Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 16:49:50 Player: Ringtail Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (954) 954 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2854 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Walking (123) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Core Analyzer Core Shielding > --- WEAPON (2) ------- Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Propulsion Shielding Bomb Factory No. 2 Field Laser Heavy Particle Cannon Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer Core Shielding > --- WEAPON ----------- Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Propulsion Shielding Bomb Factory No. 2 Field Laser Heavy Particle Cannon Light Assault Rifle Rocket Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Core Analyzer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 34 | 7 5 1 11 6 4 . Power 5 | 2 . . 2 . 1 . Engine 5 | 2 . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 1 5 2 1 . Treads . | . . . . . . . Leg 11 | 2 . 1 5 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 . . 2 1 . Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . 1 . . 2 . . Artifact . | . . . . . . . Weapon 12 | 2 3 . 4 2 1 . Energy Gun 4 | . . . 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . 2 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . 1 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 1 13 1 . . Power 2 | . . . 2 . . . Propulsion 5 | . . 1 4 . . . Utility 1 | . . . 1 . . . Weapon 7 | . . . 6 1 . . Highest Loss Streak 7 | . . 1 7 1 . . To Critical Strikes . | . . . . . . . Average Backups 5 | 2 4 5 6 4 5 9 Power . | . 1 . 1 . . . Propulsion 1 | . . . . 1 2 3 Utility . | . . . . . 1 2 Weapon 2 | 1 2 3 3 1 1 4 Tool/Special . | . . . . . . . Unused Backups 7 | . . . 1 . . 6 Power 2 | . . . 1 . . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 99 99 64 57 91 100 Engine 8 | . 14 14 10 . 2 11 Leg 28 | . 28 27 22 24 33 33 Storage 12 | . 14 14 11 11 11 11 Processor 3 | . . . . . 9 11 Protection 10 | . 13 14 1 8 12 11 Energy Gun 1 | . . . 5 6 . . Ballistic Gun 10 | . 11 . 4 7 20 11 Ballistic Cannon 3 | . 2 14 5 . . . Launcher 5 | . 6 14 3 . 1 11 Special Melee Weapon 1 | . 6 . . . . . Peak Build Rating 23 | 6 7 7 10 11 22 23 Average Rating 10 | 3 6 6 7 7 16 22 On Entrance 8 | . 6 7 7 6 11 22 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 36 | 13 32 30 30 26 36 36 Greatest Support 40 | 20 20 20 30 33 40 40 Greatest Overweight (x) 2 | . 1 1 2 1 . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 Most Carried 11 | 5 7 6 11 5 10 11 Average Carried 5 | 2 4 4 6 4 6 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 11 | 2 6 5 5 3 10 11 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 749 | 197 48 12 291 132 20 49 Remotely . | . . . . . . . Salvage Created 1114 | . 107 58 779 96 . 74 Parts 70 | . 12 8 39 6 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 7 6 14 2 . 4 Guns 15 | . 4 . 7 2 . 2 Cannons 5 | . 1 . 4 . . . AOE 12 | . 2 6 2 . . 2 Classes Destroyed 10 | . 2 1 6 1 . . Worker 1 | . . . 1 . . . Builder 2 | . . 1 1 . . . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 16 | . 6 6 . . . 4 Grunt 13 | . 1 . 11 1 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Best Kill Streak 9 | . 3 4 9 2 . 4 Combat Bots Only 4 | . 3 3 4 2 . 4 Max Kills in Single Turn 3 | . 1 3 3 1 . 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 213 | . 34 12 129 24 . 14 Missed 64 | . 9 4 39 5 . 7 Hits 149 | . 25 8 90 19 . 7 Melee 11 | . . . 7 4 . . Projectile 138 | . 25 8 83 15 . 7 Critical Strikes 6 | . . . 5 1 . . Damage Taken 2126 | . 252 143 1292 289 . 150 Core 464 | . 32 20 273 88 . 51 Absorbed by Shields . | . . . . . . . Redirected to Shielding 137 | . 23 14 3 85 . 12 Core Remaining (%) 89 | 100 . 79 . . . . Volleys Fired 100 | . 14 3 57 16 . 10 Largest 1 | . 1 1 1 1 . 1 Hottest 50 | . 30 30 50 50 . 33 Shots Fired 100 | . 14 3 57 16 . 10 Gun 66 | . 9 . 35 16 . 6 Cannon 24 | . 3 . 21 . . . Launcher 10 | . 2 3 1 . . 4 Special . | . . . . . . . Kinetic 50 | . 12 . 21 11 . 6 Thermal . | . . . . . . . Explosive 10 | . 2 3 1 . . 4 Electromagnetic 40 | . . . 35 5 . . Robot Hit Streak 10 | . 10 2 5 5 . 4 Robot Miss Streak 5 | . 2 1 3 5 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 65 | . 12 2 37 8 . 6 Core Hits 55 | . 8 7 24 5 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Blast 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks 3 | . 3 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2239 | . 361 295 1039 105 . 439 Guns 773 | . 105 . 504 105 . 59 Cannons 266 | . 18 . 248 . . . Explosions 1200 | . 238 295 287 . . 380 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 479 | . 123 . 248 49 . 59 Thermal 201 | . . . 201 . . . Explosive 999 | . 238 295 86 . . 380 Electromagnetic 560 | . . . 504 56 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 . Average Corruption 3 | . . . 3 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . 5 4 1 . Message Errors 3 | . . . 1 2 . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . . 2 . . Parts Rejected 2 | . . . 2 . . . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 39 | . . 39 . . . . Projectiles . | . . . . . . . Explosions 39 | . . 39 . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 152 | . 41 81 . . . 30 Shots 5 | . 2 2 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 242 | . . 7 242 3 . 4 Average Temperature 77 | . . 4 82 3 . 4 Received Heat Transfer 708 | . 18 . 573 90 . 27 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . . 250 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 183 | . 85 129 183 57 . . Initial 57 | . . 30 . 57 . . Average 48 | . 16 62 88 28 . . Influence Increases 930 | . 183 179 428 50 . 90 Destroy 0b10 Robot/C 660 | . 140 120 280 40 . 80 Destroy 0b10 Robot/NC 35 | . . 5 30 . . . Destroy Leader 132 | . 20 20 72 10 . 10 Disable Machine 30 | . 15 15 . . . . Destroy Structure 43 | . 8 19 16 . . . Lose Combat Pursuer 30 | . . . 30 . . . Influence Decreases 900 | . 106 255 281 188 10 60 Entered New Map 149 | . . 47 1 91 10 . Time Decay 604 | . 106 198 150 90 . 60 Lost Part 147 | . . 10 130 7 . . Squads Dispatched 3 | . 2 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 10 6 19 2 . 5 Peak Tracking Total 6 | . 4 3 6 2 . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2242 | 45 443 406 359 188 665 136 Spaces Moved 1212 | 34 215 208 130 80 451 94 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 1199 | 21 215 208 130 80 451 94 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 123 Average Speed 150 | 93 179 190 159 168 122 123 Slowest Speed 260 | 120 190 190 260 190 123 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 42 54 14 33 66 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . 8 19 16 . . 24 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 67 | . 8 19 16 . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1527 | 46 257 216 225 117 561 105 Wait 135 | . 12 2 10 13 98 . Move 1206 | 33 214 207 129 79 450 94 Hop . | . . . . . . . Pick Up 40 | 6 7 1 14 3 8 1 Fast Attach 2 | 2 . . . . . . Attach 24 | 4 1 1 12 5 1 . Detach . | . . . . . . . Swap 11 | 1 4 1 1 1 3 . Drop 6 | . 2 1 2 . 1 . Fire 100 | . 14 3 57 16 . 10 Melee 3 | . 3 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 489 | -10/Materials | Entered Mines 503 | -10/Mines | Discovered new exit (range 9) 895 | -10/Mines | Entered Materials 895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1023 | -9/Materials | Discovered new exit (range 13) 1100 | -9/Materials | Lost 3 parts (1n2w) 1170 | -9/Materials | Core integrity fell below 50% 1215 | -9/Materials | Lost 7 parts (1p3n3w) 1254 | -9/Materials | Entered Mines 1365 | -9/Mines | Core integrity fell below 20% 1437 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1442 | -9/Mines | Entered Zion 1483 | -7/Zion | Given A8's code to call for help 1539 | -7/Zion | System corruption cleaned by Quarantine Array 1740 | -7/Zion | Found Prototype Device 2084 | -7/Zion | Discovered new exit (range 16) 2107 | -7/Zion | Entered Proximity Caves 2243 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- M8-AWX(l): I've been told to spread the word: We're going on a last-minute tech-stealing binge to make sure there isn't anything important we've missed over in 0b10. Everyone should be familiar with the Force(Download) hack and use it retrieve any new schematics found on Fabricators. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE S-27 Virus destroyed. VTOL Module fries itself beyond repair. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Acquired Lgt. Nuclear Core. Acquired 21 matter. VTOL Module fries itself beyond repair. Acquired 20 matter. Acquired 8 matter. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | #?####????????????????????????????????????????? | | ### ####??????????##?????????????????????????? | | ## ##????????# ##????????????????????????? | | ## #???????# #????????????????????????? | | ?# ##??????# #?????????????????????????? | | ?# ##?????## #??????????????????????????? | | ?# ### ####?## #???????????????????????????? | | ## ##?## ### #?????????????????????????????? | | ####### ## #????###?#####????????????????? | | #??# #???## ## #????????????????? | | #?# ##?## #????????????????? | | ##?## #### #?????????????????? | | ######???# #??????????????????? | | ##????????# #??????????????????? | | #?????????# ### ##??????????????????? | | ?????# ##???????????????????????? | | ?????# ## #????????????????????????? | | ????# ## ## ##????????????????????????? | | # #??# ### ##?????????????????????????? | | ? ###?# #?# #?????????#????????????????? | | ? #???## #?# ##??????? ##???????????????? | | ? #????## ##?## #?????? #???????????????? | | ? ?????### #????# ###### #???????????????? | | ?##???????###?????# ## #???????????????? | | ????????????????### #???????????????? | | ????????????????# @ #???????????????? | | ????????????????## #??????????????? | | ?????????????????# # #??????????????? | | ????????????????# # #??????????????? | | ????????????????## ### #??????????????? | | ?????????????????###### ?? #??????????????? | | ??????????????????????? ?? #??????????????? | | ??????????????????????? ?? #??????????????? | | ??????????????????????? ?? #??????????????? | | ???????????????????????# ? ??????????????? | | ???????????????????????? ? #?????????????? | | ???????????????????????? ? ##?????????????? | | ???????????????????????????b #??????????????? | | ??????????????????????????? gg ????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed SixSubatomicComputer Manual? 0 Play Time 00:25:40 Cumulative 17.4 hours Start 2026.02.12 @ 21:37:57 End 2026.02.18 @ 16:49:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 945b6c2b-44b5-4dc8-bba8-c1456a9870f0