Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:42:28 Player: Err. String Expected Got Nil Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3653) 3653 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1061) 1061 TOTAL SCORE: 7369 Bonus ------- High Alert Combat Kills 361 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Particle Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Improved Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Relay Coupler [NC] (29) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (21) Relay Coupler [Sentry] (24) Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Hacking Suite > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Thermal Generator Heat Sink Heat Sink High-capacity Battery Hardlight Generator Advanced Beam Cannon Improved Grenade Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 134 | 6 17 34 33 37 7 Power 11 | 1 1 1 3 5 . Engine 6 | 1 1 1 2 1 . Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 29 | 2 4 7 5 10 1 Treads 20 | 2 2 7 5 3 1 Leg 9 | . 2 . . 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 6 5 3 2 Device 4 | . . 1 2 1 . Storage 5 | 1 1 . 2 . 1 Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 8 | . . 4 1 2 1 Artifact . | . . . . . . Weapon 76 | 2 11 20 20 19 4 Energy Gun 21 | . 2 6 5 7 1 Energy Cannon 21 | . . 5 12 4 . Ballistic Gun 14 | 2 5 5 . . 2 Ballistic Cannon . | . . . . . . Launcher 6 | . 2 1 . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 14 | . 2 3 3 5 1 Unidentified Prototypes 2 | . . 2 . . . Parts Lost 26 | . 2 4 4 14 2 Power 4 | . . . 1 3 . Propulsion 6 | . 1 . . 5 . Utility 4 | . . 2 1 1 . Weapon 12 | . 1 2 2 5 2 Highest Loss Streak 8 | . 1 2 3 8 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 93 98 93 95 Engine 6 | . 14 11 4 . . Core 3 | . . . 4 8 9 Treads 21 | . 23 21 26 11 27 Leg 3 | . 3 . . 13 . Device 7 | . . 5 10 11 9 Storage 15 | . 26 15 12 9 9 Hackware 7 | . . 11 9 9 9 Protection 4 | . . 7 3 5 9 Energy Gun 7 | . 3 5 2 16 18 Energy Cannon 9 | . . 4 24 6 . Ballistic Gun 6 | . 22 9 . . 4 Naked Turns . | . . . . . . Heaviest Build 43 | 14 21 29 38 37 43 Greatest Support 60 | 40 40 46 60 60 60 Greatest Overweight (x) 6 | . 6 1 . 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 Average Capacity 8 | 6 8 6 9 10 14 Most Carried 13 | 2 8 8 10 10 13 Average Carried 7 | 1 6 5 8 9 9 Final Capacity 15 | 8 8 5 10 10 15 Final Carried 13 | 2 7 5 10 9 13 Class Distribution -------------------- 30% | Mutant 25% | Scavenger-Tank 22% | Scavenger-Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2624 | 244 800 685 358 482 55 Remotely . | . . . . . . Salvage Created 4062 | . 665 1221 1429 594 153 Parts 218 | . 42 79 66 23 8 Haulers Intercepted 7 | . 1 4 2 . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 81 | . 11 24 20 23 3 Guns 52 | . 11 22 4 12 3 Cannons 20 | . . 1 14 5 . AOE 8 | . . 1 1 6 . Classes Destroyed 12 | . 7 4 1 . . Worker 4 | . 1 2 1 . . Builder 6 | . 2 3 1 . . Tunneler 1 | . 1 . . . . Hauler 7 | . 1 4 2 . . Recycler 4 | . . 1 3 . . Mechanic 1 | . . 1 . . . Operator 4 | . 3 1 . . . Watcher 7 | . 2 2 3 . . Swarmer 16 | . . 6 4 6 . Grunt 45 | . 11 15 8 11 . Duelist 3 | . . . 1 2 . Sentry 17 | . . 3 7 4 3 Best Kill Streak 10 | . 6 10 6 5 2 Combat Bots Only 7 | . 4 7 4 5 2 Max Kills in Single Turn 3 | . 1 3 2 3 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 515 | . 78 152 94 154 37 Missed 133 | . 16 41 23 43 10 Damage Taken 5089 | . 772 1181 1106 1635 395 Core 753 | . 77 112 137 317 110 Absorbed by Shields . | . . . . . . Redirected to Shielding 129 | . . . 109 20 . Regen/Repaired (Parts) 488 | . . 387 101 . . Core Remaining (%) 80 | 100 69 72 . . . Volleys Fired 295 | . 91 76 57 57 14 Largest 3 | . 2 2 3 3 3 Hottest 196 | . 85 136 196 195 195 Shots Fired 642 | . 176 130 170 136 30 Gun 425 | . 176 118 25 76 30 Cannon 201 | . . 10 145 46 . Launcher 16 | . . 2 . 14 . Special . | . . . . . . Kinetic 258 | . 169 80 . . 9 Thermal 327 | . 7 32 145 122 21 Explosive 16 | . . 2 . 14 . Electromagnetic 41 | . . 16 25 . . Robot Hit Streak 19 | . 9 10 10 7 19 Robot Miss Streak 6 | . 5 5 6 4 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 3 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 442 | . 117 106 107 84 28 Core Hits 198 | . 39 61 44 46 8 Critical Kills 5 | . 2 2 1 . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 12 | . 3 4 1 4 . Burn 5 | . . 1 . 4 . Meltdown 1 | . . . 1 . . Destroy 6 | . 3 3 . . . Melee Attacks 23 | . 6 7 7 2 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 17 | . 4 6 7 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8702 | . 1429 1971 2256 2659 387 Guns 4209 | . 1426 1411 276 709 387 Cannons 2754 | . . 102 1911 741 . Explosions 1717 | . . 452 56 1209 . Melee . | . . . . . . Ramming 22 | . 3 6 13 . . Kinetic 2416 | . 1375 925 . . 116 Thermal 4376 | . 51 637 1967 1450 271 Explosive 1380 | . . 171 . 1209 . Electromagnetic 508 | . . 232 276 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 8 . . . Message Errors 2 | . . 2 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 2 | . . 2 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 57 | . . 27 11 19 . Projectiles 11 | . . . 11 . . Explosions 46 | . . 27 . 19 . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . . 79 . 18 . Shots 4 | . . 3 . 1 . Rammed 9 | . 2 3 4 . . Targets Rammed 9 | . 2 3 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 358 | . 72 216 345 358 282 Average Temperature 85 | . 18 47 94 111 112 Received Heat Transfer 2202 | . 471 291 495 846 99 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 2 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 15 | . 1 . 6 6 2 Heat Transferred 8294 | . 111 1251 3158 3108 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 3 1 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 961 | . 236 517 509 961 568 Initial 468 | . . 18 170 265 468 Average 341 | . 106 272 362 581 501 Maximum Alert Level 3 | . 1 2 2 3 2 Low Security (%) 30 | 100 94 38 2 . . Level 1 34 | . 5 34 73 20 . Level 2 29 | . . 26 24 52 100 Level 3 6 | . . . . 26 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 5 5 . . Investigation 4 | . . 3 1 . . Extermination . | . . . . . . Reinforcement 6 | . 3 2 1 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . 3 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 27 37 31 26 4 Peak Tracking Total 10 | . 5 10 6 6 2 Tactical Retreats 5 | . 1 1 1 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . 2 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts 31 | . . . 5 26 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . 1 4 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 1 . 1 . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . . 1 5 2 . Max in Single Turn 1 | . . 1 1 1 . Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 17 | . 3 6 6 2 . Terminals 13 | . 3 4 4 2 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 57 | . 11 25 18 3 . Successful 39 | . 6 19 13 1 . Failed 18 | . 5 6 5 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 22 | . 5 9 8 . . Terminals 43 | . 11 16 13 3 . Fabricators . | . . . . . . Repair Stations 13 | . . 9 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 25 | . 6 10 8 1 . Record 2 | . 1 1 . . . Robot Analysis 3 | . . 3 . . . Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 2 | . . 1 . 1 . Terminal Index 2 | . 1 1 . . . Garrison Index 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Security Status 1 | . . . 1 . . Patrol Status 2 | . . 1 1 . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Garrison Status 1 | . . . 1 . . Zone Layout 4 | . 2 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . . 9 4 . . Scan Component 7 | . . 5 2 . . Repair 6 | . . 4 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 4 5 2 . Full Trace Events 8 | . 3 4 1 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 4 2 . . Time 180 | . . 104 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 9 | . 2 3 3 . 1 Non-combat 7 | . 2 2 3 . . Combat 2 | . . 1 . . 1 Robot Hacks Applied 10 | . 3 3 3 . 1 parse_system 5 | . 3 1 . . 1 no_distress 1 | . . 1 . . . find_recycling 2 | . . 1 1 . . find_station 2 | . . . 2 . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5873 | 70 1250 1216 1719 1373 245 Spaces Moved 2762 | 39 572 488 835 736 92 Core 7 | 2 3 . . 2 . Treads 2230 | 37 477 488 835 301 92 Legs 525 | . 92 . . 433 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 120 160 Average Speed 154 | 154 155 161 160 142 160 Slowest Speed 350 | 160 350 240 160 300 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 64 39 59 67 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 79 | . . 15 13 51 . Melee . | . . . . . . Projectile 11 | . . . 9 2 . AOE 68 | . . 15 4 49 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3744 | 46 749 770 1081 938 160 Wait 362 | . 36 143 101 44 38 Move 2758 | 38 571 487 835 735 92 Hop . | . . . . . . Pick Up 66 | 2 16 12 21 11 4 Fast Attach 33 | 6 3 7 3 12 2 Attach 24 | . 4 6 7 6 1 Detach 4 | . 1 . . 2 1 Swap 77 | . 10 21 23 19 4 Drop 52 | . 9 8 18 14 3 Fire 295 | . 91 76 57 57 14 Melee 23 | . 6 7 7 2 1 Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 2 3 4 . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap 31 | . . . 5 26 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 10) 920 | -10/Materials | Discovered new exit (range 16) 1321 | -10/Materials | Entered another Materials area 1321 | -9/Materials | Evolved 2 slots: Utility x2 1383 | -9/Materials | Repaired Lgt. Treads 1411 | -9/Materials | Repaired Lgt. Treads 1438 | -9/Materials | Repaired Assault Rifle 1848 | -9/Materials | Repaired Sml. Storage Unit 1908 | -9/Materials | Destroyed 7 combat bots 2308 | -9/Materials | Build established: Scavenger-Mutant 2497 | -9/Materials | Discovered new exit (range 7) 2537 | -9/Materials | Entered another Materials area 2537 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2741 | -8/Materials | Discovered new exit (range 15) 2819 | -8/Materials | Lost 3 parts (1p2w) 2991 | -8/Materials | Build established: Scavenger-Tank 3052 | -8/Materials | Garrison activated, responded to threat 3570 | -8/Materials | Build established: Scavenger-Gunner 3590 | -8/Materials | Repaired Imp. Heat Sink 3801 | -8/Materials | Repaired Ion Cannon 4256 | -8/Materials | Identified exit to Garrison 4256 | -8/Materials | Entered Garrison 4368 | -8/Garrison | Triggered checkpoint 4522 | -8/Garrison | Triggered checkpoint 4612 | -8/Garrison | Triggered checkpoint 4639 | -8/Garrison | Core integrity fell below 50% 4675 | -8/Garrison | Lost 8 parts (2p2n1u3w) 4814 | -8/Garrison | Discovered new exit (range 9) 4850 | -8/Garrison | Garrison Relay disabled 4852 | -8/Garrison | Triggered checkpoint 4991 | -8/Garrison | Build established: Scavenger-Tank 5146 | -8/Garrison | Triggered checkpoint 5164 | -8/Garrison | Discovered new exit (range 13) 5220 | -8/Garrison | Triggered checkpoint 5350 | -8/Garrison | Triggered checkpoint 5351 | -8/Garrison | Core integrity fell below 20% 5433 | -8/Garrison | Installed Relay Interface Framework 5449 | -8/Garrison | Garrison Relay disabled 5558 | -8/Garrison | Discovered new exit (range 10) 5590 | -8/Garrison | Triggered checkpoint 5629 | -8/Garrison | Entered Materials 5874 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Y-45 Defender heat damages Imp. Ion Engine, Hvy. Assault Rifle. Melted Lgt. Armor Plating. Y-45 Defender heat damages core (-5). Beam Rifle melted. Y-45 Defender destroyed. Switching to secondary target: Y-45 Defender. Particle Gun destroyed. Y-45 Defender destroyed. Acquired Hvy. Assault Rifle. Acquired 40 matter. R-06 Scavenger collects Imp. Ion Engine. R-06 Scavenger collects Heat Sink. Y-45 Defender destroyed. Acquired 15 matter. Acquired Hvy. Assault Rifle. Dropped Lgt. Treads. Dropped Lgt. Armor Plating. Acquired Imp. Light Armor Plating. Slug penetrates Wall. 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