Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.01 @ 14:53:23 Player: aoemica Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (248) 1240 Value Destroyed (7245) 7245 Prototype IDs (357) 7140 Alien Tech Used (12) 2400 Bonus (57849) 57849 TOTAL SCORE: 87374 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 108 Installed LC Capacitor 1000 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1000 Destroyed Superfortress 15000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -576 Cogmind --------- Core Integrity 1295/1600 Matter 270/300 Energy 582/610 System Corruption 0% Temperature Cool (19) +ITN Movement Treading (158) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor Concept Zero-point Core > --- PROPULSION (8) --- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Huge Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Centrium Linked Plating Centrium Linked Plating Experimental Powered Armor Architect God Chip A Architect God Chip D > --- WEAPON (4) ------- L-Cannon > --- INVENTORY (25) --- Zero-point Reactor Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Power Amplifier Advanced Power Amplifier Experimental Energy Well (600) Experimental Matter Compressor (500) Layered Heavy Armor Plating Graphene Brace Thermal Barrier Experimental Force Field Compact HERF Cannon Enhanced Nova Cannon Null Cannon L-Cannon (17) Advanced Remote Datajack Experimental Jetlance Peak State ------------ > --- POWER ------------ Zero-point Reactor Concept Zero-point Core > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Centrium Linked Plating Centrium Linked Plating Experimental Powered Armor Architect God Chip A Architect God Chip D > --- WEAPON ----------- L-Cannon > --- INVENTORY -------- Zero-point Reactor Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Power Amplifier Advanced Power Amplifier Experimental Energy Well Experimental Matter Compressor Layered Heavy Armor Plating Graphene Brace Thermal Barrier Experimental Force Field Compact HERF Cannon Enhanced Nova Cannon Null Cannon L-Cannon Advanced Remote Datajack Experimental Jetlance [Rating: 260] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Concept Zero-point Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Artifact LC Capacitor Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . 1 . . Utility 9 | . . . 1 . 1 . . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Attached 213 | 1 6 6 26 18 10 2 12 12 3 4 10 3 . 11 . 3 1 1 4 . . 1 1 3 1 8 2 1 1 8 8 13 3 23 7 Power 23 | . 1 1 3 2 1 . 2 2 . 1 3 . . . . . . . 1 . . . . . . . 1 . . 1 . 3 . 1 . Engine 12 | . 1 . 3 2 1 . . 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . Core 9 | . . 1 . . . . 2 1 . . 2 . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 60 | . . 2 8 10 6 . 6 4 1 . 3 . . 2 . . . . . . . . . 2 . 2 1 1 . 1 2 2 1 6 . Treads 39 | . . 2 8 10 6 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . 1 3 1 . 3 . . 2 . . . . . . . . . 2 . 2 1 1 . 1 2 1 1 . . Utility 94 | 1 2 2 8 3 3 1 3 3 2 3 3 2 . 8 . 3 1 1 3 . . 1 1 1 1 3 . . 1 5 4 3 2 15 5 Device 31 | 1 . 1 3 1 . 1 1 1 . . 1 1 . 4 . 1 . . . . . . . 1 . . . . . 3 2 1 1 6 1 Storage 7 | . 2 . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . Processor 14 | . . . . . . . . 2 . . . 1 . 1 . 2 . . . . . . . . . . . . . . 2 . 1 5 . Hackware 15 | . . . . . 1 . . . . . . . . 3 . . 1 . 2 . . 1 . . 1 1 . . 1 2 . . . . 2 Protection 26 | . . 1 5 2 1 . 2 . 2 2 1 . . . . . . 1 1 . . . 1 . . 1 . . . . . 1 . 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Weapon 36 | . 3 1 7 3 . 1 1 3 . . 1 1 . 1 . . . . . . . . . . . 3 . . . 1 2 5 . 1 2 Energy Gun 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Cannon 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 2 Ballistic Gun 10 | . 1 . 4 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Launcher 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Special Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Impact Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 2 1 . . 1 . . 1 1 . . . . . . . 1 . . 1 . . 1 6 . 1 3 . 2 11 . . 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Parts Lost 35 | . . 4 6 . 2 . 2 8 1 . 1 1 . 2 . . 1 . . . . . . . . . . . 5 1 . . 1 . . Power 6 | . . 1 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Propulsion 7 | . . 1 2 . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 19 | . . 1 3 . 1 . 2 2 . . 1 1 . 2 . . 1 . . . . . . . . . . . 3 1 . . 1 . . Weapon 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 1 . 2 . 1 3 1 . 1 1 . 1 . . 1 . . . . . . . . . . . 2 1 . . 1 . . To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 6 8 13 14 15 18 19 19 15 3 4 7 9 10 9 10 10 8 10 9 10 10 9 10 8 9 9 8 9 8 6 5 5 5 8 14 Power 1 | 1 1 1 1 2 2 2 2 2 . . . 1 1 1 1 1 1 1 1 2 2 2 2 1 1 1 . 1 . . . . . . 1 Propulsion 3 | 4 4 4 3 4 4 5 7 6 2 3 2 3 3 2 4 3 2 2 2 3 3 3 3 2 2 3 1 2 2 1 1 2 1 . 2 Utility 3 | . 1 2 4 5 6 6 4 3 . . 1 2 3 2 2 2 2 4 2 2 2 1 2 2 3 2 2 1 . . . . 1 2 5 Weapon 2 | 1 2 5 4 1 3 4 4 2 . . 1 2 2 2 2 2 1 1 1 1 1 . . . . . . . . 1 1 . 1 2 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 63 | . 8 1 17 . 3 1 9 2 . 1 1 . . 3 . . . . . . . . . . . 1 1 . 2 . 1 1 . 5 6 Power 7 | . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 Propulsion 18 | . 2 1 2 . 2 . 7 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Utility 11 | . 1 . 1 . . 1 1 1 . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . 3 Weapon 25 | . 4 . 13 . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Average Slot Usage (%) 90 | . 100 99 99 99 99 100 99 84 77 86 91 89 92 91 93 93 93 93 89 94 94 92 94 91 93 85 81 79 75 74 81 79 85 71 68 Engine 5 | . 14 11 10 11 9 9 7 1 . 2 1 . . . . . . . . . . . . . . . . . . 2 4 3 4 1 . Core 3 | . . 2 . . . . 1 7 6 . 5 7 7 6 6 6 6 6 5 5 5 5 5 9 10 10 9 9 9 4 4 4 4 4 4 Treads 16 | . . 22 33 32 36 36 35 23 . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 16 Leg 1 | . 28 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . 9 30 30 30 30 30 33 33 33 33 33 29 29 29 29 29 31 31 31 33 30 28 26 26 24 28 9 . Device 9 | . 14 11 10 11 9 9 8 4 7 7 7 13 15 11 6 6 6 6 5 5 5 4 4 6 10 8 4 4 4 7 8 8 11 13 7 Storage 7 | . 14 14 11 11 9 9 9 7 . . 3 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 Processor 6 | . . . . . . . . 4 15 15 14 13 15 13 13 13 13 13 11 11 11 11 11 10 10 10 9 9 9 8 12 8 11 15 20 Hackware 5 | . . . . . 8 9 9 9 7 7 7 7 7 4 6 6 6 13 12 17 17 17 17 11 10 8 9 9 10 13 17 17 14 . . Protection 7 | . . 2 10 11 8 9 9 3 1 15 10 . . 5 13 13 13 6 11 11 11 11 11 10 9 4 3 4 . . . . . 4 8 Energy Gun 1 | . 14 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 4 4 2 3 Ballistic Gun 7 | . 4 14 10 21 17 16 16 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 4 6 5 6 6 5 5 5 5 5 5 5 1 1 2 4 4 . 1 4 2 . Peak Build Rating 260 | 7 8 10 21 23 30 33 34 32 37 39 45 40 39 55 54 60 62 62 76 76 76 79 82 96 94 131 149 154 158 128 175 176 163 240 260 Average Rating 67 | 6 7 8 18 20 27 30 31 26 31 35 39 38 39 49 54 55 60 62 71 76 76 77 79 86 92 104 143 148 132 116 133 149 161 169 236 On Entrance 70 | 6 7 8 10 21 21 30 29 29 31 34 39 35 39 39 54 54 60 62 62 76 76 76 79 79 96 93 129 145 154 100 117 133 152 159 197 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 221 | 12 31 33 40 40 59 60 60 55 14 17 21 20 20 27 25 25 25 23 26 26 26 26 26 32 32 39 42 42 42 38 35 90 46 161 221 Greatest Support 310 | 20 20 40 60 63 86 83 85 80 20 20 21 26 26 34 29 29 29 29 29 26 29 26 29 38 32 34 46 53 53 53 57 90 66 310 305 Greatest Overweight (x) 2 | . 1 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 1 1 . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 Average Capacity 14 | 8 11 15 15 15 19 20 20 16 5 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 17 25 Most Carried 25 | 6 15 15 15 15 20 20 20 20 4 5 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 25 25 Average Carried 13 | 6 8 13 14 14 18 19 19 15 3 4 7 9 10 9 10 10 8 10 9 10 10 9 10 8 9 9 8 9 9 9 9 9 9 12 19 Final Capacity 25 | 8 15 15 15 15 20 20 20 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 Final Carried 23 | 6 15 13 15 15 20 20 20 4 4 4 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 10 10 10 22 23 Class Distribution -------------------- 39% | Mutant 21% | Scavenger-Mutant 11% | Hacker-Scout 10% | Scout 3% | Infiltrator-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Data Miner Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Mutant | -4/Lab Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Hacker-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -2/Protoforge Wizard-Sprinter | -1/Access Scavenger-Mutant | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Matter Collected 7859 | 226 195 275 628 1083 721 275 1483 197 10 75 175 74 . 110 60 126 . 30 30 20 . . 30 60 . . 285 12 61 96 232 140 50 990 110 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11370 | 184 423 199 1429 1404 1143 437 2260 179 40 186 345 . . 414 . . 27 . 250 . 59 . . 81 . . 285 . 61 106 384 . 131 803 540 Parts 616 | 14 23 6 91 101 79 20 135 8 3 3 14 . . 20 . 1 2 . 8 . 1 . . 4 . . 7 . 4 13 8 . 4 29 18 Haulers Intercepted 28 | . 1 . 4 6 3 . 6 . 1 . 3 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . Recyclers Shooed 11 | . 2 . 7 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 1 . . . 4 . . . . 1 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Combat Hostiles Destroyed 150 | . 7 11 28 23 18 14 32 5 . . . . . . . 3 . . . . 1 . . . . . . . 1 . 1 . . 2 4 Melee 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . Guns 99 | . 4 3 15 22 12 8 31 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 18 | . 3 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 22 | . . . 5 1 6 6 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Classes Destroyed 18 | 2 4 1 4 3 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Worker 12 | . . . . 1 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . 3 1 . . 1 . Builder 10 | . . . 1 . 3 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 7 | 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 28 | . 1 . 4 6 3 . 6 . 1 . 3 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . Recycler 24 | 1 2 1 4 1 1 . 7 . . . 1 . . 1 . . . . . . . . . . . . 2 . . . . . 1 2 . Mechanic 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 20 | . 2 . 3 2 2 . 2 . . . 2 . . 5 . . . . 1 . . . . . . . . . . 1 . . . . . Swarmer 34 | . 3 . 11 4 3 3 6 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Grunt 60 | . 4 2 7 8 9 10 17 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 33 | . . . 9 10 3 1 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 4 3 4 5 7 5 8 10 3 1 . 2 . . 2 . 3 1 . 2 . 1 . . 1 . . 1 . 1 4 1 . 2 2 2 Combat Bots Only 8 | . 3 4 5 5 3 8 5 3 . . . . . . . 3 . . . . 1 . . . . . . . 1 . 1 . . 1 2 Max Kills in Single Turn 3 | 1 1 1 3 2 3 2 3 1 1 . 1 . . 1 . 2 1 . 1 . 1 . . 1 . . 1 . 1 1 1 . 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 2 2 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 2 Data Miner (-6/Data Miner) A5 (-4/Lab) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Hostile Shots Fired 1009 | . 37 37 126 90 75 36 118 150 30 . 15 18 13 14 6 8 4 . . 8 1 . 5 2 5 3 1 11 62 3 37 8 1 7 78 Missed 344 | . 9 10 30 36 18 6 27 51 19 . 9 11 8 5 3 2 2 . . 6 1 . 4 1 2 1 . 5 31 . 22 5 . 3 17 Damage Taken 10795 | . 304 381 1254 813 944 441 1396 1687 179 . 69 113 40 101 22 90 91 . . 32 . . 67 27 55 52 42 207 630 162 275 62 25 163 1071 Core 1306 | . 83 27 77 59 108 . 75 199 54 . 15 43 14 34 22 37 . . . . . . 31 27 16 . . 46 191 32 15 62 . . 39 Absorbed by Shields 1105 | . . . . . . . . 18 . . . . . . . . . . . . . . 23 . . . . . . . . . . . 1064 Reduced by Siege Mode 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 133 Redirected to Shielding 200 | . . . . . . . . . . . . . . . . 8 . . . 11 . . . . 25 . 37 78 41 . . . . . . Ignored by Resistances 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . 83 Regen/Repaired (Parts) 1348 | . . . 106 54 128 . 595 . 22 . . . . 67 . . . . . . . . . . . . . 22 . 354 . . . . . Core Remaining (%) 78 | 100 . 56 . 66 . . . 30 . . . . 82 . . . . 89 . . . . 96 . . 100 . . 76 . . 88 . . 80 Volleys Fired 658 | 16 35 38 117 95 73 39 143 12 . . . 1 . . . 4 . . . . . . . . . 2 . . . 7 26 9 8 6 27 Largest 2 | 2 2 2 2 2 2 2 2 2 . . . 1 . . . 1 . . . . . . . . . 1 . . . 1 1 1 1 1 1 Hottest 900 | 70 80 80 122 50 50 50 50 50 . . . 39 . . . 39 . . . . . . . . . 10 . . . 120 900 900 120 900 900 Shots Fired 1199 | 32 69 73 229 186 142 70 284 24 . . . 1 . . . 4 . . . . . . . . . 2 . . . 7 26 9 8 6 27 Gun 994 | 32 38 35 196 185 138 63 283 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 182 | . 31 38 31 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 26 9 8 6 26 Launcher 20 | . . . 2 1 4 7 1 . . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Kinetic 895 | 16 35 62 89 185 138 63 283 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 270 | 16 34 11 138 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 26 9 8 6 15 Explosive 20 | . . . 2 1 4 7 1 . . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Robot Hit Streak 17 | 9 6 9 14 12 17 10 14 8 . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 9 Robot Miss Streak 8 | 3 3 4 4 3 7 3 8 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Secondary Targets 11 | . . . 1 . 1 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 839 | 22 42 39 150 126 95 46 201 22 3 9 12 . . 14 . . 1 . 6 . 1 . . 1 . . 2 . 1 6 6 . 2 12 20 Core Hits 346 | 11 18 20 49 42 45 28 86 11 1 3 3 . . 7 . 3 1 . 2 . . . . 1 . . 1 . 1 3 . . 1 6 3 Critical Kills 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . 1 2 1 1 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 29 | 1 2 . 5 1 2 1 2 . 1 3 3 . . 1 . . . . . . . . . . . . 1 . . 1 . . 1 4 . Burn 6 | 1 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . 1 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 4 . Melee Attacks 293 | . . . . . . 1 5 5 7 9 22 18 1 38 13 3 26 13 15 18 14 . 6 2 7 3 9 10 13 16 . 1 6 12 . Impact 33 | . . . . . . 1 5 3 . . 16 . . 8 . . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . 2 7 9 6 18 1 4 . . . . . . . . . . . . . . . . . . . . . Piercing 213 | . . . . . . . . . . . . . . 26 13 3 26 13 15 18 14 . 6 2 7 3 9 10 13 16 . 1 6 12 . Sneak Attacks 36 | . . . . . . . 4 . 1 . 7 . . 5 . . 1 . 3 . 1 . . 1 . . 2 . 1 5 . . 2 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . Follow-up Attacks 4 | . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20709 | 231 593 644 3034 2272 1971 1542 3941 424 130 576 844 . . 831 . 563 95 . 469 . 93 . . 122 . . 129 . 92 445 236 . 206 969 257 Guns 11082 | 231 272 154 2264 2168 1545 722 3384 342 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1807 | . 318 479 419 . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 . . 98 257 Explosions 2292 | . . . 283 72 417 818 139 . . . . . . . . 563 . . . . . . . . . . . . . . . . . . . Melee 5284 | . . . . . . . 310 71 130 576 844 . . 831 . . 95 . 469 . 93 . . 122 . . 129 . 92 445 . . 206 871 . Ramming 244 | . 3 11 68 32 9 2 108 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9936 | 105 351 475 844 2168 1545 722 3384 342 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2696 | 126 239 158 1839 . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 . . 98 . Explosive 2292 | . . . 283 72 417 818 139 . . . . . . . . 563 . . . . . . . . . . . . . . . . . . . Electromagnetic 257 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 Impact 1223 | . . . . . . . 310 71 . . 611 . . 231 . . . . . . . . . . . . . . . . . . . . . Slashing 1075 | . . . . . . . . . 130 576 233 . . 136 . . . . . . . . . . . . . . . . . . . . . Piercing 2986 | . . . . . . . . . . . . . . 464 . . 95 . 469 . 93 . . 122 . . 129 . 92 445 . . 206 871 . Highest Corruption 8 | . . . 2 2 . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 2 . . . . 8 . Average Corruption 1 | . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . 3 . Corruption Purged 10 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 8 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . 3 21 . . . . . . . . . 5 . . . . . . . . . . . . . 1 4 . . . . 4 . Message Errors 10 | . . . 1 5 . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . Matter Fused 11 | . . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Heat Flow Errors 4 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1530 | . . 26 . . 21 14 129 2 . 108 315 . . 122 . 71 . . 44 . 33 . . . . . 102 . . 192 24 . 194 133 . Projectiles 69 | . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . 19 . Explosions 106 | . . . . . 21 14 . . . . . . . . . 71 . . . . . . . . . . . . . . . . . . . Melee 1355 | . . . . . . . 129 2 . 108 315 . . 122 . . . . 44 . 33 . . . . . 102 . . 192 . . 194 114 . Knockbacks 16 | . 7 3 . 1 . . 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact 6 | . . . . 1 . . 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 36 | . . 2 8 9 2 2 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 44 | . 2 2 10 9 2 2 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 314 | 160 120 50 256 136 143 113 110 314 . . 3 3 3 210 14 23 44 5 10 . . . . 8 10 . 10 8 98 38 161 21 158 158 . Average Temperature 44 | 71 44 15 67 32 43 44 21 87 . . 3 2 2 39 2 2 16 1 5 . . . . 8 7 . 10 5 43 26 89 21 107 47 . Received Heat Transfer 2844 | . 99 227 321 273 279 234 576 665 . . 12 18 9 38 . 18 . . . . . . . 9 30 . 9 . . . 18 9 . . . Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 Total Turns 221 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . 74 125 Longest Duration 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 63 125 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 14 | . . . . . . . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 5 Impact Corruptions 15 | . . . . . . . 5 1 . . 7 . . 2 . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 1 . 12 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 5624 | 444 777 333 3811 . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Maximum Alert Level 4 | . . . 1 1 1 2 2 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 4 . Low Security (%) 63 | 100 100 100 98 69 98 25 45 11 100 100 100 . . 100 . . . . 100 . . . . 100 100 . 100 100 51 100 85 4 . . . Level 1 14 | . . . 1 30 1 18 54 88 . . . . . . . . . . . . . . . . . . . . 48 . 14 20 100 3 . Level 2 2 | . . . . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . 75 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1200 | 10 123 45 217 246 213 524 401 301 195 71 66 . . 70 . . . . 22 . . . . 7 45 . 77 142 320 166 360 482 287 1200 . Initial 281 | . . 23 . 46 84 77 255 195 155 71 . . . . . . . . . . . . . . . . . 33 63 162 69 191 281 172 . Average 121 | 2 59 3 108 147 107 367 213 255 131 23 15 . . 17 . . . . 3 . . . . . 7 . 46 42 168 150 136 395 273 288 . Influence Increases 15895 | 30 295 70 951 738 548 447 1021 201 160 . 343 60 . 253 15 115 20 . 77 105 20 . . 9 122 . 151 203 427 91 421 369 58 1477 7098 Destroy 0b10 Robot/C 2820 | . 140 40 560 460 360 280 640 120 . . 40 . . . . 60 20 . . . 20 . . . . . . . 20 . 20 . . 40 . Destroy 0b10 Robot/NC 540 | 30 25 5 65 60 55 . 120 . 5 . 45 . . 40 . . . . 15 . . . . 5 . . 10 . . 25 5 . 10 20 . Destroy Leader 706 | . 36 10 164 156 90 10 166 . 2 . 20 . . 12 . 10 . . 6 . . . . 2 . . . . 10 2 . . . 10 . Allied During Kill 7 | . . . . . . . . 1 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 519 | . 15 . 63 7 16 14 16 . . . 77 . . 36 . . . . 10 . . . . . 20 . 69 13 100 10 . 26 . 27 . Disable Machine 540 | . 15 . . 30 . . 15 15 . . 15 . . 15 . . . . 15 . . . . . 15 . . 15 75 . 30 45 . 105 135 Anti-Garrison Action 50 | . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 9033 | . 4 . 24 10 27 18 19 5 3 . 5 . . 15 . . . . 16 . . . . 2 12 . 12 10 12 39 261 298 33 1245 6963 Partial Spotted 435 | . . . 30 . . . . . . . 60 . . 120 . . . . 15 . . . . . 15 . 30 15 90 15 . . 15 30 . Lose Combat Pursuer 1245 | . 60 15 45 15 . 75 45 60 150 . 75 60 . 15 15 45 . . . 105 . . . . 60 . 30 150 120 . 105 . . . . Influence Decreases 5559 | 30 235 93 840 583 513 . 975 100 110 71 335 64 . 253 15 80 20 . 65 62 60 . . 9 122 . 90 124 200 130 150 90 70 70 . Time Decay 4675 | 30 235 93 620 583 474 . 664 . 100 71 275 60 . 243 15 80 20 . 65 62 60 . . 9 112 . 90 124 140 100 130 90 60 70 . Lost Part 284 | . . . 60 . 20 . 20 80 10 . 10 4 . 10 . . . . . . . . . . . . . . 50 10 . . 10 . . Lost Ally 140 | . . . 10 . . . . 20 . . 50 . . . . . . . . . . . . . 10 . . . 10 20 20 . . . . Purge Threat 460 | . . . 150 . 19 . 291 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 2 6 2 . 4 . 2 . 1 . . 5 . . . . 1 . . . . 3 2 . . . 5 2 1 . . . . Investigation 11 | . 1 . 1 . 1 . . . . . . . . 4 . . . . 1 . . . . 1 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement 16 | . . . 1 2 1 . 3 . 2 . 1 . . . . . . . . . . . . 2 . . . . 2 2 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Distress Signals 53 | . . . . 3 . . 2 . . . 6 . . 1 . . . . . . . . 4 1 1 . 4 . 1 . 1 1 1 27 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 428 | . 12 14 46 28 22 15 55 20 18 . 23 5 5 15 2 6 4 . 4 5 1 . 4 8 14 1 9 13 25 7 16 13 7 2 9 Peak Tracking Total 12 | . 4 3 5 6 3 5 6 6 11 . 6 5 5 5 1 3 4 . 2 5 1 . 3 6 8 1 8 8 12 5 7 5 7 2 4 Tactical Retreats 57 | . 3 4 3 1 . 4 2 3 3 . 5 2 . 5 1 1 . . . 3 . . . . 2 . 1 3 5 . 3 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Traps Triggered 16 | . 1 . 3 2 1 . . 3 1 . . . . 2 . . . . . . . . 1 1 . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Machines Disabled 49 | . 1 . . 2 . 1 1 1 . . 1 . . 1 . 1 . . 1 . . . . . 1 2 . 1 5 . 2 6 . 7 15 Max in Single Turn 7 | . 1 . . 1 . 1 1 1 . . 1 . . 1 . 1 . . 1 . . . . . 1 1 . 1 1 . 1 4 . 5 7 Garrison Access 10 | . . . . 1 . . . . . . 2 . . 1 . . . . 1 . . . . 1 . . 1 . 1 1 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Machines Accessed 134 | . 4 . 12 6 7 2 9 1 1 . 13 . . 14 . 1 3 . 6 . 1 4 . 4 8 1 5 3 8 7 6 3 4 1 . Terminals 76 | . 4 . 10 4 5 2 6 1 . . 7 . . 4 . . . . 2 . . . . . 4 . 4 2 6 4 4 3 3 1 . Fabricators 13 | . . . . . . . . . . . 2 . . 3 . . . . 2 . . . . 2 4 . . . . . . . . . . Repair Stations 14 | . . . 2 1 1 . 2 . 1 . 1 . . 4 . . . . . . . . . . . . . 1 . . 1 . . . . Recycling Units 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 . . Scanalyzers 5 | . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . Garrison Access 12 | . . . . 1 1 . 1 . . . 2 . . 1 . . . . 1 . . . . 1 . . 1 . 1 1 1 . . . . Total Hacks 386 | . 12 . 39 11 21 4 26 2 2 . 26 . . 40 . 1 26 . 17 . 1 13 . 10 29 1 16 21 27 11 10 13 5 2 . Successful 239 | . 6 . 21 4 14 1 16 . 2 . 10 . . 22 . 1 26 . 11 . 1 13 . 5 15 1 10 11 17 7 9 10 4 2 . Failed 147 | . 6 . 18 7 7 3 10 2 . . 16 . . 18 . . . . 6 . . . . 5 14 . 6 10 10 4 1 3 1 . . Catastrophic 19 | . . . 1 1 1 . 2 . . . 4 . . 5 . . . . 1 . . . . . 1 . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 167 | . 7 . 25 5 14 . 11 . . . 15 . . 6 . . . . 10 . . . . 2 14 . 6 12 16 7 8 7 . 2 . Terminals 223 | . 12 . 35 7 17 4 14 2 . . 17 . . 7 . . . . 6 . . . . . 13 . 15 19 20 8 8 13 4 2 . Fabricators 42 | . . . . . . . . . . . 3 . . 8 . . . . 7 . . . . 8 16 . . . . . . . . . . Repair Stations 39 | . . . 4 2 2 . 11 . 2 . 2 . . 13 . . . . . . . . . . . . . 2 . . 1 . . . . Recycling Units 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 . . 1 . . Scanalyzers 20 | . . . . . . . . . . . 2 . . 8 . . . . 3 . . . . . . . . . 6 1 . . . . . Garrison Access 14 | . . . . 2 2 . 1 . . . 2 . . 1 . . . . 1 . . . . 1 . . 1 . 1 1 1 . . . . Terminal Hacks 110 | . 3 . 10 1 5 1 4 . . . 3 . . 2 . 1 26 . 1 . 1 13 . . 5 1 6 6 8 2 1 6 3 1 . Record 11 | . . . . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . . Part Schematic 18 | . . . 1 . . . . . . . . . . . . . 11 . . . . 4 . . . . 1 1 . . . . . . . Robot Schematic 7 | . . . 1 . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 2 . 2 . 1 . . . . . . . . 1 . . 3 . . . . 4 . . . . 1 . . . . . . . . Open Door 10 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . 3 . . . 3 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 4 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . Emergency Access Points 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Surveillance Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Patrol Status 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Transport Status 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hauler Manifests 5 | . . . 1 . 1 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 2 . 1 3 . 1 . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 16 | . . . . . . . . . . . . . . 5 . . . . 3 . . . . 3 5 . . . . . . . . . . Load Schematic 11 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . 2 3 . . . . . . . . . . Build 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . . . . . . . . Repair Station Hacks 24 | . . . 2 2 2 . 8 . 2 . 1 . . 4 . . . . . . . . . . . . . 2 . . 1 . . . . Scan Component 13 | . . . 1 1 1 . 4 . 1 . 1 . . 3 . . . . . . . . . . . . . 1 . . . . . . . Repair 10 | . . . 1 1 1 . 4 . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Retrieve Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Scanalyzer 13 | . . . . . . . . . . . 1 . . 6 . . . . 2 . . . . . . . . . 3 1 . . . . . Insert Component 10 | . . . . . . . . . . . 1 . . 3 . . . . 2 . . . . . . . . . 3 1 . . . . . Analyze 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . 1 1 . 1 . . . 2 . . 1 . . . . 1 . . . . 1 . . 1 . 1 1 1 . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 10 | . . . . 1 . . . . . . 2 . . 1 . . . . 1 . . . . 1 . . 1 . 1 1 1 . . . . Unauthorized Hacks 61 | . 3 . 9 . 6 . 3 . . . 3 . . 4 . . . . 4 . . . . . 5 . 3 3 5 2 6 4 . 1 . Terminals 53 | . 3 . 9 . 6 . 3 . . . 1 . . 1 . . . . 3 . . . . . 3 . 3 3 5 2 6 4 . 1 . Track 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . 1 . Assimilate 10 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 2 2 2 . . . . Botnet 13 | . 1 . 2 . 1 . 1 . . . . . . 1 . . . . 2 . . . . . 1 . 1 1 . . 1 1 . . . Disrupt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 1 . . . Operators 7 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . 1 1 . . . Skim 13 | . 1 . 5 . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . 2 . . 3 . . . . 1 . . . . . 2 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recompile 5 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 92 | . 4 . 11 5 5 1 6 1 1 . 10 . . 11 . . . . 3 . . . . 3 7 . 4 2 4 5 4 3 1 1 . Full Trace Events 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . 1 . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . . . . . . . . . . 2 . . 11 . . . . 4 . . . . 1 1 . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . . . . . . . . Authchips 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . . . . Time 469 | . . . . . . . . . . . . . . 76 . . . . 84 . . . . 56 253 . . . . . . . . . . Total Part Build Rating 29 | . . . . . . . . . . . . . . 5 . . . . 6 . . . . 6 12 . . . . . . . . . . Parts Repaired 10 | . . . 1 1 1 . 4 . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Time 482 | . . . 38 60 60 . 168 . 60 . . . . 56 . . . . . . . . . . . . . 40 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Total Allies 13 | . . . 1 . . . . 1 . . 4 . . . . . . . . . . . . . 1 . 1 . 1 2 2 . . . . Largest Group 4 | . . . 1 . . . . 1 . . 4 . . . . . . . . . . . . . 1 . 1 . 1 1 2 . . . . Highest-Rated Group 71 | . . . 10 . . . . 40 . . 58 . . . . . . . . . . . . . 26 . 45 . 45 45 71 . . . . Highest-Rated Ally 45 | . . . 10 . . . . 40 . . 16 . . . . . . . . . . . . . 26 . 45 . 45 45 45 . . . . Total Orders 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . 1 . . 18 . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 266 | . . . . . . . . 23 . . 243 . . . . . . . . . . . . . . . . . . . . . . . . Kills 4 | . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Active Infowar (turns) 18624 | 70 735 1036 1761 1683 1345 449 914 72 213 238 839 21 . 619 395 189 123 191 270 350 325 43 202 105 420 220 181 350 295 212 268 185 127 3911 267 Optics 10516 | . . . . . . . . 72 213 238 745 . . 619 395 189 123 191 270 350 325 43 202 105 420 220 181 350 295 212 268 185 127 3911 267 Sensors 5356 | . . . . . . . . 69 213 83 834 1 . 601 395 171 . 191 270 350 325 41 190 103 418 220 181 346 287 67 . . . . . Seismic 10381 | 70 735 1036 1761 1683 1345 449 914 . . . . . . . . . . . . . . . . . . . . . . . . . 122 2266 . Jamming 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 6 . . 12 . ECM 2806 | . . . . . . . . . . . 42 20 . 96 . 1 . . . . . . . . . . . . . 7 62 185 127 2266 . Robot Analysis Total 151 | . . . . . . . . . . . . . . . . . 151 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 3 . . . . . . . . . 1 . . 1 1 . 2 . 2 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Turns Passed 22308 | 89 735 1227 2492 1800 1345 575 2529 264 213 238 839 499 29 805 395 189 123 191 270 350 325 43 202 105 420 220 181 350 295 212 268 185 127 3911 267 Spaces Moved 22778 | 16 375 576 1210 830 628 282 916 192 444 518 2137 811 82 1596 708 661 124 591 314 744 710 149 666 174 467 394 361 370 816 473 653 399 295 3061 35 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6082 | . . 460 1210 830 628 282 916 74 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1646 35 Legs 507 | 16 375 116 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16189 | . . . . . . . . 118 444 518 2137 811 82 1596 708 661 124 591 314 744 710 149 666 174 467 394 361 370 816 473 653 398 295 1415 . Fastest Speed 5 | 120 120 160 160 160 160 165 158 28 28 29 27 27 27 23 20 20 20 20 20 23 20 23 20 12 18 18 8 11 11 11 6 5 5 6 158 Average Speed 62 | 120 152 166 160 160 162 165 162 80 29 31 27 27 27 25 22 22 22 22 22 23 22 23 22 19 18 33 19 16 18 21 18 19 14 91 158 Slowest Speed 215 | 120 190 190 160 160 165 165 165 166 34 37 97 27 27 96 23 23 23 23 23 23 23 23 23 20 18 94 90 90 28 28 20 160 15 215 158 Overloaded Moves 395 | . . . . . . . . . . . . . . . 11 3 26 2 9 . 2 . 11 11 . . 7 39 154 17 52 14 27 10 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 109 | . . . . . . . . 4 5 1 19 . 3 15 1 4 . . 3 1 . . . . 1 . 7 15 11 8 8 1 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 Exploration Rate (%) 51 | 3 71 97 92 93 55 45 66 37 15 95 37 74 6 33 65 68 82 73 11 68 81 61 75 8 29 99 19 45 66 22 69 21 12 72 6 Regions Visited 35 Branch Regions 20 Pre-discovered Areas 44 | . . 2 2 . 1 . . . . . . . . . . . 33 . . 2 . 3 1 . . . . . . . . . . . . Known Exits Taken 27 | . . . 1 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . 1 . . . . . . . . . 7 1 . . 4 . 5 . 2 2 . 3 . . . . . . . . . . . . Spaces Dug 498 | . . . . . . 1 . . 3 . 5 17 1 15 12 16 . 9 8 18 13 . 6 1 6 . 6 5 6 11 9 6 8 1 315 Terrain Destroyed 6079 | . . . 19 8 30 36 13 . 3 . 5 34 1 15 12 44 . 9 8 18 13 . 6 1 6 . 6 5 6 17 309 511 12 889 4043 Melee 149 | . . . . . . 1 . . 3 . 5 17 1 15 12 2 . 9 8 18 13 . 6 1 6 . 6 5 6 10 . . 4 1 . Projectile 5766 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 309 511 8 888 4043 AOE 164 | . . . 19 8 30 35 13 . . . . 17 . . . 42 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Frg Acc Com Ac0 Total 29036 | 56 470 771 1564 1171 868 340 1768 263 512 575 2345 1059 83 1914 912 679 167 619 478 885 842 156 701 238 786 460 449 625 921 530 752 481 363 4132 101 Wait 4522 | 24 27 144 127 182 125 1 636 10 60 38 158 223 4 249 193 5 11 13 144 125 119 . 23 56 303 19 69 241 89 29 57 36 49 916 17 Move 22538 | 15 374 575 1209 829 628 281 916 183 434 515 2098 810 77 1565 705 652 123 590 307 741 709 148 665 173 464 393 347 340 793 460 639 396 294 3056 34 Hop 98 | . . . . . . . . 4 5 1 19 . 1 15 1 4 . . 3 1 . . . . 1 . 6 14 11 4 5 1 . 2 . Pick Up 170 | . 16 3 31 3 13 3 12 1 2 1 12 1 . 10 . 2 3 . 2 . . 2 . 1 4 4 3 2 4 1 3 3 1 24 3 Fast Attach 132 | 1 1 1 7 7 1 . 8 2 2 4 6 2 . 8 . . 1 . 2 . . 2 . 2 . 8 . 4 2 7 6 14 3 28 3 Attach 105 | . . 4 7 2 4 . 2 8 1 . 8 1 . 5 . . . . 2 . . . . 2 3 5 7 5 5 3 2 2 1 19 7 Detach 68 | . . . . . . . 1 . . . 7 . . 4 . . . . . . . . . . . 4 5 6 1 1 2 3 . 27 7 Swap 128 | . 6 3 20 19 12 10 11 6 . 2 4 3 . 5 . 7 . 2 1 . . 1 2 2 3 1 1 . . 1 2 . . 1 3 Drop 230 | . 9 1 36 17 10 3 20 5 1 5 14 . . 10 . 2 3 1 2 . . 3 . . 1 12 2 3 3 1 10 16 1 39 . Fire 658 | 16 35 38 117 95 73 39 143 12 . . . 1 . . . 4 . . . . . . . . . 2 . . . 7 26 9 8 6 27 Melee 287 | . . . . . . 1 5 5 7 9 19 18 1 35 13 3 26 13 15 18 14 . 6 2 7 3 9 10 13 16 . 1 6 12 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . . 2 10 9 2 2 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 5 . . . . . 8 . . . . . . . . 5 . . . . . . . . . . . . Rewire 21 | . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 17 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Ext / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Frg) -2/Protoforge -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 90 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 16) 713 | -10/Materials | Discovered new exit (range 6) 825 | -10/Materials | Entered Mines 1320 | -10/Mines | Assembled infested the area 1325 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1696 | -10/Mines | Learned location of Zion (-7) 1784 | -10/Mines | Discovered new exit (range 13) 1798 | -10/Mines | Identified exit to Subcaves 1951 | -10/Mines | Discovered new exit (range 10) 2052 | -10/Mines | Entered Materials 2052 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2547 | -9/Materials | Discovered new exit (range 10) 2838 | -9/Materials | Build established: Scavenger-Mutant 2903 | -9/Materials | Discovered new exit (range 3) 3256 | -9/Materials | Discovered new exit (range 4) 3305 | -9/Materials | Identified exit to Storage 3305 | -9/Materials | Identified exit to Mines 3329 | -9/Materials | Build established: Mutant 3382 | -9/Materials | Identified exit to Materials 3407 | -9/Materials | Learned Storage stockpile data 3429 | -9/Materials | Learned Storage security intel 3443 | -9/Materials | Learned Storage stockpile data 3498 | -9/Materials | Learned location of 1 exit from Storage 3912 | -9/Materials | Repaired Imp. Light Armor Plating 4544 | -9/Materials | Entered Storage 4916 | -9/Storage | Garrison activated, responded to threat 5226 | -9/Storage | Garrison activated, responded to threat 5257 | -9/Storage | Build established: Scavenger-Mutant 6203 | -9/Storage | Repaired Enh. Autogun 6224 | -9/Storage | Build established: Mutant 6344 | -9/Storage | Entered Materials 6344 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6880 | -8/Materials | Discovered new exit (range 5) 7130 | -8/Materials | Learned location of 1 exit from Storage 7238 | -8/Materials | Learned 2 Storage zone layouts 7279 | -8/Materials | Learned 4 Recycling zone layouts 7311 | -8/Materials | Learned location of 1 exit from Recycling 7316 | -8/Materials | Repaired Enh. Autogun 7334 | -8/Materials | Learned Factory scanalyzer intel 7349 | -8/Materials | Learned Factory stockpile data 7375 | -8/Materials | Learned Factory trap positions 7413 | -8/Materials | Learned location of 1 exit from Recycling 7463 | -8/Materials | Identified exit to Factory 7521 | -8/Materials | Learned Storage emergency access door positions 7689 | -8/Materials | Identified exit to Garrison 7689 | -8/Materials | Entered Garrison 7707 | -8/Garrison | Triggered checkpoint 7736 | -8/Garrison | Garrison Relay disabled 7831 | -8/Garrison | Triggered checkpoint 7895 | -8/Garrison | Triggered checkpoint 7907 | -8/Garrison | Destroyed 8 combat bots 8046 | -8/Garrison | Discovered new exit (range 14) 8218 | -8/Garrison | Installed Relay Interface Framework 8264 | -8/Garrison | Entered Materials 8425 | -8/Materials | Repaired Arm. Treads 8465 | -8/Materials | Repaired Arm. Treads 8498 | -8/Materials | Repaired Imp. Treads 8988 | -8/Materials | Repaired Enh. Autogun 9153 | -8/Materials | Discovered exit to Factory (range 4) 9241 | -8/Materials | Garrison activated, responded to threat 10521 | -8/Materials | Discovered exit to Factory (range 5) 10578 | -8/Materials | Build established: Scavenger-Mutant 10793 | -8/Materials | Identified exit to Garrison 10793 | -8/Materials | Entered Garrison 10817 | -8/Garrison | Spotted B-75 Beast 10849 | -8/Garrison | Triggered checkpoint 10937 | -8/Garrison | Lost 3 parts (1n1u1w) 10943 | -8/Garrison | Core integrity fell below 50% 10983 | -8/Garrison | Lost 3 parts (1p2n) 11032 | -8/Garrison | Triggered checkpoint 11046 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 11053 | -8/Garrison | Discovered exit to Factory (range 17) 11057 | -8/Garrison | Entered Factory 11057 | -7/Factory | Evolved 2 slots: Utility x2 11058 | -7/Factory | Loaded intel: 105 trap records 11060 | -7/Factory | Loaded intel: 4 scanalyzer locations 11142 | -7/Factory | Repaired Imp. VTOL Module 11270 | -7/Factory | Manually triggered Chute Trap 11270 | -7/Factory | Sucked down chute 11270 | -7/Factory | Entered Waste 11270 | -7/Waste | The area was eerily silent 11335 | -7/Waste | Build established: Scout 11446 | -7/Waste | Discovered new exit (range 13) 11507 | -7/Waste | Identified exit to Factory 11508 | -7/Waste | Entered Factory 11630 | -7/Factory | Identified exit to Lower Caves 12347 | -7/Factory | Entered Lower Caves 12347 | -7/Lower Caves | Spotted B-75 Beast 12351 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12414 | -7/Lower Caves | Learned Factory stockpile data 12604 | -7/Lower Caves | Build established: Sprinter 12788 | -7/Lower Caves | Discovered new exit (range 10) 12832 | -7/Lower Caves | Identified exit to Lower Caves 12846 | -7/Lower Caves | Entered another Lower Caves area 12846 | -7/Lower Caves | Spotted B-75 Beast 12864 | -7/Lower Caves | Discovered new exit (range 11) 12874 | -7/Lower Caves | Identified exit to Factory 12875 | -7/Lower Caves | Entered Factory 12875 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12962 | -6/Factory | Spotted B-75 Beast 13121 | -6/Factory | Discovered new exit (range 14) 13124 | -6/Factory | Identified exit to Lower Caves 13308 | -6/Factory | Discovered new exit (range 13) 13310 | -6/Factory | Assembled infested ambush trap array 13343 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 13512 | -6/Factory | Repaired Broken Exp. Cesium-ion Thruster 13680 | -6/Factory | Entered Lower Caves 13680 | -6/Lower Caves | Spotted B-75 Beast 13693 | -6/Lower Caves | Encountered a Warlord checkpoint 13697 | -6/Lower Caves | Learned Factory terminal intel 13789 | -6/Lower Caves | Build established: Scout 14049 | -6/Lower Caves | Discovered new exit (range 6) 14074 | -6/Lower Caves | Identified exit to Lower Caves 14075 | -6/Lower Caves | Entered another Lower Caves area 14090 | -6/Lower Caves | Discovered new exit (range 11) 14094 | -6/Lower Caves | Identified exit to Factory 14137 | -6/Lower Caves | Learned Factory stockpile data 14156 | -6/Lower Caves | Spotted B-75 Beast 14167 | -6/Lower Caves | Found Alien Artifact 14201 | -6/Lower Caves | Found DCF Scrap (13 items) 14213 | -6/Lower Caves | Discovered new exit (range 22) 14219 | -6/Lower Caves | Identified exit to Data Miner 14264 | -6/Lower Caves | Entered Data Miner 14264 | -6/Data Miner | Discovered new exit (range 6) 14265 | -6/Data Miner | Identified exit to Proximity Caves 14270 | -6/Data Miner | Met Data Miner 14275 | -6/Data Miner | Learned location of Section 7 (-3) 14275 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14278 | -6/Data Miner | Received God Mode back door access code from Data Miner 14282 | -6/Data Miner | Destroyed Data Miner 14285 | -6/Data Miner | Found Prototype Hackware 14286 | -6/Data Miner | Found Prototype Hackware 14287 | -6/Data Miner | Interfaced with the Data Conduit 14387 | -6/Data Miner | Entered Proximity Caves 14410 | -5/Proximity Caves | Spotted B-75 Beast 14520 | -5/Proximity Caves | Discovered exit to Factory (range 21) 14525 | -5/Proximity Caves | Learned location of 1 exit from Factory 14526 | -5/Proximity Caves | Learned Factory garrison access intel 14578 | -5/Proximity Caves | Entered Factory 14578 | -5/Factory | Evolved 2 slots: Utility x2 14579 | -5/Factory | Identified exit to Upper Caves 14581 | -5/Factory | Loaded intel: 255 machine locations 14582 | -5/Factory | Loaded intel: 26 terminal locations 14583 | -5/Factory | Loaded intel: 4 garrison access locations 14611 | -5/Factory | Identified Quantum Router 14612 | -5/Factory | Identified System Mapper 14612 | -5/Factory | Identified Dimensional Node Initializer 14722 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 14848 | -5/Factory | Entered Upper Caves 14849 | -5/Upper Caves | Encountered a Warlord checkpoint 14862 | -5/Upper Caves | Spotted B-75 Beast 14899 | -5/Upper Caves | Build established: Hacker-Scout 15184 | -5/Upper Caves | Discovered new exit (range 9) 15198 | -5/Upper Caves | Identified exit to Upper Caves 15198 | -5/Upper Caves | Entered another Upper Caves area 15225 | -5/Upper Caves | Encountered a Warlord checkpoint 15464 | -5/Upper Caves | Spotted B-75 Beast 15478 | -5/Upper Caves | Learned 8 Factory zone layouts 15520 | -5/Upper Caves | Discovered new exit (range 13) 15522 | -5/Upper Caves | Identified exit to Zhirov 15523 | -5/Upper Caves | Entered Zhirov 15523 | -5/Zhirov | Discovered new exit (range 3) 15528 | -5/Zhirov | Met Zhirov 15534 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15538 | -5/Zhirov | Found Alien Artifact 15538 | -5/Zhirov | Identified Integrated Dissipator 15538 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15549 | -5/Zhirov | Found Alien Artifact 15565 | -5/Zhirov | Identified exit to Proximity Caves 15566 | -5/Zhirov | Entered Proximity Caves 15692 | -4/Proximity Caves | Learned Research emergency access door positions 15763 | -4/Proximity Caves | Discovered new exit (range 20) 15768 | -4/Proximity Caves | Identified exit to Factory 15768 | -4/Proximity Caves | Entered Factory 15768 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15769 | -4/Factory | Identified exit to Extension 15770 | -4/Factory | Loaded intel: 274 machine locations 15839 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 15872 | -4/Factory | Discovered new exit (range 11) 15873 | -4/Factory | Identified exit to Armory 15873 | -4/Factory | Entered Armory 15874 | -4/Armory | Loaded intel: 104 machine locations 16016 | -4/Armory | Identified Transdimensional Reconstructor 16016 | -4/Armory | Warped through subspace to slip node 16016 | -4/Armory | Discovered new exit (range 1) 16016 | -4/Armory | Identified exit to Lab 16111 | -4/Armory | Fabricated Cld. Nuclear Pulse Thruster (x1) 16229 | -4/Armory | Fabricated Cld. Nuclear Pulse Thruster? 16293 | -4/Armory | Entered Lab 16293 | -4/Lab | Discovered new exit (range 9) 16295 | -4/Lab | Identified exit to Research 16295 | -4/Lab | Hidden lab's door opened automatically 16295 | -4/Lab | Sensor layout match revealed 16296 | -4/Lab | Gained access to the hidden lab's interior 16315 | -4/Lab | Found Prototype Special Weapon 16315 | -4/Lab | Identified Gui. Remote Datajack 16319 | -4/Lab | Detected by scanners 16336 | -4/Lab | Hacked A5 with code downloaded from Data Conduit 16339 | -4/Lab | Confronted by A5 16339 | -4/Lab | Destroyed A5 16379 | -4/Lab | Found Prototype Energy Gun 16379 | -4/Lab | Identified Tachyon Dispersion Ray 16382 | -4/Lab | Found Prototype Energy Cannon 16382 | -4/Lab | Identified Potential Cannon 16401 | -4/Lab | Found Transdimensional Reconstructor 16403 | -4/Lab | Found Integrated Dissipator 16403 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 16405 | -4/Lab | Found Alien Artifact 16405 | -4/Lab | Identified Core Regenerator 16405 | -4/Lab | Used Core Regenerator, restored core integrity (+125) 16412 | -4/Lab | Found Prototype Hackware 16417 | -4/Lab | Found Prototype Protection 16417 | -4/Lab | Identified Hvy. Regenerative Plating 16425 | -4/Lab | Found Alien Artifact 16434 | -4/Lab | Decrypted terminal 16434 | -4/Lab | Found Alien Artifact 16434 | -4/Lab | Identified LC Capacitor 16513 | -4/Lab | Entered Research 16513 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16515 | -3/Research | Loaded intel: 107 machine locations 16562 | -3/Research | Identified exit to Quarantine 16655 | -3/Research | Discovered new exit (range 10) 16693 | -3/Research | Spotted B-90 Cyclops 16694 | -3/Research | Entered Quarantine 16695 | -3/Quarantine | Loaded intel: 82 machine locations 16839 | -3/Quarantine | Repaired Cld. Cesium-ion Thruster 16896 | -3/Quarantine | Found Alien Artifact 16904 | -3/Quarantine | Found Alien Artifact 16904 | -3/Quarantine | Identified Subatomic Replicator 16953 | -3/Quarantine | Spotted Fortress 16966 | -3/Quarantine | Discovered new exit (range 5) 16967 | -3/Quarantine | Identified exit to Section 7 17044 | -3/Quarantine | Entered Section 7 17045 | -3/Section 7 | Loaded intel: 140 machine locations 17090 | -3/Section 7 | Identified exit to Research 17107 | -3/Section 7 | Found Alien Artifact 17120 | -3/Section 7 | Identified Core Reset Matrix 17120 | -3/Section 7 | Identified Integrity Redistributor 17120 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 17129 | -3/Section 7 | Found Integrity Redistributor 17161 | -3/Section 7 | Initialized slip node 17163 | -3/Section 7 | Spotted B-86 Titan 17189 | -3/Section 7 | Spotted Alpha 7 17189 | -3/Section 7 | Spotted Alpha 7 17196 | -3/Section 7 | Spotted Executioner 17197 | -3/Section 7 | Spotted Executioner 17213 | -3/Section 7 | Identified Deep Network Scanner 17216 | -3/Section 7 | Found Alien Energy Cannon 17217 | -3/Section 7 | Installed L-Cannon capacitor 17229 | -3/Section 7 | Spotted B-99 Colossus 17243 | -3/Section 7 | Found Alien Artifact 17243 | -3/Section 7 | Identified LRC Energy Well 17243 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 17245 | -3/Section 7 | Found Alien Artifact 17245 | -3/Section 7 | Identified LRC Insulator 17245 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 17271 | -3/Section 7 | Intercept squad dispatched 17287 | -3/Section 7 | Spotted Tracker 17288 | -3/Section 7 | Spotted Tracker 17288 | -3/Section 7 | Warped through subspace to slip node 17314 | -3/Section 7 | Spotted S7 Guard 17322 | -3/Section 7 | Found Alien Artifact 17327 | -3/Section 7 | Spotted Combat Programmer 17328 | -3/Section 7 | Spotted Combat Programmer 17338 | -3/Section 7 | Spotted S7 Guard 17339 | -3/Section 7 | Entered Research 17339 | -2/Research | Evolved 2 slots: Weapon x2 17340 | -2/Research | Loaded intel: 101 machine locations 17392 | -2/Research | Identified Integrated Thermoelectric Network 17392 | -2/Research | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 17507 | -2/Research | Identified exit to Testing 17546 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-64) 17551 | -2/Research | Entered Testing 17552 | -2/Testing | Loaded intel: 70 machine locations 17559 | -2/Testing | Found Prototype Ballistic Cannon 17559 | -2/Testing | Identified Perforator 17606 | -2/Testing | Found Prototype Device 17606 | -2/Testing | Identified 2N-1CE's Frost Array 17637 | -2/Testing | Spotted Alpha 7 17696 | -2/Testing | Found Exp. Signal Interpreter 17724 | -2/Testing | Discovered new exit (range 10) 17730 | -2/Testing | Spotted PP-5S7LHG6M3I 17779 | -2/Testing | Fired L-Cannon 17779 | -2/Testing | Spotted Fortress 17789 | -2/Testing | Fired L-Cannon 17789 | -2/Testing | Destroyed Fortress 17811 | -2/Testing | Intercept squad dispatched 17815 | -2/Testing | Discovered new exit (range 23) 17819 | -2/Testing | Identified exit to Protoforge 17819 | -2/Testing | Entered Protoforge 17820 | -2/Protoforge | Loaded intel: 353 machine locations 17822 | -2/Protoforge | Superfortress began startup sequence 17822 | -2/Protoforge | Identified exit to Access 17864 | -2/Protoforge | Fired L-Cannon 17890 | -2/Protoforge | Fired L-Cannon 17911 | -2/Protoforge | Found Prototype Launcher 17911 | -2/Protoforge | Identified Cep. Concussive Dispersal Blaster 17915 | -2/Protoforge | Found Prototype Protection 17915 | -2/Protoforge | Identified Cep. Core Shell 17921 | -2/Protoforge | Found Prototype Device 17921 | -2/Protoforge | Identified Exp. Force Field 17924 | -2/Protoforge | Found Prototype Power Core 17924 | -2/Protoforge | Identified Cep. Zero-point Core 17925 | -2/Protoforge | Found Prototype Ballistic Cannon 17925 | -2/Protoforge | Identified Cep. Heavy Railcannon 17930 | -2/Protoforge | Found Prototype Ballistic Cannon 17930 | -2/Protoforge | Identified Omega Cannon 17932 | -2/Protoforge | Found Prototype Storage 17932 | -2/Protoforge | Identified Cep. NT7 Matterbank 17944 | -2/Protoforge | Found Prototype Piercing Weapon 17944 | -2/Protoforge | Identified Exp. Jetlance 17960 | -2/Protoforge | Found Prototype Slashing Weapon 17960 | -2/Protoforge | Identified Exp. Terror Saw 17979 | -2/Protoforge | Spotted Hotshot 17979 | -2/Protoforge | Spotted Hotshot 17980 | -2/Protoforge | Spotted Hotshot 17984 | -2/Protoforge | Spotted Hotshot 18002 | -2/Protoforge | Spotted Hotshot 18002 | -2/Protoforge | Spotted Hotshot 18003 | -2/Protoforge | Spotted Hotshot 18003 | -2/Protoforge | Spotted Hotshot 18003 | -2/Protoforge | Spotted Hotshot 18004 | -2/Protoforge | Entered Access 18004 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18005 | -1/Access | Loaded intel: 117 machine locations 18113 | -1/Access | Spotted B-99 Colossus 18130 | -1/Access | Discovered new exit (range 8) 18131 | -1/Access | Identified exit to Command 18131 | -1/Access | Entered Command 18132 | -1/Command | Loaded intel: 63 machine locations 18192 | -1/Command | Fired L-Cannon 18283 | -1/Command | Fired L-Cannon 18283 | -1/Command | 0b10 Conduit disabled 18286 | -1/Command | MAIN.C activated Command garrisons 18335 | -1/Command | Fired L-Cannon 18335 | -1/Command | Destroyed MAIN.C 18365 | -1/Command | Discovered new exit (range 188) 18365 | -1/Command | Discovered new exit (range 72) 18365 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18366 | -1/Command | Found Exp. Targeting Computer 18368 | -1/Command | Found Zero-point Reactor 18376 | -1/Command | Found Exp. Powered Armor 18661 | -1/Command | Build established: Infiltrator-Sprinter 18879 | -1/Command | Spotted B-99 Colossus 19247 | -1/Command | Fired L-Cannon 19262 | -1/Command | Found Exp. System Purifier 19264 | -1/Command | Found Spectral Analyzer 19285 | -1/Command | Found Zero-point Reactor 19848 | -1/Command | Build established: Scavenger-Mutant 20342 | -1/Command | Found Exp. Targeting Computer 20399 | -1/Command | Found Exp. Targeting Computer 20994 | -1/Command | Used Subatomic Replicator to replicate L-Cannon 21718 | -1/Command | Found Null Cannon 21724 | -1/Command | Found Thermal Barrier 22026 | -1/Command | Warped through subspace to slip node 22026 | -1/Command | Discovered new exit (range 4) 22042 | -1/Command | Entered Access_0 22043 | -1/Access_0 | Loaded intel: 61 machine locations 22043 | -1/Access_0 | Met Architect 22043 | -1/Access_0 | Hacked A8 with code downloaded from Data Conduit 22046 | -1/Access_0 | Destroyed A8 22046 | -1/Access_0 | Fired L-Cannon 22046 | -1/Access_0 | Architect warped through subspace 22075 | -1/Access_0 | Fired L-Cannon 22075 | -1/Access_0 | Subspace Access Node disabled 22075 | -1/Access_0 | Singularity Gate disabled 22075 | -1/Access_0 | Singularity Gate disabled 22085 | -1/Access_0 | Fired L-Cannon 22085 | -1/Access_0 | Subspace Access Node disabled 22095 | -1/Access_0 | Fired L-Cannon 22095 | -1/Access_0 | Architect warped through subspace 22116 | -1/Access_0 | Fired L-Cannon 22116 | -1/Access_0 | Subspace Access Node disabled 22127 | -1/Access_0 | Fired L-Cannon 22127 | -1/Access_0 | Architect warped through subspace 22138 | -1/Access_0 | Fired L-Cannon 22138 | -1/Access_0 | Subspace Access Node disabled 22153 | -1/Access_0 | Fired L-Cannon 22163 | -1/Access_0 | Fired L-Cannon 22163 | -1/Access_0 | Destroyed Architect 22198 | -1/Access_0 | Fired L-Cannon 22210 | -1/Access_0 | Fired L-Cannon 22220 | -1/Access_0 | Fired L-Cannon 22241 | -1/Access_0 | Fired L-Cannon 22251 | -1/Access_0 | Fired L-Cannon 22261 | -1/Access_0 | Fired L-Cannon 22273 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 22277 | -1/Access_0 | Found Prototype Protection 22277 | -1/Access_0 | Identified Centrium Linked Plating 22281 | -1/Access_0 | Found Centrium Linked Plating 22286 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22291 | -1/Access_0 | Found Prototype Hackware 22293 | -1/Access_0 | Found Prototype Hackware 22294 | -1/Access_0 | Warped through subspace to slip node 22294 | -1/Access_0 | Discovered new exit (range 8) 22299 | -1/Access_0 | Identified Architect God Chip A 22300 | -1/Access_0 | Identified Architect God Chip D 22309 | *** | Establishing 0b11! Last Messages --------------- 22251_ Enhanced Hunter enveloped in phasic energy. 22251_ Enhanced Hunter destroyed. 22261_ Beam penetrates Wall. 22273_ Acquired data core, extracted unknown sensor trigger ID. 22277_ Acquired Prototype Protection. 22277_ Identified Centrium Linked Plating. 22281_ Acquired Centrium Linked Plating. 22283_ Acquired 20 matter. 22286_ Acquired Hpw. Transdimensional Reconstructor. 22291_ Acquired Prototype Hackware. 22294_ Warped through subspace, drawn to slip node. 22294_ EXIT=FOUND 22299_ Identified Architect God Chip A. 22300_ Identified Architect God Chip D. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 77 Energy Capacity 1770 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 2000 Resistance: TH 50 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 90 Evasion (%) 75 Targeting Accuracy 44 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 100 Defensive Hacking 25 Authchip Count 2 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Ion Burst Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Q-thruster | -3/Research | Hacked Exp. Utility Shielding | -3/Quarantine | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked C-35 Carver | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Armory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Armory Repaired ---------- Imp. Light Armor Plating | 41% | -9/Materials Enh. Autogun | 66% | -9/Storage Enh. Autogun | 20% | -8/Materials Arm. Treads | 33% | -8/Materials Arm. Treads | 44% | -8/Materials Imp. Treads | 27% | -8/Materials Enh. Autogun | 28% | -8/Materials Imp. VTOL Module | 56% | -7/Factory Exp. Cesium-ion Thruster | 4% | -6/Factory | Broken Cld. Cesium-ion Thruster | 51% | -3/Quarantine Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator LC Capacitor Subatomic Replicator Dimensional Node Initializer LRC Energy Well LRC Insulator Integrated Thermoelectric Network Integrity Redistributor L-Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketMomentumDiverter Manual? 1 Play Time 03:59:08 Cumulative 1117.8 hours Start 2025.03.01 @ 09:53:06 End 2025.03.01 @ 14:53:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 505 Adventurer 1 Explorer 0 Win Type 1 Total 180 Types 52/14/29/5/2/1/72/3/2/0 Lore% 93 Gallery% 94 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d6d7412-92e1-490e-b884-e6520bdf0534