Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 07:19:28

Player: Gokudera ElPsyCongroo

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (427)      427
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 952

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         Aluminum Leg
  Medium Storage Unit
         Bomb Drone Bay
         Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           ECM Suite
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
           Aluminum Leg
  Improved Heat Sink
    Medium Storage Unit
           Bomb Drone Bay
    Medium Laser
           Grenade Launcher
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 1   12  8   
  Power                    4    | .   2   2   
    Engine                 4    | .   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   3   2   
    Treads                 .    | .   .   .   
    Leg                    3    | .   1   2   
    Wheel                  .    | .   .   .   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 4    | 1   3   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | .   3   4   
    Energy Gun             6    | .   2   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   93  94  
  Engine                   13   | .   14  13  
  Leg                      20   | .   15  25  
  Hover                    6    | .   12  .   
  Device                   13   | .   13  13  
  Storage                  14   | .   14  14  
  Energy Gun               24   | .   22  26  
Peak Build Rating          13   | 9   10  13  
  Average Rating           9    | 7   8   11  
  On Entrance              7    | 6   9   7   
Naked Turns                1    | .   .   1   
Heaviest Build             18   | 13  13  18  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  5    | .   1   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 8   8   7   
  Most Carried             8    | 8   8   8   
  Average Carried          7    | 6   7   7   
  Final Capacity           8    | 8   8   5   
  Final Carried            8    | 8   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           515  | 210 160 145 
  Remotely                 .    | .   .   .   
Salvage Created            762  | 169 301 292 
  Parts                    42   | 9   18  15  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   4   6   
  Guns                     5    | .   2   3   
  AOE                      4    | .   2   2   
Classes Destroyed          9    | 2   5   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   .   1   
  Mechanic                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   .   2   
  Grunt                    8    | .   4   4   
Best Kill Streak           4    | 1   4   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        56   | .   21  35  
  Missed                   15   | .   8   7   
Damage Taken               978  | .   210 768 
  Core                     294  | .   10  284 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              61   | 13  29  19  
  Largest                  2    | 2   2   2   
  Hottest                  90   | 90  90  90  
Shots Fired                110  | 26  51  33  
  Gun                      108  | 26  51  31  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  35   | 13  22  .   
  Explosive                2    | .   .   2   
  Electromagnetic          73   | 13  29  31  
  Robot Hit Streak         7    | 7   6   7   
  Robot Miss Streak        4    | 3   2   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           76   | 18  31  27  
  Core Hits                34   | 5   16  13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | 1   3   .   
    Burn                   2    | 1   1   .   
    Corrupt                2    | .   2   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1672 | 273 635 764 
  Guns                     1105 | 229 478 398 
  Cannons                  .    | .   .   .   
  Explosions               567  | 44  157 366 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  715  | 170 318 227 
  Explosive                139  | .   .   139 
  Electromagnetic          818  | 103 317 398 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            1    | .   .   1   
  Projectiles              .    | .   .   .   
  Explosions               1    | .   .   1   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      197  | .   64  133 
  Shots                    6    | .   2   4   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        192  | 150 180 192 
  Average Temperature      52   | 49  55  52  
  Received Heat Transfer   240  | .   81  159 
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Fried              3    | .   2   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | 1   1   .   
  Heat Transferred         1549 | 494 805 250 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      7    | 1   2   4   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             229  | 20  229 186 
  Initial                  37   | .   13  37  
  Average                  74   | 10  90  71  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 80  100 
  Level 1                  9    | .   19  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   21  9   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                1    | .   1   .   
Most Traps Carried         2    | .   .   2   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   11  1   
  Successful               6    | .   5   1   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Open Door                1    | .   .   1   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1333 | 131 642 560 
Spaces Moved               952  | 73  492 387 
  Core                     11   | .   .   11  
  Treads                   .    | .   .   .   
  Legs                     668  | 73  221 374 
  Wheels                   .    | .   .   .   
  Hover                    273  | .   271 2   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 120 76  50  
  Average Speed            110  | 120 101 121 
  Slowest Speed            300  | 120 156 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       46   | 6   70  62  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   1   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          40   | .   9   31  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      40   | .   9   31  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1131 | 91  595 445 
  Wait                     50   | 1   30  19  
  Move                     950  | 72  491 387 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 3   10  4   
  Fast Attach              8    | 1   4   3   
  Attach                   6    | .   3   3   
  Detach                   6    | .   4   2   
  Swap                     7    | .   5   2   
  Drop                     25   | 1   19  5   
  Fire                     61   | 13  29  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     1    | .   .   1   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Sub])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  132 | -11/Scrapyard | Entered Materials
  337 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 5)
  565 | -10/Materials | Discovered new exit (range 3)
  680 | -10/Materials | Discovered new exit (range 16)
  774 | -10/Materials | Entered Mines
  815 | -10/Mines     | Lost 3 parts (1p2n)
  943 | -10/Mines     | Learned location of Zion (-7)
 1037 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1038 | -10/Mines     | Discovered new exit (range 5)
 1178 | -10/Mines     | Found the Drone Emporium
 1187 | -10/Mines     | Found Prototype Device
 1223 | -10/Mines     | Discovered new exit (range 5)
 1247 | -10/Mines     | Found a hidden stash of uninstalled traps
 1296 | -10/Mines     | Discovered new exit (range 3)
 1315 | -10/Mines     | Assembled infested the area
 1332 | -10/Mines     | Core integrity fell below 50%
 1332 | -10/Mines     | Core integrity fell below 20%
 1334 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01263_ T-07 Excavator is excavating. <x2>
01296_ EXIT=FOUND
01300_ U-05 Engineer lays Concrete.
01315_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01325_ C-30 ARC bursts open, deploying its payload.
01325_ D-53 Grenadier unfolds itself. <x2>
01325_ Chain reaction triggered in Lgt. Deuterium Engine.
01325_ Imp. EM Shotgun destroyed.
01325_ Destroyed Imp. EM Shotgun.
01325_ K-01 Serf destroyed.
01327_ D-53 Grenadier misfires.
01329_ ECM Suite destroyed.
01329_ Imp. EM Shotgun destroyed.
01329_ Aluminum Leg destroyed.
01329_ Lgt. Ion Engine destroyed.
01329_ Laser Drill disabled.
01330_ Dropped Sml. Storage Unit.
01333_ Aluminum Leg destroyed.
01333_ R-06 Scavenger destroyed.

 Map 
-----
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| ?????????????????####??#     #????????????         |
| ???????????????????????##    #????????????         |
| ????????????????????????#    #????????????         |
| ????????????????????????#    #????????????         |
| ????????????????????????##  ##????????????         |
| ??????????????????????????###?????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileDisassembledCharge
  Manual?         0
Play Time         00:22:11
  Cumulative      90.4 hours
  Start           2024.08.06 @ 06:51:34
  End             2024.08.06 @ 07:19:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          48
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76ecc4e0-8008-4d1e-b1cf-477a99642466