Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 19:22:12

Player: ArabianSandBoa

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (34)      170
Value Destroyed (670)      670
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (1800)               1800
              TOTAL SCORE: 10600

 Bonus
-------
Entered DSFs               1500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             1238/1450
Matter                     18/300
Energy                     1/1600
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (59)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
               Biomechanical Wings
>              --- UTILITY (10) -----
         Large Storage Unit
               Superbattery
               Triangulator
               Spectral Analyzer
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Transmission Jammer
      Advanced Corruption Screen
>              --- WEAPON (2) -------
               Matter Neutralizer
>              --- INVENTORY (15) ---
               Centrium Wheel
               Centrium Wheel
               Linear Gravjet
      Improved Surge Thruster
               Q-thruster
        Cooled Q-thruster
      Advanced Particle Charger
      Advanced Recalibrator
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
      Improved Surge Thruster
               Biomechanical Wings
>              --- UTILITY ----------
         Large Storage Unit
               Superbattery
               Triangulator
               Spectral Analyzer
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Advanced Corruption Screen
>              --- WEAPON -----------
               Matter Neutralizer
>              --- INVENTORY --------
               Centrium Wheel
               Centrium Wheel
        Cooled Q-thruster
      Advanced Particle Charger
      Advanced Recalibrator
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Linear Accelerator
[Rating: 136]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   2   2   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   1   1   .   1   1   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   1   1   .   1   .   .   2   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             113  | 1   9   7   8   2   1   2   32  6   1   12  .   .   3   4   10  15  
  Power                    9    | .   1   .   1   .   .   .   1   2   .   1   .   .   .   .   1   2   
    Engine                 4    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   
    Core                   3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               38   | .   2   2   4   1   .   .   11  1   .   7   .   .   1   .   6   3   
    Treads                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
    Flight                 26   | .   .   .   4   1   .   .   11  1   .   7   .   .   1   .   1   .   
  Utility                  30   | 1   3   1   2   .   .   .   6   2   .   2   .   .   1   4   2   6   
    Device                 13   | 1   1   .   1   .   .   .   2   .   .   2   .   .   .   1   2   3   
    Storage                6    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   
    Processor              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   3   4   1   1   1   2   14  1   1   2   .   .   1   .   1   4   
    Energy Gun             8    | .   1   .   .   .   .   .   5   1   .   .   .   .   1   .   .   .   
    Energy Cannon          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          7    | .   1   4   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   1   5   .   .   1   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   3   .   1   1   .   .   .   .   1   .   
    Special Weapon         3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   .   .   .   .   2   1   .   3   .   .   .   1   .   1   
Parts Lost                 30   | .   1   .   1   .   .   .   4   .   2   3   .   5   6   .   4   4   
  Power                    5    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   2   
  Propulsion               13   | .   .   .   .   .   .   .   2   .   1   3   .   1   5   .   .   1   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   3   1   
  Weapon                   5    | .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   
  Highest Loss Streak      6    | .   1   .   1   .   .   .   2   .   2   2   .   5   6   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 99  97  100 100 100 95  92  71  67  78  76  46  22  50  78  
  Engine                   2    | .   4   .   2   11  11  11  1   3   .   3   5   5   .   .   .   1   
  Core                     5    | .   9   14  7   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Treads                   10   | .   25  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  19  
  Flight                   19   | .   .   .   41  44  44  44  42  43  35  34  35  35  26  4   4   7   
  Device                   8    | .   14  .   9   11  11  11  16  1   .   4   11  11  8   7   7   16  
  Storage                  6    | .   14  14  2   .   .   .   1   7   4   .   .   .   1   .   .   4   
  Processor                3    | .   .   .   .   .   .   .   3   7   7   6   5   5   .   4   9   12  
  Hackware                 3    | .   .   .   .   .   .   .   .   12  15  13  11  11  5   4   4   2   
  Protection               4    | .   .   14  10  11  11  11  5   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   5   .   .   .   .   .   4   7   2   .   .   .   4   .   .   .   
  Energy Cannon            1    | .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            10   | .   17  26  18  11  11  11  2   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   3   .   2   3   5   5   .   .   1   .   
  Special Weapon           1    | .   .   .   3   11  11  10  .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 14  90  95  95  17  19  19  25  25  23  30  30  22  16  3   26  70  
  Greatest Support         84   | 20  46  40  22  22  22  22  33  29  24  40  34  34  33  6   56  84  
  Greatest Overweight (x)  5    | .   1   2   5   1   .   .   .   .   1   .   .   .   2   .   .   1   
  Average Overweight (x)   .    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  5   5   5   10  10  10  5   5   5   10  5   5   15  
  Average Capacity         11   | 8   13  25  8   5   5   5   6   10  8   5   5   5   6   5   5   13  
  Most Carried             25   | 7   21  25  24  5   5   5   10  10  10  5   5   5   7   5   5   11  
  Average Carried          9    | 6   10  23  6   4   4   5   5   9   7   4   4   4   4   4   4   4   
  Final Capacity           25   | 8   25  25  5   5   5   5   10  10  5   5   5   5   5   5   5   15  
  Final Carried            25   | 6   21  25  5   5   5   5   10  10  5   5   5   5   5   5   5   11  

 Class Distribution 
--------------------
 25% | Scavenger-Mutant
 20% | Mutant
 20% | Hacker-Sprinter
 15% | Scavenger-Sprinter
  8% | Sprinter
  6% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
           Sprinter | -8/Materials
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/DSF
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
           Sprinter | -5/DSF
           Sprinter | -4/Factory
             Mutant | -3/Research
             Mutant | -3/DSF
 Infiltrator-Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Matter Collected           1650 | 236 171 316 120 30  50  30  151 .   .   92  147 .   189 10  7   101 
  Remotely                 147  | .   .   .   .   .   .   .   .   .   .   .   147 .   .   .   .   .   
Salvage Created            1419 | 20  557 156 33  .   .   .   147 .   201 .   .   .   .   .   151 154 
  Parts                    70   | 2   36  7   3   .   .   .   10  .   .   .   .   .   .   .   5   7   
Haulers Intercepted        5    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Combat Hostiles Destroyed  21   | .   10  2   1   .   .   .   4   .   .   .   .   .   .   .   3   1   
  Guns                     13   | .   10  2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   
Classes Destroyed          9    | 1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   6   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    7    | .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 1   10  2   1   .   .   .   4   .   .   .   .   .   .   .   2   1   
  Combat Bots Only         4    | .   4   1   1   .   .   .   4   .   .   .   .   .   .   .   2   1   
Max Kills in Single Turn   2    | 1   2   1   1   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  DSF  Res  
Damage Taken               4184 | .    536  324  43   10   .    .    554  .    441  321  .    114  440  .    923  478  
  Core                     1302 | .    98   74   .    .    .    .    77   .    235  80   .    2    184  .    340  212  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    31   .    .    .    100  86   .    66   90   .    99   84   .    73   .    
Volleys Fired              148  | 10   44   19   10   4    .    3    20   .    1    1    .    .    10   .    10   16   
  Largest                  2    | 2    2    2    2    1    .    1    1    .    1    1    .    .    1    .    1    2    
  Hottest                  240  | 40   70   88   100  100  .    48   63   .    36   53   .    .    75   .    43   240  
Shots Fired                225  | 20   88   32   16   4    .    3    20   .    1    1    .    .    10   .    10   20   
  Gun                      163  | 20   88   29   12   .    .    .    4    .    .    .    .    .    10   .    .    .    
  Cannon                   39   | .    .    3    .    .    .    3    12   .    .    1    .    .    .    .    .    20   
  Launcher                 15   | .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    10   .    
  Special                  8    | .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  150  | 20   73   29   12   .    .    3    12   .    .    1    .    .    .    .    .    .    
  Thermal                  60   | .    15   3    4    4    .    .    4    .    .    .    .    .    10   .    .    20   
  Explosive                14   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    10   .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 4    12   6    3    .    .    .    4    .    .    .    .    .    14   .    .    3    
  Robot Miss Streak        6    | 5    3    2    6    .    .    .    2    .    .    .    .    .    .    .    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           112  | 11   59   18   5    .    .    .    4    .    .    .    .    .    10   .    .    5    
  Core Hits                75   | 2    29   7    1    .    .    .    11   .    1    .    .    .    2    .    20   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2970 | 115  600  224  74   .    .    .    366  .    22   .    .    .    206  .    1143 220  
  Guns                     1228 | 115  600  182  74   .    .    .    51   .    .    .    .    .    206  .    .    .    
  Cannons                  262  | .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    220  
  Explosions               1480 | .    .    .    .    .    .    .    315  .    22   .    .    .    .    .    1143 .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  808  | 115  437  182  74   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  682  | .    163  42   .    .    .    .    51   .    .    .    .    .    206  .    .    220  
  Explosive                1458 | .    .    .    .    .    .    .    315  .    .    .    .    .    .    .    1143 .    
  Electromagnetic          22   | .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    2    2    .    .    .    .    1    .    5    .    .    6    .    .    .    .    
  Average Corruption       1    | .    2    2    .    .    .    .    1    .    5    .    .    6    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
  Effects                  19   | .    5    12   .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Message Errors         6    | .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           3    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            70   | .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    17   12   
  Projectiles              12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Explosions               58   | .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    17   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    102  .    
  Shots                    4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306  | .    162  152  70   202  3    66   238  84   .    174  .    .    10   .    .    306  
  Average Temperature      54   | .    42   65   29   53   2    18   76   41   .    54   .    .    5    .    .    93   
  Received Heat Transfer   861  | .    231  192  15   6    .    .    225  .    .    51   .    18   87   .    .    36   
  Effects                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1295 | .    555  74   .    .    .    .    111  .    .    .    .    .    370  .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  DSF  Res  
Peak Influence             1023 | 5    326  70   149  148  .    9    1023 348  253  151  25   17   25   5    275  273  
  Initial                  333  | .    3    .    .    57   .    .    3    333  243  132  21   17   .    .    3    154  
  Average                  125  | 1    148  18   56   95   .    7    461  338  240  74   22   8    9    .    117  194  
Maximum Alert Level        3    | .    1    .    .    .    .    .    3    1    1    .    .    .    .    .    1    1    
  Low Security (%)         81   | 100  79   100  100  100  .    100  22   .    .    100  100  100  100  100  65   68   
  Level 1                  12   | .    20   .    .    .    .    .    20   100  100  .    .    .    .    .    34   31   
  Level 2                  2    | .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    .    2    1    .    .    8    .    1    4    .    1    1    .    2    2    
  Investigation            11   | .    .    .    2    1    .    .    6    .    .    2    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Reinforcement            10   | .    1    .    .    .    .    .    2    .    1    1    .    1    1    .    2    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Distress Signals           14   | .   3   .   2   .   .   .   6   .   .   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   16  4   13  4   .   .   57  .   6   17  .   4   12  .   9   8   
  Peak Tracking Total      23   | .   7   2   7   3   .   .   23  .   5   12  .   4   10  .   5   5   
  Tactical Retreats        28   | .   1   .   1   2   .   .   13  .   1   4   .   .   .   .   3   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Traps Triggered            13   | .   1   .   .   .   .   .   3   1   .   2   .   .   .   1   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Machines Disabled          3    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Machines Accessed          33   | .   2   .   5   1   1   1   8   2   .   9   2   .   .   1   .   1   
  Terminals                23   | .   2   .   4   .   .   1   7   1   .   4   2   .   .   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   .   .   .   1   .   .   3   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                105  | .   6   .   16  1   1   4   20  4   .   45  3   .   .   4   .   1   
  Successful               52   | .   4   .   5   1   1   1   6   1   .   29  2   .   .   1   .   1   
  Failed                   53   | .   2   .   11  .   .   3   14  3   .   16  1   .   .   3   .   .   
    Catastrophic           5    | .   .   .   1   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   3   .   12  .   1   4   7   .   .   14  2   .   .   .   .   .   
  Terminals                71   | .   6   .   13  .   .   4   19  1   .   20  3   .   .   4   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   .   .   3   .   .   .   1   .   .   16  .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   2   .   2   1   1   1   3   1   .   6   1   .   .   1   .   1   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 5    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   .   .   .   .   1   .   .   10  .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Retrieve Matter          6    | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   .   3   .   .   .   2   .   .   7   1   .   .   .   .   .   
  Terminals                11   | .   2   .   3   .   .   .   2   .   .   3   1   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   .   .   .   1   .   .   2   1   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   .   5   .   .   1   8   1   .   4   1   .   .   1   .   .   
  Full Trace Events        4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          43   | .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   
  Retrieved Matter         82   | .   .   .   .   .   .   .   39  .   .   43  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res 
Robot Analysis Total       3    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  DSF  Res  
Turns Passed               4599 | 44   831  913  146  164  94   192  473  69   55   879  35   10   99   123  166  306  
Spaces Moved               5352 | 10   364  257  235  425  285  414  979  160  125  1213 134  34   124  212  156  225  
  Core                     39   | .    .    .    .    .    .    .    .    .    .    30   .    .    3    6    .    .    
  Treads                   580  | .    323  257  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     51   | 10   41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    364  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  225  
  Flight                   4318 | .    .    .    235  425  285  414  979  160  125  1183 134  34   121  206  17   .    
  Fastest Speed            20   | 120  120  320  31   31   31   31   23   20   23   20   23   23   22   40   40   56   
  Average Speed            55   | 120  175  320  34   31   31   31   25   20   26   24   23   23   29   40   67   92   
  Slowest Speed            431  | 120  240  320  431  111  31   31   31   23   99   50   23   27   150  50   80   151  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            58   | .    .    .    3    2    .    .    24   .    3    20   .    2    4    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    59   52   27   92   69   88   80   5    78   31   5    41   4    7    95   13   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    .    .    1    .    .    1    .    .    .    
Scrap Searched             4    | .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 43   | .    .    .    4    .    .    3    16   .    .    .    .    .    .    .    8    12   
Terrain Destroyed          150  | .    .    .    4    1    .    3    38   .    .    1    .    .    .    .    90   13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    4    1    .    3    14   .    .    1    .    .    .    .    .    13   
  AOE                      114  | .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    90   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  DSF  Res  
Total                      6682 | 24   485  320  281  442  290  472  1159 195  148  1767 138  33   175  248  200  305  
  Wait                     871  | 3    22   16   11   8    .    54   104  22   3    544  .    .    31   7    15   31   
  Move                     5231 | 9    363  256  228  420  284  413  930  159  118  1180 133  30   117  211  155  225  
  Hop                      47   | .    .    .    3    2    .    .    23   .    3    12   .    1    3    .    .    .    
  Pick Up                  116  | 1    29   10   1    3    2    .    21   4    8    11   2    1    5    4    4    10   
  Fast Attach              37   | .    1    1    2    .    .    .    11   2    .    4    .    .    1    4    7    4    
  Attach                   39   | 1    1    1    4    .    .    .    2    4    1    9    .    .    2    .    3    11   
  Detach                   10   | .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    7    
  Swap                     38   | .    7    5    2    2    1    2    19   .    .    .    .    .    .    .    .    .    
  Drop                     115  | .    18   8    20   3    3    .    27   3    14   4    3    1    5    4    1    1    
  Fire                     148  | 10   44   19   10   4    .    3    20   .    1    1    .    .    10   .    10   16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    1    .    .    2    .    .    .    18   5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/DSF
-2/Research

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 3)
   45 | -11/Junkyard  | Entered Materials
  350 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 11)
  619 | -10/Materials | Discovered new exit (range 14)
  802 | -10/Materials | Discovered new exit (range 16)
  876 | -10/Materials | Entered Mines
  888 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1064 | -10/Mines     | Core integrity fell below 50%
 1368 | -10/Mines     | Found a hidden stash of uninstalled traps
 1377 | -10/Mines     | Build established: Scavenger-Mutant
 1446 | -10/Mines     | Learned Materials stockpile data
 1581 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1665 | -10/Mines     | Discovered new exit (range 9)
 1789 | -10/Mines     | Entered Materials
 1789 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1934 | -9/Materials  | Discovered new exit (range 6)
 1935 | -9/Materials  | Entered Mines
 1952 | -9/Mines      | Learned Materials non-interactive machine intel
 1953 | -9/Mines      | Discovered new exit (range 10)
 1976 | -9/Mines      | Met a Derelict bent on vengeance
 1977 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1985 | -9/Mines      | Discovered new exit (range 5)
 1990 | -9/Mines      | Learned location of Zion (-7)
 1996 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2063 | -9/Mines      | Excavation squad dispatched
 2063 | -9/Mines      | A large section of the Mines collapsed
 2098 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2098 | -9/Mines      | Discovered new exit (range 5)
 2099 | -9/Mines      | Entered Exiles
 2107 | -9/Exiles     | Met 8R-AWN
 2113 | -9/Exiles     | Met EX-HEX
 2121 | -9/Exiles     | Met EX-BIN
 2125 | -9/Exiles     | Aligned with FarCom system
 2125 | -9/Exiles     | Given EX-Vault access code
 2133 | -9/Exiles     | Opened EX-Vault
 2137 | -9/Exiles     | Found Superbattery
 2145 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2153 | -9/Exiles     | Met EX-DEC
 2189 | -9/Exiles     | Discovered new exit (range 14)
 2193 | -9/Exiles     | Left Exiles lab with Superbattery
 2193 | -9/Exiles     | Entered Mines
 2204 | -8/Mines      | Build established: Scavenger-Sprinter
 2360 | -8/Mines      | Discovered new exit (range 8)
 2385 | -8/Mines      | Entered Materials
 2385 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2386 | -8/Materials  | Loaded intel: 38 non-interactive machine locations
 2582 | -8/Materials  | Discovered new exit (range 15)
 2785 | -8/Materials  | Search patrols dispatched
 2852 | -8/Materials  | Discovered new exit (range 16)
 2858 | -8/Materials  | Entered Factory
 2858 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2927 | -7/Factory    | Identified exit to DSF
 2927 | -7/Factory    | Entered DSF
 2950 | -7/DSF        | Additional patrols routed to DSF
 2970 | -7/DSF        | Discovered new exit (range 15)
 2982 | -7/DSF        | Entered Factory
 2982 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3095 | -6/Factory    | Build established: Hacker-Sprinter
 3759 | -6/Factory    | Spotted B-75 Beast
 3858 | -6/Factory    | Discovered new exit (range 14)
 3861 | -6/Factory    | Entered another Factory area
 3861 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3895 | -5/Factory    | Identified exit to DSF
 3896 | -5/Factory    | Entered DSF
 3901 | -5/DSF        | Discovered new exit (range 11)
 3906 | -5/DSF        | Entered Factory
 3906 | -4/Factory    | Evolved 2 slots: Utility x2
 3934 | -4/Factory    | Lost 5 parts (1p1n2u1w)
 3999 | -4/Factory    | Discovered new exit (range 9)
 4005 | -4/Factory    | Entered Research
 4005 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 4031 | -3/Research   | Lost 6 parts (5n1u)
 4094 | -3/Research   | Found Prototype Processor
 4094 | -3/Research   | Identified Spectral Analyzer
 4117 | -3/Research   | Spotted B-86 Titan
 4121 | -3/Research   | Identified exit to DSF
 4128 | -3/Research   | Entered DSF
 4146 | -3/DSF        | Additional patrols routed to DSF
 4280 | -3/DSF        | Discovered new exit (range 16)
 4294 | -3/DSF        | Entered Research
 4294 | -2/Research   | Evolved 2 slots: Utility x2
 4303 | -2/Research   | Found Quantum Capacitor
 4475 | -2/Research   | Spotted B-90 Cyclops
 4578 | -2/Research   | Build established: Infiltrator-Mutant
 4600 | -2/Research   | Self-destructed

 Last Messages 
---------------
04507_ Adv. Corruption Screen intercepted 1% system corruption.
04509_ P-80 Master destroyed.
04517_ Acquired Prototype Hover Unit.
04517_ Identified Exp. Gyrokinetic Inverter.
04519_ Acquired Exp. Gyrokinetic Inverter.
04521_ R-10 Processor collects Adv. Heat Sink.
04522_ Acquired Adv. Recalibrator.
04524_ Penetrated by Slug.
04524_ Slug penetrates Wall.
04525_ R-10 Processor collects Sml. Battery.
04529_ Acquired Prototype Flight Unit.
04544_ ALERT: Rogue bot located, Programmers report to Research Zone 5S.
04577_ Acquired Unknown Ballistic Cannon.
04581_ Acquired Linear Gravjet.
04594_ Adv. Corruption Screen intercepted 1% system corruption.
04594_ Cmb. Gravmag System destroyed.
04594_ Adv. Corruption Screen intercepted 1% system corruption.
04597_ Acquired Q-thruster.
04597_ Adv. Corruption Screen intercepted 1% system corruption.
04597_ Adv. Reaction Control System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          30
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    9
Corruption Block           20
Armor Coverage             150
Evasion (%)                73
Targeting Accuracy         8
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
    Xenon Bombardment Thruster | -6/Factory | Scanalyzed
             Lrn. Tractor Beam | -6/Factory | Scanalyzed
                Cooling System | -6/Factory | Hacked
 Imp. Armor Integrity Analyzer | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapBlastCutter
  Manual?         0
Play Time         01:27:22
  Cumulative      444.0 hours
  Start           2023.03.10 @ 17:51:33
  End             2023.03.10 @ 19:22:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          498
  Rogue           498
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          79
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 599c7dde-9868-4714-8022-c9d7a61ab799