Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 07:00:21 Player: forge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (21) 105 Value Destroyed (956) 956 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1160) 1160 TOTAL SCORE: 6561 Bonus ------- Pacifist 200 Follower Combat Kills 360 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 507/600 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Energy Well 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Energy Well IFF Parser 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Plasma Cannon Advanced Plasma Cannon Enhanced Gauss Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Melee Analysis Suite Improved Dynamic Insulation System [Rating: 84] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Hardlight Generator Storage Small Storage Unit Processor Improved Targeting Computer Weapon Particle Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . 1 . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 1 . . . 2 . . 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 56 | 6 4 2 . . 2 18 . . 24 Power 11 | 1 . 1 . . 2 2 . . 5 Engine 8 | 1 . 1 . . . 2 . . 4 Core 3 | . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . . . . 4 . . 11 Treads . | . . . . . . . . . . Leg 11 | 2 . . . . . . . . 9 Wheel . | . . . . . . . . . . Hover 6 | . . . . . . 4 . . 2 Flight . | . . . . . . . . . . Utility 14 | 1 1 1 . . . 5 . . 6 Device 6 | . . . . . . 2 . . 4 Storage 2 | 1 . . . . . . . . 1 Processor 6 | . 1 1 . . . 3 . . 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 3 . . . . 7 . . 2 Energy Gun 1 | . . . . . . 1 . . . Energy Cannon 8 | . 2 . . . . 5 . . 1 Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 23 | . . . . . 1 1 3 . 18 Power 7 | . . . . . 1 1 . . 5 Propulsion 4 | . . . . . . . . . 4 Utility 5 | . . . . . . . . . 5 Weapon 7 | . . . . . . . 3 . 4 Highest Loss Streak 14 | . . . . . 1 1 3 . 14 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 1 6 6 7 7 8 7 8 8 6 Power . | . 1 . . . . . . . . Propulsion 1 | . 2 2 2 2 2 1 1 1 1 Utility 3 | . . 1 2 2 2 4 6 6 4 Weapon 2 | . 2 3 3 3 4 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 1 1 . 2 2 6 . . 5 Power . | . . . . . . . . . . Propulsion 5 | . . 1 . . 1 3 . . . Utility 9 | . . . . 1 1 2 . . 5 Weapon 3 | . 1 . . 1 . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 90 99 100 100 99 91 81 53 77 Engine 13 | . 14 22 22 22 19 3 8 . 3 Core 2 | . . . . . 1 9 3 . . Leg 14 | . 28 22 22 22 22 2 . . 6 Hover 5 | . . . . . . 16 17 13 9 Device 4 | . . . . . . 5 6 6 16 Storage 8 | . 14 11 11 11 11 6 6 6 5 Processor 19 | . 6 21 22 22 22 19 20 20 16 Energy Cannon 18 | . 14 22 22 22 22 19 14 6 9 Piercing Weapon 1 | . . . . . . 3 . . 2 Peak Build Rating 84 | 6 11 14 14 15 19 61 61 31 84 Average Rating 31 | 5 8 13 14 14 15 48 49 31 59 On Entrance 20 | . 6 11 14 14 15 19 61 31 31 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 12 16 19 19 19 23 68 68 20 68 Greatest Support 61 | 20 20 20 20 20 20 27 27 18 61 Greatest Overweight (x) 4 | . . . . . 1 4 2 1 2 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 8 7 7 8 8 8 8 8 8 Average Carried 7 | 1 6 6 7 7 7 7 8 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 7 7 8 8 8 8 8 2 Class Distribution -------------------- 65% | Mutant 18% | Gunner 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 887 | 260 . . . 60 30 104 . . 433 Remotely . | . . . . . . . . . . Salvage Created 1167 | . . 88 . . 253 289 . . 537 Parts 49 | . . 5 . . 7 15 . . 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . 3 10 . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 17 | . . 2 . . 3 2 . . 10 Melee 1 | . . . . . . . . . 1 Cannons 13 | . . 2 . . 3 1 . . 7 Classes Destroyed 10 | . . 2 . . 2 2 . . 4 Worker 1 | . . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 2 | . . . . . 2 . . . . Grunt 8 | . . 2 . . . . . . 6 Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . . . . 1 2 . . 1 Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | . . 3 . . 2 1 . . 6 Combat Bots Only 5 | . . 2 . . 2 1 . . 5 Max Kills in Single Turn 1 | . . 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 280 | . . 6 . . 42 52 3 . 177 Missed 78 | . . 1 . . 19 22 . . 36 Hits 202 | . . 5 . . 23 30 3 . 141 Melee 9 | . . . . . . . 3 . 6 Projectile 193 | . . 5 . . 23 30 . . 135 Critical Strikes 13 | . . . . . . 1 1 . 11 Damage Taken 3336 | . . 53 . . 224 183 132 . 2744 Core 1092 | . . . . . 27 5 55 . 1005 Absorbed by Shields 272 | . . . . . . 44 12 . 216 Regen/Repaired (Parts) 53 | . . . . 53 . . . . . Core Remaining (%) 96 | 100 100 . . . 93 . . 92 . Volleys Fired 65 | . . 8 . . 12 8 . . 37 Largest 3 | . . 2 . . 2 3 . . 3 Hottest 235 | . . 136 . . 136 201 . . 235 Shots Fired 148 | . . 16 . . 24 24 . . 84 Gun . | . . . . . . . . . . Cannon 148 | . . 16 . . 24 24 . . 84 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 20 | . . . . . . . . . 20 Thermal 128 | . . 16 . . 24 24 . . 64 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . . 5 . . 9 18 . . 18 Robot Miss Streak 3 | . . 2 . . 2 3 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 116 | . . 9 . . 16 18 . . 73 Core Hits 36 | . . 3 . . 7 7 . . 19 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . 1 Blast 1 | . . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . . 20 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 20 | . . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3278 | . . 183 . . 329 416 . . 2350 Guns . | . . . . . . . . . . Cannons 2806 | . . 183 . . 329 416 . . 1878 Explosions . | . . . . . . . . . . Melee 457 | . . . . . . . . . 457 Ramming 15 | . . . . . . . . . 15 Kinetic 555 | . . . . . . . . . 555 Thermal 2251 | . . 183 . . 329 416 . . 1323 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 457 | . . . . . . . . . 457 Highest Corruption 19 | . 2 . . . . . 19 19 12 Average Corruption 10 | . 1 . . . . . 10 19 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . 4 1 1 Message Errors 1 | . . . . . . . 1 . . Matter Fused 2 | . . . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . . . . . 12 . . . 69 Projectiles 44 | . . . . . 12 . . . 32 Explosions . | . . . . . . . . . . Melee 37 | . . . . . . . . . 37 Knockbacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . 6 Shots . | . . . . . . . . . . Rammed 5 | . . . . . . . . . 5 Targets Rammed 7 | . . . . . . . . . 7 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 445 | . . 174 . . 330 445 . . 398 Average Temperature 137 | . . 79 . . 134 144 . . 157 Received Heat Transfer 890 | . . 30 . . . 48 . . 812 Effects 3 | . . . . . 1 . . . 2 Energy Bleed 2 | . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . 1 . . 2 Parts Melted 4 | . . . . . . 1 . . 3 Heat Transferred 3591 | . . 333 . . 592 666 . . 2000 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 . . 100 100 100 98 Level 1 . | . . . . . . . . . 1 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 213 | . . 30 7 . . 64 . . 213 Initial 60 | . . . 7 . . 60 . . . Average 33 | . . 8 4 . . 22 . . 59 Influence Increases 944 | . . 50 . . 213 210 . . 471 Destroy 0b10 Robot/C 540 | . . 40 . . 140 80 . . 280 Destroy 0b10 Robot/NC 35 | . . 5 . . 5 15 . . 10 Destroy Leader 106 | . . . . . 10 44 . . 52 Allied During Kill 118 | . . . . . 58 37 . . 23 Successful Hack 4 | . . 4 . . . . . . . Disable Machine 90 | . . . . . . 30 . . 60 Destroy Structure 51 | . . 1 . . . 4 . . 46 Influence Decreases 875 | . . 30 20 . 117 306 . . 402 Entered New Map 49 | . . . 13 . . 36 . . . Time Decay 569 | . . 30 7 . 97 250 . . 185 Lost Part 180 | . . . . . . . . . 180 Lost Ally 77 | . . . . . 20 20 . . 37 Squads Dispatched 6 | . 1 1 . . . 2 . . 2 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 4 | . 1 1 . . . 1 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 2 | . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 47 | . 3 5 . . 9 6 5 . 19 Peak Tracking Total 5 | . 2 1 . . 3 2 5 . 5 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 3 | . 2 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 6 | . . . . . . 2 . . 4 Max in Single Turn 1 | . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . . 2 . . . . . . . Successful 1 | . . 1 . . . . . . . Failed 1 | . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . . . 6 . . 1 Terminals 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . Record 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 9 | . . . 2 4 . . 1 . 2 Largest Group 4 | . . . 2 4 4 3 2 . 2 Highest-Rated Group 192 | . . . 41 158 158 113 69 . 192 Highest-Rated Ally 96 | . . . 31 41 41 38 38 . 96 Total Orders . | . . . . . . . . . . Ally Attacks 65 | . . . . . 19 9 17 . 20 Total Damage 1441 | . . . . . 262 185 254 . 740 Kills 12 | . . . . . 4 3 . . 5 Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Active Infowar (turns) 1869 | . . . . . . 703 124 28 1014 IFF 281 | . . . . . . . . . 281 Decoding 1869 | . . . . . . 703 124 28 1014 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 55 | . . . . . . 22 3 2 28 Traps 9 | . . . . . . 5 . . 4 Emergency Access 3 | . . . . . . 3 . . . Items 32 | . . . . . . 10 3 1 18 Machines 6 | . . . . . . 2 . . 4 Patrols 3 | . . . . . . 1 . . 2 Guards 1 | . . . . . . 1 . . . Exits 1 | . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . 1 . . . Active Garrisons 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 4435 | 122 141 143 30 1282 844 707 124 28 1014 Spaces Moved 3139 | 97 106 96 26 1058 633 453 86 24 560 Core 10 | 9 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 2250 | 88 106 96 26 1058 633 61 . . 182 Wheels . | . . . . . . . . . . Hover 879 | . . . . . . 392 86 24 377 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 112 112 116 52 Average Speed 122 | 113 120 120 120 120 124 135 144 116 113 Slowest Speed 320 | 120 120 120 120 120 190 320 172 116 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 27 19 7 84 60 13 64 1 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . 3 3 . . . . Spaces Dug 5 | . . . . . . . . . 5 Terrain Destroyed 24 | . . . . . . 1 . . 23 Melee . | . . . . . . . . . . Projectile 24 | . . . . . . 1 . . 23 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total 3562 | 106 122 108 25 1071 666 530 85 24 825 Wait 201 | . . . . 9 9 23 . 1 159 Move 3131 | 96 105 95 25 1057 632 453 85 23 560 Hop . | . . . . . . . . . . Pick Up 34 | 4 6 2 . 3 2 11 . . 6 Fast Attach 34 | 6 3 . . . 2 10 . . 13 Attach 17 | . 1 2 . . . 5 . . 9 Detach 7 | . 3 . . . . 1 . . 3 Swap 8 | . . . . . 1 4 . . 3 Drop 34 | . 4 1 . 2 4 15 . . 8 Fire 65 | . . 8 . . 12 8 . . 37 Melee 20 | . . . . . . . . . 20 Ram 5 | . . . . . . . . . 5 Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 305 | -9/Materials | Build established: Mutant 357 | -9/Materials | Discovered new exit (range 14) 407 | -9/Materials | Entered Mines 418 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 437 | -9/Mines | Entered Zion 437 | -7/Zion | Accompanied by 2 allies 485 | -7/Zion | Discovered new exit (range 10) 487 | -7/Zion | Led the pair of lost Derelicts to a safe place 641 | -7/Zion | Visited the Megawrench Repair Shop 767 | -7/Zion | Given A8's code to call for help 855 | -7/Zion | Found CR-A16's Pointy Stick 1015 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1053 | -7/Zion | Learned Factory terminal intel 1245 | -7/Zion | Met Imprinter 1270 | -7/Zion | Imprinted 1272 | -7/Zion | Declared Zion's savior 1529 | -7/Zion | Megawrench repaired 5 parts 1719 | -7/Zion | Entered Proximity Caves 1719 | -6/Proximity Caves | Accompanied by 4 allies 1843 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2238 | -6/Proximity Caves | Learned Factory garrison access intel 2450 | -6/Proximity Caves | Discovered new exit (range 12) 2563 | -6/Proximity Caves | Entered Factory 2563 | -6/Factory | Accompanied by 3 allies 2563 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2564 | -6/Factory | Identified exit to Extension 2565 | -6/Factory | Loaded intel: 28 terminal locations 2566 | -6/Factory | Loaded intel: 4 garrison access locations 2863 | -6/Factory | Build established: Gunner 2965 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3270 | -6/Factory | Sucked down chute 3270 | -6/Factory | Entered Waste 3271 | -6/Waste | Met a frightened Derelict 3285 | -6/Waste | EMP discharged 3285 | -6/Waste | System corruption reached 10% 3290 | -6/Waste | 2 allies followed down the chute 3320 | -6/Waste | Spotted C-40 Crusher 3322 | -6/Waste | Spotted C-40 Crusher 3329 | -6/Waste | Build established: Scavenger-Gunner 3332 | -6/Waste | Spotted C-40 Crusher 3338 | -6/Waste | Spotted C-40 Crusher 3345 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3348 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3349 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3359 | -6/Waste | Spotted C-40 Crusher 3376 | -6/Waste | Discovered new exit (range 16) 3380 | -6/Waste | Lost 3 parts (3w) 3380 | -6/Waste | Spotted C-40 Crusher 3385 | -6/Waste | EMP discharged 3394 | -6/Waste | Entered Factory 3398 | -6/Factory | Identified exit to Factory 3422 | -6/Factory | Entered another Factory area 3422 | -5/Factory | Evolved 2 slots: Utility x2 3705 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3712 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3938 | -5/Factory | Build established: Gunner 4252 | -5/Factory | Discovered new exit (range 12) 4259 | -5/Factory | Build established: Scavenger-Gunner 4307 | -5/Factory | Lost 4 parts (2p1u1w) 4404 | -5/Factory | Core integrity fell below 50% 4423 | -5/Factory | Core integrity fell below 20% 4423 | -5/Factory | System corruption reached 10% 4436 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Platform. 04407_ Critical hit (Burn: +37). 04413_ >> DECODED: Recycling Unit location. 04413_ Construction Platform disabled. 04427_ CR-A16's Pointy Stick destroyed. 04427_ U-05 Engineer works on Construction Platform. 04428_ Slammed into P-70 Sage. 04429_ Destabilizing: Core damaged (-50). 04430_ Slammed into P-70 Sage. 04430_ Destabilizing: System corrupted (+2). 04431_ U-05 Engineer works on Construction Platform. 04432_ Acquired 2 matter. 04433_ U-05 Engineer works on Construction Platform. 04434_ Kicked G-50 Soldier out of the way. 04435_ Acquired 2 matter. 04435_ Kicked G-50 Soldier out of the way. 04436_ Acquired 19 matter. 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