Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.14 @ 16:58:10 Player: Gder Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3396) 3396 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 9140 Bonus ------- Follower Combat Kills 65 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- XL Autogun Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Weight Redist. System Structural Scanner Advanced Visual Processing Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Fission Core Wheel Armored Wheel Improved Heat Sink Advanced Heat Sink Huge Storage Unit Machine Analyzer Transmission Jammer Improved Light Armor Plating Beamcaster Autogun Enhanced Autogun Gauss Rifle Assault Cannon Shock Bomb Launcher Molecular Deconstructor Powered Hammer Katana [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . Utility 5 | . . 1 . . . 1 2 . . 1 . Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 68 | 6 5 10 . . 3 7 16 12 . 9 . Power 6 | 1 . 1 . . . . 1 1 . 2 . Engine 3 | 1 . 1 . . . . . 1 . . . Core 3 | . . . . . . . 1 . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 17 | 1 2 5 . . . 2 3 3 . 1 . Treads 2 | . . 2 . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 15 | 1 2 3 . . . 2 3 3 . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | 1 3 2 . . 1 3 4 3 . 2 . Device 7 | . 1 . . . 1 1 1 2 . 1 . Storage 4 | 1 2 . . . . . 1 . . . . Processor 2 | . . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . 2 . . . 1 1 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 26 | 3 . 2 . . 2 2 8 5 . 4 . Energy Gun 4 | 2 . 1 . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | 1 . 1 . . 2 . 3 3 . 1 . Ballistic Cannon 5 | . . . . . . 2 2 . . 1 . Launcher 1 | . . . . . . . . 1 . . . Special Weapon 3 | . . . . . . . . 1 . 2 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . Parts Lost 29 | . 1 1 . . 3 1 4 8 . 11 . Power 4 | . . . . . . . . 1 . 3 . Propulsion 8 | . 1 1 . . . 1 . 3 . 2 . Utility 8 | . . . . . 1 . . 2 . 5 . Weapon 9 | . . . . . 2 . 4 2 . 1 . Highest Loss Streak 5 | . 1 1 . . 3 1 2 5 . 4 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 100 100 99 96 89 76 60 . Engine 6 | . 14 11 11 11 11 9 . 3 7 3 . Core 2 | . . . . . . . 6 3 . 4 . Wheel 16 | . 27 21 22 22 22 17 12 14 15 8 . Device 12 | . 13 11 11 11 11 9 15 14 15 16 . Storage 8 | . 14 11 11 11 11 9 7 7 7 5 . Processor 8 | . . . . . . 9 15 15 15 10 . Protection 7 | . . 11 11 11 11 8 7 7 7 4 . Energy Gun 8 | . 28 25 22 22 1 . 1 . . . . Ballistic Gun 14 | . . 7 11 11 31 27 21 15 7 2 . Ballistic Cannon 3 | . . . . . . 9 5 4 . . . Peak Build Rating 75 | 5 9 14 14 17 19 27 44 61 61 75 3 Average Rating 30 | 3 8 12 14 15 18 24 37 48 61 47 3 On Entrance 22 | . 5 9 14 14 17 19 27 39 61 61 3 Naked Turns 212 | . . . . . . . . . . 116 96 Heaviest Build 116 | 14 90 97 97 97 99 104 109 109 107 116 . Greatest Support 40 | 10 26 40 26 26 26 32 32 26 26 34 3 Greatest Overweight (x) 8 | 1 4 3 3 3 3 6 5 5 4 8 . Average Overweight (x) 3 | . 2 2 3 3 3 3 3 4 4 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 7 19 25 25 25 25 25 25 25 25 22 5 Most Carried 25 | 5 19 25 25 25 25 25 25 25 19 24 4 Average Carried 21 | 3 13 21 25 24 22 23 24 21 18 18 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 5 19 25 25 25 22 25 24 18 19 4 4 Class Distribution -------------------- 25% | Scavenger-Skirmisher 24% | Tank 20% | Skirmisher 11% | Mutant 11% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Matter Collected 2648 | 194 111 158 9 . 51 400 861 687 14 163 . Remotely . | . . . . . . . . . . . . Salvage Created 4210 | . 423 797 . . 159 569 1200 519 . 543 . Parts 231 | . 30 44 . . 7 42 54 29 . 25 . Haulers Intercepted 6 | . 1 3 . . . 1 1 . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 29 4 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 78 | . 11 19 . . 3 5 20 11 . 9 . Guns 63 | . 11 18 . . 3 4 15 5 . 7 . Cannons 10 | . . . . . . 1 5 4 . . . AOE 4 | . . . . . . . . 2 . 2 . Classes Destroyed 16 | . 5 3 . . . 3 4 1 . . . Worker 3 | . . 1 . . . 2 . . . . . Builder 4 | . . . . . . 2 2 . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 6 | . 1 3 . . . 1 1 . . . . Recycler 4 | . . . . . . 2 2 . . . . Mechanic 2 | . . . . . . . 1 . . 1 . Operator 1 | . . . . . . . 1 . . . . Watcher 6 | . 2 1 . . . 3 . . . . . Swarmer 20 | . 6 8 . . . . 3 3 . . . Grunt 37 | . 5 6 . . 2 3 12 2 . 7 . Brawler 2 | . . 1 . . 1 . . . . . . Duelist 2 | . . . . . . . 2 . . . . Sentry 7 | . . 4 . . . 1 1 1 . . . Specialist 2 | . . . . . . . . 2 . . . Hunter 5 | . . . . . . 1 1 2 . 1 . Programmer 3 | . . . . . . . 1 1 . 1 . Thug 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | . 6 5 . . 3 4 8 3 . 6 . Combat Bots Only 6 | . 6 4 . . 3 3 4 3 . 5 . Max Kills in Single Turn 3 | . 1 2 . . 1 2 1 1 . 3 . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . 1 . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Hostile Shots Fired 557 | . 32 64 . . 19 24 104 155 . 147 12 Missed 155 | . 4 18 . . 3 6 36 43 . 44 1 Damage Taken 4809 | . 212 375 . . 193 198 807 1150 . 1667 207 Core 1244 | . 39 67 . . 12 21 108 135 . 655 207 Absorbed by Shields 32 | . . . . . . . . . . . 32 Redirected to Shielding 93 | . . 4 . . . . . 59 . 30 . Ignored by Resistances 1377 | . 70 113 . . 56 54 231 339 . 448 66 Regen/Repaired (Parts) 366 | . . . . . . 119 . . . 247 . Core Remaining (%) 85 | 100 84 . . . 80 96 . . 65 . . Volleys Fired 233 | . 33 43 . . 6 28 60 38 . 25 . Largest 4 | . 2 3 . . 3 4 4 4 . 1 . Hottest 140 | . 100 140 . . 120 110 139 128 . 60 . Shots Fired 680 | . 66 129 . . 18 97 210 134 1 25 . Gun 555 | . 66 129 . . 18 69 160 92 1 20 . Cannon 117 | . . . . . . 28 50 38 . 1 . Launcher 4 | . . . . . . . . 4 . . . Special 4 | . . . . . . . . . . 4 . Kinetic 482 | . . 24 . . 12 97 197 130 1 21 . Thermal 177 | . 66 105 . . 6 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 17 | . . . . . . . 13 4 . . . Robot Hit Streak 22 | . 17 18 . . 9 20 22 16 . 13 . Robot Miss Streak 3 | . 3 3 . . 1 2 2 2 . 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 2 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 473 | . 47 92 . . 16 58 150 95 . 15 . Core Hits 210 | . 22 39 . . 8 29 60 27 . 22 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Critical Strikes 18 | . 2 11 . . 1 . . 4 . . . Burn 14 | . 2 11 . . 1 . . . . . . Destroy 1 | . . . . . . . . 1 . . . Blast 3 | . . . . . . . . 3 . . . Melee Attacks 2 | . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9036 | . 590 1192 . . 207 969 2836 1752 . 1474 16 Guns 6592 | . 584 1192 . . 207 655 2016 942 . 996 . Cannons 1543 | . . . . . . 275 618 650 . . . Explosions 631 | . . . . . . . 153 160 . 318 . Melee . | . . . . . . . . . . . . Ramming 270 | . 6 . . . . 39 49 . . 160 16 Kinetic 6250 | . . 166 . . 132 930 2434 1592 . 996 . Thermal 2207 | . 584 1026 . . 75 . 153 51 . 318 . Explosive . | . . . . . . . . . . . . Electromagnetic 309 | . . . . . . . 200 109 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 2 4 4 10 10 Average Corruption 4 | . . . . . . . 2 3 4 6 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 34 | . . . . . . . . 16 7 8 3 Message Errors 7 | . . . . . . . . 6 . 1 . Matter Fused 6 | . . . . . . . . 2 2 2 . Heat Flow Errors 5 | . . . . . . . . 3 1 1 . Energy Discharges 4 | . . . . . . . . 2 1 . 1 Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . . 1 2 . . Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 71 | . . . . . . 3 32 15 . 21 . Projectiles 20 | . . . . . . 3 2 15 . . . Explosions 37 | . . . . . . . 16 . . 21 . Melee 14 | . . . . . . . 14 . . . . Knockbacks 18 | . . . . . . 3 9 5 . 1 . Impact 3 | . . . . . . 1 1 . . 1 . Kinetic 15 | . . . . . . 2 8 5 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 241 | . 3 . . . . 19 86 11 . 115 7 Shots 5 | . . . . . . . 2 2 . 1 . Rammed 28 | . 1 . . . . 1 2 . . 19 5 Targets Rammed 28 | . 1 . . . . 1 2 . . 19 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 372 | . 234 372 . . 161 23 279 142 248 147 . Average Temperature 76 | . 74 85 . . 97 8 80 43 125 47 . Received Heat Transfer 1613 | . 69 138 . . 144 90 381 123 . 620 48 Effects 6 | . . 2 . . . . 4 . . . . Energy Bleed 2 | . . 1 . . . . 1 . . . . Interference 4 | . . 1 . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 15 | . 5 9 . . 1 . . . . . . Heat Transferred 6212 | . 1887 3679 . . 296 . 150 . . 200 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Peak Influence 355 | . 355 333 48 . 40 146 225 . . 224 132 Initial 132 | . . 59 48 . . 13 24 . . 11 132 Average 101 | . 155 142 48 . 36 62 87 . . 108 132 Maximum Alert Level 1 | . 1 1 . . . . 1 . . 1 . Low Security (%) 89 | 100 80 77 100 . 100 100 94 . . 86 100 Level 1 10 | . 19 22 . . . . 5 . . 13 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . . . . 7 . . 7 . Investigation 4 | . 1 . . . . . 3 . . . . Extermination 4 | . . . . . . . 2 . . 2 . Reinforcement 5 | . . 1 . . . . 2 . . 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Distress Signals 5 | . 1 2 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 14 31 . . 3 14 26 18 . 22 3 Peak Tracking Total 7 | . 3 5 . . 3 4 5 4 . 7 3 Tactical Retreats 11 | . 1 2 . . . 1 . 5 . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Traps Triggered 5 | . 1 . . . . . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Machines Disabled 8 | . . . . . . . 3 1 . 4 . Max in Single Turn 4 | . . . . . . . 1 1 . 4 . Garrison Access 2 | . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Machines Accessed 32 | . 5 6 . 5 . 6 8 . . 2 . Terminals 20 | . 5 6 . . . 4 5 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 1 . . . 1 . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . 1 . Total Hacks 116 | . 16 24 . 28 . 26 19 . . 3 . Successful 76 | . 8 14 . 28 . 15 8 . . 3 . Failed 39 | . 8 10 . . . 10 11 . . . . Catastrophic 6 | . . 3 . . . . 3 . . . . Database Lockouts 1 | . . . . . . 1 . . . . . Manual 53 | . 8 19 . 1 . 12 12 1 . . . Terminals 75 | . 16 24 . . . 23 12 . . . . Fabricators 4 | . . . . . . . 4 . . . . Repair Stations 4 | . . . . . . 2 . . . 2 . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . 1 . Terminal Hacks 54 | . 5 11 . 28 . 9 1 . . . . Record 27 | . . . . 27 . . . . . . . Part Schematic 3 | . . 3 . . . . . . . . . Robot Analysis 6 | . 1 2 . . . 3 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Level Access Points 2 | . . 1 . . . 1 . . . . . Branch Access Points 4 | . 1 1 . . . 1 1 . . . . Locate Traps 4 | . 2 1 . . . 1 . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . . . . Zone Layout 3 | . . 1 . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . 2 . . . 2 . Scan Component 2 | . . . . . . 1 . . . 1 . Repair 2 | . . . . . . 1 . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks 11 | . 3 3 . . . 3 2 . . . . Terminals 11 | . 3 3 . . . 3 2 . . . . Botnet 11 | . 3 3 . . . 3 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 22 | . 5 5 . . . 4 7 . . 1 . Full Trace Events 4 | . 1 . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 31 | . . . . . . . 31 . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . Parts Repaired 2 | . . . . . . 1 . . . 1 . Time 76 | . . . . . . 32 . . . 44 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Total Allies 3 | . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . 3 1 . . . Highest-Rated Group 93 | . . . . . . . 93 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . 24 6 . . . Total Damage 426 | . . . . . . . 384 42 . . . Kills 3 | . . . . . . . 2 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Robot Analysis Total 5 | . 1 2 . . . 2 . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Turns Passed 7230 | 48 458 1282 133 353 168 1028 1608 1015 263 778 96 Spaces Moved 4579 | 40 277 766 99 259 108 578 841 604 175 650 182 Core 423 | 11 . . . . . . . . . 230 182 Treads 3 | . . 3 . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4153 | 29 277 763 99 259 108 578 841 604 175 420 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 135 135 135 135 135 145 140 140 50 50 Average Speed 131 | 86 113 135 135 135 135 142 149 146 140 104 50 Slowest Speed 450 | 100 140 320 135 135 135 190 155 155 140 450 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 59 72 12 61 29 46 31 83 19 19 25 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 5 | . . 1 . . 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . . 1 1 . . Scrap Searched 5 | . . . 1 . . . . 2 2 . . Spaces Dug 3 | . . . . . . 1 2 . . . . Terrain Destroyed 61 | . . . . . . 4 13 13 . 31 . Melee 2 | . . . . . . . 2 . . . . Projectile 10 | . . . . . . 4 2 2 . 2 . AOE 49 | . . . . . . . 9 11 . 29 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Gar Total 5377 | 50 358 915 98 264 117 726 1073 668 193 728 187 Wait 324 | . 24 65 . . 1 79 138 5 . 12 . Move 4568 | 39 276 765 98 258 107 577 840 603 174 649 182 Hop . | . . . . . . . . . . . . Pick Up 82 | 5 16 20 . 1 . 20 8 3 1 8 . Fast Attach 9 | 5 2 . . . . 1 1 . . . . Attach 39 | . 1 3 . . 3 3 8 12 . 9 . Detach 10 | . . . . . . . . 6 . 4 . Swap 20 | 1 2 7 . . . 3 7 . . . . Drop 43 | . 3 12 . 4 . 14 7 1 . 2 . Fire 233 | . 33 43 . . 6 28 60 38 . 25 . Melee 2 | . . . . . . . 2 . . . . Ram 28 | . 1 . . . . 1 2 . . 19 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 19 | . . . . 1 . . . . 18 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac x2] / Gar) -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 9) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 675 | -9/Materials | Discovered new exit (range 11) 778 | -9/Materials | Discovered new exit (range 14) 808 | -9/Materials | Build established: Tank 865 | -9/Materials | Identified exit to Mines 865 | -9/Materials | Identified exit to Storage 865 | -9/Materials | Identified exit to Materials 1789 | -9/Materials | Entered Mines 1834 | -9/Mines | Found a hidden stash of uninstalled traps 1912 | -9/Mines | Met a Derelict bent on vengeance 1916 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1916 | -9/Mines | Discovered new exit (range 5) 1922 | -9/Mines | Entered Exiles 1940 | -9/Exiles | Discovered new exit (range 15) 1962 | -9/Exiles | Met 8R-AWN 1985 | -9/Exiles | Met EX-HEX 2046 | -9/Exiles | Met EX-BIN 2063 | -9/Exiles | Aligned with FarCom system 2064 | -9/Exiles | Given EX-Vault access code 2122 | -9/Exiles | Opened EX-Vault 2131 | -9/Exiles | Found XL Autogun Array 2167 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2206 | -9/Exiles | Met EX-DEC 2213 | -9/Exiles | Learned location of Zion (-6) 2263 | -9/Exiles | Discovered new exit (range 10) 2275 | -9/Exiles | Left Exiles lab with XL Autogun Array 2275 | -9/Exiles | Entered Mines 2321 | -8/Mines | Lost 3 parts (1u2w) 2427 | -8/Mines | Discovered exit to Materials (range 12) 2443 | -8/Mines | Entered Materials 2443 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2581 | -8/Materials | Build established: Skirmisher 2647 | -8/Materials | Discovered new exit (range 15) 2682 | -8/Materials | Central database locked down 2755 | -8/Materials | Repaired Hrd. Light Armor Plating 2981 | -8/Materials | Identified exit to Factory 3137 | -8/Materials | Build established: Scavenger-Skirmisher 3471 | -8/Materials | Entered Factory 3471 | -7/Factory | Evolved 2 slots: Utility x2 3572 | -7/Factory | Fabricated Arm. Wheel? 4215 | -7/Factory | Build established: Skirmisher 4676 | -7/Factory | Identified exit to Lower Caves 4769 | -7/Factory | Allied Derelicts emerged from ambush trap array 4800 | -7/Factory | Build established: Scavenger-Skirmisher 5079 | -7/Factory | Entered Lower Caves 5079 | -7/Lower Caves | Accompanied by 1 ally 5095 | -7/Lower Caves | Learned Factory emergency access door positions 5326 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5350 | -7/Lower Caves | Found Prototype Special Weapon 5369 | -7/Lower Caves | Build established: Scavenger-Gunner 5429 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5524 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5613 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5616 | -7/Lower Caves | Lost 5 parts (1n2u2w) 5689 | -7/Lower Caves | Identified Molecular Deconstructor 5795 | -7/Lower Caves | Spotted B-75 Beast 5845 | -7/Lower Caves | Build established: Gunner 6052 | -7/Lower Caves | Discovered new exit (range 15) 6094 | -7/Lower Caves | Entered another Lower Caves area 6156 | -7/Lower Caves | Discovered new exit (range 10) 6357 | -7/Lower Caves | Entered Factory 6357 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6488 | -6/Factory | Discovered new exit (range 5) 6643 | -6/Factory | Garrison activated, responded to threat 6647 | -6/Factory | Build established: Scavenger-Skirmisher 6711 | -6/Factory | Repaired Arm. Huge Wheel? 6835 | -6/Factory | Lost 3 parts (2p1n) 6905 | -6/Factory | Discovered new exit (range 18) 6994 | -6/Factory | Lost 3 parts (1p2u) 7019 | -6/Factory | Released all parts (3) 7050 | -6/Factory | Lost 4 parts (1n2u1w) 7060 | -6/Factory | Core integrity fell below 50% 7115 | -6/Factory | System corruption reached 10% 7134 | -6/Factory | Identified exit to Garrison 7135 | -6/Factory | Entered Garrison 7145 | -6/Garrison | Triggered checkpoint 7160 | -6/Garrison | Build established: Mutant 7201 | -6/Garrison | Core integrity fell below 20% 7231 | -6/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07135_ System corrupted: Heat flow error (+152). LOCATION=GARRISON GOAL=ESCAPE 07135_ Receiving FarCom transmissions... 07145_ Beams of light sweep through the air. An alarm sounds. 07153_ System corrupted: Component data lost. 07185_ System corrupted: Energy discharge (-36). 07200_ Triggered Tiamat Bomb Trap. 07200_ An explosion rips through the floor. 07200_ Storage Shell breached. 07203_ Triggered Heavy Explosive Trap. 07203_ An explosion rips through the floor. 07218_ System corrupted: Component data lost. 07225_ Slammed into C-30 ARC. 07225_ C-30 ARC bursts open, deploying its payload. 07225_ G-67 Veteran unfolds itself. 07225_ G-50 Soldier unfolds itself. 07226_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????? ## ############????????????? | | ????????????????? #????????????? | | ????????????????? #????????????? | | ????????????????? #????????????? | | ????????????????????????##T###### #????????????? | | ????????????????g??g????????# #?# #????????????? | | ????????????gb??????????????# #?# #?????######## | | ???????????g????????????????# #?# #?????# | | ???????????g????????????????# #?# #?????# | | ?????????????????????#??????# #?# #?????# "&& | | ?????????????????????# ##### ### #?????# "& | | ?????????????????????# @ g g%g #?????# """ | | ?????????????????????# / #?????# | | ?????????????????????############ #?????# | | ????????????????????????????????# #?????# """" | | ????????????????????????????????# #?????# "??" | | ????????????????????????????????# #?????# "??" | | ????????????????????????????????# #?????# """" | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????#### | | ????????????????????????????????# #????????#### | | ????????????????????????????????# ############# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????################# | | ????????????????????????????????????????????????# | | ????????????????????????????????################# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????### ##### #### | | ?????????????????????????????????#"""""#??# #??? | | ?????????????????????????????????#######??#####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleSalvageDeflector Manual? 0 Play Time 01:37:00 Cumulative 46.5 hours Start 2024.10.13 @ 10:57:45 End 2024.10.14 @ 16:58:10 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 19 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6969c4b2-bf8d-4cd9-aca4-8b2e8b225a2a