Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 11:18:11

Player: Toa of Guts

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (72)      360
Value Destroyed (2819)     2819
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (582)                582
              TOTAL SCORE: 8061

 Bonus
-------
Follower Combat Kills      326
Met Data Miner             300
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
           0b10 Decoder Chip [Skirmisher]
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Battery
           Triangulator
           Target Analyzer
           Cloaking Device
  Improved Hacking Suite

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
>            --- PROPULSION -------
     Armored Treads
       Heavy Treads
    Improved Titanium Leg
>            --- UTILITY ----------
    Improved Cooling System
             Backup Plating III
    Hardened Medium Armor Plating
    Improved Light Armor Plating
>            --- WEAPON -----------
       Heavy Laser
             Flak Gun
             Flak Gun
             Flak Gun
>            --- INVENTORY --------
  Reinforced Deuterium Engine
    Enhanced Nuclear Core
             Backup Laser III
             Bore Cannon
       Heavy Missile Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Heavy Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Flight Unit
Utility                    Force Booster
  Device                   Force Booster
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Backup Plating III
Weapon                     Katana
  Energy Gun               Backup Laser III
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   1   1   .   .   1   .   .   .   
Parts Attached             123  | 7   15  4   24  1   10  32  19  3   .   8   
  Power                    9    | 2   1   1   1   .   2   .   2   .   .   .   
    Engine                 4    | 2   1   1   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   1   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               41   | 2   6   2   11  .   3   10  6   .   .   1   
    Treads                 14   | .   .   .   3   .   3   4   4   .   .   .   
    Leg                    19   | 2   4   2   8   .   .   3   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   3   2   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   2   1   5   .   2   6   7   3   .   5   
    Device                 17   | .   1   .   5   .   1   3   1   3   .   3   
    Storage                5    | 1   1   1   .   .   .   .   1   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   3   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   6   .   7   1   3   16  4   .   .   2   
    Energy Gun             10   | 2   2   .   3   .   1   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   4   .   1   .   .   4   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   2   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   
    Slashing Weapon        13   | .   .   .   3   1   1   5   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   2   .   .   .   .   
Parts Lost                 43   | .   .   1   2   .   7   6   15  .   .   12  
  Power                    4    | .   .   1   .   .   .   1   1   .   .   1   
  Propulsion               14   | .   .   .   2   .   3   1   5   .   .   3   
  Utility                  15   | .   .   .   .   .   2   3   5   .   .   5   
  Weapon                   10   | .   .   .   .   .   2   1   4   .   .   3   
  Highest Loss Streak      10   | .   .   1   1   .   6   2   10  .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   95  100 96  92  57  82  76  73  73  44  
  Engine                   1    | .   14  11  6   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   2   7   3   .   5   6   6   2   
  Reactor                  3    | .   .   .   .   .   1   7   .   .   .   .   
  Treads                   5    | .   .   .   2   15  4   7   5   13  13  7   
  Leg                      7    | .   25  44  33  15  2   2   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   5   13  .   .   .   
  Hover                    1    | .   .   .   .   .   9   2   .   .   .   1   
  Device                   9    | .   11  11  15  15  4   10  6   6   6   5   
  Storage                  3    | .   14  11  9   7   1   .   5   6   6   4   
  Processor                1    | .   .   .   .   .   .   .   4   6   6   4   
  Protection               8    | .   .   .   .   .   10  14  6   6   6   3   
  Energy Gun               5    | .   22  .   14  .   9   4   .   .   .   .   
  Ballistic Gun            3    | .   5   22  5   .   .   3   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   1   1   6   6   1   
  Impact Weapon            2    | .   .   .   .   .   .   4   2   .   .   .   
  Slashing Weapon          12   | .   .   .   7   30  5   13  21  20  20  12  
Naked Turns                89   | .   .   .   .   .   51  .   .   .   .   38  
Heaviest Build             56   | 14  22  32  38  40  43  50  56  55  55  55  
  Greatest Support         90   | 20  26  52  80  40  70  90  66  56  56  56  
  Greatest Overweight (x)  9    | 3   4   .   .   .   9   2   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  5   15  15  15  15  
  Average Capacity         9    | 7   9   14  15  15  6   5   14  15  15  11  
  Most Carried             15   | 6   10  9   15  14  14  5   15  10  10  11  
  Average Carried          7    | 4   7   6   11  14  5   4   10  10  10  8   
  Final Capacity           15   | 8   10  15  15  15  5   5   15  15  15  5   
  Final Carried            15   | 6   10  7   15  14  4   5   10  10  10  5   

 Class Distribution 
--------------------
 51% | Gladiator
 23% | Mutant
 10% | Tank
  8% | Scavenger-Tank
  5% | Gunner

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
    Gunner | -8/Materials
 Gladiator | -7/Factory
    Mutant | -7/Waste
 Gladiator | -7/Factory
 Gladiator | -6/Factory
 Gladiator | -6/Lower Caves
 Gladiator | -6/Data Miner
 Gladiator | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  
Matter Collected           2015 | 185  166  111  419  .    168  561  80   .    .    325  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3470 | .    324  111  592  .    319  1030 842  .    .    252  
  Parts                    122  | .    22   7    22   .    2    35   23   .    .    11   
Haulers Intercepted        7    | .    2    .    1    .    .    2    2    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    .    .    20   
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Combat Hostiles Destroyed  62   | .   5   4   9   .   1   21  14  .   .   8   
  Melee                    23   | .   .   .   .   .   .   9   8   .   .   6   
  Guns                     22   | .   4   4   5   .   .   9   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   
  AOE                      7    | .   .   .   2   .   .   .   3   .   .   2   
Classes Destroyed          11   | .   2   2   2   .   2   3   .   .   .   .   
  Hauler                   7    | .   2   .   1   .   .   2   2   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  13   | .   .   3   4   .   .   1   .   .   .   5   
  Grunt                    26   | .   5   .   3   .   .   9   7   .   .   2   
  Brawler                  3    | .   .   .   .   .   .   1   1   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   7    | .   .   1   1   .   .   3   2   .   .   .   
  Hunter                   4    | .   .   .   1   .   .   1   2   .   .   .   
  Programmer               6    | .   .   .   .   .   .   5   1   .   .   .   
  Compactor                1    | .   .   .   .   .   1   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   4   3   4   .   1   4   4   .   .   5   
  Combat Bots Only         5    | .   3   3   4   .   1   4   4   .   .   5   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   2   .   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   2   .   .   2   
  Melee                    2    | .   .   .   .   .   .   1   1   .   .   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  
Hostile Shots Fired        657  | .    21   34   26   .    8    234  210  .    .    124  
  Missed                   205  | .    6    5    13   .    1    74   64   .    .    42   
Damage Taken               7092 | .    208  367  348  .    267  1946 2240 .    .    1716 
  Core                     1316 | .    55   52   14   .    201  126  206  .    .    662  
  Absorbed by Shields      253  | .    .    .    .    .    .    138  115  .    .    .    
Core Remaining (%)         83   | 100  78   87   97   .    .    53   .    .    .    .    
Volleys Fired              96   | .    20   17   19   .    7    24   5    .    .    4    
  Largest                  4    | .    2    2    3    .    3    4    1    .    .    1    
  Hottest                  206  | .    80   46   135  .    137  206  39   .    .    43   
Shots Fired                222  | .    40   34   49   .    9    81   5    .    .    4    
  Gun                      201  | .    40   34   49   .    5    73   .    .    .    .    
  Cannon                   7    | .    .    .    .    .    4    3    .    .    .    .    
  Launcher                 14   | .    .    .    .    .    .    5    5    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  99   | .    14   34   12   .    4    35   .    .    .    .    
  Thermal                  43   | .    .    .    .    .    2    41   .    .    .    .    
  Explosive                14   | .    .    .    .    .    .    5    5    .    .    4    
  Electromagnetic          66   | .    26   .    37   .    3    .    .    .    .    .    
  Robot Hit Streak         25   | .    9    11   25   .    1    13   3    .    .    4    
  Robot Miss Streak        3    | .    3    3    2    .    2    3    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           246  | .    27   24   39   .    3    95   44   .    .    14   
  Core Hits                127  | .    9    5    20   .    2    54   24   .    .    13   
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 13   | .    .    1    .    .    .    8    4    .    .    .    
  Critical Strikes         26   | .    .    1    .    .    1    17   7    .    .    .    
    Burn                   3    | .    .    .    .    .    .    3    .    .    .    .    
    Destroy                2    | .    .    1    .    .    1    .    .    .    .    .    
    Smash                  13   | .    .    .    .    .    .    9    4    .    .    .    
    Sever                  8    | .    .    .    .    .    .    5    3    .    .    .    
Melee Attacks              136  | .    .    .    1    .    .    68   53   .    .    14   
  Impact                   46   | .    .    .    .    .    .    35   11   .    .    .    
  Slashing                 90   | .    .    .    1    .    .    33   42   .    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    1    .    .    4    5    .    .    2    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        39   | .    .    .    .    .    .    24   11   .    .    4    
Damage Inflicted           8389 | .    436  358  836  .    70   3017 2796 .    .    876  
  Guns                     2260 | .    411  358  630  .    26   835  .    .    .    .    
  Cannons                  60   | .    .    .    .    .    44   16   .    .    .    .    
  Explosions               1513 | .    25   .    147  .    .    .    907  .    .    434  
  Melee                    4556 | .    .    .    59   .    .    2166 1889 .    .    442  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1113 | .    162  358  108  .    44   441  .    .    .    .    
  Thermal                  607  | .    25   .    147  .    25   410  .    .    .    .    
  Explosive                1341 | .    .    .    .    .    .    .    907  .    .    434  
  Electromagnetic          772  | .    249  .    522  .    1    .    .    .    .    .    
  Impact                   2105 | .    .    .    .    .    .    1397 708  .    .    .    
  Slashing                 2451 | .    .    .    59   .    .    769  1181 .    .    442  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    3    2    2    2    5    
  Average Corruption       2    | .    .    .    .    .    .    2    2    2    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    3    6    .    2    12   
    Message Errors         2    | .    .    .    .    .    .    .    1    .    .    1    
    Matter Fused           10   | .    .    .    .    .    .    .    3    .    1    6    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            2    | .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            924  | .    .    .    38   .    .    539  338  .    .    9    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               149  | .    .    .    38   .    .    26   76   .    .    9    
  Melee                    775  | .    .    .    .    .    .    513  262  .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    6    3    .    .    .    
  Impact                   8    | .    .    .    .    .    .    6    2    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      487  | .    39   .    149  .    .    42   101  .    .    156  
  Shots                    10   | .    1    .    3    .    .    1    1    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        309  | .    192  18   75   .    12   309  13   .    .    196  
  Average Temperature      68   | .    80   9    31   .    9    100  6    .    .    105  
  Received Heat Transfer   1635 | .    90   81   81   .    .    507  579  .    .    297  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    1    .    2    .    .    .    .    .    .    .    
  Parts Fried              18   | .    1    .    3    .    .    10   4    .    .    .    
  Impact Corruptions       27   | .    .    .    .    .    .    19   8    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    .    .    .    .    
  Heat Transferred         1421 | .    50   .    150  .    74   1147 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    3    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Peak Influence             294  | .   157 202 294 81  36  279 241 .   .   .   
  Initial                  131  | .   .   66  85  81  28  .   131 .   .   .   
  Average                  92   | .   75  139 163 81  15  65  148 .   .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   1   1   .   .   .   
  Low Security (%)         94   | 100 100 92  79  100 100 97  90  .   .   .   
  Level 1                  5    | .   .   7   20  .   .   2   9   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   1   .   .   9   3   .   .   1   
  Investigation            2    | .   .   .   1   .   .   1   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   5   1   .   .   .   
  Reinforcement            6    | .   1   .   .   .   .   3   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Distress Signals           3    | .   .   .   .   .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   6   5   10  .   7   30  20  .   .   24  
  Peak Tracking Total      9    | .   4   4   4   .   6   5   7   .   .   9   
  Tactical Retreats        14   | .   .   1   1   .   1   2   2   .   .   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Traps Triggered            4    | .   1   .   .   1   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   1   .   3   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Machines Disabled          10   | .   2   .   1   .   .   3   3   .   .   1   
  Max in Single Turn       3    | .   1   .   1   .   .   3   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Machines Accessed          6    | .   .   .   1   .   .   1   .   .   4   .   
  Terminals                2    | .   .   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   .   .   6   .   .   6   .   .   28  .   
  Successful               35   | .   .   .   3   .   .   4   .   .   28  .   
  Failed                   5    | .   .   .   3   .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   .   .   6   .   .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   .   .   3   .   .   4   .   .   28  .   
  Record                   17   | .   .   .   3   .   .   3   .   .   11  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  
Total Allies               20   | .    .    .    .    .    19   .    .    .    .    1    
  Largest Group            19   | .    .    .    .    .    19   1    .    .    .    1    
  Highest-Rated Group      465  | .    .    .    .    .    465  18   .    .    .    96   
  Highest-Rated Ally       96   | .    .    .    .    .    35   18   .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               155  | .    .    .    .    .    143  .    .    .    .    12   
  Total Damage             5371 | .    .    .    .    .    4023 .    .    .    .    1348 
  Kills                    16   | .    .    .    .    .    10   .    .    .    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  
Turns Passed               6779 | 61   395  250  660  31   427  3032 1169 26   149  579  
Spaces Moved               3689 | 38   175  162  343  24   281  1251 753  13   94   555  
  Core                     281  | 18   .    .    .    .    117  .    .    .    .    146  
  Treads                   1040 | .    .    .    .    .    58   550  127  13   94   198  
  Legs                     787  | 20   160  162  343  24   51   27   .    .    .    .    
  Wheels                   1300 | .    .    .    .    .    .    674  626  .    .    .    
  Hover                    266  | .    .    .    .    .    55   .    .    .    .    211  
  Flight                   15   | .    15   .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   117  120  120  130  50   90   90   160  160  50   
  Average Speed            120  | 119  127  120  123  130  103  139  108  160  160  93   
  Slowest Speed            500  | 200  370  120  130  130  500  270  160  160  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    24   20   23   1    91   27   22   2    75   66   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    .    3    
Spaces Dug                 88   | .    .    .    .    .    .    88   .    .    .    .    
Terrain Destroyed          250  | .    2    .    36   .    1    136  36   .    .    39   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    1    1    .    .    .    .    
  AOE                      248  | .    2    .    36   .    .    135  36   .    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  
Total                      5684 | 50   307  190  549  25   406  2416 1034 18   93   596  
  Wait                     1509 | .    74   6    105  .    104  1015 190  2    .    13   
  Move                     3680 | 37   174  161  342  24   280  1250 752  12   93   555  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105  | 6    12   1    29   .    4    25   24   .    .    4    
  Fast Attach              27   | 6    2    .    1    .    2    13   .    .    .    3    
  Attach                   54   | .    4    3    9    1    6    8    17   1    .    5    
  Detach                   11   | .    .    .    5    .    .    2    2    1    .    1    
  Swap                     43   | 1    9    1    14   .    2    12   2    2    .    .    
  Drop                     76   | .    12   1    24   .    1    32   4    .    .    2    
  Fire                     96   | .    20   17   19   .    7    24   5    .    .    4    
  Melee                    83   | .    .    .    1    .    .    35   38   .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 14)
   62 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  362 | -10/Materials      | Discovered new exit (range 5)
  457 | -10/Materials      | Entered another Materials area
  457 | -9/Materials       | Evolved 2 slots: Propulsion x2
  647 | -9/Materials       | Discovered new exit (range 14)
  707 | -9/Materials       | Entered another Materials area
  707 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1015 | -8/Materials       | Build established: Gunner
 1086 | -8/Materials       | Discovered new exit (range 13)
 1367 | -8/Materials       | Entered Factory
 1367 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1398 | -7/Factory         | Sucked down chute
 1398 | -7/Factory         | Entered Waste
 1413 | -7/Waste           | Spotted C-40 Crusher
 1426 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1429 | -7/Waste           | Spotted C-40 Crusher
 1452 | -7/Waste           | Spotted C-40 Crusher
 1457 | -7/Waste           | Spotted C-40 Crusher
 1461 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1464 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1468 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 1470 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 1473 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1500 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1507 | -7/Waste           | Spotted C-40 Crusher
 1527 | -7/Waste           | Spotted C-40 Crusher
 1531 | -7/Waste           | Lost 6 parts (2n2u2w)
 1538 | -7/Waste           | Warlord forces began an assault
 1701 | -7/Waste           | Allies destroyed C-40 Crusher
 1723 | -7/Waste           | Allies destroyed C-40 Crusher
 1745 | -7/Waste           | Lost 4 allies
 1771 | -7/Waste           | Discovered new exit (range 12)
 1789 | -7/Waste           | Destroyed C-40 Crusher
 1818 | -7/Waste           | Lost 9 allies
 1825 | -7/Waste           | Entered Factory
 1825 | -7/Factory         | Accompanied by 1 ally
 1989 | -7/Factory         | Build established: Tank
 2710 | -7/Factory         | Build established: Scavenger-Tank
 3278 | -7/Factory         | Build established: Gladiator
 4826 | -7/Factory         | Discovered new exit (range 15)
 4836 | -7/Factory         | Discovered new exit (range 15)
 4857 | -7/Factory         | Entered another Factory area
 4857 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 4976 | -6/Factory         | Discovered new exit (range 4)
 5755 | -6/Factory         | Lost 10 parts (1p4n3u2w)
 5895 | -6/Factory         | Discovered new exit (range 12)
 6026 | -6/Factory         | Entered Lower Caves
 6045 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6052 | -6/Lower Caves     | Entered Data Miner
 6052 | -6/Data Miner      | Discovered new exit (range 6)
 6083 | -6/Data Miner      | Met Data Miner
 6134 | -6/Data Miner      | Learned location of Section 7 (-3)
 6134 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6163 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6201 | -6/Data Miner      | Entered Proximity Caves
 6395 | -5/Proximity Caves | Learned Factory stockpile data
 6442 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6443 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6553 | -5/Proximity Caves | Released all parts (4)
 6582 | -5/Proximity Caves | Core integrity fell below 50%
 6584 | -5/Proximity Caves | Lost 7 parts (2n2u3w)
 6680 | -5/Proximity Caves | Spotted B-75 Beast
 6748 | -5/Proximity Caves | Core integrity fell below 20%
 6780 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
06680_ Imp. Reaction Control System destroyed.
06680_ Knocked back.
06707_ System corrupted: Matter fused (-5). <x2>
06735_ Knocked back.
06744_ System corrupted: Substantial component data lost.
06745_ Searching scrap...
06745_ Found Humpback.
06745_ Found 0b10 Decoder Chip [Skirmisher].
06745_ Found Adv. Melee Analysis Suite.
06745_ Found 26 Matter.
06746_ Acquired 0b10 Decoder Chip [Skirmisher].
06747_ Acquired 20 matter.
06749_ Acquired 6 matter.
06749_ Acquired Humpback.
06761_ System corrupted: Matter fused (-6).
06769_ Antigrav System destroyed.
06771_ Dropped Humpback.
06772_ Dropped Med. Storage Unit.
06777_ Thermal Shield destroyed.
06778_ Acquired Unknown Storage.

 Map 
-----
+----------------------------------------------------+
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|          #?   ##???# #?      #???????????????????? |
|         ##?  ##????# #?   ##?#???????????????????? |
| #    "###??###?????# #?  #??###??????????????????? |
| ###  ##????????????# #?????## ##?????????????????? |
| ??#  #?????????????# #????##   #?????????????????? |
| ??#  #?????????????# #????#    #?????????????????? |
| ??#  #?????????????# #???##    #?????????????????? |
| ??# ##?????????????#"#####     #?????????????????? |
| ??   ??????????????#%%!        #?????????????????? |
| ??   ??????????????#"     %    #?????????????????? |
| ?    ??????????????#  ####     #?????????????????? |
| ?    ??????????????#  #??##    #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Base Temperature (-)       100
Armor Coverage             455
Resistance: TH             20
Melee Speed Boost          40
Evasion (%)                63
Melee Accuracy             6
Recoil Reduction           3
Force Boost                20

 Item Schematics 
-----------------
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
   Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
                Exp. Heat Sink | -6/Data Miner | Free
       Tiamat Missile Launcher | -6/Data Miner | Free
                  Adv. VSS Leg | -6/Data Miner | Free
          Adv. Power Amplifier | -6/Data Miner | Free
                   HERF Cannon | -6/Data Miner | Free
 Imp. Component Analysis Suite | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Batter Up
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              GhostLightpackScreen
  Manual?         0
Play Time         02:00:11
  Cumulative      27.9 hours
  Start           2024.04.03 @ 01:21:30
  End             2024.04.03 @ 11:18:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ae11b0f-592f-4317-8831-277d3b88acd6