Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:27:57 Player: MO-55 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (66) 330 Value Destroyed (1922) 1922 Prototype IDs (70) 1400 Alien Tech Used (12) 2400 Bonus (11320) 11320 TOTAL SCORE: 27472 Bonus ------- High Alert Combat Kills 20 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 347/425 Energy 42/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Optical Array > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (5) ---- Subatomic Replicator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Structural Scanner Experimental Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Experimental Phase Shifter Improved Cloaking Device Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Plasma Lance Plasma Lance > --- INVENTORY -------- Compact Particle Reactor Cooled Nuclear Pulse Thruster Subatomic Replicator Vortex Rifle Fusion Bomb Launcher [Rating: 199] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Cooled Nuclear Pulse Thruster Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental Hacking Suite Protection Experimental Propulsion Shielding Artifact Phase Armor Weapon Makeshift Spear Energy Gun EM Shotgun Energy Cannon Improved Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . 2 . . . . . . . . . . . . 2 . . . . . . Utility 10 | . . . 2 1 . . . . . . . . . 2 . . 1 . . . . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 266 | 7 6 6 13 15 2 2 9 2 5 3 1 . . 8 1 17 5 4 10 12 7 24 21 29 21 10 12 14 Power 46 | 1 2 1 2 2 . . . 2 . 1 . . . . . 3 2 . . 2 . 4 6 5 7 4 1 1 Engine 12 | 1 2 1 2 2 . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . Core 10 | . . . . . . . . . . 1 . . . . . 2 . . . . . 3 3 . 1 . . . Reactor 24 | . . . . . . . . . . . . . . . . . 2 . . 2 . 1 2 5 6 4 1 1 Propulsion 37 | 2 . 1 1 . . . . . 2 . 1 . . 2 . 4 2 . . 1 . 2 5 3 1 2 3 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 34 | . . . 1 . . . . . 2 . 1 . . 2 . 4 2 . . 1 . 2 5 3 1 2 3 5 Utility 119 | 2 1 1 6 4 2 . 9 . 2 2 . . . 4 . 10 1 3 8 7 4 12 5 15 11 4 6 . Device 79 | 1 . . 1 3 . . 1 . 1 1 . . . 1 . 7 1 2 5 6 4 10 5 13 9 4 4 . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 12 | . . . 2 . . . 4 . . . . . . . . . . . . 1 . 2 . 2 . . 1 . Hackware 10 | . . 1 . . 1 . 4 . . . . . . 2 . 1 . . . . . . . . . . 1 . Protection 14 | . . . 3 1 1 . . . 1 1 . . . 1 . 2 . 1 3 . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 64 | 2 3 3 4 9 . 2 . . 1 . . . . 2 1 . . 1 2 2 3 6 5 6 2 . 2 8 Energy Gun 15 | . 3 . 2 . . . . . . . . . . . . . . . . 2 2 1 3 . . . . 2 Energy Cannon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . Ballistic Gun 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . 1 . . . . . . . . . 1 . . . 1 2 . 1 2 . 3 . . . 1 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 9 | . . . . 1 . . . . 1 . . . . 1 1 . . . . . . 3 1 1 . . . . Piercing Weapon 11 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . 2 5 Special Melee Weapon 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . . 2 . . 5 . 1 . . . . 1 . 1 . . . 7 . 1 6 8 8 9 1 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 36 | . . . . . . . . . . . . . . 1 1 4 . 1 1 . 1 4 . . . . . 23 Power 9 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 2 . . . . . 4 Propulsion 11 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 10 Utility 11 | . . . . . . . . . . . . . . . 1 1 . . 1 . . 2 . . . . . 6 Weapon 5 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 Highest Loss Streak 23 | . . . . . . . . . . . . . . 1 1 3 . 1 1 . 1 3 . . . . . 23 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 70 58 74 75 75 75 77 83 83 83 83 80 79 84 81 85 84 90 92 84 91 90 94 92 92 85 Engine 4 | . 14 14 8 6 6 6 6 6 11 10 5 5 5 5 5 3 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 5 5 5 5 . 4 4 . . . . 4 5 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 2 10 10 10 9 3 3 10 12 13 11 9 Leg 3 | . 28 28 9 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . 3 6 6 6 6 6 10 16 16 16 16 14 15 23 28 31 31 31 31 31 38 34 34 34 31 29 Device 13 | . 14 13 3 6 18 18 15 12 11 10 11 11 11 15 14 10 15 14 15 14 15 13 18 21 25 22 22 18 Storage 1 | . 14 14 4 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . 7 12 12 12 14 18 16 16 16 16 16 15 15 11 10 10 10 10 10 9 9 8 8 8 10 9 Hackware 11 | . . . 8 6 11 12 16 18 16 16 16 16 16 15 20 18 15 15 14 10 10 9 9 8 8 8 8 10 Protection 2 | . . . 10 7 5 6 1 . . . . . . . . . . . . 5 5 3 . . . . . . Energy Gun 2 | . 16 11 6 . . . . . . . . . . . . . . . . 6 9 3 . . . . . . Ballistic Gun 1 | . 11 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 7 4 6 6 4 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 6 4 . . 2 5 5 5 5 4 5 5 5 1 . . . 2 5 2 . . . . Piercing Weapon 3 | . . . . . . 2 12 12 7 5 5 5 5 5 5 3 . . . . . . . 1 3 4 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 13 32 32 41 24 22 22 20 21 22 24 24 24 24 26 18 20 36 36 43 38 44 48 47 67 56 56 63 61 Greatest Support 72 | 20 20 20 24 24 24 24 24 24 34 34 36 36 36 36 36 36 36 36 48 38 38 67 72 56 72 72 72 72 Greatest Overweight (x) 8 | 1 1 1 2 . . . . . . . . . . . . . . . 1 1 1 8 . 1 . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 14 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 3 12 14 8 4 4 4 4 5 4 4 5 5 5 4 5 3 4 4 4 4 5 4 4 4 4 4 5 4 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 4 5 5 4 5 5 1 Class Distribution -------------------- 49% | Hacker-Scout 17% | Hacker-Ninja 12% | Mutant 6% | Scavenger-Scout 5% | Alien-Ninja 3% | Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 3732 | 203 131 50 162 183 161 73 81 29 20 90 10 . 21 . . 269 43 8 186 144 153 133 537 365 114 65 501 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3548 | 23 207 . 162 173 42 . . 636 22 . 59 . . . . 332 43 8 77 . . 203 753 . 158 65 548 37 Parts 170 | 3 10 . 10 15 2 . . 12 4 . 3 . . . . 22 2 1 2 . . 14 38 . 7 4 20 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . 2 . . 2 . 1 2 . . . . . . . . . 1 3 . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 27 | . 7 . 1 3 1 . . 1 . . . . . . . 4 . 2 2 . . 6 . . . . . . Melee 6 | . . . . . 1 . . 1 . . . . . . . 4 . . . . . . . . . . . . Guns 8 | . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 13 | . . . . 3 . . . . . . . . . . . . . 2 2 . . 6 . . . . . . Classes Destroyed 14 | 1 3 . 3 4 . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Worker 9 | . . . . 2 . . . . . . . . . . . 1 . . . . . . 5 . . . 1 . Builder 7 | . . . . 2 . . . . . . . . . . . 2 . . . . . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 11 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 4 . . . 4 . Operator 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . 1 . . . . . 1 . . . . . . . 1 . . . . . 2 . . . . 1 Swarmer 10 | . 3 . . . . . . . . . . . . . . . . 2 1 . . 4 . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Grunt 9 | . 4 . . . . . . 1 . . . . . . . 3 . . 1 . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Sentry 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 1 4 . 1 4 1 . . 1 1 . . . . . . 3 1 2 2 . . 4 5 . 1 1 1 1 Combat Bots Only 4 | . 4 . 1 3 1 . . 1 . . . . . . . 3 . 2 2 . . 4 . . . . . . Max Kills in Single Turn 3 | 1 1 . 1 1 1 . . 1 1 . 1 . . . . 1 1 2 2 . . 3 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . . . . . . . . . . 2 2 . . 3 . . . . . . Melee 1 | . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 556 | . 24 . 6 58 12 . . 15 . 13 . . 13 22 2 35 . 15 27 . 21 69 8 . 12 8 . 196 Missed 277 | . 4 . 2 23 6 . . 6 . 8 . . 11 9 1 9 . 9 17 . 11 49 8 . 10 6 . 88 Damage Taken 6087 | . 202 . 61 340 108 . . 177 . 73 . . 36 277 31 554 . 175 217 . 173 464 . 38 51 59 . 3051 Core 2258 | . 42 . . 15 18 . . 18 . 18 . . . 18 . 201 . 25 101 . 63 93 . . 24 . . 1622 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 195 | . . . . . . . . . . 33 . . . 14 . 20 . 18 20 . 14 76 . . . . . . Regen/Repaired (Parts) 60 | . . . . . . . . . . . . . . . . . . . . 60 . . . . . . . . Core Remaining (%) 89 | 100 . 83 100 . . . . 92 . . . . 97 . . 78 . . . . 83 . 92 . . 83 . . Volleys Fired 82 | 2 22 . 3 18 . . . . . . . . . 3 . . . 2 5 1 7 10 . 5 . . . 4 Largest 2 | 2 2 . 2 1 . . . . . . . . . 1 . . . 1 1 1 2 1 . 1 . . . 1 Hottest 94 | 40 90 . 90 30 . . . . . . . . . 30 . . . 43 43 40 80 94 . 52 . . . 52 Shots Fired 114 | 4 44 . 6 18 . . . . . . . . . 3 . . . 2 5 1 12 11 . 5 . . . 3 Gun 74 | 4 44 . 6 . . . . . . . . . . . . . . . . 1 10 8 . . . . . 1 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . . . . 18 . . . . . . . . . 3 . . . 2 5 . 2 3 . 5 . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33 | 4 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 29 | . 11 . . . . . . . . . . . . . . . . . . . 10 8 . . . . . . Explosive 40 | . . . . 18 . . . . . . . . . 3 . . . 2 5 . 2 3 . 5 . . . 2 Electromagnetic 10 | . 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Robot Hit Streak 11 | 3 9 . 11 . . . . . . . . . . . . . . 1 . . 3 3 . . . . . 3 Robot Miss Streak 5 | 1 5 . 1 . . . . . . . . . . . . . . 1 . . 2 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 159 | 3 29 . 6 6 4 . . 21 1 . 2 . . 2 . 21 1 6 . . 5 8 27 . 2 4 7 4 Core Hits 108 | 2 16 . 6 15 1 . . 11 1 . 1 . . 1 . 9 1 3 4 . 3 14 10 . 2 4 3 1 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . 1 . . 2 . . . . . . . 3 . 2 . . . . . . . . 1 . Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . Impale 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 294 | . . 2 6 18 6 . 1 27 12 2 4 . 5 15 5 38 11 6 . . . 6 46 15 16 21 22 10 Impact 21 | . . 2 6 12 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing 133 | . . . . 6 5 . . . 3 1 2 . 1 5 3 36 11 6 . . . 6 46 2 . . . . Piercing 140 | . . . . . . . 1 27 9 1 2 . 4 10 2 2 . . . . . . . 13 16 21 22 10 Sneak Attacks 36 | . . . 1 6 1 . . . . . 2 . . . . 4 . . . . . . 13 . 2 1 6 . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . 1 . . 2 . . 1 . . 2 . 1 . . . . . 1 2 . . . . 1 Damage Inflicted 8976 | 34 292 . 159 876 193 . . 1088 54 . 134 . . 76 . 1123 50 388 185 . 66 1003 1674 . 257 374 725 225 Guns 630 | 28 292 . 90 . . . . . . . . . . . . . . . . . 66 110 . . . . . 44 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1610 | . . . . 408 . . . . . . . . . . . . . 183 185 . . 834 . . . . . . Melee 6730 | . . . 69 468 193 . . 1088 54 . 134 . . 76 . 1123 50 205 . . . 59 1674 . 257 374 725 181 Ramming 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 180 | 28 152 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 279 | . 103 . . . . . . . . . . . . . . . . . . . 66 110 . . . . . . Explosive 1610 | . . . . 408 . . . . . . . . . . . . . 183 185 . . 834 . . . . . . Electromagnetic 127 | . 37 . 90 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 129 | . . . 69 . 60 . . . . . . . . . . . . . . . . . . . . . . . Slashing 3862 | . . . . 468 133 . . . 54 . 78 . . 41 . 1100 50 205 . . . 59 1674 . . . . . Piercing 2739 | . . . . . . . . 1088 . . 56 . . 35 . 23 . . . . . . . . 257 374 725 181 Entropic 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Highest Corruption 18 | . . 2 . 6 6 6 6 . 2 2 2 2 2 . 13 16 4 5 5 5 . 3 3 5 5 5 . 18 Average Corruption 5 | . . 2 . 5 6 6 6 . 2 2 2 2 2 . 9 14 3 4 5 5 . 3 3 2 5 5 . 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 144 | . . . . 9 9 6 . . 4 4 6 . 11 . 5 39 1 7 7 . . 9 10 1 8 5 . 3 Message Errors 37 | . . . . 2 2 2 . . . . 1 . 3 . 1 15 . . 3 . . 1 3 . 2 1 . 1 Matter Fused 37 | . . . . 2 2 2 . . 2 2 2 . 4 . 2 8 . 1 2 . . 5 2 . 1 . . . Heat Flow Errors 18 | . . . . 1 1 1 . . . . . . 1 . . 6 . 1 1 . . 1 3 . 2 . . . Energy Discharges 17 | . . . . 1 3 . . . 1 . . . 2 . . 6 1 . . . . 1 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 18 | . . . . 2 . . . . 1 1 2 . 1 . 1 1 . 4 . . . . 1 . 1 3 . . Data Loss (major) 6 | . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alerts 5 | . . . . . . . . . . 1 . . . . . . . 1 1 . . . . 1 . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1181 | . . . . 169 14 . . 211 . . 32 . . . . 160 . 9 . . . 6 324 . . . 227 29 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 28 | . . . . 7 . . . . . . . . . . . . . . . . . 6 . . . . . 15 Melee 1153 | . . . . 162 14 . . 211 . . 32 . . . . 160 . 9 . . . . 324 . . . 227 14 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . . . . . . . . . . . . 16 . . . . . . 22 60 . 38 . . . 83 Shots 7 | . . . . . . . . . . . . . . 1 . . . . . . 1 2 . 1 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 409 | . 238 . 42 234 111 196 . . 8 125 85 21 268 2 . 235 . 385 278 . 11 379 409 208 190 7 82 159 Average Temperature 62 | . 71 . 21 149 56 100 . . 4 51 30 11 49 2 . 81 . 131 82 . 8 140 95 40 77 7 43 88 Received Heat Transfer 504 | . 69 . 9 42 . . . 72 . 33 . . 9 39 . 90 . 9 48 . 21 9 . . . . . 54 Effects 9 | . . . . 2 . . . . . . . . 1 . . . . 2 2 . . 1 1 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 7 | . . . . 2 . . . . . . . . 1 . . . . 2 1 . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 592 | . 259 . . . . . . . . . . . . . . . . . . . 185 148 . . . . . . Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 554 | 5 214 . 46 147 . . . . 100 . . . . 88 46 136 99 . . . . 442 446 282 497 554 302 472 Initial 340 | . 3 . 4 7 . . . . 9 . . . . 28 27 25 50 . . . . 340 174 168 94 279 249 122 Average 141 | . 41 . 23 17 . . . . 61 . . . . 79 30 48 87 . . . . 357 301 211 297 387 231 217 Maximum Alert Level 2 | . 1 . . . . . . . . . . . . . . . . . . . . 2 2 1 2 2 1 2 Low Security (%) 67 | 100 91 . 100 100 . . . . 100 . . . . 100 100 100 100 . . . . . 9 36 29 . 36 60 Level 1 25 | . 8 . . . . . . . . . . . . . . . . . . . . 73 70 63 45 62 64 30 Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . 26 20 . 24 37 . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . 2 . . . . . . . . . 1 . 2 3 . 1 . . 4 . . . 2 2 . Investigation 5 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . 1 1 . Extermination 4 | . . . . 1 . . . . . . . . . 1 . 1 1 . . . . . . . . . . . Reinforcement 8 | . 1 . . 1 . . . . . . . . . . . . . . . . . 4 . . . 1 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 14 | . 2 . 1 . . . . . . . . . . . . . . . . 1 2 2 . 3 2 1 . . Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Times Spotted 259 | . 11 . 5 3 3 . . 2 1 5 2 . 12 6 7 18 2 5 25 . 9 33 13 . 15 22 . 60 Peak Tracking Total 72 | . 5 . 2 3 3 . . 1 1 4 3 . 4 6 5 5 1 3 10 . 10 15 7 . 10 5 . 72 Tactical Retreats 41 | . . . . . 2 . . 1 . 3 2 . 5 . 1 4 . 2 4 . 2 5 1 . 4 3 . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 11 | . . . . 1 . . . . 1 . . . . 1 . 1 2 1 . . . 2 . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . 2 . . . . . . . . . . . 12 . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 22 | . . 1 . . . . . . . . . . . . . . . . . 1 . . 5 3 7 5 . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 1 1 . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 79 | . 4 2 5 4 . 1 . . . . . 4 . 4 . 3 6 1 . 4 . 5 6 5 5 11 5 4 Terminals 52 | . 4 . 5 3 . . . . . . . . . 2 . 1 3 . . . . 4 5 1 5 11 4 4 Fabricators 6 | . . . . . . . . . . . . . . 1 . 1 3 . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . Total Hacks 190 | . 13 2 12 8 . 1 . . . . . 26 . 12 . 7 18 1 . 8 . 12 13 8 9 21 10 9 Successful 123 | . 6 2 9 3 . 1 . . . . . 26 . 8 . 5 11 1 . 8 . 6 4 4 8 12 4 5 Failed 67 | . 7 . 3 5 . . . . . . . . . 4 . 2 7 . . . . 6 9 4 1 9 6 4 Catastrophic 7 | . . . . 2 . . . . . . . . . . . 1 . . . . . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 9 . 6 6 . . . . . . . . . 6 . 2 8 . . . . 4 4 . 4 5 2 5 Terminals 123 | . 13 . 12 7 . . . . . . . . . 7 . 3 10 . . . . 10 11 2 9 21 9 9 Fabricators 14 | . . . . . . . . . . . . . . 2 . 2 8 . . . . . . 2 . . . . Repair Stations 5 | . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 8 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . 4 . . 1 . Terminal Hacks 89 | . 5 2 6 1 . 1 . . . . . 26 . 2 . 1 5 1 . 8 . 5 3 1 5 11 2 4 Record 27 | . . 1 1 . . . . . . . . 11 . . . . . . . 6 . . . . 3 3 . 2 Part Schematic 10 | . 2 . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 10 | . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . . 5 . 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Terminal Index 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Locate Traps 13 | . 2 . 1 . . . . . . . . . . . . 1 . . . . . 2 2 . 1 2 1 1 Recall Investigation 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . . 2 . 2 5 . . . . . . 1 . . . . Load Schematic 5 | . . . . . . . . . . . . . . 1 . 1 2 . . . . . . 1 . . . . Build 5 | . . . . . . . . . . . . . . 1 . 1 3 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . Seal Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . Unauthorized Hacks 17 | . 1 . 3 1 . . . . . . . . . 3 . 1 1 . . . . 1 . . 3 1 1 1 Terminals 17 | . 1 . 3 1 . . . . . . . . . 3 . 1 1 . . . . 1 . . 3 1 1 1 Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 13 | . 1 . 1 1 . . . . . . . . . 2 . 1 1 . . . . 1 . . 2 1 1 1 Operators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 4 . 3 3 . . . . . . . . . 3 . 2 4 . . . . 5 6 3 3 9 4 3 Full Trace Events 4 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 4 . . . . 4 . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . 2 . . . . . 14 . . . . 8 . . . . . . . . . . . . 8 3 . . Parts Built 6 | . . . . . . . . . . . . . . 1 . 1 4 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 575 | . . . . . . . . . . . . . . 169 . 169 237 . . . . . . . . . . . Total Part Build Rating 42 | . . . . . . . . . . . . . . 6 . 6 30 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 6 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . Largest Group 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Highest-Rated Group 258 | . . . . . . . . . . . . . . . . . . . . 258 . . . . . . . . Highest-Rated Ally 65 | . . . . . . . . . . . . . . . . . . . . 65 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . 2 1 1 3 . 2 1 . 1 . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 12479 | 77 794 260 842 774 487 223 407 610 490 301 336 28 761 358 143 968 328 153 316 343 306 581 438 607 240 494 625 189 Spaces Moved 20136 | 47 359 127 455 822 856 541 940 725 630 900 685 81 1035 222 162 671 665 330 652 907 706 1372 825 1740 1021 1285 893 482 Core 6 | 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 690 | 42 359 127 162 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19440 | . . . 293 822 856 541 940 725 630 900 685 81 1035 222 162 671 665 330 652 907 706 1371 825 1740 1021 1285 893 482 Fastest Speed 5 | 50 120 190 40 40 40 40 40 40 30 30 30 34 34 32 32 25 21 21 6 20 20 5 5 14 5 7 7 7 Average Speed 32 | 113 188 190 105 40 40 40 40 40 38 30 33 34 34 32 32 30 23 21 20 23 21 21 19 17 14 15 14 14 Slowest Speed 450 | 120 190 190 260 40 40 40 40 40 40 30 37 34 34 34 32 40 25 21 93 93 89 450 32 86 15 18 82 40 Overloaded Moves 298 | . . . . . . . . . . . . . . . . . . . 89 . . 20 17 . 47 6 17 102 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . 3 . . . . . . 1 . . 2 . 2 3 1 7 4 1 10 . 10 8 3 1 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 51 | 3 53 8 25 13 71 66 85 80 19 92 68 76 93 8 95 11 12 46 62 98 69 26 60 53 72 76 28 18 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 23 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 39 | . . 3 . . 2 3 3 2 . 12 5 . 5 . . . . . 1 . 3 . . . . . . . Spaces Dug 231 | . . . 5 44 1 . . . 10 1 2 . 3 23 3 10 6 . . . . 3 5 84 4 12 13 2 Terrain Destroyed 441 | . . . 5 83 1 . . . 10 1 2 . 3 23 3 10 6 26 73 . 31 42 5 86 4 12 13 2 Melee 104 | . . . 5 11 1 . . . 10 1 2 . 3 8 3 10 6 . . . . 3 5 5 4 12 13 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 337 | . . . . 72 . . . . . . . . . 15 . . . 26 73 . 31 39 . 81 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 25427 | 63 444 147 805 1106 992 547 970 1017 863 928 788 80 1439 489 247 1373 817 400 819 1038 843 1632 1039 2002 1084 1538 1347 570 Wait 4383 | . 28 . 308 161 125 . 7 266 209 22 100 . 401 241 82 639 135 56 158 89 124 197 132 195 12 206 419 71 Move 19989 | 46 358 126 454 815 855 540 939 724 629 899 682 80 1034 218 161 666 658 327 638 899 703 1354 824 1722 1005 1279 890 464 Hop 53 | . . . . 3 . . . . . . 1 . . 2 . 2 3 1 6 3 1 7 . 7 7 2 1 7 Pick Up 75 | 6 17 2 9 4 3 2 3 . 3 1 . . . 4 . 4 2 1 . 2 . 5 3 2 1 1 . . Fast Attach 163 | 7 2 2 2 8 1 1 8 2 5 . 1 . . 1 1 9 3 1 . 10 . 13 15 19 17 16 12 7 Attach 40 | . . . 6 4 1 . 1 . . . . . . 4 . 3 1 1 3 2 . 4 1 4 1 . . 4 Detach 25 | . 1 . . 2 . . . . . . . . . 1 . . . 1 2 4 . 3 3 6 1 . . 1 Swap 74 | . 4 4 5 3 . 1 . . . 3 . . . 3 . 5 1 2 7 . 7 7 5 6 5 3 . 3 Drop 184 | . 12 11 12 11 2 3 11 1 6 2 1 . . 2 . 9 3 2 . 13 1 12 15 21 19 10 5 . Fire 82 | 2 22 . 3 18 . . . . . . . . . 3 . . . 2 5 1 7 10 . 5 . . . 4 Melee 267 | . . 2 6 17 5 . 1 24 11 1 3 . 4 10 3 36 11 6 . . . 5 41 15 16 21 20 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . Rewire 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 60 | . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Discovered new exit (range 16) 637 | -10/Materials | Discovered new exit (range 14) 872 | -10/Materials | Entered Subcaves 882 | -10/Subcaves | Learned Materials emergency access door positions 977 | -10/Subcaves | Discovered new exit (range 9) 1012 | -10/Subcaves | Visited 4L-MR0's lab 1047 | -10/Subcaves | Found Flightbrick 1110 | -10/Subcaves | Visited Clippyterm 1132 | -10/Subcaves | Entered Materials 1132 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1387 | -8/Materials | Discovered new exit (range 16) 1555 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 1630 | -8/Materials | Identified exit to Storage 1635 | -8/Materials | Identified exit to Factory 1884 | -8/Materials | Build established: Scavenger-Scout 1974 | -8/Materials | Entered Factory 1974 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2660 | -7/Factory | Discovered new exit (range 15) 2667 | -7/Factory | Identified exit to Lower Caves 2748 | -7/Factory | Entered Lower Caves 2750 | -7/Lower Caves | Build established: Scout 3053 | -7/Lower Caves | Build established: Hacker-Scout 3100 | -7/Lower Caves | Spotted B-75 Beast 3220 | -7/Lower Caves | Identified exit to Lower Caves 3235 | -7/Lower Caves | Entered another Lower Caves area 3323 | -7/Lower Caves | Identified exit to Factory 3378 | -7/Lower Caves | Discovered new exit (range 12) 3382 | -7/Lower Caves | Identified exit to Zion 3458 | -7/Lower Caves | Entered Zion 3497 | -7/Zion | System corruption cleaned by Quarantine Array 3511 | -7/Zion | Discovered new exit (range 20) 3602 | -7/Zion | Given the Hacking Drone Bay 3648 | -7/Zion | Received a hallucinogenic algorithm 3688 | -7/Zion | Learned location of Data Miner (-6) 3715 | -7/Zion | Found Prototype Hackware 3715 | -7/Zion | Identified Exp. Hacking Suite 3717 | -7/Zion | Found Prototype Processor 3717 | -7/Zion | Identified Exp. Signal Interpreter 3724 | -7/Zion | Found Prototype Processor 3724 | -7/Zion | Identified Exp. Melee Analysis Suite 3727 | -7/Zion | Found Prototype Processor 3727 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3755 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3759 | -7/Zion | Learned Factory emergency access door positions 3766 | -7/Zion | Given A8's code to call for help 3796 | -7/Zion | Found Exp. Armor Integrity Analyzer 3864 | -7/Zion | Identified exit to Proximity Caves 3865 | -7/Zion | Entered Proximity Caves 4201 | -6/Proximity Caves | Learned 12 Factory zone layouts 4209 | -6/Proximity Caves | Learned Factory emergency access door positions 4244 | -6/Proximity Caves | Spotted B-75 Beast 4431 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4475 | -6/Proximity Caves | Entered Factory 4475 | -6/Factory | Evolved 2 slots: Propulsion x2 4476 | -6/Factory | Identified exit to Lower Caves 4477 | -6/Factory | Identified exit to Factory 4965 | -6/Factory | Entered Lower Caves 5052 | -6/Lower Caves | Learned Factory emergency access door positions 5068 | -6/Lower Caves | Encountered a Warlord checkpoint 5079 | -6/Lower Caves | Learned Factory garrison access intel 5196 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5262 | -6/Lower Caves | Discovered new exit (range 9) 5264 | -6/Lower Caves | Identified exit to Lower Caves 5266 | -6/Lower Caves | Entered another Lower Caves area 5411 | -6/Lower Caves | Learned Factory terminal intel 5462 | -6/Lower Caves | Discovered new exit (range 14) 5600 | -6/Lower Caves | Identified exit to Data Miner 5602 | -6/Lower Caves | Entered Data Miner 5602 | -6/Data Miner | Discovered new exit (range 6) 5607 | -6/Data Miner | Met Data Miner 5618 | -6/Data Miner | Learned location of Section 7 (-2) 5618 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5621 | -6/Data Miner | Received God Mode back door access code from Data Miner 5629 | -6/Data Miner | Identified exit to Proximity Caves 5630 | -6/Data Miner | Entered Proximity Caves 5653 | -5/Proximity Caves | Learned Factory garrison access intel 6388 | -5/Proximity Caves | Discovered exit to Factory (range 10) 6391 | -5/Proximity Caves | Entered Factory 6391 | -5/Factory | Evolved 2 slots: Utility x2 6392 | -5/Factory | Identified exit to Extension 6394 | -5/Factory | Loaded intel: 27 terminal locations 6395 | -5/Factory | Loaded intel: 4 garrison access locations 6399 | -5/Factory | Spotted B-75 Beast 6421 | -5/Factory | Identified exit to Upper Caves 6694 | -5/Factory | Build established: Hacker-Ninja 6710 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 6749 | -5/Factory | Manually triggered Chute Trap 6749 | -5/Factory | Sucked down chute 6749 | -5/Factory | Entered Waste 6757 | -5/Waste | Spotted C-40 Crusher 6764 | -5/Waste | EMP discharged 6764 | -5/Waste | Spotted C-40 Crusher 6771 | -5/Waste | Spotted C-40 Crusher 6771 | -5/Waste | Spotted C-40 Crusher 6773 | -5/Waste | Spotted C-40 Crusher 6864 | -5/Waste | EMP discharged 6864 | -5/Waste | System corruption reached 10% 6869 | -5/Waste | Spotted C-40 Crusher 6881 | -5/Waste | Crushed by Compactor (1 part destroyed) 6889 | -5/Waste | Discovered new exit (range 10) 6892 | -5/Waste | Identified exit to Factory 6892 | -5/Waste | Entered Factory 6894 | -5/Factory | Loaded intel: 3 garrison access locations 7122 | -5/Factory | Discovered new exit (range 21) 7134 | -5/Factory | Identified exit to Factory 7379 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 7538 | -5/Factory | Build established: Hacker-Scout 7610 | -5/Factory | Lost 3 parts (1p1n1u) 7860 | -5/Factory | Entered another Factory area 7860 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7910 | -4/Factory | Discovered new exit (range 22) 7915 | -4/Factory | Identified exit to Upper Caves 8028 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 8119 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 8136 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 8188 | -4/Factory | Entered Upper Caves 8270 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8337 | -4/Upper Caves | Encountered a Warlord checkpoint 8340 | -4/Upper Caves | Discovered new exit (range 6) 8341 | -4/Upper Caves | Identified exit to Upper Caves 8341 | -4/Upper Caves | Entered another Upper Caves area 8567 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8656 | -4/Upper Caves | Discovered new exit (range 6) 8657 | -4/Upper Caves | Identified exit to Warlord 8657 | -4/Upper Caves | Entered Warlord 8672 | -4/Warlord | Discovered new exit (range 13) 8682 | -4/Warlord | System corruption cleaned by Quarantine Array 8831 | -4/Warlord | Warlord's base attacked by MAIN.C 8836 | -4/Warlord | Found Prototype Energy Gun 8836 | -4/Warlord | Identified Vortex Rifle 8839 | -4/Warlord | Found Vortex Rifle 8859 | -4/Warlord | Met Warlord 8870 | -4/Warlord | Found Prototype Processor 8870 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 8872 | -4/Warlord | Found Prototype Device 8872 | -4/Warlord | Identified System Purifier 8877 | -4/Warlord | Found Prototype Device 8877 | -4/Warlord | Identified Exp. Phase Shifter 8879 | -4/Warlord | Found Prototype Reactor 8879 | -4/Warlord | Identified Vortex Chain Reactor 8988 | -4/Warlord | Opened side exit 8999 | -4/Warlord | Identified exit to Proximity Caves 9000 | -4/Warlord | Entered Proximity Caves 9075 | -3/Proximity Caves | Spotted B-86 Titan 9247 | -3/Proximity Caves | Spotter reported a threat 9300 | -3/Proximity Caves | Spotter reported a threat 9302 | -3/Proximity Caves | Discovered new exit (range 9) 9305 | -3/Proximity Caves | Identified exit to Research 9306 | -3/Proximity Caves | Entered Research 9306 | -3/Research | Evolved 2 slots: Propulsion x2 9369 | -3/Research | Found Prototype Processor 9369 | -3/Research | Identified Exp. Target Analyzer 9556 | -3/Research | Search patrols dispatched 9564 | -3/Research | Spotted B-86 Titan 9679 | -3/Research | Found Fusion Bomb Launcher 9777 | -3/Research | Identified exit to Testing 9856 | -3/Research | Spotted Executioner 9856 | -3/Research | Spotted Striker 9857 | -3/Research | Cargo convoy interrupted 9887 | -3/Research | Entered Testing 9890 | -3/Testing | Lost 3 parts (2p1u) 9923 | -3/Testing | Discovered new exit (range 20) 9932 | -3/Testing | Found Prototype Energy Gun 10042 | -3/Testing | Identified exit to Research 10052 | -3/Testing | Identified Hyp. EM Gauss Rifle 10209 | -3/Testing | Found Prototype Device 10209 | -3/Testing | Identified Exp. Hardlight Generator 10294 | -3/Testing | Build established: Hacker-Ninja 10325 | -3/Testing | Entered Research 10325 | -2/Research | Warlord forces began assault on 0b10 10325 | -2/Research | Evolved 2 slots: Utility x2 10353 | -2/Research | Identified exit to Quarantine 10435 | -2/Research | Research machine network offline 10608 | -2/Research | Found Prototype Device 10608 | -2/Research | Identified Beam Splitter 10695 | -2/Research | Spotted B-90 Cyclops 10713 | -2/Research | Met up with Warlord 10724 | -2/Research | Found Prototype Processor 10724 | -2/Research | Identified Exp. Terrain Scan Processor 10731 | -2/Research | Found Prototype Launcher 10731 | -2/Research | Identified Adv. Micro-nuke Launcher 10784 | -2/Research | Spotted Executioner 10920 | -2/Research | Found Prototype Processor 10920 | -2/Research | Identified Exp. Core Analyzer 10932 | -2/Research | Entered Quarantine 10947 | -2/Quarantine | Found Alien Artifact 10947 | -2/Quarantine | Identified Phase Redirector 10969 | -2/Quarantine | Found Alien Reactor 10969 | -2/Quarantine | Identified Matter Drive 11003 | -2/Quarantine | Found Alien Artifact 11003 | -2/Quarantine | Identified Terrabomb 11003 | -2/Quarantine | Used Terrabomb 11049 | -2/Quarantine | Found Alien Impact Weapon 11049 | -2/Quarantine | Identified Core Stripper 11059 | -2/Quarantine | Found Alien Artifact 11059 | -2/Quarantine | Identified Phase Armor 11126 | -2/Quarantine | Found Alien Artifact 11126 | -2/Quarantine | Identified Subatomic Replicator 11161 | -2/Quarantine | Spotted Fortress 11172 | -2/Quarantine | Discovered new exit (range 5) 11172 | -2/Quarantine | Identified exit to Section 7 11172 | -2/Quarantine | Entered Section 7 11185 | -2/Section 7 | Found Alien Artifact 11185 | -2/Section 7 | Identified Integrated Dissipator 11185 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11350 | -2/Section 7 | Found Integrated Dissipator 11350 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11365 | -2/Section 7 | Discovered new exit (range 8) 11366 | -2/Section 7 | Identified exit to Access 11376 | -2/Section 7 | Spotted Executioner 11376 | -2/Section 7 | Spotted Executioner 11385 | -2/Section 7 | Spotted Alpha 7 11387 | -2/Section 7 | Spotted B-99 Colossus 11406 | -2/Section 7 | Found Alien Artifact 11406 | -2/Section 7 | Identified Integrated Reactor 11406 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11419 | -2/Section 7 | Found Integrated Dissipator 11419 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11421 | -2/Section 7 | Found Integrated Dissipator 11421 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11422 | -2/Section 7 | Search patrols dispatched 11437 | -2/Section 7 | Found Alien Artifact 11437 | -2/Section 7 | Identified LRC Matter Compressor 11437 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 11484 | -2/Section 7 | Found Alien Artifact 11484 | -2/Section 7 | Identified Transdimensional Reconstructor 11484 | -2/Section 7 | Warped through subspace 11491 | -2/Section 7 | Found Alien Artifact 11491 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 11491 | -2/Section 7 | Warped through subspace 11491 | -2/Section 7 | Spotted Executioner 11491 | -2/Section 7 | Spotted Executioner 11494 | -2/Section 7 | Spotted Striker 11494 | -2/Section 7 | Spotted Striker 11520 | -2/Section 7 | Found Prototype Device 11520 | -2/Section 7 | Identified Exp. Shock Absorption System 11530 | -2/Section 7 | Found Alien Artifact 11530 | -2/Section 7 | Identified Core Reset Matrix 11530 | -2/Section 7 | Used Core Reset Matrix 11534 | -2/Section 7 | Sensed 8 artifacts in vicinity 11552 | -2/Section 7 | Spotted B-90 Cyclops 11561 | -2/Section 7 | Spotted Alpha 7 11662 | -2/Section 7 | Discovered exit to Access (range 9) 11666 | -2/Section 7 | Entered Access 11666 | -1/Access | Evolved 2 slots: Utility x2 11821 | -1/Access | Build established: Alien-Ninja 11833 | -1/Access | Spotted B-99 Colossus 12157 | -1/Access | Identified exit to Command 12291 | -1/Access | Entered Command 12418 | -1/Command | Spotted M Guard 12418 | -1/Command | Spotted M Guard 12418 | -1/Command | Spotted Combat Programmer 12418 | -1/Command | Spotted Combat Programmer 12443 | -1/Command | Met MAIN.C 12443 | -1/Command | 0b10 Conduit disabled 12471 | -1/Command | System corruption reached 10% 12473 | -1/Command | Core integrity fell below 50% 12477 | -1/Command | Emitted hypermatrix ping 12479 | -1/Command | Core integrity fell below 20% 12480 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 12477_ P-80 Master resets Combat Programmer, system corruption cleaned. 12477_ EMDS Slug penetrates Combat Programmer. 12478_ Knocked back. 12478_ P-80 Master system corrupted by crushing effect. 12478_ P-80 Master resets Combat Programmer, system corruption cleaned. 12478_ Imp. Q-thruster destroyed. 12479_ Exp. Signal Interpreter destroyed. 12479_ P-80 Master resets P-80 Master, system corruption cleaned. 12479_ Vortex Rifle destroyed. 12479_ P-80 Master resets M Guard, system corruption cleaned. 12480_ System corrupted: Energy discharge (-33). 12480_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####################?????????? | | ???????????????????"""""" """" #?????????? | | ?????????????????#"" "" #?????????? | | ?????????????????#""""" "" ########### | | ?????????????????#""""""""""" ; | | ?????????????????#" " """ /+ | | ?????????????????#"" """""" g%=+ | | ?????????????????#"" """""" g=!########### | | ?????????????????# " """""" g #?????????? | | ?????????????????# " "" g g #?????????? | | ?????????????????# " "MMM g "#?????????? | | ?????????????????#"""""""""MMM """""""#?????????? | | ?????????????????#"" pgMMM"""""""""#?????????? | | ?????????????????# ppg pYg """""""""""#?????????? | | ?????????????????# pppppgp " " " " #?????????? | | ?????????????????# p p@p " " " " #?????????? | | ?????????????????" ppgppYp"p" " """" " #?????????? | | ?????????????????" p g " " " """" #?????????? | | ?????????????????" ppppp " " " #?????????? | | ?????????????????# gp""""" " #?????????? | | ?????????????????# p% " " """"""""#?????????? | | ?????????????????# "" " " " #?????????? | | ?????????????????####################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 93 Energy Capacity 790 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 90 Phase Shifting 20 Evasion (%) 98 Melee Accuracy 12 Target Analysis 10 Offensive Hacking 40 Defensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Spectral Analyzer | -2/Section 7 | Archive Exp. Thermal Shield | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Cld. Nuclear Pulse Thruster | x1 | -4/Factory Alien Tech Used ----------------- Phase Redirector Matter Drive Terrabomb Core Stripper Phase Armor Subatomic Replicator Integrated Dissipator Integrated Reactor LRC Matter Compressor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- All-out Warlord Meet Your Maker Nope Overachiever Wheee! Challenges ------------ None Game ------ Seed ScanPointWarhead Manual? 0 Play Time 04:05:11 Cumulative 96.5 hours Start 2024.04.13 @ 10:04:22 End 2024.04.13 @ 14:27:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 60 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c12ea111-5ec3-49a5-9b40-00386f9927e1