Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 21:43:16

Player: ChromeKnight

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (63)      315
Value Destroyed (1730)     1730
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3687

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/550
Matter                     180/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (3) ---
             Titanium Leg
             Titanium Leg
             Titanium Leg
>            --- UTILITY (5) ------
    Improved Heat Sink
      Medium Storage Unit
             Machine Analyzer
             Targeting Computer
             Core Analyzer
>            --- WEAPON (2) -------
       Heavy Assault Rifle
>            --- INVENTORY (10) ---
             Aluminum Leg
             Carbon-fiber Leg
             Titanium Leg
             Titanium Leg
    Advanced Visual Processing Unit
    Improved Signal Interpreter
             Recoil Stabilizer
    Improved Power Shielding
       Light Armor Plating
  Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
             Machine Analyzer
             Core Analyzer
             Dynamic Insulation System
>            --- WEAPON -----------
             Assault Rifle
             Minigun
>            --- INVENTORY --------
    Improved Ion Engine
             Nuclear Core
    Improved Signal Interpreter
    Improved Power Shielding
       Light Armor Plating
  Long-range Tractor Beam
             Trap Extractor
             Plasma Cutter
             Plasma Cutter
             Plasma Cutter
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             84   | 6   5   17  56  
  Power                    9    | 1   2   1   5   
    Engine                 7    | 1   2   1   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               29   | 2   .   5   22  
    Treads                 4    | .   .   .   4   
    Leg                    24   | 2   .   5   17  
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  23   | 1   1   5   16  
    Device                 12   | .   1   4   7   
    Storage                5    | 1   .   .   4   
    Processor              3    | .   .   .   3   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   2   6   13  
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          14   | 2   2   .   10  
    Ballistic Cannon       8    | .   .   6   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 24   | .   .   .   24  
  Power                    2    | .   .   .   2   
  Propulsion               9    | .   .   .   9   
  Utility                  6    | .   .   .   6   
  Weapon                   7    | .   .   .   7   
  Highest Loss Streak      13   | .   .   .   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   87  95  82  
  Engine                   8    | .   14  11  6   
  Treads                   1    | .   .   .   2   
  Leg                      19   | .   28  22  16  
  Device                   16   | .   1   30  12  
  Storage                  12   | .   14  11  12  
  Processor                9    | .   .   .   15  
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            9    | .   28  .   9   
  Ballistic Cannon         6    | .   .   18  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 14  17  18  34  
  Greatest Support         60   | 20  20  26  60  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 6   8   8   9   
  Most Carried             10   | .   7   8   10  
  Average Carried          6    | .   2   7   7   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            10   | .   7   8   10  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           2431 | 226  154  868  1183 
  Remotely                 165  | .    .    101  64   
Salvage Created            2287 | .    154  681  1452 
  Parts                    121  | .    10   37   74   
Haulers Intercepted        8    | .    1    3    4    
Recyclers Shooed           9    | .    .    2    7    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  40   | .   2   16  22  
  Guns                     16   | .   2   .   14  
  Cannons                  24   | .   .   16  8   
Classes Destroyed          14   | .   3   6   5   
  Worker                   3    | .   .   1   2   
  Builder                  1    | .   .   .   1   
  Tunneler                 2    | .   .   1   1   
  Hauler                   8    | .   1   3   4   
  Recycler                 6    | .   .   2   4   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  8    | .   .   6   2   
  Grunt                    17   | .   2   6   9   
  Sentry                   9    | .   .   4   5   
  Specialist               1    | .   .   .   1   
  Hunter                   3    | .   .   .   3   
  Heavy                    2    | .   .   .   2   
Best Kill Streak           5    | .   2   5   4   
  Combat Bots Only         5    | .   2   5   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4277 | .    155  507  3615 
  Core                     671  | .    51   66   554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         87   | 100  79   83   .    
Volleys Fired              241  | .    16   67   158  
  Largest                  2    | .    2    2    2    
  Hottest                  99   | .    46   78   99   
Shots Fired                381  | .    32   120  229  
  Gun                      187  | .    32   .    155  
  Cannon                   194  | .    .    120  74   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  375  | .    32   120  223  
  Thermal                  6    | .    .    .    6    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    11   6    12   
  Robot Miss Streak        7    | .    3    7    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           231  | .    22   59   150  
  Core Hits                95   | .    8    24   63   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    .    5    2    
    Blast                  7    | .    .    5    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4264 | .    258  1313 2693 
  Guns                     1788 | .    258  .    1530 
  Cannons                  2476 | .    .    1313 1163 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  4172 | .    258  1313 2601 
  Thermal                  92   | .    .    .    92   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            36   | .    .    24   12   
  Projectiles              36   | .    .    24   12   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 18   | .    .    12   6    
  Impact                   .    | .    .    .    .    
  Kinetic                  16   | .    .    10   6    
  Secondary                2    | .    .    2    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        78   | .    .    20   78   
  Average Temperature      20   | .    .    6    24   
  Received Heat Transfer   1236 | .    72   147  1017 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         148  | .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             428  | .   77  428 278 
  Initial                  135  | .   .   .   135 
  Average                  141  | .   26  274 106 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         72   | 100 100 21  89  
  Level 1                  24   | .   .   68  10  
  Level 2                  2    | .   .   10  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   .   5   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   .   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   4   26  40  
  Peak Tracking Total      6    | .   2   4   6   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            7    | .   .   .   7   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          6    | .   .   3   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   .   1   3   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   .   2   7   
  Successful               4    | .   .   1   3   
  Failed                   5    | .   .   1   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   .   2   2   
  Terminals                4    | .   .   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   .   .   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   
  Retrieve Components      3    | .   .   .   3   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
    Assimilate             1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   1   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     15   | .   .   .   15  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      10   | .   .   10  10  
  Highest-Rated Ally       10   | .   .   10  10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3224 | 44   433  895  1852 
Spaces Moved               1474 | 34   183  459  798  
  Core                     18   | 7    .    .    11   
  Treads                   79   | .    .    .    79   
  Legs                     1377 | 27   183  459  708  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  105  
  Average Speed            141  | 105  120  120  161  
  Slowest Speed            270  | 120  120  120  270  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 3    28   36   48   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          8    | .    .    6    2    
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    6    2    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2232 | 39   365  689  1139 
  Wait                     331  | .    145  112  74   
  Move                     1471 | 33   182  458  798  
  Hop                      .    | .    .    .    .    
  Pick Up                  46   | .    10   13   23   
  Fast Attach              48   | 6    4    6    32   
  Attach                   16   | .    .    3    13   
  Detach                   .    | .    .    .    .    
  Swap                     20   | .    1    8    11   
  Drop                     59   | .    7    22   30   
  Fire                     241  | .    16   67   158  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 3)
  478 | -10/Materials | Entered another Materials area
  478 | -9/Materials  | Evolved 2 slots: Utility x2
 1048 | -9/Materials  | Discovered new exit (range 13)
 1068 | -9/Materials  | Build established: Scavenger-Mutant
 1373 | -9/Materials  | Entered another Materials area
 1373 | -8/Materials  | Accompanied by 1 ally
 1373 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1515 | -8/Materials  | Lost 13 parts (1p5n5u2w)
 1580 | -8/Materials  | Build established: Mutant
 1601 | -8/Materials  | Discovered new exit (range 16)
 1926 | -8/Materials  | Core integrity fell below 50%
 1969 | -8/Materials  | Build established: Scavenger-Mutant
 2226 | -8/Materials  | Lost 3 parts (1n1u1w)
 2513 | -8/Materials  | Lost 3 parts (1p2n)
 2872 | -8/Materials  | Core integrity fell below 20%
 3224 | -8/Materials  | Discovered new exit (range 15)
 3225 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03161_ Dropped Imp. Heat Sink.
03162_ Dropped Dynamic Insulation System.
03162_ Acquired Targeting Computer.
03171_ A-02 Transporter destroyed.
03175_ System corrupted: Matter fused (-8).
03179_ Dropped Aluminum Leg.
03181_ Acquired 57 matter.
03183_ Dropped Aluminum Leg. <x2>
03187_ Acquired Titanium Leg.
03189_ Dropped Aluminum Leg.
03189_ Acquired Titanium Leg.
03197_ System corrupted: Component data lost.
03202_ C-30 ARC bursts open, deploying its payload.
03202_ H-55 Commando unfolds itself.
03203_ Slug penetrates Wall.
03209_ Penetrated by Slug.
03212_ Slug penetrates Wall.
03215_ Hvy. Assault Rifle destroyed.
03216_ H-55 Commando destroyed.
03224_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ???????                =*=#        #               |
| ???????                !  +        #               |
| ???????                   #        #               |
| ????????################# #        #               |
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| ??????????????# !""""!*## #     """#               |
| ??????????????#  ""  = +  #     """#               |
| ??????????????#      ==#! +  *     #               |
| ??????????????##########  #     """#               |
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| ?????????????????#######  #     """#               |
| ??????????Y              @#        #               |
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| ??????????    ##########  +?????????               |
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| ???????????????????????# [#??"""????               |
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| ????????????????????????  ??????????               |
| ????????????????????????  ??????????               |
| ????????????????????????  ??????????               |
| ????????????????????????????????????               |
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| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          16
Energy Capacity            290
Matter Stores              464
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
EM Shielding               2
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralUltimatePrototype
  Manual?         0
Play Time         00:19:50
  Cumulative      377.6 hours
  Start           2022.12.29 @ 21:26:07
  End             2022.12.29 @ 21:43:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          676
  Rogue           521
  Adventurer      148
  Explorer        7
Win Type          -
  Total           14
  Types           12/0/1/1/0/0/0/0/0
Lore%             78
Gallery%          88
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 810efb6a-bd36-4ecc-ad22-9403856eb9d6