Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.04 @ 23:41:08 Player: Runia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (162) 810 Value Destroyed (4197) 4197 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (-75) -75 TOTAL SCORE: 8972 Bonus ------- High Alert Combat Kills 85 Aligned with FarCom 300 Friendly Fire -460 Cogmind --------- Core Integrity 215/700 Matter 300/300 Energy 219/325 System Corruption 5% Temperature Warm (199) Movement Hovering (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Airjet Aerolev Unit Gyrokinetic Inverter > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Transmission Jammer Hacking Suite > --- WEAPON (2) ------- Firepult > --- INVENTORY (10) --- Heavy Deuterium Engine Micro Nuclear Core Beamcaster Rocket Launcher Plasma Cutter Great Axe Spear Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Airjet Aerolev Unit Gravmag System Gyrokinetic Inverter > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Firepult > --- INVENTORY -------- Heavy Deuterium Engine Antimatter Reactor Transmission Jammer Hacking Suite Beamcaster Beamcaster Rocket Launcher Impact Mace Great Axe Spear [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . 1 . . . 1 2 . . Weapon . | . . . . . . . . . . Parts Attached 133 | . 10 26 2 3 5 43 19 6 19 Power 16 | . 2 5 . . . 4 2 1 2 Engine 9 | . 2 5 . . . 1 1 . . Core 5 | . . . . . . 3 1 1 . Reactor 2 | . . . . . . . . . 2 Propulsion 37 | . 3 8 2 1 1 14 2 1 5 Treads 3 | . . . . . . 3 . . . Leg 18 | . 3 8 2 1 1 3 . . . Wheel 3 | . . . . . . 3 . . . Hover 13 | . . . . . . 5 2 1 5 Flight . | . . . . . . . . . . Utility 41 | . 3 6 . . 2 12 11 2 5 Device 13 | . . 3 . . 1 1 4 2 2 Storage 6 | . 2 1 . . . 2 . . 1 Processor 7 | . . 2 . . 1 . 3 . 1 Hackware 2 | . . . . . . . 2 . . Protection 13 | . 1 . . . . 9 2 . 1 Artifact . | . . . . . . . . . . Weapon 39 | . 2 7 . 2 2 13 4 2 7 Energy Gun 18 | . 1 4 . 1 2 8 1 1 . Energy Cannon 6 | . . 3 . 1 . . . . 2 Ballistic Gun 1 | . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . . . 5 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 4 | . . . . . . . 2 . 2 Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 4 . . . 2 . 1 1 Parts Lost 22 | . . 1 . 1 2 2 10 . 6 Power 3 | . . . . . . 1 2 . . Propulsion 8 | . . . . . 2 . 2 . 4 Utility 9 | . . 1 . 1 . 1 4 . 2 Weapon 2 | . . . . . . . 2 . . Highest Loss Streak 7 | . . 1 . 1 2 2 7 . 2 Average Slot Usage (%) 96 | . 96 99 100 98 93 98 97 96 90 Engine 6 | . 14 11 11 11 11 1 . . . Core 2 | . . . . . . 7 6 6 3 Treads 3 | . . . . . . 14 . . . Leg 19 | . 28 33 33 33 28 9 . . . Wheel 1 | . . . . . . 8 . . . Hover 6 | . . . . . . 2 30 30 27 Device 8 | . . 12 11 11 11 11 9 6 7 Storage 10 | . 14 11 11 11 11 9 7 7 6 Processor 7 | . . 8 11 11 9 6 9 15 13 Hackware 1 | . . . . . . . 6 7 7 Protection 5 | . 10 . . . . 9 9 7 7 Energy Gun 11 | . 8 11 11 13 21 17 10 4 1 Energy Cannon 4 | . . 10 11 7 . . . . 3 Ballistic Gun 2 | . 19 . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 14 32 37 37 52 36 43 29 40 53 Greatest Support 36 | 20 20 33 33 33 33 32 32 35 36 Greatest Overweight (x) 3 | . 1 1 1 1 1 3 . 1 2 Average Overweight (x) 1 | . . 1 1 1 1 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 Average Capacity 13 | 8 14 15 15 15 15 14 10 10 9 Most Carried 15 | 5 9 15 15 15 15 15 10 10 10 Average Carried 11 | 4 5 12 14 14 14 14 8 9 9 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 Final Carried 15 | 4 8 15 15 15 15 10 6 10 7 Class Distribution -------------------- 77% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Matter Collected 1969 | 200 343 267 20 . 70 612 197 70 190 Remotely . | . . . . . . . . . . Salvage Created 6305 | 24 563 1818 117 . 376 1402 346 379 1280 Parts 307 | 2 35 103 4 . 15 83 27 5 33 Haulers Intercepted 12 | . 2 4 . . . 3 1 . 2 Recyclers Shooed 4 | . 1 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 100 | . 10 30 4 . 7 29 4 . 16 Melee 2 | . . . . . . . 1 . 1 Guns 44 | . 10 10 2 . 7 13 2 . . Cannons 23 | . . 18 2 . . . . . 3 AOE 21 | . . . . . . 14 1 . 6 Classes Destroyed 15 | 1 6 2 1 . 2 1 . . 2 Worker 15 | . 1 3 . . . 3 4 . 4 Builder 5 | . . . . . . 2 1 . 2 Tunneler 4 | 1 1 . . . 1 1 . . . Hauler 12 | . 2 4 . . . 3 1 . 2 Recycler 9 | . 1 2 . . 1 2 . . 3 Mechanic 1 | . . . . . . . . . 1 Operator 5 | . . 1 . . . 1 1 . 2 Watcher 11 | . 2 4 . . . 3 2 . . Swarmer 28 | . 3 3 2 . 3 11 2 . 4 Grunt 47 | . 7 20 1 . 2 9 1 . 7 Brawler 2 | . . . . . 1 1 . . . Duelist 2 | . . . 1 . . . 1 . . Sentry 18 | . . 7 . . . 8 . . 3 Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . . . . 2 Best Kill Streak 7 | 1 5 7 2 . 3 5 4 . 6 Combat Bots Only 5 | . 3 5 2 . 3 4 2 . 5 Max Kills in Single Turn 5 | 1 1 1 1 . 1 4 2 . 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 1 . 2 Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Damage Taken 5277 | . 387 910 88 49 358 1343 1121 . 1021 Core 967 | . 27 127 44 . 91 193 180 . 305 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 89 . . . 34 64 . . . Volleys Fired 337 | 1 55 102 8 1 22 92 36 1 19 Largest 2 | 2 2 2 2 1 2 2 2 1 1 Hottest 250 | 40 70 131 124 250 250 126 126 75 250 Shots Fired 629 | 2 110 202 16 1 43 167 68 1 19 Gun 479 | 2 110 100 8 . 42 150 66 1 . Cannon 131 | . . 102 8 1 1 . . . 19 Launcher 19 | . . . . . . 17 2 . . Special . | . . . . . . . . . . Kinetic 85 | 2 83 . . . . . . . . Thermal 525 | . 27 202 16 1 43 150 66 1 19 Explosive 19 | . . . . . . 17 2 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | 1 10 13 5 . 8 20 4 . 9 Robot Miss Streak 6 | . 4 3 3 . 3 5 6 1 5 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . 2 1 . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . Shots Hit Robots 434 | 1 53 135 9 . 27 117 46 12 34 Core Hits 235 | 1 27 50 5 . 13 70 19 4 46 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 32 | . 3 9 1 . 4 12 1 1 1 Burn 29 | . 3 8 1 . 4 12 1 . . Meltdown 1 | . . 1 . . . . . . . Smash 1 | . . . . . . . . . 1 Puncture 1 | . . . . . . . . 1 . Melee Attacks 58 | . . . . . . . 20 12 26 Impact 6 | . . . . . . . . . 6 Slashing 33 | . . . . . . . 20 . 13 Piercing 19 | . . . . . . . . 12 7 Sneak Attacks 9 | . . . . . . . 1 . 8 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 12355 | 15 720 2537 171 . 510 3005 1297 949 3151 Guns 4870 | 15 720 1035 87 . 440 1902 671 . . Cannons 2040 | . . 1502 84 . 30 . . . 424 Explosions 2558 | . . . . . 40 1103 130 . 1285 Melee 2887 | . . . . . . . 496 949 1442 Ramming . | . . . . . . . . . . Kinetic 509 | 15 494 . . . . . . . . Thermal 7706 | . 226 2537 171 . 510 1902 671 . 1689 Explosive 1253 | . . . . . . 1103 130 . 20 Electromagnetic . | . . . . . . . . . . Impact 516 | . . . . . . . . . 516 Slashing 1049 | . . . . . . . 496 . 553 Piercing 1322 | . . . . . . . . 949 373 Highest Corruption 5 | . 1 1 1 1 1 . 4 4 5 Average Corruption 1 | . 1 1 1 1 1 . 4 4 4 Corruption Purged . | . . . . . . . . . . Effects 35 | . 4 4 . 2 1 . . 3 21 Message Errors 14 | . 1 2 . 1 1 . . 1 8 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 7 | . . 2 . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . 3 . . 1 . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 711 | . . 31 . . . 4 120 117 439 Projectiles 35 | . . 31 . . . . . . 4 Explosions 109 | . . . . . . 4 . . 105 Melee 567 | . . . . . . . 120 117 330 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 135 | . . . . . 9 22 23 . 81 Shots 12 | . . . . . 1 1 1 . 9 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 444 | . 126 159 147 186 222 166 277 . 444 Average Temperature 74 | . 33 38 58 94 65 42 109 . 173 Received Heat Transfer 1698 | . 126 408 12 . 126 612 150 . 264 Effects 9 | . . . . . . . . . 9 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 6 Impact Corruptions 4 | . . . . . . . . . 4 Robots Melted 11 | . . 2 . . . 2 . . 7 Combat Hostiles 10 | . . 2 . . . 2 . . 6 Parts Melted 69 | . . 16 2 . 5 14 3 . 29 Heat Transferred 23134 | . 888 5772 407 . 1578 5032 1517 . 7940 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Peak Influence 638 | 5 222 368 257 . 189 457 433 151 638 Initial 163 | . 3 4 127 . . 1 163 151 105 Average 190 | 3 95 230 160 . 70 210 291 151 223 Maximum Alert Level 2 | . 1 1 1 . . 2 2 . 2 Low Security (%) 57 | 100 99 31 72 . 100 56 9 100 48 Level 1 36 | . . 68 27 . . 26 83 . 42 Level 2 5 | . . . . . . 17 6 . 8 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 4 3 . . . 2 2 . 4 Investigation 5 | . . 1 . . . 1 1 . 2 Extermination . | . . . . . . . . . . Reinforcement 9 | . 4 2 . . . . 1 . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . . 3 . . . . . . . Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 181 | . 34 46 5 5 7 40 21 . 23 Peak Tracking Total 9 | . 5 7 2 9 3 4 7 . 5 Tactical Retreats 8 | . 2 . 1 . . 2 3 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Traps Triggered 14 | . 1 4 . . . 1 5 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Disabled 26 | . . 2 1 1 1 4 1 . 16 Max in Single Turn 10 | . . 1 1 1 1 1 1 . 10 Garrison Access 3 | . . . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Accessed 41 | . 4 7 . 2 . 10 10 . 8 Terminals 27 | . 4 7 . . . 8 4 . 4 Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 4 | . . . . . . 1 2 . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 1 . 1 Total Hacks 103 | . 9 21 . 2 . 30 26 . 15 Successful 56 | . 6 9 . 2 . 18 14 . 7 Failed 46 | . 3 12 . . . 11 12 . 8 Catastrophic 8 | . 2 1 . . . 1 1 . 3 Database Lockouts 1 | . . . . . . 1 . . . Manual 42 | . 6 9 . 1 . 9 12 . 5 Terminals 71 | . 9 21 . . . 21 12 . 8 Fabricators 7 | . . . . . . . 5 . 2 Repair Stations 13 | . . . . . . 8 3 . 2 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 3 | . . . . . . . 3 . . Garrison Access 5 | . . . . . . 1 3 . 1 Terminal Hacks 26 | . 3 7 . 2 . 10 3 . 1 Record 1 | . . . . 1 . . . . . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 3 | . . . . . . 2 1 . . Branch Access Points 2 | . . . . . . 1 . . 1 Terminal Index 1 | . . . . . . . 1 . . Alert Level 4 | . . 2 . . . 2 . . . Unreport Threat 4 | . . 2 . . . 2 . . . Locate Traps 4 | . 2 1 . . . . 1 . . Hauler Manifests 2 | . . 2 . . . . . . . Zone Layout 3 | . 1 . . . . 2 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . . . . . 6 3 . 2 Scan Component 5 | . . . . . . 3 1 . 1 Repair 5 | . . . . . . 3 1 . 1 Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 3 | . . . . . . . 3 . . Insert Component 2 | . . . . . . . 2 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 Seal Access 2 | . . . . . . 1 . . 1 Unauthorized Hacks 13 | . 3 2 . . . 1 5 . 2 Terminals 10 | . 3 2 . . . 1 2 . 2 Botnet 10 | . 3 2 . . . 1 2 . 2 Fabricators 2 | . . . . . . . 2 . . Report 1 | . . . . . . . 1 . . Haulers 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Jam 1 | . . . . . . . 1 . . Data Cores Recovered 3 | . . 1 . . . 1 . . 1 Used . | . . . . . . . . . . Hacking Detections 35 | . 4 7 . . . 9 9 . 6 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . . . 3 1 . 1 Time 172 | . . . . . . 108 38 . 26 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Turns Passed 8797 | 4 1236 1951 601 515 564 2014 635 299 978 Spaces Moved 5431 | 1 527 772 286 253 245 1216 879 330 922 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 2102 | 1 527 772 286 253 245 18 . . . Wheels 1057 | . . . . . . 1057 . . . Hover 2272 | . . . . . . 141 879 330 922 Flight . | . . . . . . . . . . Fastest Speed 40 | 120 120 200 200 200 200 40 40 43 45 Average Speed 129 | 120 193 200 200 200 200 121 41 73 87 Slowest Speed 280 | 120 200 200 200 200 200 280 45 100 156 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 1 78 77 70 60 68 79 21 95 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug 14 | . . . . . . 5 8 . 1 Terrain Destroyed 191 | . . . . 3 4 96 19 . 69 Melee 9 | . . . . . . . 8 . 1 Projectile . | . . . . . . . . . . AOE 182 | . . . . 3 4 96 11 . 68 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total 6482 | 3 635 986 302 263 277 1585 1041 360 1030 Wait 330 | . 20 30 3 . 1 179 79 . 18 Move 5423 | . 526 771 285 252 244 1215 879 329 922 Hop . | . . . . . . . . . . Pick Up 91 | . 11 24 1 3 3 23 5 7 14 Fast Attach 36 | . 2 7 . . . 15 2 2 8 Attach 30 | . . 3 . 2 4 5 8 1 7 Detach 2 | . . 1 . . . . . 1 . Swap 67 | . 8 16 2 1 1 23 9 3 4 Drop 109 | 2 13 32 3 4 2 33 3 4 13 Fire 337 | 1 55 102 8 1 22 92 36 1 19 Melee 57 | . . . . . . . 20 12 25 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Discovered new exit (range 16) 286 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 1164 | -10/Materials | Discovered new exit (range 16) 1241 | -10/Materials | Entered another Materials area 1241 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -9/Materials | Build established: Scavenger-Mutant 1626 | -9/Materials | Discovered new exit (range 13) 1630 | -9/Materials | Discovered new exit (range 8) 2384 | -9/Materials | Discovered new exit (range 8) 2592 | -9/Materials | Discovered new exit (range 5) 2701 | -9/Materials | Build established: Mutant 3192 | -9/Materials | Entered Mines 3364 | -9/Mines | Discovered new exit (range 10) 3785 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3785 | -9/Mines | Discovered new exit (range 5) 3793 | -9/Mines | Entered Exiles 3847 | -9/Exiles | Met 8R-AWN 3873 | -9/Exiles | Met EX-HEX 3955 | -9/Exiles | Met EX-DEC 3967 | -9/Exiles | Learned location of Zion (-7) 4003 | -9/Exiles | Met EX-BIN 4031 | -9/Exiles | Aligned with FarCom system 4033 | -9/Exiles | Given EX-Vault access code 4079 | -9/Exiles | Opened EX-Vault 4095 | -9/Exiles | Found Firepult 4138 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4265 | -9/Exiles | Attacked by the Exiles 4290 | -9/Exiles | Discovered new exit (range 10) 4308 | -9/Exiles | Left Exiles lab with Firepult 4308 | -9/Exiles | Entered Mines 4534 | -8/Mines | Core integrity fell below 50% 4842 | -8/Mines | Discovered new exit (range 14) 4872 | -8/Mines | Entered Materials 4872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5163 | -8/Materials | Garrison activated, responded to threat 5650 | -8/Materials | Discovered new exit (range 13) 5906 | -8/Materials | Repaired Nuclear Core 5940 | -8/Materials | Repaired Arm. Wheel 5979 | -8/Materials | Repaired Imp. Light Armor Plating 6581 | -8/Materials | Central database locked down 6886 | -8/Materials | Entered Factory 6886 | -7/Factory | Evolved 2 slots: Utility x2 7135 | -7/Factory | Repaired Imp. Terrain Scanner 7269 | -7/Factory | Lost 3 parts (1n1u1w) 7334 | -7/Factory | Discovered new exit (range 8) 7340 | -7/Factory | Identified exit to Lower Caves 7520 | -7/Factory | Lost 7 parts (2p1n3u1w) 7521 | -7/Factory | Manually triggered Chute Trap 7521 | -7/Factory | Sucked down chute 7521 | -7/Factory | Entered Waste 7521 | -7/Waste | The area was eerily silent 7695 | -7/Waste | Discovered new exit (range 11) 7819 | -7/Waste | Identified exit to Factory 7820 | -7/Waste | Entered Factory 8398 | -7/Factory | Repaired Med. Storage Unit 8646 | -7/Factory | Build established: Scavenger-Mutant 8664 | -7/Factory | Core integrity fell below 50% 8798 | -7/Factory | Self-destructed Last Messages --------------- Lgt. Nuclear Core melted. Autogun melted. VTOL Module melted. S-27 Virus destroyed. Destroyed VTOL Module. Lgt. Nuclear Core melted. S-27 Virus destroyed. R-06 Scavenger distress signal jammed. S-27 Virus heat spikes uncontrollably. S-27 Virus destroyed. Com. Wheel melted. R-06 Scavenger destroyed. Power failure, Antimatter Reactor shutdown. Acquired 35 matter. Airjet destroyed. K-01 Serf collects debris. Acquired 25 matter. Imp. Light Armor Plating destroyed. S-27 Virus destroyed. R-06 Scavenger inserts Terrain Scanner into recycling unit. Map ----- +----------------------------------------------------+ | ?????????#] #??????????????????????????? | | ?????????# #??????????????????????????? | | ################/######??????????????????????????? | | # = ?# +??????????????????????????? | | # # ####??????????????????????????? | | # # #########?????????????????????? | | # / ==! # #?????????????????????? | | ???""" """" # =%/ # #?????????????????????? | | ???????"""" # / # #?????????????????????? | | ???????"""" ?# # #?????????????????????? | | ???????""""??# *%= # = #?????????????????????? | | ???????"""???# # #?????????????????????? | | ????????""???# # #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # % #???#########?????????? | | ?????????????# # ! = #?? ?????????? | | ?????????????# ###### #### ????????? | | ?????????????# #????# ????????? | | ?????????????# #????# ????????? | | ?????????????# #????# !! """ ""??????????? | | ?????????????# #????#= ! """?????????????? | | ?????????????# #????# """ "???????????? | | ?????????????# ###### ????????? | | ?????????????# "r" """ """?????????? | | ?????????????# @ "Y" """ ????????????? | | ?????????????# """ """?????????????? | | ?????????????# ?????????????? | | ?????????????# ?????????????? | | ?????????????# #################+????????????? | | ?????????????# ???????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Imp. Propulsion Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachinePrecisionCasing Manual? 0 Play Time 01:02:43 Cumulative 356.2 hours Start 2021.10.04 @ 22:25:35 End 2021.10.04 @ 23:41:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a801c63-bf17-4ac6-8208-ad39034b0df8