Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.03 @ 22:45:13 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2531) 2531 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-41) -41 TOTAL SCORE: 6265 Bonus ------- High Alert Combat Kills 11 Destroyed Z-Imprinter 1000 Friendly Fire -1052 Cogmind --------- Core Integrity 187/700 Matter 48/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (476) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Hover Unit Hover Unit > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Structural Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Lightning Gun > --- INVENTORY (25) --- Improved Deuterium Engine Structural Scanner Improved Medium Armor Plating Insulated Plating Insulated Plating Insulated Plating Makeshift Hacking Suite Makeshift Hacking Suite System Restoration Module Riot Gun Gatling Laser Gatling Laser Gatling Laser Gatling Laser Storm Laser EM Pulse Cannon Improved EM Pulse Cannon Proton Missile Launcher Proton Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Lightning Gun Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Structural Scanner Improved Light Armor Plating Improved Medium Armor Plating Insulated Plating Insulated Plating Insulated Plating Thermal Shield System Restoration Module Trap Extractor Shock Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon Proton Missile Launcher Proton Missile Launcher Improved Grenade Launcher Heavy Missile Launcher Impact Mace [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . 2 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 115 | . 3 11 25 32 19 7 7 11 . Power 10 | . . 1 . 4 3 . . 2 . Engine 8 | . . 1 . 4 1 . . 2 . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 9 | . . 3 3 1 . . . 2 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 7 | . . 3 3 1 . . . . . Hover 2 | . . . . . . . . 2 . Flight . | . . . . . . . . . . Utility 53 | . 3 5 12 14 10 3 3 3 . Device 31 | . 1 2 4 9 9 1 2 3 . Storage 3 | . 2 1 . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 17 | . . 2 7 4 1 2 1 . . Artifact . | . . . . . . . . . . Weapon 43 | . . 2 10 13 6 4 4 4 . Energy Gun 21 | . . . 3 11 3 2 1 1 . Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun 5 | . . . 5 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . 1 . . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 11 | . . 1 1 2 2 2 3 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . . . . Parts Lost 28 | . . 1 13 2 1 . . 10 1 Power 2 | . . . . . . . . 2 . Propulsion 6 | . . . 3 1 . . . 2 . Utility 13 | . . 1 7 1 1 . . 3 . Weapon 7 | . . . 3 . . . . 3 1 Highest Loss Streak 10 | . . 1 3 1 1 . . 10 1 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 92 | . 96 97 96 96 89 100 100 70 74 Engine 7 | . 14 11 9 14 2 7 7 9 15 Core 5 | . . . . . 11 7 7 . . Wheel 12 | . . 22 16 12 15 15 15 1 . Hover 1 | . . . . . . . . 10 15 Device 14 | . 11 10 13 18 11 15 15 15 15 Storage 7 | . 14 11 9 7 7 7 7 7 7 Processor 6 | . . . 5 7 7 7 7 7 7 Protection 10 | . . 20 15 8 8 15 15 1 . Energy Gun 17 | . . . 7 22 22 22 18 8 7 Ballistic Gun 3 | . 28 17 18 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 125 | 14 30 109 113 123 125 117 117 117 98 Greatest Support 26 | 20 20 26 26 24 22 22 22 22 12 Greatest Overweight (x) 30 | . 1 4 10 10 5 5 5 30 8 Average Overweight (x) 4 | . . 2 4 5 5 5 5 8 8 Largest Inventory Capacity 25 | . 15 25 25 25 25 25 25 25 25 Average Capacity 24 | . 13 23 25 25 25 25 25 25 25 Most Carried 25 | . 10 21 23 25 25 25 25 25 23 Average Carried 21 | . 8 16 16 23 22 22 22 22 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 21 23 25 25 22 25 23 23 Class Distribution -------------------- 36% | Tank 25% | Mutant 18% | Gunner 10% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 2899 | 200 68 405 628 338 833 322 20 83 2 Remotely . | . . . . . . . . . . Salvage Created 2960 | . 224 619 987 637 392 13 . 86 2 Parts 175 | . 13 43 65 32 11 . . 8 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . 1 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 7 . 2 . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 64 | . 5 11 20 14 8 . . 4 2 Guns 52 | . 5 6 20 14 7 . . . . Cannons 5 | . . 5 . . . . . . . AOE 6 | . . . . . . . . 4 2 Classes Destroyed 17 | . 1 6 3 2 3 . . 1 1 Worker 2 | . . 1 1 . . . . . . Builder 2 | . . 2 . . . . . . . Tunneler 2 | . . . . 2 . . . . . Minesweeper 1 | . . . . . 1 . . . . Operator 3 | . . 1 1 1 . . . . . Drone 2 | . . . . . . . . . 2 Watcher 4 | . . 2 1 1 . . . . . Swarmer 13 | . . . 3 7 3 . . . . Grunt 24 | . 5 8 7 1 3 . . . . Brawler 3 | . . 1 1 . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 2 7 3 . . . . . Hunter 2 | . . . 1 1 . . . . . Programmer 2 | . . . . 2 . . . . . Z-Technician 4 | . . . . . . . . 4 . Decomposer 3 | . . . . . 2 1 . . . Tinkerer 1 | . . . . . 1 . . . . Assembled 3 | . . . . . . . . 3 . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 5 | . 2 4 4 5 3 . . 3 2 Combat Bots Only 5 | . 2 3 4 5 3 . . 2 2 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 . 1 2 Gunslinging 1 | . . 1 . 1 1 . . . . Exploded 2 | . . . . . . . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 4510 | . 236 369 1421 725 396 . . 1316 47 Core 695 | . 39 25 118 122 47 . . 344 . Absorbed by Shields 68 | . . . . 68 . . . . . Ignored by Resistances 123 | . . . . 18 . . . 105 . Core Remaining (%) 88 | 100 84 93 78 . . . . . . Volleys Fired 250 | . 20 46 70 39 32 1 . 41 1 Largest 3 | . 2 2 3 3 3 3 . 3 1 Hottest 240 | . 40 88 128 240 240 240 . 240 36 Shots Fired 576 | . 40 92 203 115 72 3 . 50 1 Gun 544 | . 40 80 200 115 72 3 . 34 . Cannon 15 | . . 12 3 . . . . . . Launcher 17 | . . . . . . . . 16 1 Special . | . . . . . . . . . . Kinetic 262 | . 40 80 142 . . . . . . Thermal 267 | . . 12 61 115 61 3 . 15 . Explosive 17 | . . . . . . . . 16 1 Electromagnetic 30 | . . . . . 11 . . 19 . Robot Hit Streak 17 | . 10 8 13 17 15 2 . 4 . Robot Miss Streak 8 | . 2 3 3 5 3 1 . 8 . Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . . 1 5 5 1 . . . . Max Gunslinging Chain 2 | . . 1 1 2 1 . . . . Shots Hit Robots 375 | . 30 53 133 73 58 1 . 27 . Core Hits 178 | . 10 24 51 31 41 1 . 18 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . . 2 5 . . . . . Burn 7 | . . . 2 5 . . . . . Melee Attacks 45 | . . 1 3 1 2 27 11 . . Impact 45 | . . 1 3 1 2 27 11 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7191 | . 396 783 2029 1408 1375 21 . 1054 125 Guns 6094 | . 383 594 1989 1408 1327 21 . 372 . Cannons 229 | . . 189 40 . . . . . . Explosions 855 | . . . . . 48 . . 682 125 Melee . | . . . . . . . . . . Ramming 13 | . 13 . . . . . . . . Kinetic 2206 | . 383 594 1229 . . . . . . Thermal 3749 | . . 189 800 1408 1167 21 . 164 . Explosive 807 | . . . . . . . . 682 125 Electromagnetic 416 | . . . . . 208 . . 208 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 5 . 2 . . . . Average Corruption 4 | . . . 5 . 1 . . . . Corruption Purged 2 | . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . 17 . 1 . . . . Message Errors 3 | . . . 2 . 1 . . . . Matter Fused 3 | . . . 3 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 4 | . . . 4 . . . . . . Data Loss (major) 2 | . . . 2 . . . . . . Misfires 2 | . . . 2 . . . . . . Alerts 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 60 | . . . . . 23 . . 37 . Projectiles . | . . . . . . . . . . Explosions 60 | . . . . . 23 . . 37 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . 44 . . . 30 Shots 2 | . . . . . 1 . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 472 | . 6 69 235 327 472 168 . 453 . Average Temperature 108 | . 2 21 63 109 142 93 . 218 . Received Heat Transfer 1484 | . 153 186 549 115 103 . . 378 . Effects 14 | . . . 2 2 6 . . 4 . Shutdowns 3 | . . . . . 2 . . 1 . Energy Bleed 2 | . . . . 1 1 . . . . Interference 8 | . . . 2 . 3 . . 3 . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . 1 . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 17 | . . . 2 9 6 . . . . Heat Transferred 7839 | . . 333 1755 3036 2575 50 . 90 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 433 | . 201 243 433 249 . . . . . Initial 128 | . . 6 83 128 . . . . . Average 139 | . 124 118 221 111 . . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . . Low Security (%) 75 | . 58 87 41 90 . . . . . Level 1 22 | . 41 12 50 9 . . . . . Level 2 1 | . . . 7 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 4 3 . . . . . Investigation 2 | . 1 . . 1 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 1 | . . . 1 . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 4 | . . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 10 20 27 18 9 . . 4 4 Peak Tracking Total 5 | . 3 3 4 4 3 . . 2 5 Tactical Retreats 1 | . . . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 2 | . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . . 4 . Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . . . . 4 4 4 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 10 | . . 1 1 1 3 . 2 2 . Max in Single Turn 2 | . . 1 1 1 2 . 1 1 . Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 19 | . 1 2 3 10 3 . . . . Terminals 12 | . 1 2 2 6 1 . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 52 | . 7 5 7 30 3 . . . . Successful 25 | . 4 2 4 12 3 . . . . Failed 27 | . 3 3 3 18 . . . . . Catastrophic 3 | . 1 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 32 | . 8 6 5 13 . . . . . Terminals 38 | . 7 5 4 21 1 . . . . Fabricators 5 | . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . 3 4 . . . . . Terminal Hacks 13 | . 2 1 1 6 3 . . . . Record 1 | . . . . . 1 . . . . Robot Analysis 3 | . 2 . 1 . . . . . . Open Door 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 2 . . . . . Transport Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks 8 | . 2 1 2 3 . . . . . Terminals 8 | . 2 1 2 3 . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 6 | . 1 1 1 3 . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 2 3 9 . . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 95 | . . . . 95 . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 13310 | . 436 763 951 2022 3522 1902 2032 1631 51 Spaces Moved 6850 | 1 218 423 405 1050 2054 1134 1242 314 9 Core 20 | . . . . . . . . 20 . Treads . | . . . . . . . . . . Legs 219 | 1 218 . . . . . . . . Wheels 6407 | . . 423 405 1050 2054 1134 1242 99 . Hover 204 | . . . . . . . . 195 9 Flight . | . . . . . . . . . . Fastest Speed 105 | 120 120 105 150 150 160 160 160 160 536 Average Speed 174 | 120 160 134 155 169 160 160 160 476 536 Slowest Speed 1550 | 120 190 150 230 240 160 160 160 1550 536 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 2 43 41 39 31 97 95 84 55 2 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . 1 1 2 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 16 | . . . . . 2 12 2 . . Spaces Dug 37 | . . 1 2 . . 24 2 8 . Terrain Destroyed 131 | . . 1 2 . 8 24 2 78 16 Melee 29 | . . 1 2 . . 24 2 . . Projectile . | . . . . . . . . . . AOE 102 | . . . . . 8 . . 78 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Total 7634 | . 262 526 568 1209 2218 1171 1270 400 10 Wait 199 | . 15 16 30 28 82 . . 28 . Move 6839 | . 217 422 404 1049 2051 1133 1241 313 9 Hop 1 | . . . . . 1 . . . . Pick Up 100 | . 3 22 25 30 14 1 3 2 . Fast Attach 26 | . 2 2 4 7 5 . 2 4 . Attach 50 | . . 6 14 14 5 3 4 4 . Detach 4 | . . . . 1 . . 3 . . Swap 39 | . 1 3 7 11 9 4 1 3 . Drop 75 | . 2 8 11 29 17 2 5 1 . Fire 250 | . 20 46 70 39 32 1 . 41 1 Melee 45 | . . 1 3 1 2 27 11 . . Ram . | . . . . . . . . . . Kick 2 | . 2 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 4 | . . . . . . . . 4 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Discovered new exit (range 15) 1200 | -9/Materials | Entered another Materials area 1200 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1243 | -8/Materials | Garrison activated, responded to threat 1408 | -8/Materials | Lost 3 parts (2u1w) 1632 | -8/Materials | Lost 3 parts (1n2u) 1711 | -8/Materials | Lost 3 parts (1n1u1w) 1880 | -8/Materials | Build established: Gunner 2036 | -8/Materials | Discovered new exit (range 13) 2151 | -8/Materials | Entered Factory 2151 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2453 | -7/Factory | Build established: Tank 3004 | -7/Factory | Identified exit to Lower Caves 3306 | -7/Factory | Fabricated Thermal Shield? 3396 | -7/Factory | Build established: Gunner 4082 | -7/Factory | Build established: Tank 4173 | -7/Factory | Entered Lower Caves 4749 | -7/Lower Caves | Discovered new exit (range 10) 4834 | -7/Lower Caves | Encountered a Warlord checkpoint 5368 | -7/Lower Caves | Build established: Scavenger-Tank 5553 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6186 | -7/Lower Caves | Found Prototype Device 6186 | -7/Lower Caves | Identified Heart of Steel 6473 | -7/Lower Caves | Build established: Gunner 7611 | -7/Lower Caves | Build established: Mutant 7695 | -7/Lower Caves | Entered another Lower Caves area 7808 | -7/Lower Caves | Identified exit to Factory 8004 | -7/Lower Caves | Build established: Tank 8088 | -7/Lower Caves | Learned location of Zion (-7) 8558 | -7/Lower Caves | Discovered new exit (range 10) 8561 | -7/Lower Caves | Encountered a Warlord checkpoint 9597 | -7/Lower Caves | Entered Zion 9724 | -7/Zion | Learned location of Extension (-4) 9729 | -7/Zion | Discovered new exit (range 12) 10303 | -7/Zion | Build established: Mutant 11434 | -7/Zion | Build established: Tank 11492 | -7/Zion | Found Prototype Energy Gun 11622 | -7/Zion | Discovered new exit (range 5) 11624 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11629 | -7/Zion | Entered Deep Caves 11797 | -7/Deep Caves | Attacked by Z-Imprinter 11824 | -7/Deep Caves | Core integrity fell below 50% 11848 | -7/Deep Caves | Destroyed Z-Imprinter 11878 | -7/Deep Caves | Lost 10 parts (2p2n3u3w) 12114 | -7/Deep Caves | Build established: Mutant 12348 | -7/Deep Caves | Z-Facility disabled 12604 | -7/Deep Caves | Build established: Scavenger-Mutant 13228 | -7/Deep Caves | Discovered new exit (range 8) 13260 | -7/Deep Caves | Entered Proximity Caves 13311 | -6/Proximity Caves | Self-destructed Last Messages --------------- 12704_ Acquired 20 matter. 13027_ as-08332 destroyed. 13041_ The unstable cave ceiling collapses. 13088_ Acquired 6 matter. 13104_ as-65322 destroyed. 13104_ Machine disabled. 13108_ as-36447 destroyed. 13113_ The unstable cave ceiling collapses. 13228_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 13260_ N-01 Spotter destroyed. 13265_ Hover Unit fries itself beyond repair. 13267_ The unstable cave ceiling collapses. 13271_ Adv. Visual Processing Unit fries itself beyond repair. 13273_ Acquired 2 matter. 13302_ The unstable cave ceiling collapses. 13307_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 13308_ Imp. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????#####???????? #????????????????? | | ?????????????########???? ##????????????????? | | ??????????##### ######## ###????????????????? | | ??????????##### # #####g ####???????????????? | | ??????????## ggg ###???????????????? | | ??????????### # @ ###??????????????? | | ???????????## ## ##??????????????? | | ???????????## #### ##??????????????? | | ???????????### ###??????????????? | | ???????????#### ####??????????????? | | ????????????#### ##### ####???????????????? | | ?????????????########## ? ## ????????????????? | | ??????????????######????? ?????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Microactuators | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive Fabricated ------------ Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferSmallShockpuncher Manual? 0 Play Time 00:43:50 Cumulative 377.6 hours Start 2023.10.26 @ 22:49:50 End 2023.11.03 @ 22:45:13 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 528 Adventurer 4 Explorer 23 Win Type - Total 20 Types 14/0/2/2/1/0/0/1/0 Lore% 81 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be2a2143-9d3b-44e0-ade4-0f6ce7502f6e