Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.22 @ 21:10:56

Player: Eddbot

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (767)      767
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (85)                 85
              TOTAL SCORE: 2837

 Bonus
-------
Follower Combat Kills      85

 Cogmind 
---------
Core Integrity             0/550
Matter                     203/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (5) ------
  Small Storage Unit
        Terrain Scan Processor
>       --- WEAPON (2) -------
  Heavy EM Shotgun
>       --- INVENTORY (8) ----
  Small Laser
        Datajack
        Mining Laser

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
>            --- UTILITY ----------
       Small Storage Unit
    Improved Terrain Scanner
    Improved Targeting Computer
       Light Armor Plating
             Reflective Plating
>            --- WEAPON -----------
       Heavy Particle Gun
       Light Assault Rifle
>            --- INVENTORY --------
       Light Nuclear Core
             Wheel
    Improved Terrain Scanner
       Small Laser
             Particle Gun
        Mini Grenade Launcher
             Datajack
             Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 7   .   .   12  14  
  Power                    4    | 1   .   .   1   2   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   2   1   
    Treads                 2    | .   .   .   2   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   .   .   3   3   
    Device                 2    | 1   .   .   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   .   .   6   8   
    Energy Gun             8    | 1   .   .   2   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         2    | .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 15   | .   .   .   .   15  
  Power                    3    | .   .   .   .   3   
  Propulsion               3    | .   .   .   .   3   
  Utility                  4    | .   .   .   .   4   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      15   | .   .   .   .   15  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     92   | .   100 100 92  83  
  Engine                   12   | .   14  14  11  14  
  Treads                   8    | .   .   .   12  12  
  Leg                      13   | .   28  28  9   .   
  Device                   11   | .   14  14  11  8   
  Storage                  11   | .   14  14  11  9   
  Processor                6    | .   .   .   10  9   
  Protection               5    | .   .   .   4   12  
  Energy Gun               11   | .   14  14  11  8   
  Ballistic Gun            10   | .   14  14  10  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 13  13  13  23  34  
  Greatest Support         46   | 20  20  20  46  46  
  Greatest Overweight (x)  9    | 2   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   4   5   8   8   
  Average Carried          5    | 2   4   4   7   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   4   5   8   3   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           557  | 227 48  9   219 54  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            925  | 30  42  .   433 420 
  Parts                    68   | 9   3   .   34  22  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  21   | .   3   .   10  8   
  Guns                     17   | .   3   .   7   7   
  AOE                      4    | .   .   .   3   1   
Classes Destroyed          9    | 1   1   .   5   2   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    12   | .   .   .   8   4   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   1   1   
Best Kill Streak           6    | 1   3   .   6   5   
  Combat Bots Only         4    | .   3   .   4   4   
Max Kills in Single Turn   3    | 1   1   .   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               2462 | .    82   .    778  1602 
  Core                     772  | .    .    .    221  551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  .    100  44   .    
Volleys Fired              93   | 5    9    .    48   31   
  Largest                  2    | 2    2    .    2    2    
  Hottest                  100  | 60   60   .    85   100  
Shots Fired                138  | 10   18   .    70   40   
  Gun                      132  | 10   18   .    68   36   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 4    | .    .    .    2    2    
  Special                  2    | .    .    .    .    2    
  Kinetic                  49   | 5    9    .    30   5    
  Thermal                  76   | 5    9    .    38   24   
  Explosive                4    | .    .    .    2    2    
  Electromagnetic          9    | .    .    .    .    9    
  Robot Hit Streak         6    | 3    6    .    5    6    
  Robot Miss Streak        5    | 1    2    .    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           76   | 6    9    .    43   18   
  Core Hits                49   | 3    4    .    25   17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1825 | 57   93   .    766  909  
  Guns                     997  | 57   93   .    490  357  
  Cannons                  .    | .    .    .    .    .    
  Explosions               828  | .    .    .    276  552  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  279  | 34   30   .    193  22   
  Thermal                  942  | 23   63   .    297  559  
  Explosive                444  | .    .    .    276  168  
  Electromagnetic          160  | .    .    .    .    160  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            66   | .    .    .    .    66   
  Projectiles              .    | .    .    .    .    .    
  Explosions               66   | .    .    .    .    66   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    1    107  
  Shots                    3    | .    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        453  | 40   40   .    453  312  
  Average Temperature      144  | 20   20   .    198  110  
  Received Heat Transfer   1221 | .    .    .    456  765  
  Effects                  15   | .    .    .    14   1    
    Shutdowns              3    | .    .    .    3    .    
    Energy Bleed           4    | .    .    .    3    1    
    Interference           5    | .    .    .    5    .    
    Matter Decay           2    | .    .    .    2    .    
    Short Circuit          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1486 | 50   150  .    740  546  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             371  | 10  93  110 371 262 
  Initial                  81   | .   6   36  35  81  
  Average                  108  | 2   48  45  175 117 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         83   | 100 100 100 60  90  
  Level 1                  16   | .   .   .   40  9   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   1   1   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   3   .   1   1   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   6   .   20  16  
  Peak Tracking Total      6    | .   4   .   5   6   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          5    | .   3   .   1   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   8   .   2   4   
  Successful               10   | .   5   .   2   3   
  Failed                   4    | .   3   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   7   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   .   .   3   
  Record                   5    | .   2   .   .   3   
  Locate Traps             1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   14  .   .   
  Total Damage             213  | .   .   213 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Mat Mat 
Turns Passed               1436 | 88  209 250 505 384 
Spaces Moved               818  | 49  144 192 251 182 
  Core                     32   | 9   .   .   .   23  
  Treads                   268  | .   .   .   130 138 
  Legs                     497  | 40  144 192 121 .   
  Wheels                   21   | .   .   .   .   21  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 80  
  Average Speed            133  | 115 120 120 140 154 
  Slowest Speed            500  | 190 120 120 160 500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 5   38  36  29  20  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 2    | .   .   .   .   2   
Terrain Destroyed          62   | .   .   .   12  50  
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   
  AOE                      59   | .   .   .   12  47  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      1023 | 71  164 211 336 241 
  Wait                     51   | .   12  19  13  7   
  Move                     814  | 48  143 191 250 182 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 11  .   1   7   6   
  Fast Attach              4    | .   .   .   4   .   
  Attach                   17   | 7   .   .   1   9   
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | .   .   .   7   5   
  Drop                     7    | .   .   .   6   1   
  Fire                     93   | 5   9   .   48  31  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   89 | -11/Junkyard  | Entered Materials
  280 | -10/Materials | Discovered new exit (range 16)
  298 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  340 | -10/Mines     | Discovered new exit (range 7)
  404 | -10/Mines     | Discovered new exit (range 8)
  458 | -10/Mines     | Met a Derelict testing a Signal Generator
  548 | -10/Mines     | Entered Materials
  548 | -9/Materials  | Evolved 2 slots: Utility x2
  549 | -9/Materials  | Identified exit to Storage
  911 | -9/Materials  | Core integrity fell below 50%
 1016 | -9/Materials  | Discovered new exit (range 16)
 1053 | -9/Materials  | Entered another Materials area
 1053 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1140 | -8/Materials  | Build established: Scavenger-Mutant
 1371 | -8/Materials  | Core integrity fell below 50%
 1415 | -8/Materials  | Core integrity fell below 20%
 1437 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01399_ G-47 Trooper destroyed.
01401_ Fusion Modulator explodes.
01401_ G-47 Trooper destroyed.
01401_ Destroyed Aluminum Leg. <x2>
01401_ Shock Rifle destroyed.
01401_ Destroyed Shock Rifle.
01401_ A-02 Transporter destroyed.
01401_ Lgt. Nuclear Core destroyed.
01401_ R-06 Scavenger collects Flight Unit.
01401_ Imp. Terrain Scanner destroyed.
01403_ Acquired Prototype Energy Gun.
01404_ Identified Hvy. EM Shotgun.
01405_ G-47 Trooper destroyed.
01405_ Critical hit (Burn: +37).
01405_ Chain reaction triggered in Lgt. Nuclear Core.
01405_ G-47 Trooper destroyed.
01410_ Hvy. EM Shotgun destroyed.
01412_ Acquired Hvy. EM Shotgun.
01416_ Critical hit (Burn: +37).
01436_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ? ?????#?????????????????????????????????????????? |
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| ?##??????????###?????????????????????????????????? |
| ?#?#######???????????????????????????????????????? |
| ####"""""###????#????????????????????????????????? |
| ?# "       #????#????? ??????????????????????????? |
| ## "      "#####??#############??????????????????? |
| ##""   %= !    #?##           #??????????????????? |
|    "   = [     ####           #??????????????????? |
|    "  [* [%[     g/g    g     #??????????????????? |
|    "   = ![=   ####   """@""" #??????????????????? |
|    "     "     #??#   """ """ #??????????????????? |
|    """"""""# ###??#  a""" """ #??????????????????? |
|    ""      # ##?#?#           #??????????????????? |
|    ##      + #?##?#########+###??????????????????? |
|     #      # #?## ??????? ???????????????????????? |
| %   #      # ##?# ??? ???????????????????????????? |
| %=         # #??# ???????????????????????????????? |
| * =        # ####??##????????????????????????????? |
|   *=######## #####??#????????????????????????????? |
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|       #    # ?  ?????????????????????????????????? |
|            # # ? ????????????????????????????????? |
|       #      ###??#??????????????????????????????? |
| ######   ### ####??????#?????????????????????????? |
|            # ## ?  ??????????????????????????????? |
|            # ## ? ????? ?????????????????????????? |
|           !#??#? ? ??????????????????????????????? |
|            # ?# ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyIonScrap
  Manual?         0
Play Time         00:22:28
  Cumulative      36.1 hours
  Start           2023.10.28 @ 21:31:03
  End             2023.11.22 @ 21:10:56
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3a3a07f-36d3-4417-80de-c6e178415355