Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 18:40:56

Player: LegoMDS

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (121)     605
Value Destroyed (4796)     4796
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (417)                417
              TOTAL SCORE: 13538

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     289/300
Energy                     82/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
  Advanced Heat Sink
           Superbattery (447)
           Molecular Deconstructor

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled VTOL Module
           Impulse Thruster
           Q-thruster
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Coolant Injector
           Superbattery
  Advanced Weight Redist. System
  Advanced Targeting Computer
           Weapon Mount
  Advanced Force Field
           Point Defense Array
           Hacking Suite
>          --- WEAPON -----------
   Compact HERF Cannon
           Molecular Deconstructor
>          --- INVENTORY --------
               (None)
[Rating: 130]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Katana
  Energy Gun               Pulse Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   .   4   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   .   1   1   2   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
Parts Attached             167  | 7   8   6   14  5   .   4   5   27  1   3   17  9   24  6   .   16  15  
  Power                    25   | 1   2   1   1   .   .   1   .   4   .   .   4   1   4   .   .   1   5   
    Engine                 13   | 1   1   1   1   .   .   1   .   3   .   .   4   .   1   .   .   .   .   
    Core                   5    | .   1   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   5   
  Propulsion               50   | 2   3   3   4   3   .   2   2   10  .   2   3   3   5   .   .   5   3   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   3   3   4   3   .   2   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   .   .   .   .   .   .   9   .   2   3   3   5   .   .   5   3   
  Utility                  38   | 1   3   .   3   .   .   1   2   4   1   1   5   4   6   2   .   2   3   
    Device                 29   | .   3   .   1   .   .   1   1   3   .   .   5   3   5   2   .   2   3   
    Storage                3    | 1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   2   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 3   .   2   6   2   .   .   1   9   .   .   5   1   9   4   .   8   4   
    Energy Gun             21   | 1   .   2   .   .   .   .   1   2   .   .   4   1   7   .   .   1   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Ballistic Gun          12   | 2   .   .   5   1   .   .   .   2   .   .   1   .   .   1   .   .   .   
    Ballistic Cannon       5    | .   .   .   1   1   .   .   .   2   .   .   .   .   1   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   .   7   .   .   1   .   .   1   .   1   .   
Parts Lost                 53   | .   1   2   1   1   .   2   1   7   .   .   2   3   .   .   .   9   24  
  Power                    10   | .   1   .   1   .   .   1   .   1   .   .   1   1   .   .   .   1   3   
  Propulsion               13   | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   2   6   
  Utility                  13   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   10  
  Weapon                   17   | .   .   2   .   1   .   1   .   1   .   .   1   1   .   .   .   5   5   
  Highest Loss Streak      16   | .   1   2   1   1   .   2   1   2   .   .   1   2   .   .   .   6   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  98  99  100 100 87  99  93  100 99  93  89  85  94  94  78  56  
  Engine                   7    | .   8   14  10  11  11  10  9   4   9   9   11  6   .   .   .   .   .   
  Core                     1    | .   5   .   .   .   .   .   .   3   .   .   .   .   7   5   5   4   .   
  Leg                      12   | .   28  28  33  33  33  33  35  7   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   .   .   .   22  36  35  25  24  21  21  21  16  12  
  Device                   17   | .   11  14  10  11  11  11  18  18  18  18  18  16  21  26  26  28  19  
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   9   6   5   9   5   5   4   3   
  Processor                6    | .   .   .   11  11  11  11  9   9   9   9   6   5   5   5   5   4   3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   4   3   
  Energy Gun               7    | .   .   26  5   .   .   .   8   2   9   9   14  11  7   6   5   2   1   
  Ballistic Gun            6    | .   28  .   11  11  11  11  9   5   .   .   2   4   .   3   5   2   .   
  Ballistic Cannon         1    | .   .   .   5   11  11  .   .   2   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   7   9   9   6   5   5   5   5   2   .   
Peak Build Rating          130  | 6   11  10  19  19  19  20  26  42  42  43  62  74  101 112 104 116 130 
  Average Rating           45   | 4   8   9   15  18  18  18  25  31  42  42  56  69  88  103 104 101 81  
  On Entrance              44   | .   6   9   10  19  18  19  20  26  42  42  43  58  72  101 104 104 110 
Naked Turns                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  
Heaviest Build             71   | 11  14  14  22  22  22  17  22  25  20  20  40  36  44  41  41  45  71  
  Greatest Support         47   | 20  20  20  30  30  30  35  45  45  26  27  29  37  41  41  41  46  47  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   3   .   .   1   .   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   5   5   
  Most Carried             8    | 5   8   8   8   8   7   8   8   8   8   8   8   8   8   5   5   5   5   
  Average Carried          6    | 2   5   6   7   6   6   7   7   7   8   7   7   7   7   4   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 2   8   7   8   6   7   8   8   8   8   8   8   8   5   5   5   5   5   

 Class Distribution 
--------------------
 23% | Mutant
 22% | Scavenger-Mutant
 17% | Sprinter
 13% | Hacker-Sprinter
 11% | Scavenger-Skirmisher
  9% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
             Sprinter | -8/Storage
             Sprinter | -8/Recycling
             Sprinter | -8/Scraptown
 Scavenger-Skirmisher | -6/Factory
      Hacker-Sprinter | -5/Factory
      Hacker-Sprinter | -4/Factory
      Hacker-Sprinter | -4/Upper Caves
      Hacker-Sprinter | -4/Upper Caves
        Hacker-Mutant | -3/Research
        Hacker-Mutant | -3/Armory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Matter Collected           3229 | 203 332 63  363 121 .   179 88  593 55  .   271 88  323 252 .   175 123 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5176 | .   470 74  813 92  .   144 441 999 136 .   727 71  391 241 .   327 250 
  Parts                    260  | .   29  5   55  4   .   9   15  63  1   .   30  5   9   7   .   17  11  
Haulers Intercepted        7    | .   1   .   2   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Combat Hostiles Destroyed  106  | .   10  2   23  2   .   3   8   22  3   .   15  1   3   5   .   4   5   
  Melee                    11   | .   .   .   .   .   .   .   .   7   1   .   1   .   .   .   .   1   1   
  Guns                     75   | .   10  2   17  2   .   2   8   8   2   .   14  1   3   5   .   .   1   
  Cannons                  17   | .   .   .   6   .   .   1   .   7   .   .   .   .   .   .   .   1   2   
Classes Destroyed          14   | .   4   .   2   1   .   .   .   1   1   .   3   .   1   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   2   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  18   | .   2   .   7   .   .   .   .   4   .   .   2   .   .   3   .   .   .   
  Grunt                    53   | .   8   2   12  1   .   3   6   9   1   .   7   .   .   1   .   .   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   4   .   .   .   2   9   1   .   2   1   1   1   .   2   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   2   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | .   7   2   9   2   .   3   4   6   2   .   4   1   4   4   .   1   3   
  Combat Bots Only         8    | .   6   2   8   2   .   3   4   6   2   .   3   1   2   4   .   1   3   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   1   1   1   .   1   1   1   1   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  Arm  
Hostile Shots Fired        939   | .    68   15   137  12   .    21   42   151  11   .    90   11   28   34   .    58   261  
  Missed                   333   | .    16   3    55   2    .    5    16   57   5    .    26   3    13   14   .    24   94   
  Intercepted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               8093  | .    406  132  673  136  .    221  334  1022 66   .    795  175  243  300  .    797  2793 
  Core                     2148  | .    78   12   77   41   .    45   38   181  24   .    150  19   104  77   .    103  1199 
  Absorbed by Shields      284   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    284  
  Ignored by Resistances   2368  | .    132  38   214  40   .    62   95   289  19   .    228  47   67   84   .    217  836  
  Regen/Repaired (Parts)   156   | .    .    .    28   .    .    .    .    .    .    .    53   19   .    .    .    56   .    
Core Remaining (%)         77    | 100  .    64   .    .    .    59   .    .    .    55   82   98   .    .    84   .    .    
Volleys Fired              349   | .    48   11   52   7    .    13   29   72   6    .    31   3    24   20   .    23   10   
  Largest                  3     | .    2    2    2    2    .    2    2    2    1    .    3    2    2    2    .    2    3    
  Hottest                  206   | .    40   40   105  69   .    69   88   107  63   .    204  160  166  156  .    154  206  
Shots Fired                599   | .    96   12   104  14   .    14   57   87   6    .    76   6    39   40   .    30   18   
  Gun                      512   | .    96   12   74   7    .    13   57   60   6    .    76   6    39   40   .    21   5    
  Cannon                   83    | .    .    .    30   7    .    1    .    27   .    .    .    .    .    .    .    9    9    
  Launcher                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  351   | .    96   10   75   14   .    14   29   64   .    .    16   .    .    19   .    14   .    
  Thermal                  210   | .    .    .    19   .    .    .    28   23   6    .    60   6    39   21   .    4    4    
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          34    | .    .    2    10   .    .    .    .    .    .    .    .    .    .    .    .    12   10   
  Robot Hit Streak         47    | .    20   9    35   29   .    20   32   23   6    .    33   29   33   47   .    13   20   
  Robot Miss Streak        5     | .    3    2    2    1    .    .    2    5    2    .    4    .    1    2    .    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        11    | .    2    .    3    .    .    .    2    .    .    .    2    .    1    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    .    1    .    1    1    .    .    .    
Shots Hit Robots           559   | .    72   10   84   11   .    14   48   107  13   .    68   8    34   34   .    40   16   
  Core Hits                279   | .    26   5    34   5    .    7    21   64   3    .    67   7    16   9    .    7    8    
  Critical Kills           4     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    
  Critical Strikes         29    | .    3    .    3    1    .    1    4    6    .    .    2    1    2    2    .    3    1    
    Burn                   9     | .    .    .    .    .    .    .    3    .    .    .    1    .    2    2    .    1    .    
    Destroy                7     | .    3    .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Sever                  7     | .    .    .    .    .    .    .    .    5    .    .    1    1    .    .    .    .    .    
Melee Attacks              67    | .    .    .    .    .    .    .    .    35   9    .    4    3    3    .    .    12   1    
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    
  Slashing                 56    | .    .    .    .    .    .    .    .    35   9    .    4    3    3    .    .    2    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    2    1    .    1    .    1    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12104 | .    774  127  1585 234  .    239  817  2587 375  .    1528 216  850  831  .    1079 862  
  Guns                     7860  | .    770  91   1074 110  .    215  817  950  52   .    1366 114  781  831  .    517  172  
  Cannons                  1603  | .    .    .    511  124  .    24   .    604  .    .    .    .    .    .    .    167  173  
  Explosions               438   | .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    402  
  Melee                    2147  | .    .    .    .    .    .    .    .    1033 323  .    162  102  69   .    .    395  63   
  Ramming                  56    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Kinetic                  5218  | .    770  66   1181 234  .    239  410  1190 .    .    352  .    .    398  .    378  .    
  Thermal                  3710  | .    .    36   284  .    .    .    407  364  52   .    1014 114  781  433  .    78   147  
  Explosive                402   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    402  
  Electromagnetic          571   | .    .    25   120  .    .    .    .    .    .    .    .    .    .    .    .    228  198  
  Impact                   401   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    338  63   
  Slashing                 1746  | .    .    .    .    .    .    .    .    1033 323  .    162  102  69   .    .    57   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    .    1    1    .    1    .    2    2    2    5    15   
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    1    .    1    .    1    2    2    2    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    .    .    .    4    2    .    10   .    3    7    .    7    11   
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    2    2    
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    1    .    2    .    1    2    .    1    2    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    2    .    .    1    .    .    3    .    1    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    1    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            242   | .    .    .    10   .    .    .    .    18   44   .    .    .    39   .    .    113  18   
  Projectiles              10    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Melee                    214   | .    .    .    .    .    .    .    .    18   44   .    .    .    39   .    .    113  .    
Knockbacks                 16    | .    .    .    2    1    .    .    .    11   .    .    .    .    .    .    .    1    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  14    | .    .    .    2    1    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Targets Rammed             13    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        368   | .    15   13   28   4    .    16   36   27   2    .    194  63   368  160  .    82   165  
  Average Temperature      53    | .    6    7    10   3    .    9    12   12   2    .    44   25   117  79   .    24   78   
  Received Heat Transfer   2415  | .    234  114  324  42   .    144  261  513  18   .    237  63   .    45   .    69   351  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    .    .    1    .    1    .    3    .    7    1    .    .    .    
  Heat Transferred         7492  | .    .    50   703  .    .    .    1110 777  118  .    1811 165  1611 814  .    185  148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Peak Influence             522  | .   243 72  459 262 .   50  302 522 243 .   147 36  113 .   .   293 381 
  Initial                  172  | .   .   35  .   151 .   .   16  108 172 .   .   6   12  .   .   63  128 
  Average                  132  | .   110 63  198 224 .   43  181 345 217 .   40  18  31  .   .   62  237 
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   2   1   .   .   .   .   .   .   1   1   
  Low Security (%)         72   | 100 80  100 68  25  .   100 52  11  32  .   100 100 100 .   .   93  32  
  Level 1                  24   | .   19  .   24  74  .   .   47  69  67  .   .   .   .   .   .   6   67  
  Level 2                  3    | .   .   .   6   .   .   .   .   19  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   2   .   .   .   3   1   .   .   8   1   2   .   .   4   .   
  Investigation            8    | .   1   .   1   .   .   .   .   .   .   .   3   1   .   .   .   2   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Reinforcement            6    | .   .   .   1   .   .   .   .   1   .   .   2   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Distress Signals           14   | .   4   .   2   .   .   .   1   2   .   .   1   .   1   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   19  2   27  4   .   2   18  41  3   .   26  1   9   5   .   24  34  
  Peak Tracking Total      22   | .   5   2   9   2   .   2   5   8   2   .   3   1   3   4   .   9   22  
  Tactical Retreats        23   | .   2   .   .   .   .   .   3   4   .   .   5   .   .   .   .   5   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Traps Triggered            12   | .   1   .   .   .   .   .   .   3   .   .   4   2   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Machines Disabled          10   | .   .   .   1   .   .   .   .   4   .   .   .   .   1   1   .   1   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Machines Accessed          57   | .   5   .   4   .   2   .   4   6   9   1   13  6   2   1   .   3   1   
  Terminals                31   | .   4   .   3   .   .   .   2   6   6   .   7   1   1   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Repair Stations          6    | .   .   .   1   .   .   .   .   .   .   .   3   1   .   .   .   1   .   
  Recycling Units          7    | .   1   .   .   .   .   .   1   .   3   .   1   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                127  | .   10  .   7   .   5   .   13  10  20  9   28  11  3   1   .   9   1   
  Successful               88   | .   8   .   6   .   5   .   7   6   14  9   17  9   1   1   .   4   1   
  Failed                   39   | .   2   .   1   .   .   .   6   4   6   .   11  2   2   .   .   5   .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   1   .   3   2   .   .   .   .   .   1   .   .   .   
  Terminals                72   | .   9   .   5   .   .   .   9   10  17  .   16  1   1   .   .   4   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Repair Stations          15   | .   .   .   2   .   .   .   .   .   .   .   7   4   .   .   .   2   .   
  Recycling Units          8    | .   1   .   .   .   .   .   1   .   3   .   2   1   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   3   .   .   .   .   2   2   .   .   3   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Terminal Hacks             59   | .   7   .   4   .   5   .   4   6   11  9   9   1   1   1   .   1   .   
  Record                   13   | .   .   .   .   .   4   .   .   .   .   9   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Prototype ID Bank        5    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   .   .   1   .   .   .   1   .   1   .   2   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   .   .   .   .   1   .   2   .   2   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Repair Station Hacks       11   | .   .   .   2   .   .   .   .   .   .   .   4   3   .   .   .   2   .   
  Scan Component           5    | .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
  Repair                   5    | .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       8    | .   1   .   .   .   .   .   1   .   3   .   2   1   .   .   .   .   .   
  Report Inventory         8    | .   1   .   .   .   .   .   1   .   3   .   2   1   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   1   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   .   2   .   .   .   3   2   4   .   9   5   1   .   .   3   1   
  Full Trace Events        7    | .   .   .   1   .   .   .   1   .   .   .   2   1   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   1   .   3   .   1   1   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   164  | .   .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   .   69  
  Total Part Build Rating  28   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   18  
Parts Repaired             5    | .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
  Time                     225  | .   .   .   38  .   .   .   .   .   .   .   95  22  .   .   .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      39   | .   .   .   .   39  39  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             82   | .   .   .   .   82  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Arm 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  Arm  
Turns Passed               8577 | 69   676  441  644  266  539  114  345  1100 196  277  1668 496  520  267  24   591  344  
Spaces Moved               8071 | 42   400  317  354  164  445  69   186  521  613  1032 1242 662  448  661  83   538  294  
  Core                     89   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   
  Treads                   30   | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    
  Legs                     2086 | 32   400  317  354  164  445  69   186  119  .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5866 | .    .    .    .    .    .    .    .    372  613  1032 1242 662  448  661  83   538  215  
  Fastest Speed            23   | 50   120  120  120  120  120  120  120  26   26   26   26   23   27   29   29   24   27   
  Average Speed            65   | 103  120  120  120  120  120  120  120  65   26   26   78   25   57   29   29   64   67   
  Slowest Speed            260  | 120  120  120  120  120  120  120  120  260  26   27   97   27   105  29   29   107  170  
  Overloaded Moves         178  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   135  
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            26   | .    .    .    .    .    .    .    .    2    4    2    1    5    .    .    .    11   1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    86   80   35   56   89   18   27   69   97   58   36   17   15   81   18   13   30   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     3    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14   | 1    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    
Scrap Searched             10   | .    .    1    .    1    .    1    .    .    .    2    .    .    .    4    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          39   | .    .    7    2    .    .    .    .    .    .    .    .    .    1    7    .    .    22   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Projectile               9    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  AOE                      29   | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  Arm  
Total                      10703 | 67   509  368  479  221  450  91   259  1150 624  1039 1872 973  674  701  82   723  421  
  Wait                     1844  | 11   39   25   38   41   5    .    29   455  .    .    558  291  154  .    .    127  71   
  Move                     8006  | 41   399  316  353  163  444  68   185  517  605  1028 1239 651  447  660  82   516  292  
  Hop                      22    | .    .    .    .    .    .    .    .    1    3    1    1    5    .    .    .    10   1    
  Pick Up                  94    | 8    10   5    8    2    1    3    7    8    .    3    10   6    3    2    .    10   8    
  Fast Attach              45    | .    .    .    6    .    .    .    .    14   .    1    6    4    3    5    .    1    5    
  Attach                   66    | 6    2    2    2    2    .    1    4    4    .    .    4    3    12   1    .    13   10   
  Detach                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    .    5    5    
  Swap                     58    | 1    6    4    7    3    .    3    1    10   1    2    7    2    9    .    .    2    .    
  Drop                     99    | .    4    5    13   3    .    3    4    19   .    4    12   5    11   8    .    3    5    
  Fire                     349   | .    48   11   52   7    .    13   29   72   6    .    31   3    24   20   .    23   10   
  Melee                    67    | .    .    .    .    .    .    .    .    35   9    .    4    3    3    .    .    12   1    
  Ram                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Armory (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
   70 | -11/Scrapyard  | Entered Materials
  284 | -10/Materials  | Discovered new exit (range 7)
  315 | -10/Materials  | Build established: Mutant
  453 | -10/Materials  | Discovered new exit (range 16)
  626 | -10/Materials  | Discovered new exit (range 3)
  650 | -10/Materials  | Identified exit to Mines
  746 | -10/Materials  | Entered Mines
  756 | -10/Mines      | Met a Derelict bent on vengeance
 1067 | -10/Mines      | Build established: Scavenger-Mutant
 1075 | -10/Mines      | Learned location of Mines (-8)
 1123 | -10/Mines      | Learned Materials stockpile data
 1175 | -10/Mines      | Discovered new exit (range 5)
 1187 | -10/Mines      | Entered Materials
 1187 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1570 | -9/Materials   | Discovered new exit (range 5)
 1668 | -9/Materials   | Repaired Imp. Heat Sink
 1748 | -9/Materials   | Discovered new exit (range 15)
 1831 | -9/Materials   | Entered Mines
 1838 | -9/Mines       | Destroyed 8 combat bots
 1978 | -9/Mines       | Assembled infested the area
 2067 | -9/Mines       | Discovered new exit (range 5)
 2097 | -9/Mines       | Met 8R-AWN
 2097 | -9/Mines       | Entered Exiles
 2097 | -9/Exiles      | Accompanied by 2 allies
 2127 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
 2136 | -9/Exiles      | Welcomed by 8R-AWN
 2153 | -9/Exiles      | Met EX-HEX
 2185 | -9/Exiles      | Met EX-BIN
 2202 | -9/Exiles      | Aligned with FarCom system
 2203 | -9/Exiles      | Given EX-Vault access code
 2216 | -9/Exiles      | Build established: Mutant
 2231 | -9/Exiles      | Opened EX-Vault
 2240 | -9/Exiles      | Found Superbattery
 2268 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2299 | -9/Exiles      | Met EX-DEC
 2309 | -9/Exiles      | Learned location of Zion (-7)
 2360 | -9/Exiles      | Learned about 8R-AWN's background
 2462 | -9/Exiles      | Visited The Gauntlet
 2621 | -9/Exiles      | Discovered new exit (range 14)
 2636 | -9/Exiles      | Left Exiles lab with Superbattery
 2636 | -9/Exiles      | Entered Mines
 2737 | -8/Mines       | Discovered new exit (range 11)
 2750 | -8/Mines       | Entered Materials
 2750 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2828 | -8/Materials   | Garrison activated, responded to threat
 2932 | -8/Materials   | Identified exit to Storage
 2971 | -8/Materials   | Build established: Scavenger-Mutant
 3095 | -8/Materials   | Entered Storage
 3821 | -8/Storage     | Build established: Sprinter
 4048 | -8/Storage     | Identified exit to Recycling
 4194 | -8/Storage     | Used back door to open Recycling access
 4195 | -8/Storage     | Entered Recycling
 4372 | -8/Recycling   | Discovered new exit (range 16)
 4384 | -8/Recycling   | Scanned before Scraplab entrance
 4388 | -8/Recycling   | Entered Scraplab
 4390 | -8/Recycling   | Discovered new exit (range 4)
 4391 | -8/Recycling   | Entered Scraptown
 4391 | -8/Scraptown   | System corruption cleaned by C-Scrubber
 4423 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 4485 | -8/Scraptown   | Discovered new exit (range 7)
 4508 | -8/Scraptown   | Visited Observation Area
 4518 | -8/Scraptown   | Visited Junk Repository
 4527 | -8/Scraptown   | Visited Comm Corps
 4560 | -8/Scraptown   | Visited SPCMW
 4567 | -8/Scraptown   | Visited Junk Repository
 4623 | -8/Scraptown   | Turned away by UFD registrar
 4668 | -8/Scraptown   | Entered Factory
 4668 | -6/Factory     | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 4887 | -6/Factory     | Repaired Adv. Heat Sink
 5000 | -6/Factory     | Fabricated Lgt. Angular Momentum Engine (x2)
 5242 | -6/Factory     | Repaired Cld. VTOL Module
 5643 | -6/Factory     | Build established: Scavenger-Skirmisher
 6166 | -6/Factory     | Garrison activated, responded to threat
 6215 | -6/Factory     | Assembled infested ambush trap array
 6294 | -6/Factory     | Discovered new exit (range 16)
 6336 | -6/Factory     | Entered another Factory area
 6336 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6494 | -5/Factory     | Repaired Adv. ECM Suite
 6584 | -5/Factory     | Discovered new exit (range 16)
 6832 | -5/Factory     | Entered another Factory area
 6832 | -4/Factory     | Evolved 2 slots: Utility x2
 7340 | -4/Factory     | Build established: Hacker-Sprinter
 7340 | -4/Factory     | Discovered new exit (range 15)
 7352 | -4/Factory     | Entered Upper Caves
 7385 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research
 7389 | -4/Upper Caves | Found Prototype Special Weapon
 7391 | -4/Upper Caves | Identified Molecular Deconstructor
 7429 | -4/Upper Caves | Encountered a Warlord checkpoint
 7433 | -4/Upper Caves | Learned Research emergency access door positions
 7440 | -4/Upper Caves | Learned location of Quarantine (-3)
 7568 | -4/Upper Caves | Discovered new exit (range 7)
 7570 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7619 | -4/Upper Caves | Entered another Upper Caves area
 7631 | -4/Upper Caves | Discovered new exit (range 10)
 7643 | -4/Upper Caves | Entered Research
 7643 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 8034 | -3/Research    | Lost 6 parts (1n1u4w)
 8098 | -3/Research    | Repaired Cld. VTOL Module
 8200 | -3/Research    | Discovered new exit (range 16)
 8234 | -3/Research    | Entered Armory
 8316 | -3/Armory      | Fabricated Lgt. Quantum Reactor (x2)
 8346 | -3/Armory      | Found Fusion Bomb Launcher
 8405 | -3/Armory      | Spotted B-86 Titan
 8418 | -3/Armory      | Lost 7 parts (2p1n1u3w)
 8436 | -3/Armory      | System corruption reached 10%
 8527 | -3/Armory      | Core integrity fell below 50%
 8550 | -3/Armory      | Core integrity fell below 20%
 8566 | -3/Armory      | Lost 16 parts (1p5n8u2w)
 8578 | -3/Armory      | Discovered new exit (range 6)
 8578 | -3/Armory      | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
Slammed into G-67 Veteran. <x2>
Slammed into M-36 Artificer.
M-36 Artificer distress signal alerts nearby
  ally.
Slammed into G-73 Enforcer.
G-73 Enforcer knocked back.
Slammed into G-73 Enforcer.
Transfer Shaft disabled.
Slug penetrates Wall.
System corrupted: Matter fused (-9).
Slug penetrates Wall.
Acquired Phase Shifter.
Slammed into Y-72 Warden.
Destabilizing: System interference.
Phase Shifter temporarily disabled.
EXIT=FOUND
Penetrated by Slug.
Phase Shifter destroyed.
Slug penetrates Wall.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          80
Energy Generation          49
Energy Capacity            1890
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       160
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         28
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
                Hacking Suite | -8/Materials | Scanalyzed
               Adv. Heat Sink | -8/Recycling | Hacked
      Adv. Targeting Computer | -8/Recycling | Hacked
       Nuclear Pulse Thruster | -8/Recycling | Hacked
 Adv. Reaction Control System | -6/Factory   | Hacked
               Adv. ECM Suite | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Angular Momentum Engine | x2 | -6/Factory | Preloaded
         Lgt. Quantum Reactor | x2 | -3/Armory  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
No Explosion For You

 Challenges 
------------
None

 Game 
------
Seed              PotentialBehemothMatter
  Manual?         0
Play Time         01:47:14
  Cumulative      53.3 hours
  Start           2024.09.01 @ 16:49:23
  End             2024.09.01 @ 18:40:56
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          67
  Rogue           13
  Adventurer      54
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          47
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9140305-f3e6-42ea-9175-3378623cc5bc