Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 00:03:39 Player: naththebg Result: Destroyed by IP-2R6(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1218) 1218 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 3891 Bonus ------- High Alert Combat Kills 33 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 167/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Spectral Analyzer Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (0) Medium Armor Plating Medium Armor Plating Heavy Beamcaster Phasing Sabre Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Experimental Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Wheel Cooling System Cooling System Cooling System Improved Cooling System Large Matter Pod Experimental Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Improved Melee Analysis Suite Medium Armor Plating Medium Armor Plating Medium Armor Plating Improved Medium Armor Plating Advanced Hacking Suite Heavy Beamcaster Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Datajack Self-destruct Interrupter GAL Module [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 55 | 10 9 24 . 8 4 Power 8 | 1 2 4 . 1 . Engine 8 | 1 2 4 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 4 3 2 . . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 4 3 2 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 3 2 7 . 6 . Device 2 | . 1 1 . . . Storage 6 | 3 1 1 . 1 . Processor 7 | . . 2 . 5 . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 19 | 2 2 11 . 1 3 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 1 11 . . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . Parts Lost 11 | . 2 1 . . 8 Power 1 | . . . . . 1 Propulsion 4 | . 1 1 . . 2 Utility . | . . . . . . Weapon 6 | . 1 . . . 5 Highest Loss Streak 8 | . 1 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 98 . 100 95 Engine 11 | . 14 10 . 11 10 Wheel 22 | . 28 21 . 22 21 Device 1 | . 13 . . . . Storage 10 | . 14 11 . 9 10 Processor 15 | . . 11 . 20 22 Protection 5 | . . 10 . 3 . Ballistic Gun 29 | . 24 31 . 28 22 Slashing Weapon 2 | . . . . 4 8 Naked Turns . | . . . . . . Heaviest Build 103 | 16 17 103 103 103 95 Greatest Support 26 | 26 20 20 20 20 20 Greatest Overweight (x) 10 | . 1 10 5 5 4 Average Overweight (x) 3 | . . 4 5 3 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 20 | 7 8 24 25 21 24 Most Carried 25 | 8 8 25 25 25 25 Average Carried 19 | 6 7 21 25 21 24 Final Capacity 25 | 8 8 25 25 25 5 Final Carried 25 | 8 8 25 25 25 5 Class Distribution -------------------- 42% | Tank 39% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 1877 | 529 280 832 . 236 . Remotely . | . . . . . . Salvage Created 2406 | 325 300 1781 . . . Parts 172 | 37 27 108 . . . Haulers Intercepted 6 | . . 6 . . . Recyclers Shooed 9 | . 1 8 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 40 | . 10 30 . . . Guns 40 | . 10 30 . . . Classes Destroyed 10 | 3 3 4 . . . Worker 7 | 4 1 2 . . . Builder 1 | . . 1 . . . Tunneler 10 | 9 . 1 . . . Hauler 6 | . . 6 . . . Recycler 6 | 1 . 5 . . . Watcher 6 | . 1 5 . . . Swarmer 20 | . 6 14 . . . Grunt 12 | . 4 8 . . . Brawler 1 | . . 1 . . . Sentry 7 | . . 7 . . . Best Kill Streak 15 | 5 5 15 . . . Combat Bots Only 8 | . 5 8 . . . Max Kills in Single Turn 2 | 1 1 2 . . . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 191 | . 30 98 . . 63 Missed 55 | . 3 27 . . 25 Damage Taken 2291 | . 348 748 . . 1195 Core 474 | . 51 77 . . 346 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 163 | . . 96 . 67 . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 157 | 26 35 88 . . 8 Largest 3 | 2 2 3 . . 3 Hottest 69 | 40 60 69 . . 69 Shots Fired 399 | 52 68 261 . . 18 Gun 399 | 52 68 261 . . 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 395 | 52 64 261 . . 18 Thermal 4 | . 4 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 13 6 10 . . 7 Robot Miss Streak 6 | 2 2 6 . . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 237 | 37 39 153 . . 8 Core Hits 107 | 15 18 71 . . 3 Critical Kills 4 | . . 4 . . . Critical Parts Destroyed 2 | 1 . 1 . . . Critical Strikes 6 | 1 . 5 . . . Destroy 6 | 1 . 5 . . . Melee Attacks 66 | . . . . 66 . Impact . | . . . . . . Slashing 66 | . . . . 66 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3406 | 457 506 2325 . . 118 Guns 3406 | 457 506 2325 . . 118 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3395 | 457 495 2325 . . 118 Thermal 11 | . 11 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 200 | . 20 200 . . 44 Average Temperature 35 | . 7 38 . . 15 Received Heat Transfer 702 | . 162 198 . . 342 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 25 | . 25 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Peak Influence 637 | 70 317 637 223 . . Initial 223 | . 45 57 223 . . Average 199 | 34 199 231 223 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 61 | 100 43 58 . . . Level 1 26 | . 56 24 100 . . Level 2 12 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 5 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 13 40 . . 3 Peak Tracking Total 6 | . 6 6 . . 3 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 5 | . 1 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 11 | . 2 9 . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 39 | . 3 36 . . . Successful 29 | . 3 26 . . . Failed 10 | . . 10 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 5 | . . 5 . . . Terminals 16 | . . 16 . . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 3 | . 3 . . . . Scanalyzers 14 | . . 14 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 5 . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 14 | . . 14 . . . Insert Component 7 | . . 7 . . . Analyze 7 | . . 7 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Assimilate 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 8 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 7 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 77 | . . 77 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 7 | . . 7 . . . Part Schematics Acquired 7 | . . 7 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 158 | . . . . 158 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 5889 | 388 458 2023 6 2779 235 Spaces Moved 3514 | 295 248 944 4 1873 150 Core 55 | 48 . . . . 7 Treads . | . . . . . . Legs . | . . . . . . Wheels 3459 | 247 248 944 4 1873 143 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 155 80 50 Average Speed 127 | 76 80 146 155 131 135 Slowest Speed 230 | 90 95 230 155 155 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 10 39 69 3 92 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 5 | . . . . 5 . Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 4505 | 406 444 1391 4 2094 166 Wait 546 | 52 130 274 1 87 2 Move 3509 | 294 247 943 3 1872 150 Hop . | . . . . . . Pick Up 107 | 17 10 42 . 38 . Fast Attach 9 | 2 1 2 . 4 . Attach 20 | 5 2 8 . 2 3 Detach . | . . . . . . Swap 26 | 3 6 14 . 2 1 Drop 65 | 7 13 20 . 23 2 Fire 157 | 26 35 88 . . 8 Melee 66 | . . . . 66 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 389 | -11/Scrapyard | Entered Materials 390 | -10/Materials | Build established: Mutant 814 | -10/Materials | Discovered new exit (range 15) 847 | -10/Materials | Entered another Materials area 847 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 936 | -9/Materials | Identified exit to Mines 1267 | -9/Materials | Build established: Tank 1584 | -9/Materials | Repaired Imp. Assault Rifle 1612 | -9/Materials | Repaired Assault Rifle 1681 | -9/Materials | Discovered new exit (range 5) 1715 | -9/Materials | Identified exit to Materials 2138 | -9/Materials | Destroyed 8 combat bots 2847 | -9/Materials | First assault squad dispatched 2870 | -9/Materials | Entered Mines 2871 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2871 | -9/Mines | Assembled infested the area 2876 | -9/Mines | Entered Zion 2955 | -7/Zion | Discovered new exit (range 12) 2968 | -7/Zion | Learned Factory interactive machine intel 3458 | -7/Zion | Learned Factory trap positions 3522 | -7/Zion | Found GAL Module 3832 | -7/Zion | Found Prototype Processor 3832 | -7/Zion | Identified Exp. Target Analyzer 3836 | -7/Zion | Found Prototype Processor 3836 | -7/Zion | Identified Spectral Analyzer 3842 | -7/Zion | Found Prototype Processor 3844 | -7/Zion | Identified Exp. Melee Analysis Suite 3846 | -7/Zion | Found Prototype Processor 3847 | -7/Zion | Identified Exp. Targeting Computer 3850 | -7/Zion | Found Prototype Processor 4127 | -7/Zion | Build established: Gunner 4278 | -7/Zion | Imprinted 4280 | -7/Zion | Declared Zion's savior 4883 | -7/Zion | Build established: Mutant 5391 | -7/Zion | Discovered new exit (range 4) 5393 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5655 | -7/Zion | Entered Deep Caves 5655 | -7/Deep Caves | Accompanied by 4 allies 5848 | -7/Deep Caves | Attacked by Z-Imprinter 5872 | -7/Deep Caves | Core integrity fell below 50% 5886 | -7/Deep Caves | Core integrity fell below 20% 5890 | -7/Deep Caves | Destroyed by IP-2R6(z) with Zionite Laser-S Last Messages --------------- back and get... reinforcements... yeah." BO-75F(M) slips into the shadows. X0-HZF(M) slips into the shadows. I3-2SY(M) slips into the shadows. U4-5IO(M) slips into the shadows. 2V-P9W(o) is busy at the terminal. NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Wheel destroyed. Hvy. Assault Rifle destroyed. Imp. Assault Rifle destroyed. Lgt. Deuterium Engine destroyed. Imp. Assault Rifle destroyed. Hvy. Assault Rifle destroyed. Wheel destroyed. Hvy. Assault Rifle destroyed. Dropped Huge Storage Unit. Dropped Wheel. Map ----- +----------------------------------------------------+ | ????????????????????"""" #?? | | ??????????????????" " " ##? | | ???????????????????" #? | | ??????????????????" #? | | ??????????????????"" #? | | ??????????????????"" ##? | | ????????????????????"" ##? | | ???????????????????""""" #? | | ????????????????? #? | | ?????????????????? """ ##? | | ???????????????"?????""" ##?? | | ???????????????""??"""""" ##?? | | ???????????????"" ?"""""" ##? | | ???????????????"" """"""" #? | | ???????????????"" """"" z #? | | ?????? ? ????"""" """ zI ##? | | ????? """" #?? | | ????? """""""""""o ##? | | ???? """"""""" #? | | ???? ## | | ???? # | | ??? # | | ??? =]! | | ??? !*!!/ | | ?? /!!*! | | ?? @ ;;!!!! | | ???????# #;#; !/#; #### | | ???????## #### # ########???# # | | ????????### ####????## ##???????????# ### | | ??????????########???????????###?????????????###?? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 398 Matter Capacity 400 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 6 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Signs Are For Wimps The One Challenges ------------ None Game ------ Seed ExoskeletonNullPlating Manual? 0 Play Time 01:01:31 Cumulative 53.4 hours Start 2024.05.11 @ 23:02:13 End 2024.05.12 @ 00:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e8965137-0bc6-433a-93ce-9f6bc12861d6