Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 11:42:13 Player: Gabri Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (104) 520 Value Destroyed (4177) 4177 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1356) 1356 TOTAL SCORE: 10953 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 768 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 294/340 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink Improved Sensor Array Matter Filter Backup Plating III > --- WEAPON (3) ------- Heavy Beamcaster Heavy Beamcaster CR-A16's Pointy Stick > --- INVENTORY (5) ---- Backup Power III Huge Storage Unit Coil Gun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Advanced Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON ----------- Gatling Laser Hypervelocity Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Carbon-fiber Leg VSS Leg Huge Storage Unit Medium Reflective Plating EM Shotgun Precision Beam Rifle Proton Cannon Phase Cannon High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Heavy Flak Cannon Improved Proton Missile Launcher Mini Grenade Launcher Improved Grenade Launcher Remote Datajack Remote Datajack [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Backup Plating III Weapon High-powered Shotgun Energy Gun Heavy Beamcaster Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 . 2 . . 2 . . . . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . . . . . Utility 3 | . . 1 . . 1 . . 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 171 | 6 13 10 7 27 31 7 5 42 . 5 5 7 6 . Power 20 | 1 1 2 . 2 4 1 . 7 . . . 2 . . Engine 16 | 1 1 2 . 2 2 1 . 5 . . . 2 . . Core 4 | . . . . . 2 . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 56 | 2 2 2 1 11 8 4 1 17 . 2 4 2 . . Treads 17 | . . . . 6 1 3 . 7 . . . . . . Leg 34 | 2 2 2 1 5 7 1 1 9 . . 3 1 . . Wheel 1 | . . . . . . . . . . . . 1 . . Hover 4 | . . . . . . . . 1 . 2 1 . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | 1 5 2 2 2 4 . . 5 . 2 1 1 3 . Device 15 | 1 2 1 . . 4 . . 2 . 2 1 . 2 . Storage 6 | . 3 1 . 1 . . . . . . . . 1 . Processor 4 | . . . 1 . . . . 2 . . . 1 . . Hackware 1 | . . . . 1 . . . . . . . . . . Protection 2 | . . . 1 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 67 | 2 5 4 4 12 15 2 4 13 . 1 . 2 3 . Energy Gun 13 | 2 1 . . 2 2 1 . 3 . . . 1 1 . Energy Cannon 2 | . . . . . . . . 2 . . . . . . Ballistic Gun 30 | . . 4 3 8 8 . . 5 . 1 . . 1 . Ballistic Cannon 9 | . 3 . . 1 1 . 2 2 . . . . . . Launcher 10 | . . . 1 . 4 1 2 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 . . 1 . . . . 1 . Parts Lost 60 | . . . . 7 8 2 3 34 . . 3 3 . . Power 10 | . . . . . 1 1 . 7 . . 1 . . . Propulsion 25 | . . . . 5 4 1 1 13 . . 1 . . . Utility 9 | . . . . . 1 . 1 5 . . . 2 . . Weapon 16 | . . . . 2 2 . 1 9 . . 1 1 . . Highest Loss Streak 25 | . . . . 3 3 2 3 25 . . 2 3 . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 99 100 94 99 99 92 82 10 58 75 85 84 86 Engine 7 | . 14 11 9 9 2 6 7 5 2 13 9 11 13 13 Core 1 | . . . . . 4 . . 4 . . . . . . Treads 8 | . . . . 11 . 18 23 23 . . . . . . Leg 21 | . 28 33 36 19 37 19 15 3 . . 14 19 20 20 Device 12 | . 14 22 14 7 13 15 7 5 . 6 19 19 18 20 Storage 5 | . 10 11 9 9 7 7 7 5 . . . . . . Processor 2 | . . . . 9 . . . 7 . . . 5 . . Hackware 3 | . . . . 1 7 7 7 5 . . . . . . Protection 1 | . . . 3 . . . . . . 5 6 6 6 6 Energy Gun 6 | . 10 . . 2 3 12 1 5 6 13 10 7 13 13 Ballistic Gun 10 | . . 18 26 22 17 7 . 3 . 5 6 5 3 . Ballistic Cannon 2 | . 17 3 . 2 . . 12 6 . . . . . . Naked Turns 146 | . . . . . . . . 77 69 . . . . . Heaviest Build 128 | 8 22 35 40 94 105 105 109 128 8 23 24 44 121 39 Greatest Support 124 | 20 20 30 40 80 68 76 76 124 8 48 55 55 55 55 Greatest Overweight (x) 31 | . 1 1 . 3 2 2 1 31 2 1 1 . 2 . Average Overweight (x) . | . . . . . 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 5 10 15 15 25 25 25 25 25 5 5 5 5 25 5 Average Capacity 17 | 5 7 10 15 15 25 25 25 23 5 5 5 5 5 5 Most Carried 25 | 2 10 14 14 16 25 21 20 25 5 5 5 4 5 5 Average Carried 14 | . 6 9 12 13 22 19 18 21 4 4 4 3 4 5 Final Capacity 25 | 5 10 15 15 25 25 25 25 5 5 5 5 5 5 5 Final Carried 21 | 2 10 14 14 15 21 20 18 5 5 5 4 4 5 5 Class Distribution -------------------- 24% | Scavenger-Gunner 16% | Gunner 11% | Mutant 8% | Derelict-Mutant 7% | Scavenger-Skirmisher 6% | Derelict-Tank 6% | Scavenger-Mutant 5% | Commander-Skirmisher 5% | Commander-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Waste Tank | -6/Factory Tank | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Matter Collected 3995 | 250 193 290 75 962 733 203 . 880 28 . 183 136 62 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3697 | 32 175 273 75 803 709 214 59 1282 . . . 75 . . Parts 216 | 3 12 14 8 41 31 5 1 95 . . . 6 . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 4 1 . . . 1 5 . . Prevented 5 | . . . . . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 83 | 1 4 9 1 20 13 7 5 22 . . . 1 . . Guns 51 | 1 . 8 1 16 11 4 . 9 . . . 1 . . Cannons 18 | . 4 1 . 4 . . . 9 . . . . . . AOE 14 | . . . . . 2 3 5 4 . . . . . . Classes Destroyed 15 | 1 2 2 . 4 2 . . 4 . . . . . . Worker 5 | . . . . 2 . . . 3 . . . . . . Builder 7 | . . . . 1 1 . . 5 . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . Recycler 6 | . . . . 2 4 . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . Swarmer 9 | . . . . 3 . 4 1 1 . . . . . . Grunt 40 | 1 4 6 . 8 7 3 3 8 . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . Sentry 15 | . . 2 1 9 1 . 1 . . . . 1 . . Specialist 2 | . . . . . . . . 2 . . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . Programmer 9 | . . . . . 4 . . 5 . . . . . . Heavy 2 | . . . . . . . . 2 . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 1 2 4 1 5 4 4 5 11 . . . 1 . . Combat Bots Only 6 | 1 2 4 1 4 4 4 5 6 . . . 1 . . Max Kills in Single Turn 5 | 1 1 1 1 2 2 3 2 5 . . . 1 . . Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 3 | . . . . . 1 3 2 2 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Hostile Shots Fired 800 | 3 11 49 2 102 120 79 79 269 . . 48 36 . 2 Missed 252 | . 3 15 1 29 43 24 37 59 . . 25 16 . . Damage Taken 9319 | 35 96 500 46 1103 1535 573 421 4400 . . 360 183 . 67 Core 1392 | . 28 90 . 75 150 121 46 768 . . 31 16 . 67 Absorbed by Shields 428 | . . . . . . . . 268 . . 62 98 . . Core Remaining (%) 81 | 100 88 77 . 86 . . 54 . . . . . . . Volleys Fired 220 | 2 11 31 4 56 40 7 6 58 . . 1 3 . 1 Largest 3 | 2 2 2 3 3 3 3 3 3 . . 3 3 . 2 Hottest 213 | 80 70 70 75 138 145 158 127 213 . . 110 160 . 162 Shots Fired 577 | 4 22 62 10 168 120 21 18 138 . . 3 9 . 2 Gun 452 | 4 . 52 9 156 109 19 6 84 . . 3 8 . 2 Cannon 98 | . 22 10 . 12 4 . . 50 . . . . . . Launcher 27 | . . . 1 . 7 2 12 4 . . . 1 . . Special . | . . . . . . . . . . . . . . . Kinetic 428 | . 22 62 9 156 82 7 . 87 . . 1 2 . . Thermal 108 | . . . . 12 31 12 6 37 . . 2 6 . 2 Explosive 23 | . . . 1 . 7 2 12 . . . . 1 . . Electromagnetic 18 | 4 . . . . . . . 14 . . . . . . Robot Hit Streak 18 | 1 4 9 5 18 9 9 10 10 . . 2 5 . . Robot Miss Streak 8 | 2 1 5 3 8 7 2 1 5 . . 2 1 . 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 4 | . . 1 . 1 . 2 . . . . . . . . Max Gunslinging Chain 2 | . . 1 . 1 . 2 . . . . . . . . Shots Hit Robots 407 | 1 12 49 7 122 86 13 10 98 . . 2 7 . . Core Hits 264 | 1 7 20 3 67 58 19 17 67 . . . 5 . . Critical Kills 4 | . . 1 . . . . . 3 . . . . . . Critical Parts Destroyed 4 | . . 1 . 1 . . . 2 . . . . . . Critical Strikes 15 | . 1 3 . 2 . . . 9 . . . . . . Destroy 9 | . . 2 . 2 . . . 5 . . . . . . Blast 5 | . 1 1 . . . . . 3 . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10251 | 15 203 897 173 2495 1979 429 843 2887 . . 33 297 . . Guns 6421 | 15 . 747 127 2195 1622 272 51 1227 . . 33 132 . . Cannons 1545 | . 203 150 . 300 109 . . 783 . . . . . . Explosions 2285 | . . . 46 . 248 157 792 877 . . . 165 . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 5909 | . 203 897 127 2323 1122 104 . 1074 . . 19 40 . . Thermal 2194 | . . . . 172 609 168 51 1088 . . 14 92 . . Explosive 1408 | . . . 46 . 248 157 792 . . . . 165 . . Electromagnetic 740 | 15 . . . . . . . 725 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 1 1 11 11 11 13 14 14 . Average Corruption 5 | . . . . . 1 1 1 5 11 11 11 13 14 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . 4 . . . . . . Effects 99 | . . . . . 8 8 2 20 6 5 24 19 7 . Message Errors 30 | . . . . . 1 1 1 3 1 . 13 6 4 . Matter Fused 23 | . . . . . 2 3 . 5 2 1 4 6 . . Heat Flow Errors 10 | . . . . . 1 1 1 2 . 2 1 . 2 . Energy Discharges 12 | . . . . . 1 1 . 2 2 1 3 2 . . Data Loss (minor) 11 | . . . . . . 2 . 4 . . . 4 1 . Data Loss (major) 5 | . . . . . . . . 1 1 1 2 . . . Misfires 3 | . . . . . 2 . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . 1 . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 209 | . . . . . 13 25 7 164 . . . . . . Projectiles 24 | . . . . . 13 . . 11 . . . . . . Explosions 185 | . . . . . . 25 7 153 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 13 | . 3 . . 7 . . . 3 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . 3 . . 6 . . . 3 . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 186 | . . . 30 . . 22 . 134 . . . . . . Shots 6 | . . . 1 . . 1 . 4 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 538 | 48 27 . . 213 148 56 214 538 . 269 166 44 236 . Average Temperature 118 | 28 14 . . 81 22 14 60 168 . 117 86 22 107 . Received Heat Transfer 2099 | 18 54 216 . 468 309 90 165 621 . . 72 68 . 18 Effects 20 | . . . . . . . . 20 . . . . . . Shutdowns 5 | . . . . . . . . 5 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 8 | . . . . . . . . 8 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 8 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . 1 . . . . . . Heat Transferred 3944 | . . . . 333 1285 333 111 1660 . . 37 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Peak Influence 420 | 20 180 231 129 288 420 . . 377 152 86 . . . . Initial 130 | . 13 76 70 53 130 . . 91 125 86 . . . . Average 172 | 2 62 145 91 149 265 . . 131 125 86 . . . . Maximum Alert Level 2 | . . 1 . 1 2 . . 1 . . . . . . Low Security (%) 66 | 100 100 93 100 76 29 . . 78 100 100 . . . . Level 1 32 | . . 6 . 23 65 . . 21 . . . . . . Level 2 1 | . . . . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . 2 7 . . 12 . . . . . . Investigation 1 | . . . . 1 . . . . . . . . . . Extermination 9 | . . . . . 4 . . 5 . . . . . . Reinforcement 10 | . 1 . . . 3 . . 6 . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Distress Signals 10 | . 2 1 2 4 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 155 | 1 6 11 6 31 32 8 7 35 5 . 7 5 . 1 Peak Tracking Total 7 | 1 4 5 3 4 5 4 6 7 5 . 4 4 . 2 Tactical Retreats 12 | . 1 1 . 1 1 1 2 2 . . 3 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Traps Triggered 10 | . 1 . . 3 1 . . 4 . 1 . . . . Indirectly 1 | . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . . . Fabricated Traps 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Machines Disabled 14 | . . . . . 2 . . 11 . . . . . 1 Max in Single Turn 10 | . . . . . . . . 10 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Machines Accessed 7 | . 1 2 . 1 1 . . 1 . . . . 1 . Terminals 5 | . 1 2 . . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 15 | . 3 2 . 3 2 . . 1 . . . . 4 . Successful 13 | . 3 2 . 2 1 . . 1 . . . . 4 . Failed 2 | . . . . 1 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . . . . . . . . . . . . . 14 . Terminals 8 | . 3 2 . . 2 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 11 | . 3 2 . . 1 . . 1 . . . . 4 . Record 3 | . 3 . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . Open DSF 2 | . . . . . 1 . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 2 . 1 . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . 17 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . . . Recycled Matter 290 | . . . . 290 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Total Allies 35 | . . . . 10 . . . . 20 . . . 4 1 Largest Group 19 | . . . . 10 10 . . . 19 4 1 . 4 1 Highest-Rated Group 702 | . . . . 173 162 . . . 702 172 50 . 155 119 Highest-Rated Ally 119 | . . . . 29 22 . . . 50 50 50 . 41 119 Total Orders 2 | . . . . 2 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . AID 1 | . . . . 1 . . . . . . . . . . Ally Attacks 221 | . . . . 10 110 . . . 79 . 10 . . 12 Total Damage 6514 | . . . . 118 1395 . . . 4258 . 472 . . 271 Kills 35 | . . . . 1 19 . . . 12 . 1 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Turns Passed 11102 | 101 399 644 169 1510 2371 1412 149 1802 150 131 570 491 996 207 Spaces Moved 6258 | 80 215 332 97 736 1124 604 52 822 221 102 513 381 807 172 Core 367 | 18 . . . . . . . 154 195 . . . . . Treads 1257 | . . . . 196 . 451 52 558 . . . . . . Legs 4367 | 62 215 332 97 540 1124 153 . 81 . . 403 381 807 172 Wheels . | . . . . . . . . . . . . . . . Hover 267 | . . . . . . . . 29 26 102 110 . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 240 50 50 58 58 120 120 120 Average Speed 155 | 104 138 127 120 161 190 227 240 184 65 115 108 120 121 120 Slowest Speed 1600 | 120 190 190 120 330 260 260 240 1600 150 156 190 120 260 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 7 30 31 10 90 24 88 9 21 93 4 68 55 85 29 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . Known Exits Taken 3 | . . . 1 1 . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 . . 1 . 1 1 . Scrap Searched 10 | . . . . . . 3 . . . . 4 1 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 133 | . . . 7 . 14 19 35 41 . . . 17 . . Melee . | . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . 9 . . . . . . AOE 123 | . . . 7 . 14 19 35 31 . . . 17 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Zio Dee Total 7149 | 91 296 497 141 928 1260 626 62 990 226 114 521 405 819 173 Wait 341 | . 39 104 27 84 37 5 . 27 2 2 . 14 . . Move 6245 | 79 214 331 96 735 1123 603 51 822 220 101 512 380 806 172 Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 4 11 11 4 15 19 3 . 15 2 1 . . 3 . Fast Attach 44 | 4 3 2 1 6 . . . 13 . 5 4 4 2 . Attach 62 | 2 4 2 2 6 11 4 2 25 . . 1 1 2 . Detach 13 | . 3 . . . . . . 9 . . . . 1 . Swap 65 | . 6 6 4 15 20 3 3 4 . . . 2 2 . Drop 67 | . 5 10 3 11 10 1 . 15 2 3 3 1 3 . Fire 220 | 2 11 31 4 56 40 7 6 58 . . 1 3 . 1 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 2 . 2 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 813 | -9/Materials | Build established: Scavenger-Mutant 1009 | -9/Materials | Discovered new exit (range 4) 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1147 | -8/Materials | Discovered new exit (range 15) 1314 | -8/Materials | Identified exit to Storage 1314 | -8/Materials | Entered Storage 1619 | -8/Storage | Build established: Scavenger-Gunner 2203 | -8/Storage | Build established: Gunner 2331 | -8/Storage | Lost 3 parts (2n1w) 2465 | -8/Storage | Garrison activated, responded to threat 2527 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2796 | -8/Storage | Discovered new exit (range 8) 2807 | -8/Storage | Identified exit to Factory 2824 | -8/Storage | Entered Factory 2824 | -7/Factory | Accompanied by 10 allies 2824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2846 | -7/Factory | Build established: Commander-Gunner 3411 | -7/Factory | Build established: Commander-Skirmisher 3945 | -7/Factory | Lost 3 allies 4224 | -7/Factory | Build established: Scavenger-Skirmisher 4896 | -7/Factory | Lost 3 parts (1n2w) 4985 | -7/Factory | Build established: Scavenger-Gunner 5172 | -7/Factory | Discovered new exit (range 12) 5195 | -7/Factory | Entered Lower Caves 5460 | -7/Lower Caves | Spotted B-75 Beast 6282 | -7/Lower Caves | Learned 4 Factory zone layouts 6504 | -7/Lower Caves | Discovered new exit (range 13) 6607 | -7/Lower Caves | Entered another Lower Caves area 6609 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6648 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6648 | -7/Lower Caves | Discovered new exit (range 10) 6756 | -7/Lower Caves | Entered Factory 6756 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6948 | -6/Factory | Build established: Gunner 7054 | -6/Factory | Found Prototype Processor 7054 | -6/Factory | Identified Exp. Targeting Computer 7386 | -6/Factory | Spotted B-75 Beast 7464 | -6/Factory | Destroyed B-75 Beast 8029 | -6/Factory | Cargo convoy interrupted 8332 | -6/Factory | Garrison activated, responded to threat 8351 | -6/Factory | Core integrity fell below 50% 8368 | -6/Factory | Crushed by falling debris 8368 | -6/Factory | System corruption reached 10% 8399 | -6/Factory | Lost 25 parts (4p8n4u9w) 8495 | -6/Factory | Core integrity fell below 20% 8550 | -6/Factory | Build established: Mutant 8558 | -6/Factory | Sucked down chute 8558 | -6/Factory | Entered Waste 8559 | -6/Waste | Met a frightened Derelict 8574 | -6/Waste | Spotted C-40 Crusher 8596 | -6/Waste | Spotted C-40 Crusher 8612 | -6/Waste | Spotted C-40 Crusher 8612 | -6/Waste | Spotted C-40 Crusher 8612 | -6/Waste | Spotted C-40 Crusher 8618 | -6/Waste | Warlord forces began an assault 8622 | -6/Waste | Allies destroyed C-40 Crusher 8622 | -6/Waste | Allies destroyed C-40 Crusher 8655 | -6/Waste | Lost 3 allies 8694 | -6/Waste | Discovered new exit (range 16) 8708 | -6/Waste | Entered Factory 8708 | -6/Factory | Accompanied by 4 allies 8830 | -6/Factory | Discovered new exit (range 15) 8839 | -6/Factory | Entered Lower Caves 8839 | -6/Lower Caves | Accompanied by 1 ally 8849 | -6/Lower Caves | Learned Factory stockpile data 8927 | -6/Lower Caves | Encountered a Warlord checkpoint 9016 | -6/Lower Caves | Build established: Tank 9042 | -6/Lower Caves | Identified exit to Lower Caves 9102 | -6/Lower Caves | Spotted B-75 Beast 9409 | -6/Lower Caves | Entered another Lower Caves area 9715 | -6/Lower Caves | Build established: Derelict-Mutant 9782 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9882 | -6/Lower Caves | Discovered new exit (range 7) 9900 | -6/Lower Caves | Entered Zion 9914 | -6/Zion | Given A8's code to call for help 9930 | -6/Zion | Lost 3 parts (2u1w) 9958 | -6/Zion | Discovered new exit (range 14) 9982 | -6/Zion | Found Prototype Device 9982 | -6/Zion | Identified Bomb Factory No. 2 10040 | -6/Zion | System corruption cleaned by Quarantine Array 10062 | -6/Zion | Build established: Derelict-Tank 10163 | -6/Zion | Learned Factory emergency access door positions 10528 | -6/Zion | Found Unknown Piercing Weapon 10529 | -6/Zion | Identified CR-A16's Pointy Stick 10566 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10613 | -6/Zion | Opened final containment barrier to the Deep Caves 10628 | -6/Zion | Discovered new exit (range 5) 10631 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10757 | -6/Zion | Imprinted 10759 | -6/Zion | Declared Zion's savior 10835 | -6/Zion | Build established: Derelict-Mutant 10896 | -6/Zion | Entered Deep Caves 10898 | -6/Deep Caves | Met 5H-AD0 11068 | -6/Deep Caves | Z-Facility disabled 11102 | -6/Deep Caves | Attacked by Z-Imprinter 11103 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- probably warn you that there's trouble up ahead. It has something to do with the Assembled, and, no kidding, the Imprinter. Whatever it is, judging from the kind of traffic that passes through here it can't be good. Despite everything I've seen I still can't figure it out, and I'm thinking there must be more than one location involved in what's going on, but it's been too dangerous to relocate without fear of detection. How about we check out these caves together? 11076_ NEW_ZION: Z-Facility proximity alert. 11076_ HV Slug penetrates ZA-M03(o). 11079_ HV Slug penetrates Z-Facility. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! [Achievement: First Step to Greatness] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????" | | ??????????????????????????????" | | ?????????????????????????????"" | | ????????????????????????????""" | | ????????????????????????????? | | ?????????????????????????????"" | | ????????????????????????????""" | | ??????????????????????????""""" | | ????????????????????????""""""" | | ????????????????????????"" " " | | ????????????????????????"""?/%! | | ????????????????????????"" = | | ????????????????????????"" ? | | ????????????????????????""" | | ??????????????????????""""" = | | ??????????????????????"""""""" %= | | ??????????????????????"" | | ????????????????????"""" """ | | ????????????????????"""" """"" | | ????????????????????"""" """"""" | | ???????????????????""""" """"""" | | ??????????????????? """" """"""" | | ?????????????????? """" """"" | | ?????????????????? """" @ """ | | ?????????????????? """" I | | ??????????????????? """""""" "o ? | | ??????????????????? """"""""" ?? | | ??????????????????? ?? | | ??????????????????? ?? | | ?????????????????? ??? | | ?????????????????? ??? | | ??????????????????? ???? | | ???????????????????? ???? | | ????????????????????? ##### ????? | | ?????????????????????? ####????## ????? | | ??????????????????????? ##?????????#??????? | | ????????????????????????? ####??????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 5 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Force Field | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer First Step to Greatness It Was An Accident, I Swear More Dakka Please Please Form A Line Serviceable Loadout Signs Are For Wimps System Compromised The More The Merrier Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed IonicShadingPurifier Manual? 0 Play Time 02:48:48 Cumulative 4.8 hours Start 2024.04.10 @ 08:15:52 End 2024.04.13 @ 11:42:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e2d24d9-ecd0-41a7-a569-dcc23c3c147f