Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.19 @ 17:30:34

Player: DDarkray

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (236)     1180
Value Destroyed (9274)     9274
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (4642)               4642
              TOTAL SCORE: 22536

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1442
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     295/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Quantum Capacitor
  Advanced Plasma Cannon
           Great Axe

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
                Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Improved Kinecellerator
       Advanced Weapon Cycler
       Advanced Transmission Jammer
        Layered Heavy Armor Plating
                EM Shield
>               --- WEAPON -----------
                Coil Gun
                Helical Railgun
                Helical Railgun
                Point Singularity Launcher
>               --- INVENTORY --------
                F-cell Engine
                Quantum Reactor
          Heavy Siege Treads
        Armored Heavy Treads
         Cooled Linear Gravjet
                Coolant Injector
          Large Storage Unit
     Long-range Terrain Scanner
     Long-range Terrain Scanner
       Improved Focal Shield
       Advanced Drone Bay
                Wave Gun
                Proton Burst Cannon
                Proton Burst Cannon
        Compact HERF Cannon
       Advanced Plasma Cannon
       Enhanced Nova Cannon
                Coil Gun
                Coil Gun
                Helical Railgun
                Helical Railgun
       Advanced EMP Blaster
      Precision Rocket Launcher
                Tiamat Missile Launcher
                Great Axe
[Rating: 169]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Proton Burst Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Slots Evolved              16   | .   .   .   .   .   4   .   .   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   
  Utility                  9    | .   .   .   .   .   1   .   .   .   2   2   2   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Parts Attached             252  | .   8   .   7   6   19  13  20  8   30  28  19  26  20  37  11  
  Power                    19   | .   .   .   .   1   1   2   1   1   2   .   2   .   2   6   1   
    Engine                 11   | .   .   .   .   1   1   2   1   1   2   .   2   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   
  Propulsion               47   | .   2   .   2   2   6   4   4   2   2   5   2   3   4   6   3   
    Treads                 43   | .   2   .   1   2   4   4   4   2   2   5   2   3   4   6   2   
    Leg                    3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  94   | .   4   .   2   .   1   .   2   .   13  12  13  13  9   19  6   
    Device                 59   | .   .   .   1   .   .   .   .   .   7   7   7   9   7   16  5   
    Storage                9    | .   4   .   1   .   .   .   1   .   2   .   .   .   .   1   .   
    Processor              5    | .   .   .   .   .   1   .   .   .   1   .   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   .   .   .   .   .   1   .   3   5   5   3   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | .   2   .   3   3   11  7   13  5   13  11  2   10  5   6   1   
    Energy Gun             15   | .   .   .   .   .   4   3   4   1   3   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          21   | .   .   .   1   .   1   1   1   .   1   4   1   4   4   2   1   
    Ballistic Cannon       29   | .   2   .   2   2   3   1   3   1   5   5   1   2   1   1   .   
    Launcher               25   | .   .   .   .   1   3   2   4   3   4   2   .   3   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   3   .   1   .   1   .   .   2   2   2   3   2   1   
Parts Lost                 53   | .   .   .   .   3   4   11  1   .   4   .   2   2   .   5   21  
  Power                    4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               19   | .   .   .   .   2   2   4   1   .   2   .   1   .   .   .   7   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   4   8   
  Weapon                   16   | .   .   .   .   .   2   6   .   .   2   .   .   1   .   1   4   
  Highest Loss Streak      21   | .   .   .   .   2   2   10  1   .   2   .   1   1   .   2   21  
Average Slot Usage (%)     94   | .   98  100 98  99  93  94  99  100 95  92  95  98  90  83  63  
  Engine                   8    | .   14  14  14  14  9   8   9   9   7   6   4   5   2   3   .   
  Treads                   24   | .   9   28  27  27  19  31  35  36  29  26  22  19  15  13  10  
  Leg                      2    | .   18  .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Device                   6    | .   .   .   .   .   .   .   .   .   7   7   15  19  18  19  17  
  Storage                  19   | .   26  28  28  28  18  18  18  18  15  20  17  15  14  13  14  
  Processor                3    | .   .   .   .   .   9   9   9   .   .   .   5   5   9   6   3   
  Protection               4    | .   .   .   .   .   .   .   .   9   10  11  7   11  9   4   .   
  Energy Gun               2    | .   4   .   .   .   12  8   3   2   3   .   .   .   .   .   .   
  Ballistic Gun            6    | .   .   .   .   .   .   4   4   9   6   6   10  14  16  15  5   
  Ballistic Cannon         13   | .   23  28  26  27  13  8   14  10  9   12  5   4   2   .   3   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             197  | 13  77  77  77  76  82  85  94  95  139 149 151 167 158 197 197 
  Greatest Support         215  | 20  40  40  40  40  80  80  82  82  96  112 112 121 158 215 215 
  Greatest Overweight (x)  5    | .   3   1   3   1   5   1   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   1    | .   1   1   2   1   1   1   1   1   1   1   1   1   .   .   .   
Largest Inventory Capacity 34   | .   20  20  20  20  20  20  20  20  28  28  28  28  28  34  34  
  Average Capacity         22   | .   16  20  19  20  20  20  20  20  20  28  28  28  28  28  29  
  Most Carried             34   | .   20  20  20  20  20  20  20  20  28  28  28  28  28  34  33  
  Average Carried          22   | .   15  19  19  19  18  19  19  19  19  27  27  27  27  28  26  
  Final Capacity           34   | 6   20  20  20  20  20  20  20  20  28  28  28  28  28  34  4   
  Final Carried            33   | 6   20  20  20  18  20  20  19  20  28  28  28  28  28  33  4   

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 26% | Hauler-Skirmisher
 18% | Hauler-Tank
  7% | Scavenger-Mutant
  4% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hauler-Mutant | -10/Mines
        Hauler-Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
    Hauler-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
        Hauler-Mutant | -8/Garrison
    Hauler-Skirmisher | -7/Factory
          Hauler-Tank | -6/Factory
    Hauler-Skirmisher | -5/Factory
    Hauler-Skirmisher | -4/Factory
          Hauler-Tank | -3/Research
          Hauler-Tank | -2/Research
        Hauler-Mutant | -2/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Tes  
Matter Collected           8203  | 180  350  99   .    379  473  375  873  195  988  809  784  422  593  1415 268  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10177 | .    269  142  .    196  557  636  1112 268  1498 824  1119 534  968  1711 343  
  Parts                    495   | .    16   9    .    8    40   26   57   20   60   35   49   19   40   104  12   
Haulers Intercepted        15    | .    1    .    .    .    2    .    4    .    1    2    1    1    3    .    .    
Recyclers Shooed           8     | .    .    1    .    .    1    .    3    .    1    .    1    .    .    1    .    
Parts Field Recycled       9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Retrieved Matter         184   | .    .    .    .    .    .    .    .    .    .    .    .    184  .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Combat Hostiles Destroyed  190  | .   11  4   .   16  20  15  19  12  24  12  16  6   7   23  5   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     71   | .   2   .   .   .   3   8   3   4   6   1   12  5   4   19  4   
  Cannons                  69   | .   9   4   .   13  9   4   9   .   4   8   4   1   3   .   1   
  AOE                      45   | .   .   .   .   3   8   3   5   8   11  3   .   .   .   4   .   
Classes Destroyed          17   | .   3   1   .   2   2   2   3   .   1   .   .   .   .   1   2   
  Worker                   15   | .   .   1   .   .   2   .   1   .   4   .   2   .   .   4   1   
  Builder                  10   | .   .   .   .   .   .   .   2   .   1   2   1   1   .   3   .   
  Hauler                   15   | .   1   .   .   .   2   .   4   .   1   2   1   1   3   .   .   
  Recycler                 13   | .   .   .   .   .   .   .   2   .   5   2   2   .   1   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  51   | .   6   .   .   3   12  2   2   8   6   4   3   .   .   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    67   | .   5   4   .   .   3   8   15  3   9   .   6   2   4   6   2   
  Brawler                  4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   28   | .   .   .   .   2   4   3   2   1   5   5   2   2   1   1   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Programmer               20   | .   .   .   .   .   .   .   .   .   4   3   4   2   2   5   .   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   2   .   7   6   3   5   7   8   4   7   2   4   7   5   
  Combat Bots Only         7    | .   3   2   .   7   6   3   4   7   5   4   5   2   2   6   5   
Max Kills in Single Turn   3    | .   1   1   .   3   2   2   2   3   2   3   2   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   2   2   3   2   3   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Tes  
Damage Taken               19653 | .    395  143  .    438  787  1321 1258 57   1373 908  1495 366  827  4012 6273 
  Core                     2130  | .    39   17   .    38   105  163  128  .    61   60   38   30   .    317  1134 
  Absorbed by Shields      61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   
  Reduced by Siege Mode    739   | .    .    .    .    .    .    .    .    .    .    .    .    .    19   310  410  
Core Remaining (%)         83    | 100  .    .    .    62   .    .    .    28   91   92   96   97   100  .    .    
Volleys Fired              582   | .    47   9    .    34   46   40   64   18   75   54   64   25   30   60   16   
  Largest                  4     | .    2    2    .    2    3    3    3    3    3    3    3    4    4    4    3    
  Hottest                  179   | .    100  78   .    74   157  123  156  132  148  126  113  143  179  152  136  
Shots Fired                1474  | .    91   18   .    66   118  100  153  30   172  120  181  79   98   204  44   
  Gun                      780   | .    18   .    .    .    40   65   55   14   81   34   118  57   69   201  28   
  Cannon                   640   | .    73   18   .    64   68   32   88   11   76   84   63   18   29   .    16   
  Launcher                 54    | .    .    .    .    2    10   3    10   5    15   2    .    4    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1262  | .    73   18   .    64   69   62   115  21   123  118  181  75   98   201  44   
  Thermal                  158   | .    18   .    .    .    39   35   28   4    34   .    .    .    .    .    .    
  Explosive                17    | .    .    .    .    .    10   1    .    2    .    .    .    1    .    3    .    
  Electromagnetic          37    | .    .    .    .    2    .    2    10   3    15   2    .    3    .    .    .    
  Robot Hit Streak         38    | .    6    9    .    18   15   15   18   2    18   15   13   34   38   30   14   
  Robot Miss Streak        7     | .    5    3    .    3    3    2    3    7    3    4    4    3    4    4    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    2    
  Secondary Targets        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           928   | .    35   11   .    37   71   66   116  5    109  73   116  55   65   144  25   
  Core Hits                434   | .    12   6    .    23   35   35   50   15   50   33   42   22   27   61   23   
  Critical Hits            35    | .    1    1    .    .    .    2    2    .    4    3    5    2    5    7    3    
  Critical Kills           14    | .    1    1    .    .    .    1    .    .    1    1    2    .    4    2    1    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    1    2    .    2    2    3    2    1    3    2    
Melee Attacks              10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27923 | .    571  349  .    633  1841 1482 3024 840  3072 2002 3155 1521 2058 5604 1771 
  Guns                     14857 | .    74   .    .    .    475  907  676  69   1104 552  2272 1212 1596 4930 990  
  Cannons                  8113  | .    497  236  .    535  598  386  1391 .    1007 1274 883  224  433  .    649  
  Explosions               4153  | .    .    .    .    98   768  189  592  771  915  114  .    79   .    627  .    
  Melee                    321   | .    .    .    .    .    .    .    321  .    .    .    .    .    .    .    .    
  Ramming                  479   | .    .    113  .    .    .    .    44   .    46   62   .    6    29   47   132  
  Kinetic                  20916 | .    497  236  .    535  613  771  1690 29   1530 1826 3155 1436 2029 4930 1639 
  Thermal                  2218  | .    74   .    .    .    460  522  409  152  601  .    .    .    .    .    .    
  Explosive                2158  | .    .    .    .    .    768  161  .    475  104  .    .    23   .    627  .    
  Electromagnetic          1831  | .    .    .    .    98   .    28   560  184  791  114  .    56   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 321   | .    .    .    .    .    .    .    321  .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    1    1    3    1    4    2    2    5    6    
  Average Corruption       2     | .    .    .    .    .    .    .    1    1    2    1    2    1    2    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87    | .    .    .    .    .    .    .    .    1    19   4    15   3    10   29   6    
    Message Errors         14    | .    .    .    .    .    .    .    .    .    1    2    3    1    3    1    3    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    2    .    2    .    .    6    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    1    .    1    .    1    4    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    1    4    1    2    .    .    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    5    .    1    .    4    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       28    | .    .    .    .    .    .    .    .    .    4    1    6    2    2    10   3    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            389   | .    4    .    .    13   50   .    93   .    37   65   58   10   10   34   15   
  Projectiles              184   | .    4    .    .    10   9    .    4    .    21   45   58   8    10   .    15   
  Explosions               113   | .    .    .    .    3    41   .    17   .    16   .    .    2    .    34   .    
  Melee                    92    | .    .    .    .    .    .    .    72   .    .    20   .    .    .    .    .    
Knockbacks                 80    | .    6    4    .    11   8    1    12   .    8    6    9    6    5    .    4    
  Impact                   4     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    
  Kinetic                  67    | .    6    3    .    9    7    1    11   .    7    5    8    4    5    .    1    
  Secondary                9     | .    .    1    .    2    1    .    1    .    .    .    1    2    .    .    1    
Self-Inflicted Damage      265   | .    .    .    .    10   .    .    69   .    86   45   .    55   .    .    .    
  Shots                    16    | .    .    .    .    2    .    .    4    .    5    2    .    3    .    .    .    
  Rammed                   42    | .    .    10   .    .    .    .    6    .    3    3    .    1    3    3    13   
Targets Rammed             43    | .    .    10   .    .    .    .    6    .    3    3    .    1    3    4    13   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        602   | .    234  132  .    84   328  328  602  72   490  234  204  379  230  374  190  
  Average Temperature      107   | .    72   49   .    30   95   141  187  24   138  38   60   122  120  116  88   
  Received Heat Transfer   3053  | .    48   81   .    40   189  333  621  9    309  114  243  45   54   414  553  
  Effects                  27    | .    .    .    .    .    1    1    15   .    7    .    .    .    2    1    .    
    Shutdowns              6     | .    .    .    .    .    1    1    3    .    1    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    2    .    3    .    .    .    .    1    .    
    Interference           7     | .    .    .    .    .    .    .    5    .    .    .    .    .    2    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
Siege Activations          11    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    6    1    
  Total Turns              167   | .    .    .    .    .    .    .    .    .    .    .    .    12   44   84   27   
  Longest Duration         37    | .    .    .    .    .    .    .    .    .    .    .    .    12   21   37   27   
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    
  Impact Corruptions       2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         4159  | .    222  .    .    .    1221 716  827  124  1049 .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    2    1    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Tes  
Peak Influence             1837 | .    211  148  .    90   363  737  943  882  676  372  345  185  215  656  1837 
  Initial                  612  | .    .    33   .    .    .    235  358  612  462  326  102  98   57   67   369  
  Average                  321  | .    113  47   .    45   190  557  668  769  552  243  202  109  119  306  1664 
Maximum Alert Level        5    | .    1    .    .    .    1    3    3    3    2    1    1    .    1    2    5    
  Low Security (%)         45   | .    92   100  .    100  45   .    .    .    .    25   59   100  76   51   .    
  Level 1                  21   | .    7    .    .    .    54   15   11   .    .    74   40   .    23   9    .    
  Level 2                  25   | .    .    .    .    .    .    80   37   28   100  .    .    .    .    39   .    
  Level 3                  6    | .    .    .    .    .    .    3    50   71   .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          70   | .    3    .    .    .    7    .    10   .    10   8    7    2    3    6    14   
  Investigation            18   | .    2    .    .    .    1    .    5    .    3    5    2    .    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    4    3    2    1    2    2    .    
  Reinforcement            13   | .    1    .    .    .    2    .    3    .    2    .    1    1    1    2    .    
  Assault                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   
  Garrison                 10   | .    .    .    .    .    4    .    2    .    1    .    2    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    1    .    .    .    1    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Distress Signals           11   | .   2   .   .   .   3   .   2   .   .   1   1   .   1   .   1   
Communications Jammed      64   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  2   48  
  Distress Signals         62   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  2   48  
Times Spotted              347  | .   25  4   .   25  26  15  41  9   30  13  21  9   20  30  79  
  Peak Tracking Total      47   | .   4   2   .   9   5   4   5   6   4   1   5   3   6   6   47  
  Tactical Retreats        28   | .   3   .   .   4   .   2   10  .   3   .   1   .   3   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Traps Triggered            16   | .   1   .   .   .   .   4   1   .   5   1   2   .   1   .   1   
  Indirectly               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Machines Disabled          36   | .   .   1   .   1   1   1   6   1   8   3   5   .   4   5   .   
  Max in Single Turn       3    | .   .   1   .   1   1   1   1   1   3   1   1   .   1   1   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   2   1   2   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Machines Accessed          50   | .   9   .   .   .   6   .   5   .   9   9   5   2   2   3   .   
  Terminals                32   | .   7   .   .   .   4   .   4   .   4   7   2   1   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   .   .   .   1   .   1   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   2   1   2   .   1   1   .   
Total Hacks                150  | .   41  .   .   .   20  .   15  .   24  27  8   3   2   10  .   
  Successful               80   | .   27  .   .   .   10  .   8   .   10  13  4   1   1   6   .   
  Failed                   70   | .   14  .   .   .   10  .   7   .   14  14  4   2   1   4   .   
    Catastrophic           13   | .   .   .   .   .   1   .   .   .   4   4   2   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   29  .   1   .   7   .   9   .   4   9   .   .   .   5   .   
  Terminals                113  | .   32  .   .   .   16  .   14  .   11  23  5   2   1   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
  Recycling Units          15   | .   9   .   .   .   2   .   .   .   2   .   1   1   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   2   .   1   .   2   1   2   .   1   1   .   
Terminal Hacks             29   | .   10  .   .   .   4   .   3   .   .   7   1   1   .   3   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   2   .   .   .   .   .   1   .   .   1   1   1   .   2   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   1   .   2   1   2   .   1   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   2   1   2   .   1   1   .   
Unauthorized Hacks         29   | .   14  .   .   .   5   .   4   .   1   3   .   .   .   2   .   
  Terminals                22   | .   9   .   .   .   4   .   4   .   .   3   .   .   .   2   .   
    Track                  4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   4   .   .   .   2   .   2   .   .   2   .   .   .   1   .   
    Disrupt                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Operators              5    | .   1   .   .   .   1   .   1   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Monitor                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   8   .   .   .   5   .   4   .   6   8   2   2   1   2   .   
  Full Trace Events        15   | .   3   .   .   .   1   .   2   .   2   5   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Time                     35   | .   .   .   .   .   .   .   .   .   13  22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   13  .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   5   .   5   .   .   .   .   .   .   2   
  Machine Destruction      12   | .   .   .   .   .   .   5   .   5   .   .   .   .   .   .   2   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Total Allies               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   15  15  .   .   .   32  .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   15  15  .   .   .   32  .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  RETURN                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
Ally Attacks               4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Total Damage             104  | .   .   .   .   .   .   32  .   .   .   72  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac Res Res Tes 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Tes  
Turns Passed               14785 | .    1096 870  938  926  1115 863  1077 374  1872 1713 925  690  1059 1036 231  
Spaces Moved               6658  | 1    489  449  439  437  488  384  440  159  859  797  343  289  484  467  133  
  Core                     24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Treads                   6175  | .    188  449  435  437  374  384  440  159  859  797  343  289  484  467  70   
  Legs                     420   | 1    301  .    4    .    114  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Fastest Speed            40    | 120  120  180  130  180  180  180  178  176  175  180  180  180  163  158  40   
  Average Speed            178   | 120  181  180  208  180  181  180  179  177  178  180  180  180  173  164  106  
  Slowest Speed            270   | 120  210  180  220  180  270  180  182  178  180  180  180  180  186  187  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Exploration Rate (%)       41    | 3    83   89   88   78   44   54   40   44   27   24   15   8    13   22   39   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    .    1    .    .    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    .    .    .    1    1    .    .    1    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 106   | .    1    .    .    .    .    21   3    6    1    15   5    12   5    14   23   
Terrain Destroyed          454   | .    6    1    .    2    46   21   24   30   47   25   29   20   23   145  35   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               273   | .    6    1    .    2    .    .    15   .    10   25   29   8    23   119  35   
  AOE                      181   | .    .    .    .    .    46   21   9    30   37   .    .    12   .    26   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Tes  
Total                      8408 | .    607  487  461  512  625  481  589  221  1056 978  510  415  642  636  188  
  Wait                     447  | .    39   16   .    27   50   10   15   30   48   50   9    49   68   32   4    
  Move                     6644 | .    488  448  438  436  487  383  440  158  858  796  342  288  483  466  133  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154  | .    16   2    8    5    11   20   12   3    22   11   8    10   13   11   2    
  Fast Attach              73   | .    3    .    7    .    9    2    4    1    2    8    4    8    9    13   3    
  Attach                   65   | .    .    .    .    4    5    10   2    1    8    2    8    4    4    10   7    
  Detach                   21   | .    2    .    1    .    2    .    3    .    2    .    .    1    1    8    1    
  Swap                     115  | .    5    .    .    2    5    1    14   6    20   18   7    14   7    14   2    
  Drop                     163  | .    7    2    7    4    10   11   20   4    12   21   4    15   24   18   4    
  Fire                     582  | .    47   9    .    34   46   40   64   18   75   54   64   25   30   60   16   
  Melee                    10   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    42   | .    .    10   .    .    .    .    5    .    3    3    .    1    3    4    13   
  Escape Stasis            13   | .    .    .    .    .    .    4    .    .    6    .    .    .    .    .    3    
  Rewire                   79   | .    .    .    .    .    .    .    .    .    .    15   64   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-2/Testing

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   371 | -10/Materials | Discovered new exit (range 11)
   645 | -10/Materials | Discovered new exit (range 16)
   999 | -10/Materials | Build established: Hauler-Mutant
  1064 | -10/Materials | Discovered new exit (range 8)
  1097 | -10/Materials | Entered Mines
  1115 | -10/Mines     | Learned location of 1 exit from Materials
  1648 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1650 | -10/Mines     | Discovered new exit (range 5)
  1700 | -10/Mines     | Discovered new exit (range 13)
  1737 | -10/Mines     | Found a hidden stash of uninstalled traps
  1967 | -10/Mines     | Entered Exiles
  1991 | -10/Exiles    | Discovered new exit (range 15)
  2016 | -10/Exiles    | Met 8R-AWN
  2041 | -10/Exiles    | Met EX-HEX
  2092 | -10/Exiles    | Met EX-BIN
  2111 | -10/Exiles    | Aligned with FarCom system
  2113 | -10/Exiles    | Given EX-Vault access code
  2158 | -10/Exiles    | Opened EX-Vault
  2172 | -10/Exiles    | Found Prototype Ballistic Gun
  2172 | -10/Exiles    | Identified AWS/Gauss
  2180 | -10/Exiles    | Found Prototype Leg
  2180 | -10/Exiles    | Identified Potential Leg
  2184 | -10/Exiles    | Found Prototype Device
  2184 | -10/Exiles    | Identified Skeleton Box
  2278 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2339 | -10/Exiles    | Met EX-DEC
  2490 | -10/Exiles    | Visited The Gauntlet
  2887 | -10/Exiles    | Discovered new exit (range 10)
  2905 | -10/Exiles    | Left Exiles lab with Skeleton Box
  2905 | -10/Exiles    | Entered Mines
  2908 | -9/Mines      | Assembled infested the area
  3069 | -9/Mines      | Destroyed 7 combat bots
  3306 | -9/Mines      | Learned location of Storage (-9)
  3700 | -9/Mines      | Discovered new exit (range 16)
  3831 | -9/Mines      | Entered Materials
  3831 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  3832 | -8/Materials  | Identified exit to Factory
  3985 | -8/Materials  | Garrison activated, responded to threat
  4142 | -8/Materials  | Build established: Hauler-Skirmisher
  4919 | -8/Materials  | Identified exit to Garrison
  4932 | -8/Materials  | Garrison activated, responded to threat
  4946 | -8/Materials  | Entered Garrison
  4946 | -8/Garrison   | Accompanied by 1 ally
  5076 | -8/Garrison   | Triggered checkpoint
  5118 | -8/Garrison   | Garrison Relay disabled
  5351 | -8/Garrison   | Spotted B-75 Beast
  5392 | -8/Garrison   | Destroyed B-75 Beast
  5417 | -8/Garrison   | Lost 10 parts (1p3n6w)
  5630 | -8/Garrison   | Triggered checkpoint
  5678 | -8/Garrison   | Build established: Scavenger-Mutant
  5724 | -8/Garrison   | Discovered new exit (range 10)
  5751 | -8/Garrison   | Installed Relay Interface Framework
  5809 | -8/Garrison   | Entered Materials
  5953 | -8/Materials  | Core integrity fell below 50%
  6785 | -8/Materials  | Garrison activated, responded to threat
  6880 | -8/Materials  | Identified exit to Garrison
  6886 | -8/Materials  | Entered Garrison
  6895 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  7039 | -8/Garrison   | Destroyed 7 combat bots
  7046 | -8/Garrison   | Triggered checkpoint
  7108 | -8/Garrison   | Triggered checkpoint
  7165 | -8/Garrison   | Garrison Relay disabled
  7227 | -8/Garrison   | Discovered exit to Factory (range 14)
  7260 | -8/Garrison   | Entered Factory
  7260 | -7/Factory    | Evolved 2 slots: Utility x2
  7427 | -7/Factory    | Repaired Hcp. Storage Unit
  7904 | -7/Factory    | Discovered new exit (range 9)
  8016 | -7/Factory    | Identified exit to Factory
  8205 | -7/Factory    | Build established: Hauler-Tank
  8520 | -7/Factory    | Build established: Hauler-Skirmisher
  8936 | -7/Factory    | Discovered exit to Factory (range 12)
  9012 | -7/Factory    | Garrison activated, responded to threat
  9132 | -7/Factory    | Entered another Factory area
  9132 | -6/Factory    | Evolved 2 slots: Utility x2
  9794 | -6/Factory    | Repaired Hrd. Heavy Armor Plating
 10528 | -6/Factory    | Discovered new exit (range 16)
 10730 | -6/Factory    | Build established: Hauler-Tank
 10845 | -6/Factory    | Entered another Factory area
 10845 | -5/Factory    | Evolved 2 slots: Utility x2
 11131 | -5/Factory    | Build established: Hauler-Skirmisher
 11232 | -5/Factory    | Garrison activated, responded to threat
 11736 | -5/Factory    | Discovered new exit (range 12)
 11770 | -5/Factory    | Entered another Factory area
 11770 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11902 | -4/Factory    | Found Launcher Loader
 12282 | -4/Factory    | Discovered new exit (range 22)
 12452 | -4/Factory    | Identified exit to Research
 12460 | -4/Factory    | Entered Research
 12460 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 12922 | -3/Research   | Spotted B-86 Titan
 13143 | -3/Research   | Found Prototype Processor
 13143 | -3/Research   | Identified Exp. Melee Analysis Suite
 13370 | -3/Research   | Build established: Hauler-Tank
 13419 | -3/Research   | Discovered new exit (range 15)
 13445 | -3/Research   | Identified exit to Research
 13519 | -3/Research   | Entered another Research area
 13519 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 13934 | -2/Research   | Spotted B-90 Cyclops
 14216 | -2/Research   | Crushed by falling debris
 14227 | -2/Research   | Crushed by falling debris
 14269 | -2/Research   | First assault squad dispatched
 14329 | -2/Research   | Found Prototype Launcher
 14329 | -2/Research   | Identified Point Singularity Launcher
 14390 | -2/Research   | Destroyed B-90 Cyclops
 14408 | -2/Research   | Crushed by falling debris
 14422 | -2/Research   | Found Quantum Capacitor
 14517 | -2/Research   | Discovered new exit (range 22)
 14555 | -2/Research   | Entered Testing
 14556 | -2/Testing    | Maximum security lockdown engaged
 14669 | -2/Testing    | Spotted Striker
 14677 | -2/Testing    | Destroyed Striker
 14677 | -2/Testing    | Garrison activated, responded to threat
 14741 | -2/Testing    | Core integrity fell below 50%
 14755 | -2/Testing    | Core integrity fell below 20%
 14779 | -2/Testing    | Spotted Investigator
 14783 | -2/Testing    | Scanned by Researcher
 14786 | -2/Testing    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
14773_ G-73 Enforcer unfolds itself. <x2>
14773_ L-61 Swordsman unfolds itself.
14773_ G-73 Enforcer unfolds itself.
14773_ M-36 Artificer unfolds itself.
14774_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL
  APPLICABLE."
14780_ C-30 ARC bursts open, deploying its payload.
14780_ H-88 Terminator unfolds itself. <x3>
14780_ E-15 Imp unfolds itself.
14782_ Cesium-ion Thruster destroyed.
14783_ Held in stasis.
14783_ Investigator is analyzing...
14783_ ALERT: Encountered unknown unique technology, formulating response.
14783_ Engulfed in stasis bubble.
14783_ Slug penetrates Wall.
14783_ Stasis bubble strength at 194.
14784_ Penetrated by Slug.
14784_ Stasis bubble strength at 188.
14785_ Stasis bubble strength at 182.
14786_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????#""T""#    ##"""#???#  "" "  ???????????? |
| ????????##"" ""#    ##"T"#####  "" """???????????? |
| ????????#    "      %%       +  """""" ??#???????? |
| ######??#   "%"       %    " #   ""&""   #???????? |
| """""#??#   """ """ """ """%"/   """""   #???????? |
| ""["!####   """ """ """ """" #   " """   #???????? |
| ]*!!]![ #   """ """ """ """g #  "" "     #???????? |
|  [[][[% #         Y i  gCC l #   "       #???????? |
|   !]!]!]#   """ """g g b"""ge#   """     #???????? |
|  !]!"""![=  """ """ g Yg"""gg#           #???????? |
|  !"!"""!#   """ """ /ggg"""g #           #???????? |
| "G" """ # %         Ybgpg bl ##/##########???????? |
|  "      #%%"  =      [gYhmi ghp #????????????????? |
|  /=     ##%#####""" """##gchg p #????????????????? |
| # ########%#???#"""T"""##l      #????????????????? |
| # ####???#[#???##########       #????????????????? |
| # #  #####%###??##??????#g      #????????????????? |
| ###  #=###%# #??????????#    ####????????????????? |
| ??### %###!! ###????????#    #???????????????????? |
| ########*#%%#??????????##    #???????????????????? |
| ?#??##?##=%[##?#???"????#i   #???????????????????? |
| ????###### ##? ? ???????#    #???????????????????? |
| ###### i%/!## #? ""??"??#    #???????????????????? |
| ####    ===# #???? ?????#    #???????????????????? |
| ##    #   * #????? ? ???#    #???????????????????? |
| ###   #    ##??? ?? ????#@   #???????????????????? |
|     # #    #??#?? ? ??? w    +???????????????????? |
|  "" # #    #?##??? ??"" #    #???????????????????? |
|  """  #    #??##        #    #???????????????????? |
|   S" #     #??###?#####?#    #???????????????????? |
|  """  #    #?##??#"??"??#    #???????????????????? |
|  """ ##    ###???#" ??" #    #???????????????????? |
|     ###    #????##?  ???#    #???????????????????? |
|    !###    #?#??????????+    #???????????????????? |
|     ###    #??#??#? ??? ?    #???????????????????? |
| +######    #?#??#?#?? ???    #???????????????????? |
|            ##???###?#????    #???????????????????? |
|            #?####???#???#    #???????????????????? |
|            #??#???#??????    #???????????????????? |
|            ##?##???##?#??    #???????????????????? |
| #########  #??????##?#??#   ?????????????????????? |
| ##??#####   ###??###????#????????????????????????? |
| ?##?####?   ???#?##??????????????????????????????? |
| ?##??##?########?????##??????????????????????????? |
| #??##?#??##?#???#??##? ??????????????????????????? |
| ###?#?####?#?#??#?#??????????????????????????????? |
| #####????????#?#?????????????????????????????????? |
| ?#?#?###???????#???#?????????????????????????????? |
| ##?##??####??#???????????????????????????????????? |
| ?######??????#??#?#??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          100
Energy Generation          43
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             15
Resistance: EM             25
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             25
Evasion (%)                62
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            40

 Item Schematics 
-----------------
 Hcp. Storage Unit | -7/Factory | Scanalyzed
  Coolant Injector | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat
Tank
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              FrostRiotRegenerator
  Manual?         0
Play Time         03:42:37
  Cumulative      375.3 hours
  Start           2021.02.17 @ 22:30:54
  End             2021.02.19 @ 17:30:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          209
  Rogue           198
  Adventurer      0
  Explorer        11
Win Type          -
  Total           14
  Types           6/0/6/2/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ea91451-9578-43a0-a956-c668a381fe6b