Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.11 @ 00:51:39

Player: AnotherZach

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (357)     1785
Value Destroyed (12972)    12972
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (4914)               4914
              TOTAL SCORE: 24871

 Bonus
-------
High Alert Combat Kills    3085
Follower Combat Kills      1226
Entered Garrisons          200
Used RIF Installer         1000
Met Imprinter              300
Friendly Fire              -897

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     144/290
System Corruption          6%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -6/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
             VTOL Module
      Cooled VTOL Module
>            --- UTILITY (6) ------
       Small Storage Unit
             Quantum Shading Machine
             Hacking Suite
             System Shield
             System Shield
             Relay Coupler [Programmer] (92)
>            --- WEAPON (4) -------
             Battle Rifle
             Plasma Sword
>            --- INVENTORY (8) ----
             Energy Well (350)
             Quantum Shading Machine
             Authchip [R/NC]
             Relay Coupler [Programmer] (96)
             Bomb Factory No. 2
             Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
         Spiked Treads
         Medium Treads
>               --- UTILITY ----------
                Coolant Injector
                Huge Storage Unit
                Quantum Shading Machine
       Improved Sensor Array
       Improved Signal Interpreter
                Drone Bay
>               --- WEAPON -----------
     Long-range Phase Cannon
                Tiamat Missile Launcher
                Plasma Sword
>               --- INVENTORY --------
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
        Compact Battery
  High-capacity Matter Pod
                Quantum Shading Machine
                Quantum Shading Machine
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Improved Medium Armor Plating
                System Shield
                System Shield
                Authchip [R/NC]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Bomb Factory No. 2
         Cooled Plasma Rifle
         Cooled Plasma Rifle
     Long-range Phase Cannon
                Tiamat Missile Launcher
                Plasma Sword
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             252  | 7   14  .   22  15  18  33  10  9   8   17  39  34  23  3   
  Power                    21   | 1   3   .   3   1   1   1   2   1   .   2   3   1   2   .   
    Engine                 18   | 1   3   .   3   1   1   .   1   1   .   1   3   1   2   .   
    Core                   3    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               69   | 2   4   .   3   .   3   7   3   3   .   4   19  10  10  1   
    Treads                 37   | .   .   .   .   .   3   7   3   3   .   4   5   9   3   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  23   | 2   4   .   3   .   .   .   .   .   .   .   13  1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   1   .   6   1   
  Utility                  74   | 2   1   .   6   4   4   13  1   4   7   5   11  8   8   .   
    Device                 28   | 1   .   .   2   2   1   3   .   .   5   2   6   5   1   .   
    Storage                8    | 1   1   .   .   .   .   3   .   .   1   .   .   .   2   .   
    Processor              10   | .   .   .   2   .   2   2   .   2   .   .   2   .   .   .   
    Hackware               6    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   
    Protection             22   | .   .   .   2   2   1   3   1   2   1   3   3   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 2   6   .   10  10  10  12  4   1   1   6   6   15  3   2   
    Energy Gun             20   | 1   2   .   4   2   1   2   .   .   .   1   3   4   .   .   
    Energy Cannon          11   | .   .   .   .   1   .   3   2   1   .   2   2   .   .   .   
    Ballistic Gun          17   | 1   1   .   .   1   7   5   .   .   1   .   .   .   .   1   
    Ballistic Cannon       11   | .   .   .   5   3   .   .   .   .   .   .   .   3   .   .   
    Launcher               19   | .   3   .   1   3   2   2   1   .   .   1   1   4   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   3   3   2   2   .   .   2   6   1   .   .   .   
Parts Lost                 54   | .   .   .   1   .   .   3   6   5   .   4   14  10  10  1   
  Power                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Propulsion               24   | .   .   .   .   .   .   1   2   1   .   .   11  3   5   1   
  Utility                  14   | .   .   .   .   .   .   .   1   3   .   2   2   2   4   .   
  Weapon                   14   | .   .   .   1   .   .   2   2   .   .   2   1   5   1   .   
  Highest Loss Streak      5    | .   .   .   1   .   .   1   5   2   .   3   4   4   3   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 99  100 99  99  87  99  99  96  90  93  91  73  
  Engine                   6    | .   14  14  10  11  9   3   .   7   7   5   1   6   5   6   
  Core                     1    | .   .   .   .   .   .   3   6   .   .   1   4   .   .   .   
  Treads                   21   | .   .   .   .   .   25  29  22  29  30  29  10  24  20  .   
  Wheel                    4    | .   28  28  22  22  1   .   .   .   .   .   8   .   .   .   
  Device                   7    | .   14  14  .   4   8   7   7   7   6   8   12  11  10  6   
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   6   7   6   
  Processor                9    | .   .   .   10  11  9   7   .   12  15  12  14  13  7   .   
  Hackware                 3    | .   .   .   .   .   .   13  15  2   .   .   .   .   4   26  
  Protection               5    | .   .   .   10  6   9   1   6   6   7   8   4   5   5   .   
  Energy Gun               5    | .   20  14  11  10  3   1   13  7   5   .   10  2   .   .   
  Energy Cannon            5    | .   .   .   .   .   .   1   4   12  15  12  3   3   .   .   
  Ballistic Gun            4    | .   5   .   .   4   17  16  1   .   1   4   .   .   .   4   
  Ballistic Cannon         2    | .   .   .   21  16  .   .   .   .   .   .   .   2   .   .   
  Launcher                 1    | .   1   14  .   .   5   3   .   .   .   1   3   .   1   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   2   .   .   .   5   10  .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   5   6   9   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             195  | 13  55  55  71  71  72  109 112 117 117 126 131 143 195 25  
  Greatest Support         108  | 26  26  26  28  24  69  90  90  88  88  108 108 98  88  35  
  Greatest Overweight (x)  11   | .   2   2   2   2   2   1   1   1   1   3   11  5   4   .   
  Average Overweight (x)   1    | .   1   2   2   2   .   .   1   1   1   1   2   1   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  25  8   
  Average Capacity         23   | 7   19  20  20  20  20  23  25  25  25  25  25  25  22  8   
  Most Carried             25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  25  8   
  Average Carried          22   | 3   17  20  19  19  19  23  24  24  24  24  24  24  21  7   
  Final Capacity           25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  8   8   
  Final Carried            25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  8   7   

 Class Distribution 
--------------------
 29% | Gunner
 14% | Scavenger-Mutant
 12% | Derelict-Gunner
 10% | Hacker-Skirmisher
  7% | Hacker-Mutant
  6% | Hacker-Tank
  4% | Scavenger-Assassin
  4% | Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Gunner | -9/Materials
             Gunner | -9/Storage
             Gunner | -8/Materials
  Hacker-Skirmisher | -7/Factory
        Hacker-Tank | -7/Lower Caves
             Gunner | -7/Lower Caves
    Derelict-Gunner | -7/Zion
    Derelict-Gunner | -6/Proximity Caves
 Scavenger-Assassin | -6/Factory
   Scavenger-Mutant | -6/Garrison
   Scavenger-Mutant | -6/Factory
      Hacker-Mutant | -6/Lower Caves

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  
Matter Collected           8198  | 168  287  85   1320 745  819  1013 344  280  95   105  1220 847  786  84   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14959 | 144  380  46   1592 1265 1869 1639 294  452  .    859  2990 2253 1041 135  
  Parts                    730   | 12   32   4    109  87   102  92   8    19   .    16   133  69   47   .    
Haulers Intercepted        13    | .    1    .    3    2    4    2    .    .    .    .    1    .    .    .    
Recyclers Shooed           13    | .    .    .    1    .    2    1    .    .    .    .    6    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58    | .    .    .    .    .    .    .    11   29   .    16   .    .    .    2    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Combat Hostiles Destroyed  253  | .   10  3   33  25  30  31  8   9   .   10  41  39  14  .   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   1   2   5   3   .   
  Guns                     97   | .   6   3   7   7   22  20  6   3   .   .   19  4   .   .   
  Cannons                  70   | .   .   .   25  14  .   2   .   6   .   8   2   13  .   .   
  AOE                      67   | .   4   .   1   4   8   9   2   .   .   .   15  13  11  .   
Classes Destroyed          19   | 2   5   .   4   2   1   1   .   1   .   .   1   .   1   1   
  Worker                   27   | .   2   .   4   3   2   3   .   .   .   .   9   .   4   .   
  Builder                  9    | .   .   .   1   .   .   .   .   .   .   .   6   .   2   .   
  Tunneler                 7    | 3   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
  Hauler                   13   | .   1   .   3   2   4   2   .   .   .   .   1   .   .   .   
  Recycler                 21   | 1   1   .   1   3   2   2   .   .   .   .   5   .   6   .   
  Mechanic                 3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   2   .   4   1   4   1   .   .   .   .   4   .   .   .   
  Swarmer                  51   | .   9   3   4   3   7   4   1   3   .   1   2   12  2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    118  | .   1   .   17  10  20  16  3   4   .   3   24  11  9   .   
  Brawler                  16   | .   .   .   .   1   .   1   1   1   .   4   .   7   1   .   
  Duelist                  6    | .   .   .   2   1   .   .   2   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   45   | .   .   .   10  10  3   4   1   .   .   1   6   10  .   .   
  Hunter                   8    | .   .   .   .   .   2   3   .   .   .   1   2   .   .   .   
  Programmer               9    | .   .   .   .   .   .   4   .   .   .   .   4   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           21   | 3   3   3   12  10  9   5   6   3   .   9   21  9   8   .   
  Combat Bots Only         9    | .   3   3   7   8   6   5   6   3   .   9   6   9   5   .   
Max Kills in Single Turn   5    | 2   2   1   2   2   4   3   1   1   .   1   5   4   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   1   1   2   3   1   .   .   .   3   4   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  
Hostile Shots Fired        1505  | .    22   2    75   48   78   233  51   110  .    84   250  412  113  27   
  Missed                   527   | .    5    .    23   18   19   93   15   35   .    18   92   145  49   15   
Damage Taken               12245 | .    150  11   591  315  778  1257 870  1078 .    1062 2097 2335 1584 117  
  Core                     1553  | .    20   .    84   31   120  85   147  45   .    169  302  285  244  21   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    
  Ignored by Resistances   3501  | .    47   4    183  97   221  387  236  307  .    295  607  716  368  33   
  Regen/Repaired (Parts)   236   | .    .    .    76   .    .    .    .    .    .    .    160  .    .    .    
Core Remaining (%)         75    | 100  .    92   .    71   78   .    .    .    .    36   .    .    .    .    
Volleys Fired              567   | 3    26   3    65   52   70   77   16   24   1    27   93   69   22   19   
  Largest                  4     | 2    2    1    3    3    3    3    3    3    3    3    4    3    1    1    
  Hottest                  342   | 60   90   45   133  135  106  146  148  150  120  148  342  290  46   25   
Shots Fired                1250  | 6    44   4    181  134  162  198  33   54   3    45   214  132  22   18   
  Gun                      723   | 6    37   3    54   45   153  164  26   23   1    11   151  31   .    18   
  Cannon                   420   | .    .    .    126  78   .    20   2    31   2    34   38   89   .    .    
  Launcher                 107   | .    7    1    1    11   9    14   5    .    .    .    25   12   22   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  550   | 3    8    .    126  86   129  150  2    .    .    11   .    17   .    18   
  Thermal                  417   | .    .    .    .    6    .    17   26   54   3    34   175  102  .    .    
  Explosive                107   | .    7    1    1    11   9    14   5    .    .    .    25   12   22   .    
  Electromagnetic          176   | 3    29   3    54   31   24   17   .    .    .    .    14   1    .    .    
  Robot Hit Streak         52    | 3    11   8    31   24   22   31   32   17   .    32   44   41   52   .    
  Robot Miss Streak        6     | .    2    1    4    6    4    5    .    1    .    1    2    3    .    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    2    .    1    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           964   | 3    29   4    129  79   118  146  30   42   .    38   171  131  38   6    
  Core Hits                677   | 4    20   4    126  88   75   77   18   16   .    11   115  78   42   3    
  Critical Kills           7     | .    .    .    .    .    2    .    .    .    .    1    1    3    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    
  Critical Strikes         42    | .    .    .    .    .    6    5    .    1    .    1    16   12   1    .    
    Burn                   20    | .    .    .    .    .    .    .    .    1    .    .    14   5    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    
    Destroy                7     | .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Corrupt                4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    
Melee Attacks              139   | .    .    .    .    .    .    .    .    2    .    .    19   51   28   39   
  Impact                   15    | .    .    .    .    .    .    .    .    2    .    .    .    9    4    .    
  Slashing                 124   | .    .    .    .    .    .    .    .    .    .    .    19   42   24   39   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    .    .    3    1    7    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    
Damage Inflicted           38305 | 56   555  64   2788 2004 3798 4194 1363 1376 .    1510 9192 6434 4424 547  
  Guns                     12489 | 56   373  31   921  569  2425 2659 667  584  .    89   3432 683  .    .    
  Cannons                  8805  | .    .    .    1681 1211 .    414  58   746  .    1411 1055 2229 .    .    
  Explosions               13091 | .    182  33   186  224  1373 1121 638  .    .    .    4155 1837 3342 .    
  Melee                    3910  | .    .    .    .    .    .    .    .    46   .    .    550  1685 1082 547  
  Ramming                  10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Kinetic                  8145  | 11   66   .    1681 1242 2131 2423 40   .    .    89   .    462  .    .    
  Thermal                  11431 | .    .    .    186  109  138  344  685  1330 .    1411 4695 2424 109  .    
  Explosive                11661 | .    182  33   .    182  1235 1121 638  .    .    .    3200 1837 3233 .    
  Electromagnetic          3148  | 45   307  31   921  471  294  306  .    .    .    .    747  26   .    .    
  Impact                   248   | .    .    .    .    .    .    .    .    46   .    .    .    108  94   .    
  Slashing                 3662  | .    .    .    .    .    .    .    .    .    .    .    550  1577 988  547  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    1    1    .    .    .    2    2    2    2    .    1    2    6    6    
  Average Corruption       2     | .    1    1    .    .    .    1    2    2    2    .    1    1    4    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  128   | .    1    2    .    .    .    6    32   29   .    .    1    28   20   9    
    Message Errors         26    | .    .    .    .    .    .    1    9    5    .    .    1    4    5    1    
    Matter Fused           30    | .    .    1    .    .    .    2    8    7    .    .    .    6    6    .    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    5    4    .    .    .    5    2    3    
    Energy Discharges      12    | .    .    .    .    .    .    1    5    1    .    .    .    1    2    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Data Loss (minor)      19    | .    1    .    .    .    .    1    2    5    .    .    .    7    2    1    
    Data Loss (major)      8     | .    .    .    .    .    .    .    1    2    .    .    .    3    2    .    
    Misfires               4     | .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    
Overload Shots             72    | .    .    .    .    .    .    3    12   13   1    21   22   .    .    .    
  Effects                  5     | .    .    .    .    .    .    2    1    1    .    .    1    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Heat Surge             2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            1543  | .    .    .    4    .    25   42   7    4    .    135  501  216  386  223  
  Projectiles              279   | .    .    .    4    .    .    19   .    4    .    135  90   27   .    .    
  Explosions               560   | .    .    .    .    .    25   23   7    .    .    .    283  48   174  .    
  Melee                    704   | .    .    .    .    .    .    .    .    .    .    .    128  141  212  223  
Knockbacks                 46    | .    .    .    31   10   .    .    .    .    .    .    .    2    3    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Kinetic                  39    | .    .    .    29   9    .    .    .    .    .    .    .    1    .    .    
  Secondary                4     | .    .    .    2    1    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      846   | .    32   .    51   31   119  87   196  .    .    .    118  12   200  .    
  Shots                    29    | .    1    .    3    1    4    4    5    .    .    .    3    1    7    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        503   | .    113  18   441  433  165  298  247  236  .    197  204  503  131  274  
  Average Temperature      96    | .    37   10   120  92   52   67   83   67   .    79   87   160  16   123  
  Received Heat Transfer   4004  | .    12   .    210  135  432  339  180  324  .    261  730  864  259  258  
  Effects                  14    | .    .    .    3    1    .    .    3    .    .    .    .    7    .    .    
    Shutdowns              2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    1    .    .    3    .    .    .    .    4    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    .    .    .    .    .    1    5    5    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    .    1    3    4    .    .    
  Parts Melted             48    | .    .    .    .    .    1    2    1    6    .    9    17   12   .    .    
  Heat Transferred         17916 | .    .    .    250  161  200  507  1031 1847 .    1420 8749 3651 100  .    
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    4    1    2    .    .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  
Peak Influence             2491 | 20   263  174  612  597  549  443  .    .    .    .    1287 2491 1738 .    
  Initial                  1132 | .    11   86   57   195  139  137  .    .    .    .    .    787  1132 .    
  Average                  624  | 5    84   133  310  390  330  142  .    .    .    .    555  1664 1420 .    
Maximum Alert Level        5    | .    1    .    2    2    2    2    .    .    .    .    4    5    5    .    
  Low Security (%)         29   | 100  96   100  15   3    4    74   .    .    .    .    32   .    .    .    
  Level 1                  26   | .    3    .    46   46   69   25   .    .    .    .    9    .    .    .    
  Level 2                  15   | .    .    .    38   49   25   .    .    .    .    .    26   .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    7    15   .    .    
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    24   34   78   .    
  Level 5                  10   | .    .    .    .    .    .    .    .    .    .    .    .    50   21   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          61   | .    2    .    6    9    9    17   .    .    .    1    10   .    7    .    
  Investigation            27   | .    2    .    3    3    7    10   .    .    .    .    2    .    .    .    
  Extermination            8    | .    .    .    .    .    .    4    .    .    .    .    3    .    1    .    
  Reinforcement            14   | .    .    .    3    1    2    3    .    .    .    .    3    .    2    .    
  Assault                  7    | .    .    .    .    2    .    .    .    .    .    1    1    .    3    .    
  Garrison                 5    | .    .    .    .    3    .    .    .    .    .    .    1    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    1    1    .    .    .    .    2    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Distress Signals           9    | .   1   .   2   1   3   .   .   .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              350  | .   17  3   47  25  45  36  10  12  .   12  52  52  34  5   
  Peak Tracking Total      12   | .   3   3   5   5   6   6   7   3   .   6   6   12  6   4   
  Tactical Retreats        23   | .   1   .   4   .   4   .   1   1   .   .   5   2   2   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Traps Triggered            16   | .   3   .   2   .   1   2   .   .   .   .   .   5   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             12   | .   .   .   1   .   3   8   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Machines Disabled          76   | .   1   .   3   4   4   15  2   .   .   .   28  9   10  .   
  Max in Single Turn       11   | .   1   .   2   1   1   3   2   .   .   .   11  1   4   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Machines Accessed          67   | .   6   .   14  12  8   15  1   1   .   .   3   2   5   .   
  Terminals                39   | .   4   .   8   9   7   7   .   .   .   .   .   2   2   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          8    | .   2   .   2   2   .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              6    | .   .   .   2   .   1   2   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   
Total Hacks                251  | .   18  .   51  44  33  74  1   1   .   .   13  3   13  .   
  Successful               156  | .   13  .   35  25  15  49  1   1   .   .   6   2   9   .   
  Failed                   94   | .   5   .   15  19  18  25  .   .   .   .   7   1   4   .   
    Catastrophic           8    | .   1   .   .   2   .   4   .   .   .   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   163  | .   14  .   33  42  24  43  .   .   .   .   .   2   5   .   
  Terminals                135  | .   11  .   30  32  29  27  .   .   .   .   .   3   3   .   
  Fabricators              16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   .   4   .   .   .   .   .   .   .   11  .   .   .   
  Recycling Units          34   | .   7   .   10  8   .   4   .   .   .   .   .   .   5   .   
  Scanalyzers              34   | .   .   .   7   .   4   19  .   .   .   .   .   .   4   .   
  Garrison Access          15   | .   .   .   .   4   .   8   .   .   .   .   2   .   1   .   
Terminal Hacks             46   | .   3   .   12  9   8   9   1   1   .   .   .   2   1   .   
  Part Schematic           3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   3   .   4   .   1   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   1   1   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   2   1   2   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         6    | .   .   .   2   2   1   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       10   | .   3   .   3   2   .   .   .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   2   .   2   2   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 25   | .   .   .   6   .   .   17  .   .   .   .   .   .   2   .   
  Insert Component         11   | .   .   .   3   .   .   7   .   .   .   .   .   .   1   .   
  Analyze                  14   | .   .   .   3   .   .   10  .   .   .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Unauthorized Hacks         63   | .   7   .   12  14  7   20  .   .   .   .   .   .   3   .   
  Terminals                32   | .   3   .   7   9   6   6   .   .   .   .   .   .   1   .   
    Track                  3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Botnet                 23   | .   3   .   5   6   4   4   .   .   .   .   .   .   1   .   
    Detonate               6    | .   .   .   2   1   1   2   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   4   .   4   3   .   2   .   .   .   .   .   .   2   .   
    Reject                 6    | .   1   .   2   1   .   1   .   .   .   .   .   .   1   .   
    Recyclers              7    | .   2   .   2   1   .   1   .   .   .   .   .   .   1   .   
    Mask                   2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
    Extract                3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Redirect               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Intercept              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   4   .   11  10  7   14  .   .   .   .   3   2   4   .   
  Full Trace Events        24   | .   3   .   1   4   6   8   .   .   .   .   2   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   1   1   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   37   | .   .   .   5   .   5   13  .   .   13  .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Time                     63   | .   .   .   19  .   .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   10  .   14  3   .   .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           11   | .   .   .   3   .   .   7   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 11   | .   .   .   3   .   .   7   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   2   .   .   1   .   9   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  
Total Allies               31   | .    .    3    .    13   .    3    2    .    .    1    .    9    .    .    
  Largest Group            11   | .    .    3    3    11   9    3    2    2    .    1    1    5    3    .    
  Highest-Rated Group      325  | .    .    40   40   141  133  48   62   62   .    32   32   325  177  .    
  Highest-Rated Ally       119  | .    .    16   16   31   31   16   32   32   .    32   32   119  119  .    
Total Orders               5    | .    .    .    .    1    .    .    .    .    .    .    2    2    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  3    | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               250  | .    .    .    25   50   41   12   .    10   .    .    6    70   36   .    
  Total Damage             5089 | .    .    .    256  571  434  143  .    266  .    .    147  1711 1561 .    
  Kills                    52   | .    .    .    4    7    9    .    .    3    .    .    4    9    16   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Low 
Robot Analysis Total       10   | .   3   .   4   .   1   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   3   2   1   1   .   .   .   1   
Drone Launches             16   | .   .   .   .   14  .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  
Turns Passed               22726 | 79   617  146  1453 1207 1952 3088 1887 2355 2847 1795 1452 2360 1130 358  
Spaces Moved               10075 | 55   425  113  911  781  848  1157 755  888  1125 661  463  761  572  560  
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6627  | .    .    .    .    .    756  1157 755  888  1125 661  211  761  313  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2620  | 46   425  113  911  781  92   .    .    .    .    .    252  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   819   | .    .    .    .    .    .    .    .    .    .    .    .    .    259  560  
  Fastest Speed            25    | 50   90   120  120  120  120  156  232  250  250  240  120  240  25   30   
  Average Speed            191   | 83   111  120  120  120  198  212  235  252  250  249  209  245  166  32   
  Slowest Speed            640   | 90   120  120  125  120  240  236  255  260  250  400  640  560  333  34   
  Overloaded Moves         123   | .    .    .    .    .    .    .    .    .    .    .    .    .    123  .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       58    | 4    78   20   90   81   67   30   81   93   82   76   16   70   20   65   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    1    .    1    1    1    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    1    .    .    .    .    2    4    3    1    .    .    .    4    
Spaces Dug                 114   | .    12   .    10   13   10   14   .    .    .    .    14   1    6    34   
Terrain Destroyed          1129  | .    56   15   28   38   135  224  38   3    1    1    322  74   160  34   
  Melee                    47    | .    .    .    .    .    .    .    .    .    .    .    7    1    6    33   
  Projectile               40    | .    .    .    .    .    .    4    1    3    1    1    15   14   .    1    
  AOE                      1042  | .    56   15   28   38   135  220  37   .    .    .    300  59   154  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  
Total                      12313 | 81   534  120  1143 946  985  1631 837  949  1165 769  730  1063 695  665  
  Wait                     670   | 2    13   5    84   68   2    283  30   12   .    11   61   36   24   39   
  Move                     10056 | 54   424  112  910  780  847  1156 754  885  1124 660  463  760  567  560  
  Hop                      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Pick Up                  306   | 15   36   .    33   11   26   45   10   11   15   21   36   31   13   3    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   140   | 7    9    .    11   3    10   11   7    5    5    11   21   20   17   3    
  Detach                   7     | .    .    .    1    .    .    .    .    .    1    2    .    2    1    .    
  Swap                     112   | .    5    .    11   12   8    22   3    4    3    6    18   14   6    .    
  Drop                     214   | .    21   .    28   10   22   33   4    5    16   13   19   20   21   2    
  Fire                     567   | 3    26   3    65   52   70   77   16   24   1    27   93   69   22   19   
  Melee                    123   | .    .    .    .    .    .    .    .    2    .    .    19   41   22   39   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    4    .    .    .    .    .    7    .    .    
  Rewire                   94    | .    .    .    .    3    .    .    13   .    .    15   .    63   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Lower Caves

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   223 | -10/Materials      | Discovered new exit (range 13)
   245 | -10/Materials      | Discovered new exit (range 16)
   299 | -10/Materials      | Discovered new exit (range 10)
   347 | -10/Materials      | Build established: Mutant
   471 | -10/Materials      | Discovered new exit (range 16)
   697 | -10/Materials      | Entered Mines
   707 | -10/Mines          | Assembled infested the area
   712 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   760 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   826 | -10/Mines          | Discovered new exit (range 9)
   843 | -10/Mines          | Entered Materials
   843 | -9/Materials       | Accompanied by 3 allies
   843 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1054 | -9/Materials       | Discovered new exit (range 16)
  1163 | -9/Materials       | Discovered new exit (range 13)
  1197 | -9/Materials       | Build established: Gunner
  1215 | -9/Materials       | Discovered new exit (range 15)
  1221 | -9/Materials       | Identified exit to Mines
  1221 | -9/Materials       | Identified exit to Storage
  1331 | -9/Materials       | Destroyed 7 combat bots
  1998 | -9/Materials       | Repaired Flak Cannon
  2024 | -9/Materials       | Discovered new exit (range 13)
  2123 | -9/Materials       | Central database locked down
  2296 | -9/Materials       | Entered Storage
  2641 | -9/Storage         | Lost 5 allies
  2660 | -9/Storage         | Destroyed 8 combat bots
  2939 | -9/Storage         | Garrison activated, responded to threat
  3117 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3117 | -9/Storage         | Identified exit to Recycling
  3248 | -9/Storage         | Discovered new exit (range 15)
  3326 | -9/Storage         | Met a pair of Derelict thieves
  3433 | -9/Storage         | Build established: Commander-Gunner
  3503 | -9/Storage         | Entered Materials
  3503 | -8/Materials       | Accompanied by 9 allies
  3503 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3673 | -8/Materials       | Lost 7 allies
  3914 | -8/Materials       | Build established: Gunner
  3945 | -8/Materials       | Discovered new exit (range 5)
  4110 | -8/Materials       | Identified exit to Factory
  4225 | -8/Materials       | Discovered exit to Factory (range 11)
  5012 | -8/Materials       | Discovered exit to Factory (range 16)
  5455 | -8/Materials       | Entered Factory
  5455 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5712 | -7/Factory         | Identified exit to DSF
  5824 | -7/Factory         | Identified exit to Lower Caves
  6121 | -7/Factory         | Build established: Hacker-Skirmisher
  6440 | -7/Factory         | Discovered new exit (range 11)
  8543 | -7/Factory         | Entered Lower Caves
  8589 | -7/Lower Caves     | Build established: Hacker-Tank
  8873 | -7/Lower Caves     | Learned 8 Factory zone layouts
  9623 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9725 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9946 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10006 | -7/Lower Caves     | Lost 5 parts (1p1n1u2w)
 10226 | -7/Lower Caves     | Learned Factory stockpile data
 10256 | -7/Lower Caves     | Build established: Hacker-Mutant
 10268 | -7/Lower Caves     | Discovered new exit (range 14)
 10430 | -7/Lower Caves     | Entered another Lower Caves area
 10430 | -7/Lower Caves     | Accompanied by 2 allies
 10448 | -7/Lower Caves     | Discovered new exit (range 16)
 10541 | -7/Lower Caves     | Identified exit to Factory
 10969 | -7/Lower Caves     | Learned Factory trap positions
 11147 | -7/Lower Caves     | Spotted B-75 Beast
 11239 | -7/Lower Caves     | Destroyed B-75 Beast
 11632 | -7/Lower Caves     | Build established: Gunner
 12621 | -7/Lower Caves     | Discovered new exit (range 7)
 12695 | -7/Lower Caves     | Identified exit to Zion
 12785 | -7/Lower Caves     | Entered Zion
 12875 | -7/Zion            | System corruption cleaned by Quarantine Array
 12948 | -7/Zion            | Discovered new exit (range 8)
 12968 | -7/Zion            | Identified exit to Proximity Caves
 13018 | -7/Zion            | Learned location of Warlord (-4)
 13248 | -7/Zion            | Given the Hacking Drone Bay
 13269 | -7/Zion            | Found Prototype Device
 13270 | -7/Zion            | Identified Hacking Drone Bay
 14181 | -7/Zion            | Found Prototype Device
 14183 | -7/Zion            | Identified Bomb Factory No. 2
 14484 | -7/Zion            | Build established: Derelict-Gunner
 14504 | -7/Zion            | Learned Factory security intel
 14836 | -7/Zion            | Found Relay Coupler [Programmer]
 14839 | -7/Zion            | Found Relay Coupler [Programmer]
 14843 | -7/Zion            | Found Relay Coupler [Programmer]
 14854 | -7/Zion            | Found Relay Coupler [Programmer]
 15632 | -7/Zion            | Entered Proximity Caves
 16741 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 16758 | -6/Proximity Caves | Core integrity fell below 50%
 16792 | -6/Proximity Caves | Lost 3 parts (1u2w)
 16846 | -6/Proximity Caves | Destroyed 9 combat bots
 16991 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 17164 | -6/Proximity Caves | Build established: Scavenger-Mutant
 17289 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 17331 | -6/Proximity Caves | Learned Factory terminal intel
 17427 | -6/Proximity Caves | Entered Factory
 17427 | -6/Factory         | Accompanied by 1 ally
 17427 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 17428 | -6/Factory         | Identified exit to Lower Caves
 17430 | -6/Factory         | Identified exit to Extension
 17431 | -6/Factory         | Loaded intel: 64 trap records
 17434 | -6/Factory         | Loaded intel: 27 terminal locations
 17826 | -6/Factory         | Build established: Scavenger-Assassin
 18048 | -6/Factory         | Repaired Coolant Injector
 18072 | -6/Factory         | Repaired Imp. Medium Armor Plating
 18127 | -6/Factory         | First assault squad dispatched
 18379 | -6/Factory         | Lost 4 parts (3n1u)
 18703 | -6/Factory         | Garrison activated, responded to threat
 18720 | -6/Factory         | Spotted B-75 Beast
 18821 | -6/Factory         | Destroyed B-75 Beast
 18879 | -6/Factory         | Identified exit to Garrison
 18879 | -6/Factory         | Entered Garrison
 18895 | -6/Garrison        | Build established: Scavenger-Gunner
 18927 | -6/Garrison        | Triggered checkpoint
 19005 | -6/Garrison        | Garrison Relay disabled
 19193 | -6/Garrison        | Triggered checkpoint
 19195 | -6/Garrison        | Triggered checkpoint
 19215 | -6/Garrison        | Core integrity fell below 50%
 19264 | -6/Garrison        | Triggered checkpoint
 19316 | -6/Garrison        | Destroyed 7 combat bots
 19423 | -6/Garrison        | Discovered new exit (range 12)
 19451 | -6/Garrison        | Triggered checkpoint
 19521 | -6/Garrison        | Destroyed 8 combat bots
 19528 | -6/Garrison        | Lost 3 parts (1n2w)
 19580 | -6/Garrison        | Lost 4 parts (2n2w)
 19712 | -6/Garrison        | Garrison Relay disabled
 19824 | -6/Garrison        | Build established: Scavenger-Mutant
 19905 | -6/Garrison        | Triggered checkpoint
 20027 | -6/Garrison        | Triggered checkpoint
 20083 | -6/Garrison        | Garrison Relay disabled
 20138 | -6/Garrison        | Discovered new exit (range 10)
 20265 | -6/Garrison        | Discovered new exit (range 27)
 20265 | -6/Garrison        | Discovered new exit (range 45)
 20265 | -6/Garrison        | Discovered new exit (range 35)
 20354 | -6/Garrison        | Installed Relay Interface Framework
 20471 | -6/Garrison        | Triggered checkpoint
 20646 | -6/Garrison        | Destroyed 9 combat bots
 20857 | -6/Garrison        | Expanded RIF knowledge: Program Shield
 21050 | -6/Garrison        | Identified exit to Factory
 21079 | -6/Garrison        | Triggered checkpoint
 21135 | -6/Garrison        | Spotted Striker
 21149 | -6/Garrison        | Rewired Executioner
 21168 | -6/Garrison        | Rewired Executioner
 21239 | -6/Garrison        | Entered Factory
 21239 | -6/Factory         | Accompanied by 3 allies
 21630 | -6/Factory         | Crushed by falling debris
 21644 | -6/Factory         | Garrison activated, responded to threat
 21847 | -6/Factory         | Spotted B-75 Beast
 21861 | -6/Factory         | Allies destroyed B-75 Beast
 21939 | -6/Factory         | First assault squad dispatched
 21972 | -6/Factory         | Core integrity fell below 20%
 22166 | -6/Factory         | Lost 3 parts (2n1w)
 22335 | -6/Factory         | Discovered exit to Lower Caves (range 7)
 22369 | -6/Factory         | Entered Lower Caves
 22374 | -6/Lower Caves     | Learned Factory trap positions
 22428 | -6/Lower Caves     | Spotted B-75 Beast
 22727 | -6/Lower Caves     | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
22559_ Destroyed Autogun.
22559_ S-27 Virus destroyed.
22563_ Searching scrap...
22563_ Found Mak. Light Armor Plating.
22563_ Found 22 Matter.
22563_ Found 25 Matter.
22564_ Acquired 22 matter.
22564_ Sneak attack on 3T-C8N(g).
22564_ Destroyed Beamcaster.
22564_ Destroyed Carbon-fiber Leg. <x2>
22567_ Sneak attack on 3T-C8N(g).
22567_ 3T-C8N(g) destroyed.
22569_ Acquired 42 matter.
22607_ System corrupted: Component data lost.
22662_ System corrupted: Heat flow error (+240).
22668_ The unstable cave ceiling collapses.
22683_ System corrupted: IFF burst signal
  emitted.
22688_ Xenon Bombardment Thruster destroyed.
22700_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?######  ##???????#    ?????#       ##  ?##        |
| ###      ##??????       ???             ??##       |
|           ###???         ?              ???#####   |
|             #???             ####       ???????##  |
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|       ######???           ######???#    ??#####    |
|    ####????????           ###  ##???#   ?##        |
|    #???????####                 ##??#   ##       # |
|    ###????##                     ##????#    ###  # |
|      #???##                       ###??#   ####  # |
|      #??##                          #??#  ###      |
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| ???????????????#        % #??????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          19
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       285
Additional Mass Support    20
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        92
Authchip Count             1

 Item Schematics 
-----------------
                  Imp. Treads | -9/Materials | Hacked
               Cooling System | -9/Materials | Scanalyzed
    Hrd. Medium Armor Plating | -9/Materials | Scanalyzed
            Hcp. Storage Unit | -9/Materials | Scanalyzed
              Particle Cannon | -9/Materials | Extracted
         Melee Analysis Suite | -8/Materials | Extracted
        Imp. Grenade Launcher | -8/Materials | Extracted
             Deuterium Engine | -8/Materials | Extracted
            Huge Storage Unit | -8/Materials | Hacked
                Hacking Suite | -8/Materials | Hacked
   Xenon Bombardment Thruster | -7/Factory   | Scanalyzed
                System Shield | -7/Factory   | Scanalyzed
   Adv. Weight Redist. System | -7/Factory   | Scanalyzed
         Imp. Terrain Scanner | -7/Factory   | Scanalyzed
                  Gauss Rifle | -7/Factory   | Scanalyzed
         Cld. Particle Cannon | -7/Factory   | Scanalyzed
      Imp. Signal Interpreter | -7/Factory   | Scanalyzed
                  Med. Treads | -7/Factory   | Extracted
    Imp. Propulsion Shielding | -7/Factory   | Extracted
                   Arm. Wheel | -7/Factory   | Extracted
                   Hvy. Laser | -7/Factory   | Extracted
  Adv. Terrain Scan Processor | -7/Factory   | Extracted
       Med. Insulated Plating | -7/Factory   | Extracted
         Hvy. Rocket Launcher | -7/Zion      | Archive
              Power Amplifier | -7/Zion      | Archive
                     Flak Gun | -7/Zion      | Archive
                Proton Cannon | -7/Zion      | Archive
                Energy Filter | -7/Zion      | Archive
            Lgt. Fission Core | -7/Zion      | Archive
          Transmission Jammer | -7/Zion      | Archive
           Adv. Hacking Suite | -7/Zion      | Archive
         Point Defense System | -7/Zion      | Archive
                   Power Maul | -7/Zion      | Archive
 Lgt. Angular Momentum Engine | -7/Zion      | Archive
          Imp. Core Shielding | -7/Zion      | Archive
                Plasma Cannon | -7/Zion      | Archive
      Tiamat Missile Launcher | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
     M-28 Smith | -8/Materials | Hacked
  Y-54 Guardian | -7/Factory   | Hacked
     S-27 Virus | -7/Zion      | Archive
 B-48 Gladiator | -7/Zion      | Archive
 R-06 Scavenger | -7/Zion      | Archive
 C-57 Dissector | -7/Zion      | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicMassImmobilizer
  Manual?         0
Play Time         02:59:57
  Cumulative      355.7 hours
  Start           2024.06.10 @ 21:51:11
  End             2024.06.11 @ 00:51:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          56
  Rogue           0
  Adventurer      56
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          73
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aec1ee0a-b85d-40b4-9524-4f1fa63df264