Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 08:32:25 Player: Dosh Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (351) 1755 Value Destroyed (15413) 15413 Prototype IDs (227) 4540 Alien Tech Used (0) 0 Bonus (10107) 10107 TOTAL SCORE: 39515 Bonus ------- High Alert Combat Kills 945 Follower Combat Kills 160 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2664 Pursued by Intercept 1000 Friendly Fire -162 Cogmind --------- Core Integrity 0/1300 Matter 281/300 Energy 32/100 System Corruption 29% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Experimental Optical Array Advanced Focal Shield > --- WEAPON (4) ------- Makeshift Axe CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Quantum Capacitor Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Nanoactuators Improved Medium Armor Plating Layered Medium Armor Plating Gun Armor Experimental Focal Shield Experimental Thermal Shield Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Axe Makeshift Axe Makeshift Axe CR-A16's Behemoth Slayer > --- INVENTORY -------- Neutrino Core Improved Quantum Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Advanced Energy Well Quantum Capacitor Advanced Transmission Jammer Experimental Phase Shifter Improved Hacking Suite Improved Trap Extractor Rocket Array [Rating: 149] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Subdweller Monowheel Utility Hacking Suite Device Microactuators Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Makeshift Axe Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . Utility 8 | . . . 3 . 1 . . . . 2 . . . . . . . . . 1 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Parts Attached 321 | 6 9 13 30 7 21 2 13 4 8 51 9 11 17 4 16 14 4 21 6 16 39 Power 30 | 1 . 1 2 1 2 . . . . 1 . 2 2 . 4 . 1 2 . 2 9 Engine 6 | 1 . 1 1 . . . . . . 1 . 2 . . . . . . . . . Core 6 | . . . 1 1 2 . . . . . . . . . 1 . . . . 1 . Reactor 18 | . . . . . . . . . . . . . 2 . 3 . 1 2 . 1 9 Propulsion 74 | 2 1 3 8 . 4 . 2 . 1 14 . . 6 1 3 3 . 6 1 5 14 Treads 25 | 2 1 1 5 . 4 . 2 . 1 9 . . . . . . . . . . . Leg 44 | . . . . . . . . . . 5 . . 6 1 3 3 . 6 1 5 14 Wheel 5 | . . 2 3 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 107 | 1 2 4 12 1 7 2 4 . 3 15 3 3 6 1 8 6 1 7 3 7 11 Device 57 | . 1 2 3 . 4 2 3 . 3 9 2 1 2 1 7 3 . 5 . 4 5 Storage 6 | 1 1 1 1 . 1 . . . . . 1 . . . . . . . . . . Processor 5 | . . . 2 . . . . . . 2 . . . . . . . . 1 . . Hackware 7 | . . . . 1 . . . . . 1 . . . . . . . 1 . 1 3 Protection 32 | . . 1 6 . 2 . 1 . . 3 . 2 4 . 1 3 1 1 2 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | 2 6 5 8 5 8 . 7 4 4 21 6 6 3 2 1 5 2 6 2 2 5 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 39 | 2 4 2 5 1 4 . 4 3 2 11 . 1 . . . . . . . . . Ballistic Cannon 6 | . . 2 . 2 2 . . . . . . . . . . . . . . . . Launcher 20 | . . . 2 1 1 . 2 . 1 2 2 2 . 1 . 3 1 1 . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . . Slashing Weapon 34 | . 1 1 . . . . 1 . . 8 3 3 3 1 1 2 1 3 1 1 4 Piercing Weapon 6 | . . . . . . . . . 1 . 1 . . . . . . 2 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 3 . . . . 1 . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . 4 . . . . . . . . . . . . Parts Lost 106 | . . 6 4 2 3 . 4 . 3 13 . 1 3 . 1 3 1 8 . 14 40 Power 11 | . . 1 . . . . . . . 1 . . . . . . 1 1 . 1 6 Propulsion 33 | . . 2 2 . . . 2 . 1 6 . . 1 . . . . 1 . 5 13 Utility 45 | . . 1 2 . 3 . 2 . 2 2 . 1 2 . 1 3 . 5 . 6 15 Weapon 17 | . . 2 . 2 . . . . . 4 . . . . . . . 1 . 2 6 Highest Loss Streak 18 | . . 2 2 2 1 . 2 . 3 6 . 1 2 . 1 3 1 4 . 10 18 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 90 89 100 94 100 99 98 98 95 93 93 99 100 99 100 100 98 89 90 85 Engine 3 | . 14 14 4 7 . . . . . 2 6 6 2 . . . . . . . . Core 2 | . . . 4 1 6 7 7 7 7 3 . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 5 8 10 10 8 5 4 8 Treads 16 | . 27 25 22 27 30 30 29 30 29 17 . . . . . . . . . . . Leg 9 | . . . . . . . . . . 6 26 26 23 23 25 26 26 25 27 24 22 Device 13 | . 13 7 9 9 9 15 15 15 20 19 13 13 13 17 14 16 15 16 13 12 14 Storage 6 | . 14 5 9 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 3 Processor 4 | . . . 8 9 7 7 7 7 7 9 6 5 . . . . . . 3 5 4 Hackware 5 | . . . . 3 7 7 7 7 7 12 13 13 6 5 5 5 5 5 5 7 4 Protection 7 | . . 5 10 14 7 7 6 7 1 2 6 7 19 17 15 13 15 14 11 11 7 Ballistic Gun 9 | . 26 14 15 5 7 15 14 13 14 10 . 1 . . . . . . . . . Ballistic Cannon 1 | . . 12 2 9 6 . . . . . . . . . . . . . . . . Slashing Weapon 6 | . 1 . . . . . . . . 2 12 10 20 22 21 20 20 20 15 19 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 12 28 34 57 57 73 67 69 67 71 80 84 86 96 99 114 112 115 122 113 117 126 Greatest Support 138 | 40 40 40 62 62 96 96 104 96 106 108 80 80 96 96 124 124 124 138 138 135 135 Greatest Overweight (x) 12 | . . 1 12 . 1 . . . . 3 1 1 1 1 . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 13 8 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 12 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 7 6 13 14 16 19 19 18 19 18 19 19 18 20 19 18 19 19 19 17 14 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 10 8 15 15 19 20 19 19 20 20 20 19 20 20 20 18 20 20 19 13 4 Class Distribution -------------------- 56% | Mutant 21% | Scavenger-Gladiator 12% | Derelict-Gladiator 5% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Data Miner Derelict-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Warlord Scavenger-Gladiator | -4/Proximity Caves Derelict-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Matter Collected 9614 | 178 679 710 1278 122 1024 203 740 49 395 2161 66 273 262 . 279 286 89 250 97 88 385 Remotely 26 | . . . . . . 26 . . . . . . . . . . . . . . . Salvage Created 16396 | . 851 394 1824 160 1105 130 740 . 232 2412 204 256 384 84 1429 598 307 1071 656 751 2808 Parts 802 | . 56 28 104 16 60 10 33 . 18 101 11 11 13 5 51 30 13 38 33 33 138 Haulers Intercepted 10 | . 2 . 3 . 3 . . . . 1 . . . . . . . . . . 1 Recyclers Shooed 10 | . 6 . 1 . . . . . . 2 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 158 | . . 11 . . . 10 36 . 13 . 15 9 . . . 20 15 . 29 . . Prevented 4 | . . . . . . . . . 4 . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 290 | . 15 13 35 11 17 4 17 . 5 35 6 9 4 5 17 16 7 20 9 10 35 Melee 100 | . . . . . 2 . . . . 3 1 4 4 . 17 5 3 11 8 10 32 Guns 99 | . 15 5 26 . 8 4 12 . 4 25 . . . . . . . . . . . Cannons 25 | . . 8 4 6 7 . . . . . . . . . . . . . . . . AOE 60 | . . . 5 5 . . 5 . . 7 4 5 . 5 . 11 4 8 . . 1 Classes Destroyed 23 | . 9 2 4 . 1 . 2 . 2 . . . . . . . . 2 1 . . Worker 11 | . 3 . 1 . 2 . . . . 4 . . . . . . . . . . 1 Builder 10 | . 4 . 2 . 1 . . . . 2 . . . . . . . . . . 1 Tunneler 3 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 Hauler 10 | . 2 . 3 . 3 . . . . 1 . . . . . . . . . . 1 Recycler 15 | . 2 . 3 . 5 . . . . 2 . . . . 2 . . . . . 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Operator 4 | . 1 . . . . . . . . . . . . . 1 . . . . 1 1 Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . Watcher 6 | . 1 . 3 . . . . . . 1 . . . . 1 . . . . . . Swarmer 58 | . 6 4 8 7 3 3 5 . . . 4 3 . . . 6 4 . 1 . 4 Grunt 118 | . 9 1 17 1 8 . 9 . 1 24 . 4 . 5 8 3 3 14 1 1 9 Brawler 6 | . . . 1 . . . . . . 2 . . . . . 3 . . . . . Duelist 5 | . . . 1 . . . 1 . . 2 . 1 . . . . . . . . . Sentry 28 | . . . 7 3 2 . 1 . 1 1 1 1 . . 3 1 1 . 1 2 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Hunter 26 | . . . 1 . 1 1 . . . 4 . . . . 2 3 . 1 3 4 6 Programmer 18 | . . . . . 3 . 1 . . 2 . . . . 2 . . . . 1 9 Behemoth 6 | . . . . . . . . . 1 . 1 . . . . . . 1 1 . 2 Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . 3 . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 4 7 6 5 3 6 . 1 7 4 4 3 5 4 7 4 8 3 3 5 Combat Bots Only 8 | . 5 4 6 6 3 3 6 . 1 5 4 4 3 5 4 7 4 8 3 2 4 Max Kills in Single Turn 5 | . 1 1 4 2 1 1 2 . 1 3 2 2 1 2 1 4 5 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 . . 2 . . 3 2 2 . 2 . 4 4 3 . . 1 Melee 2 | . . . . . 1 . . . . 1 1 1 1 . 1 2 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Hostile Shots Fired 2240 | . 56 110 192 69 158 24 87 . 17 239 66 62 31 10 106 42 13 192 53 250 463 Missed 674 | . 17 36 44 23 46 6 19 . 5 55 22 30 5 3 30 12 4 58 18 88 153 Damage Taken 23500 | . 398 1215 1932 392 1038 194 819 . 246 3252 509 502 876 107 1091 309 185 2003 280 2197 5955 Core 3227 | . 63 133 176 28 67 . 122 . 10 509 59 61 186 12 20 16 10 189 16 207 1343 Absorbed by Shields 4147 | . . . 330 159 368 72 313 . 23 . . . 179 39 509 202 104 1111 269 257 212 Redirected to Shielding 106 | . . . . . . . . . . . . 4 102 . . . . . . . . Ignored by Resistances 2013 | . . . . . . . . . . . . . 143 . . . . 419 102 535 814 Regen/Repaired (Parts) 433 | . 216 . 112 . . . . . . . . . . . 25 . . 80 . . . Core Remaining (%) 58 | 100 . 21 . 62 . . . . 71 . . . . 2 . . . . 74 82 . Volleys Fired 665 | . 96 68 135 19 77 11 63 . 12 150 2 18 . 3 . 5 1 3 . . 2 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 1 2 . 1 . 1 1 1 . . 1 Hottest 92 | . 40 87 87 84 92 50 65 . 50 58 45 78 . 45 . 45 45 45 . . 45 Shots Fired 1267 | . 192 139 258 38 151 22 120 . 24 289 2 19 . 3 . 5 1 3 . . 1 Gun 1046 | . 192 78 222 4 93 22 115 . 24 285 . 11 . . . . . . . . . Cannon 183 | . . 61 34 30 58 . . . . . . . . . . . . . . . . Launcher 38 | . . . 2 4 . . 5 . . 4 2 8 . 3 . 5 1 3 . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1240 | . 192 139 258 38 151 22 120 . 24 285 . 11 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 27 | . . . . . . . . . . 4 2 8 . 3 . 5 1 3 . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 10 24 15 13 20 3 13 . 3 16 . 4 . . . 5 . 3 . . 4 Robot Miss Streak 5 | . 5 5 4 3 3 2 3 . 3 4 . 2 . . . 5 . 4 . . 1 Penetration Max 1 | . . . . . 1 . . . . 1 . . . . . . . . . . . Secondary Targets 12 | . 1 1 3 . 1 1 2 . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . 1 . . . . . . . . . . . Shots Hit Robots 1317 | . 104 83 179 23 112 10 86 . 16 240 12 9 33 . 93 16 9 65 26 55 146 Core Hits 705 | . 38 22 83 15 41 7 44 . 7 132 11 25 16 21 34 37 15 49 12 19 77 Critical Kills 5 | . 1 3 . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . 1 2 4 . 1 . 1 . . . . . . . . . . . . . . Critical Strikes 103 | . 2 5 4 4 3 . 1 . . 1 3 . 7 . 12 1 . 12 3 9 36 Destroy 12 | . 2 5 4 . . . 1 . . . . . . . . . . . . . . Blast 5 | . . . . 4 1 . . . . . . . . . . . . . . . . Smash 2 | . . . . . 2 . . . . . . . . . . . . . . . . Sever 57 | . . . . . . . . . . 1 3 . 7 . 12 1 . 12 3 6 12 Impale 27 | . . . . . . . . . . . . . . . . . . . . 3 24 Melee Attacks 828 | . 9 7 . 4 2 . . 1 7 41 25 19 62 9 144 18 15 91 35 88 251 Impact 7 | . . . . 4 2 . . 1 . . . . . . . . . . . . . Slashing 654 | . 9 7 . . . . . . . 41 23 19 62 9 144 18 15 90 33 81 103 Piercing 167 | . . . . . . . . . 7 . 2 . . . . . . 1 2 7 148 Sneak Attacks 24 | . 1 . . . 2 . . . . 5 1 . 1 . 4 . 1 . 1 . 8 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 201 | . . . . . . . . . . 1 3 2 21 . 45 6 5 29 7 25 57 Damage Inflicted 41263 | . 1472 1368 3864 833 2536 148 2302 . 331 6125 745 866 1221 789 3852 1475 665 3265 1015 2193 6198 Guns 12139 | . 1389 697 2999 70 1403 148 1458 . 175 3800 . . . . . . . . . . . Cannons 2445 | . . 671 375 443 956 . . . . . . . . . . . . . . . . Explosions 7324 | . . . 472 320 . . 844 . . 1420 313 665 . 789 . 1024 261 879 . . 337 Melee 19122 | . 45 . . . 142 . . . 156 832 432 201 1221 . 3827 451 404 2354 1015 2181 5861 Ramming 233 | . 38 . 18 . 35 . . . . 73 . . . . 25 . . 32 . 12 . Kinetic 16220 | . 1389 1368 3846 833 2359 148 2302 . 175 3800 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 5688 | . . . . . . . . . . 1420 313 665 . 789 . 1024 261 879 . . 337 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 142 | . . . . . 142 . . . . . . . . . . . . . . . . Slashing 14996 | . 45 . . . . . . . . 832 432 201 1221 . 3827 451 404 2354 1015 1988 2226 Piercing 3984 | . . . . . . . . . 156 . . . . . . . . . . 193 3635 Highest Corruption 29 | . 2 2 4 4 2 2 2 2 4 2 2 2 2 2 3 3 4 4 4 7 29 Average Corruption 3 | . 2 2 3 4 1 2 2 2 4 1 2 2 2 2 1 3 3 4 4 2 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 310 | . 14 36 25 13 6 17 22 2 17 26 4 12 4 7 8 17 15 1 14 2 48 Message Errors 79 | . 7 11 3 4 1 4 6 . 6 5 . 3 1 3 1 3 6 . 1 . 14 Matter Fused 73 | . 2 8 5 4 . 6 10 . 3 7 1 1 . 1 2 5 4 1 5 1 7 Heat Flow Errors 42 | . 1 5 6 2 . 1 3 . 3 2 1 2 1 1 3 . 1 . 4 . 6 Energy Discharges 38 | . . 6 5 1 2 2 . . 1 4 . . 1 . 2 4 1 . . . 9 Parts Rejected 4 | . . . . . . . . . . 1 . . 1 1 . 1 . . . . . Parts Fused 3 | . . 1 . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 34 | . 4 . 3 1 1 2 . 2 1 2 1 5 . 1 . 2 2 . 1 . 6 Data Loss (major) 15 | . . 1 . . . 1 1 . 2 2 1 . . . . 1 1 . 2 . 3 Misfires 8 | . . 3 3 1 . . . . . 1 . . . . . . . . . . . Alerts 8 | . . 1 . . . 1 1 . 1 1 . 1 . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . 2 . 1 . . 1 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 997 | . 15 . . 56 55 . 2 . . 83 34 . 7 . 273 18 85 17 17 127 208 Projectiles 10 | . . . . 10 . . . . . . . . . . . . . . . . . Explosions 68 | . . . . 46 . . 2 . . . 8 . . . . 3 . 7 . . 2 Melee 919 | . 15 . . . 55 . . . . 83 26 . 7 . 273 15 85 10 17 127 206 Knockbacks 23 | . . 5 4 2 12 . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 20 | . . 5 4 2 9 . . . . . . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . . . . . Self-Inflicted Damage 469 | . . . 4 55 . . 37 . . 38 108 87 . 20 . 17 37 27 . . 39 Shots 24 | . . . . 2 . . 2 . . 3 4 4 . 1 . 1 2 2 . . 3 Rammed 22 | . 10 1 4 . 4 . . . . 3 . . . . . . . . . . . Targets Rammed 38 | . 14 1 5 . 7 . . . . 5 . . . . 1 . . 2 . 3 . Kicked 8 | . . . . . . . . . . 2 . . . . 1 . . 2 . 3 . Crushed 8 | . 4 . 1 . 3 . . . . . . . . . . . . . . . . Highest Temperature 282 | . 217 242 234 260 175 128 259 . 271 266 282 135 82 101 191 36 239 153 256 109 275 Average Temperature 63 | . 68 80 54 116 42 28 69 . 109 50 136 42 53 35 79 15 155 43 104 39 61 Received Heat Transfer 4808 | . 171 264 904 116 186 . 235 . 30 1075 54 135 . 18 88 12 30 514 39 607 330 Effects 3 | . . . . 3 . . . . . . . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Peak Influence 868 | . 228 . 770 868 694 . . . . 788 . . . . 385 . . . . 241 480 Initial 600 | . . . 397 500 455 . . . . 600 . . . . . . . . . 37 73 Average 359 | . 67 . 512 611 538 . . . . 468 . . . . 226 . . . . 113 286 Maximum Alert Level 3 | . 1 . 3 3 2 . . . . 3 . . . . 1 . . . . 1 2 Low Security (%) 28 | 100 96 . . . . . . . . 4 . . . . 26 . . . . 94 27 Level 1 27 | . 3 . 24 . 3 . . . . 32 . . . . 73 . . . . 5 56 Level 2 38 | . . . 60 75 96 . . . . 52 . . . . . . . . . . 15 Level 3 6 | . . . 14 24 . . . . . 9 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 4 . 8 . 7 . 1 . . 8 . . . . 8 . . . . 5 19 Investigation 14 | . 2 . 2 . 1 . . . . 1 . . . . 3 . . . . 2 3 Extermination 13 | . . . . . 4 . . . . 2 . . . . 1 . . . . 1 5 Reinforcement 18 | . 2 . 3 . 1 . . . . 3 . . . . 2 . . . . 2 5 Assault 4 | . . . . . 1 . 1 . . 1 . . . . . . . . . . 1 Garrison 4 | . . . 3 . . . . . . 1 . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . 2 . . . . . 5 Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Distress Signals 11 | . 4 . . . 2 . . . 2 1 . . . . 1 . . . . . 1 Communications Jammed 22 | . . . . . . . . . . 16 . . . . . . . . . . 6 Distress Signals 20 | . . . . . . . . . . 16 . . . . . . . . . . 4 Times Spotted 447 | . 33 19 59 17 23 4 23 . 8 53 4 8 4 7 27 16 8 46 8 20 60 Peak Tracking Total 15 | . 5 6 5 5 4 3 6 . 7 4 2 4 3 4 5 9 5 15 3 5 12 Tactical Retreats 30 | . 1 7 4 . . . 1 . 1 3 . . . . 2 . . 5 . 1 5 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Traps Triggered 9 | . 1 . 1 . 1 . . . . 2 . . . . 1 . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Triggered 17 | . . 1 . . . . . . . 1 . . . . . . . 15 . . . Most Traps Carried 5 | . . 1 . . . . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Disabled 11 | . . 2 4 1 . . 2 . . 1 . . . . . . . . 1 . . Max in Single Turn 2 | . . 1 2 1 . . 2 . . 1 . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Accessed 74 | . 8 1 14 3 3 1 . . . 11 . 1 4 . 10 . . 6 . 4 8 Terminals 37 | . 5 . 10 3 3 . . . . 5 . . . . 5 . . . . 2 4 Fabricators 9 | . . . . . . . . . . 3 . . . . 2 . . . . 1 3 Repair Stations 5 | . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . . 1 . . . . 2 . . . . . 1 Total Hacks 215 | . 27 1 41 7 9 1 . . . 28 . 1 28 . 20 . . 18 . 11 23 Successful 128 | . 18 1 19 4 2 1 . . . 9 . 1 28 . 11 . . 18 . 4 12 Failed 85 | . 8 . 21 3 7 . . . . 19 . . . . 9 . . . . 7 11 Catastrophic 14 | . . . 3 1 . . . . . 1 . . . . 4 . . . . 2 3 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Manual 72 | . 13 . 23 4 7 . . . . 8 . . . . 6 . . 1 . 3 7 Terminals 105 | . 18 . 33 7 9 . . . . 13 . . . . 9 . . . . 4 12 Fabricators 26 | . . . . . . . . . . 6 . . . . 6 . . . . 4 10 Repair Stations 16 | . 7 . 4 . . . . . . . . . . . 2 . . . . 3 . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 7 . . . . . . . . . . . Garrison Access 9 | . . . 3 . . . . . . 2 . . . . 3 . . . . . 1 Terminal Hacks 77 | . 7 1 10 2 1 1 . . . 3 . 1 28 . 1 . . 18 . 1 3 Record 23 | . . . . . . 1 . . . . . . 11 . . . . 11 . . . Part Schematic 10 | . . . . . . . . . . . . . 10 . . . . . . . . Robot Schematic 5 | . . . 1 . . . . . . . . . 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . . . . . . . . 3 . . . . 6 . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 Unreport Threat 4 | . 1 . 2 . . . . . . 1 . . . . . . . . . . . Locate Traps 4 | . 1 . 2 . . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . . . 2 . . . . 5 . . . . 1 5 Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 6 | . . . . . . . . . . 1 . . . . 2 . . . . 1 2 Build 6 | . . . . . . . . . . 1 . . . . 2 . . . . . 3 Repair Station Hacks 11 | . 6 . 2 . . . . . . . . . . . 2 . . . . 1 . Scan Component 6 | . 3 . 1 . . . . . . . . . . . 1 . . . . 1 . Repair 5 | . 3 . 1 . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 21 | . 5 . 5 2 1 . . . . 1 . . . . 2 . . . . 1 4 Terminals 16 | . 3 . 5 2 1 . . . . 1 . . . . 1 . . . . 1 2 Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 2 1 1 . . . . 1 . . . . 1 . . . . 1 2 Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . Override 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 Prioritize 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Haulers 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 6 . 13 3 3 . . . . 10 . . . . 9 . . . . 4 8 Full Trace Events 12 | . . . 2 . 1 . . . . 1 . . . . 3 . . . . 2 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . 1 . . . . 4 . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 14 . 1 . . 10 . . . . . . . . Parts Built 11 | . . . . . . . . . . 2 . . . . 4 . . . . . 5 Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 321 | . . . . . . . . . . 42 . . . . 84 . . . . . 195 Total Part Build Rating 49 | . . . . . . . . . . 8 . . . . 16 . . . . . 25 Parts Repaired 5 | . 3 . 1 . . . . . . . . . . . 1 . . . . . . Time 130 | . 78 . 38 . . . . . . . . . . . 14 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 1 . . . . . . . . 2 . 5 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total Allies 12 | . . . 1 . . . 1 3 . . . . . . . 2 . 5 . . . Largest Group 5 | . . . 1 . . . 1 4 4 . . . . . . 2 2 5 . . . Highest-Rated Group 266 | . . . 10 . . . 16 95 95 . . . . . . 78 78 266 . . . Highest-Rated Ally 68 | . . . 10 . . . 16 31 31 . . . . . . 49 49 68 . . . Total Orders 6 | . . . 3 . . . . . . 3 . . . . . . . . . . . STAY 2 | . . . 2 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . 3 . . . . . . . . . . . Ally Attacks 72 | . . . . . . . 20 . 32 . . . . . . . 11 9 . . . Total Damage 1401 | . . . . . . . 221 . 592 . . . . . . . 359 229 . . . Kills 5 | . . . . . . . 4 . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Robot Analysis Total 135 | . 1 . . . . . . . . . . . 134 . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . 2 2 . 2 . 2 1 . 1 . 1 2 . 2 . . Drone Launches 3 | . . . . . . . . . . 3 . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Turns Passed 26293 | 70 1992 2020 2535 577 1270 1270 1769 1846 1287 2304 661 619 346 612 1041 893 903 1346 612 557 1763 Spaces Moved 15177 | 41 949 1115 1204 307 564 749 988 1110 748 1212 490 417 177 393 546 678 717 969 485 397 921 Core 14 | 5 . . 9 . . . . . . . . . . . . . . . . . . Treads 8033 | 36 949 865 910 307 564 749 988 1110 748 807 . . . . . . . . . . . Legs 6595 | . . . . . . . . . . 405 490 417 177 393 546 678 717 969 485 397 921 Wheels 535 | . . 250 285 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 95 161 161 165 162 165 162 120 120 120 120 125 122 120 120 100 100 100 100 Average Speed 142 | 146 160 149 159 161 169 165 162 165 162 147 120 128 141 125 123 120 120 113 100 103 115 Slowest Speed 650 | 160 160 240 650 161 241 165 165 165 165 330 190 190 197 195 124 122 120 180 100 182 184 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 62 | 4 99 53 90 46 21 89 97 85 92 41 74 67 80 60 19 71 93 84 70 17 27 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 38 | . 2 1 . . . 1 1 3 1 . 2 1 26 . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . . . . 1 . . . . 1 . . . 1 1 . Unknown Exits Taken 14 | 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . Scrap Searched 31 | . . 4 . . . 4 4 3 3 . 3 4 . . . 1 4 . 1 . . Spaces Dug 91 | . 5 . 2 3 . . . . . 18 4 14 . 5 13 1 1 2 1 8 14 Terrain Destroyed 741 | . 5 14 45 32 8 . 67 . . 61 57 134 . 64 13 94 29 79 1 8 30 Melee 83 | . 5 . . 3 . . . . . 18 4 8 . 5 13 1 1 2 1 8 14 Projectile 54 | . . 14 20 . 8 . . . . 1 . 11 . . . . . . . . . AOE 604 | . . . 25 29 . . 67 . . 42 53 115 . 59 . 93 28 77 . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total 18412 | 48 1202 1325 1559 344 755 770 1091 1123 794 1561 549 468 249 499 860 740 751 1178 596 507 1443 Wait 1378 | . 114 95 159 3 57 6 15 3 15 66 16 1 5 95 200 25 19 75 69 36 304 Move 15159 | 40 948 1114 1204 306 563 748 987 1109 747 1211 489 416 176 392 545 677 716 969 484 397 921 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 132 | 2 8 13 9 3 13 2 5 2 4 17 6 2 7 . 6 1 2 10 5 3 12 Fast Attach 92 | 6 5 4 16 . 7 . 3 1 1 17 . 1 4 1 4 1 . 1 1 5 14 Attach 80 | . 1 5 3 2 7 . 4 1 2 8 . 2 4 . 3 3 1 7 1 9 17 Detach 20 | . 2 . 5 . 3 . . 1 . 3 . 1 2 . . . . 2 . . 1 Swap 149 | . 3 4 11 5 7 2 6 2 5 26 9 8 9 3 9 10 3 13 4 2 8 Drop 113 | . 2 8 12 2 12 1 5 3 1 18 7 3 7 . 9 3 . 9 8 1 2 Fire 665 | . 96 68 135 19 77 11 63 . 12 150 2 18 . 3 . 5 1 3 . . 2 Melee 538 | . 9 7 . 4 2 . . 1 7 40 20 16 35 5 83 9 9 53 24 52 162 Ram 3 | . . 1 2 . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . 2 . . . . 1 . . 1 . 2 . Crush 27 | . 14 . 3 . 7 . . . . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 44 | . . . . . . . 3 . . . . . . . . 6 . 35 . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . 5 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 14) 628 | -10/Materials | Discovered new exit (range 15) 810 | -10/Materials | Discovered new exit (range 12) 871 | -10/Materials | Discovered new exit (range 9) 1075 | -10/Materials | Discovered new exit (range 4) 1807 | -10/Materials | Discovered new exit (range 12) 1854 | -10/Materials | Repaired Lgt. Treads 1881 | -10/Materials | Repaired Assault Rifle 1909 | -10/Materials | Repaired Assault Rifle 2063 | -10/Materials | Entered Subcaves 2076 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2148 | -10/Subcaves | Learned location of Recycling (-9) 2222 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2701 | -10/Subcaves | Core integrity fell below 50% 2794 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2797 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2859 | -10/Subcaves | Discovered new exit (range 9) 3017 | -10/Subcaves | Discovered new exit (range 12) 3444 | -10/Subcaves | Disturbed a concealed Subdweller 3684 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3835 | -10/Subcaves | Visited 4L-MR0's lab 3850 | -10/Subcaves | Found Gun Armor 4083 | -10/Subcaves | Entered Materials 4083 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4258 | -8/Materials | Discovered new exit (range 14) 5210 | -8/Materials | Repaired Arm. Treads 5298 | -8/Materials | Discovered new exit (range 7) 5847 | -8/Materials | Central database locked down 5895 | -8/Materials | Garrison activated, responded to threat 6618 | -8/Materials | Identified exit to Garrison 6618 | -8/Materials | Entered Garrison 6818 | -8/Garrison | Triggered checkpoint 6865 | -8/Garrison | Discovered new exit (range 9) 6896 | -8/Garrison | Triggered checkpoint 6949 | -8/Garrison | Discovered new exit (range 65) 6949 | -8/Garrison | Discovered new exit (range 27) 6949 | -8/Garrison | Discovered new exit (range 23) 7030 | -8/Garrison | Triggered checkpoint 7062 | -8/Garrison | Triggered checkpoint 7172 | -8/Garrison | Identified exit to Factory 7195 | -8/Garrison | Entered Factory 7195 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7640 | -7/Factory | Discovered new exit (range 7) 7758 | -7/Factory | Found Prototype Launcher 7758 | -7/Factory | Identified Rocket Array 7762 | -7/Factory | Found Rocket Array 8395 | -7/Factory | First assault squad dispatched 8429 | -7/Factory | Identified exit to Lower Caves 8465 | -7/Factory | Entered Lower Caves 9425 | -7/Lower Caves | Discovered new exit (range 9) 9735 | -7/Lower Caves | Entered another Lower Caves area 9896 | -7/Lower Caves | Discovered new exit (range 15) 10323 | -7/Lower Caves | Encountered a Warlord checkpoint 11221 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11293 | -7/Lower Caves | Discovered new exit (range 14) 11415 | -7/Lower Caves | Learned Factory stockpile data 11504 | -7/Lower Caves | Entered Zion 11504 | -7/Zion | Accompanied by 1 ally 11626 | -7/Zion | System corruption cleaned by Quarantine Array 11668 | -7/Zion | Discovered new exit (range 12) 12194 | -7/Zion | Received a visual enhancement algorithm 12322 | -7/Zion | Found CR-A16's Pointy Stick 12653 | -7/Zion | Gained Derelict followers 12773 | -7/Zion | Given A8's code to call for help 13306 | -7/Zion | Found GAL Module 13350 | -7/Zion | Entered Proximity Caves 13350 | -6/Proximity Caves | Accompanied by 4 allies 13593 | -6/Proximity Caves | Spotted B-75 Beast 13609 | -6/Proximity Caves | Spotter reported a threat 13618 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13620 | -6/Proximity Caves | Destroyed B-75 Beast 13624 | -6/Proximity Caves | Spotter reported a threat 13646 | -6/Proximity Caves | Attracted the attention of an 0b10 base 13646 | -6/Proximity Caves | Lost 3 parts (1n2u) 13677 | -6/Proximity Caves | Spotter reported a threat 14121 | -6/Proximity Caves | Spotter reported a threat 14170 | -6/Proximity Caves | Learned Factory interactive machine intel 14376 | -6/Proximity Caves | Discovered new exit (range 7) 14637 | -6/Proximity Caves | Entered Factory 14637 | -6/Factory | Evolved 2 slots: Utility x2 14639 | -6/Factory | Loaded intel: 52 interactive machine locations 14987 | -6/Factory | Search patrols dispatched 15139 | -6/Factory | Garrison activated, responded to threat 15264 | -6/Factory | Build established: Hacker-Mutant 15490 | -6/Factory | Discovered new exit (range 10) 16128 | -6/Factory | Lost 6 parts (4n2w) 16179 | -6/Factory | Fabricated Mak. Axe (x2) 16387 | -6/Factory | First assault squad dispatched 16599 | -6/Factory | Build established: Scavenger-Mutant 16610 | -6/Factory | Cargo convoy interrupted 16739 | -6/Factory | Core integrity fell below 50% 16897 | -6/Factory | Identified exit to Lower Caves 16941 | -6/Factory | Entered Lower Caves 17017 | -6/Lower Caves | Build established: Scavenger-Gladiator 17063 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17386 | -6/Lower Caves | Encountered a Warlord checkpoint 17435 | -6/Lower Caves | Spotted B-75 Beast 17473 | -6/Lower Caves | Destroyed B-75 Beast 17586 | -6/Lower Caves | Discovered new exit (range 8) 17602 | -6/Lower Caves | Entered another Lower Caves area 17856 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18219 | -6/Lower Caves | Discovered new exit (range 3) 18221 | -6/Lower Caves | Entered Data Miner 18221 | -6/Data Miner | Discovered new exit (range 7) 18244 | -6/Data Miner | Met Data Miner 18266 | -6/Data Miner | Learned location of Section 7 (-2) 18266 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18286 | -6/Data Miner | Received God Mode back door access code from Data Miner 18297 | -6/Data Miner | Interfaced with the Data Conduit 18300 | -6/Data Miner | Attached Gun Armor, gained temporary slots: Weapon x2 18357 | -6/Data Miner | Core integrity fell below 20% 18501 | -6/Data Miner | Found Exp. Thermal Shield 18567 | -6/Data Miner | Entered Proximity Caves 18628 | -5/Proximity Caves | Build established: Derelict-Gladiator 18656 | -5/Proximity Caves | Spotted B-75 Beast 18880 | -5/Proximity Caves | Learned 12 Factory zone layouts 19161 | -5/Proximity Caves | Discovered new exit (range 14) 19179 | -5/Proximity Caves | Entered Factory 19179 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 19180 | -5/Factory | Identified exit to Upper Caves 19181 | -5/Factory | Identified exit to Factory 19182 | -5/Factory | Loaded intel: 252 machine locations 19254 | -5/Factory | Repaired Imp. Shield Generator 19425 | -5/Factory | Fabricated Microactuators (x2) 19511 | -5/Factory | Fabricated Mak. Axe (x2) 19969 | -5/Factory | Intercept squad dispatched 20000 | -5/Factory | Spotted Tracker 20018 | -5/Factory | Destroyed Tracker 20021 | -5/Factory | Found Exp. Phase Shifter 20048 | -5/Factory | Spotted Combat Programmer 20063 | -5/Factory | Destroyed Combat Programmer 20220 | -5/Factory | Entered Upper Caves 20533 | -5/Upper Caves | Learned Factory garrison access intel 20553 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20587 | -5/Upper Caves | Lost 3 parts (3u) 20622 | -5/Upper Caves | Destroyed 7 combat bots 20815 | -5/Upper Caves | Build established: Scavenger-Gladiator 20817 | -5/Upper Caves | Discovered new exit (range 3) 21113 | -5/Upper Caves | Entered another Upper Caves area 21113 | -5/Upper Caves | Accompanied by 2 allies 21124 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21152 | -5/Upper Caves | Learned 12 Factory zone layouts 21196 | -5/Upper Caves | Discovered exit to Factory (range 15) 21301 | -5/Upper Caves | Encountered a Warlord checkpoint 21777 | -5/Upper Caves | Discovered new exit (range 12) 21781 | -5/Upper Caves | Learned Factory emergency access door positions 22016 | -5/Upper Caves | Entered Warlord 22061 | -5/Warlord | System corruption cleaned by Quarantine Array 22580 | -5/Warlord | Learned 4 Research zone layouts 22581 | -5/Warlord | Learned Research fabricator intel 22581 | -5/Warlord | Learned Research repair station intel 22634 | -5/Warlord | Met Warlord 22645 | -5/Warlord | Opened Warlord's prototype stash 22651 | -5/Warlord | Found Exp. Focal Shield 22659 | -5/Warlord | Warlord's base attacked by MAIN.C 22661 | -5/Warlord | Found Vortex Chain Reactor 22844 | -5/Warlord | Opened side exit 22884 | -5/Warlord | Spotted B-75 Beast 22928 | -5/Warlord | Lost 4 allies 22938 | -5/Warlord | Destroyed 8 combat bots 23009 | -5/Warlord | Warlord forces counterattacked 23010 | -5/Warlord | Spotted Executioner 23011 | -5/Warlord | Spotted Executioner 23070 | -5/Warlord | Destroyed Executioner 23086 | -5/Warlord | Destroyed Executioner 23089 | -5/Warlord | Build established: Derelict-Gladiator 23134 | -5/Warlord | Lost 4 parts (1p1n2u) 23191 | -5/Warlord | Destroyed B-75 Beast 23221 | -5/Warlord | Spotted Executioner 23294 | -5/Warlord | Destroyed Executioner 23334 | -5/Warlord | Warlord base infiltrated, sounded retreat 23354 | -5/Warlord | Discovered new exit (range 9) 23359 | -5/Warlord | Spotted Striker 23362 | -5/Warlord | Entered Proximity Caves 23457 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 23521 | -4/Proximity Caves | Spotted B-86 Titan 23528 | -4/Proximity Caves | Destroyed B-86 Titan 23533 | -4/Proximity Caves | Found Unknown Protection 23533 | -4/Proximity Caves | Identified Hvy. Reflective Plating 23759 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23829 | -4/Proximity Caves | Build established: Scavenger-Gladiator 23861 | -4/Proximity Caves | Learned 4 Research zone layouts 23875 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 23974 | -4/Proximity Caves | Entered Factory 23974 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 23975 | -4/Factory | Identified exit to Upper Caves 23975 | -4/Factory | Identified exit to Research 23977 | -4/Factory | Loaded intel: 284 machine locations 23978 | -4/Factory | Loaded intel: 4 garrison access locations 24225 | -4/Factory | Found Quantum Capacitor 24278 | -4/Factory | Build established: Derelict-Gladiator 24466 | -4/Factory | Crushed by falling debris 24507 | -4/Factory | Discovered exit to Research (range 14) 24531 | -4/Factory | Entered Research 24531 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 24533 | -3/Research | Loaded intel: 121 machine locations 24534 | -3/Research | Loaded intel: 4 fabricator locations 24535 | -3/Research | Loaded intel: 4 repair station locations 24561 | -3/Research | Lost 10 parts (1p4n3u2w) 24652 | -3/Research | Fabricated Biometal Heavy Treads? 24659 | -3/Research | Build established: Scavenger-Gladiator 24743 | -3/Research | Spotted B-86 Titan 24760 | -3/Research | Destroyed B-86 Titan 25049 | -3/Research | Fabricated Mak. Axe (x2) 25137 | -3/Research | Intercept squad dispatched 25168 | -3/Research | Spotted Tracker 25179 | -3/Research | Destroyed Tracker 25224 | -3/Research | Spotted Combat Programmer 25257 | -3/Research | Destroyed Combat Programmer 25467 | -3/Research | Crushed by falling debris 25467 | -3/Research | System corruption reached 10% 25524 | -3/Research | Fabricated Mak. Axe (x2) 25735 | -3/Research | Lost 6 parts (2n3u1w) 25846 | -3/Research | Spotted B-86 Titan 25886 | -3/Research | Destroyed B-86 Titan 25890 | -3/Research | Found Hvy. Reflective Plating 25917 | -3/Research | Lost 3 parts (1n1u1w) 26031 | -3/Research | First assault squad dispatched 26038 | -3/Research | Found Gamma Bomb Array 26175 | -3/Research | Build established: Scavenger-Mutant 26228 | -3/Research | Intercept squad dispatched 26249 | -3/Research | Spotted Tracker 26249 | -3/Research | Spotted Tracker 26262 | -3/Research | Spotted Combat Programmer 26266 | -3/Research | Core integrity fell below 50% 26289 | -3/Research | Core integrity fell below 20% 26294 | -3/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 26281_ ALERT: Rogue bot located, Programmers report to Research Zone 5D. 26281_ Quantum Reactor destroyed. 26282_ System corrupted: Rocket Array failed to launch. 26282_ K-01 Serf collects debris. 26283_ Penetrated by EMDS Slug. 26283_ Hcp. Storage Unit destroyed. 26284_ Hacking Suite destroyed. 26285_ Rocket Array destroyed. 26285_ Destroyed Rocket Array. 26285_ P-80 Master destroyed. 26285_ Penetrated by EMDS Slug. 26286_ P-80 Master resets Combat Programmer, system corruption cleaned. 26288_ The unstable cave ceiling collapses. 26288_ Mak. Axe follow-up attack on Tracker. 26288_ Penetrated by EMDS Slug. 26291_ System corrupted: Matter fused (-9). 26291_ Penetrated by EMDS Slug. 26293_ M-36 Artificer repairs Tracker. 26294_ System Shield destroyed. 26294_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????? ???????############## | | ??????????????????????## ???????# | | ??????????????????????? [ ###?????# | | ??????????????????????? !% #####?# | | ???????????????????????#p=pp ?# ??+ | | ???????????????????????#[ #??# #???? ?? | | ???????????????????????#=!=]#### ###???? ???? | | ???????"""?????????????#]@==## #######+####### | | ????????R"?????????????###s### "" | | ???????"""?????????????+ m% "T | | ?????????????????""????### ### ! | | ?????????????????""??????# #?# ############+## | | ?????????????????"T??????# #?###/###????????? | | ?????????????????""??????# #???# ?????????# | | ?????????????????""??????# #???#/ ????????# | | ?????????????????????????# #???# ???????# | | ?????????????????????????# #???# #?????# | | ?????????????????????????# #???# #?????# | | ????????????????????????? ???+ #?????###### | | ?????????????????????????# #???########??????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?# # ?????????????????????????? | | #?# "" "" + ?????????????????????????? | | #?# ""G"" # ""T""????????????????????? | | #?# ######### ## """""????????????????????? | | #?# #???????# ###+?????????????????????????? | | #?# ######### #?# ?????????????????????????? | | ### ## # #?# ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 800 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 23 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Core Shielding | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Mak. Axe | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Railgun | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Mak. Axe | x2 | -6/Factory Microactuators | x2 | -5/Factory Mak. Axe | x2 | -5/Factory Biometal Heavy Treads | x1 | -3/Research | Preloaded Mak. Axe | x2 | -3/Research Mak. Axe | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepControlBlade Manual? 0 Play Time 02:32:35 Cumulative 410.9 hours Start 2024.06.15 @ 08:21:06 End 2024.06.18 @ 08:32:25 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 25 Types 17/2/3/1/1/0/0/1/0 Lore% 86 Gallery% 87 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92c4a2fa-8d9b-42ec-b397-09d5b2b51a4d