Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 10:55:00

Player: Millea

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (147)     735
Value Destroyed (5563)     5563
Prototype IDs (77)         1540
Alien Tech Used (10)       2000
Bonus (16065)              16065
              TOTAL SCORE: 36603

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    874
Follower Combat Kills      227
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Acquired SGEMP             2000
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -136

 Cogmind 
---------
Core Integrity             0/1600
Matter                     25/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (10) --
                   (None)
>              --- UTILITY (11) -----
  Experimental Terrain Scan Processor
               System Shield
               Spacefold Activator
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Beam Splitter
               Phase Redirector
  High-powered Transdimensional Reconstructor
               Sigix Terminator (1)

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
               Centrium Leg
  High-density Centrium Leg
>              --- UTILITY ----------
  Experimental Heat Sink
               Coolant Network
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Weapon Shielding
               Graphene Brace
               Beam Splitter
               Antimissile System
>              --- WEAPON -----------
               Helical Railgun
               Helical Railgun
>              --- INVENTORY --------
               Phase Redirector
  High-powered Transdimensional Reconstructor
               Spacefold Activator
               Sigix Terminator
[Rating: 202]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Advanced Terrain Scan Processor
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Spacefold Activator
Weapon                     Greatsword
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Power Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   
  Utility                  9    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             347  | 6   6   2   .   .   14  23  15  5   .   10  42  6   1   3   1   14  2   .   3   .   34  1   .   4   3   10  14  21  55  19  33  
  Power                    38   | 1   .   1   .   .   .   1   3   1   .   1   3   .   .   .   .   2   .   .   1   .   5   .   .   .   .   3   3   2   7   1   3   
    Engine                 8    | 1   .   .   .   .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Core                   14   | .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   1   .   .   .   1   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   2   1   7   1   2   
  Propulsion               121  | 2   2   .   .   .   6   10  7   1   .   2   17  .   .   .   .   4   1   .   .   .   15  .   .   1   1   3   3   4   20  5   17  
    Treads                 10   | 2   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Leg                    16   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   1   
    Wheel                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   10  
    Hover                  13   | .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
    Flight                 68   | .   .   .   .   .   6   4   4   .   .   .   16  .   .   .   .   4   1   .   .   .   15  .   .   1   1   3   3   4   1   .   5   
  Utility                  134  | 1   2   .   .   .   4   5   2   1   .   5   18  2   .   3   .   8   1   .   2   .   11  1   .   3   2   3   5   14  25  11  5   
    Device                 70   | .   .   .   .   .   2   3   1   .   .   3   12  1   .   2   .   4   1   .   1   .   5   1   .   3   1   1   3   5   13  6   2   
    Storage                6    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   1   
    Processor              12   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   1   .   
    Hackware               14   | .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   3   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   
    Protection             30   | .   2   .   .   .   1   1   1   1   .   2   2   .   .   1   .   1   .   .   1   .   2   .   .   .   .   1   .   7   5   2   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Weapon                   54   | 2   2   1   .   .   4   7   3   2   .   2   4   4   1   .   1   .   .   .   .   .   3   .   .   .   .   1   3   1   3   2   8   
    Energy Gun             7    | 1   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          9    | 1   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
    Ballistic Cannon       9    | .   2   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               6    | .   .   .   .   .   2   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   3   2   .   .   1   1   .   1   .   1   .   .   .   .   .   3   .   .   .   .   1   2   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   .   .   1   2   .   .   .   1   3   .   .   1   .   .   .   .   2   .   5   .   .   1   .   2   2   .   11  2   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 133  | .   .   .   .   .   6   8   6   .   .   3   8   1   .   .   .   2   .   1   .   .   9   .   .   1   2   .   .   23  7   24  32  
  Power                    15   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   3   .   3   3   
  Propulsion               69   | .   .   .   .   .   4   6   4   .   .   2   1   .   .   .   .   1   .   .   .   .   3   .   .   .   1   .   .   11  5   14  17  
  Utility                  38   | .   .   .   .   .   1   1   1   .   .   1   4   .   .   .   .   1   .   .   .   .   4   .   .   1   .   .   .   7   2   7   8   
  Weapon                   11   | .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
  Highest Loss Streak      14   | .   .   .   .   .   6   4   3   .   .   3   4   1   .   .   .   1   .   1   .   .   3   .   .   1   1   .   .   8   3   14  11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     82   | .   99  100 100 100 58  69  66  78  69  69  80  99  100 93  92  92  93  93  88  88  87  87  89  91  92  92  93  66  73  82  32  
  Engine                   1    | .   14  2   .   .   .   2   3   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   
  Core                     3    | .   .   11  14  14  3   .   .   .   .   .   4   6   6   6   6   10  11  10  3   .   2   .   .   .   .   5   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   4   2   8   4   6   5   1   
  Treads                   3    | .   28  28  28  28  .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  32  .   
  Flight                   21   | .   .   .   .   .   23  20  6   23  23  13  24  40  40  40  40  34  34  35  35  35  33  36  36  36  36  38  36  24  2   .   1   
  Device                   10   | .   .   .   .   .   13  16  3   4   .   6   18  7   6   9   13  18  17  17  14  11  9   8   10  10  13  9   12  7   16  15  4   
  Storage                  2    | .   14  14  14  14  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   2   2   
  Processor                7    | .   .   .   .   .   .   .   7   7   7   7   5   13  13  13  13  11  11  11  11  11  10  10  10  10  6   9   9   8   7   8   5   
  Hackware                 7    | .   .   .   .   .   .   7   7   7   7   7   8   11  13  13  13  6   11  11  11  11  16  15  15  15  15  16  14  9   .   .   1   
  Protection               4    | .   13  14  14  14  6   .   10  10  15  7   3   6   6   3   .   1   .   .   2   5   3   5   5   5   5   4   .   .   4   4   1   
  Ballistic Cannon         3    | .   24  28  28  28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   8   13  11  7   7   1   .   .   6   5   5   5   5   5   5   4   5   5   5   5   3   3   1   .   .   .   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  12  .   .   
Heaviest Build             101  | 14  25  26  26  26  15  13  29  22  16  21  23  31  25  18  15  29  28  21  26  26  37  24  24  26  28  43  55  55  72  101 72  
  Greatest Support         296  | 40  40  40  40  40  16  36  70  30  16  40  40  34  34  34  34  34  28  28  28  28  44  39  39  39  39  53  55  58  296 296 46  
  Greatest Overweight (x)  8    | .   1   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   6   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  5   20  20  
  Average Capacity         7    | 7   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   13  14  5   13  14  
  Most Carried             17   | 6   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  5   17  17  
  Average Carried          6    | 4   7   8   8   7   6   4   4   4   5   4   4   4   5   5   5   4   4   5   4   5   4   4   5   5   4   4   12  12  5   10  11  
  Final Capacity           20   | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  5   5   20  20  
  Final Carried            16   | 6   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   5   15  5   5   16  16  

 Class Distribution 
--------------------
 20% | Mutant
 16% | Hacker-Scout
 13% | Hacker-Sprinter
 10% | Hacker-Ninja
 10% | Alien-Mutant
  8% | Sprinter
  7% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
           Sprinter | -7/Data Miner
             Mutant | -6/Proximity Caves
           Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
       Hacker-Scout | -5/Proximity Caves
              Ninja | -5/Factory
       Hacker-Ninja | -5/Upper Caves
       Hacker-Ninja | -5/Upper Caves
       Hacker-Ninja | -5/Zhirov
       Hacker-Scout | -4/Proximity Caves
       Hacker-Scout | -4/Factory
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
       Hacker-Scout | -4/Warlord
       Hacker-Ninja | -3/Proximity Caves
       Hacker-Scout | -3/Research
       Hacker-Ninja | -3/Quarantine
     Alien-Sprinter | -3/Section 7
       Alien-Mutant | -2/Research
   Scavenger-Mutant | -2/Testing
       Alien-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Matter Collected           4267 | 258  32   47   .    158  96   268  280  74   .    95   497  62   17   20   20   115  26   36   40   14   318  10   .    .    63   27   294  163  577  250  410  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6488 | .    41   82   .    154  296  324  168  45   .    224  651  .    32   .    5    133  .    23   110  157  896  .    .    .    .    151  251  225  688  732  1100 
  Parts                    329  | .    5    6    .    13   21   26   9    4    .    9    29   .    .    .    2    5    .    .    .    7    48   .    .    .    .    11   18   18   29   36   33   
Haulers Intercepted        11   | .    1    .    .    .    1    1    .    .    .    1    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    4    2    .    17   .    .    .    .    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Combat Hostiles Destroyed  81   | .   .   3   .   7   11  5   7   1   .   2   3   .   1   .   1   .   .   .   .   .   8   .   .   .   .   .   .   2   11  5   14  
  Melee                    21   | .   .   .   .   .   .   .   3   1   .   2   .   .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   .   2   .   3   1   
  Guns                     14   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   8   
  Cannons                  26   | .   .   3   .   7   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   5   
  AOE                      16   | .   .   .   .   .   8   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | .   1   1   .   2   2   3   1   1   .   .   2   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   2   1   1   
  Worker                   5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   1   1   .   .   .   1   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Recycler                 11   | .   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   4   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Operator                 10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   3   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   3   .   .   .   .   
  Swarmer                  43   | .   .   .   .   7   4   5   4   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   2   4   .   8   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   .   3   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   1   2   .   4   12  5   4   1   .   2   4   .   1   .   1   1   .   .   .   .   5   .   .   .   .   2   1   3   9   2   11  
  Combat Bots Only         9    | .   .   2   .   4   9   4   4   1   .   2   1   .   1   .   1   .   .   .   .   .   3   .   .   .   .   .   .   2   9   2   8   
Max Kills in Single Turn   4    | .   1   1   .   1   4   2   2   1   .   1   1   .   1   .   1   1   .   1   .   1   1   .   .   .   .   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Hostile Shots Fired        1806  | .    .    10   .    13   47   25   75   15   .    14   106  25   6    .    10   25   .    2    .    9    118  .    2    5    39   8    2    380  193  363  314  
  Missed                   719   | .    .    2    .    2    18   13   32   4    .    6    43   12   4    .    9    16   .    .    .    3    43   .    1    1    20   4    1    200  53   118  114  
  Intercepted              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Damage Taken               23628 | .    .    103  .    107  463  432  874  131  .    181  1006 157  46   .    12   165  .    46   .    155  1303 .    18   112  363  113  42   3975 3354 5670 4800 
  Core                     4902  | .    .    .    .    6    135  105  270  27   .    18   219  15   32   .    .    21   .    .    .    81   219  .    .    .    42   .    .    1077 199  833  1603 
  Absorbed by Shields      36    | .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    209   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    209  .    .    
  Redirected to Shielding  359   | .    .    .    .    .    35   .    14   .    .    .    .    .    .    .    .    .    .    .    .    36   127  .    .    .    .    .    .    .    .    84   63   
  Ignored by Resistances   276   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   208  .    
  Regen/Repaired (Parts)   1200  | .    .    .    .    .    .    .    .    .    .    .    141  75   .    .    .    125  .    .    .    .    75   26   33   89   60   255  85   236  .    .    .    
Core Remaining (%)         65    | 100  .    .    .    97   75   .    .    .    .    40   .    .    .    .    68   .    .    .    .    89   .    .    .    .    77   .    .    12   .    28   .    
Volleys Fired              195   | .    2    8    .    12   19   6    3    .    .    .    40   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   17   40   
  Largest                  2     | .    2    2    .    2    2    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    
  Hottest                  151   | .    78   78   .    83   83   55   30   .    .    .    75   46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  76   103  
Shots Fired                270   | .    4    16   .    24   23   6    3    .    .    .    39   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   34   62   
  Gun                      130   | .    .    .    .    .    .    2    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   34   45   
  Cannon                   124   | .    4    16   .    24   15   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    17   
  Launcher                 16    | .    .    .    .    .    8    3    3    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  158   | .    4    16   .    24   15   1    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   34   45   
  Thermal                  76    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    17   
  Explosive                14    | .    .    .    .    .    8    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22    | .    .    .    .    .    .    2    .    .    .    .    18   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    1    2    .    4    4    4    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   5    19   
  Robot Miss Streak        5     | .    2    5    .    4    2    1    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Shots Hit Robots           322   | .    2    6    .    11   13   21   22   5    .    6    32   .    3    .    2    4    .    1    1    4    31   .    .    .    .    10   7    8    42   38   53   
  Core Hits                197   | .    1    5    .    8    35   11   15   1    .    4    17   .    1    .    1    1    .    1    1    1    18   .    .    .    .    2    6    3    18   23   24   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         25    | .    .    .    .    .    1    1    6    1    .    1    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    3    .    7    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  13    | .    .    .    .    .    .    1    6    1    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              328   | .    .    .    .    .    .    38   28   8    .    21   7    .    5    .    8    16   1    5    1    5    69   .    10   .    3    15   27   18   .    31   12   
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 280   | .    .    .    .    .    .    38   28   8    .    21   7    .    .    .    8    16   1    5    1    5    69   .    10   .    3    15   27   18   .    .    .    
  Piercing                 43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   12   
  Sneak Attacks            37    | .    .    .    .    .    .    7    .    .    .    1    1    .    .    .    .    2    .    1    .    4    7    .    .    .    .    3    2    4    .    2    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Damage Inflicted           19284 | .    40   183  .    265  1323 1335 1019 164  .    271  1088 17   229  .    113  366  .    98   98   429  2479 .    .    .    .    1047 908  1307 1624 1570 3311 
  Guns                     2694  | .    .    .    .    .    .    25   .    .    .    .    793  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    259  719  898  
  Cannons                  3898  | .    40   183  .    265  258  19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1345 .    1788 
  Explosions               2064  | .    .    .    .    .    1065 481  279  .    .    .    159  17   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    10608 | .    .    .    .    .    .    810  740  164  .    271  136  .    166  .    113  366  .    98   98   429  2479 .    .    .    .    1047 908  1307 .    851  625  
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Kinetic                  4205  | .    40   183  .    265  258  19   .    .    .    .    88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    259  719  2374 
  Thermal                  1961  | .    .    .    .    .    .    .    .    .    .    .    304  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1345 .    312  
  Explosive                1825  | .    .    .    .    .    1065 481  279  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          665   | .    .    .    .    .    .    25   .    .    .    .    560  17   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   166   | .    .    .    .    .    .    .    .    .    .    .    .    .    166  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8966  | .    .    .    .    .    .    810  740  164  .    271  136  .    .    .    113  366  .    98   98   429  2479 .    .    .    .    1047 908  1307 .    .    .    
  Piercing                 1476  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    851  625  
Highest Corruption         10    | .    .    .    .    .    .    .    .    .    .    10   5    .    1    1    .    3    3    3    3    3    .    .    .    3    4    .    .    .    .    .    .    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    10   4    .    1    1    .    1    3    3    3    3    .    .    .    3    3    .    .    .    .    .    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Effects                  68    | .    .    .    .    .    .    .    .    .    .    21   12   .    1    .    .    6    11   4    .    7    .    .    .    .    6    .    .    .    .    .    .    
    Message Errors         18    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    4    6    .    .    2    .    .    .    .    2    .    .    .    .    .    .    
    Matter Fused           20    | .    .    .    .    .    .    .    .    .    .    7    5    .    .    .    .    1    2    1    .    2    .    .    .    .    2    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    1    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2559  | .    .    .    .    6    .    123  34   .    .    .    74   .    97   .    30   167  .    .    .    284  418  .    .    .    .    246  117  349  13   .    601  
  Projectiles              487   | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    468  
  Explosions               45    | .    .    .    .    .    .    13   .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2027  | .    .    .    .    .    .    110  34   .    .    .    42   .    97   .    30   167  .    .    .    284  418  .    .    .    .    246  117  349  .    .    133  
Knockbacks                 15    | .    .    3    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Secondary                3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      81    | .    .    .    .    .    44   .    .    .    .    .    21   .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        377   | .    54   165  .    222  377  1    310  .    .    137  173  .    30   .    .    55   4    240  .    3    271  222  208  298  232  216  .    48   .    .    .    
  Average Temperature      71    | .    30   67   .    98   119  1    169  .    .    70   52   .    15   .    .    17   2    35   .    2    70   134  71   132  55   64   .    16   .    .    .    
  Received Heat Transfer   2044  | .    .    57   .    6    252  12   407  .    .    57   48   .    .    .    .    .    .    9    .    39   36   .    .    30   9    9    9    587  72   261  144  
  Effects                  6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Total Turns              28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Longest Duration         28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Heat Transferred         2078  | .    .    .    .    .    .    .    .    .    .    .    450  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1258 .    370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Peak Influence             1655 | .    34   69   .    120  315  637  .    .    .    .    387  .    .    .    .    514  .    .    .    .    342  .    .    .    .    255  221  1655 1287 886  565  
  Initial                  1100 | .    .    13   .    .    46   142  .    .    .    .    300  .    .    .    .    300  .    .    .    .    9    .    .    .    .    135  143  .    1100 636  380  
  Average                  389  | .    12   52   .    47   171  438  .    .    .    .    183  .    .    .    .    334  .    .    .    .    128  .    .    .    .    180  135  344  1161 718  420  
Maximum Alert Level        5    | .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    1    5    4    3    2    
  Low Security (%)         42   | 100  100  100  .    100  44   3    .    .    .    .    56   .    .    .    .    17   .    .    .    .    79   .    .    .    .    79   74   45   .    .    .    
  Level 1                  23   | .    .    .    .    .    55   34   .    .    .    .    43   .    .    .    .    44   .    .    .    .    20   .    .    .    .    20   25   46   .    .    42   
  Level 2                  16   | .    .    .    .    .    .    62   .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    54   57   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    45   .    
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
Squads Dispatched          58   | .    1    1    .    .    2    5    .    .    .    .    9    .    .    .    .    8    .    .    .    .    5    .    .    .    1    .    1    13   1    8    3    
  Investigation            18   | .    .    1    .    .    1    .    .    .    .    .    3    .    .    .    .    6    .    .    .    .    4    .    .    .    1    .    .    .    1    1    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    
  Reinforcement            20   | .    1    .    .    .    1    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    5    .    3    1    
  Assault                  12   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    7    .    1    1    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Distress Signals           30   | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   8   8   2   5   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Times Spotted              594  | .   1   4   .   7   18  15  9   1   .   12  23  9   7   .   8   15  1   1   .   5   45  .   7   12  22  9   10  191 33  61  68  
  Peak Tracking Total      28   | .   2   2   .   4   14  5   4   1   .   5   7   4   6   .   5   9   1   1   .   5   11  .   7   12  19  6   9   28  6   14  11  
  Tactical Retreats        41   | .   .   1   .   .   2   4   1   .   .   .   3   3   .   .   .   2   .   .   .   1   10  .   2   .   3   .   1   6   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Traps Triggered            16   | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   2   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   10  2   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Disabled          25   | .   .   .   .   2   1   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   4   4   .   6   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   .   1   .   
  Garrison Access          12   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Accessed          123  | .   2   1   1   .   2   8   .   .   4   .   16  1   1   .   1   12  .   1   6   .   19  .   .   4   1   7   17  7   2   6   4   
  Terminals                65   | .   2   .   .   .   1   6   .   .   .   .   8   .   1   .   1   4   .   .   .   .   10  .   .   .   1   3   13  7   1   5   2   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   1   .   1   .   .   
Total Hacks                353  | .   5   1   1   .   6   17  .   .   22  .   46  1   5   .   6   38  .   1   19  .   61  .   .   7   5   24  48  16  4   9   11  
  Successful               217  | .   2   1   1   .   3   4   .   .   22  .   26  1   5   .   6   16  .   1   19  .   44  .   .   7   5   12  24  10  1   3   4   
  Failed                   135  | .   3   .   .   .   3   13  .   .   .   .   20  .   .   .   .   22  .   .   .   .   17  .   .   .   .   12  23  6   3   6   7   
    Catastrophic           24   | .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   4   2   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   94   | .   2   .   .   .   .   4   .   .   .   .   31  .   1   .   .   6   .   .   .   .   23  .   .   .   .   6   14  2   .   2   3   
  Terminals                182  | .   5   .   .   .   3   13  .   .   .   .   20  .   5   .   6   8   .   .   .   .   33  .   .   .   5   17  36  16  3   8   4   
  Fabricators              34   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   11  .   .   .   .   7   .   .   .   .   .   .   .   .   1   2   
  Repair Stations          36   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   13  .   .   .   .   5   .   .   .   .   4   8   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Scanalyzers              19   | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   10  .   .   .   .   .   2   .   .   .   .   
  Garrison Access          21   | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   3   .   .   .   .   6   .   .   .   .   3   2   .   1   .   .   
Terminal Hacks             131  | .   2   1   1   .   1   3   .   .   22  .   4   1   5   .   6   1   .   1   19  .   17  .   .   7   5   5   16  10  .   3   1   
  Record                   35   | .   .   .   1   .   .   .   .   .   2   .   .   .   5   .   6   .   .   .   7   .   .   .   .   5   5   1   3   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        15   | .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   5   1   .   .   .   
  Open Door                10   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   2   2   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Unreport Threat          8    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           16   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   3   .   .   .   .   2   3   .   .   .   .   
  Scan Component           12   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   
  Repair                   8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 13   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   .   1   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   1   .   1   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   1   .   1   .   .   
Unauthorized Hacks         25   | .   .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   2   .   .   .   .   6   .   .   .   .   3   3   .   .   .   1   
  Terminals                13   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   3   .   .   .   .   
    Track                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Botnet                 9    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   2   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   1   .   
  Used                     6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   .   
Hacking Detections         86   | .   2   .   .   .   2   8   .   .   .   .   12  .   1   .   1   11  .   .   .   .   13  .   .   .   1   6   15  5   1   4   4   
  Full Trace Events        15   | .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   3   .   .   .   1   .   .   .   1   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   2   7   .   4   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Time                   455  | .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   169 .   .   .   .   210 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   10  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Time                     319  | .   .   .   .   .   .   .   .   .   .   .   108 .   .   .   .   105 .   .   .   .   50  .   .   .   .   33  23  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Scanalyzed           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total Allies               16   | .    .    3    .    .    .    .    .    .    .    1    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    
  Largest Group            6    | .    .    3    1    1    .    .    .    .    .    1    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    
  Highest-Rated Group      1204 | .    .    40   8    8    .    .    .    .    .    96   83   .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    1204 .    .    85   
  Highest-Rated Ally       1204 | .    .    16   8    8    .    .    .    .    .    96   29   .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    1204 .    .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               71   | .    .    12   .    4    .    .    .    .    .    23   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    21   
  Total Damage             1689 | .    .    85   .    34   .    .    .    .    .    772  131  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    367  
  Kills                    7    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Robot Analysis Total       11   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   .   .   1   2   .   2   .   .   .   3   1   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Turns Passed               13036 | 75   212  244  540  431  162  495  413  293  29   602  1019 400  143  252  581  485  456  253  55   243  993  77   239  401  231  335  403  591  990  791  602  
Spaces Moved               19166 | 45   116  135  338  243  214  786  472  491  101  503  1728 512  452  590  479  786  531  411  169  598  2419 320  512  733  489  734  1257 1427 640  567  368  
  Core                     182   | 11   .    .    .    .    4    7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   35   .    107  
  Treads                   1117  | 34   116  135  338  243  .    .    101  80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   .    2    
  Legs                     1273  | .    .    .    .    .    .    .    .    .    .    217  127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    409  520  .    
  Wheels                   247   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  19   122  
  Hover                    198   | .    .    .    .    .    .    9    .    .    .    .    106  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   24   37   
  Flight                   16135 | .    .    .    .    .    210  770  369  411  101  286  1495 512  452  590  479  786  531  411  169  598  2419 320  512  733  489  734  1257 1403 .    .    98   
  Fastest Speed            17    | 50   160  160  160  160  31   26   32   29   29   29   17   21   21   21   21   21   24   24   24   24   17   17   17   17   17   17   17   21   50   108  31   
  Average Speed            39    | 133  160  160  160  160  35   32   62   50   29   68   33   21   21   21   21   21   24   24   24   24   19   17   17   17   18   17   17   26   121  113  111  
  Slowest Speed            680   | 160  240  160  160  160  50   60   250  160  29   165  120  21   21   21   21   24   24   24   24   24   25   17   17   17   19   17   22   205  251  360  680  
  Overloaded Moves         39    | .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            117   | .    .    .    .    .    2    4    2    1    .    .    29   1    .    .    .    9    1    .    .    .    15   3    .    5    1    5    4    34   .    .    1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                120   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   29   23   19   
  Spacefolds               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    
Exploration Rate (%)       53    | 4    22   38   86   58   19   19   62   52   75   47   42   64   67   80   61   31   63   49   60   76   54   56   54   89   66   23   85   84   32   77   15   
  Regions Visited          31
    Branch Regions         22
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
Scrap Searched             31    | .    .    .    .    2    .    .    4    2    .    1    .    4    1    5    1    .    1    2    .    2    .    2    2    .    2    .    .    .    .    .    .    
Spaces Dug                 92    | .    .    .    .    .    .    8    3    1    .    14   1    .    2    .    4    9    1    4    .    1    15   .    6    .    2    2    14   4    .    1    .    
Terrain Destroyed          215   | .    1    .    .    3    66   15   25   1    .    14   5    .    2    .    4    9    1    4    .    1    15   .    6    .    2    2    14   4    14   7    .    
  Melee                    92    | .    .    .    .    .    .    8    3    1    .    14   1    .    2    .    4    9    1    4    .    1    15   .    6    .    2    2    14   4    .    1    .    
  Projectile               27    | .    1    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   6    .    
  AOE                      96    | .    .    .    .    .    63   7    22   .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total                      23599 | 58   139  148  337  264  278  957  546  524  100  728  2090 800  489  717  942  1058 855  554  181  686  2821 338  643  1002 623  909  1378 1554 779  640  461  
  Wait                     3365  | .    .    .    .    .    18   98   26   14   .    183  271  279  30   119  454  237  321  139  .    84   256  20   122  269  129  135  54   102  5    .    .    
  Move                     18905 | 44   115  134  337  242  209  777  468  488  100  502  1670 509  451  589  478  768  528  410  168  597  2389 314  511  724  486  724  1248 1358 639  563  365  
  Hop                      104   | .    .    .    .    .    2    4    1    1    .    .    28   1    .    .    .    8    1    .    .    .    14   2    .    3    1    4    4    29   .    .    1    
  Pick Up                  117   | 8    8    1    .    5    4    6    2    1    .    3    11   2    .    2    .    4    1    .    2    .    12   1    .    .    .    8    15   4    .    12   5    
  Fast Attach              228   | 4    6    1    .    .    3    16   11   4    .    9    20   2    1    2    1    4    1    .    4    .    16   .    .    2    1    6    8    16   53   13   24   
  Attach                   66    | 2    .    .    .    .    8    3    2    .    .    .    11   1    .    .    .    3    .    .    .    .    8    1    .    .    2    2    2    11   .    3    7    
  Detach                   29    | .    .    .    .    .    4    2    2    .    .    .    6    .    .    .    .    .    .    .    1    .    5    .    .    .    1    .    .    5    .    .    3    
  Swap                     63    | .    .    1    .    .    3    4    2    1    .    1    11   3    .    1    .    7    1    .    .    .    10   .    .    2    .    2    5    2    2    3    2    
  Drop                     171   | .    8    3    .    5    8    8    5    7    .    8    15   2    2    4    1    1    1    .    5    .    20   .    .    2    .    10   15   9    26   4    2    
  Fire                     195   | .    2    8    .    12   19   6    3    .    .    .    40   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   17   40   
  Melee                    313   | .    .    .    .    .    .    33   24   8    .    21   7    .    5    .    8    16   1    5    1    5    69   .    10   .    3    15   27   18   .    25   12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Escape Stasis            35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    22   .    .    .    .    3    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 14)
    76 | -11/Scrapyard      | Entered Materials
   239 | -10/Materials      | Discovered new exit (range 16)
   288 | -10/Materials      | Entered Mines
   292 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   317 | -10/Mines          | Build established: Mutant
   355 | -10/Mines          | Discovered new exit (range 4)
   405 | -10/Mines          | Met a Derelict shopkeep closing up shop
   456 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   525 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   525 | -10/Mines          | Discovered new exit (range 5)
   532 | -10/Mines          | Entered Exiles
   532 | -10/Exiles         | Found Exiles lab abandoned
   532 | -10/Exiles         | Accompanied by 1 ally
  1053 | -10/Exiles         | Discovered new exit (range 14)
  1072 | -10/Exiles         | Entered Mines
  1072 | -9/Mines           | Accompanied by 1 ally
  1082 | -9/Mines           | Met a Derelict bent on vengeance
  1206 | -9/Mines           | Assembled infested the area
  1471 | -9/Mines           | Discovered new exit (range 6)
  1503 | -9/Mines           | Entered Materials
  1503 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1602 | -8/Materials       | Destroyed 9 combat bots
  1638 | -8/Materials       | Discovered new exit (range 15)
  1641 | -8/Materials       | Lost 6 parts (1p4n1u)
  1665 | -8/Materials       | Entered Factory
  1665 | -7/Factory         | Evolved 2 slots: Propulsion x2
  2039 | -7/Factory         | Crushed by falling debris
  2128 | -7/Factory         | Lost 4 parts (1p2n1u)
  2158 | -7/Factory         | Discovered new exit (range 4)
  2160 | -7/Factory         | Entered Lower Caves
  2162 | -7/Lower Caves     | Learned 4 Factory zone layouts
  2297 | -7/Lower Caves     | Spotted B-75 Beast
  2308 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2328 | -7/Lower Caves     | Lost 3 parts (2n1w)
  2364 | -7/Lower Caves     | Destroyed B-75 Beast
  2377 | -7/Lower Caves     | Lost 3 allies
  2469 | -7/Lower Caves     | Ambushed by wild Derelicts
  2473 | -7/Lower Caves     | Core integrity fell below 50%
  2518 | -7/Lower Caves     | Discovered new exit (range 6)
  2573 | -7/Lower Caves     | Entered another Lower Caves area
  2668 | -7/Lower Caves     | Learned Factory emergency access door positions
  2671 | -7/Lower Caves     | Learned 4 Factory zone layouts
  2837 | -7/Lower Caves     | Discovered new exit (range 10)
  2866 | -7/Lower Caves     | Entered Data Miner
  2866 | -7/Data Miner      | Discovered new exit (range 6)
  2872 | -7/Data Miner      | Met Data Miner
  2877 | -7/Data Miner      | Learned location of Section 7 (-3)
  2882 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2895 | -7/Data Miner      | Entered Proximity Caves
  2923 | -6/Proximity Caves | System corruption reached 10%
  3022 | -6/Proximity Caves | Build established: Sprinter
  3106 | -6/Proximity Caves | Escorted by Enhanced Grunt
  3154 | -6/Proximity Caves | Lost 3 parts (2n1u)
  3186 | -6/Proximity Caves | Spotter reported a threat
  3400 | -6/Proximity Caves | Build established: Mutant
  3407 | -6/Proximity Caves | Learned Factory trap positions
  3414 | -6/Proximity Caves | Spotter reported a threat
  3421 | -6/Proximity Caves | Learned Factory terminal intel
  3485 | -6/Proximity Caves | Discovered new exit (range 11)
  3497 | -6/Proximity Caves | Entered Factory
  3497 | -6/Factory         | Evolved 2 slots: Utility x2
  3499 | -6/Factory         | Loaded intel: 78 trap records
  3501 | -6/Factory         | Loaded intel: 26 terminal locations
  3857 | -6/Factory         | Discovered new exit (range 19)
  3980 | -6/Factory         | Lost 3 allies
  4012 | -6/Factory         | Lost 4 parts (1n3u)
  4122 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  4225 | -6/Factory         | Identified exit to Lower Caves
  4233 | -6/Factory         | Discovered new exit (range 8)
  4270 | -6/Factory         | Repaired Surge Thruster?
  4336 | -6/Factory         | Repaired VTOL Module
  4337 | -6/Factory         | Repaired Surge Thruster?
  4516 | -6/Factory         | Entered Lower Caves
  4524 | -6/Lower Caves     | Spotted B-75 Beast
  4568 | -6/Lower Caves     | Build established: Sprinter
  4632 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4680 | -6/Lower Caves     | Discovered new exit (range 8)
  4880 | -6/Lower Caves     | Build established: Hacker-Sprinter
  4916 | -6/Lower Caves     | Identified exit to Lower Caves
  4916 | -6/Lower Caves     | Entered another Lower Caves area
  4943 | -6/Lower Caves     | Discovered new exit (range 5)
  5015 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5050 | -6/Lower Caves     | Discovered new exit (range 11)
  5057 | -6/Lower Caves     | Learned Research security intel
  5057 | -6/Lower Caves     | Learned Extension security intel
  5057 | -6/Lower Caves     | Learned Research garrison access intel
  5059 | -6/Lower Caves     | Identified exit to Zion
  5059 | -6/Lower Caves     | Entered Zion
  5068 | -6/Zion            | Found CR-A16's Pointy Stick
  5072 | -6/Zion            | System corruption cleaned by Quarantine Array
  5078 | -6/Zion            | Found Prototype Device
  5078 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  5126 | -6/Zion            | Gained Derelict followers
  5129 | -6/Zion            | Learned 12 Factory zone layouts
  5132 | -6/Zion            | Learned 4 Factory zone layouts
  5145 | -6/Zion            | Learned 12 Factory zone layouts
  5169 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  5245 | -6/Zion            | Discovered new exit (range 12)
  5310 | -6/Zion            | Identified exit to Proximity Caves
  5311 | -6/Zion            | Entered Proximity Caves
  5314 | -5/Proximity Caves | Spotter reported a threat
  5329 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves
  5329 | -5/Proximity Caves | Learned Research emergency access door positions
  5329 | -5/Proximity Caves | Learned Armory security intel
  5331 | -5/Proximity Caves | Learned Factory emergency access door positions
  5512 | -5/Proximity Caves | Build established: Hacker-Scout
  5883 | -5/Proximity Caves | Spotter reported a threat
  5889 | -5/Proximity Caves | Discovered new exit (range 9)
  5892 | -5/Proximity Caves | Identified exit to Factory
  5892 | -5/Proximity Caves | Entered Factory
  5892 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  5893 | -5/Factory         | Identified exit to Upper Caves
  5894 | -5/Factory         | Identified exit to Factory
  5947 | -5/Factory         | Repaired Cld. VTOL Module
  5993 | -5/Factory         | Fabricated Imp. Transmission Jammer (x1)
  6004 | -5/Factory         | Spotted B-75 Beast
  6017 | -5/Factory         | Imp. System Shield fried by hacking feedback
  6174 | -5/Factory         | Repaired Enh. Nuclear Core
  6192 | -5/Factory         | Search patrols dispatched
  6338 | -5/Factory         | Fabricated Cld. VTOL Module?
  6377 | -5/Factory         | Entered Upper Caves
  6414 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6674 | -5/Upper Caves     | Build established: Hacker-Ninja
  6731 | -5/Upper Caves     | Discovered new exit (range 19)
  6833 | -5/Upper Caves     | Identified exit to Upper Caves
  6833 | -5/Upper Caves     | Entered another Upper Caves area
  6847 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7046 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7057 | -5/Upper Caves     | Discovered new exit (range 20)
  7073 | -5/Upper Caves     | Identified exit to Zhirov
  7086 | -5/Upper Caves     | Entered Zhirov
  7086 | -5/Zhirov          | Discovered new exit (range 3)
  7096 | -5/Zhirov          | Learned location of Quarantine (-3)
  7096 | -5/Zhirov          | Learned location of Testing (-2)
  7096 | -5/Zhirov          | Learned location of Command (-1)
  7105 | -5/Zhirov          | Found Alien Artifact
  7105 | -5/Zhirov          | Identified Integrated Reactor
  7105 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7111 | -5/Zhirov          | Found Alien Artifact
  7141 | -5/Zhirov          | Identified exit to Proximity Caves
  7141 | -5/Zhirov          | Entered Proximity Caves
  7350 | -4/Proximity Caves | Learned Research interactive machine intel
  7356 | -4/Proximity Caves | Attracted the attention of an 0b10 base
  7364 | -4/Proximity Caves | Spotted B-86 Titan
  7374 | -4/Proximity Caves | Discovered exit to Factory (range 7)
  7384 | -4/Proximity Caves | Entered Factory
  7384 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7397 | -4/Factory         | Found Exp. Hacking Suite
  7424 | -4/Factory         | Build established: Hacker-Scout
  7538 | -4/Factory         | Repaired Broken Biomechanical Wings
  7547 | -4/Factory         | Discovered new exit (range 8)
  7549 | -4/Factory         | Identified exit to Research
  7564 | -4/Factory         | Found Prototype Slashing Weapon
  7564 | -4/Factory         | Identified Molecular Scythe
  7713 | -4/Factory         | Lost 3 parts (1p2u)
  7721 | -4/Factory         | Identified Transdimensional Reconstructor
  7773 | -4/Factory         | Fabricated Cld. VTOL Module (x1)
  7813 | -4/Factory         | Discovered new exit (range 3)
  7814 | -4/Factory         | Identified exit to Extension
  7821 | -4/Factory         | Found Prototype Hackware
  7821 | -4/Factory         | Identified Exp. System Shield
  7933 | -4/Factory         | Fabricated Biomechanical Wings?
  7986 | -4/Factory         | Discovered new exit (range 16)
  8004 | -4/Factory         | Discovered exit to Research (range 8)
  8013 | -4/Factory         | Identified exit to Upper Caves
  8013 | -4/Factory         | Identified exit to Armory
  8260 | -4/Factory         | Found Prototype Slashing Weapon
  8260 | -4/Factory         | Identified Centrium Greatsword
  8362 | -4/Factory         | Build established: Hacker-Sprinter
  8377 | -4/Factory         | Entered Upper Caves
  8420 | -4/Upper Caves     | Discovered new exit (range 6)
  8454 | -4/Upper Caves     | Identified exit to Upper Caves
  8454 | -4/Upper Caves     | Entered another Upper Caves area
  8470 | -4/Upper Caves     | Learned Research terminal intel
  8473 | -4/Upper Caves     | Learned Research security intel
  8481 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8585 | -4/Upper Caves     | Learned location of 1 exit from Research
  8669 | -4/Upper Caves     | Discovered new exit (range 8)
  8682 | -4/Upper Caves     | Identified exit to Warlord
  8693 | -4/Upper Caves     | Entered Warlord
  8702 | -4/Warlord         | Discovered new exit (range 12)
  8749 | -4/Warlord         | Found Prototype Device
  8749 | -4/Warlord         | Identified Minesniffer Drone Bay
  8800 | -4/Warlord         | Visited the Vortex Lab
  8801 | -4/Warlord         | Met EX-DEC
  8809 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8837 | -4/Warlord         | Met Warlord
  8849 | -4/Warlord         | Learned Testing trap positions
  8849 | -4/Warlord         | Learned Armory emergency access door positions
  8849 | -4/Warlord         | Learned Research emergency access door positions
  8849 | -4/Warlord         | Learned Quarantine emergency access door positions
  8849 | -4/Warlord         | Learned 4 Access zone layouts
  8908 | -4/Warlord         | Opened side exit
  9094 | -4/Warlord         | Entered Proximity Caves
  9257 | -3/Proximity Caves | Learned location of 1 exit from Research
  9313 | -3/Proximity Caves | Discovered exit to Research (range 5)
  9325 | -3/Proximity Caves | Entered Research
  9325 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9326 | -3/Research        | Identified exit to Research
  9326 | -3/Research        | Identified exit to Quarantine
  9329 | -3/Research        | Loaded intel: 46 interactive machine locations
  9330 | -3/Research        | Loaded intel: 24 terminal locations
  9331 | -3/Research        | Loaded intel: 4 garrison access locations
  9494 | -3/Research        | Found Prototype Protection
  9494 | -3/Research        | Identified Centrium Heavy Armor Plating
  9539 | -3/Research        | Build established: Hacker-Scout
  9576 | -3/Research        | Repaired Centrium Greatsword
  9604 | -3/Research        | Discovered exit to Research (range 9)
  9658 | -3/Research        | Spotted B-90 Cyclops
  9660 | -3/Research        | Entered Quarantine
  9744 | -3/Quarantine      | Found Alien Artifact
  9745 | -3/Quarantine      | Identified Core Reset Matrix
  9745 | -3/Quarantine      | Used Core Reset Matrix
  9749 | -3/Quarantine      | Detected hypermatrix surge
  9749 | -3/Quarantine      | Sensed 14 artifacts in vicinity
  9759 | -3/Quarantine      | Central database locked down
  9769 | -3/Quarantine      | Found Phase Redirector
  9818 | -3/Quarantine      | Met incapacitated Sigix Warrior
  9818 | -3/Quarantine      | Lockdown squad dispatched
  9819 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
  9819 | -3/Quarantine      | Unlocked Sigix quarantine chamber
  9856 | -3/Quarantine      | Found Dimensional Node Initializer
  9867 | -3/Quarantine      | Spotted Lightning
  9903 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
  9932 | -3/Quarantine      | Found Sigix Terminator
  9940 | -3/Quarantine      | Spotted Alpha 7
  9947 | -3/Quarantine      | Discovered exit to Research (range 17)
  9969 | -3/Quarantine      | Repaired Cld. VTOL Module
  9995 | -3/Quarantine      | Found Sigix Broadsword
 10019 | -3/Quarantine      | Found Subatomic Replicator
 10047 | -3/Quarantine      | Spotted Fortress
 10062 | -3/Quarantine      | Discovered new exit (range 6)
 10062 | -3/Quarantine      | Identified exit to Section 7
 10063 | -3/Quarantine      | Entered Section 7
 10064 | -3/Section 7       | Sensed 20 artifacts in vicinity
 10074 | -3/Section 7       | Found Spacefold Activator
 10090 | -3/Section 7       | Found Integrated Dissipator
 10090 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10124 | -3/Section 7       | Spotted S7 Guard
 10129 | -3/Section 7       | Used Subatomic Replicator to replicate Navigation Efficiency Matrix
 10130 | -3/Section 7       | Found Navigation Efficiency Matrix
 10130 | -3/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 10132 | -3/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 10171 | -3/Section 7       | Spotted B-86 Titan
 10177 | -3/Section 7       | Spotted S7 Guard
 10185 | -3/Section 7       | Found Core Membrane
 10211 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 10295 | -3/Section 7       | Discovered exit to Research (range 16)
 10298 | -3/Section 7       | Initialized slip node
 10333 | -3/Section 7       | Lost 8 parts (1p4n2u1w)
 10369 | -3/Section 7       | Spotted Alpha 7
 10369 | -3/Section 7       | Spotted Alpha 7
 10386 | -3/Section 7       | Spotted Executioner
 10386 | -3/Section 7       | Spotted Executioner
 10410 | -3/Section 7       | Spotted Striker
 10410 | -3/Section 7       | Spotted Striker
 10410 | -3/Section 7       | Spotted Executioner
 10410 | -3/Section 7       | Spotted Executioner
 10456 | -3/Section 7       | Spotted B-99 Colossus
 10478 | -3/Section 7       | Build established: Alien-Sprinter
 10487 | -3/Section 7       | Found Integrated Dissipator
 10487 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10592 | -3/Section 7       | Activated Sigix Exoskeleton
 10592 | -3/Section 7       | Received instructions from Sigix Warrior
 10628 | -3/Section 7       | Warped through subspace to slip node
 10638 | -3/Section 7       | Core integrity fell below 50%
 10644 | -3/Section 7       | Released all parts (5)
 10653 | -3/Section 7       | Core integrity fell below 20%
 10654 | -3/Section 7       | Entered Research
 10654 | -2/Research        | Warlord forces began assault on 0b10
 10654 | -2/Research        | Evolved 2 slots: Propulsion x2
 10675 | -2/Research        | Lost 6 parts (3n3u)
 10694 | -2/Research        | Found Unknown Protection
 10694 | -2/Research        | Identified Hvy. Reflective Plating
 10697 | -2/Research        | Found Hvy. Reflective Plating
 10700 | -2/Research        | Found Hvy. Reflective Plating
 10764 | -2/Research        | Research machine network offline
 10838 | -2/Research        | Build established: Alien-Mutant
 10992 | -2/Research        | Borebot progress halted
 11108 | -2/Research        | Met up with Warlord
 11111 | -2/Research        | Lost 3 parts (2n1u)
 11117 | -2/Research        | Destroyed 9 combat bots
 11120 | -2/Research        | Found Prototype Processor
 11120 | -2/Research        | Identified Exp. Core Analyzer
 11186 | -2/Research        | Found Prototype Processor
 11186 | -2/Research        | Identified Exp. Targeting Computer
 11232 | -2/Research        | Discovered new exit (range 11)
 11232 | -2/Research        | Spotted Executioner
 11232 | -2/Research        | Spotted Executioner
 11251 | -2/Research        | Destroyed Executioner
 11347 | -2/Research        | Found Prototype Device
 11347 | -2/Research        | Identified Beam Splitter
 11481 | -2/Research        | Build established: Scavenger-Mutant
 11644 | -2/Research        | Entered Testing
 11674 | -2/Testing         | Spotted Alpha 7
 11769 | -2/Testing         | Discovered new exit (range 15)
 11918 | -2/Testing         | Scanned by Researcher
 11919 | -2/Testing         | First assault squad dispatched
 12013 | -2/Testing         | Spotted Alpha 7
 12013 | -2/Testing         | Spotted Striker
 12013 | -2/Testing         | Spotted Striker
 12016 | -2/Testing         | Stole the SGEMP Prototype
 12029 | -2/Testing         | Destroyed Striker
 12038 | -2/Testing         | Destroyed Striker
 12055 | -2/Testing         | Spotted PX-GU5YY4QLGM
 12063 | -2/Testing         | Found Exp. Terrain Scan Processor
 12080 | -2/Testing         | Lost 5 parts (1p2n2u)
 12180 | -2/Testing         | Found Prototype Ballistic Cannon
 12228 | -2/Testing         | Spotted PX-EE6Y640A6E
 12329 | -2/Testing         | Incoming assault squad redirected
 12359 | -2/Testing         | Core integrity fell below 50%
 12386 | -2/Testing         | Lost 14 parts (2p8n4u)
 12433 | -2/Testing         | Incoming investigation squad redirected
 12435 | -2/Testing         | Entered Access
 12435 | -1/Access          | Evolved 2 slots: Utility x2
 12457 | -1/Access          | Lost 3 parts (3n)
 12681 | -1/Access          | Build established: Alien-Mutant
 12720 | -1/Access          | First assault squad dispatched
 12727 | -1/Access          | Spotted B-99 Colossus
 12739 | -1/Access          | Destroyed 8 combat bots
 12746 | -1/Access          | Identified Omega Cannon
 12772 | -1/Access          | Lost 11 parts (1p4n4u2w)
 12856 | -1/Access          | Lost 3 parts (2n1w)
 12875 | -1/Access          | Core integrity fell below 50%
 12915 | -1/Access          | Lost 6 parts (4n1u1w)
 12927 | -1/Access          | Emitted hypermatrix ping
 12932 | -1/Access          | Assembled emerged from beneath the floor
 12970 | -1/Access          | Core integrity fell below 20%
 13003 | -1/Access          | Lost 3 parts (1p2n)
 13005 | -1/Access          | Identified exit to Surface
 13034 | -1/Access          | Spotted B-99 Colossus
 13034 | -1/Access          | Spotted B-99 Colossus
 13037 | -1/Access          | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
13034_ Penetrated by Slug. <x2>
13034_ Slug penetrates Wall. <x2>
13034_ C-30 ARC bursts open, deploying its
  payload.
13034_ P-80 Master unfolds itself.
13034_ Com. Wheel destroyed.
13034_ C-57 Dissector Unknown Flight Unit
  blasted off.
13034_ Penetrated by Slug.
13034_ Adv. Hacking Suite destroyed.
13034_ Cloaking Device destroyed.
13035_ Centrium Leg severed.
13035_ C-57 Dissector knocked back.
13035_ C-57 Dissector destroyed.
13035_ Penetrated by Slug.
13035_ Wheel destroyed.
13035_ Penetrated by Slug.
13035_ Slug penetrates Wall.
13037_ Core Membrane filtered system corruption
  (2).

 Map 
-----
+----------------------------------------------------+
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ##  #????????????????????????<???????????????????? |
| ##  ##?????######????????????????????????????????? |
| #    #######    #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
| #    #######    #????????????????????????????????? |
| ##+#######?## ###????????????????????????????????? |
|          #??# #??????????????????????????????????? |
|          #??# #?????????#""""""""""#?????????????? |
|          #### #######+#?#          #?????????????? |
|  "       +            #?#          #?????????????? |
| """      ############ #?#          #?????????????? |
| ""   !   ############ #?#          #?????????????? |
| "        #          # #??          #?????????????? |
|          #          # #???         #?????????????? |
|          #          # #????        #?????????????? |
|   "" ""  #    "  ]  # ######    #????????????????? |
|   ""T""  #   """    #    @      ##???????????????? |
|    """   #    """   #     c     ;#???????????????? |
| ##########     "    #           ##???????????????? |
| ?????????#          +         =c#????????????????? |
| ?????????#          #   [[[  !c*###########??????? |
| ?????????#          +%p [[   %% #         #??????? |
| ?????????#  ""      #   [[   %  #         #??????? |
| ?????????#  ""T"""  #           #         #??????? |
| ?????????#   """""  #           #         #??????? |
| ?????????#          #           +         #??????? |
| #######??#          # w         #         #??????? |
|  **   #??############         BB#         #??????? |
|  *    #?????????????#%%%      BB#         #??????? |
|   * = #?????????????#%   #####  ###########??????? |
|   ==* #?????????????#  % #####  #????????????????? |
| """[*=#?????????????# %  ###############?????????? |
| "Y/*[=###+########### %                #?????????? |
| """ /[#                                #?????????? |
|     |[#                                #?????????? |
|       #                   %            #?????????? |
| #######        """""^   %              #?????????? |
| ??????#       """""""" !  !%! """      #?????????? |
| ??????#   ^   """"""" [[   !"""""      #?????????? |
| ??????#        """ " %  * " """        +?????????? |
| ??????#              % !               #????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           205
Energy Generation          63
Energy Capacity            600
Matter Stores              300
Matter Capacity            600
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Armor Coverage             1800
Resistance: TH             75
Resistance: EX             50
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          33
Weapon Shielding           66
Point Defense Rating       240
Evasion (%)                74
Targeting Accuracy         18
Core Analysis              8
Recoil Reduction           3
Matter Filtering           50
Force Boost                30
Offensive Hacking          42
Defensive Hacking          16
Authchip Count             1

 Item Schematics 
-----------------
    Hellfire Missile Launcher | -3/Quarantine | Archive
                    Ionic Axe | -3/Quarantine | Archive
          Adv. Kinecellerator | -3/Section 7  | Archive
      Imp. Matter Neutralizer | -3/Section 7  | Archive
 Centrium Light Armor Plating | -3/Section 7  | Archive
             Hvy. Tesla Rifle | -3/Section 7  | Archive
            Electron Diverter | -3/Section 7  | Archive
         Exp. Power Amplifier | -3/Section 7  | Archive
     Tactical Quantum Warhead | -3/Section 7  | Archive
        Centrium Heavy Treads | -2/Testing    | Archive
              Cld. Q-thruster | -2/Testing    | Archive
 Exp. Shock Absorption System | -2/Testing    | Archive
          Proton Burst Cannon | -2/Testing    | Archive

 Robot Schematics 
------------------
  B-74 Champion | -3/Quarantine | Archive
   G-67 Veteran | -3/Quarantine | Archive
 R-06 Scavenger | -3/Section 7  | Archive
 A-27 Freighter | -2/Testing    | Archive

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory | Authchip
  Imp. Transmission Jammer | x1 | -5/Factory | Authchip
          Cld. VTOL Module | x1 | -5/Factory | Authchip
          Cld. VTOL Module | x1 | -4/Factory | Authchip
       Biomechanical Wings | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Sigix Broadsword
Integrated Dissipator
Subatomic Replicator
Navigation Efficiency Matrix
Core Membrane
Spacefold Activator
Dimensional Node Initializer
Transdimensional Reconstructor

 Achievements 
--------------
No Explosion For You

 Challenges 
------------
None

 Game 
------
Seed              KineticCorruptionPit
  Manual?         0
Play Time         03:37:06
  Cumulative      295.2 hours
  Start           2024.04.29 @ 07:18:09
  End             2024.04.29 @ 10:55:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           218
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/3/1/0/0/0/0/0
Lore%             78
Gallery%          85
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61c8a611-80a4-4cee-8e67-d906ae27828a