Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 08:32:25

Player: Dosh

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (351)     1755
Value Destroyed (15413)    15413
Prototype IDs (227)        4540
Alien Tech Used (0)        0
Bonus (10107)              10107
              TOTAL SCORE: 39515

 Bonus
-------
High Alert Combat Kills    945
Follower Combat Kills      160
Awakened Behemoth Slayer   1000
Entered Garrisons          200
Met Data Miner             300
Used Data Conduit          3000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2664
Pursued by Intercept       1000
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             0/1300
Matter                     281/300
Energy                     32/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (10) -----
  Experimental Optical Array
      Advanced Focal Shield
>              --- WEAPON (4) -------
     Makeshift Axe
               CR-A16's Behemoth Slayer
>              --- INVENTORY (5) ----
               Quantum Capacitor
      Improved Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
       Enhanced Biometal Leg
   Experimental Myomer Leg
   Experimental Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Optical Array
                Nanoactuators
       Improved Medium Armor Plating
        Layered Medium Armor Plating
                Gun Armor
   Experimental Focal Shield
   Experimental Thermal Shield
      Makeshift Hacking Suite
>               --- WEAPON -----------
      Makeshift Axe
      Makeshift Axe
      Makeshift Axe
                CR-A16's Behemoth Slayer
>               --- INVENTORY --------
                Neutrino Core
       Improved Quantum Reactor
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Advanced Energy Well
                Quantum Capacitor
       Advanced Transmission Jammer
   Experimental Phase Shifter
       Improved Hacking Suite
       Improved Trap Extractor
                Rocket Array
[Rating: 149]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Subdweller Monowheel
Utility                    Hacking Suite
  Device                   Microactuators
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Makeshift Axe
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Slug Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Slots Evolved              14   | .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Attached             321  | 6   9   13  30  7   21  2   13  4   8   51  9   11  17  4   16  14  4   21  6   16  39  
  Power                    30   | 1   .   1   2   1   2   .   .   .   .   1   .   2   2   .   4   .   1   2   .   2   9   
    Engine                 6    | 1   .   1   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   2   .   1   9   
  Propulsion               74   | 2   1   3   8   .   4   .   2   .   1   14  .   .   6   1   3   3   .   6   1   5   14  
    Treads                 25   | 2   1   1   5   .   4   .   2   .   1   9   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    44   | .   .   .   .   .   .   .   .   .   .   5   .   .   6   1   3   3   .   6   1   5   14  
    Wheel                  5    | .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  107  | 1   2   4   12  1   7   2   4   .   3   15  3   3   6   1   8   6   1   7   3   7   11  
    Device                 57   | .   1   2   3   .   4   2   3   .   3   9   2   1   2   1   7   3   .   5   .   4   5   
    Storage                6    | 1   1   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               7    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   3   
    Protection             32   | .   .   1   6   .   2   .   1   .   .   3   .   2   4   .   1   3   1   1   2   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   6   5   8   5   8   .   7   4   4   21  6   6   3   2   1   5   2   6   2   2   5   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          39   | 2   4   2   5   1   4   .   4   3   2   11  .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   .   .   2   1   1   .   2   .   1   2   2   2   .   1   .   3   1   1   .   .   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        34   | .   1   1   .   .   .   .   1   .   .   8   3   3   3   1   1   2   1   3   1   1   4   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 106  | .   .   6   4   2   3   .   4   .   3   13  .   1   3   .   1   3   1   8   .   14  40  
  Power                    11   | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   6   
  Propulsion               33   | .   .   2   2   .   .   .   2   .   1   6   .   .   1   .   .   .   .   1   .   5   13  
  Utility                  45   | .   .   1   2   .   3   .   2   .   2   2   .   1   2   .   1   3   .   5   .   6   15  
  Weapon                   17   | .   .   2   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   2   6   
  Highest Loss Streak      18   | .   .   2   2   2   1   .   2   .   3   6   .   1   2   .   1   3   1   4   .   10  18  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  90  89  100 94  100 99  98  98  95  93  93  99  100 99  100 100 98  89  90  85  
  Engine                   3    | .   14  14  4   7   .   .   .   .   .   2   6   6   2   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   4   1   6   7   7   7   7   3   .   .   .   .   1   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   8   10  10  8   5   4   8   
  Treads                   16   | .   27  25  22  27  30  30  29  30  29  17  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   .   .   .   .   .   .   .   .   .   6   26  26  23  23  25  26  26  25  27  24  22  
  Device                   13   | .   13  7   9   9   9   15  15  15  20  19  13  13  13  17  14  16  15  16  13  12  14  
  Storage                  6    | .   14  5   9   9   7   7   7   7   7   6   6   6   5   5   5   5   5   5   5   5   3   
  Processor                4    | .   .   .   8   9   7   7   7   7   7   9   6   5   .   .   .   .   .   .   3   5   4   
  Hackware                 5    | .   .   .   .   3   7   7   7   7   7   12  13  13  6   5   5   5   5   5   5   7   4   
  Protection               7    | .   .   5   10  14  7   7   6   7   1   2   6   7   19  17  15  13  15  14  11  11  7   
  Ballistic Gun            9    | .   26  14  15  5   7   15  14  13  14  10  .   1   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   12  2   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   1   .   .   .   .   .   .   .   .   2   12  10  20  22  21  20  20  20  15  19  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 12  28  34  57  57  73  67  69  67  71  80  84  86  96  99  114 112 115 122 113 117 126 
  Greatest Support         138  | 40  40  40  62  62  96  96  104 96  106 108 80  80  96  96  124 124 124 138 138 135 135 
  Greatest Overweight (x)  12   | .   .   1   12  .   1   .   .   .   .   3   1   1   1   1   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   13  8   15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 2   12  10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          16   | .   7   6   13  14  16  19  19  18  19  18  19  19  18  20  19  18  19  19  19  17  14  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   10  8   15  15  19  20  19  19  20  20  20  19  20  20  20  18  20  20  19  13  4   

 Class Distribution 
--------------------
 56% | Mutant
 21% | Scavenger-Gladiator
 12% | Derelict-Gladiator
  5% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -8/Materials
              Mutant | -8/Garrison
              Mutant | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
       Hacker-Mutant | -6/Factory
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves
  Derelict-Gladiator | -6/Data Miner
  Derelict-Gladiator | -5/Proximity Caves
  Derelict-Gladiator | -5/Factory
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -5/Warlord
 Scavenger-Gladiator | -4/Proximity Caves
  Derelict-Gladiator | -4/Factory
 Scavenger-Gladiator | -3/Research

 Resources                       | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Matter Collected           9614  | 178  679  710  1278 122  1024 203  740  49   395  2161 66   273  262  .    279  286  89   250  97   88   385  
  Remotely                 26    | .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16396 | .    851  394  1824 160  1105 130  740  .    232  2412 204  256  384  84   1429 598  307  1071 656  751  2808 
  Parts                    802   | .    56   28   104  16   60   10   33   .    18   101  11   11   13   5    51   30   13   38   33   33   138  
Haulers Intercepted        10    | .    2    .    3    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           10    | .    6    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      158   | .    .    11   .    .    .    10   36   .    13   .    15   9    .    .    .    20   15   .    29   .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Combat Hostiles Destroyed  290  | .   15  13  35  11  17  4   17  .   5   35  6   9   4   5   17  16  7   20  9   10  35  
  Melee                    100  | .   .   .   .   .   2   .   .   .   .   3   1   4   4   .   17  5   3   11  8   10  32  
  Guns                     99   | .   15  5   26  .   8   4   12  .   4   25  .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  25   | .   .   8   4   6   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      60   | .   .   .   5   5   .   .   5   .   .   7   4   5   .   5   .   11  4   8   .   .   1   
Classes Destroyed          23   | .   9   2   4   .   1   .   2   .   2   .   .   .   .   .   .   .   .   2   1   .   .   
  Worker                   11   | .   3   .   1   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  10   | .   4   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   10   | .   2   .   3   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 15   | .   2   .   3   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  58   | .   6   4   8   7   3   3   5   .   .   .   4   3   .   .   .   6   4   .   1   .   4   
  Grunt                    118  | .   9   1   17  1   8   .   9   .   1   24  .   4   .   5   8   3   3   14  1   1   9   
  Brawler                  6    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   
  Duelist                  5    | .   .   .   1   .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   28   | .   .   .   7   3   2   .   1   .   1   1   1   1   .   .   3   1   1   .   1   2   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Hunter                   26   | .   .   .   1   .   1   1   .   .   .   4   .   .   .   .   2   3   .   1   3   4   6   
  Programmer               18   | .   .   .   .   .   3   .   1   .   .   2   .   .   .   .   2   .   .   .   .   1   9   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   2   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   4   7   6   5   3   6   .   1   7   4   4   3   5   4   7   4   8   3   3   5   
  Combat Bots Only         8    | .   5   4   6   6   3   3   6   .   1   5   4   4   3   5   4   7   4   8   3   2   4   
Max Kills in Single Turn   5    | .   1   1   4   2   1   1   2   .   1   3   2   2   1   2   1   4   5   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   2   .   .   2   .   .   3   2   2   .   2   .   4   4   3   .   .   1   
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   1   2   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Hostile Shots Fired        2240  | .    56   110  192  69   158  24   87   .    17   239  66   62   31   10   106  42   13   192  53   250  463  
  Missed                   674   | .    17   36   44   23   46   6    19   .    5    55   22   30   5    3    30   12   4    58   18   88   153  
Damage Taken               23500 | .    398  1215 1932 392  1038 194  819  .    246  3252 509  502  876  107  1091 309  185  2003 280  2197 5955 
  Core                     3227  | .    63   133  176  28   67   .    122  .    10   509  59   61   186  12   20   16   10   189  16   207  1343 
  Absorbed by Shields      4147  | .    .    .    330  159  368  72   313  .    23   .    .    .    179  39   509  202  104  1111 269  257  212  
  Redirected to Shielding  106   | .    .    .    .    .    .    .    .    .    .    .    .    4    102  .    .    .    .    .    .    .    .    
  Ignored by Resistances   2013  | .    .    .    .    .    .    .    .    .    .    .    .    .    143  .    .    .    .    419  102  535  814  
  Regen/Repaired (Parts)   433   | .    216  .    112  .    .    .    .    .    .    .    .    .    .    .    25   .    .    80   .    .    .    
Core Remaining (%)         58    | 100  .    21   .    62   .    .    .    .    71   .    .    .    .    2    .    .    .    .    74   82   .    
Volleys Fired              665   | .    96   68   135  19   77   11   63   .    12   150  2    18   .    3    .    5    1    3    .    .    2    
  Largest                  2     | .    2    2    2    2    2    2    2    .    2    2    1    2    .    1    .    1    1    1    .    .    1    
  Hottest                  92    | .    40   87   87   84   92   50   65   .    50   58   45   78   .    45   .    45   45   45   .    .    45   
Shots Fired                1267  | .    192  139  258  38   151  22   120  .    24   289  2    19   .    3    .    5    1    3    .    .    1    
  Gun                      1046  | .    192  78   222  4    93   22   115  .    24   285  .    11   .    .    .    .    .    .    .    .    .    
  Cannon                   183   | .    .    61   34   30   58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 38    | .    .    .    2    4    .    .    5    .    .    4    2    8    .    3    .    5    1    3    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1240  | .    192  139  258  38   151  22   120  .    24   285  .    11   .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                27    | .    .    .    .    .    .    .    .    .    .    4    2    8    .    3    .    5    1    3    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    10   24   15   13   20   3    13   .    3    16   .    4    .    .    .    5    .    3    .    .    4    
  Robot Miss Streak        5     | .    5    5    4    3    3    2    3    .    3    4    .    2    .    .    .    5    .    4    .    .    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    1    3    .    1    1    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1317  | .    104  83   179  23   112  10   86   .    16   240  12   9    33   .    93   16   9    65   26   55   146  
  Core Hits                705   | .    38   22   83   15   41   7    44   .    7    132  11   25   16   21   34   37   15   49   12   19   77   
  Critical Kills           5     | .    1    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    1    2    4    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         103   | .    2    5    4    4    3    .    1    .    .    1    3    .    7    .    12   1    .    12   3    9    36   
    Destroy                12    | .    2    5    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  57    | .    .    .    .    .    .    .    .    .    .    1    3    .    7    .    12   1    .    12   3    6    12   
    Impale                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    24   
Melee Attacks              828   | .    9    7    .    4    2    .    .    1    7    41   25   19   62   9    144  18   15   91   35   88   251  
  Impact                   7     | .    .    .    .    4    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 654   | .    9    7    .    .    .    .    .    .    .    41   23   19   62   9    144  18   15   90   33   81   103  
  Piercing                 167   | .    .    .    .    .    .    .    .    .    7    .    2    .    .    .    .    .    .    1    2    7    148  
  Sneak Attacks            24    | .    1    .    .    .    2    .    .    .    .    5    1    .    1    .    4    .    1    .    1    .    8    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        201   | .    .    .    .    .    .    .    .    .    .    1    3    2    21   .    45   6    5    29   7    25   57   
Damage Inflicted           41263 | .    1472 1368 3864 833  2536 148  2302 .    331  6125 745  866  1221 789  3852 1475 665  3265 1015 2193 6198 
  Guns                     12139 | .    1389 697  2999 70   1403 148  1458 .    175  3800 .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2445  | .    .    671  375  443  956  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7324  | .    .    .    472  320  .    .    844  .    .    1420 313  665  .    789  .    1024 261  879  .    .    337  
  Melee                    19122 | .    45   .    .    .    142  .    .    .    156  832  432  201  1221 .    3827 451  404  2354 1015 2181 5861 
  Ramming                  233   | .    38   .    18   .    35   .    .    .    .    73   .    .    .    .    25   .    .    32   .    12   .    
  Kinetic                  16220 | .    1389 1368 3846 833  2359 148  2302 .    175  3800 .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5688  | .    .    .    .    .    .    .    .    .    .    1420 313  665  .    789  .    1024 261  879  .    .    337  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   142   | .    .    .    .    .    142  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14996 | .    45   .    .    .    .    .    .    .    .    832  432  201  1221 .    3827 451  404  2354 1015 1988 2226 
  Piercing                 3984  | .    .    .    .    .    .    .    .    .    156  .    .    .    .    .    .    .    .    .    .    193  3635 
Highest Corruption         29    | .    2    2    4    4    2    2    2    2    4    2    2    2    2    2    3    3    4    4    4    7    29   
  Average Corruption       3     | .    2    2    3    4    1    2    2    2    4    1    2    2    2    2    1    3    3    4    4    2    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  310   | .    14   36   25   13   6    17   22   2    17   26   4    12   4    7    8    17   15   1    14   2    48   
    Message Errors         79    | .    7    11   3    4    1    4    6    .    6    5    .    3    1    3    1    3    6    .    1    .    14   
    Matter Fused           73    | .    2    8    5    4    .    6    10   .    3    7    1    1    .    1    2    5    4    1    5    1    7    
    Heat Flow Errors       42    | .    1    5    6    2    .    1    3    .    3    2    1    2    1    1    3    .    1    .    4    .    6    
    Energy Discharges      38    | .    .    6    5    1    2    2    .    .    1    4    .    .    1    .    2    4    1    .    .    .    9    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    .    .    .    .    .    
    Parts Fused            3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      34    | .    4    .    3    1    1    2    .    2    1    2    1    5    .    1    .    2    2    .    1    .    6    
    Data Loss (major)      15    | .    .    1    .    .    .    1    1    .    2    2    1    .    .    .    .    1    1    .    2    .    3    
    Misfires               8     | .    .    3    3    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 8     | .    .    1    .    .    .    1    1    .    1    1    .    1    .    .    .    1    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    2    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            997   | .    15   .    .    56   55   .    2    .    .    83   34   .    7    .    273  18   85   17   17   127  208  
  Projectiles              10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               68    | .    .    .    .    46   .    .    2    .    .    .    8    .    .    .    .    3    .    7    .    .    2    
  Melee                    919   | .    15   .    .    .    55   .    .    .    .    83   26   .    7    .    273  15   85   10   17   127  206  
Knockbacks                 23    | .    .    5    4    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    5    4    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      469   | .    .    .    4    55   .    .    37   .    .    38   108  87   .    20   .    17   37   27   .    .    39   
  Shots                    24    | .    .    .    .    2    .    .    2    .    .    3    4    4    .    1    .    1    2    2    .    .    3    
  Rammed                   22    | .    10   1    4    .    4    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             38    | .    14   1    5    .    7    .    .    .    .    5    .    .    .    .    1    .    .    2    .    3    .    
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    2    .    3    .    
  Crushed                  8     | .    4    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        282   | .    217  242  234  260  175  128  259  .    271  266  282  135  82   101  191  36   239  153  256  109  275  
  Average Temperature      63    | .    68   80   54   116  42   28   69   .    109  50   136  42   53   35   79   15   155  43   104  39   61   
  Received Heat Transfer   4808  | .    171  264  904  116  186  .    235  .    30   1075 54   135  .    18   88   12   30   514  39   607  330  
  Effects                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Peak Influence             868  | .   228 .   770 868 694 .   .   .   .   788 .   .   .   .   385 .   .   .   .   241 480 
  Initial                  600  | .   .   .   397 500 455 .   .   .   .   600 .   .   .   .   .   .   .   .   .   37  73  
  Average                  359  | .   67  .   512 611 538 .   .   .   .   468 .   .   .   .   226 .   .   .   .   113 286 
Maximum Alert Level        3    | .   1   .   3   3   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   2   
  Low Security (%)         28   | 100 96  .   .   .   .   .   .   .   .   4   .   .   .   .   26  .   .   .   .   94  27  
  Level 1                  27   | .   3   .   24  .   3   .   .   .   .   32  .   .   .   .   73  .   .   .   .   5   56  
  Level 2                  38   | .   .   .   60  75  96  .   .   .   .   52  .   .   .   .   .   .   .   .   .   .   15  
  Level 3                  6    | .   .   .   14  24  .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          60   | .   4   .   8   .   7   .   1   .   .   8   .   .   .   .   8   .   .   .   .   5   19  
  Investigation            14   | .   2   .   2   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   3   
  Extermination            13   | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   5   
  Reinforcement            18   | .   2   .   3   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   5   
  Assault                  4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Distress Signals           11   | .   4   .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   
Communications Jammed      22   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   6   
  Distress Signals         20   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   4   
Times Spotted              447  | .   33  19  59  17  23  4   23  .   8   53  4   8   4   7   27  16  8   46  8   20  60  
  Peak Tracking Total      15   | .   5   6   5   5   4   3   6   .   7   4   2   4   3   4   5   9   5   15  3   5   12  
  Tactical Retreats        30   | .   1   7   4   .   .   .   1   .   1   3   .   .   .   .   2   .   .   5   .   1   5   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Traps Triggered            9    | .   1   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   15  .   .   .   
Most Traps Carried         5    | .   .   1   .   .   .   .   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Machines Disabled          11   | .   .   2   4   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       2    | .   .   1   2   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Machines Accessed          74   | .   8   1   14  3   3   1   .   .   .   11  .   1   4   .   10  .   .   6   .   4   8   
  Terminals                37   | .   5   .   10  3   3   .   .   .   .   5   .   .   .   .   5   .   .   .   .   2   4   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   3   
  Repair Stations          5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
Total Hacks                215  | .   27  1   41  7   9   1   .   .   .   28  .   1   28  .   20  .   .   18  .   11  23  
  Successful               128  | .   18  1   19  4   2   1   .   .   .   9   .   1   28  .   11  .   .   18  .   4   12  
  Failed                   85   | .   8   .   21  3   7   .   .   .   .   19  .   .   .   .   9   .   .   .   .   7   11  
    Catastrophic           14   | .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   3   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   13  .   23  4   7   .   .   .   .   8   .   .   .   .   6   .   .   1   .   3   7   
  Terminals                105  | .   18  .   33  7   9   .   .   .   .   13  .   .   .   .   9   .   .   .   .   4   12  
  Fabricators              26   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   4   10  
  Repair Stations          16   | .   7   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   
Terminal Hacks             77   | .   7   1   10  2   1   1   .   .   .   3   .   1   28  .   1   .   .   18  .   1   3   
  Record                   23   | .   .   .   .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   11  .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          4    | .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   1   5   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   3   
Repair Station Hacks       11   | .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Scan Component           6    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair                   5    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   5   .   5   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   4   
  Terminals                16   | .   3   .   5   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   
    Assimilate             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   2   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   6   .   13  3   3   .   .   .   .   10  .   .   .   .   9   .   .   .   .   4   8   
  Full Trace Events        12   | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   1   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   .   .   14  .   1   .   .   10  .   .   .   .   .   .   .   .   
  Parts Built              11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   5   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   321  | .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   84  .   .   .   .   .   195 
  Total Part Build Rating  49   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   16  .   .   .   .   .   25  
Parts Repaired             5    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     130  | .   78  .   38  .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   5   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Total Allies               12   | .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   2   .   5   .   .   .   
  Largest Group            5    | .   .   .   1   .   .   .   1   4   4   .   .   .   .   .   .   2   2   5   .   .   .   
  Highest-Rated Group      266  | .   .   .   10  .   .   .   16  95  95  .   .   .   .   .   .   78  78  266 .   .   .   
  Highest-Rated Ally       68   | .   .   .   10  .   .   .   16  31  31  .   .   .   .   .   .   49  49  68  .   .   .   
Total Orders               6    | .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               72   | .   .   .   .   .   .   .   20  .   32  .   .   .   .   .   .   .   11  9   .   .   .   
  Total Damage             1401 | .   .   .   .   .   .   .   221 .   592 .   .   .   .   .   .   .   359 229 .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res 
Robot Analysis Total       135  | .   1   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   2   2   .   2   .   2   1   .   1   .   1   2   .   2   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Turns Passed               26293 | 70   1992 2020 2535 577  1270 1270 1769 1846 1287 2304 661  619  346  612  1041 893  903  1346 612  557  1763 
Spaces Moved               15177 | 41   949  1115 1204 307  564  749  988  1110 748  1212 490  417  177  393  546  678  717  969  485  397  921  
  Core                     14    | 5    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8033  | 36   949  865  910  307  564  749  988  1110 748  807  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6595  | .    .    .    .    .    .    .    .    .    .    405  490  417  177  393  546  678  717  969  485  397  921  
  Wheels                   535   | .    .    250  285  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  110  95   161  161  165  162  165  162  120  120  120  120  125  122  120  120  100  100  100  100  
  Average Speed            142   | 146  160  149  159  161  169  165  162  165  162  147  120  128  141  125  123  120  120  113  100  103  115  
  Slowest Speed            650   | 160  160  240  650  161  241  165  165  165  165  330  190  190  197  195  124  122  120  180  100  182  184  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       62    | 4    99   53   90   46   21   89   97   85   92   41   74   67   80   60   19   71   93   84   70   17   27   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     38    | .    2    1    .    .    .    1    1    3    1    .    2    1    26   .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      14    | 1    1    1    .    .    .    1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             31    | .    .    4    .    .    .    4    4    3    3    .    3    4    .    .    .    1    4    .    1    .    .    
Spaces Dug                 91    | .    5    .    2    3    .    .    .    .    .    18   4    14   .    5    13   1    1    2    1    8    14   
Terrain Destroyed          741   | .    5    14   45   32   8    .    67   .    .    61   57   134  .    64   13   94   29   79   1    8    30   
  Melee                    83    | .    5    .    .    3    .    .    .    .    .    18   4    8    .    5    13   1    1    2    1    8    14   
  Projectile               54    | .    .    14   20   .    8    .    .    .    .    1    .    11   .    .    .    .    .    .    .    .    .    
  AOE                      604   | .    .    .    25   29   .    .    67   .    .    42   53   115  .    59   .    93   28   77   .    .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  
Total                      18412 | 48   1202 1325 1559 344  755  770  1091 1123 794  1561 549  468  249  499  860  740  751  1178 596  507  1443 
  Wait                     1378  | .    114  95   159  3    57   6    15   3    15   66   16   1    5    95   200  25   19   75   69   36   304  
  Move                     15159 | 40   948  1114 1204 306  563  748  987  1109 747  1211 489  416  176  392  545  677  716  969  484  397  921  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132   | 2    8    13   9    3    13   2    5    2    4    17   6    2    7    .    6    1    2    10   5    3    12   
  Fast Attach              92    | 6    5    4    16   .    7    .    3    1    1    17   .    1    4    1    4    1    .    1    1    5    14   
  Attach                   80    | .    1    5    3    2    7    .    4    1    2    8    .    2    4    .    3    3    1    7    1    9    17   
  Detach                   20    | .    2    .    5    .    3    .    .    1    .    3    .    1    2    .    .    .    .    2    .    .    1    
  Swap                     149   | .    3    4    11   5    7    2    6    2    5    26   9    8    9    3    9    10   3    13   4    2    8    
  Drop                     113   | .    2    8    12   2    12   1    5    3    1    18   7    3    7    .    9    3    .    9    8    1    2    
  Fire                     665   | .    96   68   135  19   77   11   63   .    12   150  2    18   .    3    .    5    1    3    .    .    2    
  Melee                    538   | .    9    7    .    4    2    .    .    1    7    40   20   16   35   5    83   9    9    53   24   52   162  
  Ram                      3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    2    .    
  Crush                    27    | .    14   .    3    .    7    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   44    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    6    .    35   .    .    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / Upp)
-3/Research

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    71 | -11/Scrapyard      | Entered Materials
   139 | -10/Materials      | Central database locked down
   310 | -10/Materials      | Build established: Mutant
   510 | -10/Materials      | Discovered new exit (range 14)
   628 | -10/Materials      | Discovered new exit (range 15)
   810 | -10/Materials      | Discovered new exit (range 12)
   871 | -10/Materials      | Discovered new exit (range 9)
  1075 | -10/Materials      | Discovered new exit (range 4)
  1807 | -10/Materials      | Discovered new exit (range 12)
  1854 | -10/Materials      | Repaired Lgt. Treads
  1881 | -10/Materials      | Repaired Assault Rifle
  1909 | -10/Materials      | Repaired Assault Rifle
  2063 | -10/Materials      | Entered Subcaves
  2076 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2148 | -10/Subcaves       | Learned location of Recycling (-9)
  2222 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  2701 | -10/Subcaves       | Core integrity fell below 50%
  2794 | -10/Subcaves       | Shifting Twisted Machinery released Slug Cannon
  2797 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
  2859 | -10/Subcaves       | Discovered new exit (range 9)
  3017 | -10/Subcaves       | Discovered new exit (range 12)
  3444 | -10/Subcaves       | Disturbed a concealed Subdweller
  3684 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  3835 | -10/Subcaves       | Visited 4L-MR0's lab
  3850 | -10/Subcaves       | Found Gun Armor
  4083 | -10/Subcaves       | Entered Materials
  4083 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  4258 | -8/Materials       | Discovered new exit (range 14)
  5210 | -8/Materials       | Repaired Arm. Treads
  5298 | -8/Materials       | Discovered new exit (range 7)
  5847 | -8/Materials       | Central database locked down
  5895 | -8/Materials       | Garrison activated, responded to threat
  6618 | -8/Materials       | Identified exit to Garrison
  6618 | -8/Materials       | Entered Garrison
  6818 | -8/Garrison        | Triggered checkpoint
  6865 | -8/Garrison        | Discovered new exit (range 9)
  6896 | -8/Garrison        | Triggered checkpoint
  6949 | -8/Garrison        | Discovered new exit (range 65)
  6949 | -8/Garrison        | Discovered new exit (range 27)
  6949 | -8/Garrison        | Discovered new exit (range 23)
  7030 | -8/Garrison        | Triggered checkpoint
  7062 | -8/Garrison        | Triggered checkpoint
  7172 | -8/Garrison        | Identified exit to Factory
  7195 | -8/Garrison        | Entered Factory
  7195 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7640 | -7/Factory         | Discovered new exit (range 7)
  7758 | -7/Factory         | Found Prototype Launcher
  7758 | -7/Factory         | Identified Rocket Array
  7762 | -7/Factory         | Found Rocket Array
  8395 | -7/Factory         | First assault squad dispatched
  8429 | -7/Factory         | Identified exit to Lower Caves
  8465 | -7/Factory         | Entered Lower Caves
  9425 | -7/Lower Caves     | Discovered new exit (range 9)
  9735 | -7/Lower Caves     | Entered another Lower Caves area
  9896 | -7/Lower Caves     | Discovered new exit (range 15)
 10323 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11221 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11293 | -7/Lower Caves     | Discovered new exit (range 14)
 11415 | -7/Lower Caves     | Learned Factory stockpile data
 11504 | -7/Lower Caves     | Entered Zion
 11504 | -7/Zion            | Accompanied by 1 ally
 11626 | -7/Zion            | System corruption cleaned by Quarantine Array
 11668 | -7/Zion            | Discovered new exit (range 12)
 12194 | -7/Zion            | Received a visual enhancement algorithm
 12322 | -7/Zion            | Found CR-A16's Pointy Stick
 12653 | -7/Zion            | Gained Derelict followers
 12773 | -7/Zion            | Given A8's code to call for help
 13306 | -7/Zion            | Found GAL Module
 13350 | -7/Zion            | Entered Proximity Caves
 13350 | -6/Proximity Caves | Accompanied by 4 allies
 13593 | -6/Proximity Caves | Spotted B-75 Beast
 13609 | -6/Proximity Caves | Spotter reported a threat
 13618 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 13620 | -6/Proximity Caves | Destroyed B-75 Beast
 13624 | -6/Proximity Caves | Spotter reported a threat
 13646 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 13646 | -6/Proximity Caves | Lost 3 parts (1n2u)
 13677 | -6/Proximity Caves | Spotter reported a threat
 14121 | -6/Proximity Caves | Spotter reported a threat
 14170 | -6/Proximity Caves | Learned Factory interactive machine intel
 14376 | -6/Proximity Caves | Discovered new exit (range 7)
 14637 | -6/Proximity Caves | Entered Factory
 14637 | -6/Factory         | Evolved 2 slots: Utility x2
 14639 | -6/Factory         | Loaded intel: 52 interactive machine locations
 14987 | -6/Factory         | Search patrols dispatched
 15139 | -6/Factory         | Garrison activated, responded to threat
 15264 | -6/Factory         | Build established: Hacker-Mutant
 15490 | -6/Factory         | Discovered new exit (range 10)
 16128 | -6/Factory         | Lost 6 parts (4n2w)
 16179 | -6/Factory         | Fabricated Mak. Axe (x2)
 16387 | -6/Factory         | First assault squad dispatched
 16599 | -6/Factory         | Build established: Scavenger-Mutant
 16610 | -6/Factory         | Cargo convoy interrupted
 16739 | -6/Factory         | Core integrity fell below 50%
 16897 | -6/Factory         | Identified exit to Lower Caves
 16941 | -6/Factory         | Entered Lower Caves
 17017 | -6/Lower Caves     | Build established: Scavenger-Gladiator
 17063 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17386 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17435 | -6/Lower Caves     | Spotted B-75 Beast
 17473 | -6/Lower Caves     | Destroyed B-75 Beast
 17586 | -6/Lower Caves     | Discovered new exit (range 8)
 17602 | -6/Lower Caves     | Entered another Lower Caves area
 17856 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18219 | -6/Lower Caves     | Discovered new exit (range 3)
 18221 | -6/Lower Caves     | Entered Data Miner
 18221 | -6/Data Miner      | Discovered new exit (range 7)
 18244 | -6/Data Miner      | Met Data Miner
 18266 | -6/Data Miner      | Learned location of Section 7 (-2)
 18266 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 18286 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 18297 | -6/Data Miner      | Interfaced with the Data Conduit
 18300 | -6/Data Miner      | Attached Gun Armor, gained temporary slots: Weapon x2
 18357 | -6/Data Miner      | Core integrity fell below 20%
 18501 | -6/Data Miner      | Found Exp. Thermal Shield
 18567 | -6/Data Miner      | Entered Proximity Caves
 18628 | -5/Proximity Caves | Build established: Derelict-Gladiator
 18656 | -5/Proximity Caves | Spotted B-75 Beast
 18880 | -5/Proximity Caves | Learned 12 Factory zone layouts
 19161 | -5/Proximity Caves | Discovered new exit (range 14)
 19179 | -5/Proximity Caves | Entered Factory
 19179 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 19180 | -5/Factory         | Identified exit to Upper Caves
 19181 | -5/Factory         | Identified exit to Factory
 19182 | -5/Factory         | Loaded intel: 252 machine locations
 19254 | -5/Factory         | Repaired Imp. Shield Generator
 19425 | -5/Factory         | Fabricated Microactuators (x2)
 19511 | -5/Factory         | Fabricated Mak. Axe (x2)
 19969 | -5/Factory         | Intercept squad dispatched
 20000 | -5/Factory         | Spotted Tracker
 20018 | -5/Factory         | Destroyed Tracker
 20021 | -5/Factory         | Found Exp. Phase Shifter
 20048 | -5/Factory         | Spotted Combat Programmer
 20063 | -5/Factory         | Destroyed Combat Programmer
 20220 | -5/Factory         | Entered Upper Caves
 20533 | -5/Upper Caves     | Learned Factory garrison access intel
 20553 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 20587 | -5/Upper Caves     | Lost 3 parts (3u)
 20622 | -5/Upper Caves     | Destroyed 7 combat bots
 20815 | -5/Upper Caves     | Build established: Scavenger-Gladiator
 20817 | -5/Upper Caves     | Discovered new exit (range 3)
 21113 | -5/Upper Caves     | Entered another Upper Caves area
 21113 | -5/Upper Caves     | Accompanied by 2 allies
 21124 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21152 | -5/Upper Caves     | Learned 12 Factory zone layouts
 21196 | -5/Upper Caves     | Discovered exit to Factory (range 15)
 21301 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21777 | -5/Upper Caves     | Discovered new exit (range 12)
 21781 | -5/Upper Caves     | Learned Factory emergency access door positions
 22016 | -5/Upper Caves     | Entered Warlord
 22061 | -5/Warlord         | System corruption cleaned by Quarantine Array
 22580 | -5/Warlord         | Learned 4 Research zone layouts
 22581 | -5/Warlord         | Learned Research fabricator intel
 22581 | -5/Warlord         | Learned Research repair station intel
 22634 | -5/Warlord         | Met Warlord
 22645 | -5/Warlord         | Opened Warlord's prototype stash
 22651 | -5/Warlord         | Found Exp. Focal Shield
 22659 | -5/Warlord         | Warlord's base attacked by MAIN.C
 22661 | -5/Warlord         | Found Vortex Chain Reactor
 22844 | -5/Warlord         | Opened side exit
 22884 | -5/Warlord         | Spotted B-75 Beast
 22928 | -5/Warlord         | Lost 4 allies
 22938 | -5/Warlord         | Destroyed 8 combat bots
 23009 | -5/Warlord         | Warlord forces counterattacked
 23010 | -5/Warlord         | Spotted Executioner
 23011 | -5/Warlord         | Spotted Executioner
 23070 | -5/Warlord         | Destroyed Executioner
 23086 | -5/Warlord         | Destroyed Executioner
 23089 | -5/Warlord         | Build established: Derelict-Gladiator
 23134 | -5/Warlord         | Lost 4 parts (1p1n2u)
 23191 | -5/Warlord         | Destroyed B-75 Beast
 23221 | -5/Warlord         | Spotted Executioner
 23294 | -5/Warlord         | Destroyed Executioner
 23334 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 23354 | -5/Warlord         | Discovered new exit (range 9)
 23359 | -5/Warlord         | Spotted Striker
 23362 | -5/Warlord         | Entered Proximity Caves
 23457 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 23521 | -4/Proximity Caves | Spotted B-86 Titan
 23528 | -4/Proximity Caves | Destroyed B-86 Titan
 23533 | -4/Proximity Caves | Found Unknown Protection
 23533 | -4/Proximity Caves | Identified Hvy. Reflective Plating
 23759 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23829 | -4/Proximity Caves | Build established: Scavenger-Gladiator
 23861 | -4/Proximity Caves | Learned 4 Research zone layouts
 23875 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 23974 | -4/Proximity Caves | Entered Factory
 23974 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 23975 | -4/Factory         | Identified exit to Upper Caves
 23975 | -4/Factory         | Identified exit to Research
 23977 | -4/Factory         | Loaded intel: 284 machine locations
 23978 | -4/Factory         | Loaded intel: 4 garrison access locations
 24225 | -4/Factory         | Found Quantum Capacitor
 24278 | -4/Factory         | Build established: Derelict-Gladiator
 24466 | -4/Factory         | Crushed by falling debris
 24507 | -4/Factory         | Discovered exit to Research (range 14)
 24531 | -4/Factory         | Entered Research
 24531 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 24533 | -3/Research        | Loaded intel: 121 machine locations
 24534 | -3/Research        | Loaded intel: 4 fabricator locations
 24535 | -3/Research        | Loaded intel: 4 repair station locations
 24561 | -3/Research        | Lost 10 parts (1p4n3u2w)
 24652 | -3/Research        | Fabricated Biometal Heavy Treads?
 24659 | -3/Research        | Build established: Scavenger-Gladiator
 24743 | -3/Research        | Spotted B-86 Titan
 24760 | -3/Research        | Destroyed B-86 Titan
 25049 | -3/Research        | Fabricated Mak. Axe (x2)
 25137 | -3/Research        | Intercept squad dispatched
 25168 | -3/Research        | Spotted Tracker
 25179 | -3/Research        | Destroyed Tracker
 25224 | -3/Research        | Spotted Combat Programmer
 25257 | -3/Research        | Destroyed Combat Programmer
 25467 | -3/Research        | Crushed by falling debris
 25467 | -3/Research        | System corruption reached 10%
 25524 | -3/Research        | Fabricated Mak. Axe (x2)
 25735 | -3/Research        | Lost 6 parts (2n3u1w)
 25846 | -3/Research        | Spotted B-86 Titan
 25886 | -3/Research        | Destroyed B-86 Titan
 25890 | -3/Research        | Found Hvy. Reflective Plating
 25917 | -3/Research        | Lost 3 parts (1n1u1w)
 26031 | -3/Research        | First assault squad dispatched
 26038 | -3/Research        | Found Gamma Bomb Array
 26175 | -3/Research        | Build established: Scavenger-Mutant
 26228 | -3/Research        | Intercept squad dispatched
 26249 | -3/Research        | Spotted Tracker
 26249 | -3/Research        | Spotted Tracker
 26262 | -3/Research        | Spotted Combat Programmer
 26266 | -3/Research        | Core integrity fell below 50%
 26289 | -3/Research        | Core integrity fell below 20%
 26294 | -3/Research        | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
26281_ ALERT: Rogue bot located, Programmers report to Research Zone 5D.
26281_ Quantum Reactor destroyed.
26282_ System corrupted: Rocket Array failed to launch.
26282_ K-01 Serf collects debris.
26283_ Penetrated by EMDS Slug.
26283_ Hcp. Storage Unit destroyed.
26284_ Hacking Suite destroyed.
26285_ Rocket Array destroyed.
26285_ Destroyed Rocket Array.
26285_ P-80 Master destroyed.
26285_ Penetrated by EMDS Slug.
26286_ P-80 Master resets Combat Programmer, system corruption cleaned.
26288_ The unstable cave ceiling collapses.
26288_ Mak. Axe follow-up attack on Tracker.
26288_ Penetrated by EMDS Slug.
26291_ System corrupted: Matter fused (-9).
26291_ Penetrated by EMDS Slug.
26293_ M-36 Artificer repairs Tracker.
26294_ System Shield destroyed.
26294_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????# #???########??????????? |
| ?????????????????????????#+#?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  #?#                 #  ?????????????????????????? |
|  #?#   "" ""         +  ?????????????????????????? |
|  #?#   ""G""         #  ""T""????????????????????? |
|  #?#   #########    ##  """""????????????????????? |
|  #?#   #???????#    ###+?????????????????????????? |
|  #?#   #########    #?# ?????????????????????????? |
|  ###   ##      #    #?# ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             800
Resistance: KI             30
Resistance: TH             30
Core Shielding             30
Weapon Shielding           66
Weapon Cycling             20
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          23
Defensive Hacking          12
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            Imp. Core Shielding | -7/Zion       | Archive
               Coolant Injector | -7/Zion       | Archive
                 Microactuators | -7/Zion       | Archive
 Imp. System Restoration Module | -7/Zion       | Archive
               Flexi-carbon Leg | -7/Zion       | Archive
    Mak. Terrain Scan Processor | -7/Zion       | Archive
                    Tesla Rifle | -7/Zion       | Archive
       Mak. Light Armor Plating | -7/Zion       | Archive
             Hvy. Plasma Cannon | -7/Zion       | Archive
            Imp. Trap Extractor | -7/Zion       | Archive
                     Mak. Spear | -7/Zion       | Archive
         Nuclear Pulse Thruster | -7/Zion       | Archive
                 Adv. ECM Suite | -7/Zion       | Archive
           Imp. Remote Datajack | -7/Zion       | Archive
                       Mak. Axe | -6/Factory    | Scanalyzed
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
               Enh. Armored Leg | -6/Data Miner | Free
             Prc. Energy Filter | -6/Data Miner | Free
             Imp. KE Penetrator | -6/Data Miner | Free
             Adv. Medium Treads | -6/Data Miner | Free
                 Graphene Brace | -6/Data Miner | Free
                        Railgun | -6/Data Miner | Free
                   Biometal Leg | -6/Data Miner | Free
         Adv. Corruption Screen | -6/Data Miner | Free

 Robot Schematics 
------------------
         M-28 Smith | -8/Materials  | Hacked
       L-41 Fighter | -7/Zion       | Archive
     B-48 Gladiator | -7/Zion       | Archive
 O-24 Administrator | -7/Zion       | Archive
      H-77 Assassin | -7/Zion       | Archive
       G-50 Soldier | -6/Data Miner | Free
      A-15 Conveyor | -6/Data Miner | Free
         S-27 Virus | -6/Data Miner | Free
     R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
              Mak. Axe | x2 | -6/Factory  
        Microactuators | x2 | -5/Factory  
              Mak. Axe | x2 | -5/Factory  
 Biometal Heavy Treads | x1 | -3/Research | Preloaded
              Mak. Axe | x2 | -3/Research 
              Mak. Axe | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepControlBlade
  Manual?         0
Play Time         02:32:35
  Cumulative      410.9 hours
  Start           2024.06.15 @ 08:21:06
  End             2024.06.18 @ 08:32:25
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          251
  Rogue           251
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           17/2/3/1/1/0/0/1/0
Lore%             86
Gallery%          87
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92c4a2fa-8d9b-42ec-b397-09d5b2b51a4d