Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 16:01:03 Player: Waste Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (667) 667 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3317 Bonus ------- None Cogmind --------- Core Integrity 656/700 Matter 147/300 Energy 258/290 System Corruption 2% Temperature Cool (0) Movement Flying (80) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Flightbrick > --- UTILITY (6+3) ---- Large Storage Unit Weight Redist. System Advanced Targeting Computer (+) Target Analyzer (+) Microactuators Force Booster (+) Reaction Control System Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Improved Deuterium Engine Xenon Bombardment Thruster Improved Sensor Array Makeshift Light Armor Plating Heavy Ion Cannon Minigun Heavy Battle Rifle Battle Cannon Proton Missile Launcher Grenade Launcher Subdweller Shrapnel Launcher Maul Great Maul Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Targeting Computer Target Analyzer Microactuators Force Booster Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Xenon Bombardment Thruster Improved Sensor Array Makeshift Light Armor Plating Heavy Ion Cannon Minigun Heavy Battle Rifle Battle Cannon Proton Missile Launcher Grenade Launcher Subdweller Shrapnel Launcher Great Axe [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flightbrick Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Makeshift Light Armor Plating Weapon Subdweller Machine Gun Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 42 | . 7 20 3 12 . Power 6 | . . 3 . 3 . Engine 6 | . . 3 . 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . . 5 1 . . Treads 2 | . . 2 . . . Leg . | . . . . . . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 14 | . 2 4 1 7 . Device 7 | . 1 2 . 4 . Storage 1 | . 1 . . . . Processor 2 | . . . . 2 . Hackware 2 | . . . 1 1 . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 16 | . 5 8 1 2 . Energy Gun 1 | . 1 . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 9 | . 3 6 . . . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 8 | . . 7 . 1 . Power 3 | . . 2 . 1 . Propulsion 3 | . . 3 . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . . 2 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 85 96 30 49 68 Engine 11 | . 14 12 7 5 6 Treads 6 | . . 9 . . . Leg 12 | . 28 10 . . . Wheel 3 | . . 5 . . . Device 10 | . . 12 . 14 25 Storage 12 | . 14 14 7 6 6 Hackware 1 | . . . 1 10 12 Ballistic Gun 21 | . 21 26 . . . Launcher 1 | . 6 . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 11 32 38 28 38 38 Greatest Support 40 | 20 20 40 24 30 30 Greatest Overweight (x) 3 | . 1 3 1 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 Most Carried 15 | . 14 15 15 15 15 Average Carried 13 | . 12 13 9 13 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 10 15 15 Class Distribution -------------------- 63% | Mutant 18% | Derelict-Mutant 11% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Matter Collected 810 | 200 35 530 . 45 . Remotely . | . . . . . . Salvage Created 704 | . 35 624 . 45 . Parts 43 | . 7 32 . 4 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . 2 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Combat Hostiles Destroyed 16 | . . 15 . 1 . Melee 1 | . . . . 1 . Guns 12 | . . 12 . . . Cannons 3 | . . 3 . . . Classes Destroyed 5 | . 2 2 . 1 . Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Grunt 2 | . . 2 . . . Programmer 1 | . . . . 1 . Subdweller 13 | . . 13 . . . Best Kill Streak 3 | . 1 3 . 1 . Combat Bots Only 3 | . . 3 . 1 . Max Kills in Single Turn 1 | . 1 1 . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Hostile Shots Fired 194 | . . 75 36 83 . Missed 68 | . . 15 15 38 . Damage Taken 2221 | . . 1424 341 456 . Core 329 | . . 214 71 44 . Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . 14 87 . . Volleys Fired 84 | . 2 80 2 . . Largest 2 | . 2 2 1 . . Hottest 113 | . 40 113 39 . . Shots Fired 150 | . 4 144 2 . . Gun 141 | . 4 137 . . . Cannon 9 | . . 7 2 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 143 | . 4 137 2 . . Thermal 7 | . . 7 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 51 | . 4 51 . . . Robot Miss Streak 2 | . . 1 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 106 | . 4 95 . 7 . Core Hits 32 | . 3 27 . 2 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Sever 1 | . . . . 1 . Melee Attacks 12 | . . . . 12 . Impact . | . . . . . . Slashing 12 | . . . . 12 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2070 | . 62 1721 9 278 . Guns 1605 | . 50 1555 . . . Cannons 166 | . . 166 . . . Explosions . | . . . . . . Melee 278 | . . . . 278 . Ramming 21 | . 12 . 9 . . Kinetic 1605 | . 50 1555 . . . Thermal 166 | . . 166 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 278 | . . . . 278 . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . 4 . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 2 | . 1 . 1 . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 8 | . . 3 8 . . Average Temperature 4 | . . 3 5 . . Received Heat Transfer 492 | . . 189 180 123 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 222 | . . 222 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Peak Influence 164 | . 10 . 121 164 . Initial 54 | . . . . 54 . Average 30 | . 2 . 47 69 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 . 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 3 . Investigation 1 | . . . . 1 . Extermination 2 | . . . . 2 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . . 15 14 11 . Peak Tracking Total 9 | . . 3 9 7 . Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Traps Triggered 8 | . . 6 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Machines Accessed 4 | . 2 . . 2 . Terminals 4 | . 2 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 2 . . 10 . Successful 4 | . . . . 4 . Failed 8 | . 2 . . 6 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 2 . . 8 . Terminals 12 | . 2 . . 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 3 . Prototype ID Bank 1 | . . . . 1 . Recall Extermination 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Turns Passed 4215 | . 811 2716 100 553 35 Spaces Moved 2546 | 1 171 1571 105 655 43 Core . | . . . . . . Treads 511 | . . 511 . . . Legs 645 | 1 171 473 . . . Wheels 587 | . . 587 . . . Hover . | . . . . . . Flight 803 | . . . 105 655 43 Fastest Speed 40 | 120 120 95 80 40 80 Average Speed 127 | 120 178 149 80 71 80 Slowest Speed 330 | 120 190 330 80 80 80 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 22 88 18 24 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 12 | . . 12 . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 2 1 . . Melee . | . . . . . . Projectile 3 | . . 2 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Total 3339 | . 671 1781 123 721 43 Wait 592 | . 479 90 . 23 . Move 2537 | . 170 1570 104 650 43 Hop 2 | . . . . 2 . Pick Up 32 | . 8 9 4 11 . Fast Attach 18 | . 3 6 1 8 . Attach 12 | . 1 6 2 3 . Detach 4 | . 1 . . 3 . Swap 12 | . 3 8 . 1 . Drop 32 | . 3 12 9 8 . Fire 84 | . 2 80 2 . . Melee 12 | . . . . 12 . Ram 1 | . . . 1 . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 778 | -10/Materials | Discovered new exit (range 7) 812 | -10/Materials | Entered Subcaves 813 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 814 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 848 | -10/Subcaves | Discovered new exit (range 11) 1367 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1390 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2040 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2048 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2906 | -10/Subcaves | Build established: Derelict-Mutant 2909 | -10/Subcaves | Core integrity fell below 50% 3087 | -10/Subcaves | Discovered new exit (range 4) 3209 | -10/Subcaves | Core integrity fell below 20% 3422 | -10/Subcaves | Visited 4L-MR0's lab 3444 | -10/Subcaves | Found Prototype Flight Unit 3528 | -10/Subcaves | Entered Materials 3528 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3530 | -8/Materials | Identified Flightbrick 3531 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 3616 | -8/Materials | Discovered new exit (range 15) 3628 | -8/Materials | Entered Factory 3628 | -7/Factory | Evolved 2 slots: Utility x2 4044 | -7/Factory | Build established: Hacker-Mutant 4125 | -7/Factory | Discovered new exit (range 10) 4181 | -7/Factory | Entered Lower Caves 4195 | -7/Lower Caves | Encountered a Warlord checkpoint 4216 | -7/Lower Caves | Self-destructed Last Messages --------------- Establishing remote squad link... Recalled extermination squad P8JB2T8K41. >>Prototypes Downloading prototype IDs... Cld. Cesium-ion Thruster Mni. Assault Cannon >>Layout(Zone) Retrieving Zone 4T layout... Downloaded map data. 04145_ Triggered Alarm Trap. 04145_ An alarm sounds. 04145_ ALERT: Alarm triggered, dispatching investigation squad. 04148_ System corrupted: Matter fused (-6). 04148_ R-06 Scavenger inserts Assault Rifle into recycling unit. 04151_ U-05 Engineer lays Concrete. 04159_ Acquired Maul. 04164_ Acquired Great Maul. LOCATION=UNKNOWN GOAL=ESCAPE 04195_ 2H-C2D(M): "This area isn't safe." Map ----- +----------------------------------------------------+ | ???????????????????????### #?## | | ??????????????????????## #??### | | ?????????? ?????????## #????### ## | | ????????? ???????## #?#????##### | | ????????# ?????## ## ??????# | | ????????# ????# ## ???# | | ???????## #???# ##### ## #?? #### | | ??????? #??# #???## ###????# ##???# | | ?????? ### #???? #????## ##????? | | ?????? ##???# #?????###?????? | | ?????? ##??# #?????????????? | | ?????? ## ### #?????????????? | | ??????? ??## #?????????????? | | ??????? ## ????# #?????????????? | | ???????? ???#?????# #?????????????? | | ???????????????????# ##?????????????? | | ???????????????????## ##? ???????????? | | ????????????????????# ##? ??????????? | | ????????????????????# ## ??????????? | | ????????????????????# ## ?????????? | | ????????????????????## #?# ????????? | | ?????????????????????## ### ????????? | | ??????????????????????# ????????? | | ??????????????????????## ????????? | | ???????????????????????# ###??????????? | | ???????????????????????# @ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ??????????????????????? #????????????? | | ?????????????????????? ## ##????????????? | | ????????????????????? ##? #?????????????? | | ????????????????????? ####??? #?????????????? | | ???????????????????? ###????????###?????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 100 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmCoolantFemtoactuators Manual? 0 Play Time 00:17:52 Cumulative 199.8 hours Start 2024.04.27 @ 15:43:29 End 2024.04.27 @ 16:01:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/1/0/1/1/0/0/1/0 Lore% 69 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38a8d6e4-88b2-4e9c-a21c-2268ba823366