Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.01 @ 19:03:25 Player: JESUS IS KING Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (86) 430 Value Destroyed (2251) 2251 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 4347 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 185/500 Energy 100/100 System Corruption 0% Temperature Cool (62) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Treads Transport Network Coupler Power Shielding Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit > --- WEAPON ----------- EM Shotgun Spread Laser Mining Laser > --- INVENTORY -------- Light Treads Backup Propulsion I Transport Network Coupler Power Shielding Hardened Light Armor Plating Light EM Pulse Cannon Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility High-capacity Storage Unit Device Particle Charger Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 88 | 10 11 60 7 Power 15 | 1 1 12 1 Engine 15 | 1 1 12 1 Core . | . . . . Reactor . | . . . . Propulsion 23 | 5 2 15 1 Treads 9 | 2 1 6 . Leg 8 | 2 . 6 . Wheel 4 | 1 . 3 . Hover 1 | . . . 1 Flight 1 | . 1 . . Utility 19 | 2 2 13 2 Device 3 | . . 3 . Storage 5 | 2 2 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection 9 | . . 9 . Artifact . | . . . . Weapon 31 | 2 6 20 3 Energy Gun 12 | 1 2 9 . Energy Cannon 4 | . 1 2 1 Ballistic Gun 6 | 1 . 5 . Ballistic Cannon . | . . . . Launcher 7 | . 2 4 1 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Parts Lost 17 | . 2 4 11 Power 4 | . . 1 3 Propulsion 3 | . . . 3 Utility 1 | . . 1 . Weapon 9 | . 2 2 5 Highest Loss Streak 11 | . 1 1 11 Average Slot Usage (%) 89 | . 80 93 93 Engine 18 | . 14 20 25 Treads 6 | . 3 8 . Leg 4 | . 3 3 16 Hover 2 | . . 4 . Flight 2 | . 8 . . Storage 23 | . 28 22 18 Protection 5 | . . 9 5 Energy Gun 5 | . 5 3 15 Energy Cannon 5 | . 5 7 . Ballistic Gun 5 | . 6 5 . Launcher 4 | . 4 5 . Naked Turns . | . . . . Heaviest Build 67 | 13 44 61 67 Greatest Support 32 | 20 20 32 20 Greatest Overweight (x) 18 | 1 10 18 11 Average Overweight (x) 2 | . 2 2 3 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 9 12 12 Most Carried 12 | 6 11 12 8 Average Carried 6 | 2 5 8 6 Final Capacity 12 | 6 12 12 12 Final Carried 10 | 3 10 8 4 Class Distribution -------------------- 86% | Mutant 8% | Scavenger-Mutant 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1703 | 368 345 952 38 Remotely . | . . . . Salvage Created 2493 | 66 633 1706 88 Parts 144 | 7 28 107 2 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled 9 | . . 9 . Retrieved Matter 129 | . . 129 . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 62 | . 15 45 2 Guns 32 | . 8 22 2 Cannons 8 | . 2 6 . AOE 22 | . 5 17 . Classes Destroyed 10 | 1 2 7 . Worker 4 | 3 . 1 . Builder 6 | . . 6 . Tunneler 1 | . . 1 . Hauler 2 | . . 2 . Recycler 1 | . . 1 . Operator 2 | . . 2 . Watcher 8 | . 3 5 . Swarmer 14 | . . 14 . Grunt 38 | . 15 22 1 Sentry 10 | . . 9 1 Best Kill Streak 9 | 2 3 9 1 Combat Bots Only 7 | . 3 7 1 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3464 | . 535 1650 1279 Core 930 | . 161 219 550 Absorbed by Shields . | . . . . Core Remaining (%) 60 | 100 35 45 . Volleys Fired 179 | 9 48 106 16 Largest 3 | 2 2 2 3 Hottest 210 | 70 90 116 210 Shots Fired 296 | 18 65 184 29 Gun 200 | 18 45 114 23 Cannon 42 | . 13 28 1 Launcher 49 | . 7 42 . Special 5 | . . . 5 Kinetic 115 | 9 29 77 . Thermal 61 | 9 24 9 19 Explosive 49 | . 7 42 . Electromagnetic 71 | . 5 56 10 Robot Hit Streak 31 | 10 14 31 13 Robot Miss Streak 4 | 2 2 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 230 | 13 48 146 23 Core Hits 147 | 3 29 95 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5328 | 156 1135 3682 355 Guns 2288 | 156 525 1361 246 Cannons 597 | . 141 431 25 Explosions 2269 | . 463 1766 40 Melee . | . . . . Ramming 150 | . 6 124 20 Kinetic 1298 | 56 316 926 . Thermal 684 | 100 299 73 212 Explosive 2199 | . 433 1766 . Electromagnetic 997 | . 81 793 123 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 40 | . . 40 . Message Errors 9 | . . 9 . Matter Fused 13 | . . 13 . Heat Flow Errors 7 | . . 7 . Energy Discharges 3 | . . 3 . Data Loss (minor) 5 | . . 5 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 71 | . . 66 5 Projectiles 3 | . . . 3 Explosions 52 | . . 50 2 Melee 16 | . . 16 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 323 | . 44 275 4 Shots 11 | . 2 9 . Rammed 20 | . 1 11 8 Targets Rammed 23 | . 1 12 10 Kicked 3 | . . 1 2 Crushed . | . . . . Highest Temperature 592 | 27 188 519 592 Average Temperature 112 | 9 48 93 217 Received Heat Transfer 1707 | . 357 495 855 Effects 22 | . . 3 19 Shutdowns 7 | . . 2 5 Energy Bleed 1 | . . . 1 Interference 7 | . . 1 6 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1421 | 296 716 119 290 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 440 | 15 141 440 116 Initial 33 | . 8 . 33 Average 89 | . 52 129 70 Maximum Alert Level 2 | . . 2 . Low Security (%) 84 | 100 100 70 100 Level 1 15 | . . 28 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 5 11 1 Investigation 12 | . 5 6 1 Extermination . | . . . . Reinforcement 5 | . . 5 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | . 20 59 10 Peak Tracking Total 7 | . 3 7 5 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 2 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 2 7 1 Max in Single Turn 3 | . 1 3 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 19 | . 8 10 1 Terminals 13 | . 6 6 1 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 81 | . 28 49 4 Successful 55 | . 19 33 3 Failed 26 | . 9 16 1 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 47 | . 22 21 4 Fabricators . | . . . . Repair Stations 23 | . 5 18 . Recycling Units 3 | . 1 2 . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 24 | . 15 6 3 Record 13 | . 8 3 2 Prototype ID Bank 1 | . . 1 . Emergency Access Points 3 | . 2 . 1 Alert Level 2 | . . 2 . Disarm Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Investigation Status 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 20 | . 3 17 . Scan Component 10 | . 2 8 . Repair 8 | . 1 7 . Refit 2 | . . 2 . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 8 10 1 Full Trace Events 16 | . 7 8 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 8 | . 1 7 . Time 220 | . 26 194 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6833 | 685 2065 3620 463 Spaces Moved 2342 | 127 797 1252 166 Core 32 | 17 . 14 1 Treads 973 | 3 257 713 . Legs 729 | 103 173 288 165 Wheels 143 | 4 . 139 . Hover 98 | . . 98 . Flight 367 | . 367 . . Fastest Speed 50 | 50 120 105 180 Average Speed 231 | 112 239 240 211 Slowest Speed 950 | 160 840 950 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 12 85 75 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 303 | . 62 232 9 Melee . | . . . . Projectile 1 | . . . 1 AOE 302 | . 62 232 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3419 | 650 891 1665 213 Wait 655 | 490 4 149 12 Move 2339 | 126 796 1251 166 Hop . | . . . . Pick Up 83 | 11 21 49 2 Fast Attach 5 | 3 . 2 . Attach 31 | 4 7 15 5 Detach 1 | . . 1 . Swap 52 | 3 4 43 2 Drop 51 | 4 10 37 . Fire 179 | 9 48 106 16 Melee . | . . . . Ram 8 | . 1 4 3 Kick 10 | . . 3 7 Crush 5 | . . 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 686 | -11/Scrapyard | Entered Materials 696 | -10/Materials | Build established: Mutant 891 | -10/Materials | Discovered new exit (range 15) 1145 | -10/Materials | Repaired Med. Laser 1251 | -10/Materials | Discovered new exit (range 14) 1710 | -10/Materials | Discovered new exit (range 14) 2381 | -10/Materials | Core integrity fell below 50% 2478 | -10/Materials | Discovered new exit (range 16) 2751 | -10/Materials | Entered another Materials area 2751 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3470 | -9/Materials | Discovered new exit (range 8) 4053 | -9/Materials | Discovered new exit (range 13) 4238 | -9/Materials | Repaired Imp. Treads 4264 | -9/Materials | Repaired Lgt. Ion Engine? 4346 | -9/Materials | Destroyed 7 combat bots 4739 | -9/Materials | Build established: Scavenger-Mutant 4938 | -9/Materials | Repaired Lgt. Ion Engine 4938 | -9/Materials | Repaired Lgt. Ion Engine 4938 | -9/Materials | Repaired Grenade Launcher 4938 | -9/Materials | Repaired Beam Rifle 4964 | -9/Materials | Repaired Power Shielding 5069 | -9/Materials | Discovered new exit (range 5) 5180 | -9/Materials | Build established: Mutant 5974 | -9/Materials | Core integrity fell below 50% 6158 | -9/Materials | Discovered new exit (range 13) 6371 | -9/Materials | Entered another Materials area 6371 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 6819 | -8/Materials | Core integrity fell below 50% 6830 | -8/Materials | Core integrity fell below 20% 6834 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06803_ Slammed into G-47 Trooper. 06804_ U-05 Engineer builds a Wall. 06804_ Mni. Grenade Launcher destroyed. 06805_ Power failure, Imp. Ion Engine shutdown. 06805_ Slammed into G-47 Trooper. 06806_ G-47 Trooper IFF system glitched. 06807_ Aluminum Leg permanently disabled. 06807_ Overheating: Short circuit. 06808_ Slammed into G-47 Trooper. 06810_ K-01 Serf collects debris. 06810_ G-47 Trooper IFF system glitched. 06810_ Broken Aluminum Leg destroyed. 06812_ G-47 Trooper IFF system glitched. 06814_ K-01 Serf collects debris. 06816_ Backup Propulsion I destroyed. 06816_ Slammed into G-47 Trooper. 06819_ K-01 Serf collects debris. 06824_ Slammed into G-47 Trooper. 06825_ Imp. Ion Engine destroyed. 06827_ K-01 Serf collects debris. 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""" #?## # #??#########??????????? | | ?? #?## # #??# #??????????? | | ############# ###??# """ #??????????? | | #??# """ #??????????? | | #??# """ #??????????? | | #??# #??????????? | | ############### #### """ #??????????? | | ??????????????# ## """ #??????????? | | ??????????????# + """ #??????????? | | ??????????????# ## #??????????? | | ??????????????+ ## #??????????? | | ??????????????# ##] !#??????????? | | ??????????????# ######+###??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 24 Energy Capacity 580 Matter Stores 450 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Flail | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Remodeling Risk Taker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SurgeNodeVibroblade Manual? 0 Play Time 01:09:11 Cumulative 4.0 hours Start 2021.08.01 @ 14:52:33 End 2021.08.01 @ 19:03:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c47a2cf-8620-4269-9619-c803f537f191