Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 09:04:25 Player: ldi (hl). (hl) Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (4229) 4229 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2132) 2132 TOTAL SCORE: 9371 Bonus ------- High Alert Combat Kills 807 Follower Combat Kills 125 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/265 System Corruption 2% Temperature Hot (241) Movement Walking (470) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Targeting Computer Relay Coupler [Grunt] (34) > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (20) --- Aluminum Leg High-capacity Matter Pod (200) Target Analyzer Light Armor Plating Hacking Suite Relay Coupler [Grunt] (34) Relay Coupler [Grunt] (36) Relay Coupler [Grunt] (41) Spread Laser Ion Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Targeting Computer Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Ion Cannon Autogun Autogun Autogun Autogun Enhanced Autogun Gauss Rifle [Rating: 29] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 88 | 6 1 1 18 9 27 18 8 Power 12 | 1 . . 3 1 4 2 1 Engine 5 | 1 . . 1 1 1 . 1 Core 7 | . . . 2 . 3 2 . Reactor . | . . . . . . . . Propulsion 32 | 2 1 . 6 3 9 8 3 Treads . | . . . . . . . . Leg 30 | . 1 . 6 3 9 8 3 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 . 1 3 3 9 6 . Device 9 | . . . 1 1 4 3 . Storage 4 | 1 . 1 . . 2 . . Processor 3 | . . . . 1 1 1 . Hackware 1 | . . . . . . 1 . Protection 6 | . . . 2 1 2 1 . Artifact . | . . . . . . . . Weapon 21 | 2 . . 6 2 5 2 4 Energy Gun 8 | 1 . . 5 2 . . . Energy Cannon 7 | . . . . . 4 1 2 Ballistic Gun 5 | 1 . . 1 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 2 1 Parts Lost 40 | . 4 1 6 2 9 10 8 Power 4 | . . . 1 . 1 1 1 Propulsion 15 | . 2 1 3 1 1 4 3 Utility 11 | . . . . 1 5 4 1 Weapon 10 | . 2 . 2 . 2 1 3 Highest Loss Streak 7 | . 4 1 2 2 4 7 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 57 13 66 78 92 99 98 Engine 3 | . 12 . 2 6 4 . . Core 6 | . . . 6 4 4 9 7 Leg 22 | . 1 13 22 15 27 26 26 Device 11 | . . . 6 11 11 16 9 Storage 4 | . . . . . 5 9 9 Processor 10 | . . . . 6 15 15 9 Hackware 1 | . . . . . . 2 9 Protection 5 | . . . 6 11 6 1 8 Energy Gun 8 | . 11 . 18 22 4 . . Energy Cannon 9 | . . . . . 12 17 17 Naked Turns 25 | . . 13 12 . . . . Heaviest Build 66 | 12 7 . 20 21 64 63 66 Greatest Support 35 | 26 26 3 30 30 35 30 30 Greatest Overweight (x) 2 | . . . 1 2 2 2 2 Average Overweight (x) . | . . . . 1 . 1 1 Largest Inventory Capacity 20 | 8 5 5 5 5 20 20 20 Average Capacity 12 | 5 5 5 5 5 14 20 20 Most Carried 20 | 1 2 4 5 5 20 20 17 Average Carried 9 | . 1 2 3 4 9 16 14 Final Capacity 20 | 5 5 5 5 5 20 20 20 Final Carried 19 | . 2 3 5 5 19 12 14 Class Distribution -------------------- 72% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 1568 | 250 28 220 252 90 464 184 80 Remotely . | . . . . . . . . Salvage Created 4166 | . 245 . 730 180 1429 808 774 Parts 225 | . 7 . 38 17 62 62 39 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 92 | . 6 . 16 7 30 21 12 Guns 35 | . 6 . 16 7 6 . . Cannons 48 | . . . . . 15 21 12 AOE 9 | . . . . . 9 . . Classes Destroyed 14 | . 1 . 5 1 4 2 1 Worker 3 | . . . . 2 . . 1 Builder 5 | . . . 1 . 1 . 3 Tunneler 1 | . . . . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 5 | . . . 2 . 2 . 1 Operator 1 | . . . . . . . 1 Watcher 1 | . . . . . 1 . . Swarmer 17 | . . . 4 6 1 6 . Grunt 51 | . 6 . 8 . 25 5 7 Brawler 3 | . . . . . . 1 2 Duelist 2 | . . . 1 . 1 . . Sentry 12 | . . . 3 1 2 3 3 Hunter 2 | . . . . . 1 1 . Programmer 5 | . . . . . . 5 . Best Kill Streak 11 | . 3 . 4 4 11 7 5 Combat Bots Only 7 | . 3 . 4 4 6 7 4 Max Kills in Single Turn 2 | . 1 . 1 2 2 2 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 548 | . 62 14 82 45 164 105 76 Missed 145 | . 15 7 22 7 46 22 26 Damage Taken 5688 | . 511 72 890 385 1896 1079 855 Core 988 | . 174 66 156 35 246 150 161 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 108 | . . . . 7 101 . . Ignored by Resistances 68 | . . . . . 68 . . Core Remaining (%) 52 | 100 . 4 . 52 . . . Volleys Fired 266 | . 33 . 51 18 80 50 34 Largest 2 | . 2 . 2 2 2 2 2 Hottest 150 | . 60 . 130 112 150 150 150 Shots Fired 518 | . 65 . 100 36 150 100 67 Gun 247 | . 65 . 100 36 44 . 2 Cannon 255 | . . . . . 90 100 65 Launcher 16 | . . . . . 16 . . Special . | . . . . . . . . Kinetic 53 | . 33 . 18 . . . 2 Thermal 449 | . 32 . 82 36 134 100 65 Explosive 16 | . . . . . 16 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 10 . 15 7 13 8 11 Robot Miss Streak 5 | . 3 . 3 5 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 345 | . 46 . 74 15 112 47 51 Core Hits 176 | . 14 . 30 10 70 26 26 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . . 8 3 4 . . Burn 15 | . . . 8 3 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8498 | . 449 . 1202 287 3897 1297 1366 Guns 2561 | . 445 . 1202 287 584 . 43 Cannons 4395 | . . . . . 1775 1297 1323 Explosions 1529 | . . . . . 1529 . . Melee . | . . . . . . . . Ramming 13 | . 4 . . . 9 . . Kinetic 394 | . 158 . 193 . . . 43 Thermal 6562 | . 287 . 1009 287 2359 1297 1323 Explosive 1529 | . . . . . 1529 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 4 4 Message Errors 3 | . . . . . . 2 1 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . . . 39 15 20 Projectiles 43 | . . . . . 8 15 20 Explosions 31 | . . . . . 31 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 135 | . 2 . . . 133 . . Shots 5 | . . . . . 5 . . Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 1 . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 575 | . 182 2 575 249 472 261 348 Average Temperature 107 | . 67 2 143 100 106 71 112 Received Heat Transfer 2487 | . 276 42 306 18 1107 279 459 Effects 17 | . . . 9 . 7 . 1 Shutdowns 2 | . . . 1 . 1 . . Energy Bleed 4 | . . . 2 . 1 . 1 Interference 3 | . . . . . 3 . . Matter Decay 2 | . . . 1 . 1 . . Short Circuit 2 | . . . 1 . 1 . . Damage (major) 3 | . . . 3 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 23 | . . . 2 2 9 7 3 Heat Transferred 12339 | . 650 . 2997 851 4181 1773 1887 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Peak Influence 1175 | . 135 50 286 277 703 1175 839 Initial 572 | . . 50 15 107 27 422 572 Average 448 | . 61 49 173 161 495 774 707 Maximum Alert Level 4 | . . . 1 1 3 4 3 Low Security (%) 30 | 100 100 100 57 56 15 . . Level 1 15 | . . . 42 43 7 . . Level 2 33 | . . . . . 71 50 44 Level 3 17 | . . . . . 5 39 55 Level 4 2 | . . . . . . 10 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 5 . 2 . 12 . 2 Investigation 7 | . 3 . 1 . 3 . . Extermination . | . . . . . . . . Reinforcement 10 | . 2 . 1 . 6 . 1 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 12 | . 2 . 2 . 5 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 23 5 18 9 55 20 22 Peak Tracking Total 13 | . 13 5 5 4 6 6 5 Tactical Retreats 7 | . 1 . 2 1 2 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 8 | . 1 . . . 2 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 17 | . . . . 4 3 9 1 Max in Single Turn 2 | . . . . 2 1 1 1 Garrison Relay 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 12 | . 2 . 1 1 3 4 1 Terminals 10 | . 2 . 1 . 2 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 25 | . 4 . 6 1 7 5 2 Successful 9 | . . . 2 1 1 4 1 Failed 16 | . 4 . 4 . 6 1 1 Catastrophic 4 | . 2 . . . 2 . . Database Lockouts . | . . . . . . . . Manual 12 | . 2 . 6 . 1 . 3 Terminals 22 | . 4 . 6 . 5 5 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 8 | . . . 2 1 . 4 1 Part Schematic 1 | . . . 1 . . . . Robot Analysis 1 | . . . . . . . 1 Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . Garrison Registry 1 | . . . . . . 1 . Patrol Navigation 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 1 . 3 1 1 Full Trace Events 5 | . 2 . 1 . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer 2 | . . . . . . 2 . Zone Cloak 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . . . 12 . Machine Destruction 12 | . . . . . . 12 . Attached 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders . | . . . . . . . . Ally Attacks 27 | . . . . 27 . . . Total Damage 310 | . . . . 310 . . . Kills 5 | . . . . 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 5172 | 51 229 185 572 1080 1117 1495 443 Spaces Moved 2451 | 45 144 360 291 523 470 495 123 Core 450 | 4 61 360 25 . . . . Treads . | . . . . . . . . Legs 1877 | . . . 266 523 470 495 123 Wheels 124 | 41 83 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 120 120 190 190 Average Speed 165 | 85 73 50 121 192 167 258 254 Slowest Speed 260 | 90 90 50 190 260 260 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 32 81 27 99 45 71 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . . . . . 109 . 8 Melee . | . . . . . . . . Projectile 22 | . . . . . 14 . 8 AOE 95 | . . . . . 95 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 3041 | 56 208 365 406 560 648 611 187 Wait 108 | 2 28 . 31 1 28 3 15 Move 2445 | 44 143 359 290 522 470 494 123 Hop . | . . . . . . . . Pick Up 52 | 1 2 2 11 3 21 7 5 Fast Attach 38 | 6 1 1 10 6 11 3 . Attach 27 | . . . 7 2 4 9 5 Detach 9 | 1 . 1 1 . 3 2 1 Swap 24 | . . . 1 1 12 7 3 Drop 45 | 2 . 2 4 7 18 11 1 Fire 266 | . 33 . 51 18 80 50 34 Melee . | . . . . . . . . Ram 1 | . 1 . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . . . 25 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 12) 52 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Released all parts (1) 254 | -10/Materials | Core integrity fell below 50% 258 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Lost 4 parts (2n2w) 281 | -10/Materials | Entered Mines 306 | -10/Mines | Learned Materials trap positions 309 | -10/Mines | Build established: Mutant 326 | -10/Mines | Learned location of 1 exit from Materials 461 | -10/Mines | Discovered new exit (range 8) 463 | -10/Mines | Core integrity fell below 20% 466 | -10/Mines | Entered Materials 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 467 | -9/Materials | Identified exit to Materials 468 | -9/Materials | Loaded intel: 16 trap records 1005 | -9/Materials | Identified exit to Mines 1038 | -9/Materials | Entered Mines 1065 | -9/Mines | Met a Derelict bent on vengeance 1077 | -9/Mines | Build established: Scavenger-Mutant 1095 | -9/Mines | Learned Materials emergency access door positions 1101 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1162 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1725 | -9/Mines | Discovered exit to Materials (range 6) 1731 | -9/Mines | Build established: Mutant 1841 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2105 | -9/Mines | Discovered exit to Materials (range 10) 2118 | -9/Mines | Entered Materials 2118 | -8/Materials | Evolved 2 slots: Utility x2 2153 | -8/Materials | Build established: Scavenger-Mutant 2274 | -8/Materials | Garrison activated, responded to threat 2498 | -8/Materials | Lost 3 parts (2u1w) 2711 | -8/Materials | Lost 4 parts (1p1n2u) 3039 | -8/Materials | Discovered new exit (range 16) 3235 | -8/Materials | Identified exit to Garrison 3235 | -8/Materials | Entered Garrison 3288 | -8/Garrison | Discovered new exit (range 78) 3288 | -8/Garrison | Discovered new exit (range 47) 3288 | -8/Garrison | Discovered new exit (range 57) 3314 | -8/Garrison | Triggered checkpoint 3340 | -8/Garrison | Garrison Relay disabled 3429 | -8/Garrison | Learned Materials security intel 3494 | -8/Garrison | Triggered checkpoint 3508 | -8/Garrison | Triggered checkpoint 3785 | -8/Garrison | Garrison Relay disabled 3832 | -8/Garrison | Installed Relay Interface Framework 3982 | -8/Garrison | Triggered checkpoint 4068 | -8/Garrison | Garrison Relay disabled 4167 | -8/Garrison | Core integrity fell below 50% 4444 | -8/Garrison | Triggered checkpoint 4557 | -8/Garrison | Lost 7 parts (1p3n3u) 4560 | -8/Garrison | Destroyed 7 combat bots 4578 | -8/Garrison | Triggered checkpoint 4688 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 4730 | -8/Garrison | Entered Materials 4991 | -8/Materials | Core integrity fell below 20% 5130 | -8/Materials | First assault squad dispatched 5173 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05158_ Acquired 15 matter. 05161_ K-01 Serf collects debris. 05161_ C-30 ARC bursts open, deploying its payload. 05161_ G-50 Soldier unfolds itself. 05161_ G-47 Trooper unfolds itself. 05161_ L-31 Rogue unfolds itself. 05161_ M-28 Smith unfolds itself. 05162_ K-01 Serf collects debris. 05163_ Lgt. Armor Plating destroyed. 05164_ K-01 Serf collects debris. 05165_ Hvy. Particle Cannon destroyed. 05166_ K-01 Serf collects debris. 05169_ Acquired 10 matter. 05169_ Slug penetrates G-47 Trooper. 05169_ Aluminum Leg destroyed. 05169_ Hvy. Particle Cannon destroyed. 05170_ M-28 Smith repairs G-50 Soldier. 05171_ Aluminum Leg destroyed. 05172_ K-01 Serf collects debris. 05173_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????# ????? | | ???????????????????????????????????????????# ????? | | ???????????????????###??????????????????? # ????? | | ???????????????????# ??????????????????? # ####? | | ???????????????????# ????????????????????+ +? | | ???????????????????# ????????????????????# #? | | ???????????????????# ???????????????????# ## | | ???????????????????# ???????????????????# | | ????????????????????# ???????????????????# | | ????????????????????# !########???????????# | | ????????????????????+ =!kkm[! #???????????# | | ????????????????????# [#!g%== #???????????# | | ????????????????????# #gg*! #???????????# | | ????????????????????# ?#@]][ #?###??????## | | ????????????????????# ?#!l] ############ | | ????????????????????# ??# ] ! +[%=%* %%*= | | ????????????????????# ??# ###########% | | ????????????????????#???# " #???##????# | | ????????????????????????# """ #?????????# | | ????????????????????????# """ #?????????# | | ????????????????????????# #???????### | | ????????????????????????########???????#"" | | ???????????????????????????????????????#"" %##### | | ???????????????????????????????????????#"T ##??? | | ???????????????????????????????????????#"" #???? | | ???????????????????????????????????????#"" #???? | | ???????????????????????????????????????### #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# ???? | | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Relay Coupler Types 1 Relay Coupler Value 34 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponRiotPlating Manual? 0 Play Time 00:40:57 Cumulative 601.2 hours Start 2024.02.27 @ 07:43:56 End 2024.02.27 @ 09:04:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 78 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d0739a5-2881-48b8-9c65-e4fa16739125