Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 14:36:49 Player: C0-2MO Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (20) 100 Value Destroyed (765) 765 Prototype IDs (50) 1000 Alien Tech Used (3) 600 Bonus (5270) 5270 TOTAL SCORE: 15035 Bonus ------- Pacifist 470 Entered DSFs 500 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 259/300 Energy 87/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Reaction Control System Experimental Phase Shifter Dimensional Node Initializer Transdimensional Reconstructor Subatomic Replicator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Field Propulsion Drive Q-thruster Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Machine Analyzer Spectral Analyzer Graphene Brace Advanced Hacking Suite System Mapper > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Spear > --- INVENTORY -------- Advanced Reaction Control System Experimental Phase Shifter Dimensional Node Initializer Transdimensional Reconstructor Subatomic Replicator [Rating: 129] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Surge Thruster Hover Unit Improved Gyrokinetic Inverter Flight Unit Surge Thruster Utility System Shield Device Advanced Cooling System Processor Machine Analyzer Hackware System Shield Artifact Core Physics Calibrator Weapon Heavy Battle Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Slashing Weapon Blade Saw Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . 2 . 2 2 . . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . 2 . . . . . . 2 . 1 1 . . . . 1 . . Utility 4 | . . . . . 2 . . . . . . 1 . . . . 1 . . Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . Parts Attached 61 | 2 . . 1 5 3 . . 4 5 7 7 . 4 . 6 . 4 8 5 Power 5 | . . . . . . . . . 1 1 1 . . . . . . 2 . Engine . | . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 1 1 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 . Propulsion 17 | . . . . . . . . 3 2 4 2 . . . 2 . 2 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . Flight 16 | . . . . . . . . 3 2 4 2 . . . 2 . 2 . 1 Utility 23 | . . . . 1 3 . . . 1 1 2 . 1 . 4 . 2 5 3 Device 11 | . . . . . . . . . . 1 1 . . . 3 . 1 4 1 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . 1 . . . . 1 . 1 . . . 1 . . 1 1 Hackware 5 | . . . . . 3 . . . . . . . 1 . . . 1 . . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon 16 | 2 . . 1 4 . . . 1 1 1 2 . 3 . . . . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 12 | 1 . . 1 4 . . . 1 . . 1 . 3 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 . . . . . . . . . . 4 . 2 3 1 Parts Lost 32 | . . . 1 . 1 . . 4 . 5 1 . . . . . . 14 6 Power 2 | . . . . . . . . . . . . . . . . . . 2 . Propulsion 15 | . . . . . . . . 2 . 1 1 . . . . . . 7 4 Utility 7 | . . . . . . . . 1 . 3 . . . . . . . 2 1 Weapon 8 | . . . 1 . 1 . . 1 . 1 . . . . . . . 3 1 Highest Loss Streak 9 | . . . 1 . 1 . . 3 . 5 1 . . . . . . 9 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 3 | . 2 2 4 4 4 4 4 3 2 4 2 2 2 2 2 5 4 4 5 Power . | . 1 1 1 1 1 1 1 2 2 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . 1 1 . . Utility . | . . . . . . . . . . 1 . 1 1 1 1 3 2 1 2 Weapon 1 | . 1 1 3 3 3 3 3 1 . . 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . 1 . . . . 1 . . . . . . . . . 3 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 57 | . 28 22 11 15 23 30 30 35 51 46 88 84 91 94 96 100 99 82 37 Core 4 | . . . . . . . . . 3 5 11 10 10 10 10 10 9 5 . Flight 18 | . . . . . . . . 3 15 22 40 36 36 36 38 42 41 30 9 Device 3 | . . . . . . . . . . . 10 10 10 10 8 5 4 6 . Processor 6 | . . . . 5 7 7 7 7 12 5 4 5 5 5 6 10 9 8 10 Hackware 9 | . . . . . 12 23 23 17 13 9 5 5 9 10 10 10 14 9 4 Ballistic Gun 8 | . 14 11 9 10 3 . . 6 6 2 3 5 12 15 15 15 14 11 . Piercing Weapon 2 | . . . . . . . . . . . 3 5 5 5 5 5 4 4 2 Peak Build Rating 129 | 2 2 2 4 16 12 12 12 16 34 36 61 61 71 71 95 95 114 129 104 Average Rating 56 | 1 2 2 3 6 9 12 12 12 26 23 57 61 69 71 78 95 110 114 70 On Entrance 39 | . 2 2 2 1 6 12 12 12 13 30 36 61 61 71 71 95 95 114 90 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . . 1 1 3 4 8 Naked Turns 36 | . . . 7 20 . . . . . . . . . . . . . . 9 Heaviest Build 35 | 3 3 3 3 3 3 . . 6 8 15 23 23 28 28 28 28 28 35 11 Greatest Support 61 | 3 3 3 3 3 3 3 3 8 16 24 28 28 28 28 39 39 51 61 25 Greatest Overweight (x) 3 | . . . . . . . . 1 . 1 . . . . . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 5 5 4 4 4 4 4 5 4 2 2 2 5 5 5 5 5 Average Carried 3 | . 2 2 4 4 4 4 4 3 3 4 1 2 2 2 2 5 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 5 4 4 4 4 3 4 5 2 2 2 2 5 5 5 5 5 Class Distribution -------------------- 31% | Hacker-Mutant 29% | Hacker-Sprinter 21% | Scavenger-Sprinter 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/DSF Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Matter Collected 1130 | 220 . . . 80 . . . 173 . 117 18 . 87 . . . 100 308 27 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 832 | . . . . 89 . . . 167 . 108 . . . . . . 137 331 . Parts 47 | . . . . 13 . . . 14 . 7 . . . . . . 3 10 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 17 | . . . . 1 . . . 6 . 3 . . . . . . . 7 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Guns 12 | . . . . 1 . . . 6 . . . . . . . . . 5 . Cannons 2 | . . . . . . . . . . 2 . . . . . . . . . Classes Destroyed 8 | . . . . 2 . . . 2 . 1 . . . . . . 1 2 . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . . . . . 1 . Swarmer 10 | . . . . . . . . 5 . . . . . . . . . 5 . Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . Grunt 2 | . . . . . . . . . . . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 5 | . . . . 2 . . . 5 . 3 . . . . . . 1 3 . Combat Bots Only 5 | . . . . 1 . . . 5 . 3 . . . . . . . 3 . Max Kills in Single Turn 2 | . . . . 2 . . . 1 . 1 . . . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Hostile Shots Fired 393 | . . . 41 47 4 . . 100 . 9 30 2 8 1 9 5 . 67 70 Missed 173 | . . . 15 20 . . . 53 . 2 14 1 6 . 5 3 . 30 24 Hits 220 | . . . 26 27 4 . . 47 . 7 16 1 2 1 4 2 . 37 46 Melee 28 | . . . . . . . . . . 5 . . . . . . . . 23 Projectile 192 | . . . 26 27 4 . . 47 . 2 16 1 2 1 4 2 . 37 23 AOE 6 | . . . . . . . . . . 2 . . . . . . . . 4 Critical Strikes 20 | . . . . . . . . . . 3 . . . . . . . 3 14 Damage Taken 4904 | . . . 367 561 72 . . 648 . 199 286 21 36 12 85 45 . 1163 1409 Core 2155 | . . . 212 265 34 . . 210 . 109 18 . . . . . . 194 1113 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 127 | . . . . . . . . . . . 34 . . . 93 . . . . Core Remaining (%) 81 | 100 100 . 47 51 . . . 65 . 87 98 . . . . 100 . . . Volleys Fired 44 | . . . . 4 . . . 17 . 6 . . . . . . . 17 . Largest 4 | . . . . 4 . . . 2 . 1 . . . . . . . 3 . Hottest 99 | . . . . 96 . . . 48 . 90 . . . . . . . 99 . Shots Fired 99 | . . . . 16 . . . 26 . 6 . . . . . . . 51 . Gun 93 | . . . . 16 . . . 26 . . . . . . . . . 51 . Cannon 6 | . . . . . . . . . . 6 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 93 | . . . . 16 . . . 26 . . . . . . . . . 51 . Thermal 6 | . . . . . . . . . . 6 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . . . . 8 . . . 5 . 2 . . . . . . . 6 . Robot Miss Streak 4 | . . . . 2 . . . 2 . 4 . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . 1 . . . 3 . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . . . . . 1 . Shots Hit Robots 65 | . . . . 13 . . . 17 . 2 . . . . . . 1 32 . Core Hits 33 | . . . 1 5 . . . 10 . 2 . . . . . . 1 14 . Critical Kills 2 | . . . . . . . . . . 1 . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . 1 . . . . . . . 2 . Meltdown 1 | . . . . . . . . . . 1 . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 49 | . . . . . . . . . . . 6 2 . . . . 5 21 15 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . . . . . . . . Piercing 48 | . . . . . . . . . . . 5 2 . . . . 5 21 15 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1479 | . . . 17 224 6 . . 268 . 128 . . . . . . 67 765 4 Guns 1107 | . . . . 210 . . . 268 . . . . . . . . . 629 . Cannons 128 | . . . . . . . . . . 128 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 203 | . . . . . . . . . . . . . . . . . 67 136 . Ramming 41 | . . . 17 14 6 . . . . . . . . . . . . . 4 Kinetic 1107 | . . . . 210 . . . 268 . . . . . . . . . 629 . Thermal 128 | . . . . . . . . . . 128 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 203 | . . . . . . . . . . . . . . . . . 67 136 . Highest Corruption 9 | . . . . . . . . . . 9 . . 1 1 1 . . . 4 Average Corruption 3 | . . . . . . . . . . 9 . . 1 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . 1 . . 2 . . . . . 6 Message Errors 1 | . . . . . . . . . . . . . 1 . . . . . . Matter Fused 3 | . . . . . . . . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 30 | . . . . . . . . . . . . . . . . . . 30 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 30 | . . . . . . . . . . . . . . . . . . 30 . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . 8 7 3 . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 7 | 1 . . 3 1 1 . . . . . . . . . . . . . 1 Targets Rammed 7 | 1 . . 3 1 1 . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . . . . 74 . . . . . . 43 3 5 3 17 88 226 352 . Average Temperature 87 | . . . . 39 . . . . . . 16 3 3 3 3 47 109 146 . Received Heat Transfer 510 | . . . 159 108 36 . . 36 . . 27 . 9 . . . . 69 66 Effects 6 | . . . . . . . . . . . . . . . . . 2 4 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . . . . . . 2 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Melted 6 | . . . . . . . . . . 2 . . . . . . . 4 . Heat Transferred 200 | . . . . . . . . . . 200 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . . . 1 1 Low Security (%) 82 | 100 100 100 100 100 100 . . . 100 100 75 100 . . . . 100 55 88 Level 1 17 | . . . . . . . . . . . 24 . . . . . . 45 11 Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 291 | . . . 15 61 105 . . . 83 85 275 146 . . . . 15 291 220 Initial 142 | . . . . . 23 . . . 78 44 44 142 . . . . . 8 98 Average 87 | . . . 1 20 40 . . . 75 53 105 143 . . . . 3 159 112 Influence Increases 1666 | . . . 15 81 120 . . 215 15 85 286 4 60 . . . 26 507 252 Destroy 0b10 Robot/C 340 | . . . . 20 . . . 120 . 60 . . . . . . . 140 . Destroy 0b10 Robot/NC 15 | . . . . 5 . . . . . . . . . . . . 5 5 . Destroy Leader 52 | . . . . 10 . . . 20 . 10 . . . . . . . 12 . Successful Hack 68 | . . . . . . . . . . . 6 . . . . . . 62 . Disable Machine 75 | . . . . . . . . . . . . . . . . . . 60 15 Destroy Structure 51 | . . . . 1 . . . . . . 10 4 . . . . 6 18 12 Partial Spotted 210 | . . . . 30 . . . . 15 . 30 . . . . . 15 105 15 Lose Combat Pursuer 855 | . . . 15 15 120 . . 75 . 15 240 . 60 . . . . 105 210 Influence Decreases 1456 | . . . 15 30 76 46 49 90 77 63 81 158 81 33 82 . 11 347 217 Entered New Map 608 | . . . . . 28 36 49 . 47 19 41 148 51 23 82 . . 7 77 Time Decay 534 | . . . 15 30 38 10 . 60 30 . 30 10 30 10 . . 11 180 80 Lost Part 294 | . . . . . 10 . . 30 . 44 10 . . . . . . 140 60 Lost Ally 20 | . . . . . . . . . . . . . . . . . . 20 . Squads Dispatched 13 | . . . . 2 1 . . . . 1 5 . . . . . 1 . 3 Investigation 3 | . . . . . . . . . . . 3 . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . . 1 . 1 Reinforcement 8 | . . . . 2 1 . . . . 1 2 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Distress Signals 7 | . . . 1 2 . . . . . . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 162 | . 1 . 13 14 9 . . 15 . 4 27 6 8 3 11 4 . 22 25 Peak Tracking Total 19 | . 1 . 14 12 7 . . 6 . 4 19 6 7 3 11 5 . 7 11 Tactical Retreats 19 | . . . 1 1 2 . . 2 . 1 3 . 1 . . . . 4 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Traps Triggered . | . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Machines Disabled 5 | . . . . . . . . . . . . . . . . . . 4 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Machines Accessed 30 | . . . . . . . 4 . 1 . 6 1 1 . 2 . 2 11 2 Terminals 16 | . . . . . . . . . 1 . 3 1 . . . . 1 8 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 1 2 . Garrison Access 3 | . . . . . . . . . . . 2 . . . . . . 1 . Total Hacks 103 | . . . . . . . 28 . 1 . 15 2 1 . 9 . 9 34 4 Successful 79 | . . . . . . . 28 . 1 . 4 . 1 . 9 . 3 29 4 Failed 23 | . . . . . . . . . . . 11 2 . . . . 5 5 . Catastrophic 3 | . . . . . . . . . . . 3 . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . Manual 43 | . . . . . . . . . . . 10 2 . . 1 . 4 23 3 Terminals 46 | . . . . . . . . . 1 . 9 2 . . . . 4 26 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . . 5 7 . Garrison Access 6 | . . . . . . . . . . . 5 . . . . . . 1 . Terminal Hacks 47 | . . . . . . . 28 . 1 . 1 . 1 . 9 . 1 5 1 Record 11 | . . . . . . . 11 . . . . . . . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . 3 . . . . . . . 9 . . . 1 Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . . . . . . . . . . . . . . . 1 3 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . 1 7 . Retrieve Study 8 | . . . . . . . . . . . . . . . . . 1 7 . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 22 | . . . . . . . . . . . 2 . . . . . 1 16 3 Terminals 21 | . . . . . . . . . . . 1 . . . . . 1 16 3 Track 4 | . . . . . . . . . . . . . . . . . . 4 . Assimilate 3 | . . . . . . . . . . . . . . . . . . 3 . Botnet 7 | . . . . . . . . . . . 1 . . . . . 1 4 1 Skim 7 | . . . . . . . . . . . . . . . . . . 5 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . . . . . . . . . . 5 1 . . . . 2 9 2 Full Trace Events 2 | . . . . . . . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 11 . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . . . . . . . . . . . 1 7 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Total Allies 2 | . . . . . . . . . . . . . . . . . . 2 . Largest Group 1 | . . . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . . . . . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . . . . . . . . . . . . 10 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Active Infowar (turns) 852 | . . . . . . . . . . . 75 20 61 27 104 17 72 324 152 Optics 593 | . . . . . . . . . . . . . . . 28 17 72 324 152 Machine Analysis 637 | . . . . . . . . . . . 75 20 61 27 104 17 72 261 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Turns Passed 1605 | 23 33 4 84 113 95 23 47 162 61 49 78 20 61 27 104 17 72 360 172 Spaces Moved 3920 | 34 66 8 152 186 180 45 93 247 155 62 292 77 278 143 431 88 294 821 268 Core 928 | 34 66 8 152 186 180 45 93 106 . . . . . . . . . 8 50 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 2992 | . . . . . . . . 141 155 62 292 77 278 143 431 88 294 813 218 Fastest Speed 12 | 50 50 50 50 50 50 50 50 32 32 21 18 19 19 19 14 14 12 15 30 Average Speed 29 | 50 50 50 50 50 50 50 50 42 32 31 18 19 19 19 17 14 14 22 44 Slowest Speed 200 | 50 50 50 50 50 50 50 50 100 35 117 19 19 19 19 19 16 17 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . 1 . 1 7 2 . . 3 2 3 5 10 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 30 | 3 18 3 40 34 11 10 68 53 8 48 17 4 60 34 69 21 12 79 25 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . . . . . . . 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . 1 . . . . 3 . . . . . . Spaces Dug 28 | . . . . . . . . . . . 5 2 . . . . 4 9 8 Terrain Destroyed 28 | . . . . . . . . . . . 5 2 . . . . 4 9 8 Melee 28 | . . . . . . . . . . . 5 2 . . . . 4 9 8 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Qua Sec Total 4163 | 38 65 7 159 200 183 44 92 278 163 80 299 76 283 142 453 89 310 918 284 Wait 61 | . . . . . . . . 7 . 1 1 . 1 . 14 4 6 27 . Move 3837 | 33 65 7 151 185 180 44 92 244 154 59 278 72 277 142 425 83 287 810 249 Hop 31 | . . . . . . . . 1 . 1 6 2 . . 2 2 3 5 9 Pick Up 24 | 2 . . 3 1 . . . 2 2 3 2 . . . 2 . . 7 . Fast Attach 52 | 2 . . . 2 3 . . 3 4 6 2 . 3 . 4 . 4 11 8 Attach 18 | . . . . 3 . . . 3 1 3 5 . . . 1 . 1 1 . Detach 6 | . . . . 2 . . . . 1 1 . . . . 1 . 1 . . Swap 10 | . . . 1 . . . . . . . . . 1 . 1 . . 7 . Drop 26 | . . . 1 2 . . . 1 1 . . . 1 . 3 . 3 12 2 Fire 44 | . . . . 4 . . . 17 . 6 . . . . . . . 17 . Melee 48 | . . . . . . . . . . . 5 2 . . . . 5 21 15 Ram 6 | 1 . . 3 1 . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 3 exits: Res / *Sec / *Frg) -3/Section 7 (discovered 1 exit: Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 14) 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Propulsion x2 57 | -9/Materials | Discovered new exit (range 8) 61 | -9/Materials | Entered Storage 137 | -9/Storage | Discovered new exit (range 15) 145 | -9/Storage | Core integrity fell below 50% 145 | -9/Storage | Entered Materials 145 | -8/Materials | Evolved 2 slots: Weapon x2 257 | -8/Materials | Discovered new exit (range 3) 258 | -8/Materials | Entered Factory 258 | -7/Factory | Evolved 2 slots: Utility x2 351 | -7/Factory | Discovered new exit (range 5) 353 | -7/Factory | Entered Lower Caves 373 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 376 | -7/Lower Caves | Entered Data Miner 376 | -7/Data Miner | Discovered new exit (range 6) 386 | -7/Data Miner | Met Data Miner 407 | -7/Data Miner | Learned location of Section 7 (-3) 407 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 412 | -7/Data Miner | Received God Mode back door access code from Data Miner 423 | -7/Data Miner | Entered Proximity Caves 537 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 547 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 583 | -6/Proximity Caves | Discovered new exit (range 7) 585 | -6/Proximity Caves | Entered Factory 585 | -6/Factory | Evolved 2 slots: Propulsion x2 646 | -6/Factory | Identified exit to DSF 646 | -6/Factory | Entered DSF 656 | -6/DSF | Discovered new exit (range 15) 659 | -6/DSF | Additional patrols routed to DSF 691 | -6/DSF | Lost 5 parts (1n3u1w) 695 | -6/DSF | Entered Factory 695 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 767 | -5/Factory | Incoming investigation squad redirected 770 | -5/Factory | Discovered new exit (range 5) 773 | -5/Factory | Entered another Factory area 773 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 790 | -4/Factory | Discovered new exit (range 15) 793 | -4/Factory | Entered Upper Caves 853 | -4/Upper Caves | Discovered new exit (range 6) 854 | -4/Upper Caves | Entered another Upper Caves area 880 | -4/Upper Caves | Learned Research interactive machine intel 881 | -4/Upper Caves | Discovered new exit (range 4) 881 | -4/Upper Caves | Entered Warlord 888 | -4/Warlord | System corruption cleaned by Quarantine Array 921 | -4/Warlord | Met Warlord 946 | -4/Warlord | Warlord's base attacked by MAIN.C 948 | -4/Warlord | Opened Warlord's prototype stash 952 | -4/Warlord | Found Prototype Device 952 | -4/Warlord | Identified Exp. Phase Shifter 957 | -4/Warlord | Found Prototype Processor 957 | -4/Warlord | Identified Spectral Analyzer 960 | -4/Warlord | Found Prototype Hackware 980 | -4/Warlord | Build established: Scavenger-Sprinter 984 | -4/Warlord | Discovered new exit (range 7) 985 | -4/Warlord | Entered Proximity Caves 1001 | -3/Proximity Caves | Discovered new exit (range 6) 1002 | -3/Proximity Caves | Entered Research 1002 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1002 | -3/Research | Identified System Mapper 1003 | -3/Research | Loaded intel: 44 interactive machine locations 1010 | -3/Research | Central database locked down 1071 | -3/Research | Discovered new exit (range 6) 1074 | -3/Research | Entered Quarantine 1083 | -3/Quarantine | Found Alien Artifact 1094 | -3/Quarantine | Found Alien Artifact 1094 | -3/Quarantine | Identified Dimensional Node Initializer 1094 | -3/Quarantine | Initialized slip node 1098 | -3/Quarantine | Found Dimensional Node Initializer 1108 | -3/Quarantine | Found Alien Artifact 1170 | -3/Quarantine | Cryocooling Duct disabled 1178 | -3/Quarantine | Cryocooling Duct disabled 1185 | -3/Quarantine | Ambient heat levels rising (+20) 1185 | -3/Quarantine | Non-combat units ordered to evacuate 1185 | -3/Quarantine | Found Alien Artifact 1185 | -3/Quarantine | Identified Core Reset Matrix 1185 | -3/Quarantine | Identified Transdimensional Reconstructor 1185 | -3/Quarantine | Identified Subatomic Replicator 1185 | -3/Quarantine | Used Core Reset Matrix 1189 | -3/Quarantine | Detected hypermatrix surge 1189 | -3/Quarantine | Sensed 10 artifacts in vicinity 1193 | -3/Quarantine | Ambient heat levels rising (+20) 1193 | -3/Quarantine | Combat units ordered to evacuate 1242 | -3/Quarantine | Identified exit to Research 1293 | -3/Quarantine | Quarantine Guard activated 1305 | -3/Quarantine | Lost 4 parts (1p3n) 1307 | -3/Quarantine | Build established: Hacker-Sprinter 1313 | -3/Quarantine | Spotted Quarantine Guard 1321 | -3/Quarantine | Identified exit to Protoforge 1321 | -3/Quarantine | Identified exit to Section 7 1328 | -3/Quarantine | Cryocooling Duct disabled 1340 | -3/Quarantine | Spotted Quarantine Guard 1340 | -3/Quarantine | Spotted Quarantine Guard 1340 | -3/Quarantine | Spotted Quarantine Guard 1343 | -3/Quarantine | Ambient heat levels rising (+20) 1347 | -3/Quarantine | Spotted Quarantine Guard 1349 | -3/Quarantine | Spotted Quarantine Guard 1350 | -3/Quarantine | Spotted Quarantine Guard 1364 | -3/Quarantine | Spotted Quarantine Guard 1364 | -3/Quarantine | Spotted Quarantine Guard 1368 | -3/Quarantine | Found Prototype Processor 1368 | -3/Quarantine | Identified Exp. Signal Interpreter 1390 | -3/Quarantine | Spotted Fortress 1432 | -3/Quarantine | Lost 9 parts (1p3n2u3w) 1434 | -3/Quarantine | Entered Section 7 1435 | -3/Section 7 | Detected hypermatrix surge 1435 | -3/Section 7 | Sensed 23 artifacts in vicinity 1439 | -3/Section 7 | Found Unknown Device 1439 | -3/Section 7 | Identified Quantum Capacitor 1459 | -3/Section 7 | Spotted S7 Guard 1465 | -3/Section 7 | Crushed by falling debris 1476 | -3/Section 7 | Found Core Physics Calibrator 1532 | -3/Section 7 | Crushed by falling debris 1574 | -3/Section 7 | Spotted S7 Guard 1574 | -3/Section 7 | Spotted S7 Guard 1583 | -3/Section 7 | Core integrity fell below 50% 1598 | -3/Section 7 | Core integrity fell below 20% 1602 | -3/Section 7 | Lost 4 parts (3n1w) 1606 | -3/Section 7 | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 01586_ Spectral Analyzer severed. 01588_ Penetrated by Slug. 01589_ Acquired Prototype Ballistic Gun. 01589_ Identified Enh. Coil Gun. 01589_ Faulty integration damages Faulty Enh. Coil Gun (-46). 01590_ Faulty Enh. Coil Gun severed. 01591_ C-35 Carver destroyed. 01591_ System Mapper severed. 01592_ Exp. Signal Interpreter severed. 01595_ Slammed into C-35 Carver. 01596_ C-35 Carver destroyed. 01596_ Acquired 27 matter. 01598_ Acquired Unknown Flight Unit. 01598_ Identified Imp. Surge Thruster. 01600_ Imp. Surge Thruster severed. 01600_ Acquired Imp. Surge Thruster. 01603_ Imp. Surge Thruster destroyed. 01603_ Penetrated by Slug. 01605_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??########???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ### #???????????????????????????????????????? | | #? #???????????????????????????????????????? | | ##?? #??##+#?????????????????????????????????? | | #####/##### #?#########+#####T#???????????????? | | = # # "???????????????? | | ########## # ]! # @ "???????????????? | | ##????????# + ! # c#########???????????????? | | #####???# # # #???????????????????????? | | "#???# #?? =# #???????????????????????? | | ""#??## ##???###c #???????????????????????? | | "#??# ####### #???????????????????????? | | """"#??# #???????????????????????? | | "!""#??# %= / #???????????????????????? | | """""#??# [ ####### #???????????????????????? | | """""#??######?????# #???????????????????????? | | ########?????????????# #???????????????????????? | | #????????????????????# #???????????????????????? | | #????????????????????#H #???????????????????????? | | #???????????????????? #???????????????????????? | | ????????????? #???????????????????????? | | #########????????????####???????????????????????? | | #???????????????????????????????????????????????? | | +#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 30 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Evasion (%) 74 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Offensive Hacking 34 Defensive Hacking 30 Item Schematics ----------------- Com. Particle Reactor | -3/Quarantine | Archive Adv. Matter Compressor | -3/Quarantine | Archive Imp. Energy Well | -3/Quarantine | Archive Cld. Field Propulsion Drive | -3/Quarantine | Archive Hvy. Proton Cannon | -3/Quarantine | Archive Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Exp. Flexi-carbon Leg | -3/Quarantine | Archive Imp. KE Penetrator | -3/Quarantine | Archive Electron Diverter | -3/Quarantine | Archive Cld. Antimatter Reactor | -3/Quarantine | Archive Exp. Coolant Injector | -3/Quarantine | Archive Prc. Phase Gun | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Archive G-67 Veteran | -3/Quarantine | Archive A-27 Freighter | -3/Quarantine | Archive O-32 Director | -3/Quarantine | Archive L-61 Swordsman | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mic. Nuclear Core | -3/Quarantine | Hacked Surge Thruster | -3/Quarantine | Hacked Impulse Thruster Array | -3/Quarantine | Hacked Field Propulsion Drive | -3/Quarantine | Hacked Q-thruster | -3/Quarantine | Hacked Spear | -3/Quarantine | Hacked Mic. Antimatter Reactor | -3/Quarantine | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Core Reset Matrix Core Physics Calibrator Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothShadeAutobeam Manual? 0 Play Time 00:48:40 Cumulative 666.3 hours Start 2025.11.16 @ 13:51:51 End 2025.11.16 @ 14:36:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 65 Types 34/4/10/4/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d74e3b79-ea3d-44d2-bcc2-86c1d0e1d717