Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.05 @ 23:59:26

Player: youngster

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (526)      526
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1071

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     264/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (25) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
                Wheel
                Wheel
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                Tractor Beam
                Particle Cannon
                Assault Rifle
                Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
           Wheel
    Medium Matter Pod
  Improved Terrain Scanner
           Seismic Detector
           Tractor Beam
           EM Pulse Gun
           Assault Rifle
           Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 8   17  4   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   4   4   
    Treads                 8    | 2   2   4   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 2    | 1   1   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 3   8   .   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   5   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Treads                   18   | .   17  21  
  Wheel                    9    | .   10  6   
  Storage                  14   | .   14  14  
  Processor                13   | .   12  14  
  Energy Gun               3    | .   4   .   
  Ballistic Gun            24   | .   23  28  
Naked Turns                .    | .   .   .   
Heaviest Build             92   | 15  92  92  
  Greatest Support         46   | 40  46  46  
  Greatest Overweight (x)  9    | .   9   4   
  Average Overweight (x)   1    | .   2   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         19   | 5   18  25  
  Most Carried             20   | 4   20  20  
  Average Carried          14   | 2   13  20  
  Final Capacity           25   | 8   25  25  
  Final Carried            20   | 4   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           1161 | 292 679 190 
  Remotely                 .    | .   .   .   
Salvage Created            945  | 105 712 128 
  Parts                    62   | 7   45  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   11  10  
  Guns                     20   | .   10  10  
  AOE                      1    | .   1   .   
Classes Destroyed          9    | 2   5   2   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 1   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   .   5   
  Grunt                    11   | .   11  .   
  Assembled                5    | .   .   5   
Best Kill Streak           3    | 2   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1171 | .    500  671  
  Core                     256  | .    118  138  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   34   | .    34   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              84   | 3    48   33   
  Largest                  2    | 2    2    2    
  Hottest                  60   | 60   60   40   
Shots Fired                164  | 6    96   62   
  Gun                      164  | 6    96   62   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  137  | 4    71   62   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          27   | 2    25   .    
  Robot Hit Streak         17   | 2    17   4    
  Robot Miss Streak        3    | 1    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           105  | 4    73   28   
  Core Hits                48   | 2    32   14   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1506 | 55   1045 406  
  Guns                     1422 | 55   961  406  
  Cannons                  .    | .    .    .    
  Explosions               81   | .    81   .    
  Melee                    .    | .    .    .    
  Ramming                  3    | .    3    .    
  Kinetic                  1125 | 40   679  406  
  Thermal                  81   | .    81   .    
  Explosive                .    | .    .    .    
  Electromagnetic          297  | 15   282  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      31   | .    31   .    
  Shots                    1    | .    1    .    
  Rammed                   1    | .    1    .    
Targets Rammed             2    | .    2    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        42   | .    42   20   
  Average Temperature      15   | .    16   10   
  Received Heat Transfer   317  | .    237  80   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         100  | .    100  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             268  | 10  268 95  
  Initial                  10   | .   6   10  
  Average                  70   | 5   78  63  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 96  100 
  Level 1                  2    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   26  11  
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               9    | .   9   .   
  Failed                   12   | .   12  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   15  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Locate Traps             3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                3    | .   3   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1933 | 112  1376 445  
Spaces Moved               969  | 57   757  155  
  Core                     3    | 3    .    .    
  Treads                   540  | 54   398  88   
  Legs                     .    | .    .    .    
  Wheels                   426  | .    359  67   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   140  140  
  Average Speed            160  | 154  153  196  
  Slowest Speed            240  | 160  215  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 3    97   34   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    2    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      2    | .    2    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1176 | 71  874 231 
  Wait                     66   | .   27  39  
  Move                     967  | 56  756 155 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 4   15  .   
  Fast Attach              10   | 7   3   .   
  Attach                   1    | .   1   .   
  Detach                   3    | .   3   .   
  Swap                     18   | 1   13  4   
  Drop                     6    | .   6   .   
  Fire                     84   | 3   48  33  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 15)
  720 | -10/Materials | Repaired EM Pulse Gun?
  761 | -10/Materials | Discovered new exit (range 4)
 1051 | -10/Materials | Discovered new exit (range 12)
 1265 | -10/Materials | Discovered new exit (range 8)
 1489 | -10/Materials | Entered Mines
 1574 | -10/Mines     | Assembled infested the area
 1594 | -10/Mines     | Core integrity fell below 50%
 1638 | -10/Mines     | Learned Materials security intel
 1694 | -10/Mines     | Core integrity fell below 20%
 1934 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01756_ U-05 Engineer lays Concrete.
01757_ U-05 Engineer builds a Wall.
01759_ T-07 Excavator is excavating. <x2>
01763_ U-05 Engineer lays Concrete.
01764_ U-05 Engineer builds a Wall.
01767_ T-07 Excavator is excavating.
01778_ K-01 Serf collects debris.
01780_ Acquired 10 matter.
01781_ K-01 Serf collects debris.
01782_ Acquired 15 matter.
01786_ K-01 Serf collects debris. <x3>
01792_ Acquired 1 matter.
01794_ K-01 Serf collects debris. <x5>
01806_ Acquired 80 matter.
01868_ K-01 Serf collects debris.
01922_ S-10 Pest destroyed.
01922_ Switching to secondary target: S-10 Pest.
01928_ S-10 Pest destroyed.
01928_ Switching to secondary target: S-10 Pest.
01928_ K-01 Serf collects debris. <x2>

 Map 
-----
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthKineticDoomcannon
  Manual?         0
Play Time         00:18:14
  Cumulative      211.8 hours
  Start           2022.03.05 @ 18:11:10
  End             2022.03.05 @ 23:59:26
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             81
Gallery%          86
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1a3b829d-bc4d-4e4a-ba71-eecf69f7ca22