Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.29 @ 16:38:58 Player: Spoodle Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (443) 2215 Value Destroyed (22303) 22303 Prototype IDs (85) 1700 Alien Tech Used (6) 1200 Bonus (22657) 22657 TOTAL SCORE: 61175 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7378 Follower Combat Kills 3776 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1440 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -1137 Cogmind --------- Core Integrity 193/1600 Matter 300/300 Energy 344/700 System Corruption 29% Temperature Cool (13) Movement Walking (120) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (13) ----- Large Storage Unit Experimental Energy Well Advanced Signal Interpreter Experimental Core Analyzer Experimental Focal Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Sensor Array Makeshift Terrain Scanner Improved Transmission Jammer Graphene Brace Experimental EM Disruption Field Antimissile System Enhanced Nova Cannon Ragnarok Missile Launcher Core Stripper Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Phase Armor Thermal Barrier Experimental EM Disruption Field Advanced Force Field System Mapper > --- WEAPON ----------- Ragnarok Missile Launcher Sigix Broadsword > --- INVENTORY -------- Centrium Leg Experimental Heat Sink Zionite Biocell Advanced Sensor Array Makeshift Terrain Scanner Improved Transmission Jammer Graphene Brace Experimental Focal Shield Experimental Force Field Antimissile System Z-Drone Bay Compact HERF Cannon Enhanced Nova Cannon Core Stripper [Rating: 241] Favorites ----------- Power Improved Quantum Reactor Engine Angular Momentum Engine Power Core Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Centrium Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Layered Heavy Armor Plating Artifact Phase Armor Weapon Advanced KE Penetrator Energy Gun Improved Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Utility 11 | . . . 1 . . . 2 . . . . . 1 . . . . 2 . . . . 2 . . . . . . . 2 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 790 | 7 11 2 59 4 . 11 73 48 9 4 1 24 49 4 6 . 49 43 13 10 7 1 34 11 1 23 6 30 44 54 37 57 58 Power 34 | 1 . 1 5 . . . 3 1 . . . 1 4 . . . 6 . . . . . 1 . . 3 . 1 1 . 2 2 2 Engine 14 | 1 . . 4 . . . 2 1 . . . 1 3 . . . 2 . . . . . . . . . . . . . . . . Core 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . 1 . . . 4 . . . . . 1 . . 3 . 1 1 . 2 2 2 Propulsion 89 | 2 4 . 10 . . . 7 5 2 . . 3 . 1 . . 4 3 . . . . 3 2 . 3 . 9 6 5 7 9 4 Treads 36 | . 3 . 9 . . . 7 4 2 . . 3 . . . . 3 2 . . . . 2 1 . . . . . . . . . Leg 44 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 6 5 7 9 4 Wheel 8 | . . . . . . . . 1 . . . . . 1 . . 1 1 . . . . 1 1 . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 422 | 2 2 1 20 2 . 6 22 21 7 4 . 11 32 3 6 . 22 24 7 10 4 1 25 3 1 12 4 12 27 35 25 40 31 Device 338 | 1 . . 11 1 . 6 17 16 6 3 . 10 24 3 6 . 18 14 5 7 3 1 19 2 1 6 4 11 23 34 23 38 25 Storage 12 | 1 2 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 3 Processor 7 | . . . . . . . . 1 . . . . . . . . 1 2 . . . . 1 . . 2 . . . . . . . Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Protection 58 | . . 1 7 1 . . 5 3 1 1 . 1 7 . . . 3 8 2 3 1 . 5 1 . 3 . 1 1 1 1 . 1 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Weapon 245 | 2 5 . 24 2 . 5 41 21 . . 1 9 13 . . . 17 16 6 . 3 . 5 6 . 5 2 8 10 14 3 6 21 Energy Gun 66 | 1 2 . 2 . . 4 23 7 . . . 6 3 . . . 8 4 2 . . . 1 1 . . . 1 1 . . . . Energy Cannon 60 | . . . 8 . . . 11 1 . . . . 2 . . . . 4 1 . . . . . . . . 3 4 8 2 6 10 Ballistic Gun 52 | 1 . . 2 . . . 1 9 . . 1 . 7 . . . 3 8 3 . 3 . 3 3 . 4 1 3 . . . . . Ballistic Cannon 15 | . 3 . 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . . . . 1 . 1 3 2 . . . 3 1 . . . 6 . . . . . 1 2 . 1 1 1 . 2 1 . 7 Special Weapon 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 2 Slashing Weapon 9 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 2 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 6 . . . 4 4 . . . . 7 . . . 8 1 . . 3 . 1 1 . 5 . 2 4 1 3 . 8 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 28 | . 1 . . . . . 2 . 1 . . . 1 . . . 6 . . . . . 1 . . . . . . . . . 16 Power 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 Propulsion 6 | . . . . . . . . . 1 . . . . . . . 2 . . . . . 1 . . . . . . . . . 2 Utility 13 | . . . . . . . 2 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 9 Weapon 4 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Highest Loss Streak 14 | . 1 . . . . . 1 . 1 . . . 1 . . . 3 . . . . . 1 . . . . . . . . . 14 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 90 | . 99 100 100 100 77 100 99 94 92 92 92 92 90 85 86 86 90 92 88 88 71 88 87 84 84 83 84 90 91 84 85 84 82 Engine 4 | . 14 8 5 . . . 1 7 7 7 7 7 12 13 13 13 10 . . . . . . . . . . . . . . . . Core 1 | . . 5 5 11 11 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 2 11 11 11 11 11 10 10 10 10 10 9 7 4 3 8 7 Treads 13 | . 18 28 33 33 33 33 27 19 15 15 15 15 13 13 13 13 15 11 11 11 11 11 8 3 5 3 . . . . . . . Leg 3 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 19 28 28 26 24 23 Wheel 3 | . . . . . . . . 4 7 7 7 7 6 5 6 6 4 5 5 5 5 5 5 6 5 6 10 3 . . . . . Device 14 | . 14 7 9 11 11 11 23 12 14 14 15 14 15 12 13 13 14 11 10 10 11 11 15 15 15 17 15 14 15 22 25 24 22 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 8 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 17 17 17 17 17 15 15 15 15 15 14 14 14 13 12 11 Protection 7 | . . 6 12 11 11 11 12 9 7 7 7 7 8 6 6 6 7 8 5 5 5 5 9 10 10 7 10 9 7 . 4 . . Energy Gun 4 | . 12 . . . . 21 13 5 . . . 7 10 13 13 13 12 1 . . . . . . . . . . 3 . . . . Ballistic Gun 9 | . . . . . . . . 15 23 23 23 14 7 6 6 6 6 15 16 17 . 17 14 14 15 12 14 11 2 . . . . Ballistic Cannon 2 | . 15 28 18 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 241 | 8 8 10 20 20 15 24 36 51 52 53 54 55 77 76 79 74 97 115 119 120 114 117 130 134 134 138 138 169 200 197 215 240 241 Average Rating 88 | 6 7 8 14 16 14 20 31 46 50 52 52 53 68 74 74 74 77 109 113 113 90 114 125 129 131 132 137 159 175 189 207 230 229 On Entrance 88 | . 8 8 10 16 16 14 24 35 50 52 52 54 54 74 76 74 74 97 114 113 113 114 117 130 134 131 138 138 166 188 194 210 233 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 190 | 14 32 34 61 64 53 59 70 115 115 112 114 120 146 145 141 141 148 164 162 162 161 162 165 165 164 167 167 167 190 162 164 180 160 Greatest Support 200 | 20 40 40 60 60 60 60 68 85 28 28 28 28 28 28 28 28 90 28 28 28 28 28 28 56 28 56 56 171 171 171 176 180 200 Greatest Overweight (x) 5 | . 1 . 1 1 . . 1 4 4 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 2 1 1 . . . Average Overweight (x) 2 | . . . . . . . . 2 3 3 3 4 4 5 4 5 4 5 5 5 4 5 5 3 5 3 2 . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 Average Capacity 22 | 7 13 15 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 16 15 Most Carried 25 | 8 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 15 Average Carried 22 | 5 11 15 19 20 20 18 19 23 24 25 25 24 24 25 25 25 22 24 24 24 24 24 24 24 25 24 25 24 24 24 24 16 14 Final Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 Final Carried 25 | 8 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 24 24 25 25 25 25 25 25 25 25 25 25 25 15 15 Class Distribution -------------------- 42% | Tank 17% | Mutant 11% | Gunner 9% | Scavenger-Tank 8% | Scavenger-Mutant 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Assassin | -2/Research Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Matter Collected 14055 | 278 391 77 1106 56 8 155 723 914 392 154 20 464 627 40 104 . 804 858 341 293 . 310 1023 312 161 533 176 457 490 598 370 573 1247 Remotely 358 | . . . . . . . . . . . . . . . . . . . . . . . 358 . . . . . . . . . . Salvage Created 22053 | 55 417 52 1183 58 . 228 1584 850 388 74 . 553 784 . 233 . 773 1395 244 469 . 305 1836 298 163 773 325 418 748 1482 443 1865 4057 Parts 956 | 12 23 1 72 3 . 5 82 46 22 4 . 7 37 . 12 . 34 71 14 29 . 17 95 7 9 27 23 16 19 51 21 79 118 Haulers Intercepted 20 | . 2 . 4 . . . 6 2 . . . . 1 . . . 1 1 . . . . . . . . . 1 . . . 2 . Recyclers Shooed 8 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 212 | . . . . . . . . . 24 4 1 13 . . 12 . 30 . 14 29 . 17 . 33 13 . 22 . . . . . . Prevented 7 | . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 350 | . 12 2 21 . . 8 23 19 7 1 . 12 7 . 4 . 18 15 4 8 . 3 28 6 3 12 9 3 9 19 6 18 73 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Guns 143 | . 6 . 2 . . 4 10 14 7 1 . 3 7 . 4 . 5 15 4 8 . 3 25 2 3 12 4 1 3 . . . . Cannons 87 | . 5 2 18 . . . 9 . . . . . . . . . . . . . . . . . . . . . 5 13 6 10 19 AOE 93 | . 1 . . . . 3 3 5 . . . 9 . . . . 13 . . . . . 3 4 . . 5 2 . . . . 45 Classes Destroyed 24 | 1 4 . 5 . . 1 1 2 1 . . 1 . . . . 2 . . 1 . 1 . . . 2 . . 1 1 . . . Worker 20 | . . . 1 1 . . 1 2 . . . . 2 . . . . 2 . . . . 3 . . . . . 1 . 1 2 4 Builder 12 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 4 . . . . 1 . . . 3 . Tunneler 5 | 3 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 2 . 4 . . . 6 2 . . . . 1 . . . 1 1 . . . . . . . . . 1 . . . 2 . Recycler 17 | . . . 3 1 . . 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . 1 3 Mechanic 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 4 Operator 7 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 23 | . . . 4 . . . 4 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 . 4 4 Swarmer 68 | . 6 . 3 . . 3 3 3 1 . . . . . . . 9 . . 1 . . 14 . . 3 5 2 3 6 . . 6 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Grunt 126 | . 6 2 11 . . 4 12 10 3 . . 7 1 . 2 . . 5 . 1 . . 4 5 . 4 2 . . 4 . 2 41 Brawler 17 | . . . . . . . . . 1 . . 5 . . . . . 1 . . . . 2 1 . . . . . 1 . . 6 Duelist 9 | . . . 1 . . . . . 1 . . 1 1 . 1 . . . . . . . 1 . . . . . . . . 1 2 Protector 8 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . . . . 4 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 28 | . . . 6 . . . 7 2 1 1 . . . . . . 1 1 . 1 . 1 2 . . . . . . 2 . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 27 | . . . . . . 1 1 . . . . . 3 . 1 . 5 2 3 . . . . . . . . 1 2 2 1 5 . Programmer 42 | . . . . . . . . 2 . . . . 2 . . . . 6 1 4 . . 4 . 3 . 2 . 3 2 1 5 7 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 34 | 1 4 1 8 2 . 3 4 5 4 1 . 7 2 . 3 . 5 4 2 3 . 1 20 3 3 5 5 3 4 6 3 6 34 Combat Bots Only 30 | . 4 1 6 . . 3 3 4 4 1 . 7 1 . 3 . 5 3 2 3 . 1 15 3 3 5 5 2 4 6 3 6 30 Max Kills in Single Turn 5 | 1 1 1 2 1 . 3 3 2 1 1 . 4 1 . 1 . 3 3 1 1 . 1 3 2 1 2 2 2 1 1 1 1 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Exploded 5 | . 1 . . . . 3 3 2 . . . 4 . . . . 3 . . . . . 2 2 . . 2 2 . . . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Hostile Shots Fired 2281 | . 46 6 78 4 . 36 129 108 30 36 . 22 74 . 33 . 152 68 54 53 . 7 133 18 6 36 33 18 82 104 90 125 700 Missed 685 | . 13 1 22 . . 9 44 31 12 13 . 12 23 . 10 . 68 18 14 8 . 1 29 8 3 9 9 8 17 41 18 44 200 Intercepted 18 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 14 Damage Taken 18028 | . 313 80 646 38 . 398 1131 823 266 41 . 136 748 . 321 . 1381 449 310 489 . 85 1005 73 33 645 270 144 1030 609 445 649 5470 Core 2192 | . 19 . 70 . . 35 127 76 . 3 . 18 46 . . . 69 40 6 16 . . 68 7 . 18 32 . 67 55 13 138 1269 Absorbed by Shields 9562 | . . . . . . . 161 181 99 84 . 52 210 . 142 . 403 424 291 375 . 82 861 69 31 187 236 46 566 557 425 619 3461 Redirected to Core 592 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . 119 449 Redirected to Shielding 178 | . . . . . . . . . . . . . . . . . . 28 16 . . . 35 3 . 48 11 7 17 8 5 . . Ignored by Resistances 7059 | . . . . . . . . 54 4 . . 6 3 . . . . 140 34 125 . . 272 64 . 159 45 72 208 279 668 701 4225 Regen/Repaired (Parts) 1811 | . 60 . 41 . . . 43 119 . . . . . . . . . . . . . . 35 . . 369 . . 229 58 262 203 392 Core Remaining (%) 81 | 100 . 92 . . . 73 76 . . . . 86 . . . . 86 . . . . 93 . . . . 89 . . 90 99 . 12 Volleys Fired 1150 | 26 40 9 71 1 . 25 90 53 14 5 . 23 41 . 11 . 78 52 14 16 . 11 64 10 15 26 26 15 51 96 55 96 116 Largest 3 | 1 2 2 2 2 . 2 2 3 3 3 . 3 3 . 3 . 3 3 3 3 . 3 3 3 3 3 3 3 2 1 1 1 1 Hottest 251 | 20 80 70 136 70 . 112 150 120 81 81 . 231 251 . 163 . 195 195 105 105 . 105 105 105 105 105 105 168 182 120 120 120 120 Shots Fired 2062 | 26 69 18 137 2 . 48 173 147 42 18 . 51 105 . 33 . 153 134 42 47 . 34 166 20 29 78 47 27 55 97 55 96 113 Gun 1358 | 26 48 . 9 . . 46 109 141 42 18 . 43 98 . 33 . 141 127 42 47 . 34 165 15 29 78 43 15 9 . . . . Cannon 636 | . 21 18 127 2 . . 58 . . . . . 6 . . . . 7 . . . . . . . . . 11 46 96 55 96 93 Launcher 62 | . . . . . . 2 1 6 . . . 8 1 . . . 12 . . . . . 1 5 . . 4 1 . 1 . . 20 Special 6 | . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1042 | 26 21 18 114 2 . . . 104 42 18 . 28 32 . 11 . 45 113 42 47 . 34 165 15 29 78 43 15 . . . . . Thermal 773 | . . . 23 . . 46 163 37 . . . 15 72 . 22 . 96 21 . . . . . . . . . 11 46 52 55 57 57 Explosive 62 | . . . . . . 2 1 6 . . . 8 1 . . . 12 . . . . . 1 5 . . 4 1 . 1 . . 20 Electromagnetic 185 | . 48 . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 9 44 . 39 36 Robot Hit Streak 22 | 7 9 6 9 10 . 5 16 9 17 12 . 10 18 . 8 . 19 20 9 11 . 9 15 13 8 20 7 6 13 22 9 9 20 Robot Miss Streak 8 | 2 8 4 3 1 . 5 4 4 2 1 . 2 4 . 2 . 3 3 2 3 . 4 6 3 1 3 2 2 2 5 3 3 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . 1 1 . . . 1 1 1 1 1 1 . . . . . . Secondary Targets 32 | . 1 . . . . . . . 5 . . . 1 . 2 . 1 4 1 3 . . 8 1 . 5 . . . . . . . Max Gunslinging Chain 2 | . 1 . . . . . . . 1 . . . 1 . 1 . 1 1 1 1 . . 2 1 . 1 . . . . . . . Capacitor 355 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 96 55 96 93 Shots Hit Robots 1306 | 19 35 11 81 1 . 25 117 85 35 13 . 36 70 . 20 . 102 76 30 36 . 18 106 13 15 47 18 10 31 62 32 67 95 Core Hits 804 | 5 17 3 38 1 . 16 53 47 15 6 . 47 29 . 8 . 66 42 11 17 . 13 63 19 6 26 16 11 12 29 17 25 146 Critical Kills 37 | . . . 2 . . . . . . . . . 1 . . . . 5 . 3 . 1 12 . . 7 2 2 1 . . 1 . Critical Parts Destroyed 50 | . . . . . . . . . . . . 1 . . . . 3 8 3 5 . . 14 . 4 6 5 1 . . . . . Critical Strikes 113 | . . 2 5 . . 1 8 1 . . . 1 2 . . . 7 14 3 8 . 2 27 1 4 14 7 3 1 . . 1 1 Burn 13 | . . . . . . 1 6 1 . . . . 1 . . . 4 . . . . . . . . . . . . . . . . Meltdown 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Destroy 89 | . . . 1 . . . . . . . . 1 1 . . . 3 14 3 8 . 2 27 1 4 14 7 2 1 . . . . Blast 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 33 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 4 1 3 19 Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 3 16 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60434 | 150 593 205 1637 92 . 870 2790 2376 639 248 . 2466 1713 . 510 . 4185 2610 756 1153 . 636 3874 1090 555 1777 1324 688 1288 2641 1645 3519 18404 Guns 22788 | 142 263 . 98 . . 443 1437 1618 639 248 . 696 1640 . 510 . 2627 2610 756 1153 . 636 3480 323 555 1777 720 246 171 . . . . Cannons 14846 | . 241 185 1487 16 . . 1127 . . . . . 73 . . . . . . . . . . . . . . 68 1009 2532 1455 3209 3444 Explosions 20790 | . 77 . . . . 422 172 758 . . . 1770 . . . . 1558 . . . . . 394 767 . . 604 374 . . . . 13894 Melee 1641 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 109 190 192 1042 Ramming 345 | 8 12 20 52 76 . 5 30 . . . . . . . . . . . . . . . . . . . . . . . . 118 24 Kinetic 18298 | 142 241 185 1264 16 . . . 1146 639 248 . 430 499 . 176 . 1033 2362 756 1153 . 636 3480 323 555 1777 720 246 108 109 . . 54 Thermal 15284 | . 77 . 321 . . 596 2416 472 . . . 266 1214 . 334 . 1594 248 . . . . . . . . . 68 925 1351 1455 1673 2274 Explosive 20472 | . . . . . . 269 172 758 . . . 1770 . . . . 1558 . . . . . 306 767 . . 604 374 . . . . 13894 Electromagnetic 4665 | . 263 . . . . . 172 . . . . . . . . . . . . . . . 88 . . . . . 255 1181 . 1536 1170 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1370 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 192 988 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . 3 3 3 3 . 4 4 4 4 . . . . . . 4 4 8 8 8 8 8 8 8 4 . 2 2 3 1 29 Average Corruption 4 | . . . 2 3 3 3 . 2 4 4 4 . . . . . . 3 1 3 8 8 4 8 8 8 3 . 2 2 2 1 5 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 314 | . . . 22 12 5 12 . 20 25 27 2 . . . . . . 16 2 15 10 19 26 30 23 3 13 . 2 8 1 . 21 Message Errors 75 | . . . 3 3 1 3 . 4 5 7 1 . . . . . . 5 . 1 3 5 9 4 9 1 4 . 1 1 . . 5 Matter Fused 69 | . . . 11 3 . 3 . 5 5 4 1 . . . . . . 1 1 3 1 7 2 9 5 . 2 . 1 3 1 . 1 Heat Flow Errors 40 | . . . 2 2 3 2 . 2 5 4 . . . . . . . . . 4 5 . 2 5 1 1 1 . . 1 . . . Energy Discharges 36 | . . . 2 2 . 3 . 2 2 4 . . . . . . . 3 1 . . 2 6 4 2 . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Parts Fused 10 | . . . . . . 1 . . 2 1 . . . . . . . . . . . 1 1 . 1 . 1 . . 1 . . 1 Data Loss (minor) 40 | . . . 2 2 . . . 2 5 2 . . . . . . . 2 . 3 1 3 2 4 5 . 2 . . 1 . . 4 Data Loss (major) 16 | . . . 1 . 1 . . . 1 1 . . . . . . . 1 . 2 . . 3 2 . 1 2 . . . . . 1 Misfires 11 | . . . . . . . . 2 . 3 . . . . . . . 1 . . . 1 . 1 . . 1 . . 1 . . 1 Alerts 7 | . . . 1 . . . . 3 . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . 4 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overflow Damage 2255 | . . . 11 3 . 81 . 1 . . . 50 3 . . . 67 . . . . . 21 . . . 70 3 97 58 . 480 1310 Projectiles 550 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 97 58 . 305 84 Explosions 1209 | . . . . . . 81 . 1 . . . 50 . . . . 67 . . . . . 21 . . . 70 . . . . . 919 Melee 496 | . . . 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 307 Knockbacks 17 | . 2 . 13 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . 2 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 396 | . . . . . . 33 15 94 . . . . 21 . . . 45 29 . . . . 53 . . . . . . . . . 106 Shots 12 | . . . . . . 1 1 2 . . . . 1 . . . 3 1 . . . . 2 . . . . . . . . . 1 Rammed 24 | . 1 3 7 4 . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 38 | 3 1 3 8 6 . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Kicked 10 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Crushed 4 | . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 144 153 336 255 256 219 240 321 208 217 . 251 234 . 224 . 405 137 112 294 250 136 170 215 134 173 265 144 376 275 149 198 198 Average Temperature 71 | . 38 68 64 104 107 84 73 78 63 79 . 66 86 . 99 . 104 22 46 90 124 53 52 63 26 25 72 51 102 106 69 72 89 Received Heat Transfer 2664 | . 99 45 231 . . 144 526 294 86 . . 70 40 . 104 . 114 78 . 50 . . 62 14 . 14 10 9 38 84 . 96 456 Effects 3 | . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . Total Turns 42 | . . . . . . . . . . . . . . . . . . . . . . . . 40 2 . . . . . . . . Longest Duration 29 | . . . . . . . . . . . . . . . . . . . . . . . . 29 2 . . . . . . . . Robots Corrupted 20 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 9 5 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 7 4 Parts Fried 45 | . 1 . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 13 . 17 7 Impact Corruptions 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Melted 5 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Combat Hostiles 4 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 54 | . . . 6 . . 2 13 1 . . . . 10 . 2 . 4 2 . . . . . . . . . 1 2 4 . 2 5 Heat Transferred 18845 | . 50 . 555 . . 1236 4638 925 . . . 600 2080 . 481 . 2013 333 . . . . . . . . . 100 814 1110 1110 1258 1542 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 16 . . 34 Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Peak Influence 3429 | 15 295 79 462 170 . 195 314 350 . . . . 585 . . . . 554 . . . . 1239 . . . . 572 411 606 466 2045 3429 Initial 1308 | . 9 44 17 155 . . 33 99 . . . . 95 . . . . 300 . . . . . . . . . . 310 146 272 259 1308 Average 400 | 6 154 38 261 115 . 86 181 233 . . . . 373 . . . . 406 . . . . 419 . . . . 267 309 310 339 883 2186 Maximum Alert Level 5 | . 1 . 2 . . . 1 1 . . . . 2 . . . . 2 . . . . 4 . . . . 2 2 2 2 5 5 Low Security (%) 35 | 100 62 100 46 100 . 100 50 27 . . . . 9 . . . . . . . . . 49 . . . . 43 6 4 . . . Level 1 37 | . 37 . 22 . . . 49 72 . . . . 46 . . . . 43 . . . . 8 . . . . 20 86 85 70 26 . Level 2 16 | . . . 31 . . . . . . . . . 43 . . . . 56 . . . . 16 . . . . 36 7 10 29 17 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . 33 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . 3 32 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 19 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 47 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 1 . 5 . . . 2 4 . . . 1 6 . . . . 4 . . . . 6 . . . . 1 2 2 4 18 18 Investigation 9 | . 1 . 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 1 Extermination 18 | . . . . . . . . 2 . . . . 3 . . . . 3 . . . . 3 . . . . . 2 1 . 3 1 Reinforcement 12 | . . . 2 . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . 2 . Assault 26 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . 1 6 16 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Distress Signals 37 | . 1 . 2 . . . 5 . . . . . 1 . . . . . . . . 16 3 . . 1 . 2 . 3 . 2 1 Communications Jammed 180 | . . . . . . . . . . . . . 1 . . . 2 . . . . . 92 . . . . 62 . . 1 22 . Distress Signals 172 | . . . . . . . . . . . . . . . . . . . . . . . 87 . . . . 62 . . 1 22 . Times Spotted 628 | . 19 4 31 4 . 11 37 29 8 1 . 27 21 . 4 . 33 19 4 8 . 3 48 16 4 51 8 17 12 26 12 44 127 Peak Tracking Total 27 | . 4 2 4 4 . 3 5 7 5 1 . 10 4 . 3 . 6 4 2 3 . 2 9 7 2 15 5 7 3 7 5 8 27 Tactical Retreats 23 | . 2 2 1 . . 1 1 . . . . 2 1 . . . 1 1 . . . . 5 . . 2 . . . 1 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Traps Triggered 16 | . . . 2 . . . . 1 . . . . . . . . . . . . . 1 2 . . . . 1 . 1 . 3 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . 14 2 . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Disabled 73 | . 2 . 2 . . 1 1 1 . . . . 12 . . . . 10 . . . . 24 2 . . . . 5 5 . 3 5 Max in Single Turn 2 | . 1 . 1 . . 1 1 1 . . . . 1 . . . . 2 . . . . 2 1 . . . . 1 1 . . 2 Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Accessed 66 | . 10 1 15 . 1 . 11 7 1 . . . 3 1 1 3 . . . . 4 . 2 . . . 1 . 1 . 1 2 1 Terminals 33 | . 7 1 10 . . . 9 4 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Fabricators 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 2 . Repair Stations 7 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Total Hacks 194 | . 28 2 40 . 1 . 30 20 1 . . . 8 1 1 27 . . . . 17 . 5 . . . 1 . 3 . 3 3 3 Successful 124 | . 16 1 22 . 1 . 21 10 1 . . . 1 1 1 27 . . . . 17 . 2 . . . 1 . 1 . 1 . . Failed 69 | . 12 1 17 . . . 9 10 . . . . 7 . . . . . . . . . 3 . . . . . 2 . 2 3 3 Catastrophic 12 | . 1 1 1 . . . 2 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . 2 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 236 | . 24 2 28 . . . 16 4 . . . . 33 . . . . 20 . . . . 15 . . 1 . 11 24 20 13 19 6 Terminals 97 | . 22 2 31 . . . 27 11 . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Fabricators 9 | . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . 3 . Repair Stations 20 | . 3 . 5 . . . 2 7 . . . . . . . . . . . . . . 3 . . . . . . . . . . Recycling Units 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 10 | . . . . . . . 1 . . . . . 4 . . . . . . . . . 2 . . . . . . . 3 . . Terminal Hacks 68 | . 4 . 5 . 1 . 7 3 1 . . . . 1 1 27 . . . . 17 . . . . . 1 . . . . . . Record 13 | . . . . . 1 . . . . . . . . . . 6 . . . . 5 . . . . . 1 . . . . . . Part Schematic 16 | . . . . . . . . . . . . . . . . 12 . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 1 . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . 2 . 3 . . . 2 4 . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 7 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 6 | . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 38 | . 10 1 12 . . . 11 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Terminals 31 | . 8 1 10 . . . 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . Track 7 | . . 1 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 5 . 5 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 9 1 10 . . . 8 6 . . . . 3 . . . . . . . . . 1 . . . 1 . 1 . 1 2 1 Full Trace Events 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . 1 . . . . . . . . . 16 . . 12 . . . . 4 . . . . . . . 12 3 . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 184 | . 26 . 26 . . . 38 38 . . . . . . . . . . . . . . 56 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total Allies 60 | . . . . 3 . . . . 1 . 14 2 6 . . . . 2 . . . . 8 2 . . . 7 . . 2 6 7 Largest Group 15 | . . . . 3 2 2 . . 1 1 15 14 3 . . . . 2 . . . . 5 5 2 . . 6 1 . 2 4 3 Highest-Rated Group 474 | . . . . 40 24 24 . . 20 20 400 386 210 . . . . 56 . . . . 388 388 79 . . 355 36 . 244 474 42 Highest-Rated Ally 138 | . . . . 16 16 16 . . 20 20 41 41 70 . . . . 29 . . . . 96 96 49 . . 103 36 . 122 138 15 Zionite Dispatches 16 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 3 . . . . 3 . . 2 3 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Light 5 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 1 . Recon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 70 | . . . . . . . . . . . 2 . . . . . . 19 . . . . 16 . . 2 . 2 . . 3 26 . STAY 10 | . . . . . . . . . . . 1 . . . . . . 6 . . . . 1 . . . . 1 . . . 1 . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . EXPLORE 31 | . . . . . . . . . . . . . . . . . . 6 . . . . 8 . . 1 . . . . 2 14 . RETURN 25 | . . . . . . . . . . . . . . . . . . 5 . . . . 7 . . 1 . . . . 1 11 . Ally Attacks 412 | . . . . 12 . 22 . . 1 . . 75 56 . . . . . . . . . 49 61 9 . . 60 . . 8 51 8 Total Damage 18301 | . . . . 114 . 265 . . 40 . . 1573 1516 . . . . . . . . . 2246 2626 292 . . 3204 . . 641 5513 271 Kills 104 | . . . . 4 . 2 . . 1 . . 12 10 . . . . . . . . . 12 13 1 . . 15 . . 3 31 . Allies Corrupted 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 2 . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Robot Analysis Total 8 | . 2 . 1 . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 1 . . . . 3 1 2 3 . 1 2 . 2 . 2 . . . . 2 . . . . . . . . . Drone Launches 26 | . . . . . . . . . . . . . . . . . . 5 . . . . 8 . . 1 . . . . 2 10 . Drone Recoveries 23 | . . . . . . . . . . . . . . . . . . 5 . . . . 7 . . 1 . . . . 1 9 . Zionite Intel Received 25 | . . . . . . . . . . . . . 4 . . . . 3 . . . . 2 . . . . 1 6 5 1 2 1 Main Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Branch Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Turns Passed 35499 | 204 1135 560 2070 735 330 662 2123 1650 1140 1060 1600 1330 1460 1485 1375 130 1610 1340 1625 570 240 805 1305 1028 667 1715 665 550 860 835 535 1135 965 Spaces Moved 19540 | 106 618 296 992 437 204 349 948 880 731 710 1046 728 727 844 761 75 697 608 862 283 127 426 550 587 353 980 455 367 604 533 361 749 546 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3974 | . 394 296 992 437 204 349 948 240 . . . . . . . . 114 . . . . . . . . . . . . . . . . Legs 3337 | 102 224 . . . . . . . . . . . . . . . . . . . . . . . . . . 218 604 533 361 749 546 Wheels 12225 | . . . . . . . . 640 731 710 1046 728 727 844 761 75 583 608 862 283 127 426 550 587 353 980 455 149 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 155 145 145 145 145 160 160 175 160 175 160 175 175 175 160 175 175 130 175 130 130 103 101 103 101 110 120 Average Speed 153 | 117 147 160 165 160 160 160 162 147 145 145 150 160 161 175 174 175 184 175 175 175 174 175 175 154 175 156 130 115 106 107 104 115 120 Slowest Speed 241 | 120 190 160 240 240 160 160 240 160 160 145 160 160 175 175 175 175 241 175 175 175 175 175 175 175 175 175 130 130 176 180 108 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 4 86 50 92 88 56 97 75 16 85 80 89 92 19 94 86 68 76 23 88 45 59 53 25 86 61 90 60 13 60 25 19 43 27 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 17 | . 1 . 3 . 1 . 2 . . . 2 . . . . 1 . . 2 . 3 . . . . . . . . 2 . . . Known Exits Taken 29 | . 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . . . 1 . 1 . . 3 2 3 1 . 5 3 . 1 . 3 . . 1 . 3 1 . 1 . . . . . . Spaces Dug 258 | . . . 1 . . . 14 9 . . . . 13 . . . 75 5 . . . . 10 . 8 . 14 18 10 26 9 12 34 Terrain Destroyed 1042 | . 3 . 1 . . 38 23 67 . . . 78 14 . . . 122 110 23 27 . 2 48 29 15 4 59 21 12 33 24 25 264 Melee 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 6 Projectile 300 | . . . 1 . . . 13 . . . . 2 3 . . . 10 39 23 27 . 2 42 3 15 4 24 8 12 19 24 23 6 AOE 729 | . 3 . . . . 38 10 65 . . . 76 11 . . . 111 71 . . . . 6 26 . . 34 12 . 14 . . 252 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total 23412 | 160 770 363 1284 464 209 401 1325 1142 782 729 1073 844 927 852 779 74 882 768 942 317 145 462 759 694 378 1107 486 467 769 770 510 1001 777 Wait 1199 | 11 74 53 83 17 2 13 143 112 20 11 25 33 65 . 1 . 28 43 51 9 3 13 87 53 10 39 . 24 20 57 29 63 7 Move 19506 | 105 617 295 991 436 203 348 947 879 730 709 1045 727 726 843 760 74 696 607 861 282 126 425 549 586 352 979 454 366 603 532 360 748 545 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 238 | 8 16 . 28 . 1 1 27 21 1 . 1 4 15 . . . 15 8 . . 1 2 10 5 . 15 . 13 18 9 9 6 4 Fast Attach 163 | 7 2 . 6 . . 1 12 10 1 . . 3 17 4 . . 9 6 2 . 8 . 6 2 . 11 . 10 9 9 10 6 12 Attach 72 | . 1 . 3 . . 2 6 2 1 . . . 2 . . . 10 2 . . . . 3 2 . 4 . 6 11 4 2 3 8 Detach 10 | . . . 3 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 4 Swap 558 | . 8 2 50 4 . 8 55 36 7 4 1 21 30 . 6 . 30 35 11 10 . 1 25 7 1 8 6 14 25 42 25 48 38 Drop 375 | . 11 1 41 . 3 1 36 26 2 . 1 8 31 4 1 . 16 15 3 . 7 2 15 8 . 25 . 19 28 17 19 22 13 Fire 1150 | 26 40 9 71 1 . 25 90 53 14 5 . 23 41 . 11 . 78 52 14 16 . 11 64 10 15 26 26 15 51 96 55 96 116 Melee 33 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 4 1 3 19 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 10 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Crush 28 | . 1 3 8 6 . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . 1 7 Rewire 53 | . . . . . . . . . 6 . . 25 . 1 . . . . . . . . . 21 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 205 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 8) 626 | -10/Materials | Discovered new exit (range 13) 800 | -10/Materials | Identified exit to Mines 800 | -10/Materials | Identified exit to Materials 832 | -10/Materials | Learned Storage terminal intel 852 | -10/Materials | Learned location of 1 exit from Storage 862 | -10/Materials | Learned 2 Mines zone layouts 865 | -10/Materials | Learned location of 2 exits from Mines 868 | -10/Materials | Learned Storage trap positions 879 | -10/Materials | Learned location of 1 exit from Recycling 1208 | -10/Materials | Repaired Lgt. Treads 1340 | -10/Materials | Entered Mines 1341 | -10/Mines | Assembled infested the area 1341 | -10/Mines | Identified exit to Subcaves 1346 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1532 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1900 | -10/Mines | Entered Materials 1900 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -9/Materials | Discovered new exit (range 6) 2496 | -9/Materials | Discovered new exit (range 7) 2733 | -9/Materials | Identified exit to Mines 2733 | -9/Materials | Identified exit to Materials 2799 | -9/Materials | Learned Storage security intel 2904 | -9/Materials | Learned Storage trap positions 2968 | -9/Materials | Learned 2 Storage zone layouts 2978 | -9/Materials | Build established: Scavenger-Mutant 2987 | -9/Materials | Learned 4 Recycling zone layouts 3016 | -9/Materials | Learned location of Storage (-7) 3034 | -9/Materials | Central database locked down 3430 | -9/Materials | Repaired Lgt. Cannon 3970 | -9/Materials | Entered Mines 3975 | -9/Mines | Build established: Mutant 4038 | -9/Mines | Found a hidden stash of uninstalled traps 4202 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4326 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4329 | -9/Mines | Learned Materials terminal intel 4694 | -9/Mines | Discovered new exit (range 5) 4705 | -9/Mines | Entered Exiles 4705 | -9/Exiles | Accompanied by 2 allies 4745 | -9/Exiles | Met 8R-AWN 4772 | -9/Exiles | Met EX-HEX 4902 | -9/Exiles | Met EX-BIN 4926 | -9/Exiles | Met EX-DEC 4932 | -9/Exiles | Learned location of Zion (-7) 5020 | -9/Exiles | Discovered new exit (range 10) 5035 | -9/Exiles | Entered Mines 5035 | -8/Mines | Accompanied by 2 allies 5450 | -8/Mines | Discovered exit to Materials (range 9) 5595 | -8/Mines | Discovered exit to Materials (range 8) 5697 | -8/Mines | Entered Materials 5697 | -8/Materials | Evolved 2 slots: Utility x2 5698 | -8/Materials | Loaded intel: 12 terminal locations 6312 | -8/Materials | Discovered new exit (range 13) 6648 | -8/Materials | Discovered new exit (range 3) 6764 | -8/Materials | Build established: Scavenger-Mutant 6860 | -8/Materials | Repaired Hrd. Medium Armor Plating 7153 | -8/Materials | Learned Factory emergency access door positions 7299 | -8/Materials | Learned 2 Lower Caves zone layouts 7367 | -8/Materials | Learned 2 Storage zone layouts 7402 | -8/Materials | Learned location of 1 exit from Lower Caves 7820 | -8/Materials | Entered Factory 7820 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7821 | -7/Factory | Identified exit to Storage 7821 | -7/Factory | Identified exit to Lower Caves 8248 | -7/Factory | Repaired Broken Imp. Treads 8554 | -7/Factory | Build established: Tank 8934 | -7/Factory | Repaired Imp. Treads 9470 | -7/Factory | Entered Lower Caves 9471 | -7/Lower Caves | Identified exit to Lower Caves 9520 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9826 | -7/Lower Caves | Learned 8 Factory zone layouts 9992 | -7/Lower Caves | Encountered a Warlord checkpoint 10120 | -7/Lower Caves | Learned Factory stockpile data 10610 | -7/Lower Caves | Entered another Lower Caves area 10610 | -7/Lower Caves | Accompanied by 1 ally 11100 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11137 | -7/Lower Caves | Learned Factory terminal intel 11499 | -7/Lower Caves | Encountered a Warlord checkpoint 11534 | -7/Lower Caves | Discovered new exit (range 13) 11656 | -7/Lower Caves | Identified exit to Zion 11670 | -7/Lower Caves | Entered Zion 11670 | -7/Zion | Accompanied by 1 ally 11684 | -7/Zion | Learned Factory garrison access intel 11757 | -7/Zion | System corruption cleaned by Quarantine Array 11847 | -7/Zion | Discovered new exit (range 9) 12248 | -7/Zion | Learned Factory machine intel 12355 | -7/Zion | Gained Derelict followers 12369 | -7/Zion | Gained Derelict followers 12866 | -7/Zion | Met Imprinter 12893 | -7/Zion | Imprinted 12895 | -7/Zion | Declared Zion's savior 13197 | -7/Zion | Gained Derelict followers 13240 | -7/Zion | Identified exit to Proximity Caves 13270 | -7/Zion | Entered Proximity Caves 13270 | -6/Proximity Caves | Accompanied by 15 allies 13360 | -6/Proximity Caves | Identified exit to Factory 13361 | -6/Proximity Caves | Lost 3 allies 13596 | -6/Proximity Caves | Build established: Scavenger-Tank 13830 | -6/Proximity Caves | Lost 4 allies 13842 | -6/Proximity Caves | Learned 4 Factory zone layouts 13926 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13955 | -6/Proximity Caves | Destroyed 7 combat bots 13964 | -6/Proximity Caves | Lost 3 allies 14045 | -6/Proximity Caves | Lost 5 allies 14600 | -6/Proximity Caves | Entered Factory 14600 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14603 | -6/Factory | Loaded intel: 241 machine locations 14604 | -6/Factory | Loaded intel: 26 terminal locations 14605 | -6/Factory | Loaded intel: 4 garrison access locations 14713 | -6/Factory | Retrieved Zion intel report: Trap Installations 14714 | -6/Factory | Zion Light squad teleported in 14753 | -6/Factory | Found Prototype Protection 14753 | -6/Factory | Identified Zio. Weapon Casing 14972 | -6/Factory | Retrieved Zion intel report: Component Schematics 14973 | -6/Factory | Zion Recon squad teleported in 15454 | -6/Factory | Discovered new exit (range 13) 15478 | -6/Factory | Identified exit to Lower Caves 15515 | -6/Factory | Zion Light squad teleported in 15578 | -6/Factory | Retrieved Zion intel report: Main Access 15578 | -6/Factory | Identified exit to Factory 15650 | -6/Factory | Retrieved Zion intel report: Branch Access 15652 | -6/Factory | Build established: Tank 16060 | -6/Factory | Entered Lower Caves 16061 | -6/Lower Caves | Encountered a Warlord checkpoint 16552 | -6/Lower Caves | Learned Factory trap positions 17513 | -6/Lower Caves | Discovered new exit (range 5) 17520 | -6/Lower Caves | Identified exit to Lower Caves 17545 | -6/Lower Caves | Entered another Lower Caves area 18713 | -6/Lower Caves | Encountered a Warlord checkpoint 18724 | -6/Lower Caves | Learned 4 Factory zone layouts 18728 | -6/Lower Caves | Learned Factory terminal intel 18773 | -6/Lower Caves | Discovered new exit (range 5) 18905 | -6/Lower Caves | Identified exit to Data Miner 18920 | -6/Lower Caves | Entered Data Miner 18920 | -6/Data Miner | Discovered new exit (range 6) 18927 | -6/Data Miner | Identified exit to Proximity Caves 18954 | -6/Data Miner | Met Data Miner 18985 | -6/Data Miner | Learned location of Section 7 (-3) 18985 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19010 | -6/Data Miner | Received God Mode back door access code from Data Miner 19050 | -6/Data Miner | Entered Proximity Caves 19224 | -5/Proximity Caves | Spotter reported a threat 19289 | -5/Proximity Caves | Spotter reported a threat 19620 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19926 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 19999 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 20247 | -5/Proximity Caves | Build established: Scavenger-Tank 20384 | -5/Proximity Caves | Found Prototype Device 20384 | -5/Proximity Caves | Identified Exp. Focal Shield 20388 | -5/Proximity Caves | Found Prototype Device 20388 | -5/Proximity Caves | Identified Thermal Barrier 20415 | -5/Proximity Caves | Found Prototype Processor 20415 | -5/Proximity Caves | Identified Exp. Core Analyzer 20439 | -5/Proximity Caves | Found Exp. Focal Shield 20601 | -5/Proximity Caves | Found Exp. Core Analyzer 20632 | -5/Proximity Caves | Build established: Tank 20660 | -5/Proximity Caves | Entered Factory 20660 | -5/Factory | Evolved 2 slots: Utility x2 20661 | -5/Factory | Identified exit to Upper Caves 20662 | -5/Factory | Identified exit to Factory 20663 | -5/Factory | Loaded intel: 87 trap records 20664 | -5/Factory | Loaded intel: 26 terminal locations 20735 | -5/Factory | Retrieved Zion intel report: Branch Access 20736 | -5/Factory | Zion Hacking Resupply teleported in 20960 | -5/Factory | Search patrols dispatched 21008 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 21567 | -5/Factory | Found Rocket Array 21591 | -5/Factory | Retrieved Zion intel report: Emergency Access 21592 | -5/Factory | Zion Heavy Resupply teleported in 21999 | -5/Factory | Terminal network hard line cut 22000 | -5/Factory | Entered Upper Caves 22033 | -5/Upper Caves | Build established: Gunner 22470 | -5/Upper Caves | Learned location of Armory (-4) 23281 | -5/Upper Caves | Discovered new exit (range 5) 23288 | -5/Upper Caves | Identified exit to Upper Caves 23625 | -5/Upper Caves | Entered another Upper Caves area 23625 | -5/Upper Caves | Spotted B-75 Beast 23638 | -5/Upper Caves | Destroyed B-75 Beast 24011 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24149 | -5/Upper Caves | Discovered new exit (range 16) 24173 | -5/Upper Caves | Identified exit to Zhirov 24195 | -5/Upper Caves | Entered Zhirov 24195 | -5/Zhirov | Discovered new exit (range 3) 24197 | -5/Zhirov | Identified exit to Proximity Caves 24228 | -5/Zhirov | Met Zhirov 24267 | -5/Zhirov | Learned location of Quarantine (-3) 24267 | -5/Zhirov | Learned location of Testing (-2) 24267 | -5/Zhirov | Learned location of Command (-1) 24277 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24306 | -5/Zhirov | Found Alien Artifact 24306 | -5/Zhirov | Identified Integrated Reactor 24306 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24435 | -5/Zhirov | Entered Proximity Caves 25225 | -4/Proximity Caves | Discovered exit to Factory (range 4) 25240 | -4/Proximity Caves | Entered Factory 25240 | -4/Factory | Evolved 2 slots: Utility x2 25277 | -4/Factory | Zion Light squad teleported in 25486 | -4/Factory | Repaired Remote Force Field 25723 | -4/Factory | Found Quantum Capacitor 25829 | -4/Factory | Retrieved Zion intel report: Branch Access 25829 | -4/Factory | Identified exit to Upper Caves 25829 | -4/Factory | Identified exit to Extension 25829 | -4/Factory | Identified exit to Armory 25840 | -4/Factory | Spotted B-86 Titan 25865 | -4/Factory | Destroyed B-86 Titan 25896 | -4/Factory | Lost 3 allies 25966 | -4/Factory | Destroyed 15 combat bots 26133 | -4/Factory | Discovered new exit (range 8) 26183 | -4/Factory | Build established: Tank 26338 | -4/Factory | Retrieved Zion intel report: Active Garrisons 26339 | -4/Factory | Zion Light squad teleported in 26424 | -4/Factory | Zion Demo squad teleported in 26490 | -4/Factory | First assault squad dispatched 26545 | -4/Factory | Entered Upper Caves 26545 | -4/Upper Caves | Accompanied by 5 allies 26699 | -4/Upper Caves | Learned 4 Research zone layouts 26802 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 26843 | -4/Upper Caves | Lost 3 allies 27172 | -4/Upper Caves | Spotted B-86 Titan 27184 | -4/Upper Caves | Allies destroyed B-86 Titan 27383 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27526 | -4/Upper Caves | Discovered new exit (range 8) 27540 | -4/Upper Caves | Identified exit to Upper Caves 27573 | -4/Upper Caves | Entered another Upper Caves area 27573 | -4/Upper Caves | Accompanied by 2 allies 27600 | -4/Upper Caves | Discovered new exit (range 9) 27618 | -4/Upper Caves | Lost 3 allies 27624 | -4/Upper Caves | Identified exit to Research 28137 | -4/Upper Caves | Discovered new exit (range 14) 28233 | -4/Upper Caves | Identified exit to Warlord 28240 | -4/Upper Caves | Entered Warlord 28301 | -4/Warlord | System corruption cleaned by Quarantine Array 28592 | -4/Warlord | Discovered new exit (range 84) 29052 | -4/Warlord | Rebuked by Warlord 29067 | -4/Warlord | Warlord's base attacked by MAIN.C 29068 | -4/Warlord | Opened Warlord's prototype stash 29077 | -4/Warlord | Found Prototype Processor 29077 | -4/Warlord | Identified Spectral Analyzer 29105 | -4/Warlord | Found Prototype Reactor 29129 | -4/Warlord | Found Prototype Hackware 29417 | -4/Warlord | Warlord forces counterattacked 29508 | -4/Warlord | Spotted Executioner 29513 | -4/Warlord | Destroyed Executioner 29541 | -4/Warlord | Found Prototype Processor 29541 | -4/Warlord | Identified Exp. Targeting Computer 29544 | -4/Warlord | Lost 5 allies 29571 | -4/Warlord | Spotted Executioner 29617 | -4/Warlord | Destroyed Executioner 29639 | -4/Warlord | Lost 9 allies 29742 | -4/Warlord | Warlord base infiltrated, sounded retreat 29747 | -4/Warlord | Spotted Executioner 29787 | -4/Warlord | Lost 4 allies 29792 | -4/Warlord | Spotted Striker 29888 | -4/Warlord | Spotted Striker 29891 | -4/Warlord | Spotted Executioner 29935 | -4/Warlord | Build established: Scavenger-Tank 29949 | -4/Warlord | Identified exit to Proximity Caves 29955 | -4/Warlord | Entered Proximity Caves 30089 | -3/Proximity Caves | Spotted B-86 Titan 30612 | -3/Proximity Caves | Discovered exit to Research (range 5) 30620 | -3/Proximity Caves | Entered Research 30620 | -3/Research | Evolved 2 slots: Propulsion x2 30621 | -3/Research | Identified exit to Quarantine 30737 | -3/Research | Zion Fire squad teleported in 30831 | -3/Research | Zion Heavy squad teleported in 31020 | -3/Research | Spotted B-90 Cyclops 31038 | -3/Research | Allies destroyed B-90 Cyclops 31046 | -3/Research | Retrieved Zion intel report: Unaware Analyses 31047 | -3/Research | Zion Thermal Resupply teleported in 31170 | -3/Research | Entered Quarantine 31170 | -3/Quarantine | Accompanied by 1 ally 31186 | -3/Quarantine | Found Alien Artifact 31264 | -3/Quarantine | Identified Core Reset Matrix 31264 | -3/Quarantine | Used Core Reset Matrix 31268 | -3/Quarantine | Detected hypermatrix surge 31268 | -3/Quarantine | Sensed 6 artifacts in vicinity 31285 | -3/Quarantine | Found Subatomic Replicator 31360 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 31449 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 31476 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 31515 | -3/Quarantine | Found Phase Armor 31541 | -3/Quarantine | Found Core Stripper 31562 | -3/Quarantine | Build established: Scavenger-Skirmisher 31598 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 31637 | -3/Quarantine | Cryocooling Duct disabled 31652 | -3/Quarantine | Ambient heat levels rising (+20) 31652 | -3/Quarantine | Non-combat units ordered to evacuate 31677 | -3/Quarantine | Found Sigix Broadsword 31704 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 31721 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 31825 | -3/Quarantine | Identified Vortex Chain Reactor 31852 | -3/Quarantine | Spotted Fortress 31877 | -3/Quarantine | Destroyed Fortress 31909 | -3/Quarantine | Found Vortex Chain Reactor 31935 | -3/Quarantine | Found Prototype Device 31935 | -3/Quarantine | Identified Exp. Force Field 31938 | -3/Quarantine | Found Prototype Device 31938 | -3/Quarantine | Identified Exp. EM Disruption Field 32020 | -3/Quarantine | Discovered new exit (range 6) 32024 | -3/Quarantine | Identified exit to Section 7 32030 | -3/Quarantine | Entered Section 7 32031 | -3/Section 7 | Sensed 23 artifacts in vicinity 32088 | -3/Section 7 | Build established: Scavenger-Mutant 32106 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 32156 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 32180 | -3/Section 7 | Found Prototype Launcher 32180 | -3/Section 7 | Identified Com. Tesla Bomb Launcher 32258 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 32272 | -3/Section 7 | Spotted S7 Guard 32334 | -3/Section 7 | Destroyed S7 Guard 32406 | -3/Section 7 | Found Integrated Thermoelectric Network 32406 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 32480 | -3/Section 7 | Spotted S7 Guard 32523 | -3/Section 7 | Destroyed S7 Guard 32548 | -3/Section 7 | Found Navigation Efficiency Matrix 32690 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 32737 | -3/Section 7 | Retrieved Zion intel report: Main Access 32737 | -3/Section 7 | Identified exit to Research 32832 | -3/Section 7 | Scanned by Researcher 32865 | -3/Section 7 | Entered Research 32865 | -2/Research | Evolved 2 slots: Utility x2 32957 | -2/Research | Retrieved Zion intel report: Main Access 32957 | -2/Research | Identified exit to Access 33003 | -2/Research | Zion Heavy squad teleported in 33171 | -2/Research | Found Prototype Launcher 33171 | -2/Research | Identified Ragnarok Missile Launcher 33198 | -2/Research | Build established: Scavenger-Assassin 33209 | -2/Research | Zion Recon squad teleported in 33258 | -2/Research | Intercept squad dispatched 33277 | -2/Research | Spotted Tracker 33277 | -2/Research | Spotted Tracker 33301 | -2/Research | Destroyed Tracker 33308 | -2/Research | Destroyed Tracker 33311 | -2/Research | Found Prototype Device 33312 | -2/Research | Identified Exp. Phase Shifter 33324 | -2/Research | Spotted Combat Programmer 33336 | -2/Research | Destroyed Combat Programmer 33347 | -2/Research | Spotted Combat Programmer 33357 | -2/Research | Destroyed Combat Programmer 33365 | -2/Research | First assault squad dispatched 33400 | -2/Research | Entered Access 33400 | -1/Access | Evolved 2 slots: Power x1, Utility x1 33475 | -1/Access | Zion Light squad teleported in 33636 | -1/Access | Retrieved Zion intel report: Active Garrisons 33796 | -1/Access | Garrison activated, responded to threat 33805 | -1/Access | Retrieved Zion intel report: Prototype Schematics 33806 | -1/Access | Zion Heavy squad teleported in 33944 | -1/Access | Lost 4 allies 34058 | -1/Access | Build established: Alien-Mutant 34197 | -1/Access | First assault squad dispatched 34205 | -1/Access | Zion hero teleported in (99-TNT) 34302 | -1/Access | Intercept squad dispatched 34323 | -1/Access | Spotted Tracker 34323 | -1/Access | Allies destroyed Tracker 34376 | -1/Access | Spotted Combat Programmer 34376 | -1/Access | Spotted Combat Programmer 34384 | -1/Access | High security lockdown imminent 34384 | -1/Access | Destroyed Combat Programmer 34387 | -1/Access | Destroyed Combat Programmer 34464 | -1/Access | High security lockdown engaged 34516 | -1/Access | Discovered new exit (range 7) 34523 | -1/Access | Identified exit to Command 34535 | -1/Access | Entered Command 34608 | -1/Command | Phase Generator disabled 34701 | -1/Command | Retrieved Zion intel report: Guard Positions 34785 | -1/Command | First assault squad dispatched 34820 | -1/Command | Identified System Mapper 34908 | -1/Command | Destroyed 14 combat bots 34945 | -1/Command | Destroyed 7 combat bots 35038 | -1/Command | High security lockdown imminent 35118 | -1/Command | High security lockdown engaged 35137 | -1/Command | Spotted M Guard 35137 | -1/Command | Spotted M Guard 35137 | -1/Command | Spotted Combat Programmer 35138 | -1/Command | Spotted Combat Programmer 35168 | -1/Command | Destroyed M Guard 35178 | -1/Command | Destroyed M Guard 35186 | -1/Command | Destroyed Combat Programmer 35190 | -1/Command | Destroyed Combat Programmer 35190 | -1/Command | All MAIN.C guards destroyed 35192 | -1/Command | Found Prototype Reactor 35192 | -1/Command | Identified Zero-point Reactor 35202 | -1/Command | Found Prototype Device 35202 | -1/Command | Identified AEGIS Remote Shield 35235 | -1/Command | Spotted Executioner 35238 | -1/Command | Destroyed Executioner 35278 | -1/Command | Spotted Investigator 35281 | -1/Command | Destroyed Investigator 35309 | -1/Command | Crushed by falling debris 35309 | -1/Command | System corruption reached 10% 35312 | -1/Command | Destroyed 30 combat bots 35451 | -1/Command | Spotted Alpha 7 35452 | -1/Command | Spotted Striker 35452 | -1/Command | Spotted Executioner 35454 | -1/Command | Spotted Executioner 35454 | -1/Command | Spotted Alpha 7 35456 | -1/Command | Spotted Striker 35463 | -1/Command | Spotted Striker 35465 | -1/Command | Spotted B-99 Colossus 35466 | -1/Command | Spotted Executioner 35467 | -1/Command | Spotted Executioner 35467 | -1/Command | Spotted Executioner 35470 | -1/Command | Core integrity fell below 50% 35477 | -1/Command | Spotted B-99 Colossus 35489 | -1/Command | Emitted hypermatrix ping 35490 | -1/Command | Discovered new exit (range 8) 35494 | -1/Command | Assembled emerged from beneath the floor 35499 | -1/Command | Core integrity fell below 20% 35499 | -1/Command | Identified exit to Surface 35500 | *** | Heading to fleet! Last Messages --------------- 35497_ Stasis field depleted. 35498_ Penetrated by Slug. 35498_ Slug penetrates Wall. 35498_ Centrium Leg destroyed. 35498_ Knocked back. 35498_ Penetrated by Slug. 35498_ Slug penetrates Wall. 35498_ Penetrated by Slug. 35498_ Critical hit (Destroy). 35498_ Centrium Leg destroyed. 35498_ Slug penetrates Wall. 35498_ Critical hit (Burn: +37). 35499_ EXIT=IDENTIFIED: SURFACE 35499_ M-36 Artificer repairs Executioner. 35499_ Penetrated by Slug. 35500_ Knocked back. 35500_ Slug penetrates Wall. 35500_ Penetrated by Slug. 35500_ Slug penetrates Wall. [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ????? # # ????????????????????????? | | ????# # #####?????????????????????? | | ???????? % % #?????????????????????? | | ????????######## %= #?????????????????????? | | ????????# *%% #?????????????????????? | | ??????? # " *%% " #?????????????????????? | | ??????? # %%" ="%" #?????????????????????? | | ### # "%# % " % #?????????????????????? | | # " ## ## =///##????????????????????? | | ? +"%" ## ###=^% ^#????????????????????? | | ?????# # #####*%^!g^ ##???????????????????? | | ?????# # #???#!=g=^% #???????????????????? | | ?????# # #???##g^i^ ##???????????????????? | | ?????# # #??##/!!g^ #???????????????????? | | ?????# # #??#;#%gggm^##???????????????????? | | ?????# ##/######???;7!%!7g #???????????????????? | | ?????# #???????##%%EEpEb##???????????????????? | | ?????# #???????#;[!=/^^^ #???????????????????? | | ?????# #??????##;;^=b %^;###?????????????????? | | ?????# #??????# BB% l BB #?????????????????? | | ?????# #??????# BB l BB #?????????????????? | | ?????# #??????# % ^ #?????????????????? | | ?????# #??????# ^ #?????????????????? | | ###??# #??????# ^ % #?????????????????? | | ??# +??????# "" #?????????????????? | | ??# ####??????# "@% #?????????????????? | | #?# #?????????# ^ #?????????????????? | | #?# #?????????# #?????????????????# | | " #?# #?????????# #????????????????## | | " ???# # ????????# #???????????????### | | ?????# # ????? #?# #????????#??????# | | ?????# # ?? #?############;#???????????????# | | ###### # #?????????????##??????????????### | | + #????#??????????????????####### | | # #??????????????????????# # | | + #???#??????????????????# # | | # #??????????????????????# ## | | # "" #?##??#?????????#??????# ## | | ####### # """ #???????#??????????????# ## | | " #??# # R" #?#????????????????????# ### | | " #??# + """ #???????????#??????????# #?## | | #??# # "" #???#?#??#??????#??????# #? | | #??# # #??????????????????????# # * | | #??# # #?????????#??????#?????# # | | =[=##?# #####+###?? ??#??????????????#?# # | | |!%[### #???# ###############?#########? # | | !!%/! #???# # #?## = #??? # | | ####### #???# " #??# ######+##### | | # ##### # #??# + | | "% !%! + #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 111 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EM 75 Utility Shielding 90 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Field Recycling Unit | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Imp. Dynamic Insulation System | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Focal Shield | -3/Quarantine | Z-intel Imp. Particle Charger | -3/Quarantine | Z-intel Arm. Huge Wheel | -3/Quarantine | Z-intel Imp. Corruption Screen | -3/Quarantine | Z-intel Triangulator | -3/Quarantine | Z-intel Adv. Weight Redist. System | -3/Quarantine | Z-intel Adv. Hardlight Generator | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Adv. Remote Shield | -3/Section 7 | Archive Exp. System Shield | -3/Section 7 | Archive Hvy. Hardcell Cannon | -3/Section 7 | Archive Prc. Phase Gun | -1/Access | Z-intel Adv. Micro-nuke Launcher | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Imp. Lightning Gun | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Adv. Energy Well | -1/Access | Z-intel Plasma Lance | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Particle Accelerator | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Core Stripper Phase Armor Integrated Thermoelectric Network Achievements -------------- Corridor Of Doom Signature Confirmed Winner's Signature Challenges ------------ None Game ------ Seed KineticCouplerBarrier Manual? 0 Play Time 07:42:24 Cumulative 239.1 hours Start 2024.09.27 @ 19:01:09 End 2024.09.29 @ 16:38:58 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type 2 Total 8 Types 5/0/2/1/0/0/0/0/0 Lore% 72 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d184b10-8ba0-4140-9a97-9e0e26026643