Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 05:40:39

Player: RatKing

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (816)      816
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2781

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             506/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Beam Rifle
                Autogun
                Katana
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Ion Engine
                Scrap Suit
          Large Storage Unit
          Small Battery (100)
         Medium Battery (150)
   Experimental Sensor Array
                Seismic Detector
                Salvage Targeting Computer
                Core Shielding
                Core Shielding
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
>               --- WEAPON -----------
                Beam Rifle
                Autogun
                Katana
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
                Scrap Suit
          Large Storage Unit
          Small Battery
         Medium Battery
   Experimental Sensor Array
                Seismic Detector
                Salvage Targeting Computer
                Core Shielding
                Core Shielding
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Battery
  Device                   Seismic Detector
  Storage                  Small Battery
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             34   | 4   8   20  1   1   
  Power                    4    | 1   1   2   .   .   
    Engine                 4    | 1   1   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 1   3   10  .   .   
    Treads                 1    | 1   .   .   .   .   
    Leg                    12   | .   2   10  .   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   3   1   .   
    Device                 2    | .   .   1   1   .   
    Storage                4    | 1   2   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 1   2   5   .   1   
    Energy Gun             3    | .   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      1    | .   .   1   .   .   
Parts Lost                 15   | .   1   13  .   1   
  Power                    2    | .   .   1   .   1   
  Propulsion               6    | .   .   6   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   5    | .   1   4   .   .   
  Highest Loss Streak      3    | .   1   3   .   1   
  To Critical Strikes      1    | .   .   1   .   .   
Average Backups            9    | 3   4   10  15  17  
  Power                    .    | .   .   .   2   2   
  Propulsion               2    | 2   2   3   .   .   
  Utility                  3    | .   .   3   6   8   
  Weapon                   2    | .   1   2   7   6   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             15   | .   1   1   .   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   1   1   .   .   
  Utility                  6    | .   .   .   .   6   
  Weapon                   5    | .   .   .   .   5   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  89  100 77  
  Engine                   10   | .   13  6   11  7   
  Leg                      35   | .   27  41  44  36  
  Device                   2    | .   .   1   8   4   
  Storage                  19   | .   26  18  11  9   
  Protection               1    | .   .   1   2   .   
  Energy Gun               6    | .   12  3   .   2   
  Ballistic Gun            12   | .   14  11  11  9   
  Slashing Weapon          3    | .   .   3   11  9   
Peak Build Rating          19   | 4   8   17  18  19  
  Average Rating           9    | 1   6   10  17  17  
  On Entrance              9    | .   4   8   17  18  
Naked Turns                15   | .   15  .   .   .   
Heaviest Build             55   | 11  28  53  53  55  
  Greatest Support         46   | 20  20  46  46  46  
  Greatest Overweight (x)  3    | 3   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  
  Average Capacity         12   | 6   8   15  20  20  
  Most Carried             19   | 8   10  17  18  19  
  Average Carried          9    | 3   4   10  16  18  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            18   | 8   10  15  18  18  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           778  | 233 164 291 69  21  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1095 | .   270 634 139 52  
  Parts                    70   | .   22  39  7   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  27   | .   7   16  3   1   
  Melee                    6    | .   .   5   .   1   
  Guns                     21   | .   7   11  3   .   
Classes Destroyed          9    | .   4   4   1   .   
  Worker                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  10   | .   3   4   3   .   
  Grunt                    12   | .   4   8   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   3   .   1   
Best Kill Streak           5    | .   5   4   3   1   
  Combat Bots Only         5    | .   5   4   3   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        221  | .    32   155  10   24   
  Missed                   66   | .    7    48   3    8    
  Hits                     155  | .    25   107  7    16   
    Melee                  7    | .    .    7    .    .    
    Projectile             148  | .    25   100  7    16   
  Critical Strikes         7    | .    .    5    .    2    
Damage Taken               1947 | .    259  1396 59   233  
  Core                     324  | .    43   230  7    44   
  Absorbed by Shields      155  | .    .    155  .    .    
  Redirected to Shielding  2    | .    .    2    .    .    
Core Remaining (%)         74   | 100  82   .    40   .    
Volleys Fired              84   | .    28   47   5    4    
  Largest                  2    | .    2    2    1    2    
  Hottest                  79   | .    60   60   23   79   
Shots Fired                143  | .    55   74   7    7    
  Gun                      143  | .    55   74   7    7    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  116  | .    41   64   7    4    
  Thermal                  13   | .    .    10   .    3    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          14   | .    14   .    .    .    
  Robot Hit Streak         16   | .    5    16   3    3    
  Robot Miss Streak        4    | .    4    3    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           101  | .    26   63   6    6    
  Core Hits                53   | .    15   32   4    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Sever                  1    | .    .    1    .    .    
Melee Attacks              23   | .    .    20   2    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 23   | .    .    20   2    1    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    1    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1517 | .    327  891  189  110  
  Guns                     894  | .    284  466  62   82   
  Cannons                  .    | .    .    .    .    .    
  Explosions               43   | .    43   .    .    .    
  Melee                    580  | .    .    425  127  28   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  723  | .    160  433  62   68   
  Thermal                  90   | .    43   33   .    14   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          124  | .    124  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 580  | .    .    425  127  28   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    .    
  Average Corruption       1    | .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  16   | .    .    7    9    .    
    Message Errors         2    | .    .    1    1    .    
    Matter Fused           6    | .    .    2    4    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            14   | .    .    .    14   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    14   | .    .    .    14   .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        111  | .    58   111  1    61   
  Average Temperature      27   | .    19   36   1    30   
  Received Heat Transfer   681  | .    78   513  .    90   
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         112  | .    .    75   .    37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             131  | .   131 125 62  30  
  Initial                  48   | .   .   48  46  .   
  Average                  16   | .   9   37  10  5   
Influence Increases        717  | .   175 437 75  30  
  Destroy 0b10 Robot/C     540  | .   140 320 60  20  
  Destroy 0b10 Robot/NC    30   | .   10  15  5   .   
  Destroy Leader           114  | .   22  72  10  10  
  Destroy Structure        3    | .   3   .   .   .   
  Lose Combat Pursuer      30   | .   .   30  .   .   
Influence Decreases        697  | .   60  433 194 10  
  Entered New Map          140  | .   .   67  73  .   
  Time Decay               417  | .   50  236 121 10  
  Lost Part                140  | .   10  130 .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   2   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   14  29  3   2   
  Peak Tracking Total      6    | .   4   6   2   2   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Active Infowar (turns)     635  | .   .   .   578 57  
  Seismic                  635  | .   .   .   578 57  
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3838 | 401  1462 1066 783  126  
Spaces Moved               962  | 123  205  303  322  9    
  Core                     20   | 20   .    .    .    .    
  Treads                   103  | 103  .    .    .    .    
  Legs                     834  | .    200  303  322  9    
  Wheels                   5    | .    5    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  190  190  
  Average Speed            153  | 156  126  132  190  190  
  Slowest Speed            200  | 200  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 12   28   35   83   1    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          3    | .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      3    | .    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      3168 | 331  1363 877  487  110  
  Wait                     1996 | 194  1099 454  155  94   
  Move                     958  | 122  204  302  321  9    
  Hop                      .    | .    .    .    .    .    
  Pick Up                  55   | 11   15   27   2    .    
  Fast Attach              2    | 1    1    .    .    .    
  Attach                   32   | 3    9    18   1    1    
  Detach                   2    | .    .    .    1    1    
  Swap                     7    | .    3    4    .    .    
  Drop                     9    | .    4    5    .    .    
  Fire                     84   | .    28   47   5    4    
  Melee                    23   | .    .    20   2    1    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
  215 | -11/Scrapyard | Discovered new exit (range 16)
  402 | -11/Scrapyard | Entered Materials
  404 | -10/Materials | Released all parts (6)
  469 | -10/Materials | Build established: Mutant
 1743 | -10/Materials | Discovered new exit (range 16)
 1864 | -10/Materials | Entered another Materials area
 1864 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2502 | -9/Materials  | Lost 3 parts (1p1n1w)
 2615 | -9/Materials  | Lost 3 parts (1n1u1w)
 2698 | -9/Materials  | Discovered new exit (range 10)
 2758 | -9/Materials  | Core integrity fell below 50%
 2880 | -9/Materials  | Build established: Scavenger-Mutant
 2930 | -9/Materials  | Entered Mines
 3130 | -9/Mines      | Found a Scrap Suit stashed away for nefarious purposes
 3134 | -9/Mines      | Found Scrap Suit
 3524 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3532 | -9/Mines      | Found Prototype Device
 3644 | -9/Mines      | Learned 4 Materials zone layouts
 3692 | -9/Mines      | Discovered new exit (range 10)
 3713 | -9/Mines      | Entered Materials
 3713 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3714 | -8/Materials  | Identified exit to Factory
 3839 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Sneak attack on R-06 Scavenger.
R-06 Scavenger destroyed.
System corrupted: Matter fused (-8).
K-01 Serf collects debris. <x2>
Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x4).
Searching scrap...
Found 67 Matter.
Found 38 Matter.
Acquired 8 matter.
EXIT=FOUND
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 4 Materials zones...
W-25 Informer sends out distress signal.
Critical hit (Burn: +37).
Imp. Ion Engine destroyed.
Y-45 Defender destroyed.
Acquired 21 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#####???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ????????????????????##   ##??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????+  T  #??????????????????????? |
| ????????????????????#   =@#??????????????????????? |
| ????????????????????#    *#??????????????????????? |
| ????????????????????##### #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveCoordinationSplitter
  Manual?         0
Play Time         00:26:06
  Cumulative      3.9 hours
  Start           2025.05.24 @ 04:02:23
  End             2025.05.25 @ 05:40:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 9ef74cbd-0375-4794-bb76-046be0f62880