Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.28 @ 17:54:03 Player: Gentle Jesus Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (470) 470 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1380 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 268/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Light Ion Engine Large Matter Pod (67) Structural Scanner Weapon Shielding Beam Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Ion Engine Structural Scanner [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Subdweller Beam Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 17 | 7 3 . 2 5 Power 4 | 2 . . . 2 Engine 4 | 2 . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 2 . . . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 1 . 2 3 Energy Gun 4 | 2 . . . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . . 1 . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 1 . 6 3 Power 3 | . 1 . 1 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 4 | . . . 3 1 Highest Loss Streak 3 | . 1 . 3 2 To Critical Strikes . | . . . . . Average Backups 3 | 1 2 4 3 3 Power . | . . 1 1 . Propulsion . | . . . . . Utility 1 | . . 1 1 1 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 98 100 70 68 Engine 13 | . 14 14 12 14 Wheel 9 | . 28 28 2 . Device 13 | . 12 14 14 13 Storage 13 | . 13 14 14 14 Energy Gun 19 | . 20 28 7 24 Energy Cannon 1 | . . . 7 . Ballistic Cannon 3 | . . . 11 . Launcher 1 | . 7 . . 1 Peak Build Rating 8 | 6 7 7 7 8 Average Rating 6 | 4 6 7 5 7 On Entrance 4 | . 6 7 7 3 Naked Turns . | . . . . . Heaviest Build 25 | 13 18 17 25 24 Greatest Support 20 | 20 20 20 20 3 Greatest Overweight (x) 8 | 1 . . 8 7 Average Overweight (x) 1 | . . . 4 6 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 6 | 5 4 4 6 6 Average Carried 3 | 1 2 4 3 3 Final Capacity 10 | 8 10 10 10 10 Final Carried 6 | 2 4 4 2 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 569 | 253 61 . 125 130 Remotely . | . . . . . Salvage Created 491 | 52 164 . 188 87 Parts 35 | 5 19 . 9 2 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 15 | . 8 . 6 1 Guns 3 | . 3 . . . Cannons 6 | . . . 6 . AOE 6 | . 5 . . 1 Classes Destroyed 9 | 1 4 . 2 2 Worker 1 | . 1 . . . Tunneler 2 | 2 . . . . Recycler 1 | . . . . 1 Turret 2 | . . . 2 . Watcher 1 | . 1 . . . Swarmer 9 | . 6 . 3 . Grunt 2 | . 2 . . . Sentry 1 | . . . . 1 Subdweller 3 | . . . 3 . Best Kill Streak 5 | 2 5 . 3 1 Combat Bots Only 4 | . 4 . 2 1 Max Kills in Single Turn 4 | 1 4 . 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 135 | . 22 . 103 10 Missed 48 | . 9 . 38 1 Hits 87 | . 13 . 65 9 Projectile 87 | . 13 . 65 9 Damage Taken 911 | . 165 . 564 182 Core 250 | . 16 . 150 84 Absorbed by Shields . | . . . . . Ignored by Resistances 268 | . 51 . 165 52 Core Remaining (%) 100 | 100 . . . . Volleys Fired 50 | 2 13 . 26 9 Largest 2 | 2 2 . 2 2 Hottest 112 | 80 80 . 110 112 Shots Fired 84 | 4 23 . 43 14 Gun 48 | 4 20 . 16 8 Cannon 27 | . . . 27 . Launcher 9 | . 3 . . 6 Special . | . . . . . Kinetic 16 | . . . 16 . Thermal 44 | 2 10 . 24 8 Explosive 9 | . 3 . . 6 Electromagnetic 15 | 2 10 . 3 . Robot Hit Streak 35 | 3 13 . 21 35 Robot Miss Streak 2 | . 1 . 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 66 | 3 16 . 33 14 Core Hits 30 | 2 11 . 12 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1387 | 37 462 . 585 303 Guns 459 | 37 185 . 120 117 Cannons 465 | . . . 465 . Explosions 463 | . 277 . . 186 Melee . | . . . . . Ramming . | . . . . . Kinetic 202 | . . . 202 . Thermal 578 | 12 66 . 383 117 Explosive 463 | . 277 . . 186 Electromagnetic 144 | 25 119 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 33 | . . . 23 10 Projectiles 23 | . . . 23 . Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 158 | . 75 . . 83 Shots 7 | . 4 . . 3 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 108 | 18 108 . 18 108 Average Temperature 43 | 12 50 . 14 46 Received Heat Transfer 303 | . 36 . 231 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1190 | 25 150 . 645 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 108 | 5 108 28 . 49 Initial 49 | . 2 28 . 49 Average 15 | . 52 3 . 4 Influence Increases 506 | 10 228 . 190 78 Destroy 0b10 Robot/C 280 | . 160 . 100 20 Destroy 0b10 Robot/NC 25 | 10 10 . . 5 Destroy Leader 22 | . 22 . . . Successful Hack 4 | . . . . 4 Disable Machine 45 | . 27 . . 18 Destroy Structure 40 | . 9 . . 31 Lose Combat Pursuer 90 | . . . 90 . Influence Decreases 491 | 5 145 88 70 183 Entered New Map 134 | . 3 60 . 71 Time Decay 297 | 5 132 28 50 82 Lost Part 60 | . 10 . 20 30 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 14 . 10 1 Peak Tracking Total 6 | . 6 . 2 1 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . 1 . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 6 | . 3 . 1 2 Max in Single Turn 2 | . 2 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 12 | . 5 . 1 6 Terminals 8 | . 5 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 6 . 3 13 Successful 18 | . 5 . 3 10 Failed 4 | . 1 . . 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 14 | . 6 . . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 5 . 3 5 Record 3 | . . . 3 . Robot Schematic 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Machine Index 1 | . . . . 1 Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Transport Status 1 | . . . . 1 Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . . 5 Report Inventory 3 | . . . . 3 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1965 | . 339 280 539 807 Seismic 1965 | . 339 280 539 807 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2040 | 53 357 280 539 811 Spaces Moved 1115 | 44 380 330 154 207 Core 331 | 11 . . 113 207 Treads . | . . . . . Legs . | . . . . . Wheels 784 | 33 380 330 41 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 250 Average Speed 162 | 73 80 80 279 374 Slowest Speed 450 | 100 80 80 450 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 63 63 16 43 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 50 | . 8 . . 42 Melee . | . . . . . Projectile . | . . . . . AOE 50 | . 8 . . 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1260 | 58 409 345 219 229 Wait 52 | . 5 16 31 . Move 1111 | 43 379 329 153 207 Hop . | . . . . . Pick Up 20 | 6 5 . 2 7 Fast Attach 2 | 2 . . . . Attach 12 | 4 3 . 2 3 Detach . | . . . . . Swap 7 | 1 2 . 2 2 Drop 4 | . 1 . 2 1 Fire 50 | 2 13 . 26 9 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 285 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 9) 411 | -10/Materials | Entered Mines 480 | -10/Mines | Discovered new exit (range 12) 493 | -10/Mines | Assembled infested the area 587 | -10/Mines | Learned Materials terminal intel 683 | -10/Mines | Discovered new exit (range 11) 691 | -10/Mines | Entered Subcaves 715 | -10/Subcaves | Disturbed a concealed Subdweller 770 | -10/Subcaves | Lost 3 parts (2n1w) 823 | -10/Subcaves | Visited Clippyterm 832 | -10/Subcaves | Identified exit to Recycling 832 | -10/Subcaves | Identified exit to Materials 929 | -10/Subcaves | Learned location of Storage (-9) 1038 | -10/Subcaves | Learned location of Zion (-6) 1038 | -10/Subcaves | Met a Zionite searching for "candidates" 1182 | -10/Subcaves | Core integrity fell below 50% 1230 | -10/Subcaves | Entered Recycling 1979 | -9/Recycling | Core integrity fell below 20% 2041 | -9/Recycling | Destroyed self with Mini Grenade Launcher Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 23 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Electrolysis Chamber disabled. Seismic Detector destroyed. Destroyed Seismic Detector. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger destroyed. Imp. Ion Engine destroyed. Destroyed Imp. Ion Engine. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????####?##+###????????????????????????? | | ?????????? ????????????????????????? | | ??????????? ????????????????????????? | | ???????????? ????????????????????????? | | ??????????###+ # #######?????????????????? | | ??????????# #?????????????????? | | ??????????# """ #?????????????????? | | ??????????# """ #?????????????????? | | ??????????# """ #?????????????????? | | ??????????# %@ #?????????????????? | | ????????????## = # ###?????????????????? | | ?????????????##### ## #??????????????????? | | ?????????????##### # ## #??????????????????? | | ?????????????# ###r#########????????????? | | ?????????????# ???????? | | ?????????????# ???????? | | ?????????????# ???????? | | ?????????????# ######## #####????????? | | ?????????????## ### ###???? ?????????????? | | ??????????????# #?####?????? ?????????????? | | ??????????????# #??????????? ##########???? | | ????????????### #?########## # ! #???? | | ????????????#"" #?# # # #???? | | ????????????#"Y #?# # # #???? | | ????????????#"" #?# " # # * ] #???? | | ????????????### ### """ + # % #???? | | ??????????????# + "" # # #???? | | ????########### ### """ # # #???? | | ????# # #?# "" # # % #???? | | ????# # #?# """ # # ! #???? | | ????# ! # #?# """ # ###+########## | | ????# | # #?# """ # | | ????# % [ ! # #?# " + | | ????# ] + #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingAblativeMatter Manual? 0 Play Time 00:16:47 Cumulative 63.7 hours Start 2025.06.28 @ 17:15:50 End 2025.06.28 @ 17:54:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 0 Adventurer 63 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 41 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0fac18f-e2c9-4bf9-ad50-cf555315bf97