Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 05:40:39 Player: RatKing Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (816) 816 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2781 Bonus ------- None Cogmind --------- Core Integrity 506/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Beam Rifle Autogun Katana > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Scrap Suit Large Storage Unit Small Battery (100) Medium Battery (150) Experimental Sensor Array Seismic Detector Salvage Targeting Computer Core Shielding Core Shielding Small Laser Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- Beam Rifle Autogun Katana > --- INVENTORY -------- Ion Engine Improved Ion Engine Scrap Suit Large Storage Unit Small Battery Medium Battery Experimental Sensor Array Seismic Detector Salvage Targeting Computer Core Shielding Core Shielding Small Laser Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Battery Device Seismic Detector Storage Small Battery Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 34 | 4 8 20 1 1 Power 4 | 1 1 2 . . Engine 4 | 1 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 1 3 10 . . Treads 1 | 1 . . . . Leg 12 | . 2 10 . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 3 1 . Device 2 | . . 1 1 . Storage 4 | 1 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 9 | 1 2 5 . 1 Energy Gun 3 | . 1 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 15 | . 1 13 . 1 Power 2 | . . 1 . 1 Propulsion 6 | . . 6 . . Utility 2 | . . 2 . . Weapon 5 | . 1 4 . . Highest Loss Streak 3 | . 1 3 . 1 To Critical Strikes 1 | . . 1 . . Average Backups 9 | 3 4 10 15 17 Power . | . . . 2 2 Propulsion 2 | 2 2 3 . . Utility 3 | . . 3 6 8 Weapon 2 | . 1 2 7 6 Tool/Special . | . . . . . Unused Backups 15 | . 1 1 . 13 Power 2 | . . . . 2 Propulsion 2 | . 1 1 . . Utility 6 | . . . . 6 Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 97 89 100 77 Engine 10 | . 13 6 11 7 Leg 35 | . 27 41 44 36 Device 2 | . . 1 8 4 Storage 19 | . 26 18 11 9 Protection 1 | . . 1 2 . Energy Gun 6 | . 12 3 . 2 Ballistic Gun 12 | . 14 11 11 9 Slashing Weapon 3 | . . 3 11 9 Peak Build Rating 19 | 4 8 17 18 19 Average Rating 9 | 1 6 10 17 17 On Entrance 9 | . 4 8 17 18 Naked Turns 15 | . 15 . . . Heaviest Build 55 | 11 28 53 53 55 Greatest Support 46 | 20 20 46 46 46 Greatest Overweight (x) 3 | 3 1 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 12 | 6 8 15 20 20 Most Carried 19 | 8 10 17 18 19 Average Carried 9 | 3 4 10 16 18 Final Capacity 20 | 8 15 20 20 20 Final Carried 18 | 8 10 15 18 18 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 778 | 233 164 291 69 21 Remotely . | . . . . . Salvage Created 1095 | . 270 634 139 52 Parts 70 | . 22 39 7 2 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 7 16 3 1 Melee 6 | . . 5 . 1 Guns 21 | . 7 11 3 . Classes Destroyed 9 | . 4 4 1 . Worker 1 | . 1 . . . Recycler 1 | . . . 1 . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 10 | . 3 4 3 . Grunt 12 | . 4 8 . . Duelist 1 | . . 1 . . Sentry 4 | . . 3 . 1 Best Kill Streak 5 | . 5 4 3 1 Combat Bots Only 5 | . 5 4 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 221 | . 32 155 10 24 Missed 66 | . 7 48 3 8 Hits 155 | . 25 107 7 16 Melee 7 | . . 7 . . Projectile 148 | . 25 100 7 16 Critical Strikes 7 | . . 5 . 2 Damage Taken 1947 | . 259 1396 59 233 Core 324 | . 43 230 7 44 Absorbed by Shields 155 | . . 155 . . Redirected to Shielding 2 | . . 2 . . Core Remaining (%) 74 | 100 82 . 40 . Volleys Fired 84 | . 28 47 5 4 Largest 2 | . 2 2 1 2 Hottest 79 | . 60 60 23 79 Shots Fired 143 | . 55 74 7 7 Gun 143 | . 55 74 7 7 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 116 | . 41 64 7 4 Thermal 13 | . . 10 . 3 Explosive . | . . . . . Electromagnetic 14 | . 14 . . . Robot Hit Streak 16 | . 5 16 3 3 Robot Miss Streak 4 | . 4 3 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 101 | . 26 63 6 6 Core Hits 53 | . 15 32 4 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Sever 1 | . . 1 . . Melee Attacks 23 | . . 20 2 1 Impact . | . . . . . Slashing 23 | . . 20 2 1 Piercing . | . . . . . Sneak Attacks 3 | . . 1 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1517 | . 327 891 189 110 Guns 894 | . 284 466 62 82 Cannons . | . . . . . Explosions 43 | . 43 . . . Melee 580 | . . 425 127 28 Ramming . | . . . . . Kinetic 723 | . 160 433 62 68 Thermal 90 | . 43 33 . 14 Explosive . | . . . . . Electromagnetic 124 | . 124 . . . Impact . | . . . . . Slashing 580 | . . 425 127 28 Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 7 9 . Message Errors 2 | . . 1 1 . Matter Fused 6 | . . 2 4 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 14 | . . . 14 . Projectiles . | . . . . . Explosions . | . . . . . Melee 14 | . . . 14 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 111 | . 58 111 1 61 Average Temperature 27 | . 19 36 1 30 Received Heat Transfer 681 | . 78 513 . 90 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 112 | . . 75 . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 131 | . 131 125 62 30 Initial 48 | . . 48 46 . Average 16 | . 9 37 10 5 Influence Increases 717 | . 175 437 75 30 Destroy 0b10 Robot/C 540 | . 140 320 60 20 Destroy 0b10 Robot/NC 30 | . 10 15 5 . Destroy Leader 114 | . 22 72 10 10 Destroy Structure 3 | . 3 . . . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 697 | . 60 433 194 10 Entered New Map 140 | . . 67 73 . Time Decay 417 | . 50 236 121 10 Lost Part 140 | . 10 130 . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 2 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 14 29 3 2 Peak Tracking Total 6 | . 4 6 2 2 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 635 | . . . 578 57 Seismic 635 | . . . 578 57 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3838 | 401 1462 1066 783 126 Spaces Moved 962 | 123 205 303 322 9 Core 20 | 20 . . . . Treads 103 | 103 . . . . Legs 834 | . 200 303 322 9 Wheels 5 | . 5 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 190 190 Average Speed 153 | 156 126 132 190 190 Slowest Speed 200 | 200 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 12 28 35 83 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 3 . . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3168 | 331 1363 877 487 110 Wait 1996 | 194 1099 454 155 94 Move 958 | 122 204 302 321 9 Hop . | . . . . . Pick Up 55 | 11 15 27 2 . Fast Attach 2 | 1 1 . . . Attach 32 | 3 9 18 1 1 Detach 2 | . . . 1 1 Swap 7 | . 3 4 . . Drop 9 | . 4 5 . . Fire 84 | . 28 47 5 4 Melee 23 | . . 20 2 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 215 | -11/Scrapyard | Discovered new exit (range 16) 402 | -11/Scrapyard | Entered Materials 404 | -10/Materials | Released all parts (6) 469 | -10/Materials | Build established: Mutant 1743 | -10/Materials | Discovered new exit (range 16) 1864 | -10/Materials | Entered another Materials area 1864 | -9/Materials | Evolved 2 slots: Propulsion x2 2502 | -9/Materials | Lost 3 parts (1p1n1w) 2615 | -9/Materials | Lost 3 parts (1n1u1w) 2698 | -9/Materials | Discovered new exit (range 10) 2758 | -9/Materials | Core integrity fell below 50% 2880 | -9/Materials | Build established: Scavenger-Mutant 2930 | -9/Materials | Entered Mines 3130 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3134 | -9/Mines | Found Scrap Suit 3524 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3532 | -9/Mines | Found Prototype Device 3644 | -9/Mines | Learned 4 Materials zone layouts 3692 | -9/Mines | Discovered new exit (range 10) 3713 | -9/Mines | Entered Materials 3713 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3714 | -8/Materials | Identified exit to Factory 3839 | -8/Materials | Self-destructed Last Messages --------------- Sneak attack on R-06 Scavenger. R-06 Scavenger destroyed. System corrupted: Matter fused (-8). K-01 Serf collects debris. <x2> Acquired derelict log, extracted data. Data stored: Materials zone layouts (x4). Searching scrap... Found 67 Matter. Found 38 Matter. Acquired 8 matter. EXIT=FOUND PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 4 Materials zones... W-25 Informer sends out distress signal. Critical hit (Burn: +37). Imp. Ion Engine destroyed. Y-45 Defender destroyed. Acquired 21 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????## ##??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ T #??????????????????????? | | ????????????????????# =@#??????????????????????? | | ????????????????????# *#??????????????????????? | | ????????????????????##### #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveCoordinationSplitter Manual? 0 Play Time 00:26:06 Cumulative 3.9 hours Start 2025.05.24 @ 04:02:23 End 2025.05.25 @ 05:40:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 9ef74cbd-0375-4794-bb76-046be0f62880