Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 19:21:34

Player: Zach

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1164)     1164
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-87)                -87
              TOTAL SCORE: 2462

 Bonus
-------
Friendly Fire              -87

 Cogmind 
---------
Core Integrity             0/400
Matter                     199/400
Energy                     246/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>        --- POWER (2) --------
         Ion Engine
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
         Heat Sink
  Medium Matter Pod
         Visual Processing Unit
>        --- WEAPON (2) -------
         Axe
>        --- INVENTORY (4) ----
             (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Terrain Scanner
  Improved ECM Suite
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Cannon
           Minigun
>          --- INVENTORY --------
     Light Ion Engine
           Beam Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved ECM Suite
  Device                   Improved ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             69   | 5   10  49  5   
  Power                    16   | 1   1   13  1   
    Engine                 15   | 1   1   12  1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   2   9   .   
    Treads                 .    | .   .   .   .   
    Leg                    13   | 2   2   9   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | 1   3   11  2   
    Device                 8    | .   1   6   1   
    Storage                3    | 1   .   1   1   
    Processor              4    | .   1   3   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 1   4   16  2   
    Energy Gun             9    | 1   1   7   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          8    | .   1   5   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   5   8   
  Power                    4    | .   .   2   2   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      8    | .   .   2   8   
Average Slot Usage (%)     97   | .   97  98  76  
  Engine                   16   | .   14  16  17  
  Core                     3    | .   .   4   .   
  Leg                      22   | .   28  21  11  
  Device                   14   | .   2   18  9   
  Storage                  4    | .   14  1   2   
  Processor                5    | .   5   5   11  
  Protection               6    | .   6   6   5   
  Energy Gun               7    | .   14  5   .   
  Energy Cannon            2    | .   .   3   .   
  Ballistic Gun            9    | .   3   11  7   
  Launcher                 2    | .   8   .   .   
  Slashing Weapon          1    | .   .   .   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 8   13  25  23  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | .   .   2   4   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   4   
  Average Capacity         4    | 4   6   4   4   
  Most Carried             6    | 2   6   6   4   
  Average Carried          2    | .   2   3   2   
  Final Capacity           6    | 6   6   4   4   
  Final Carried            4    | .   4   4   .   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           1424 | 242  126  1056 .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1386 | .    283  1103 .    
  Parts                    96   | .    25   71   .    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  31   | .   9   22  .   
  Guns                     20   | .   3   17  .   
  Cannons                  5    | .   .   5   .   
  AOE                      6    | .   6   .   .   
Classes Destroyed          6    | .   5   1   .   
  Worker                   2    | .   1   1   .   
  Builder                  2    | .   1   1   .   
  Watcher                  6    | .   1   5   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    18   | .   6   12  .   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           4    | .   3   4   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   2    | .   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2333 | .    280  1193 860  
  Core                     455  | .    51   187  217  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  79   .    .    
Volleys Fired              125  | .    25   81   19   
  Largest                  2    | .    2    2    1    
  Hottest                  131  | .    70   131  23   
Shots Fired                204  | .    36   149  19   
  Gun                      176  | .    26   131  19   
  Cannon                   17   | .    .    17   .    
  Launcher                 11   | .    10   1    .    
  Special                  .    | .    .    .    .    
  Kinetic                  95   | .    1    75   19   
  Thermal                  74   | .    13   61   .    
  Explosive                11   | .    10   1    .    
  Electromagnetic          24   | .    12   12   .    
  Robot Hit Streak         10   | .    6    10   4    
  Robot Miss Streak        5    | .    3    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           123  | .    21   83   19   
  Core Hits                66   | .    21   42   3    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              9    | .    .    .    9    
  Impact                   .    | .    .    .    .    
  Slashing                 9    | .    .    .    9    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2749 | .    789  1470 490  
  Guns                     1599 | .    242  1157 200  
  Cannons                  300  | .    .    300  .    
  Explosions               559  | .    547  12   .    
  Melee                    290  | .    .    .    290  
  Ramming                  1    | .    .    1    .    
  Kinetic                  876  | .    .    676  200  
  Thermal                  809  | .    100  709  .    
  Explosive                559  | .    547  12   .    
  Electromagnetic          214  | .    142  72   .    
  Impact                   .    | .    .    .    .    
  Slashing                 290  | .    .    .    290  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | .    .    24   .    
  Projectiles              24   | .    .    24   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      51   | .    51   .    .    
  Shots                    4    | .    4    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        425  | .    60   425  .    
  Average Temperature      100  | .    24   114  .    
  Received Heat Transfer   573  | .    120  453  .    
  Effects                  8    | .    .    8    .    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           3    | .    .    3    .    
    Matter Decay           1    | .    .    1    .    
    Damage (major)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1669 | .    225  1444 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             371  | .   246 371 87  
  Initial                  87   | .   .   72  87  
  Average                  180  | .   105 215 53  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         55   | 100 92  40  100 
  Level 1                  44   | .   7   59  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   2   8   .   
  Investigation            7    | .   2   5   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   3   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   14  34  2   
  Peak Tracking Total      4    | .   4   4   1   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          10   | .   6   4   .   
  Terminals                7    | .   4   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                46   | .   28  18  .   
  Successful               36   | .   24  12  .   
  Failed                   10   | .   4   6   .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                30   | .   18  12  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   3   6   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   14  6   .   
  Record                   7    | .   7   .   .   
  Prototype ID Bank        2    | .   1   1   .   
  Branch Access Points     1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   
  Alert Level              2    | .   .   2   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Investigation Status     2    | .   1   1   .   
  Registered Components    1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   3   6   .   
  Scan Component           5    | .   2   3   .   
  Repair                   4    | .   1   3   .   
Recycling Unit Hacks       7    | .   7   .   .   
  Recycle Component        2    | .   2   .   .   
  Process                  2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   4   .   
  Full Trace Events        8    | .   4   4   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   3   .   
  Time                     116  | .   26  90  .   
Parts Recycled             2    | .   2   .   .   
  Recycled Matter          74   | .   74  .   .   
  Retrieved Matter         74   | .   74  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2980 | 56   679  2132 113  
Spaces Moved               1786 | 44   482  1232 28   
  Core                     13   | 7    .    .    6    
  Treads                   .    | .    .    .    .    
  Legs                     1773 | 37   482  1232 22   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  
  Average Speed            136  | 108  120  143  164  
  Slowest Speed            250  | 120  120  180  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 3    52   64   10   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          53   | .    41   12   .    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    5    .    
  AOE                      48   | .    41   7    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      2113 | 50   549  1453 61   
  Wait                     .    | .    .    .    .    
  Move                     1783 | 43   481  1231 28   
  Hop                      .    | .    .    .    .    
  Pick Up                  72   | 2    20   50   .    
  Fast Attach              6    | 3    2    1    .    
  Attach                   26   | 2    2    18   4    
  Detach                   2    | .    .    2    .    
  Swap                     37   | .    6    30   1    
  Drop                     52   | .    13   39   .    
  Fire                     125  | .    25   81   19   
  Melee                    9    | .    .    .    9    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    1    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 16)
  320 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 9)
  541 | -10/Materials | Repaired Aluminum Leg
  707 | -10/Materials | Discovered new exit (range 18)
  736 | -10/Materials | Entered another Materials area
  736 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  800 | -9/Materials  | Identified exit to Mines
  881 | -9/Materials  | Met 8R-AWN
 1123 | -9/Materials  | Build established: Scavenger-Mutant
 1184 | -9/Materials  | Repaired Lgt. Ion Engine
 1184 | -9/Materials  | Repaired Imp. Ion Engine
 1216 | -9/Materials  | Repaired Particle Gun
 1813 | -9/Materials  | Discovered new exit (range 18)
 1933 | -9/Materials  | Build established: Mutant
 2317 | -9/Materials  | Build established: Scavenger-Mutant
 2550 | -9/Materials  | Discovered new exit (range 15)
 2868 | -9/Materials  | Entered Mines
 2869 | -9/Mines      | Assembled infested the area
 2870 | -9/Mines      | Followed 8R-AWN into the Mines
 2886 | -9/Mines      | Attacked by 8R-AWN
 2889 | -9/Mines      | Core integrity fell below 50%
 2913 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2943 | -9/Mines      | Core integrity fell below 20%
 2977 | -9/Mines      | Lost 8 parts (2p2n2u2w)
 2981 | -9/Mines      | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02960_ Penetrated by HV Slug.
02960_ HV Slug penetrates Earth.
02960_ as-45251 destroyed.
02962_ as-48602 destroyed.
02963_ The unstable cave ceiling collapses. <x2>
02965_ Penetrated by HV Slug.
02965_ HV Slug penetrates Earth.
02965_ Penetrated by HV Slug.
02965_ HV Slug penetrates Earth. <x2>
02971_ HV Slug penetrates Wall.
02971_ HV Slug penetrates Earth.
02973_ The unstable cave ceiling collapses. <x2>
02976_ Penetrated by HV Slug.
02976_ HV Slug penetrates Earth.
02976_ Penetrated by HV Slug.
02976_ HV Slug penetrates Earth.
02979_ The unstable cave ceiling collapses.
02981_ Penetrated by HV Slug.
02981_ HV Slug penetrates Earth.
02981_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????# #g@       ;;                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            415
Matter Stores              417
Matter Capacity            450
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldImprinterThruster
  Manual?         0
Play Time         01:07:45
  Cumulative      13.4 hours
  Start           2022.02.05 @ 18:05:47
  End             2022.02.05 @ 19:21:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6f2aa48-58fe-4f79-8fa6-ebcf437faa2b