Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:49:50 Player: WindowsAttacker Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (207) 207 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1142 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Weapon Shielding Hacking Suite > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Weapon Shielding Device Sensor Array Hackware Hacking Suite Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 5 2 6 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover 2 | . . 2 Flight 1 | . . 1 Utility 3 | . 2 1 Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware 1 | . . 1 Protection 1 | . 1 . Artifact . | . . . Weapon 2 | 2 . . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 1 9 Power 3 | . . 3 Propulsion 3 | . . 3 Utility 2 | . 1 1 Weapon 2 | . . 2 Highest Loss Streak 9 | . 1 9 To Critical Strikes . | . . . Average Slot Usage (%) 73 | . 75 71 Engine 18 | . 14 22 Wheel 16 | . 28 6 Hover 4 | . . 8 Hackware 4 | . . 8 Protection 7 | . 3 11 Energy Gun 19 | . 28 13 Naked Turns . | . . . Heaviest Build 16 | 7 9 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 4 | 4 3 2 Average Carried . | 1 1 . Final Capacity 5 | 5 5 5 Final Carried 2 | 1 2 . Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 297 | 250 15 32 Remotely . | . . . Salvage Created 180 | 52 71 57 Parts 13 | 2 5 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 5 | 1 3 1 Guns 2 | 1 . 1 AOE 3 | . 3 . Classes Destroyed 3 | 2 . 1 Worker 1 | 1 . . Operator 1 | . . 1 Grunt 5 | 1 3 1 Best Kill Streak 3 | 1 3 2 Combat Bots Only 3 | 1 3 1 Max Kills in Single Turn 3 | 1 3 1 Gunslinging . | . . . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 109 | 6 5 98 Missed 35 | 2 1 32 Damage Taken 922 | 45 215 662 Core 437 | 11 26 400 Absorbed by Shields . | . . . Redirected to Shielding 45 | . 32 13 Core Remaining (%) 90 | 95 85 . Volleys Fired 20 | 6 3 11 Largest 2 | 2 2 2 Hottest 100 | 100 100 100 Shots Fired 31 | 12 6 13 Gun 31 | 12 6 13 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 31 | 12 6 13 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | 6 7 4 Robot Miss Streak 3 | 3 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 12 | 7 1 4 Core Hits 10 | 3 3 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | 1 . . Burn 1 | 1 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 435 | 87 298 50 Guns 149 | 87 12 50 Cannons . | . . . Explosions 286 | . 286 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 149 | 87 12 50 Explosive 286 | . 286 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Matter Fused 1 | . 1 . Overload Shots . | . . . Overflow Damage 16 | . 16 . Projectiles . | . . . Explosions 16 | . 16 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 173 | . 173 . Shots 2 | . 2 . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 237 | 219 84 237 Average Temperature 91 | 112 37 96 Received Heat Transfer 162 | 24 24 114 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | 3 . . Heat Transferred 518 | 333 37 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 165 | 25 165 94 Initial 69 | . 16 69 Average 44 | 4 43 68 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | 1 3 16 Peak Tracking Total 12 | 1 3 12 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 3 3 Successful 5 | . 2 3 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 2 3 Record 4 | . 2 2 Alert Level 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 2 | . 1 1 Feedback Events 1 | . . 1 Hackware Fried 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 349 | 81 120 148 Spaces Moved 365 | 86 131 148 Core 87 | 56 . 31 Treads . | . . . Legs . | . . . Wheels 204 | 30 131 43 Hover 37 | . . 37 Flight 37 | . . 37 Fastest Speed 40 | 50 80 40 Average Speed 71 | 60 80 70 Slowest Speed 120 | 80 80 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . . 4 Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 8 27 17 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 35 | . 35 . Melee . | . . . Projectile . | . . . AOE 35 | . 35 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 416 | 102 139 175 Wait 8 | . 1 7 Move 355 | 85 130 140 Hop 4 | . . 4 Pick Up 13 | 6 3 4 Fast Attach . | . . . Attach 11 | 5 2 4 Detach . | . . . Swap 2 | . . 2 Drop 2 | . . 2 Fire 20 | 6 3 11 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 9) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Power x2 331 | -9/Materials | Core integrity fell below 50% 341 | -9/Materials | Hacking Suite fried by hacking feedback 345 | -9/Materials | Core integrity fell below 20% 350 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. >>Alert(Check) Current Alert Level: Low Security Feedback: Hacking Suite fried. ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????#######????????????????? | | ????????????? ????????????????? | | ?????????????? ????????????? ???? | | ?????????????? ????????????? #??? | | ??????????????# #????????????? #??? | | ??????????????# #???????????? #??? | | ??????????????# #???????????? #??? | | ??????????????# #???????????? #??? | | ????########### #??????????? +??? | | ????# ## #??????????? #??? | | ????# """ ## ##?????????? #??? | | ????# "T" # ########### #??? | | ????# # g g g #??? | | ????# @Yssgg Y #??? | | ????# """ # s #??? | | ????# """ # ######### #####??? | | ????# """ #######???????# #??????? | | ????# #?????????????# #??????? | | ????##########?????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ??????????????????????##???# #??????# | | ??????????????????????# #### #??????# | | ??????????????????????# # ###????# | | ???????????????????????# # ###### | | ???????????????????????# / | | ???????????????????????### # ##### | | ?????????????????????????### #???# | | ???????????????????????????# #???# | | ???????????????????????????# #???# | | ???????????????????????#####% #???# | | ???????????????????????# ##### | | ???????????????????????# | | ???????????????????????# """ | | ???????????????????????+ """ | | ???????????????????????# """ ##### | | ???????????????????????# #???? | | ?????????????????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainDisposableInjector Manual? 0 Play Time 00:06:38 Cumulative 0.8 hours Start 2024.04.01 @ 18:45:06 End 2024.04.01 @ 18:49:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa56d04e-4c9f-4714-b7ca-6c01ab7b08a8