Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 13:32:39

Player: dorusv

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (855)      855
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2705

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     252/300
Energy                     43/100
System Corruption          7%
Temperature                Warm (141)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
            Titanium Leg
>           --- UTILITY (4) ------
      Small Storage Unit
            Trap Scanner
   Improved Signal Interpreter
            Seismic Detector
>           --- WEAPON (3) -------
  Precision Beam Rifle
      Heavy Particle Cannon
      Heavy Particle Cannon
>           --- INVENTORY (8) ----
            Particle Gun

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Titanium Leg
>           --- UTILITY ----------
      Small Storage Unit
            Trap Scanner
   Improved Signal Interpreter
            Seismic Detector
>           --- WEAPON -----------
  Precision Beam Rifle
      Heavy Particle Cannon
      Heavy Particle Cannon
>           --- INVENTORY --------
            Particle Gun
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             49   | 7   5   12  25  
  Power                    11   | 1   1   3   6   
    Engine                 10   | 1   1   3   5   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   1   2   4   
    Treads                 1    | .   .   .   1   
    Leg                    5    | .   .   2   3   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 2   1   5   5   
    Device                 8    | 1   1   3   3   
    Storage                2    | 1   .   .   1   
    Processor              3    | .   .   2   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   2   2   10  
    Energy Gun             7    | 1   1   2   3   
    Energy Cannon          5    | .   .   .   5   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      7    | .   .   .   7   
Parts Lost                 31   | .   3   13  15  
  Power                    8    | .   .   2   6   
  Propulsion               7    | .   1   4   2   
  Utility                  6    | .   .   3   3   
  Weapon                   10   | .   2   4   4   
  Highest Loss Streak      9    | .   2   9   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     68   | .   90  75  60  
  Engine                   9    | .   14  10  8   
  Leg                      3    | .   .   2   5   
  Wheel                    5    | .   22  7   .   
  Device                   10   | .   14  15  6   
  Storage                  8    | .   14  11  6   
  Processor                10   | .   .   8   14  
  Energy Gun               7    | .   7   10  5   
  Energy Cannon            2    | .   .   .   5   
  Ballistic Gun            4    | .   17  9   .   
  Launcher                 1    | .   .   .   3   
  Impact Weapon            2    | .   .   .   4   
Peak Build Rating          23   | 7   7   13  23  
  Average Rating           11   | 5   6   9   13  
  On Entrance              4    | .   7   7   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 12  12  15  27  
  Greatest Support         32   | 26  32  32  27  
  Greatest Overweight (x)  6    | .   .   4   6   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             4    | 2   3   4   2   
  Average Carried          1    | 1   2   2   .   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            3    | 2   2   3   1   

 Class Distribution 
--------------------
 72% | Mutant
  7% | Gunner
  6% | Scavenger-Gunner
  5% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           825  | 187 36  348 254 
  Remotely                 .    | .   .   .   .   
Salvage Created            1387 | 103 160 709 415 
  Parts                    90   | 6   14  47  23  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           4    | 1   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  28   | .   5   13  10  
  Melee                    1    | .   .   1   .   
  Guns                     19   | .   5   12  2   
  Cannons                  3    | .   .   .   3   
  AOE                      4    | .   .   .   4   
Classes Destroyed          10   | 2   2   3   3   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 2    | 1   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 5    | 1   .   3   1   
  Watcher                  3    | .   .   2   1   
  Swarmer                  13   | .   2   8   3   
  Grunt                    13   | .   3   5   5   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           8    | 1   3   8   3   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        432  | .    65   190  177  
  Missed                   129  | .    14   63   52   
Damage Taken               3566 | 24   460  1163 1919 
  Core                     1118 | 12   153  397  556  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         43   | 95   34   .    .    
Volleys Fired              113  | 11   23   53   26   
  Largest                  3    | 2    2    2    3    
  Hottest                  211  | 60   60   80   211  
Shots Fired                210  | 22   39   98   51   
  Gun                      179  | 22   39   98   20   
  Cannon                   19   | .    .    .    19   
  Launcher                 12   | .    .    .    12   
  Special                  .    | .    .    .    .    
  Kinetic                  89   | 11   35   43   .    
  Thermal                  91   | .    .    55   36   
  Explosive                12   | .    .    .    12   
  Electromagnetic          18   | 11   4    .    3    
  Robot Hit Streak         13   | 4    5    13   11   
  Robot Miss Streak        9    | 3    5    4    9    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           124  | 9    22   59   34   
  Core Hits                70   | 2    9    34   25   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    
  Critical Strikes         4    | .    1    .    3    
    Destroy                1    | .    1    .    .    
    Smash                  3    | .    .    .    3    
Melee Attacks              11   | .    .    .    11   
  Impact                   11   | .    .    .    11   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2430 | 122  207  780  1321 
  Guns                     1235 | 100  207  749  179  
  Cannons                  197  | .    .    .    197  
  Explosions               601  | 22   .    .    579  
  Melee                    352  | .    .    .    352  
  Ramming                  45   | .    .    31   14   
  Kinetic                  554  | 22   207  325  .    
  Thermal                  775  | 22   .    424  329  
  Explosive                579  | .    .    .    579  
  Electromagnetic          125  | 78   .    .    47   
  Impact                   352  | .    .    .    352  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    .    7    
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  18   | .    .    .    18   
    Message Errors         4    | .    .    .    4    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      3    | .    .    .    3    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               3    | .    .    .    3    
    Alerts                 2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            182  | 4    .    .    178  
  Projectiles              5    | .    .    .    5    
  Explosions               21   | 4    .    .    17   
  Melee                    156  | .    .    .    156  
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      275  | 24   .    14   237  
  Shots                    10   | 1    .    .    9    
  Rammed                   7    | .    .    7    .    
Targets Rammed             12   | .    .    8    4    
  Kicked                   5    | .    .    1    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        312  | 52   24   .    312  
  Average Temperature      70   | 19   11   .    96   
  Received Heat Transfer   1035 | .    102  186  747  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       5    | .    .    .    5    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    1    2    
  Heat Transferred         1629 | 50   .    950  629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             258  | 10  186 258 239 
  Initial                  78   | .   6   78  74  
  Average                  105  | 3   83  127 109 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         83   | 100 100 79  80  
  Level 1                  16   | .   .   20  19  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   .   5   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   10  36  26  
  Peak Tracking Total      9    | .   5   9   6   
  Tactical Retreats        8    | .   3   2   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 3    | .   3   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   11  .   .   
  Successful               7    | .   7   .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                11   | .   11  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Surveillance Status      1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1877 | 116 205 561 995 
Spaces Moved               937  | 81  147 278 431 
  Core                     282  | 2   .   105 175 
  Treads                   15   | .   .   .   15  
  Legs                     265  | .   .   24  241 
  Wheels                   375  | 79  147 149 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  100 50  
  Average Speed            154  | 89  95  136 197 
  Slowest Speed            350  | 100 100 250 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   29  22  33  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          98   | 4   .   .   94  
  Melee                    .    | .   .   .   .   
  Projectile               8    | .   .   .   8   
  AOE                      90   | 4   .   .   86  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1134 | 100 175 353 506 
  Wait                     5    | .   .   .   5   
  Move                     934  | 80  146 277 431 
  Hop                      .    | .   .   .   .   
  Pick Up                  5    | 2   .   2   1   
  Fast Attach              36   | 7   3   6   20  
  Attach                   9    | .   1   4   4   
  Detach                   4    | .   1   1   2   
  Swap                     4    | .   1   2   1   
  Drop                     1    | .   .   .   1   
  Fire                     113  | 11  23  53  26  
  Melee                    11   | .   .   .   11  
  Ram                      7    | .   .   7   .   
  Kick                     5    | .   .   1   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Core integrity fell below 50%
  317 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 3)
  322 | -10/Materials | Entered another Materials area
  322 | -9/Materials  | Evolved 2 slots: Utility x2
  549 | -9/Materials  | Lost 4 parts (2n2u)
  835 | -9/Materials  | Core integrity fell below 50%
  862 | -9/Materials  | Core integrity fell below 20%
  869 | -9/Materials  | Discovered new exit (range 14)
  883 | -9/Materials  | Entered another Materials area
  883 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  889 | -8/Materials  | Lost 9 parts (2p2n1u4w)
 1265 | -8/Materials  | Core integrity fell below 50%
 1313 | -8/Materials  | Lost 8 parts (3p1n3u1w)
 1463 | -8/Materials  | Core integrity fell below 20%
 1878 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01832_ Dropped Prototype Energy Gun.
01832_ U-05 Engineer lays Concrete.
01833_ Acquired Prototype Energy Gun.
01833_ Identified Prc. Beam Rifle.
01834_ U-05 Engineer builds a Wall.
01838_ U-05 Engineer lays Concrete. <x2>
01841_ The unstable cave ceiling collapses. <x2>
01841_ U-05 Engineer builds a Wall.
01845_ U-05 Engineer lays Concrete. <x3>
01848_ Acquired 36 matter.
01849_ U-05 Engineer lays Concrete. <x2>
01852_ U-05 Engineer builds a Wall.
01852_ Acquired Aluminum Leg.
01855_ Acquired 30 matter.
01856_ U-05 Engineer lays Concrete. <x9>
01865_ Ion Engine destroyed.
01866_ U-05 Engineer lays Concrete. <x4>
01872_ /NFLNIUHF>Z6ENOH1Y5 Q>XYAQRU41T&AD
01872_ U-05 Engineer lays Concrete. <x2>
01875_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ??????????????????????!  ???????????????           |
| ?????????????????????    ???????????????           |
| ####?????????????????    ???????????????           |
|    #????????????????? s  ???????????????           |
|    #????????????????##;s;???????????????           |
|    #????????????????     ???????????????           |
|    #?????????????????    ???????????????           |
|    #?????????????????    #??????????????           |
| ####?????????????????#   #??????????????           |
| ############?????????#   ##?????????????           |
|     #      #???????###s  ;#?????????????           |
|     #      #???????#;;   ;#???????? #???           |
| """ #   """##########     ###+###   #???           |
| """ #   """##       #               #???           |
| """     """##   "   #               #???           |
|            ##  """  #    @          #???           |
| #+## ###  ###  ""   #     ###+###???????           |
|    = =      #  """  ##   ##?????????????           |
| =    =      +   ""  ##   #??????????????           |
|     =[= =%  #  """  ##   #??????????????           |
| ###########+#  """  ##   #??????????????           |
|             #  """  ##   ##?????????????           |
|         """ "   "   ## !  +?????????????           |
| "" ""   """ #       ##    #######???????           |
| !"S""   """ #########           #???????           |
| """"        #????##             #???????           |
|             #?#### # #          #???????           |
|   ##/#################         ]#???????           |
|                          #      #???????           |
|                                 #???????           |
|                           #######???????           |
|     # #####+##  #     #   #?????????????           |
| #??????#        ###### ####?????????????           |
| ???????# """""  #????###????????????????           |
| ???????# """""  #???????????????????????           |
| ???????# """""  #???????????????????????           |
| ???????# """"" !#???????????????????????           |
| ???????# """""  #???????????????????????           |
| ???????# """""  #???????????????????????           |
| ???????# """""  #???????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       110
Base Temperature (-)       100
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
GoHome()
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              RelayLauncherBank
  Manual?         0
Play Time         00:17:49
  Cumulative      3.5 hours
  Start           2024.08.13 @ 13:16:22
  End             2024.08.13 @ 13:32:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           11
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Smallcaps
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b0ea25b-b241-4c82-a3c8-29e623ac33ed