Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 14:39:54

Player: Exceptionally Mediocre

Result: Destroyed by as-14859 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (608)      608
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1568

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     271/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
                Power Shielding
>               --- WEAPON (2) -------
                Hammer
      Makeshift Axe
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Treads
                Heat Sink
       Improved Heat Sink
                Humpback
  High-capacity Battery (250)
          Large Matter Pod (135)
                Sensor Array
                Signal Interpreter
                Signal Interpreter
      Makeshift System Shield
      Makeshift System Restoration Module
                Decoy Drone Bay
         Medium Laser
         Medium Laser
          Light Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Hammer
      Makeshift Axe
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Treads
                Heat Sink
       Improved Heat Sink
                Humpback
  High-capacity Battery
          Large Matter Pod
                Sensor Array
                Signal Interpreter
                Signal Interpreter
                Power Shielding
      Makeshift System Shield
      Makeshift System Restoration Module
                Decoy Drone Bay
         Medium Laser
         Medium Laser
          Light Assault Rifle
                Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 8   6   9   1   4   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   3   3   .   .   
    Treads                 5    | .   2   3   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   2   3   .   1   
    Device                 2    | 1   .   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 3   1   3   1   2   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   1   7   .   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   1   3   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   3    | .   .   2   .   1   
  Highest Loss Streak      4    | .   1   4   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 98  
  Engine                   13   | .   14  14  14  13  
  Treads                   24   | .   19  28  28  28  
  Wheel                    3    | .   8   .   .   .   
  Device                   8    | .   14  11  .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               5    | .   .   2   14  14  
  Ballistic Gun            19   | .   27  18  14  11  
  Ballistic Cannon         3    | .   .   9   1   2   
  Impact Weapon            4    | .   .   .   12  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             93   | 15  89  92  92  93  
  Greatest Support         40   | 26  40  40  40  40  
  Greatest Overweight (x)  4    | .   4   2   2   2   
  Average Overweight (x)   1    | .   1   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   22  25  25  25  
  Most Carried             24   | 8   21  21  22  24  
  Average Carried          18   | 4   17  18  19  23  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            22   | 8   21  17  22  21  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           994  | 331 190 353 120 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1245 | 229 464 347 186 19  
  Parts                    75   | 15  43  15  2   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   11  9   .   1   
  Melee                    1    | .   .   .   .   1   
  Guns                     13   | .   11  2   .   .   
  Cannons                  7    | .   .   7   .   .   
Classes Destroyed          8    | 3   4   1   .   .   
  Worker                   2    | 1   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    12   | .   5   7   .   .   
  Assembled                3    | .   .   2   .   1   
Best Kill Streak           4    | 4   3   3   .   1   
  Combat Bots Only         3    | .   3   2   .   1   
Max Kills in Single Turn   2    | 1   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        152  | .   29  86  .   37  
  Missed                   38   | .   7   19  .   12  
Damage Taken               1554 | .   275 983 .   296 
  Core                     253  | .   91  139 .   23  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              120  | 17  51  51  .   1   
  Largest                  2    | 2   2   2   .   1   
  Hottest                  70   | 70  70  55  .   35  
Shots Fired                239  | 34  102 102 .   1   
  Gun                      202  | 34  102 66  .   .   
  Cannon                   37   | .   .   36  .   1   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  208  | 17  88  102 .   1   
  Thermal                  31   | 17  14  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 10  7   7   .   .   
  Robot Miss Streak        5    | 3   5   5   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           150  | 23  51  61  13  2   
  Core Hits                57   | 8   25  22  1   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   .   
  Critical Strikes         6    | 4   1   .   1   .   
    Burn                   5    | 4   1   .   .   .   
    Smash                  1    | .   .   .   1   .   
Melee Attacks              17   | .   .   .   13  4   
  Impact                   14   | .   .   .   13  1   
  Slashing                 3    | .   .   .   .   3   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   .   
    Combat Hostiles        1    | .   .   .   1   .   
  Follow-up Attacks        1    | .   .   .   .   1   
Damage Inflicted           2300 | 279 586 733 606 96  
  Guns                     1167 | 279 586 302 .   .   
  Cannons                  431  | .   .   431 .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    702  | .   .   .   606 96  
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1348 | 142 473 733 .   .   
  Thermal                  250  | 137 113 .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   606  | .   .   .   606 .   
  Slashing                 96   | .   .   .   .   96  
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            241  | .   .   1   240 .   
  Projectiles              1    | .   .   1   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    240  | .   .   .   240 .   
Knockbacks                 7    | .   .   4   3   .   
  Impact                   3    | .   .   .   3   .   
  Kinetic                  4    | .   .   4   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        215  | 45  172 215 .   .   
  Average Temperature      63   | 15  78  85  .   .   
  Received Heat Transfer   645  | .   135 510 .   .   
  Effects                  2    | .   .   2   .   .   
    Interference           2    | .   .   2   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              5    | .   .   .   5   .   
  Impact Corruptions       8    | .   .   .   8   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | 1   1   .   .   .   
  Heat Transferred         1110 | 703 407 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             302  | 35  302 70  .   .   
  Initial                  22   | .   22  .   .   .   
  Average                  58   | 14  93  27  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         91   | 100 82  100 .   100 
  Level 1                  8    | .   17  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   20  10  .   7   
  Peak Tracking Total      7    | .   4   2   .   7   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   1   .   .   1   
  Successful               1    | .   .   .   .   1   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   3   
  Highest-Rated Group      37   | .   .   .   37  37  
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   
  Total Damage             152  | .   .   .   .   152 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4836 | 145  1716 1214 1475 286  
Spaces Moved               1623 | 82   680  332  444  85   
  Core                     3    | 3    .    .    .    .    
  Treads                   1220 | .    359  332  444  85   
  Legs                     .    | .    .    .    .    .    
  Wheels                   400  | 79   321  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   320  320  320  
  Average Speed            268  | 87   224  320  320  320  
  Slowest Speed            480  | 90   480  320  320  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       56   | 5    93   73   88   25   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1866 | 117 783 395 477 94  
  Wait                     8    | .   7   1   .   .   
  Move                     1619 | 81  679 331 443 85  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | 10  23  3   4   1   
  Fast Attach              9    | 6   3   .   .   .   
  Attach                   12   | 1   1   7   .   3   
  Detach                   3    | .   3   .   .   .   
  Swap                     7    | 1   2   2   1   1   
  Drop                     15   | 1   14  .   .   .   
  Fire                     120  | 17  51  51  .   1   
  Melee                    16   | .   .   .   13  3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   16   | .   .   .   16  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  146 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 3)
  304 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 13)
  503 | -10/Materials | Discovered new exit (range 4)
 1081 | -10/Materials | Discovered new exit (range 11)
 1862 | -10/Materials | Entered Mines
 1990 | -10/Mines     | Learned location of Storage (-8)
 2038 | -10/Mines     | Discovered new exit (range 7)
 2119 | -10/Mines     | Core integrity fell below 50%
 2299 | -10/Mines     | Lost 4 parts (2n1u1w)
 2344 | -10/Mines     | Excavation squad dispatched
 2344 | -10/Mines     | A large section of the Mines collapsed
 2358 | -10/Mines     | Core integrity fell below 20%
 3060 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3060 | -10/Mines     | Discovered new exit (range 5)
 3076 | -10/Mines     | Entered Exiles
 3076 | -10/Exiles    | Found Exiles lab destroyed
 3118 | -10/Exiles    | Discovered new exit (range 15)
 4519 | -10/Exiles    | Discovered new exit (range 11)
 4551 | -10/Exiles    | Entered Mines
 4551 | -9/Mines      | Accompanied by 3 allies
 4556 | -9/Mines      | Found the Drone Emporium
 4574 | -9/Mines      | Found Prototype Device
 4774 | -9/Mines      | Assembled infested the area
 4779 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4834 | -9/Mines      | Lost 3 allies
 4837 | -9/Mines      | Destroyed by as-14859 with Assembled Rifle

 Last Messages 
---------------
04574_ Acquired Prototype Device.
04649_ T-07 Excavator is excavating.
04762_ K-01 Serf collects debris.
04774_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
04779_ A derelict emerges from the shadows: "You
  need to get out of here! I've been tracking a
  group of Assembled to figure out where they're
  coming from, and they're closing on this area,
  come on!"
04800_ Mercenary 1a destroyed.
04800_ Mercenary 1b destroyed.
04803_ Commando 1a suffers critical hit
  (Destroy).
04803_ Commando 1a destroyed.
04811_ Lgt. Cannon destroyed.
04812_ Ion Engine destroyed.
04826_ Hammer follow-up attack on as-89384.
04828_ as-89384 destroyed.
04831_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????####     ##???????????????????????????? |
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| ?????##      #??????##    ##?###?????????????????? |
| ??????##      #?????#      ##  ##????????????????? |
| ???????##      #????##     [*%  #????????????????? |
| ????????#  """ #?????###   =%=[ ##???????????????? |
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| ?????????      a            #??? ####????????????? |
| ??????????#      ############????#???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingLobotomyBarrier
  Manual?         0
Play Time         00:21:31
  Cumulative      53.6 hours
  Start           2024.04.14 @ 14:20:31
  End             2024.04.14 @ 14:39:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          37
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 947cd7eb-2de7-434b-a443-f0711976b51b