Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.11 @ 11:47:58

Player: sussyscylla

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (222)     1110
Value Destroyed (9234)     9234
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (-116)               -116
              TOTAL SCORE: 14348

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      188
Friendly Fire              -350

 Cogmind 
---------
Core Integrity             708/1000
Matter                     194/300
Energy                     150/150
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (1000) Ox19
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Targeting Computer
                Transmission Jammer
>               --- WEAPON (3) -------
                Force Rifle
                Tiamat Missile Launcher
>               --- INVENTORY (20) ---
     Reinforced Deuterium Engine
          Light Fission Core
                Fusion Compressor
         Medium Treads
        Armored Medium Treads
                Flexi-carbon Leg
                Linear Gravjet
       Improved Heat Sink
          Heavy Laser
          Heavy Laser
                Proton Cannon
         Cooled Particle Cannon
                Coil Gun
                KE Penetrator
           Mini Assault Cannon
                Mace

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
       Improved Hover Unit
       Improved Hover Unit
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
                Targeting Computer
       Improved Targeting Computer
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
       Improved Focal Shield
>               --- WEAPON -----------
                Force Rifle
                Proton Cannon
                Tiamat Missile Launcher
>               --- INVENTORY --------
     Reinforced Deuterium Engine
          Light Fission Core
                Fusion Compressor
          Micro Fission Core
         Medium Treads
        Armored Medium Treads
                Flexi-carbon Leg
                Linear Gravjet
       Advanced Sensor Array
                Transmission Jammer
          Heavy Laser
          Heavy Laser
         Cooled Particle Cannon
                Coil Gun
                Coil Gun
                KE Penetrator
           Mini Assault Cannon
                Magnetic Acceleration Cannon
                Mace
[Rating: 78]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Core Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Tiamat Missile Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   
  Utility                  7    | .   .   1   2   1   1   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             180  | 6   8   13  31  34  34  43  11  
  Power                    18   | 1   1   .   2   6   4   3   1   
    Engine                 13   | 1   1   .   2   5   4   .   .   
    Core                   5    | .   .   .   .   1   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   .   6   10  6   14  13  .   
    Treads                 9    | 2   .   .   6   .   .   1   .   
    Leg                    5    | .   .   .   .   .   .   5   .   
    Wheel                  4    | .   .   3   .   .   .   1   .   
    Hover                  30   | .   .   .   4   6   14  6   .   
    Flight                 3    | .   .   3   .   .   .   .   .   
  Utility                  65   | 1   6   2   12  11  9   20  4   
    Device                 17   | .   .   .   1   .   2   11  3   
    Storage                12   | 1   4   .   2   4   .   1   .   
    Processor              11   | .   .   .   3   2   3   3   .   
    Hackware               2    | .   .   .   .   1   1   .   .   
    Protection             23   | .   2   2   6   4   3   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   1   5   7   11  7   7   6   
    Energy Gun             7    | 1   .   1   1   .   2   2   .   
    Energy Cannon          5    | .   .   .   .   3   .   2   .   
    Ballistic Gun          14   | 1   .   2   3   5   1   .   2   
    Ballistic Cannon       14   | .   1   2   3   3   3   1   1   
    Launcher               5    | .   .   .   .   .   1   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   2   3   1   2   .   
Parts Lost                 57   | .   1   2   2   8   13  19  12  
  Power                    5    | .   .   .   1   2   1   .   1   
  Propulsion               19   | .   .   1   1   1   6   6   4   
  Utility                  22   | .   .   1   .   1   3   11  6   
  Weapon                   11   | .   1   .   .   4   3   2   1   
  Highest Loss Streak      10   | .   1   1   1   3   7   8   10  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   97  92  95  96  96  96  94  
  Engine                   6    | .   14  11  8   5   5   2   .   
  Core                     1    | .   .   .   .   .   .   2   4   
  Treads                   4    | .   28  7   13  .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   6   .   
  Hover                    14   | .   .   .   10  22  25  13  21  
  Flight                   1    | .   .   15  .   .   .   .   .   
  Device                   6    | .   .   .   .   .   3   18  17  
  Storage                  9    | .   14  11  14  14  6   4   5   
  Processor                10   | .   .   .   9   10  14  15  16  
  Hackware                 2    | .   .   .   .   3   6   1   .   
  Protection               13   | .   11  21  17  13  11  8   8   
  Energy Gun               2    | .   10  2   .   .   .   4   5   
  Energy Cannon            1    | .   .   .   .   3   2   3   2   
  Ballistic Gun            5    | .   14  8   4   11  3   .   3   
  Ballistic Cannon         9    | .   3   11  13  7   12  7   .   
Peak Build Rating          78   | 6   9   19  33  50  58  77  78  
  Average Rating           45   | 4   8   15  25  42  54  70  70  
  On Entrance              29   | .   6   9   14  32  50  53  68  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             91   | 13  34  38  64  89  83  91  90  
  Greatest Support         61   | 40  40  40  60  27  33  61  36  
  Greatest Overweight (x)  28   | 4   .   7   5   3   4   28  19  
  Average Overweight (x)   1    | .   .   1   1   2   2   1   2   
Largest Inventory Capacity 20   | 8   20  15  20  20  20  20  20  
  Average Capacity         18   | 7   14  15  19  20  20  19  20  
  Most Carried             20   | 3   10  15  20  20  20  20  19  
  Average Carried          16   | 1   6   12  18  19  18  16  18  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  
  Final Carried            20   | 1   10  15  19  20  11  20  16  

 Class Distribution 
--------------------
 33% | Mutant
 28% | Scavenger-Gunner
 14% | Scavenger-Tank
  6% | Hacker-Gunner
  6% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Matter Collected           6856 | 207  144  486  1415 1227 1511 1554 312  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            8200 | .    289  594  1328 1368 1725 1839 1057 
  Parts                    434  | .    18   54   93   72   84   82   31   
Haulers Intercepted        2    | .    .    .    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    27   
  Prevented                2    | .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  177  | .   5   19  37  35  33  34  14  
  Guns                     60   | .   4   7   8   17  7   8   9   
  Cannons                  104  | .   1   12  29  15  23  23  1   
  AOE                      12   | .   .   .   .   3   2   3   4   
Classes Destroyed          16   | .   3   4   4   3   1   1   .   
  Worker                   4    | .   .   1   .   1   .   2   .   
  Builder                  8    | .   1   1   3   1   1   1   .   
  Tunneler                 3    | .   .   1   .   .   1   1   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   
  Recycler                 4    | .   .   .   1   .   3   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 5    | .   .   .   2   .   2   1   .   
  Watcher                  16   | .   2   4   4   2   1   3   .   
  Swarmer                  25   | .   .   5   7   7   3   .   3   
  Grunt                    82   | .   5   7   20  16  21  11  2   
  Brawler                  9    | .   .   .   .   2   2   2   3   
  Duelist                  5    | .   .   .   .   2   .   .   3   
  Sentry                   27   | .   .   7   9   3   2   4   2   
  Hunter                   9    | .   .   .   1   2   1   5   .   
  Programmer               18   | .   .   .   .   3   3   12  .   
  Behemoth                 2    | .   .   .   .   .   1   .   1   
  Thug                     2    | .   .   .   .   .   .   .   2   
Best Kill Streak           8    | .   3   6   5   8   5   6   8   
  Combat Bots Only         8    | .   2   6   4   7   4   6   8   
Max Kills in Single Turn   4    | .   1   2   2   4   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Hostile Shots Fired        903   | .    37   71   149  209  167  169  101  
  Missed                   271   | .    11   18   48   61   58   48   27   
Damage Taken               8932  | .    350  467  1095 1551 1844 2194 1431 
  Core                     1039  | .    59   69   34   153  432  102  190  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  390   | .    5    14   6    26   125  103  111  
  Ignored by Resistances   2685  | .    104  138  321  461  447  731  483  
  Regen/Repaired (Parts)   440   | .    .    .    190  212  38   .    .    
Core Remaining (%)         79    | 100  76   82   93   78   49   .    .    
Volleys Fired              538   | .    31   74   131  85   79   103  35   
  Largest                  3     | .    2    2    2    3    3    3    3    
  Hottest                  185   | .    60   104  74   176  176  185  179  
Shots Fired                1311  | .    61   146  258  246  222  294  84   
  Gun                      527   | .    56   72   62   131  47   91   68   
  Cannon                   771   | .    5    74   196  115  170  200  11   
  Launcher                 13    | .    .    .    .    .    5    3    5    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1005  | .    36   129  258  213  192  142  35   
  Thermal                  253   | .    .    17   .    33   25   143  35   
  Explosive                13    | .    .    .    .    .    5    3    5    
  Electromagnetic          40    | .    25   .    .    .    .    6    9    
  Robot Hit Streak         29    | .    18   12   26   29   14   24   28   
  Robot Miss Streak        5     | .    3    5    4    2    3    3    2    
  Penetration Max          2     | .    .    .    .    1    2    .    1    
  Secondary Targets        4     | .    2    .    .    1    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    1    
Shots Hit Robots           967   | .    45   105  183  193  156  216  69   
  Core Hits                428   | .    17   58   81   78   77   80   37   
  Critical Kills           8     | .    .    .    1    1    3    .    3    
  Critical Parts Destroyed 5     | .    .    .    .    1    1    .    3    
  Critical Strikes         57    | .    3    3    8    7    12   17   7    
    Burn                   6     | .    .    .    .    .    .    6    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    
    Destroy                12    | .    .    .    1    2    3    .    6    
    Blast                  37    | .    2    3    7    5    8    11   1    
    Corrupt                1     | .    1    .    .    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           23170 | .    525  1626 3607 4028 4356 6649 2379 
  Guns                     7796  | .    473  512  788  2049 841  1871 1262 
  Cannons                  12867 | .    52   1110 2819 1585 3130 3956 215  
  Explosions               2461  | .    .    .    .    394  385  822  860  
  Melee                    42    | .    .    .    .    .    .    .    42   
  Ramming                  4     | .    .    4    .    .    .    .    .    
  Kinetic                  15112 | .    233  1414 3607 3064 3482 2691 621  
  Thermal                  5514  | .    .    208  .    964  489  3040 813  
  Explosive                1817  | .    .    .    .    .    385  713  719  
  Electromagnetic          681   | .    292  .    .    .    .    205  184  
  Impact                   42    | .    .    .    .    .    .    .    42   
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    2    .    .    2    .    17   17   
  Average Corruption       9     | .    1    .    .    1    .    11   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  160   | .    .    .    .    18   .    100  42   
    Message Errors         33    | .    .    .    .    2    .    25   6    
    Matter Fused           41    | .    .    .    .    2    .    26   13   
    Heat Flow Errors       20    | .    .    .    .    4    .    13   3    
    Energy Discharges      21    | .    .    .    .    5    .    12   4    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Parts Fused            3     | .    .    .    .    .    .    1    2    
    Data Loss (minor)      17    | .    .    .    .    2    .    9    6    
    Data Loss (major)      6     | .    .    .    .    1    .    3    2    
    Misfires               4     | .    .    .    .    1    .    2    1    
    Alerts                 2     | .    .    .    .    1    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    1    1    
    Weapon Failures        10    | .    .    .    .    .    .    7    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            487   | .    .    20   30   135  53   189  60   
  Projectiles              254   | .    .    20   30   .    35   147  22   
  Explosions               195   | .    .    .    .    135  18   42   .    
  Melee                    38    | .    .    .    .    .    .    .    38   
Knockbacks                 85    | .    .    13   21   15   16   19   1    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  83    | .    .    13   20   14   16   19   1    
  Secondary                2     | .    .    .    1    1    .    .    .    
Self-Inflicted Damage      263   | .    .    2    .    .    90   120  51   
  Shots                    5     | .    .    .    .    .    1    3    1    
  Rammed                   1     | .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        771   | .    189  244  324  515  771  248  217  
  Average Temperature      96    | .    70   54   61   144  133  73   65   
  Received Heat Transfer   2961  | .    219  150  684  525  717  429  237  
  Effects                  39    | .    .    .    .    16   23   .    .    
    Shutdowns              6     | .    .    .    .    3    3    .    .    
    Energy Bleed           4     | .    .    .    .    3    1    .    .    
    Interference           9     | .    .    .    .    4    5    .    .    
    Matter Decay           3     | .    .    .    .    2    1    .    .    
    Short Circuit          2     | .    .    .    .    1    1    .    .    
    Damage (major)         13    | .    .    .    .    3    10   .    .    
    Damage (core)          2     | .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Fried              4     | .    1    .    .    .    .    2    1    
  Impact Corruptions       3     | .    .    .    .    .    .    .    3    
Robots Melted              1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Melted             9     | .    .    .    .    .    .    8    1    
  Heat Transferred         8139  | .    .    260  .    1364 950  4379 1186 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Peak Influence             456  | .   102 291 335 456 258 360 .   
  Initial                  117  | .   .   24  61  65  117 5   .   
  Average                  136  | .   32  151 153 225 118 100 .   
Maximum Alert Level        2    | .   .   1   1   2   1   1   .   
  Low Security (%)         69   | 100 100 75  68  31  85  72  .   
  Level 1                  29   | .   .   24  31  62  14  27  .   
  Level 2                  .    | .   .   .   .   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   .   1   6   9   11  10  .   
  Investigation            12   | .   .   .   3   3   3   3   .   
  Extermination            10   | .   .   .   .   3   3   4   .   
  Reinforcement            8    | .   .   1   3   .   2   2   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 6    | .   .   .   .   3   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Distress Signals           4    | .   .   1   1   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              243  | .   9   37  57  41  37  44  18  
  Peak Tracking Total      7    | .   2   7   5   4   4   5   7   
  Tactical Retreats        5    | .   .   1   1   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Traps Triggered            9    | .   5   .   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Machines Disabled          16   | .   .   1   1   4   4   5   1   
  Max in Single Turn       4    | .   .   1   1   4   1   2   1   
  Garrison Access          3    | .   .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Machines Accessed          35   | .   1   2   7   8   10  7   .   
  Terminals                17   | .   1   .   5   3   3   5   .   
  Fabricators              3    | .   .   .   .   .   2   1   .   
  Repair Stations          3    | .   .   .   1   1   1   .   .   
  Recycling Units          6    | .   .   1   1   2   1   1   .   
  Scanalyzers              3    | .   .   1   .   1   1   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   .   
Total Hacks                80   | .   2   5   22  14  20  17  .   
  Successful               60   | .   .   3   19  13  15  10  .   
  Failed                   20   | .   2   2   3   1   5   7   .   
    Catastrophic           2    | .   1   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                37   | .   2   .   15  3   5   12  .   
  Fabricators              8    | .   .   .   .   .   5   3   .   
  Repair Stations          11   | .   .   .   5   3   3   .   .   
  Recycling Units          12   | .   .   3   2   4   1   2   .   
  Scanalyzers              7    | .   .   2   .   3   2   .   .   
  Garrison Access          5    | .   .   .   .   1   4   .   .   
Terminal Hacks             28   | .   .   .   13  3   4   8   .   
  Record                   9    | .   .   .   5   .   2   2   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open DSF                 4    | .   .   .   .   2   1   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   .   4   1   .   
  Load Schematic           3    | .   .   .   .   .   2   1   .   
  Build                    2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       9    | .   .   .   4   3   2   .   .   
  Scan Component           5    | .   .   .   2   2   1   .   .   
  Repair                   4    | .   .   .   2   1   1   .   .   
Recycling Unit Hacks       8    | .   .   1   2   3   1   1   .   
  Process                  1    | .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   1   1   .   .   .   
  Retrieve Components      5    | .   .   1   1   1   1   1   .   
Scanalyzer                 7    | .   .   2   .   3   2   .   .   
  Insert Component         4    | .   .   1   .   2   1   .   .   
  Analyze                  3    | .   .   1   .   1   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   2   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         27   | .   1   .   6   4   10  6   .   
  Full Trace Events        13   | .   .   .   4   3   3   3   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   1   2   .   .   
  Parts Built              4    | .   .   .   .   .   4   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   82   | .   .   .   .   .   82  .   .   
  Total Part Build Rating  20   | .   .   .   .   .   20  .   .   
Parts Repaired             4    | .   .   .   2   1   1   .   .   
  Time                     108  | .   .   .   64  22  22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          13   | .   .   .   .   13  .   .   .   
  Retrieved Matter         41   | .   .   .   41  .   .   .   .   
  Retrieved Components     41   | .   .   10  10  2   10  9   .   
Parts Scanalyzed           3    | .   .   1   .   1   1   .   .   
  Part Schematics Acquired 3    | .   .   1   .   1   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Total Allies               3    | .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               59   | .   .   .   .   .   .   6   53  
  Total Damage             932  | .   .   .   .   .   .   127 805 
  Kills                    7    | .   .   .   .   .   .   1   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Turns Passed               13414 | 59   631  1583 2467 1982 2471 3324 897  
Spaces Moved               6567  | 38   326  887  1182 843  1265 1606 420  
  Core                     39    | 19   .    .    .    .    .    15   5    
  Treads                   1060  | 19   326  271  443  .    .    1    .    
  Legs                     461   | .    .    .    .    .    .    461  .    
  Wheels                   605   | .    .    308  285  .    .    12   .    
  Hover                    4094  | .    .    .    454  843  1265 1117 415  
  Flight                   308   | .    .    308  .    .    .    .    .    
  Fastest Speed            50    | 50   160  95   95   172  168  108  168  
  Average Speed            172   | 123  160  149  170  193  170  180  181  
  Slowest Speed            1450  | 250  160  530  240  232  296  1450 1000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 3    71   55   72   23   23   19   53   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    
Scrap Searched             2     | .    .    .    .    .    .    .    2    
Spaces Dug                 2     | .    .    .    .    .    .    2    .    
Terrain Destroyed          248   | .    .    2    5    36   47   84   74   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               60    | .    .    2    5    3    17   32   1    
  AOE                      187   | .    .    .    .    33   30   52   72   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Total                      7562 | 50   381  1006 1397 1015 1423 1812 478  
  Wait                     9    | .    .    .    .    .    1    .    8    
  Move                     6560 | 37   325  886  1181 842  1264 1605 420  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  164  | 7    13   20   27   29   23   42   3    
  Fast Attach              14   | .    .    1    6    2    2    3    .    
  Attach                   92   | 6    4    5    9    14   21   26   7    
  Detach                   8    | .    2    .    2    2    1    1    .    
  Swap                     75   | .    4    7    16   18   11   15   4    
  Drop                     100  | .    2    12   25   23   21   17   .    
  Fire                     538  | .    31   74   131  85   79   103  35   
  Melee                    1    | .    .    .    .    .    .    .    1    
  Ram                      1    | .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2])
-7/Factory (discovered 2 exits: *Fac / Gar)
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 16)
    60 | -11/Scrapyard  | Entered Materials
   273 | -10/Materials  | Discovered new exit (range 15)
   301 | -10/Materials  | Build established: Mutant
   482 | -10/Materials  | Discovered new exit (range 13)
   582 | -10/Materials  | Discovered new exit (range 8)
   656 | -10/Materials  | Discovered new exit (range 16)
   691 | -10/Materials  | Entered another Materials area
   691 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2039 | -9/Materials   | Discovered new exit (range 15)
  2274 | -9/Materials   | Entered another Materials area
  2274 | -8/Materials   | Evolved 2 slots: Utility x2
  2557 | -8/Materials   | Repaired Core Shielding
  3101 | -8/Materials   | Build established: Scavenger-Mutant
  3443 | -8/Materials   | Build established: Mutant
  3707 | -8/Materials   | Discovered new exit (range 7)
  4157 | -8/Materials   | Discovered new exit (range 16)
  4191 | -8/Materials   | Discovered new exit (range 15)
  4414 | -8/Materials   | Repaired Hrd. Medium Armor Plating
  4561 | -8/Materials   | Discovered new exit (range 16)
  4741 | -8/Materials   | Entered Factory
  4741 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4787 | -7/Factory     | Identified exit to Garrison
  5167 | -7/Factory     | Garrison activated, responded to threat
  5184 | -7/Factory     | Build established: Gunner
  5195 | -7/Factory     | Lost 3 parts (1p2w)
  5726 | -7/Factory     | Build established: Tank
  5771 | -7/Factory     | Repaired Imp. Medium Armor Plating
  5867 | -7/Factory     | Destroyed 7 combat bots
  6273 | -7/Factory     | Discovered new exit (range 16)
  6550 | -7/Factory     | Build established: Hacker-Gunner
  6560 | -7/Factory     | Identified exit to Factory
  6723 | -7/Factory     | Entered another Factory area
  6723 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7321 | -6/Factory     | Build established: Scavenger-Gunner
  7805 | -6/Factory     | Fabricated Imp. Force Booster (x2)
  7949 | -6/Factory     | Fabricated Hrd. Medium Armor Plating (x2)
  7963 | -6/Factory     | Garrison activated, responded to threat
  8171 | -6/Factory     | Spotted B-75 Beast
  8199 | -6/Factory     | Destroyed B-75 Beast
  8256 | -6/Factory     | Build established: Scavenger-Tank
  8774 | -6/Factory     | Build established: Scavenger-Gunner
  8775 | -6/Factory     | Discovered new exit (range 9)
  8873 | -6/Factory     | Repaired Gravmag System
  9110 | -6/Factory     | Core integrity fell below 50%
  9149 | -6/Factory     | Lost 7 parts (1p3n3w)
  9194 | -6/Factory     | Entered another Factory area
  9194 | -5/Factory     | Evolved 2 slots: Utility x2
  9296 | -5/Factory     | Lost 3 parts (1n2u)
  9516 | -5/Factory     | Lost 3 parts (2n1u)
 10454 | -5/Factory     | System corruption reached 10%
 10492 | -5/Factory     | Lost 8 parts (1n5u2w)
 10878 | -5/Factory     | Discovered new exit (range 3)
 10881 | -5/Factory     | Identified exit to Upper Caves
 11491 | -5/Factory     | Build established: Scavenger-Tank
 12506 | -5/Factory     | Allied Derelicts emerged from ambush trap array
 12518 | -5/Factory     | Entered Upper Caves
 12518 | -5/Upper Caves | Accompanied by 3 allies
 12844 | -5/Upper Caves | Build established: Scavenger-Mutant
 13064 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 13138 | -5/Upper Caves | Destroyed 8 combat bots
 13316 | -5/Upper Caves | Spotted B-75 Beast
 13318 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 13362 | -5/Upper Caves | Destroyed B-75 Beast
 13391 | -5/Upper Caves | Lost 10 parts (1p4n4u1w)
 13415 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
Neutrino Core fries itself beyond repair.
Adv. Heat Sink fries itself beyond repair.
B-75 Beast suffers critical hit (Destroy).
Destroyed Magnetic Acceleration Cannon.
Coil Gun destroyed.
B-75 Beast suffers critical hit (Destroy).
Destroyed Imp. Cooling System.
Antigrav System destroyed.
B-75 Beast destroyed.
System corrupted: Matter fused (-8).
Rnf. Deuterium Engine fries itself beyond
  repair.
System corrupted: Energy discharge (-30).
Searching scrap...
Found Hvy. Phase Cannon.
Found Mak. Sword.
Found Mak. Propulsion Shielding.
Found 40 Matter.
Acquired 40 matter.
The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#    #     %"    ##??? |
| ????????????????????????????## # % #   ##     #### |
| ????????????????????????????###%  %%    #          |
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| ????????????????????????????#"         "#  ?     # |
| ????????????????????????????#     # #   # #?#?#### |
| ???????????????????????????##             #??????? |
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| ????????????????????? ? ??????#                 ## |
| ????????????????#       #######  ##                |
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| ??????????????????????# ]@    ##    ##             |
| ?????????????????######  /  % ;##                  |
| ?????????????#     $        g ; ##            ##   |
| ??????????????############;   ####   ###      #?## |
| ?????????????????????????##   !      #?##   ###??? |
| ??????????????????????????#    %     #??#   #????? |
| ??????????????????????????#%  %#######?##   #????# |
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| ?????????????????????????#  ##### ??????##   ##    |
| ????????????????????????    ????? ???????##        |
| ???????????????????????##   ?????? ???????#        |
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| ???????????????????????##   ???????#??????##       |
| ?????????????????????????  #???????????????###     |
| ????????????????????????  #??????????????????##    |
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| ????????????????????????? ????????????????????###? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          19
Energy Capacity            315
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             50
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            6
Recoil Reduction           3
Energy Filtering           30
Salvage Targeting          2
Offensive Hacking          22

 Item Schematics 
-----------------
         Lgt. Nuclear Core | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory   | Scanalyzed
        Imp. Force Booster | -6/Factory   | Hacked
            Gravmag System | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
        Imp. Force Booster | x2 | -6/Factory 
 Hrd. Medium Armor Plating | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Everything Is Under Control
I Spy

 Challenges 
------------
None

 Game 
------
Seed              NullAlertShearcannon
  Manual?         0
Play Time         02:44:21
  Cumulative      18.1 hours
  Start           2024.10.08 @ 20:41:24
  End             2024.10.11 @ 11:47:58
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          14
  Rogue           0
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          1%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a8e8116-dd89-4808-a8fd-553411cb4e85