Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 09:21:05 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (2141) 2141 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 5013 Bonus ------- High Alert Combat Kills 528 Friendly Fire -21 Cogmind --------- Core Integrity 247/400 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (85) Location -9/Exiles Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (2) ------ Small Storage Unit Targeting Computer > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Large Matter Pod (150) Experimental Sensor Array Improved Assault Rifle Mini Grenade Launcher Plasma Cutter Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Large Matter Pod Experimental Sensor Array Improved Assault Rifle Mini Grenade Launcher Plasma Cutter Deploy-a-Sentry Deploy-a-Sentry [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 60 | 11 11 7 29 . 2 Power 9 | 1 1 3 4 . . Engine 8 | 1 . 3 4 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 22 | 5 6 3 8 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 19 | 5 3 3 8 . . Hover 3 | . 3 . . . . Flight . | . . . . . . Utility 9 | 3 2 1 3 . . Device 2 | 2 . . . . . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . 2 1 2 . . Artifact . | . . . . . . Weapon 20 | 2 2 . 14 . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 18 | 2 2 . 13 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 4 | . . 3 1 . . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 95 88 99 100 100 Engine 8 | . 2 4 10 11 11 Core 1 | . 7 . . . . Wheel 19 | . 20 11 22 22 22 Hover 4 | . 7 15 . . . Device 1 | . 10 . . . . Storage 12 | . 14 14 11 11 11 Processor 6 | . . . 9 11 11 Protection 3 | . 3 13 1 . . Ballistic Gun 37 | . 28 27 43 44 43 Peak Build Rating 21 | 9 12 7 19 20 21 Average Rating 13 | 6 9 6 16 19 20 On Entrance 10 | . 9 6 6 19 20 Naked Turns . | . . . . . . Heaviest Build 22 | 13 15 13 22 20 20 Greatest Support 26 | 26 20 20 22 22 22 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 1 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 7 8 8 8 Class Distribution -------------------- 44% | Gunner 31% | Mutant 11% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 3284 | 393 459 326 1724 370 12 Remotely 75 | 75 . . . . . Salvage Created 4907 | 229 607 549 2515 972 35 Parts 361 | 15 52 36 185 69 4 Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed 6 | . 1 1 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 69 | . 10 4 55 . . Guns 61 | . 10 4 47 . . AOE 8 | . . . 8 . . Classes Destroyed 12 | 3 6 . 3 . . Worker 21 | 2 6 4 6 3 . Builder 19 | . 1 3 9 6 . Tunneler 16 | 4 . 4 2 6 . Hauler 7 | . 2 . 5 . . Recycler 16 | 1 1 2 2 10 . Mechanic 1 | . . . 1 . . Operator 3 | . 1 . 2 . . Watcher 7 | . 2 . 5 . . Swarmer 26 | . 6 1 19 . . Grunt 36 | . 4 3 29 . . Protector 2 | . . . 2 . . Sentry 5 | . . . 5 . . Best Kill Streak 17 | 3 5 3 17 7 . Combat Bots Only 10 | . 3 2 10 . . Max Kills in Single Turn 4 | 1 2 1 4 1 . Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 174 | . 24 39 111 . . Missed 56 | . 9 10 37 . . Damage Taken 1402 | . 154 441 807 . . Core 284 | . 46 85 153 . . Absorbed by Shields . | . . . . . . Redirected to Shielding 22 | . . 22 . . . Core Remaining (%) 73 | 100 . 47 . . . Volleys Fired 259 | 21 51 48 108 30 1 Largest 4 | 2 2 2 4 4 4 Hottest 99 | 40 40 40 99 92 92 Shots Fired 782 | 42 102 96 418 120 4 Gun 777 | 42 102 96 413 120 4 Cannon . | . . . . . . Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 777 | 42 102 96 413 120 4 Thermal . | . . . . . . Explosive 5 | . . . 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 7 9 10 14 11 5 Robot Miss Streak 6 | 3 3 5 6 2 . Penetration Max . | . . . . . . Secondary Targets 9 | . 1 . 8 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 407 | 29 61 54 204 58 1 Core Hits 214 | 15 38 22 108 30 1 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . 1 2 . . . Destroy 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6733 | 251 634 682 4250 900 16 Guns 5740 | 251 634 682 3257 900 16 Cannons . | . . . . . . Explosions 993 | . . . 993 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5740 | 251 634 682 3257 900 16 Thermal . | . . . . . . Explosive 993 | . . . 993 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 53 | . . . 53 . . Projectiles . | . . . . . . Explosions 53 | . . . 53 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 188 | . 21 10 188 42 21 Average Temperature 27 | . 6 3 32 16 14 Received Heat Transfer 485 | . 54 176 255 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 1241 | 35 253 198 1241 593 . Initial 483 | . 22 43 15 483 . Average 401 | 16 119 100 685 492 . Maximum Alert Level 4 | . 1 . 4 2 . Low Security (%) 44 | 100 92 100 12 . . Level 1 9 | . 7 . 11 17 . Level 2 27 | . . . 27 82 . Level 3 13 | . . . 34 . . Level 4 5 | . . . 14 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Squads Dispatched 8 | . 1 . 7 . . Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 13 29 59 1 . Peak Tracking Total 18 | . 3 18 10 . . Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed 5 | . . 5 . . . Triggered 1 | . . 1 . . . Most Traps Carried 2 | . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 19 | . 8 . 10 . 1 Terminals 17 | . 8 . 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 75 | . 33 . 33 . 9 Successful 41 | . 15 . 17 . 9 Failed 32 | . 17 . 15 . . Catastrophic 5 | . 3 . 2 . . Database Lockouts 2 | . 1 . 1 . . Manual 56 | . 29 . 26 . 1 Terminals 62 | . 33 . 29 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 8 . 6 . 9 Record 10 | . 1 . . . 9 Robot Analysis 5 | . 2 . 3 . . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . 1 . . Unreport Threat 1 | . 1 . . . . Reprogram Traps 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 7 . 7 . . Terminals 14 | . 7 . 7 . . Botnet 14 | . 7 . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 2 | . 1 . 1 . . Hacking Detections 18 | . 8 . 10 . . Full Trace Events 5 | . 1 . 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 5 | . 2 . 3 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 3045 | 129 556 514 1086 587 173 Spaces Moved 2555 | 66 526 490 757 566 150 Core 4 | 4 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2063 | 62 339 189 757 566 150 Hover 488 | . 187 301 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 80 85 85 Average Speed 78 | 84 71 65 84 85 85 Slowest Speed 125 | 90 125 80 85 85 85 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 3 69 77 68 98 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . . . 44 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 44 | . . . 44 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 3054 | 100 619 594 953 597 191 Wait 50 | . 5 23 22 . . Move 2550 | 65 525 489 756 565 150 Hop . | . . . . . . Pick Up 40 | 3 12 10 11 1 3 Fast Attach 12 | 7 . 1 4 . . Attach 5 | . 1 2 2 . . Detach 1 | . . . 1 . . Swap 43 | 4 10 4 23 . 2 Drop 57 | . 15 12 26 1 3 Fire 259 | 21 51 48 108 30 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 31 | . . . . . 31 Trap 5 | . . 5 . . . Miscellaneous 1 | . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 12) 390 | -10/Materials | Central database locked down 451 | -10/Materials | Identified exit to Mines 594 | -10/Materials | Discovered new exit (range 11) 686 | -10/Materials | Entered Mines 699 | -10/Mines | Learned Materials stockpile data 814 | -10/Mines | Discovered new exit (range 8) 849 | -10/Mines | Found a hidden stash of uninstalled traps 1187 | -10/Mines | Assembled infested the area 1190 | -10/Mines | Discovered new exit (range 5) 1199 | -10/Mines | Core integrity fell below 50% 1200 | -10/Mines | Entered Materials 1200 | -9/Materials | Evolved 2 slots: Weapon x2 1363 | -9/Materials | Destroyed 8 combat bots 1406 | -9/Materials | Discovered new exit (range 15) 1634 | -9/Materials | Central database locked down 1653 | -9/Materials | Build established: Scavenger-Gunner 1671 | -9/Materials | Discovered new exit (range 15) 1803 | -9/Materials | Destroyed 7 combat bots 1968 | -9/Materials | Discovered new exit (range 16) 1977 | -9/Materials | Build established: Gunner 2000 | -9/Materials | First assault squad dispatched 2125 | -9/Materials | Sterilization system engaged 2125 | -9/Materials | Non-combat units ordered to evacuate 2160 | -9/Materials | Destroyed 10 combat bots 2225 | -9/Materials | Combat units ordered to evacuate 2286 | -9/Materials | Entered Mines 2287 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2289 | -9/Mines | Learned 2 Materials zone layouts 2301 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2378 | -9/Mines | Learned location of Storage (-8) 2406 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2517 | -9/Mines | Discovered new exit (range 11) 2637 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2642 | -9/Mines | Discovered new exit (range 11) 2686 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2688 | -9/Mines | Found Prototype Device 2870 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2870 | -9/Mines | Discovered new exit (range 5) 2873 | -9/Mines | Entered Exiles 2873 | -9/Exiles | Found Exiles lab destroyed 3004 | -9/Exiles | Opened EX-Vault 3009 | -9/Exiles | Found Deploy-a-Sentry 3011 | -9/Exiles | Found Deploy-a-Sentry 3013 | -9/Exiles | Found Deploy-a-Sentry 3046 | -9/Exiles | Self-destructed Last Messages --------------- BIN: I just wanted to see how fast I could make a drone go. >>Record "BIN-070/YOLO Cannon" BIN: My best attempt yet at a low-resource version of the Potential Cannon. I may have even impressed DEC with this one. However, I don't recommend firing this if you value your continued existence. If not, then fire away! ** DEC: I am impressed. Maybe we could build something else that'll carry this thing around and fire it for us so we can observe it in all its glory? Just imagine what it would do to a squad of Grunts. >>Record "BIN-073/Field Lobotomy Kit" BIN: Why try to hack their system when you can completely disable their existing system and just replace it with a new external one? >>Record "BIN-086/Deploy-a-Sentry" BIN: Deployable sentry guns are great for those situations where you're just too busy to shoot the enemy. ** HEX: To be honest I think v2 needs to be undeployable. >>Record "BIN-088/Army-in-a-Box" BIN: I'm no general, but if I were I'd definitely want my army to surprise me, because if I'm surprised, imagine what the enemy thinks! ** DEC: Who needs tactics when you have the element of surprise on your side! ** HEX: I must admit, that's a big box. 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" ###?###########?????????? | | ???????"" " ###""""" """##????????? | | ??????? " " " " """##???????? | | ????? " " #???????? | | ????? """#???????? | | ?????? " "#???????? | | ?????? " "##??????? | | ??????? ""###????? | | ??????? """""" """#????? | | ??????? ###### "#?#### | | ???????? ""#?????# #""" ### # | | ???????? """#??????######" ## | | ????????????????????????#""" # | | ????????????????????????#"" | | ???????????????????????#"" | | ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 53 Targeting Accuracy 5 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledSpreadNanoactuators Manual? 0 Play Time 00:26:03 Cumulative 113.1 hours Start 2025.02.20 @ 08:52:47 End 2025.02.20 @ 09:21:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 56 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 706de315-392b-46a4-bc55-04544c55fe6a