19 19 Influence Increases 546 | 10 302 234 Destroy 0b10 Robot/C 340 | . 200 140 Destroy 0b10 Robot/NC 25 | 10 5 10 Destroy Leader 84 | . 40 44 Successful Hack 27 | . 25 2 Disable Machine 15 | . . 15 Destroy Structure 10 | . 2 8 Lose Combat Pursuer 45 | . 30 15 Influence Decreases 504 | 10 302 192 Time Decay 464 | 10 292 162 Lost Part 40 | . 10 30 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 3 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 21 12 Peak Tracking Total 5 | . 5 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 7 4 Terminals 8 | . 7 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 36 | . 24 12 Successful 23 | . 12 11 Failed 12 | . 11 1 Catastrophic 3 | . 2 1 Database Lockouts 1 | . 1 . Manual 20 | . 19 1 Terminals 25 | . 24 1 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers 9 | . . 9 Garrison Access . | . . . Terminal Hacks 7 | . 7 . Prototype ID Bank 2 | . 2 . Locate Traps 2 | . 2 . Recall Reinforcements 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer 9 | . . 9 Insert Component 5 | . . 5 Analyze 4 | . . 4 Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Botnet 4 | . 4 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 7 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1759 | 31 1153 575 Sensors 316 | . . 316 Seismic 1759 | 31 1153 575 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1843 | 95 1155 593 Spaces Moved 975 | 54 671 250 Core 5 | 5 . . Treads 547 | . 297 250 Legs 423 | 49 374 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 142 | 113 137 162 Slowest Speed 240 | 120 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 4 97 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . . 6 Melee . | . . . Projectile . | . . . AOE 6 | . . 6 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1233 | 72 802 359 Wait 88 | . 47 41 Move 973 | 53 670 250 Hop . | . . . Pick Up 28 | 6 12 10 Fast Attach 8 | 6 1 1 Attach 9 | 1 1 7 Detach 1 | . . 1 Swap 15 | . 7 8 Drop 13 | . 12 1 Fire 98 | 6 52 40 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 5) 320 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 13) 462 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Discovered new exit (range 15) 622 | -10/Materials | Central database locked down 1149 | -10/Materials | Discovered new exit (range 15) 1250 | -10/Materials | Identified exit to Materials 1251 | -10/Materials | Entered another Materials area 1251 | -9/Materials | Evolved 2 slots: Utility x2 1658 | -9/Materials | Repaired Ion Engine 1844 | -9/Materials | Self-destructed Last Messages --------------- 01677_ Acquired Imp. Flight Unit. 01721_ Lgt. Assault Rifle destroyed. 01723_ Y-45 Defender destroyed. 01731_ Acquired 29 matter. 01736_ Acquired Hrd. Light Armor Plating. 01743_ U-05 Engineer builds a Door. 01759_ Acquired 10 matter. 01771_ R-06 Scavenger collects Imp. Ion Engine. 01800_ Lgt. Treads broken. 01800_ Overheating: Short circuit. 01830_ Overheating: System interference. 01830_ Adv. Beam Cannon temporarily disabled. 01830_ Seismic Detector temporarily disabled. 01830_ Adv. Beam Cannon temporarily disabled. 01834_ Overheating: System interference. 01834_ Signal Interpreter temporarily disabled. 01842_ G-34 Mercenary destroyed. 01842_ Material Processor disabled. 01843_ U-05 Engineer lays Concrete. 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""#?? | | #???????????## ###?? | | #???????????? % #???? | | #?????????#### #### #???? | | ##????????# =[ ?# #???? | | = #????????# """ #?####???? | | = "" ##????????#""" #????????? | | = S"" #?????????#""" " #????????? | | "" #?????????#""" " @ #????????? | | ########?????????# """ #????????? | | ?????????????????# #????????? | | ?????????????????# #????????? | | ?????????????????###########????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 13% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicAdvancedInverter Manual? 0 Play Time 00:15:25 Cumulative 28.2 hours Start 2026.01.28 @ 00:05:08 End 2026.01.28 @ 01:07:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92e87741-d5e9-4e01-939b-412fe5345d05