Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 21:43:16 Player: ChromeKnight Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1730) 1730 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3687 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Machine Analyzer Targeting Computer Core Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Advanced Visual Processing Unit Improved Signal Interpreter Recoil Stabilizer Improved Power Shielding Light Armor Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Core Analyzer Dynamic Insulation System > --- WEAPON ----------- Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Improved Signal Interpreter Improved Power Shielding Light Armor Plating Long-range Tractor Beam Trap Extractor Plasma Cutter Plasma Cutter Plasma Cutter [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Improved Light Cannon Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 84 | 6 5 17 56 Power 9 | 1 2 1 5 Engine 7 | 1 2 1 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 29 | 2 . 5 22 Treads 4 | . . . 4 Leg 24 | 2 . 5 17 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 23 | 1 1 5 16 Device 12 | . 1 4 7 Storage 5 | 1 . . 4 Processor 3 | . . . 3 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 23 | 2 2 6 13 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 14 | 2 2 . 10 Ballistic Cannon 8 | . . 6 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 24 | . . . 24 Power 2 | . . . 2 Propulsion 9 | . . . 9 Utility 6 | . . . 6 Weapon 7 | . . . 7 Highest Loss Streak 13 | . . . 13 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 87 95 82 Engine 8 | . 14 11 6 Treads 1 | . . . 2 Leg 19 | . 28 22 16 Device 16 | . 1 30 12 Storage 12 | . 14 11 12 Processor 9 | . . . 15 Energy Cannon 1 | . . . 2 Ballistic Gun 9 | . 28 . 9 Ballistic Cannon 6 | . . 18 2 Naked Turns . | . . . . Heaviest Build 34 | 14 17 18 34 Greatest Support 60 | 20 20 26 60 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 6 8 8 9 Most Carried 10 | . 7 8 10 Average Carried 6 | . 2 7 7 Final Capacity 10 | 8 8 8 10 Final Carried 10 | . 7 8 10 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2431 | 226 154 868 1183 Remotely 165 | . . 101 64 Salvage Created 2287 | . 154 681 1452 Parts 121 | . 10 37 74 Haulers Intercepted 8 | . 1 3 4 Recyclers Shooed 9 | . . 2 7 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 2 16 22 Guns 16 | . 2 . 14 Cannons 24 | . . 16 8 Classes Destroyed 14 | . 3 6 5 Worker 3 | . . 1 2 Builder 1 | . . . 1 Tunneler 2 | . . 1 1 Hauler 8 | . 1 3 4 Recycler 6 | . . 2 4 Mechanic 1 | . . 1 . Operator 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 8 | . . 6 2 Grunt 17 | . 2 6 9 Sentry 9 | . . 4 5 Specialist 1 | . . . 1 Hunter 3 | . . . 3 Heavy 2 | . . . 2 Best Kill Streak 5 | . 2 5 4 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4277 | . 155 507 3615 Core 671 | . 51 66 554 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 79 83 . Volleys Fired 241 | . 16 67 158 Largest 2 | . 2 2 2 Hottest 99 | . 46 78 99 Shots Fired 381 | . 32 120 229 Gun 187 | . 32 . 155 Cannon 194 | . . 120 74 Launcher . | . . . . Special . | . . . . Kinetic 375 | . 32 120 223 Thermal 6 | . . . 6 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 11 6 12 Robot Miss Streak 7 | . 3 7 5 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 231 | . 22 59 150 Core Hits 95 | . 8 24 63 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . 5 2 Blast 7 | . . 5 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4264 | . 258 1313 2693 Guns 1788 | . 258 . 1530 Cannons 2476 | . . 1313 1163 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 4172 | . 258 1313 2601 Thermal 92 | . . . 92 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 36 | . . 24 12 Projectiles 36 | . . 24 12 Explosions . | . . . . Melee . | . . . . Knockbacks 18 | . . 12 6 Impact . | . . . . Kinetic 16 | . . 10 6 Secondary 2 | . . 2 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 78 | . . 20 78 Average Temperature 20 | . . 6 24 Received Heat Transfer 1236 | . 72 147 1017 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 148 | . . . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 428 | . 77 428 278 Initial 135 | . . . 135 Average 141 | . 26 274 106 Maximum Alert Level 2 | . . 2 1 Low Security (%) 72 | 100 100 21 89 Level 1 24 | . . 68 10 Level 2 2 | . . 10 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 . 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 1 . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 4 26 40 Peak Tracking Total 6 | . 2 4 6 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . . . 7 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 3 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . . 1 3 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . . 2 7 Successful 4 | . . 1 3 Failed 5 | . . 1 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 4 | . . 2 2 Terminals 4 | . . 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . . 3 Retrieve Components 3 | . . . 3 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Assimilate 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . . . 15 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3224 | 44 433 895 1852 Spaces Moved 1474 | 34 183 459 798 Core 18 | 7 . . 11 Treads 79 | . . . 79 Legs 1377 | 27 183 459 708 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 105 Average Speed 141 | 105 120 120 161 Slowest Speed 270 | 120 120 120 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 28 36 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 8 | . . 6 2 Melee . | . . . . Projectile 8 | . . 6 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2232 | 39 365 689 1139 Wait 331 | . 145 112 74 Move 1471 | 33 182 458 798 Hop . | . . . . Pick Up 46 | . 10 13 23 Fast Attach 48 | 6 4 6 32 Attach 16 | . . 3 13 Detach . | . . . . Swap 20 | . 1 8 11 Drop 59 | . 7 22 30 Fire 241 | . 16 67 158 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 3) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Utility x2 1048 | -9/Materials | Discovered new exit (range 13) 1068 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Entered another Materials area 1373 | -8/Materials | Accompanied by 1 ally 1373 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -8/Materials | Lost 13 parts (1p5n5u2w) 1580 | -8/Materials | Build established: Mutant 1601 | -8/Materials | Discovered new exit (range 16) 1926 | -8/Materials | Core integrity fell below 50% 1969 | -8/Materials | Build established: Scavenger-Mutant 2226 | -8/Materials | Lost 3 parts (1n1u1w) 2513 | -8/Materials | Lost 3 parts (1p2n) 2872 | -8/Materials | Core integrity fell below 20% 3224 | -8/Materials | Discovered new exit (range 15) 3225 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03161_ Dropped Imp. Heat Sink. 03162_ Dropped Dynamic Insulation System. 03162_ Acquired Targeting Computer. 03171_ A-02 Transporter destroyed. 03175_ System corrupted: Matter fused (-8). 03179_ Dropped Aluminum Leg. 03181_ Acquired 57 matter. 03183_ Dropped Aluminum Leg. 03187_ Acquired Titanium Leg. 03189_ Dropped Aluminum Leg. 03189_ Acquired Titanium Leg. 03197_ System corrupted: Component data lost. 03202_ C-30 ARC bursts open, deploying its payload. 03202_ H-55 Commando unfolds itself. 03203_ Slug penetrates Wall. 03209_ Penetrated by Slug. 03212_ Slug penetrates Wall. 03215_ Hvy. Assault Rifle destroyed. 03216_ H-55 Commando destroyed. 03224_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????? =*=# # | | ??????? ! + # | | ??????? # # | | ????????################# # # | | ????????????????????????# #? # | | ????????????????????????# #? # | | ????????????????????????# #??##+#### | | ????????????????????????# ##### #??? | | ????????????????????????# """ #??? | | ????????????????????????# "T" #??? | | ????????????????????????#^ #??? | | ?????????????????? ?????#^ = ##?? | | ??????????????#####+##### T#?? | | ??????????????#[ ## ##?? | | ??????????????# """" ## !#??? | | ??????????????# """" ## #??? | | ??????????????# """" !## ##+##+#### | | ??????????????# =! ## # # | | ??????????????#! 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