Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 13:17:51

Player: Zish

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1541)     1541
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (272)                272
              TOTAL SCORE: 4043

 Bonus
-------
Follower Combat Kills      72
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             178/550
Matter                     274/300
Energy                     156/265
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Sensor Array
           Reaction Control System

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Particle Cannon
           Minigun
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
           Sensor Array
           Reaction Control System
           EM Pulse Gun
           Shock Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 6   2   1   9   2   8   
  Power                    4    | 1   .   .   2   .   1   
    Engine                 4    | 1   .   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   4   1   2   
    Treads                 9    | 2   .   .   4   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   1   .   1   2   
    Device                 3    | .   1   1   .   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   1   .   3   .   3   
    Energy Gun             4    | 1   .   .   1   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   .   1   4   .   14  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               7    | .   .   .   1   .   6   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   6    | .   .   .   2   .   4   
  Highest Loss Streak      13   | .   .   1   2   .   13  
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     97   | .   95  99  98  100 90  
  Engine                   18   | .   14  14  21  18  16  
  Treads                   31   | .   28  28  32  36  29  
  Device                   9    | .   9   13  11  9   2   
  Storage                  11   | .   14  14  11  9   8   
  Processor                3    | .   .   .   .   9   15  
  Energy Gun               3    | .   2   .   1   9   7   
  Energy Cannon            3    | .   .   .   .   9   8   
  Ballistic Gun            5    | .   14  14  4   .   1   
  Ballistic Cannon         2    | .   .   .   6   .   .   
  Launcher                 7    | .   11  14  9   .   .   
Peak Build Rating          20   | 6   7   7   13  16  20  
  Average Rating           10   | 4   6   6   10  15  15  
  On Entrance              8    | .   6   7   7   13  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 14  16  16  22  22  22  
  Greatest Support         89   | 40  40  40  69  89  89  
  Greatest Overweight (x)  4    | 1   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   6   7   
  Average Carried          5    | 3   5   7   6   4   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 4   8   7   5   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar 
Matter Collected           957  | 221 42  146 405 95  48  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1487 | .   154 32  554 258 489 
  Parts                    92   | .   8   3   45  14  22  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  30   | .   4   2   12  3   9   
  Guns                     6    | .   .   1   2   .   3   
  Cannons                  14   | .   .   .   7   2   5   
  AOE                      10   | .   4   1   3   1   1   
Classes Destroyed          11   | .   4   1   4   2   .   
  Worker                   3    | .   1   .   2   .   .   
  Builder                  3    | .   1   .   2   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   1   .   4   1   .   
  Grunt                    20   | .   4   2   6   2   6   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   8    | .   .   .   5   .   3   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           8    | .   3   3   8   2   4   
  Combat Bots Only         4    | .   2   2   3   1   4   
Max Kills in Single Turn   3    | .   2   2   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        207  | .    6    9    54   23   115  
  Missed                   58   | .    4    5    17   10   22   
Damage Taken               2483 | .    56   151  600  172  1504 
  Core                     451  | .    10   10   59   10   362  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    92   85   .    .    
Volleys Fired              110  | .    11   4    45   18   32   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  118  | .    50   50   108  108  118  
Shots Fired                198  | .    19   8    74   36   61   
  Gun                      89   | .    11   4    26   18   30   
  Cannon                   74   | .    .    .    25   18   31   
  Launcher                 35   | .    8    4    23   .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  65   | .    11   4    39   .    11   
  Thermal                  52   | .    .    .    3    18   31   
  Explosive                35   | .    8    4    23   .    .    
  Electromagnetic          46   | .    .    .    9    18   19   
  Robot Hit Streak         15   | .    7    8    11   4    15   
  Robot Miss Streak        3    | .    2    .    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           134  | .    13   7    45   19   50   
  Core Hits                88   | .    14   6    39   10   19   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  2    | .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3519 | .    496  284  1359 473  907  
  Guns                     898  | .    74   47   222  201  354  
  Cannons                  945  | .    .    .    309  146  490  
  Explosions               1671 | .    422  232  828  126  63   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    5    .    .    .    
  Kinetic                  645  | .    74   47   404  .    120  
  Thermal                  947  | .    .    .    149  245  553  
  Explosive                1334 | .    383  232  719  .    .    
  Electromagnetic          588  | .    39   .    87   228  234  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    1    3    
    Message Errors         2    | .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            41   | .    .    9    32   .    .    
  Projectiles              11   | .    .    .    11   .    .    
  Explosions               30   | .    .    9    21   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      301  | .    36   90   118  15   42   
  Shots                    12   | .    2    3    5    1    1    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        342  | .    2    13   108  270  342  
  Average Temperature      74   | .    2    6    23   91   107  
  Received Heat Transfer   993  | .    12   33   192  18   738  
  Effects                  3    | .    .    .    .    2    1    
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1381 | .    .    .    174  359  848  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    1    1    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Peak Influence             341  | .   201 141 341 193 257 
  Initial                  78   | .   .   78  54  68  35  
  Average                  117  | .   85  100 152 71  158 
Maximum Alert Level        1    | .   1   .   1   .   1   
  Low Security (%)         85   | 100 86  100 74  100 77  
  Level 1                  14   | .   13  .   25  .   22  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   3   1   .   
  Investigation            3    | .   1   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           4    | .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   7   2   20  6   20  
  Peak Tracking Total      8    | .   3   2   5   2   8   
  Tactical Retreats        3    | .   .   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            3    | .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          12   | .   1   .   7   3   1   
  Max in Single Turn       2    | .   1   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          7    | .   2   .   3   1   1   
  Terminals                4    | .   1   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                16   | .   2   .   9   3   2   
  Successful               5    | .   1   .   3   1   .   
  Failed                   11   | .   1   .   6   2   2   
    Catastrophic           2    | .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   1   .   4   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             3    | .   1   .   2   .   .   
  Record                   1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Process                  1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   3   1   1   
  Full Trace Events        3    | .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          266  | .   .   .   266 .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      51   | .   .   .   .   .   51  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   13  
  Total Damage             305  | .   .   .   .   .   305 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Turns Passed               3011 | 115  379  377  1215 572  353  
Spaces Moved               1643 | 75   213  227  673  313  142  
  Core                     27   | 21   .    .    .    .    6    
  Treads                   1616 | 54   213  227  673  313  136  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  150  
  Average Speed            158  | 133  160  160  160  160  161  
  Slowest Speed            250  | 160  160  160  160  160  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    34   43   37   17   14   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          221  | .    34   28   149  3    7    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      221  | .    34   28   149  3    7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Total                      1853 | 90  233 232 741 349 208 
  Wait                     33   | .   .   .   .   13  20  
  Move                     1638 | 74  212 226 672 312 142 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 10  6   .   8   3   3   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   28   | 6   2   1   9   2   8   
  Detach                   7    | .   1   .   3   .   3   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     6    | .   1   .   4   1   .   
  Fire                     110  | .   11  4   45  18  32  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 16)
  495 | -10/Materials | Entered Mines
  849 | -10/Mines     | Discovered new exit (range 6)
  872 | -10/Mines     | Entered Materials
  872 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1952 | -9/Materials  | Discovered new exit (range 11)
 2087 | -9/Materials  | Entered another Materials area
 2087 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2256 | -8/Materials  | Identified exit to Garrison
 2659 | -8/Materials  | Entered Garrison
 2697 | -8/Garrison   | Triggered checkpoint
 2812 | -8/Garrison   | Rescued a captive Derelict
 2816 | -8/Garrison   | Rescued a captive Derelict
 2920 | -8/Garrison   | Triggered checkpoint
 3001 | -8/Garrison   | Core integrity fell below 50%
 3012 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
02949_ Ion Engine destroyed.
02966_ Aluminum Leg melted.
02966_ G-47 Trooper destroyed.
02968_ Imp. Treads destroyed.
02968_ Critical hit (Burn: +37).
02971_ G-50 Soldier destroyed.
02974_ Lgt. Treads destroyed. <x2>
02977_ G-47 Trooper destroyed.
02983_ Minigun destroyed.
02987_ Ion Engine destroyed.
02988_ Heat Sink melted.
02988_ Y-45 Defender destroyed.
02992_ Shock Rifle destroyed.
02997_ Particle Cannon destroyed.
03002_ Critical hit (Burn: +37).
03005_ I8IEWKBA J/N7E:,RP&JYTXRK<AM<LKK:O
03005_ Sml. Storage Unit destroyed.
03007_ Imp. Heat Sink destroyed.
03008_ P-60 Hacker springs to life.
03012_ EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????#??????????????????????????????????????? |
| ????#"   ##   ###########????????????????????????? |
| ??? "%"        =*%% %%= #????????????????????????? |
| ???  "          %==%!%= #????????????????????????? |
| ???           ###+####  #????????????????????????? |
| ????#    ###????#[???# g########+#???????????????? |
| ????#???????????# ???#  g@     pp    #???????????? |
| ????????????????# ???#g ########p#???????????????? |
| ????????????????#????#  #????????????????????????? |
| ?????????????????????+  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????###?????#  #????????????????????????? |
| ???????????### #?????#  #????????????????????????? |
| ????????####""[#######  #????????????????????????? |
| ????????#"  =%[!        #????????????????????????? |
| ????????#"T !=%[######  ############?????????????? |
| ????????######=##????#             #?????????????? |
| ?????????????#!###???#             #?????????????? |
| ?????????????#[%[#???###########   #?????????????? |
| ?????????????#=!*#?????????????#   #?????????????? |
| ?????????????# % #?????????????#####?????????????? |
| ?????????????#!###???????????????????????????????? |
| ?????????????# #?????????????????????????????????? |
| ?????????????# #?????????????????????????????????? |
| ?????????????# #?????????????????????????????????? |
| ???????????### #?????????????????????????????????? |
| ???????????#"# #?????????????????????????????????? |
| ???????????#"  #?????????????????????????????????? |
| ???????????#"  #?????????????????????????????????? |
| ???????????#"  #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingUltimateRailgun
  Manual?         0
Play Time         00:30:31
  Cumulative      11.4 hours
  Start           2024.08.22 @ 08:41:56
  End             2025.01.30 @ 13:17:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3af6007a-7b5c-4d39-bf50-6ef341d0f374