Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 18:40:56 Player: LegoMDS Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (121) 605 Value Destroyed (4796) 4796 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 13538 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 289/300 Energy 82/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heat Sink Superbattery (447) Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Impulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Superbattery Advanced Weight Redist. System Advanced Targeting Computer Weapon Mount Advanced Force Field Point Defense Array Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Molecular Deconstructor > --- INVENTORY -------- (None) [Rating: 130] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Katana Energy Gun Pulse Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Fusion Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 . . . 2 . . . 4 2 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . 1 . . . . . Utility 7 | . . . 1 . . . 1 . . . 1 1 2 . . 1 . Weapon 3 | . . . . . . . . . . . 2 . . . . 1 . Parts Attached 167 | 7 8 6 14 5 . 4 5 27 1 3 17 9 24 6 . 16 15 Power 25 | 1 2 1 1 . . 1 . 4 . . 4 1 4 . . 1 5 Engine 13 | 1 1 1 1 . . 1 . 3 . . 4 . 1 . . . . Core 5 | . 1 . . . . . . 1 . . . 1 2 . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . 1 5 Propulsion 50 | 2 3 3 4 3 . 2 2 10 . 2 3 3 5 . . 5 3 Treads 1 | . . . . . . . . 1 . . . . . . . . . Leg 19 | 2 3 3 4 3 . 2 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . . . . 9 . 2 3 3 5 . . 5 3 Utility 38 | 1 3 . 3 . . 1 2 4 1 1 5 4 6 2 . 2 3 Device 29 | . 3 . 1 . . 1 1 3 . . 5 3 5 2 . 2 3 Storage 3 | 1 . . . . . . 1 . . . . . 1 . . . . Processor 5 | . . . 2 . . . . 1 1 1 . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 54 | 3 . 2 6 2 . . 1 9 . . 5 1 9 4 . 8 4 Energy Gun 21 | 1 . 2 . . . . 1 2 . . 4 1 7 . . 1 2 Energy Cannon 3 | . . . . . . . . . . . . . . . . 3 . Ballistic Gun 12 | 2 . . 5 1 . . . 2 . . 1 . . 1 . . . Ballistic Cannon 5 | . . . 1 1 . . . 2 . . . . 1 . . . . Launcher 2 | . . . . . . . . 1 . . . . . . . . 1 Special Weapon 5 | . . . . . . . . . . . . . . 1 . 3 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . 2 . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 1 1 . . . Unidentified Prototypes 11 | . . . 1 . . . . 7 . . 1 . . 1 . 1 . Parts Lost 53 | . 1 2 1 1 . 2 1 7 . . 2 3 . . . 9 24 Power 10 | . 1 . 1 . . 1 . 1 . . 1 1 . . . 1 3 Propulsion 13 | . . . . . . . 1 4 . . . . . . . 2 6 Utility 13 | . . . . . . . . 1 . . . 1 . . . 1 10 Weapon 17 | . . 2 . 1 . 1 . 1 . . 1 1 . . . 5 5 Highest Loss Streak 16 | . 1 2 1 1 . 2 1 2 . . 1 2 . . . 6 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 98 99 100 100 87 99 93 100 99 93 89 85 94 94 78 56 Engine 7 | . 8 14 10 11 11 10 9 4 9 9 11 6 . . . . . Core 1 | . 5 . . . . . . 3 . . . . 7 5 5 4 . Leg 12 | . 28 28 33 33 33 33 35 7 . . . . . . . . . Flight 15 | . . . . . . . . 22 36 35 25 24 21 21 21 16 12 Device 17 | . 11 14 10 11 11 11 18 18 18 18 18 16 21 26 26 28 19 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 6 5 9 5 5 4 3 Processor 6 | . . . 11 11 11 11 9 9 9 9 6 5 5 5 5 4 3 Hackware 1 | . . . . . . . . . . . . 5 5 5 5 4 3 Energy Gun 7 | . . 26 5 . . . 8 2 9 9 14 11 7 6 5 2 1 Ballistic Gun 6 | . 28 . 11 11 11 11 9 5 . . 2 4 . 3 5 2 . Ballistic Cannon 1 | . . . 5 11 11 . . 2 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 7 9 9 6 5 5 5 5 2 . Peak Build Rating 130 | 6 11 10 19 19 19 20 26 42 42 43 62 74 101 112 104 116 130 Average Rating 45 | 4 8 9 15 18 18 18 25 31 42 42 56 69 88 103 104 101 81 On Entrance 44 | . 6 9 10 19 18 19 20 26 42 42 43 58 72 101 104 104 110 Naked Turns 37 | . . . . . . . . . . . . . . . . . 37 Heaviest Build 71 | 11 14 14 22 22 22 17 22 25 20 20 40 36 44 41 41 45 71 Greatest Support 47 | 20 20 20 30 30 30 35 45 45 26 27 29 37 41 41 41 46 47 Greatest Overweight (x) 3 | . . . . . . . . 3 . . 1 . 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | 5 8 8 8 8 7 8 8 8 8 8 8 8 8 5 5 5 5 Average Carried 6 | 2 5 6 7 6 6 7 7 7 8 7 7 7 7 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 7 8 6 7 8 8 8 8 8 8 8 5 5 5 5 5 Class Distribution -------------------- 23% | Mutant 22% | Scavenger-Mutant 17% | Sprinter 13% | Hacker-Sprinter 11% | Scavenger-Skirmisher 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Scavenger-Skirmisher | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Matter Collected 3229 | 203 332 63 363 121 . 179 88 593 55 . 271 88 323 252 . 175 123 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5176 | . 470 74 813 92 . 144 441 999 136 . 727 71 391 241 . 327 250 Parts 260 | . 29 5 55 4 . 9 15 63 1 . 30 5 9 7 . 17 11 Haulers Intercepted 7 | . 1 . 2 . . . . 3 . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . . 7 . . . Prevented 5 | . . . . . . . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 106 | . 10 2 23 2 . 3 8 22 3 . 15 1 3 5 . 4 5 Melee 11 | . . . . . . . . 7 1 . 1 . . . . 1 1 Guns 75 | . 10 2 17 2 . 2 8 8 2 . 14 1 3 5 . . 1 Cannons 17 | . . . 6 . . 1 . 7 . . . . . . . 1 2 Classes Destroyed 14 | . 4 . 2 1 . . . 1 1 . 3 . 1 1 . . . Builder 1 | . . . . . . . . 1 . . . . . . . . . Hauler 7 | . 1 . 2 . . . . 3 . . 1 . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . 1 . . . . . . . . . 1 . . . . Watcher 4 | . 2 . . . . . 1 . . . . . 1 . . . . Swarmer 18 | . 2 . 7 . . . . 4 . . 2 . . 3 . . . Grunt 53 | . 8 2 12 1 . 3 6 9 1 . 7 . . 1 . . 3 Brawler 1 | . . . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . Sentry 23 | . . . 4 . . . 2 9 1 . 2 1 1 1 . 2 . Demolisher 2 | . . . . . . . . . . . 2 . . . . . . Programmer 7 | . . . . . . . . . . . 1 . 2 . . 2 2 Assembled 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 7 2 9 2 . 3 4 6 2 . 4 1 4 4 . 1 3 Combat Bots Only 8 | . 6 2 8 2 . 3 4 6 2 . 3 1 2 4 . 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 1 1 . 1 1 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Hostile Shots Fired 939 | . 68 15 137 12 . 21 42 151 11 . 90 11 28 34 . 58 261 Missed 333 | . 16 3 55 2 . 5 16 57 5 . 26 3 13 14 . 24 94 Intercepted 1 | . . . . . . . . . . . . . . . . . 1 Damage Taken 8093 | . 406 132 673 136 . 221 334 1022 66 . 795 175 243 300 . 797 2793 Core 2148 | . 78 12 77 41 . 45 38 181 24 . 150 19 104 77 . 103 1199 Absorbed by Shields 284 | . . . . . . . . . . . . . . . . . 284 Ignored by Resistances 2368 | . 132 38 214 40 . 62 95 289 19 . 228 47 67 84 . 217 836 Regen/Repaired (Parts) 156 | . . . 28 . . . . . . . 53 19 . . . 56 . Core Remaining (%) 77 | 100 . 64 . . . 59 . . . 55 82 98 . . 84 . . Volleys Fired 349 | . 48 11 52 7 . 13 29 72 6 . 31 3 24 20 . 23 10 Largest 3 | . 2 2 2 2 . 2 2 2 1 . 3 2 2 2 . 2 3 Hottest 206 | . 40 40 105 69 . 69 88 107 63 . 204 160 166 156 . 154 206 Shots Fired 599 | . 96 12 104 14 . 14 57 87 6 . 76 6 39 40 . 30 18 Gun 512 | . 96 12 74 7 . 13 57 60 6 . 76 6 39 40 . 21 5 Cannon 83 | . . . 30 7 . 1 . 27 . . . . . . . 9 9 Launcher 2 | . . . . . . . . . . . . . . . . . 2 Special 2 | . . . . . . . . . . . . . . . . . 2 Kinetic 351 | . 96 10 75 14 . 14 29 64 . . 16 . . 19 . 14 . Thermal 210 | . . . 19 . . . 28 23 6 . 60 6 39 21 . 4 4 Explosive 2 | . . . . . . . . . . . . . . . . . 2 Electromagnetic 34 | . . 2 10 . . . . . . . . . . . . 12 10 Robot Hit Streak 47 | . 20 9 35 29 . 20 32 23 6 . 33 29 33 47 . 13 20 Robot Miss Streak 5 | . 3 2 2 1 . . 2 5 2 . 4 . 1 2 . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 11 | . 2 . 3 . . . 2 . . . 2 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . 1 . 1 1 . . . Shots Hit Robots 559 | . 72 10 84 11 . 14 48 107 13 . 68 8 34 34 . 40 16 Core Hits 279 | . 26 5 34 5 . 7 21 64 3 . 67 7 16 9 . 7 8 Critical Kills 4 | . 1 . 1 . . . 1 . . . . . . . . . 1 Critical Parts Destroyed 6 | . 2 . . . . 1 . 1 . . . . . . . 2 . Critical Strikes 29 | . 3 . 3 1 . 1 4 6 . . 2 1 2 2 . 3 1 Burn 9 | . . . . . . . 3 . . . 1 . 2 2 . 1 . Destroy 7 | . 3 . 1 . . 1 1 1 . . . . . . . . . Blast 3 | . . . 2 1 . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . 2 1 Sever 7 | . . . . . . . . 5 . . 1 1 . . . . . Melee Attacks 67 | . . . . . . . . 35 9 . 4 3 3 . . 12 1 Impact 11 | . . . . . . . . . . . . . . . . 10 1 Slashing 56 | . . . . . . . . 35 9 . 4 3 3 . . 2 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 2 1 . 1 . 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12104 | . 774 127 1585 234 . 239 817 2587 375 . 1528 216 850 831 . 1079 862 Guns 7860 | . 770 91 1074 110 . 215 817 950 52 . 1366 114 781 831 . 517 172 Cannons 1603 | . . . 511 124 . 24 . 604 . . . . . . . 167 173 Explosions 438 | . . 36 . . . . . . . . . . . . . . 402 Melee 2147 | . . . . . . . . 1033 323 . 162 102 69 . . 395 63 Ramming 56 | . 4 . . . . . . . . . . . . . . . 52 Kinetic 5218 | . 770 66 1181 234 . 239 410 1190 . . 352 . . 398 . 378 . Thermal 3710 | . . 36 284 . . . 407 364 52 . 1014 114 781 433 . 78 147 Explosive 402 | . . . . . . . . . . . . . . . . . 402 Electromagnetic 571 | . . 25 120 . . . . . . . . . . . . 228 198 Impact 401 | . . . . . . . . . . . . . . . . 338 63 Slashing 1746 | . . . . . . . . 1033 323 . 162 102 69 . . 57 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 1 1 . 1 . 2 2 2 5 15 Average Corruption 2 | . . . . . . . . 1 1 . 1 . 1 2 2 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . 4 2 . 10 . 3 7 . 7 11 Message Errors 9 | . . . . . . . . . . . 3 . 1 1 . 2 2 Matter Fused 9 | . . . . . . . . . 1 . 2 . 1 2 . 1 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 Energy Discharges 7 | . . . . . . . . 2 . . 1 . . 3 . 1 . Parts Fused 3 | . . . . . . . . . 1 . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . . 1 . . 1 . . 1 . 1 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . Misfires 3 | . . . . . . . . 1 . . 1 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 242 | . . . 10 . . . . 18 44 . . . 39 . . 113 18 Projectiles 10 | . . . 10 . . . . . . . . . . . . . . Explosions 18 | . . . . . . . . . . . . . . . . . 18 Melee 214 | . . . . . . . . 18 44 . . . 39 . . 113 . Knockbacks 16 | . . . 2 1 . . . 11 . . . . . . . 1 1 Impact 2 | . . . . . . . . . . . . . . . . 1 1 Kinetic 14 | . . . 2 1 . . . 11 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . . . . . . . . . . . 24 Shots . | . . . . . . . . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . . . . . . . 12 Targets Rammed 13 | . 1 . . . . . . . . . . . . . . . 12 Kicked 1 | . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 368 | . 15 13 28 4 . 16 36 27 2 . 194 63 368 160 . 82 165 Average Temperature 53 | . 6 7 10 3 . 9 12 12 2 . 44 25 117 79 . 24 78 Received Heat Transfer 2415 | . 234 114 324 42 . 144 261 513 18 . 237 63 . 45 . 69 351 Effects 1 | . . . . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . Parts Fried 6 | . . . 1 . . . . . . . . . . 1 . 4 . Impact Corruptions 5 | . . . . . . . . . . . . . . . . 5 . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . . . 1 . 1 . 3 . 7 1 . . . Heat Transferred 7492 | . . 50 703 . . . 1110 777 118 . 1811 165 1611 814 . 185 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Peak Influence 522 | . 243 72 459 262 . 50 302 522 243 . 147 36 113 . . 293 381 Initial 172 | . . 35 . 151 . . 16 108 172 . . 6 12 . . 63 128 Average 132 | . 110 63 198 224 . 43 181 345 217 . 40 18 31 . . 62 237 Maximum Alert Level 2 | . 1 . 2 1 . . 1 2 1 . . . . . . 1 1 Low Security (%) 72 | 100 80 100 68 25 . 100 52 11 32 . 100 100 100 . . 93 32 Level 1 24 | . 19 . 24 74 . . 47 69 67 . . . . . . 6 67 Level 2 3 | . . . 6 . . . . 19 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 . . . 3 1 . . 8 1 2 . . 4 . Investigation 8 | . 1 . 1 . . . . . . . 3 1 . . . 2 . Extermination 3 | . . . . . . . . . . . 1 . 1 . . 1 . Reinforcement 6 | . . . 1 . . . . 1 . . 2 . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 3 . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Distress Signals 14 | . 4 . 2 . . . 1 2 . . 1 . 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 215 | . 19 2 27 4 . 2 18 41 3 . 26 1 9 5 . 24 34 Peak Tracking Total 22 | . 5 2 9 2 . 2 5 8 2 . 3 1 3 4 . 9 22 Tactical Retreats 23 | . 2 . . . . . 3 4 . . 5 . . . . 5 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Traps Triggered 12 | . 1 . . . . . . 3 . . 4 2 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 4 . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Machines Disabled 10 | . . . 1 . . . . 4 . . . . 1 1 . 1 2 Max in Single Turn 1 | . . . 1 . . . . 1 . . . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Machines Accessed 57 | . 5 . 4 . 2 . 4 6 9 1 13 6 2 1 . 3 1 Terminals 31 | . 4 . 3 . . . 2 6 6 . 7 1 1 . . 1 . Fabricators 3 | . . . . . . . . . . . 1 1 . . . . 1 Repair Stations 6 | . . . 1 . . . . . . . 3 1 . . . 1 . Recycling Units 7 | . 1 . . . . . 1 . 3 . 1 1 . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . 1 1 . . 1 . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . Total Hacks 127 | . 10 . 7 . 5 . 13 10 20 9 28 11 3 1 . 9 1 Successful 88 | . 8 . 6 . 5 . 7 6 14 9 17 9 1 1 . 4 1 Failed 39 | . 2 . 1 . . . 6 4 6 . 11 2 2 . . 5 . Catastrophic 4 | . . . . . . . . 1 . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 7 | . . . . . 1 . 3 2 . . . . . 1 . . . Terminals 72 | . 9 . 5 . . . 9 10 17 . 16 1 1 . . 4 . Fabricators 4 | . . . . . . . . . . . 2 1 . . . . 1 Repair Stations 15 | . . . 2 . . . . . . . 7 4 . . . 2 . Recycling Units 8 | . 1 . . . . . 1 . 3 . 2 1 . . . . . Scanalyzers 10 | . . . . . . . 3 . . . . 2 2 . . 3 . Garrison Access 3 | . . . . . . . . . . . 1 2 . . . . . Terminal Hacks 59 | . 7 . 4 . 5 . 4 6 11 9 9 1 1 1 . 1 . Record 13 | . . . . . 4 . . . . 9 . . . . . . . Part Schematic 4 | . . . . . . . . . 3 . 1 . . . . . . Robot Analysis 3 | . . . . . . . . . . . 2 . . . . 1 . Prototype ID Bank 5 | . 1 . 2 . . . . . 2 . . . . . . . . Open Door 6 | . . . . . . . . 5 . . . . . 1 . . . Branch Access Points 4 | . 1 . . . . . 1 1 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . Locate Traps 2 | . . . . . . . . . . . 1 1 . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 5 | . . . 1 . . . 1 . 1 . 2 . . . . . . Registered Components 3 | . 1 . . . . . 1 . . . 1 . . . . . . Registered Prototypes 2 | . 1 . . . . . . . 1 . . . . . . . . Zone Layout 7 | . 1 . . . . . 1 . 2 . 2 . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 1 . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . 1 . . . . . 1 Repair Station Hacks 11 | . . . 2 . . . . . . . 4 3 . . . 2 . Scan Component 5 | . . . 1 . . . . . . . 2 1 . . . 1 . Repair 5 | . . . 1 . . . . . . . 2 1 . . . 1 . Refit 1 | . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 8 | . 1 . . . . . 1 . 3 . 2 1 . . . . . Report Inventory 8 | . 1 . . . . . 1 . 3 . 2 1 . . . . . Scanalyzer 5 | . . . . . . . 2 . . . . 2 . . . 1 . Insert Component 3 | . . . . . . . 1 . . . . 1 . . . 1 . Analyze 2 | . . . . . . . 1 . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 2 . . . 3 2 4 . 9 5 1 . . 3 1 Full Trace Events 7 | . . . 1 . . . 1 . . . 2 1 . . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . 3 . 1 1 . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . . . . . . 95 . . . . . 69 Total Part Build Rating 28 | . . . . . . . . . . . 10 . . . . . 18 Parts Repaired 5 | . . . 1 . . . . . . . 2 1 . . . 1 . Time 225 | . . . 38 . . . . . . . 95 22 . . . 70 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Total Allies 2 | . . . . 2 . . . . . . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . . . . . . Highest-Rated Group 39 | . . . . 39 39 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . . . . . . . . . Total Damage 82 | . . . . 82 . . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Robot Analysis Total 3 | . . . . . . . . . . . 2 . . . . 1 . Derelict Logs Recovered 4 | . . 2 . . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Turns Passed 8577 | 69 676 441 644 266 539 114 345 1100 196 277 1668 496 520 267 24 591 344 Spaces Moved 8071 | 42 400 317 354 164 445 69 186 521 613 1032 1242 662 448 661 83 538 294 Core 89 | 10 . . . . . . . . . . . . . . . . 79 Treads 30 | . . . . . . . . 30 . . . . . . . . . Legs 2086 | 32 400 317 354 164 445 69 186 119 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5866 | . . . . . . . . 372 613 1032 1242 662 448 661 83 538 215 Fastest Speed 23 | 50 120 120 120 120 120 120 120 26 26 26 26 23 27 29 29 24 27 Average Speed 65 | 103 120 120 120 120 120 120 120 65 26 26 78 25 57 29 29 64 67 Slowest Speed 260 | 120 120 120 120 120 120 120 120 260 26 27 97 27 105 29 29 107 170 Overloaded Moves 178 | . . . . . . . . . . . . . . . . 43 135 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . 1 Robots Hopped 26 | . . . . . . . . 2 4 2 1 5 . . . 11 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 86 80 35 56 89 18 27 69 97 58 36 17 15 81 18 13 30 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . . . 1 . . . Known Exits Taken 3 | . 1 . . . . . 1 1 . . . . . . . . . Unknown Exits Taken 14 | 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . 1 . 1 . . . 2 . . . 4 1 . . Spaces Dug 1 | . . . . . . . . . . . . . 1 . . . . Terrain Destroyed 39 | . . 7 2 . . . . . . . . . 1 7 . . 22 Melee 1 | . . . . . . . . . . . . . 1 . . . . Projectile 9 | . . . 2 . . . . . . . . . . 7 . . . AOE 29 | . . 7 . . . . . . . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm Total 10703 | 67 509 368 479 221 450 91 259 1150 624 1039 1872 973 674 701 82 723 421 Wait 1844 | 11 39 25 38 41 5 . 29 455 . . 558 291 154 . . 127 71 Move 8006 | 41 399 316 353 163 444 68 185 517 605 1028 1239 651 447 660 82 516 292 Hop 22 | . . . . . . . . 1 3 1 1 5 . . . 10 1 Pick Up 94 | 8 10 5 8 2 1 3 7 8 . 3 10 6 3 2 . 10 8 Fast Attach 45 | . . . 6 . . . . 14 . 1 6 4 3 5 . 1 5 Attach 66 | 6 2 2 2 2 . 1 4 4 . . 4 3 12 1 . 13 10 Detach 19 | . . . . . . . . . . . . . 8 1 . 5 5 Swap 58 | 1 6 4 7 3 . 3 1 10 1 2 7 2 9 . . 2 . Drop 99 | . 4 5 13 3 . 3 4 19 . 4 12 5 11 8 . 3 5 Fire 349 | . 48 11 52 7 . 13 29 72 6 . 31 3 24 20 . 23 10 Melee 67 | . . . . . . . . 35 9 . 4 3 3 . . 12 1 Ram 13 | . . . . . . . . . . . . . . . . . 13 Kick 1 | . 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . 4 . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Discovered new exit (range 3) 650 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Entered Mines 756 | -10/Mines | Met a Derelict bent on vengeance 1067 | -10/Mines | Build established: Scavenger-Mutant 1075 | -10/Mines | Learned location of Mines (-8) 1123 | -10/Mines | Learned Materials stockpile data 1175 | -10/Mines | Discovered new exit (range 5) 1187 | -10/Mines | Entered Materials 1187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1570 | -9/Materials | Discovered new exit (range 5) 1668 | -9/Materials | Repaired Imp. Heat Sink 1748 | -9/Materials | Discovered new exit (range 15) 1831 | -9/Materials | Entered Mines 1838 | -9/Mines | Destroyed 8 combat bots 1978 | -9/Mines | Assembled infested the area 2067 | -9/Mines | Discovered new exit (range 5) 2097 | -9/Mines | Met 8R-AWN 2097 | -9/Mines | Entered Exiles 2097 | -9/Exiles | Accompanied by 2 allies 2127 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2136 | -9/Exiles | Welcomed by 8R-AWN 2153 | -9/Exiles | Met EX-HEX 2185 | -9/Exiles | Met EX-BIN 2202 | -9/Exiles | Aligned with FarCom system 2203 | -9/Exiles | Given EX-Vault access code 2216 | -9/Exiles | Build established: Mutant 2231 | -9/Exiles | Opened EX-Vault 2240 | -9/Exiles | Found Superbattery 2268 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2299 | -9/Exiles | Met EX-DEC 2309 | -9/Exiles | Learned location of Zion (-7) 2360 | -9/Exiles | Learned about 8R-AWN's background 2462 | -9/Exiles | Visited The Gauntlet 2621 | -9/Exiles | Discovered new exit (range 14) 2636 | -9/Exiles | Left Exiles lab with Superbattery 2636 | -9/Exiles | Entered Mines 2737 | -8/Mines | Discovered new exit (range 11) 2750 | -8/Mines | Entered Materials 2750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2828 | -8/Materials | Garrison activated, responded to threat 2932 | -8/Materials | Identified exit to Storage 2971 | -8/Materials | Build established: Scavenger-Mutant 3095 | -8/Materials | Entered Storage 3821 | -8/Storage | Build established: Sprinter 4048 | -8/Storage | Identified exit to Recycling 4194 | -8/Storage | Used back door to open Recycling access 4195 | -8/Storage | Entered Recycling 4372 | -8/Recycling | Discovered new exit (range 16) 4384 | -8/Recycling | Scanned before Scraplab entrance 4388 | -8/Recycling | Entered Scraplab 4390 | -8/Recycling | Discovered new exit (range 4) 4391 | -8/Recycling | Entered Scraptown 4391 | -8/Scraptown | System corruption cleaned by C-Scrubber 4423 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4485 | -8/Scraptown | Discovered new exit (range 7) 4508 | -8/Scraptown | Visited Observation Area 4518 | -8/Scraptown | Visited Junk Repository 4527 | -8/Scraptown | Visited Comm Corps 4560 | -8/Scraptown | Visited SPCMW 4567 | -8/Scraptown | Visited Junk Repository 4623 | -8/Scraptown | Turned away by UFD registrar 4668 | -8/Scraptown | Entered Factory 4668 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 4887 | -6/Factory | Repaired Adv. Heat Sink 5000 | -6/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 5242 | -6/Factory | Repaired Cld. VTOL Module 5643 | -6/Factory | Build established: Scavenger-Skirmisher 6166 | -6/Factory | Garrison activated, responded to threat 6215 | -6/Factory | Assembled infested ambush trap array 6294 | -6/Factory | Discovered new exit (range 16) 6336 | -6/Factory | Entered another Factory area 6336 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6494 | -5/Factory | Repaired Adv. ECM Suite 6584 | -5/Factory | Discovered new exit (range 16) 6832 | -5/Factory | Entered another Factory area 6832 | -4/Factory | Evolved 2 slots: Utility x2 7340 | -4/Factory | Build established: Hacker-Sprinter 7340 | -4/Factory | Discovered new exit (range 15) 7352 | -4/Factory | Entered Upper Caves 7385 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 7389 | -4/Upper Caves | Found Prototype Special Weapon 7391 | -4/Upper Caves | Identified Molecular Deconstructor 7429 | -4/Upper Caves | Encountered a Warlord checkpoint 7433 | -4/Upper Caves | Learned Research emergency access door positions 7440 | -4/Upper Caves | Learned location of Quarantine (-3) 7568 | -4/Upper Caves | Discovered new exit (range 7) 7570 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7619 | -4/Upper Caves | Entered another Upper Caves area 7631 | -4/Upper Caves | Discovered new exit (range 10) 7643 | -4/Upper Caves | Entered Research 7643 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8034 | -3/Research | Lost 6 parts (1n1u4w) 8098 | -3/Research | Repaired Cld. VTOL Module 8200 | -3/Research | Discovered new exit (range 16) 8234 | -3/Research | Entered Armory 8316 | -3/Armory | Fabricated Lgt. Quantum Reactor (x2) 8346 | -3/Armory | Found Fusion Bomb Launcher 8405 | -3/Armory | Spotted B-86 Titan 8418 | -3/Armory | Lost 7 parts (2p1n1u3w) 8436 | -3/Armory | System corruption reached 10% 8527 | -3/Armory | Core integrity fell below 50% 8550 | -3/Armory | Core integrity fell below 20% 8566 | -3/Armory | Lost 16 parts (1p5n8u2w) 8578 | -3/Armory | Discovered new exit (range 6) 8578 | -3/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Slammed into G-67 Veteran. Slammed into M-36 Artificer. M-36 Artificer distress signal alerts nearby ally. Slammed into G-73 Enforcer. G-73 Enforcer knocked back. Slammed into G-73 Enforcer. Transfer Shaft disabled. Slug penetrates Wall. System corrupted: Matter fused (-9). Slug penetrates Wall. Acquired Phase Shifter. Slammed into Y-72 Warden. Destabilizing: System interference. Phase Shifter temporarily disabled. EXIT=FOUND Penetrated by Slug. Phase Shifter destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##########+#???????????????????????? | | ?????????????? #???????????????????????? | | ?????????""""""" !!! #???????????????????????? | | ??????? ?""""""" !! ##??????????????????????? | | ???????? """"""" !! #??????????????????????? | | ?????????? #???????????????????????? | | ???????????? ????????????????????????? | | ?????????????? Y ???????##?????????????????? | | ???????????????? ???????? #?????????????????? | | ???????????????###+##???#### < #?????????????????? | | ???????????????# ##### # #?????????????????? | | ???????????????# Y /Y! +?????????????????? | | ???????????????# Y /Y +?????????????????? | | ???????"""?????# i#####@ # #?????????????????? | | ???####""" "???## ##???####??=#?????????????????? | | ???? ??# #?????????????????????????????? | | ??????[ # ###########???????????????????? | | ??????????""""" + ????????????????? | | ??????????""""" # ????????????????? | | ??????????""""??# ##+###########????????????????? | | ?????????? ????# #???? #????????????????? | | ????????????????# #?? ** ** #????????????????? | | ????????????????#pp# ** ** #????????????????? | | ????????????????# + #????????????????? | | ????????????????# # ** ** #????????????????? | | ????????????????# #?? ** ** #????????????????? | | ????????????????# #?? #????????????????? | | ????????????????#l # #????????????????? | | ????????????????#g + #????????????????? | | ?????##?????????#H # #????????????????? | | ?????# ???##?#H #?? #????????????????? | | ?????# ##""# #???? #????????????????? | | ?????+ #??????#######????????????????? | | ?????# #?????????????????????????????? | | ?????# ##### #?????????????????????????????? | | ?????# ??????# #?????????????????????????????? | | ?????##?????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 49 Energy Capacity 1890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 28 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Recycling | Hacked Adv. Targeting Computer | -8/Recycling | Hacked Nuclear Pulse Thruster | -8/Recycling | Hacked Adv. Reaction Control System | -6/Factory | Hacked Adv. ECM Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -6/Factory | Preloaded Lgt. Quantum Reactor | x2 | -3/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deconstruction No Explosion For You Challenges ------------ None Game ------ Seed PotentialBehemothMatter Manual? 0 Play Time 01:47:14 Cumulative 53.3 hours Start 2024.09.01 @ 16:49:23 End 2024.09.01 @ 18:40:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 67 Rogue 13 Adventurer 54 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9140305-f3e6-42ea-9175-3378623cc5bc