Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 22:00:49 Player: Demo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (321) 1605 Value Destroyed (11221) 11221 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2753) 2753 TOTAL SCORE: 23359 Bonus ------- High Alert Combat Kills 1837 Follower Combat Kills 116 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 242/300 Energy 572/1370 System Corruption 30% Temperature Warm (175) Movement Hovering (48) Location -2/Testing Parts ------- > --- POWER (3) -------- Compact Particle Reactor Compact Particle Reactor > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (8) ------ Medium Storage Unit Experimental Energy Well Experimental Energy Well Machine Analyzer Advanced Signal Interpreter Ghost Barrier > --- WEAPON (6) ------- Improved Potential Cannon Heavy Pick > --- INVENTORY (10) --- Compact Particle Reactor Myomer Exoskeleton Experimental Actuator Array Stasis Canceller Improved Potential Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Actuator Array Improved System Guard Improved System Guard > --- WEAPON ----------- Gamma Rifle Advanced Remote Datajack Advanced Remote Datajack Advanced Remote Datajack Great Axe Force Lance > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Advanced Cryofiber Web Experimental Energy Well Stasis Canceller High-powered Tractor Beam Molecular Deconstructor [Rating: 174] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Backup Power VII Reactor Micro Antimatter Reactor Propulsion Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Impulse Thruster Utility High-capacity Storage Unit Device Scrap Suit Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Junk Cannon Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Slots Evolved 16 | . . 2 . . . 6 . . . . 2 2 2 2 . Power 2 | . . . . . . . . . . . . 2 . . . Propulsion 4 | . . . . . . 2 . . . . . . 1 1 . Utility 6 | . . 2 . . . 2 . . . . 1 . 1 . . Weapon 4 | . . . . . . 2 . . . . 1 . . 1 . Parts Attached 291 | 7 6 28 18 4 5 18 2 1 6 2 42 12 44 76 20 Power 40 | 1 . 5 1 1 1 . 1 . . 1 3 . 7 15 4 Engine 20 | 1 . 5 1 1 1 . 1 . . 1 2 . 2 3 2 Core 3 | . . . . . . . . . . . 1 . . 2 . Reactor 17 | . . . . . . . . . . . . . 5 10 2 Propulsion 71 | 2 1 4 4 . 1 4 . 1 . 1 12 1 13 24 3 Treads 13 | . 1 2 2 . . 1 . . . . 2 . 5 . . Leg 13 | . . . . . . . . 1 . 1 7 . 3 . 1 Wheel 17 | 2 . 2 2 . 1 3 . . . . 2 . 5 . . Hover 18 | . . . . . . . . . . . 1 1 . 14 2 Flight 10 | . . . . . . . . . . . . . . 10 . Utility 105 | 2 2 8 5 3 1 8 1 . 1 . 14 6 19 26 9 Device 49 | 1 1 2 1 1 1 4 1 . . . 8 4 11 11 3 Storage 17 | 1 1 2 2 . . . . . . . 2 2 1 3 3 Processor 19 | . . 1 . . . 1 . . 1 . 4 . 2 9 1 Hackware 3 | . . . . . . . . . . . . . . 2 1 Protection 17 | . . 3 2 2 . 3 . . . . . . 5 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 75 | 2 3 11 8 . 2 6 . . 5 . 13 5 5 11 4 Energy Gun 22 | 1 . 4 4 . . 2 . . 2 . 5 1 . 3 . Energy Cannon 11 | . . 1 1 . . . . . . . . 4 3 . 2 Ballistic Gun 15 | 1 1 5 1 . . 1 . . 2 . 3 . . . 1 Ballistic Cannon 3 | . . . . . . 1 . . . . . . 1 . 1 Launcher 8 | . 2 1 1 . 1 2 . . 1 . . . . . . Special Weapon 9 | . . . . . 1 . . . . . 5 . . 3 . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 2 . Piercing Weapon 4 | . . . . . . . . . . . . . 1 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 6 1 . 1 1 . . 2 . 2 . 2 8 6 Parts Lost 118 | . . 4 4 1 . 7 . 2 . 1 37 . 21 34 7 Power 20 | . . 1 . . . . . . . . 3 . 5 9 2 Propulsion 40 | . . 1 2 . . 3 . 1 . 1 12 . 8 12 . Utility 33 | . . 2 1 1 . 2 . . . . 7 . 6 9 5 Weapon 25 | . . . 1 . . 2 . 1 . . 15 . 2 4 . Highest Loss Streak 20 | . . 1 2 1 . 2 . 1 . 1 14 . 9 20 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 15 | 1 8 14 18 19 19 17 18 18 17 14 12 2 3 6 7 Power 1 | . . . 2 3 2 1 . . . . . . . . . Propulsion 1 | 1 6 3 3 3 2 . . . . . . . . 1 1 Utility 3 | . . 1 1 3 3 4 6 7 6 3 2 . 1 3 3 Weapon 6 | . 1 7 9 9 8 6 6 6 5 5 4 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 62 | 4 . 9 5 1 3 4 . 1 5 . 4 . 3 9 14 Power 3 | . . . . . . . . . . . . . . 1 2 Propulsion 18 | 4 . 5 2 . . . . . . . . . . 5 2 Utility 20 | . . 2 . 1 1 3 . . 4 . 1 . 2 3 3 Weapon 18 | . . 2 3 . 2 1 . . 1 . 1 . 1 . 7 Tool/Special 3 | . . . . . . . . 1 . . 2 . . . . Average Slot Usage (%) 84 | . 100 96 99 99 90 79 80 82 85 84 74 31 70 60 70 Engine 7 | . 14 10 10 11 11 6 6 6 6 6 3 . . 1 4 Treads 7 | . 10 11 11 11 10 8 6 6 6 4 3 . 9 . . Leg 1 | . . . . . . . . 4 6 5 10 . 2 . . Wheel 8 | . 17 11 10 11 11 12 13 7 6 6 1 . 4 . . Hover 1 | . . . . . . . . . . . . 8 1 11 25 Device 15 | . 14 7 18 24 22 15 13 13 13 13 12 7 15 6 11 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 7 6 3 3 6 Processor 4 | . . 8 . . . 3 6 6 10 13 8 . 1 7 6 Protection 5 | . . 13 13 7 6 4 5 6 2 . . . 6 3 1 Energy Gun 4 | . 12 10 9 . . 5 6 6 7 9 6 3 . . . Energy Cannon 6 | . . . 8 22 13 . . 2 2 . 2 4 9 . 3 Ballistic Gun 3 | . 13 10 2 . . 1 . 2 10 13 6 . 1 . . Launcher 1 | . 2 . 1 . . . 4 6 4 3 3 . . . . Special Weapon 2 | . . . . . 3 6 6 3 . . . . . 1 . Peak Build Rating 174 | 7 8 18 24 22 34 70 67 71 74 70 86 83 137 174 171 Average Rating 51 | 5 7 15 19 21 26 58 66 68 66 64 63 46 96 97 132 On Entrance 37 | . 7 8 17 22 21 33 66 67 66 68 59 12 55 9 84 Naked Turns 3 | . . . . . . . . . . . 3 . . . . Heaviest Build 128 | 15 30 39 61 65 68 83 83 83 80 70 87 67 128 76 90 Greatest Support 136 | 26 26 10 46 10 26 38 38 38 28 28 80 30 136 82 84 Greatest Overweight (x) 8 | . 2 3 6 6 6 8 2 2 2 2 4 3 5 2 1 Average Overweight (x) 2 | . 1 2 5 5 5 2 2 2 1 2 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 10 10 15 Average Capacity 17 | 7 12 15 19 20 20 20 20 20 20 20 19 5 5 8 11 Most Carried 20 | 7 12 15 20 20 20 20 20 20 20 20 20 5 5 10 15 Average Carried 16 | 1 8 14 18 19 19 19 19 20 19 19 18 4 4 7 10 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 5 5 10 10 Final Carried 20 | 6 12 15 20 20 20 20 20 20 20 20 5 5 5 10 10 Class Distribution -------------------- 31% | Skirmisher 24% | Commander-Mutant 18% | Mutant 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gladiator | -2/Research Scavenger-Ninja | -2/Testing Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Matter Collected 8063 | 330 97 1256 1043 91 . 1393 190 228 50 185 840 50 1174 828 308 Remotely 573 | . . . . 20 . . . . . . 189 . 364 . . Salvage Created 13782 | 200 198 1514 1739 586 . 2562 257 469 . 407 1568 . 1468 2195 619 Parts 669 | 18 20 110 99 21 . 80 18 19 . 22 58 . 65 118 21 Haulers Intercepted 11 | . 1 3 4 . . 1 . . . . . . . 1 1 Recyclers Shooed 14 | . . 2 3 . . 4 . . . . 4 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 7 13 . 9 . . . . . Prevented 7 | . . . . . . . . . . 7 . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Combat Hostiles Destroyed 217 | . 13 36 37 3 . 35 10 12 . 6 27 . 19 16 3 Melee 16 | . . . . . . . . . . . . . . 16 . Guns 66 | . 2 22 15 . . 10 . 2 . 3 8 . 4 . . Cannons 40 | . . 1 5 3 . 10 . 4 . . 2 . 15 . . AOE 91 | . 11 13 17 . . 12 10 6 . 2 17 . . . 3 Classes Destroyed 20 | 3 4 4 3 . . 3 . . . . 1 . 1 1 . Worker 22 | 2 1 3 1 . . 4 . . . . 2 . 3 1 5 Builder 12 | . 1 3 . 2 . 1 . . . . . . 5 . . Tunneler 9 | 5 . 1 . . . . . . . . . . . 3 . Hauler 11 | . 1 3 4 . . 1 . . . . . . . 1 1 Recycler 28 | 1 . 2 3 2 . 6 . . . . 2 . 3 7 2 Mechanic 4 | . . . 1 . . 1 . . . . 1 . . . 1 Operator 6 | . . 1 2 . . 1 . . . . . . . 2 . Watcher 12 | . . 3 1 . . 3 . . . . . . 2 3 . Swarmer 47 | . 9 16 . . . 3 8 1 . . . . 3 5 2 Cutter 1 | . . . . . . . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 97 | . 4 14 23 . . 19 1 4 . 4 16 . 10 1 1 Brawler 3 | . . . 2 . . . . . . . 1 . . . . Duelist 7 | . . 1 2 1 . 2 . 1 . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . . Sentry 26 | . . 5 8 2 . 6 1 1 . . 2 . 1 . . Specialist 2 | . . . . . . 2 . . . . . . . . . Hunter 9 | . . . . . . 1 . 1 . 2 3 . 2 . . Programmer 17 | . . . . . . 2 . . . . 4 . 2 9 . Heavy 1 | . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . 3 . . . . . . . . Thug 4 | . . . . . . . . 4 . . . . . . . Best Kill Streak 12 | 5 7 12 7 2 . 12 4 4 . 4 8 . 7 7 8 Combat Bots Only 8 | . 5 8 7 1 . 5 4 4 . 4 8 . 4 4 3 Max Kills in Single Turn 3 | 1 2 3 3 2 . 3 3 2 . 1 3 . 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . 2 3 3 . . 2 3 2 . 1 3 . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Hostile Shots Fired 1698 | . 33 86 96 11 . 374 6 55 . 40 244 36 329 307 81 Missed 607 | . 9 29 29 4 . 163 3 21 . 12 66 18 101 128 24 Hits 1091 | . 24 57 67 7 . 211 3 34 . 28 178 18 228 179 57 Melee 35 | . . . . 3 . . . . . . 1 . . 31 . Projectile 1056 | . 24 57 67 4 . 211 3 34 . 28 177 18 228 148 57 AOE 3 | . . . . . . . . . . . . . . 3 . Critical Strikes 61 | . . 1 3 . . 4 . 2 . . 15 2 9 24 1 Actively Blocked 8 | . . 1 . . . . . . . . . . 1 6 . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 21732 | . 249 681 927 150 . 2536 43 787 . 481 3858 488 5262 4793 1477 Core 3472 | . 67 93 126 . . 275 . 4 . 70 728 80 556 1261 212 Absorbed by Shields 125 | . . . . . . 23 . . . . . . 102 . . Redirected to Shielding 385 | . . 5 17 . . . . . . . . . 54 193 116 Regen/Repaired (Parts) 466 | . . 88 17 . 163 102 33 10 4 30 . . 19 . . Core Remaining (%) 64 | 100 73 . . . 45 . . . . 58 27 93 57 . . Volleys Fired 601 | 20 27 100 83 22 . 141 10 26 . 16 77 . 71 2 6 Largest 5 | 2 2 2 2 2 . 3 2 3 . 3 5 . 5 1 1 Hottest 502 | 60 60 91 136 136 . 140 123 195 . 127 259 . 502 10 200 Shots Fired 1150 | 40 32 178 141 44 . 258 13 47 . 36 158 . 195 2 6 Gun 639 | 40 16 157 74 . . 114 4 24 . 31 122 . 57 . . Cannon 355 | . . 8 42 44 . 83 2 12 . . 20 . 138 . 6 Launcher 111 | . 16 13 25 . . 20 7 9 . 5 16 . . . . Special 45 | . . . . . . 41 . 2 . . . . . 2 . Kinetic 437 | 20 5 80 27 . . 97 2 13 . 20 57 . 116 . . Thermal 417 | . . 75 42 44 . 62 4 23 . 11 71 . 79 . 6 Explosive 100 | . 16 13 25 . . 14 7 9 . . 16 . . . . Electromagnetic 151 | 20 11 10 47 . . 44 . . . 5 14 . . . . Impact 43 | . . . . . . 41 . 2 . . . . . . . Robot Hit Streak 20 | 6 3 16 18 10 . 20 15 6 . 11 10 . 13 15 . Robot Miss Streak 11 | 4 5 5 3 2 . 4 1 2 . 2 11 . 6 . 4 Penetration Max 2 | . . . . . . . . . . . 1 . 2 . . Secondary Targets 4 | . . 1 2 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . . . . Capacitor 5 | . . . . . . . . . . . . . 5 . . Shots Hit Robots 765 | 19 8 113 88 33 . 162 6 24 . 27 90 . 112 69 14 Core Hits 552 | 9 20 69 99 10 . 100 17 29 . 21 78 . 50 39 11 Critical Kills 4 | . . . . 1 . 3 . . . . . . . . . Critical Parts Destroyed 11 | . . . 1 . . 4 . . . 1 3 . 2 . . Critical Strikes 45 | . . 3 1 1 . 8 . . . 1 5 . 16 8 2 Burn 4 | . . 2 . . . . . . . . 2 . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 13 | . . 1 1 . . 4 . . . 1 3 . 3 . . Blast 12 | . . . . . . 1 . . . . . . 11 . . Smash 3 | . . . . . . 3 . . . . . . . . . Impale 12 | . . . . . . . . . . . . . 2 8 2 Melee Attacks 163 | . . . . . . . . . . . . . 6 126 31 Impact . | . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . 14 . Piercing 149 | . . . . . . . . . . . . . 6 112 31 Sneak Attacks 25 | . . . . . . . . . . . . . 1 15 9 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . 9 . Damage Inflicted 34106 | 241 797 2579 3792 724 . 7753 844 1400 . 872 4369 . 5144 3742 1849 Guns 8401 | 241 78 1683 1077 . . 1820 94 311 . 374 1621 . 1102 . . Cannons 7018 | . . 125 479 724 . 1347 . 206 . . 391 . 3746 . . Explosions 12016 | . 719 771 2236 . . 2874 750 883 . 498 2294 . . . 991 Melee 4844 | . . . . . . . . . . . . . 244 3742 858 Ramming 115 | . . . . . . . . . . . 63 . 52 . . Kinetic 6977 | 100 29 827 320 . . 1527 . 141 . 158 703 . 3172 . . Thermal 8425 | . . 941 550 724 . 1531 94 376 . 368 1174 . 1676 . 991 Explosive 9498 | . 719 640 2165 . . 2106 750 883 . . 2235 . . . . Electromagnetic 2535 | 141 49 171 757 . . 877 . . . 346 194 . . . . Impact 1712 | . . . . . . 1712 . . . . . . . . . Slashing 166 | . . . . . . . . . . . . . . 166 . Piercing 4678 | . . . . . . . . . . . . . 244 3576 858 Highest Corruption 30 | . . . . . . 2 2 2 2 . 15 . 7 28 30 Average Corruption 7 | . . . . . . 1 2 2 2 . 6 . 4 9 28 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 109 | . . . . . . 4 10 10 2 . 23 . 6 29 25 Message Errors 22 | . . . . . . . 1 1 1 . 6 . . 6 7 Matter Fused 29 | . . . . . . 1 4 4 . . 7 . 2 4 7 Heat Flow Errors 15 | . . . . . . . 3 1 . . 1 . 1 5 4 Energy Discharges 10 | . . . . . . 1 . . . . . . 2 5 2 Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 16 | . . . . . . 2 1 . 1 . 3 . 1 4 4 Data Loss (major) 7 | . . . . . . . 1 1 . . 2 . . 3 . Alerts 5 | . . . . . . . . 3 . . 1 . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1964 | . . 124 31 22 . 733 . 8 . 51 58 . 200 321 416 Projectiles 819 | . . . 15 22 . 643 . . . . . . 139 . . Explosions 623 | . . 124 16 . . 90 . 8 . 51 58 . . . 276 Melee 522 | . . . . . . . . . . . . . 61 321 140 Knockbacks 39 | . . . . . . 24 . . . . . . 15 . . Impact 7 | . . . . . . 7 . . . . . . . . . Kinetic 27 | . . . . . . 14 . . . . . . 13 . . Secondary 5 | . . . . . . 3 . . . . . . 2 . . Self-Inflicted Damage 598 | . 48 68 26 . . 4 . 104 . 3 210 . . . 135 Shots 23 | . 4 3 2 . . 1 . 4 . 1 5 . . . 3 Rammed 1 | . . . . . . . . . . . 1 . . . . Targets Rammed 26 | . . . . . . . . . . . 12 . 14 . . Kicked 25 | . . . . . . . . . . . 11 . 14 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 471 | . 20 409 123 87 . 216 252 255 . 158 295 . 471 323 459 Average Temperature 87 | . 9 76 34 19 . 74 76 120 . 66 93 . 132 68 174 Received Heat Transfer 3322 | . 24 198 417 27 . 750 . 213 . 54 711 27 649 216 36 Effects 10 | . . 1 . . . . . 1 . . . . 5 1 2 Shutdowns 2 | . . . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . Interference 4 | . . 1 . . . . . 1 . . . . 1 1 . Short Circuit 2 | . . . . . . . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 6 . . . 1 . . . . . Combat Hostiles 4 | . . . . . . 3 . . . 1 . . . . . Parts Fried 15 | . . . 2 . . 12 . . . 1 . . . . . Impact Corruptions 16 | . . . . . . 16 . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 17 | . . 2 . 4 . . . . . 3 5 . 2 . 1 Heat Transferred 12031 | . . 2172 950 1258 . 1795 148 518 . 433 1802 . 1675 . 1280 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 1 . . 2 . . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Maximum Alert Level 3 | . 1 3 3 2 . 3 . . . . 2 1 1 3 3 Low Security (%) 23 | 100 7 3 . 27 . 16 . . . . 22 99 69 27 . Level 1 29 | . 92 36 . 70 . 5 . . . . 20 . 30 8 68 Level 2 29 | . . 7 35 1 . 61 . . . . 56 . . 51 21 Level 3 17 | . . 52 64 . . 15 . . . . . . . 12 10 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1065 | 15 391 995 1065 403 . 913 . . . . 562 199 398 735 801 Initial 414 | . . 160 414 403 . . . . . . . 189 104 141 373 Average 416 | 2 266 592 763 265 . 472 . . . . 360 161 154 470 455 Influence Increases 9851 | 40 561 1345 1214 284 . 1611 220 180 . 140 1110 120 775 1507 744 Destroy 0b10 Robot/C 4540 | . 260 720 700 60 . 720 200 160 . 120 540 . 400 500 160 Destroy 0b10 Robot/NC 570 | 40 15 80 85 40 . 85 . . . . 25 . 65 90 45 Destroy Leader 936 | . 52 152 180 . . 178 20 20 . 20 110 . 84 98 22 Allied During Kill 55 | . . . . 6 . 16 . . . . . . . 8 25 Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . . . Successful Hack 192 | . . 9 27 28 . 32 . . . . . 5 5 86 . Select Force Hacks 350 | . 60 60 30 150 . . . . . . . . . 50 . Disable Machine 690 | . 75 75 75 . . 105 . . . . 150 . 30 45 135 Anti-Garrison Action 200 | . . . . . . 200 . . . . . . . . . Destroy Structure 1078 | . 84 99 117 . . 110 . . . . 270 . 116 60 222 Partial Spotted 150 | . . . . . . . . . . . . 30 15 75 30 Lose Combat Pursuer 1080 | . 15 150 . . . 165 . . . . 15 75 60 495 105 Influence Decreases 9050 | 40 180 743 1163 1206 112 700 754 418 139 140 724 307 723 1093 608 Entered New Map 2776 | . . 221 569 631 112 . 338 72 139 . . 197 95 110 292 Time Decay 4630 | 40 180 482 404 565 . 553 416 326 . 130 354 90 398 446 246 Lost Part 1180 | . . 40 40 10 . 70 . 20 . 10 370 . 210 340 70 Lost Ally 230 | . . . . . . 50 . . . . . 20 20 140 . Purge Threat 234 | . . . 150 . . 27 . . . . . . . 57 . Squads Dispatched 81 | . 3 4 7 . . 19 . . . . 7 2 9 26 4 Investigation 33 | . 2 4 2 . . 9 . . . . 1 1 2 11 1 Extermination 12 | . . . . . . 2 . . . . 2 . 2 4 2 Reinforcement 23 | . 1 . 1 . . 7 . . . . 3 1 2 7 1 Assault 8 | . . . 3 . . 1 . . . . 1 . . 3 . Garrison 5 | . . . 1 . . . . . . . . . 3 1 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 2 . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Distress Signals 25 | . . 6 4 . . 2 . . . . . 3 3 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 388 | . 18 53 49 2 . 63 3 12 . 6 35 13 40 74 20 Peak Tracking Total 16 | . 6 6 8 1 . 12 3 4 . 4 5 11 6 16 12 Tactical Retreats 30 | . 1 8 . . . 3 . . . . 1 2 2 10 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Traps Triggered 10 | . . 1 1 . . 3 . . . . 1 . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . Traps Extracted 2 | . . . . . . . 2 . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Most Traps Carried 3 | . . . . . 1 1 3 3 3 3 1 1 . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Machines Disabled 48 | . 5 6 5 . . 7 . . . 1 10 . 2 3 9 Max in Single Turn 6 | . 2 3 1 . . 2 . . . 1 6 . 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Machines Accessed 78 | . 2 10 7 11 3 16 . . . . 1 2 5 16 5 Terminals 39 | . . 6 5 6 . 6 . . . . . 1 2 8 5 Fabricators 5 | . . . . . . 2 . . . . . 1 1 1 . Repair Stations 4 | . . 1 1 . . 1 . . . . . . . 1 . Recycling Units 22 | . 2 2 1 5 . 6 . . . . 1 . 2 3 . Scanalyzers 2 | . . 1 . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . 1 . . . . . . . 2 . Total Hacks 192 | . 5 27 20 33 7 35 . . . . 4 5 8 40 8 Successful 95 | . 3 11 12 21 7 19 . . . . 1 2 3 16 . Failed 96 | . 2 16 8 11 . 16 . . . . 3 3 5 24 8 Catastrophic 25 | . . 5 1 1 . 1 . . . . . 1 3 9 4 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 105 | . 2 16 11 17 . 24 . . . 1 4 1 4 25 . Terminals 103 | . . 17 16 22 . 14 . . . . . 2 3 21 8 Fabricators 11 | . . . . . . 5 . . . . . 3 1 2 . Repair Stations 9 | . . 2 2 . . 3 . . . . . . . 2 . Recycling Units 48 | . 5 4 2 11 . 12 . . . . 4 . 4 6 . Scanalyzers 6 | . . 4 . . . . . . . . . . . 2 . Garrison Access 8 | . . . . . . 1 . . . . . . . 7 . Terminal Hacks 38 | . . 2 8 10 7 4 . . . . . . 2 5 . Record 5 | . . . . . 3 . . . . . . . . 2 . Part Schematic 1 | . . . . 1 . . . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . Robot Analysis 5 | . . 1 1 . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . 3 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . . . . 1 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 3 | . . . 1 . . 1 . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . . . . Maintenance Status 2 | . . . . 2 . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . 2 . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 1 . 2 . 3 . . . . . . . . . Retrieve Components 7 | . 1 1 . 2 . 3 . . . . . . . . . Scanalyzer 6 | . . 4 . . . . . . . . . . . 2 . Insert Component 3 | . . 2 . . . . . . . . . . . 1 . Analyze 3 | . . 2 . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 2 2 4 9 . 11 . . . . 1 . 1 9 . Terminals 10 | . . . 2 4 . 4 . . . . . . . . . Botnet 9 | . . . 2 4 . 3 . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Patch 1 | . . . 1 . . . . . . . . . . . . Recycling Units 21 | . 2 2 1 5 . 6 . . . . 1 . 1 3 . Tunnel 10 | . 2 2 1 5 . . . . . . . . . . . Fedlink 9 | . . . . . . 6 . . . . 1 . . 2 . Scraphulk 2 | . . . . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . 5 . Broadcast 1 | . . . . . . . . . . . . . . 1 . Reprogram 2 | . . . . . . . . . . . . . . 2 . Intercept 2 | . . . . . . . . . . . . . . 2 . Jam 1 | . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 58 | . 1 9 6 8 . 11 . . . . . 2 3 13 5 Full Trace Events 16 | . . 1 . 5 . 2 . . . . . 1 1 5 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 1 . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 1 . 1 . . . . 15 . . . . 1 . Parts Built 4 | . . . . . . 2 . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 193 | . . . . . . 76 . . . . . 117 . . . Total Part Build Rating 24 | . . . . . . 10 . . . . . 14 . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 33 | . 7 3 . 8 . 15 . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . 2 . no_distress 1 | . . . . . . . . . . . . . . 1 . find_recycling 1 | . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . 14 . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Total Allies 23 | . . . . 14 . . . . . . . . 1 7 1 Largest Group 14 | . . . . 14 14 13 . . . . . . 1 3 1 Highest-Rated Group 207 | . . . . 152 155 146 . . . . . . 139 207 156 Highest-Rated Ally 156 | . . . . 27 27 27 . . . . . . 139 139 156 Total Orders 5 | . . . . . 1 1 . . . . 1 2 . . . STAY 2 | . . . . . . 1 . . . . . 1 . . . PICKUP 1 | . . . . . 1 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . 1 1 . . . Ally Attacks 78 | . . . . . . 16 . . . . . . 10 44 8 Total Damage 3196 | . . . . . . 106 . . . . . . 497 2284 309 Kills 17 | . . . . . . 1 . . . . . . 1 10 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Active Infowar (turns) 12919 | 19 394 852 962 1692 1687 1952 1019 736 1217 801 677 . . 553 358 Optics 96 | . . . . . . . . . . . . . . 96 . Sensors 7725 | . 335 481 . . . 1952 1019 736 1217 801 556 . . 447 181 Terrain 124 | . . . . . . . . . . . 124 . . . . Structural 4712 | . . 371 962 1692 1687 . . . . . . . . . . Seismic 78 | 19 59 . . . . . . . . . . . . . . T.N.C. 57 | . . . . . . . . . . . . . . 57 . Machine Analysis 333 | . . . . . . . . . . . . . . . 333 Cloaking 185 | . . . . . . 34 . . . . . . . 78 73 Robot Analysis Total 5 | . . 1 1 . 3 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . . . . . Drone Launches 4 | . . . . . . . . . . . 2 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Turns Passed 17258 | 185 396 1253 962 1692 2947 2101 1019 736 1217 801 1176 183 947 1109 534 Spaces Moved 11642 | 118 269 662 391 840 1671 1253 759 506 917 560 551 252 605 1683 605 Core 332 | 12 . . . . . . . . . . 68 34 95 123 . Treads 180 | . . . 2 . . . . . . . 109 . 69 . . Legs 315 | . . . . . . . . . . . 196 . 119 . . Wheels 8287 | 106 269 662 389 840 1671 1253 759 506 917 560 178 . 177 . . Hover 1554 | . . . . . . . . . . . . 218 145 586 605 Flight 974 | . . . . . . . . . . . . . . 974 . Fastest Speed 6 | 50 90 110 125 155 120 105 120 120 115 130 50 46 46 6 45 Average Speed 115 | 86 105 124 159 166 167 122 120 127 129 130 149 63 99 33 48 Slowest Speed 330 | 100 110 125 240 170 170 200 120 130 130 130 330 210 246 150 145 Overloaded Moves 123 | . . . . . . . . . . . . . . 123 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . 23 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 5 61 56 49 98 88 33 85 69 83 75 13 10 17 43 51 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 15 | . 2 2 1 5 . 1 . . 3 1 . . . . . Known Exits Taken 7 | . . 1 . . . 1 1 1 1 1 . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . . . . 1 1 1 . . Scrap Searched 8 | . . . . . . . 1 3 3 1 . . . . . Spaces Dug 105 | . 24 17 26 . . 7 . . . . 12 . 1 11 7 Terrain Destroyed 973 | . 115 110 126 . . 123 84 109 . 14 156 . 46 11 79 Melee 18 | . . . . . . . . . . . . . . 11 7 Projectile 93 | . . . 1 . . 27 2 11 . . 3 . 46 . 3 AOE 862 | . 115 110 125 . . 96 82 98 . 14 153 . . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Tes Total 14118 | 160 347 930 590 1094 1823 1587 851 555 952 605 755 272 841 1980 776 Wait 718 | . 31 66 47 76 121 112 77 20 . 19 31 . 45 53 20 Move 11582 | 117 268 661 390 839 1670 1252 758 505 916 559 550 251 604 1637 605 Hop 22 | . . . . . . . . . . . . . . 22 . Pick Up 147 | 11 5 21 15 3 8 17 1 1 6 1 3 2 8 26 19 Fast Attach 233 | 7 3 14 5 3 3 12 . 1 9 3 34 11 37 72 19 Attach 65 | . . 4 4 . 2 8 . . 1 1 16 1 8 13 7 Detach 36 | . 1 2 2 . 2 1 . . . . 8 1 6 7 6 Swap 109 | . 9 27 29 1 3 14 4 . . 1 4 . 6 5 6 Drop 244 | 5 3 35 15 6 14 22 1 2 20 5 12 5 36 37 26 Fire 601 | 20 27 100 83 22 . 141 10 26 . 16 77 . 71 2 6 Melee 143 | . . . . . . . . . . . . . 6 106 31 Ram 1 | . . . . . . . . . . . 1 . . . . Kick 25 | . . . . . . . . . . . 11 . 14 . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 8 . . . . 8 . . . . Rewire 175 | . . . . 144 . . . . . . . . . . 31 Trap 1 | . . . . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 1 exit: *Acc) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 186 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 15) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Utility x2 719 | -9/Materials | Discovered new exit (range 15) 1038 | -9/Materials | Discovered new exit (range 12) 1087 | -9/Materials | Build established: Scavenger-Mutant 1106 | -9/Materials | Destroyed 8 combat bots 1207 | -9/Materials | Destroyed 8 combat bots 1288 | -9/Materials | Discovered new exit (range 16) 1447 | -9/Materials | Identified exit to Mines 1447 | -9/Materials | Identified exit to Storage 1541 | -9/Materials | Repaired Lgt. Armor Plating 1835 | -9/Materials | Entered Storage 1909 | -9/Storage | Build established: Mutant 1952 | -9/Storage | Garrison activated, responded to threat 2235 | -9/Storage | First assault squad dispatched 2255 | -9/Storage | Used back door to open Recycling access 2255 | -9/Storage | Discovered new exit (range 3) 2344 | -9/Storage | Core integrity fell below 50% 2724 | -9/Storage | Destroyed 7 combat bots 2797 | -9/Storage | Entered Recycling 3127 | -9/Recycling | Discovered new exit (range 5) 3522 | -9/Recycling | Identified exit to Factory 3547 | -9/Recycling | Build established: Commander-Mutant 4375 | -9/Recycling | Scanned before Scraplab entrance 4409 | -9/Recycling | Discovered new exit (range 13) 4418 | -9/Recycling | Entered Scraplab 4489 | -9/Recycling | Entered Scraptown 4489 | -9/Scraptown | Accompanied by 14 allies 4614 | -9/Scraptown | Visited UFD Registry 4614 | -9/Scraptown | Registered with UFD as "Novaspreader" 4636 | -9/Scraptown | Visited Cave Peace 4659 | -9/Scraptown | Visited Symbiants 4802 | -9/Scraptown | Discovered new exit (range 11) 5125 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5249 | -9/Scraptown | Visited Comm Corps 5328 | -9/Scraptown | Visited SPCMW 5358 | -9/Scraptown | Visited CR-KLE's Repair Center 5414 | -9/Scraptown | Visited TADAMA 5513 | -9/Scraptown | Visited Awakened 5593 | -9/Scraptown | Visited Chapter 10 5651 | -9/Scraptown | Visited Abandonware Association 5668 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 5707 | -9/Scraptown | Visited Science Guys 5941 | -9/Scraptown | Visited Curators Association 5997 | -9/Scraptown | Visited Scrapoid Pod Storage 6023 | -9/Scraptown | Visited Junk Repository 6090 | -9/Scraptown | Visited Scrap Suit Storage 6177 | -9/Scraptown | Found Scrap Suit 6238 | -9/Scraptown | Visited Analyses Database 6279 | -9/Scraptown | Visited Supply Room 6320 | -9/Scraptown | Visited Junk Cannon Lab 6343 | -9/Scraptown | Found Prototype Special Weapon 6343 | -9/Scraptown | Identified Junk Cannon 6524 | -9/Scraptown | Found Scrap Suit 7090 | -9/Scraptown | CR-KLE repaired 5 parts 7295 | -9/Scraptown | Met Optimus 7295 | -9/Scraptown | Accepted into 0bPrime 7361 | -9/Scraptown | Discovered new exit (range 3) 7436 | -9/Scraptown | Entered Factory 7436 | -6/Factory | Accompanied by 13 allies 7436 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 7527 | -6/Factory | Lost 5 allies 7555 | -6/Factory | Loaded intel: 8 recycling unit locations 7627 | -6/Factory | Learned location of Protoforge (-2) 7725 | -6/Factory | Lost 7 allies 8207 | -6/Factory | Build established: Tank 8607 | -6/Factory | Build established: Skirmisher 8649 | -6/Factory | Identified exit to Lower Caves 8834 | -6/Factory | Fabricated Force Rifle (x2) 8836 | -6/Factory | First assault squad dispatched 9459 | -6/Factory | Found Scrap Suit 9537 | -6/Factory | Entered Lower Caves 9925 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10164 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10175 | -6/Lower Caves | Identified exit to Zion 10498 | -6/Lower Caves | Discovered new exit (range 3) 10504 | -6/Lower Caves | Identified exit to Lower Caves 10556 | -6/Lower Caves | Entered another Lower Caves area 10558 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10618 | -6/Lower Caves | Encountered a Warlord checkpoint 10643 | -6/Lower Caves | Found DCF Scrap (12 items) 10710 | -6/Lower Caves | Spotted B-75 Beast 11015 | -6/Lower Caves | Ambushed by wild Derelicts 11237 | -6/Lower Caves | Discovered exit to Zion (range 11) 11292 | -6/Lower Caves | Entered Zion 11346 | -6/Zion | System corruption cleaned by Quarantine Array 11399 | -6/Zion | Discovered new exit (range 13) 11937 | -6/Zion | Learned location of Warlord (-5) 12100 | -6/Zion | Learned 12 Factory zone layouts 12452 | -6/Zion | Found Prototype Energy Gun 12452 | -6/Zion | Identified Storm Laser 12508 | -6/Zion | Identified exit to Proximity Caves 12509 | -6/Zion | Entered Proximity Caves 12539 | -5/Proximity Caves | Found DCF Scrap (15 items) 13198 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13212 | -5/Proximity Caves | Found Prototype Special Weapon 13297 | -5/Proximity Caves | Discovered new exit (range 10) 13308 | -5/Proximity Caves | Identified exit to Factory 13310 | -5/Proximity Caves | Entered Factory 13310 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13311 | -5/Factory | Identified exit to Extension 13508 | -5/Factory | Loaded intel: 8 recycling unit locations 13610 | -5/Factory | Destroyed 8 combat bots 13870 | -5/Factory | Build established: Scavenger-Skirmisher 13902 | -5/Factory | Discovered new exit (range 13) 13910 | -5/Factory | First assault squad dispatched 13990 | -5/Factory | Lost 7 parts (1p4n1u1w) 14045 | -5/Factory | Crushed by falling debris 14104 | -5/Factory | Lost 14 parts (1p3n4u6w) 14141 | -5/Factory | Identified Molecular Deconstructor 14359 | -5/Factory | Lost 3 parts (1p1u1w) 14389 | -5/Factory | System corruption reached 10% 14395 | -5/Factory | Core integrity fell below 50% 14448 | -5/Factory | Released all parts (8) 14477 | -5/Factory | Lost 9 parts (4n1u4w) 14486 | -5/Factory | Entered another Factory area 14486 | -4/Factory | Evolved 2 slots: Power x2 14506 | -4/Factory | Discovered new exit (range 13) 14587 | -4/Factory | Discovered new exit (range 45) 14655 | -4/Factory | Fabricated Centrium Wheel? 14669 | -4/Factory | Entered Research 14669 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14670 | -3/Research | Build established: Mutant 14686 | -3/Research | Found Quantum Capacitor 14693 | -3/Research | Scraphulk reinforcements arrived? 15285 | -3/Research | Build established: Scavenger-Tank 15316 | -3/Research | Garrison activated, responded to threat 15381 | -3/Research | Spotted B-86 Titan 15492 | -3/Research | Lost 8 parts (3p1n2u2w) 15550 | -3/Research | Spotted B-86 Titan 15596 | -3/Research | Discovered new exit (range 5) 15616 | -3/Research | Entered another Research area 15616 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15618 | -2/Research | Identified exit to DSF 15644 | -2/Research | Lost 9 parts (1p5n3u) 15752 | -2/Research | Spotted B-90 Cyclops 15797 | -2/Research | Lost 3 allies 15984 | -2/Research | Scraphulk reinforcements arrived? 16024 | -2/Research | System corruption reached 10% 16044 | -2/Research | Garrison activated, responded to threat 16116 | -2/Research | First assault squad dispatched 16118 | -2/Research | Core integrity fell below 50% 16126 | -2/Research | Discovered new exit (range 7) 16129 | -2/Research | Identified exit to Access 16151 | -2/Research | Lost 20 parts (5p9n5u1w) 16273 | -2/Research | Found Prototype Device 16273 | -2/Research | Identified Exp. Actuator Array 16393 | -2/Research | Lost 5 parts (2p2n1w) 16557 | -2/Research | Loaded intel: 4 recycling unit locations 16715 | -2/Research | Core integrity fell below 20% 16723 | -2/Research | Discovered new exit (range 4) 16725 | -2/Research | Identified exit to Testing 16725 | -2/Research | Entered Testing 16736 | -2/Testing | Found Prototype Leg 16736 | -2/Testing | Identified Myomer Exoskeleton 16755 | -2/Testing | Lost 6 parts (1p4u1w) 16790 | -2/Testing | Rewired PX-Q4F9LZN9JE 16981 | -2/Testing | Found Prototype Energy Cannon 16981 | -2/Testing | Identified Imp. Potential Cannon 16983 | -2/Testing | Found Imp. Potential Cannon 17160 | -2/Testing | Discovered exit to Access (range 15) 17213 | -2/Testing | Lost 7 parts (2p5u) 17215 | -2/Testing | Found Prototype Hackware 17215 | -2/Testing | Identified Ghost Barrier 17258 | -2/Testing | System corruption reached 30% 17259 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17215_ Identified Ghost Barrier. 17223_ System corrupted: Matter fused (-7). 17226_ Reinforced Shell breached. 17229_ Slug penetrates Wall. 17242_ Acquired Com. Particle Reactor. 17243_ Dropped Mic. Antimatter Reactor. 17244_ Acquired Com. Particle Reactor. 17247_ Dropped Broken Cmb. Linear Gravjet. 17251_ ALERT: Potential suspicious activity detected, Programmers report to Testing Zone 9W. 17251_ W-44 Eye sends out distress signal. 17256_ Drone sends a signal. 17257_ L2UD>HN4TRMDL4EZBJP5JM0AUVMPUYLXRDBKNCN 17257_ Triggered Gamma Bomb Trap. 17257_ A bubble of electromagnetic force engulfs the area. 17257_ Gravity Sphere disabled. 17257_ Door malfunctions. 17258_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##+#?????????????????????????? | | ???????????????????## ????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ??????????????????"""?""" | | ???????????????????? """"" #????????????"""?""" | | ???????????????????## """"" ?????????????"""?""" | | ??????############## """"" ????????????????????? | | ??????# # ???????????????????""" | | ??????# " " #k ????????????????????""" | | #?????# " " " # ??????????????""?""??""" | | #?????# """ " # s#???????????????""S""????? | | #?????# " # #???????????????""""?????? | | #?????# """""wg # ########################## | | #?????# """"" # | | #?????# " g | | #?????# """ " # """ """ | | #?????# " " " # """ "" | | #?????# " " # " "" | | #?????# # | | #?????######+####### @ "" | | #????????# "" | | #????????# ###### """ | | #????????# #????# p | | #????????# #????# p c | | #????????# #????########/;;;;;# ##### | | ####?????# #????????# ## # | | ########## ########## """ ## " " # " | | / = """ ## " " + " | | # """ ## ""G"" # " | | # == """ ## # | | + * """ ## # | | ###########+############ * ###+##### # | | ???## #????# #???????# #"""" | | ???#" #????# * #???????# ##### | | ???#" """ """ """ #????##########???????+ = | | ???#" """ """ """ #?????????????????????# =%! | | ???#T """ """ """ #?????????????????????# = | | ???#" #?????????????????????# =% | | ???#" """ """ """ #?????????????????????########## | | ???#" """ """ """ #?????????????????????# | | ???## """ """ """ #?????????????????????# """"" | | ????# #?????????????????????# """"" | | ????# #?????????????????????# """"" | | ????###"######"############?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 63 Energy Capacity 1515 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 4 Base Temperature (-) 200 Corruption Containment 24 Armor Coverage 550 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 5 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Plasma Cutter | -9/Recycling | Hacked Imp. Trap Scanner | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Neutrino Core | -6/Zion | Archive EM Shield | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Cld. Impulse Thruster | -2/Research | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -9/Recycling | Hacked R-10 Processor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Force Rifle | x2 | -6/Factory | Preloaded Centrium Wheel | x2 | -4/Factory Repaired ---------- Lgt. Armor Plating | 2% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniThermicLeg Manual? 0 Play Time 02:24:10 Cumulative 256.0 hours Start 2025.06.10 @ 19:34:08 End 2025.06.10 @ 22:00:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c05cc0b5-490b-4d06-a290-3e348deb3210