Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 21:13:23 Player: Jamuson Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (193) 965 Value Destroyed (6643) 6643 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 12592 Bonus ------- High Alert Combat Kills 725 Follower Combat Kills 25 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 66/510 System Corruption 5% Temperature Warning (301) Movement Core (1900) Ox37 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Huge Storage Unit Energy Well Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Target Analyzer > --- WEAPON (3) ------- Improved EM Pulse Cannon Magnetic Acceleration Cannon Heavy Pick > --- INVENTORY (25) --- Light Angular Momentum Engine Light Fission Core Flexi-carbon Leg Improved VSS Leg Improved Cryofiber Web Large Battery (200) Compact Matter Pod (89) Advanced Sensor Array Advanced Targeting Computer Cloaking Device Improved Light Armor Plating Hacking Suite System Shield Improved System Shield Force Rifle Heavy Plasma Cannon Cooled Plasma Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Energy Well Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer > --- WEAPON ----------- Cooled Particle Cannon Cooled Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Light Treads Improved VSS Leg Improved Cryofiber Web Improved Heat Sink Large Battery Compact Matter Pod Improved Sensor Array Advanced Sensor Array Advanced Targeting Computer Cloaking Device Improved Light Armor Plating Hacking Suite System Shield Improved System Shield Force Rifle Improved EM Pulse Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Power Maul Heavy Pick [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Rocket Launcher Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility 6 | . . . 2 . 2 . 1 . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 160 | 6 18 2 11 6 7 31 1 3 25 50 Power 18 | 1 4 . . 1 . 3 1 . 5 3 Engine 10 | 1 4 . . 1 . 3 1 . . . Core 8 | . . . . . . . . . 5 3 Reactor . | . . . . . . . . . . . Propulsion 36 | 2 2 . 5 2 2 6 . 1 4 12 Treads 24 | . . . 5 2 2 5 . . 2 8 Leg 4 | . 2 . . . . . . . . 2 Wheel 2 | 2 . . . . . . . . . . Hover 6 | . . . . . . 1 . 1 2 2 Flight . | . . . . . . . . . . . Utility 53 | 1 6 . 3 3 2 9 . 1 9 19 Device 23 | . 3 . 1 2 . 2 . 1 4 10 Storage 9 | 1 3 . 1 . . . . . . 4 Processor 9 | . . . 1 . 1 1 . . 2 4 Hackware . | . . . . . . . . . . . Protection 12 | . . . . 1 1 6 . . 3 1 Artifact . | . . . . . . . . . . . Weapon 53 | 2 6 2 3 . 3 13 . 1 7 16 Energy Gun 15 | 1 4 . 1 . 1 3 . . 3 2 Energy Cannon 14 | . 2 1 1 . 1 4 . . 1 4 Ballistic Gun 8 | 1 . . . . . 2 . . 1 4 Ballistic Cannon 4 | . . . . . . . . . . 4 Launcher 8 | . . 1 1 . . 2 . 1 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 1 2 . . 3 3 Parts Lost 43 | . 4 . . . 1 10 . 3 1 24 Power 3 | . 1 . . . . 1 . . . 1 Propulsion 12 | . 1 . . . . 2 . . . 9 Utility 16 | . . . . . 1 3 . 3 1 8 Weapon 12 | . 2 . . . . 4 . . . 6 Highest Loss Streak 8 | . 4 . . . 1 3 . 3 1 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 94 100 98 100 82 89 84 67 84 92 Engine 6 | . 13 14 11 11 9 8 7 7 . . Core 2 | . . . . . . . . . 6 5 Treads 13 | . . . 16 22 18 17 15 8 12 13 Leg 4 | . 23 28 5 . . . . . . . Hover 1 | . . . . . . . . 2 2 4 Device 14 | . 11 14 21 28 11 10 7 7 16 12 Storage 8 | . 14 14 11 11 9 9 7 4 . 8 Processor 12 | . . . 10 . 7 8 7 7 19 26 Protection 5 | . . . . 4 10 17 23 13 5 . Energy Gun 8 | . 19 . 6 11 9 6 7 4 12 4 Energy Cannon 8 | . 4 28 15 11 6 6 7 4 3 7 Ballistic Gun 1 | . 1 . . . . 4 . . 2 2 Ballistic Cannon 1 | . . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 12 27 27 28 35 48 48 37 45 32 116 Greatest Support 70 | 26 26 20 40 48 48 50 44 44 44 70 Greatest Overweight (x) 2 | . 1 1 1 . . 1 . 2 1 2 Average Overweight (x) . | . . 1 . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 10 10 10 10 10 10 10 5 25 Average Capacity 10 | 6 8 10 10 10 10 10 10 7 5 13 Most Carried 25 | 1 9 10 10 10 10 10 10 10 5 25 Average Carried 8 | . 5 9 9 10 9 9 9 7 4 9 Final Capacity 25 | 8 10 10 10 10 10 10 10 5 5 25 Final Carried 20 | 1 9 10 10 10 10 9 10 5 5 20 Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Gunner 18% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Matter Collected 3564 | 200 406 40 280 70 55 569 10 145 495 1294 Remotely . | . . . . . . . . . . . Salvage Created 7752 | . 657 104 533 138 747 1611 79 632 740 2511 Parts 405 | . 41 8 45 10 32 90 2 5 31 141 Haulers Intercepted 2 | . . . . . . . . . 1 1 Recyclers Shooed 5 | . . . 1 . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 144 | . 14 5 11 7 16 33 1 3 10 44 Melee 4 | . . . . . 3 1 . . . . Guns 57 | . 13 . . 3 5 13 1 . 9 13 Cannons 52 | . . 2 6 1 6 10 . 3 1 23 AOE 23 | . 1 3 5 3 1 5 . . . 5 Classes Destroyed 17 | . 5 . 4 . 1 1 1 1 2 2 Worker 8 | . . . 3 . 1 1 . . . 3 Builder 12 | . . . . . . 1 . . 1 10 Tunneler 4 | . . . 3 . . . . . . 1 Hauler 2 | . . . . . . . . . 1 1 Recycler 6 | . 1 . . . . . . . 3 2 Operator 4 | . 1 . 1 . . . . . . 2 Watcher 13 | . 3 . 1 . 3 2 1 . . 3 Swarmer 30 | . 3 3 3 6 5 4 . . . 6 Grunt 63 | . 11 2 4 . 6 17 . . 6 17 Brawler 3 | . . . . . 1 . . . . 2 Duelist 3 | . . . 1 1 . . . . . 1 Sentry 24 | . . . 3 . 4 12 . . 1 4 Specialist 2 | . . . . . . . . . . 2 Hunter 5 | . . . . . . . 1 . . 4 Programmer 10 | . . . . . . . . . 3 7 Heavy 1 | . . . . . . . . . . 1 Compactor 3 | . . . . . . . . 3 . . Best Kill Streak 14 | . 3 3 6 3 5 6 1 2 6 14 Combat Bots Only 6 | . 3 3 4 3 3 5 1 2 2 6 Max Kills in Single Turn 5 | . 1 2 3 2 2 4 1 1 1 5 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 2 2 2 1 3 . . . 1 Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Damage Taken 8479 | . 772 49 303 174 517 1781 89 179 573 4042 Core 1573 | . 178 10 62 41 61 229 . 62 64 866 Absorbed by Shields 62 | . . . . . . . . . . 62 Core Remaining (%) 65 | 100 . 24 . 74 . 47 . . 82 . Volleys Fired 421 | . 67 4 27 12 22 89 8 24 39 129 Largest 3 | . 2 2 2 2 2 2 2 3 3 3 Hottest 248 | . 112 112 112 101 111 124 124 167 171 248 Shots Fired 855 | . 117 6 36 24 39 164 16 50 88 315 Gun 488 | . 115 . 3 12 17 107 8 16 74 136 Cannon 331 | . 2 4 30 12 22 55 8 16 14 168 Launcher 36 | . . 2 3 . . 2 . 18 . 11 Special . | . . . . . . . . . . . Kinetic 215 | . 27 . . . . 44 . . 19 125 Thermal 466 | . 88 . . . 5 85 16 32 69 171 Explosive 36 | . . 2 3 . . 2 . 18 . 11 Electromagnetic 138 | . 2 4 33 24 34 33 . . . 8 Robot Hit Streak 41 | . 7 7 15 9 8 18 5 16 18 41 Robot Miss Streak 7 | . 4 . 2 3 2 3 3 2 7 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . 2 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 606 | . 69 5 20 18 41 120 9 39 62 223 Core Hits 305 | . 34 5 21 9 24 55 5 9 31 112 Critical Kills 3 | . . . . . . 1 . . . 2 Critical Parts Destroyed 7 | . . . . . 2 3 . . . 2 Critical Strikes 31 | . 5 . . . 2 7 1 . 3 13 Burn 16 | . 5 . . . . 2 1 . 3 5 Meltdown 3 | . . . . . . 1 . . . 2 Destroy 2 | . . . . . . . . . . 2 Blast 4 | . . . . . . . . . . 4 Corrupt 1 | . . . . . . 1 . . . . Smash 5 | . . . . . 2 3 . . . . Melee Attacks 25 | . . . . . 17 6 . . . 2 Impact 23 | . . . . . 17 6 . . . . Slashing . | . . . . . . . . . . . Piercing 2 | . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19520 | . 924 380 1150 360 1443 2909 160 2501 1303 8390 Guns 6682 | . 870 . 52 154 236 1277 100 203 1187 2603 Cannons 6256 | . 38 69 444 95 417 1016 60 244 116 3757 Explosions 5739 | . 16 311 654 111 270 367 . 2054 . 1956 Melee 843 | . . . . . 520 249 . . . 74 Ramming . | . . . . . . . . . . . Kinetic 3478 | . 206 . . . . 413 . . 254 2605 Thermal 8388 | . 664 . 218 111 325 1433 160 447 1049 3981 Explosive 4510 | . . 311 436 . . 186 . 2054 . 1523 Electromagnetic 2301 | . 54 69 496 249 598 628 . . . 207 Impact 769 | . . . . . 520 249 . . . . Slashing . | . . . . . . . . . . . Piercing 74 | . . . . . . . . . . 74 Highest Corruption 19 | . 1 1 . . . 2 . 19 18 6 Average Corruption 6 | . 1 1 . . . 2 . 10 18 4 Corruption Purged 7 | . . . . . . . . 1 . 6 Corruption Blocked . | . . . . . . . . . . . Effects 89 | . 6 2 . . . 6 . 6 40 29 Message Errors 20 | . 1 2 . . . 1 . 3 8 5 Matter Fused 17 | . 1 . . . . . . 1 11 4 Heat Flow Errors 6 | . . . . . . . . . 2 4 Energy Discharges 19 | . 1 . . . . 2 . 2 7 7 Data Loss (minor) 9 | . 3 . . . . 2 . . 2 2 Data Loss (major) 4 | . . . . . . . . . 2 2 Misfires 3 | . . . . . . 1 . . . 2 Alerts 6 | . . . . . . . . . 4 2 Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . . 2 1 Overload Shots 9 | . . . . . . . . . . 9 Overflow Damage 627 | . . 26 31 11 117 208 . . 17 217 Projectiles 207 | . . . 6 . 21 19 . . 17 144 Explosions 143 | . . 26 25 11 . 8 . . . 73 Melee 277 | . . . . . 96 181 . . . . Knockbacks 15 | . . . . . 3 1 . . . 11 Impact 3 | . . . . . 2 1 . . . . Kinetic 10 | . . . . . . . . . . 10 Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 369 | . . . 57 65 84 50 . 23 . 90 Shots 16 | . . . 2 2 3 1 . 3 . 5 Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 619 | . 207 2 5 7 279 522 162 459 224 619 Average Temperature 116 | . 79 2 3 3 107 156 70 168 58 113 Received Heat Transfer 2486 | . 390 6 87 9 153 837 . . 168 836 Effects 37 | . . . . . . 13 . 5 . 19 Shutdowns 6 | . . . . . . 2 . 1 . 3 Energy Bleed 5 | . . . . . . 4 . . . 1 Interference 13 | . . . . . . 3 . 4 . 6 Matter Decay 5 | . . . . . . 2 . . . 3 Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 4 | . . . . . . 1 . . . 3 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . 1 Parts Fried 21 | . . . 5 2 3 11 . . . . Impact Corruptions 9 | . . . . . 3 6 . . . . Robots Melted 3 | . . . . . . 1 . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . 2 Parts Melted 29 | . 5 . . . . 3 . . 4 17 Heat Transferred 15145 | . 2201 . 300 150 511 2790 444 962 2119 5668 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . . 4 2 3 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Peak Influence 1047 | . 189 204 475 178 369 752 353 190 314 1047 Initial 286 | . . 15 1 147 33 98 286 123 112 44 Average 310 | . 95 181 217 99 219 482 320 164 146 522 Maximum Alert Level 3 | . . 1 2 . 1 3 1 . 1 3 Low Security (%) 51 | 100 100 40 40 100 40 5 . 100 80 29 Level 1 19 | . . 59 41 . 59 25 100 . 19 7 Level 2 15 | . . . 18 . . 61 . . . 20 Level 3 13 | . . . . . . 6 . . . 42 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 4 . 1 1 1 6 . . 6 14 Investigation 5 | . 1 . . 1 . 1 . . 1 1 Extermination 9 | . . . . . . . . . 3 6 Reinforcement 13 | . 3 . 1 . 1 2 . . 1 5 Assault 2 | . . . . . . . . . . 2 Garrison 4 | . . . . . . 3 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Distress Signals 9 | . 2 . . . 2 2 . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 211 | . 25 5 20 10 24 40 2 6 14 65 Peak Tracking Total 10 | . 5 3 6 3 5 4 1 3 3 10 Tactical Retreats 13 | . 2 . . . 2 3 . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Traps Triggered 13 | . 4 . . . . 4 1 . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Machines Disabled 24 | . 1 . 5 . . 2 2 . . 14 Max in Single Turn 7 | . 1 . 2 . . 1 1 . . 7 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Machines Accessed 22 | . 4 . 2 1 4 5 1 . . 5 Terminals 20 | . 4 . 2 . 4 5 1 . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 12 . 5 1 11 11 1 . . 14 Successful 30 | . 7 . 3 1 7 5 . . . 7 Failed 25 | . 5 . 2 . 4 6 1 . . 7 Catastrophic 6 | . 1 . . . 1 1 . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 41 | . 8 . 5 . 10 9 1 . . 8 Terminals 52 | . 12 . 5 . 11 11 1 . . 12 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 4 . 1 1 2 3 . . . 2 Robot Analysis 1 | . . . . . . . . . . 1 Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . Terminal Index 5 | . 1 . 1 . 1 1 . . . 1 Locate Traps 2 | . . . . . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 3 . 2 . 5 2 . . . 3 Terminals 15 | . 3 . 2 . 5 2 . . . 3 Botnet 14 | . 3 . 2 . 4 2 . . . 3 Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 20 | . 4 . 2 . 4 4 1 . . 5 Full Trace Events 2 | . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . . . Total Damage 62 | . . . . 62 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Robot Analysis Total 1 | . . . . . . . . . . 1 Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Turns Passed 10165 | 47 1262 401 493 1141 868 1441 232 219 1004 3057 Spaces Moved 5365 | 42 765 201 233 676 413 689 142 102 646 1456 Core 7 | 1 . . . . . . . . . 6 Treads 3404 | . . . 175 676 413 689 142 28 439 842 Legs 946 | . 648 201 58 . . . . . . 39 Wheels 158 | 41 117 . . . . . . . . . Hover 850 | . . . . . . . . 74 207 569 Flight . | . . . . . . . . . . . Fastest Speed 45 | 50 90 190 160 160 160 145 145 110 50 45 Average Speed 152 | 88 132 190 168 160 162 155 145 142 124 161 Slowest Speed 250 | 90 190 190 240 160 165 225 145 225 145 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 93 49 33 98 38 92 6 69 13 39 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . Scrap Searched 6 | . . 2 . 4 . . . . . . Spaces Dug 4 | . . . . . . . . . . 4 Terrain Destroyed 445 | . . 20 31 13 11 25 . 184 1 160 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . . . . 3 1 34 AOE 407 | . . 20 31 13 11 25 . 181 . 126 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Total 6538 | 48 894 214 299 714 538 883 153 133 772 1890 Wait 419 | . 21 7 14 13 71 49 . . 44 200 Move 5356 | 41 764 200 232 675 412 688 142 101 645 1456 Hop . | . . . . . . . . . . . Pick Up 56 | 1 10 1 4 1 3 4 1 . 5 26 Fast Attach 87 | 6 11 . 6 2 3 11 . 2 15 31 Attach 25 | . . . . . . 9 . 1 5 10 Detach 14 | . . . 1 . . 5 . 1 1 6 Swap 48 | . 7 2 5 4 4 11 1 . 5 9 Drop 86 | . 14 . 10 7 6 11 1 4 12 21 Fire 421 | . 67 4 27 12 22 89 8 24 39 129 Melee 25 | . . . . . 17 6 . . . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Core integrity fell below 50% 260 | -10/Materials | Lost 4 parts (1p1n2w) 403 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Build established: Scavenger-Mutant 567 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 16) 923 | -10/Materials | Build established: Mutant 986 | -10/Materials | Discovered new exit (range 16) 1310 | -10/Materials | Entered Mines 1456 | -10/Mines | Discovered new exit (range 9) 1465 | -10/Mines | Learned location of 1 exit from Materials 1483 | -10/Mines | Learned 2 Materials zone layouts 1485 | -10/Mines | Learned Materials emergency access door positions 1711 | -10/Mines | Entered Materials 1711 | -9/Materials | Evolved 2 slots: Utility x2 1712 | -9/Materials | Identified exit to Materials 2032 | -9/Materials | Discovered new exit (range 15) 2204 | -9/Materials | Entered Mines 2243 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2249 | -9/Mines | Learned Materials interactive machine intel 2258 | -9/Mines | Found Prototype Device 2258 | -9/Mines | Identified Exp. Sensor Array 2443 | -9/Mines | Received a Mining Laser from a helpful Derelict 2666 | -9/Mines | Discovered exit to Materials (range 5) 2703 | -9/Mines | Learned location of Zion (-6) 2857 | -9/Mines | Discovered exit to Materials (range 13) 2891 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2997 | -9/Mines | Met a Derelict shopkeep closing up shop 3345 | -9/Mines | Entered Materials 3345 | -8/Materials | Evolved 2 slots: Utility x2 3346 | -8/Materials | Loaded intel: 17 interactive machine locations 4031 | -8/Materials | Discovered new exit (range 13) 4213 | -8/Materials | Entered Storage 4372 | -8/Storage | Lost 3 parts (1p1u1w) 4834 | -8/Storage | Discovered new exit (range 7) 4918 | -8/Storage | Core integrity fell below 50% 5123 | -8/Storage | Build established: Scavenger-Mutant 5270 | -8/Storage | Garrison activated, responded to threat 5654 | -8/Storage | Entered Factory 5654 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5886 | -7/Factory | Sucked down chute 5886 | -7/Factory | Entered Waste 5892 | -7/Waste | Spotted C-40 Crusher 5901 | -7/Waste | EMP discharged 5912 | -7/Waste | Destroyed C-40 Crusher 5951 | -7/Waste | Spotted C-40 Crusher 5959 | -7/Waste | Destroyed C-40 Crusher 5963 | -7/Waste | Spotted C-40 Crusher 5979 | -7/Waste | Destroyed C-40 Crusher 5987 | -7/Waste | Spotted C-40 Crusher 6001 | -7/Waste | EMP discharged 6001 | -7/Waste | System corruption reached 10% 6014 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6025 | -7/Waste | Spotted C-40 Crusher 6048 | -7/Waste | Lost 3 parts (3u) 6054 | -7/Waste | Spotted C-40 Crusher 6090 | -7/Waste | Discovered new exit (range 11) 6101 | -7/Waste | EMP discharged 6105 | -7/Waste | Entered Factory 6197 | -7/Factory | Discovered new exit (range 3) 6316 | -7/Factory | Build established: Mutant 6658 | -7/Factory | Build established: Gunner 6682 | -7/Factory | Identified exit to Factory 7033 | -7/Factory | Garrison activated, responded to threat 7109 | -7/Factory | Entered another Factory area 7109 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7115 | -6/Factory | Discovered new exit (range 5) 7144 | -6/Factory | Identified exit to Lower Caves 7306 | -6/Factory | Build established: Scavenger-Gunner 7736 | -6/Factory | Lost 5 parts (1n2u2w) 7874 | -6/Factory | Discovered new exit (range 5) 7880 | -6/Factory | Identified exit to Factory 8033 | -6/Factory | Core integrity fell below 50% 8062 | -6/Factory | Lost 8 parts (1p3n2u2w) 9448 | -6/Factory | Discovered exit to Lower Caves (range 14) 9909 | -6/Factory | First assault squad dispatched 10148 | -6/Factory | Core integrity fell below 20% 10158 | -6/Factory | Lost 3 parts (1n1u1w) 10166 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10154_ Overheating: Lgt. Treads damaged (-34). 10154_ Overheating: Imp. Signal Interpreter damaged (-5). 10154_ K-01 Serf collects debris. 10154_ U-05 Engineer builds a Wall. 10154_ R-10 Processor collects Rnf. Deuterium Engine. 10154_ K-01 Serf destroyed. 10155_ Overheating: Imp. Signal Interpreter damaged (-10). 10156_ Overheating: Lgt. Treads damaged (-31). 10156_ Dropped Lrg. Battery. 10156_ Acquired Lrg. Battery. 10156_ K-01 Serf collects debris. 10157_ R-10 Processor collects Lgt. Treads. 10158_ U-05 Engineer builds a Wall. 10160_ K-01 Serf collects debris. 10160_ G-50 Soldier IFF system glitched. 10161_ System corrupted: Heat flow error (+135). 10161_ R-10 Processor collects Lgt. Ion Engine. 10161_ Imp. Medium Treads destroyed. 10162_ U-05 Engineer builds a Wall. 10163_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??# ! # #???????????????????? | | ??# # #???????????????????? | | ??#= # ##########??????????? | | ??# # ## ! #??????????? | | ??# + ## """#??????????? | | ??# ! # ## """#??????????? | | ############ ## """#??????????? | | # ## # = ""#??????????? | | # ## # ""#???? ?????? | | #| ## + #??? ?????? | | # ## # #??? ?????? | | ???#/##+### # #?? ??????? | | ???# #?### ### #? ??????? | | ???# #???# #?# # ? ?????? | | ???# ##### ###########^ ?????? | | ???# [ ! ! ?????? | | ???# #""#"### ?????? | | ???# ######?#"" """ ###+######### | | ???# #??????#" """"" # | | ####+########"F """"" # ? | | # #"" # """ ??? | | # # ] + """"????? | | # =%* ]] # """"????? | | # """" """"g#% ######?? ??? | | # """" """"=#??% #?????????#####??? | | # """" """"@#%*?[ #????????????????? | | # """" """"gg%?= #????????????????? | | # i #%%* #????????????????? | | # """" """" #=! #????????????????? | | # """" """" # R #????????????????? | | # """" """" # #????????????????? | | # """" """" # #????????????????? | | # # # ???????????????? | | ############# # ??????????????? | | ????????????# # ?????????????? | | ????????????# #? ????????????? | | ????????????# #?? ????????????? | | ????????????# #????????????????? | | ????????????? ?????????????????? | | ????????????? ???????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 16 Target Analysis 7 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerCoolingScreen Manual? 0 Play Time 02:08:29 Cumulative 138.6 hours Start 2022.04.28 @ 13:50:10 End 2022.04.30 @ 21:13:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 41 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf513593-e127-40a6-bd89-ac012d203879