Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 11:42:16 Player: Oertel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (6361) 6361 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 11657 Bonus ------- High Alert Combat Kills 766 Cogmind --------- Core Integrity 670/850 Matter 81/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Deuterium Engine Power Amplifier Triangulator IFF Parser Advanced Recoil Stabilizer ECM Suite Makeshift Cloaking Device Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating High-powered Tractor Beam Drone Bay (0/2) Autogun Barrage Gun Flak Gun Makeshift Shrapnel Gun Heavy Machine Gun Heavy Flak Cannon Bore Cannon Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Targeting Computer Target Analyzer Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Power Amplifier Triangulator IFF Parser ECM Suite Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Drone Bay Drone Bay Flak Gun Precision Assault Rifle Heavy Machine Gun Heavy Flak Cannon Grenade Launcher Mini Grenade Launcher Improved Grenade Launcher [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Drone Bay Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Shock Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . 1 . 2 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 87 | 8 1 12 2 26 7 17 8 6 Power 8 | 1 . 2 . 2 . 2 . 1 Engine 7 | 1 . 2 . 2 . 1 . 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 3 . 5 . 6 1 1 1 2 Treads 17 | 1 . 5 . 6 1 1 1 2 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 1 3 2 7 2 7 4 2 Device 12 | . . 1 1 2 . 4 2 2 Storage 2 | 1 . 1 . . . . . . Processor 8 | . . . . 4 2 1 1 . Hackware . | . . . . . . . . . Protection 7 | . 1 1 1 1 . 2 1 . Artifact . | . . . . . . . . . Weapon 31 | 3 . 2 . 11 4 7 3 1 Energy Gun 5 | 1 . . . . 2 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 . 1 . 4 2 5 2 1 Ballistic Cannon 5 | . . . . 4 . . 1 . Launcher 4 | . . 1 . 3 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 2 | . . . . . 2 . . . Parts Lost 40 | . . 1 2 14 6 4 2 11 Power 4 | . . 1 . 2 . . . 1 Propulsion 9 | . . . . 2 1 2 1 3 Utility 8 | . . . 1 3 . . 1 3 Weapon 19 | . . . 1 7 5 2 . 4 Highest Loss Streak 7 | . . 1 1 4 2 2 2 7 To Critical Strikes 2 | . . . . 1 . 1 . . Average Backups 22 | 2 5 18 24 23 22 24 23 23 Power 3 | . 1 1 2 2 3 3 4 3 Propulsion 4 | 1 2 4 7 7 6 4 2 . Utility 9 | . . 7 9 8 9 10 11 11 Weapon 4 | . 1 4 5 3 3 5 5 8 Tool/Special . | . . . . . . . . . Unused Backups 24 | . . 2 . 3 . 9 . 10 Power 5 | . . 1 . 2 . . . 2 Propulsion 3 | . . . . 1 . 2 . . Utility 10 | . . 1 . . . 5 . 4 Weapon 6 | . . . . . . 2 . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 91 96 99 94 90 98 94 94 Engine 5 | . 14 10 11 8 7 3 . 3 Core 1 | . . . . . . 2 6 2 Treads 25 | . . 26 33 26 28 25 21 21 Device 5 | . . 10 11 6 . 5 5 4 Storage 7 | . 14 11 11 9 7 6 6 6 Processor 16 | . . . . 14 23 20 20 20 Protection 5 | . 6 11 10 5 . 5 5 5 Energy Gun 1 | . 14 2 . . 2 2 . . Ballistic Gun 18 | . 14 19 21 12 14 22 18 20 Ballistic Cannon 4 | . . . . 10 5 . 5 4 Peak Build Rating 61 | 6 7 23 23 36 39 61 61 61 Average Rating 41 | 5 6 15 22 30 33 54 58 56 On Entrance 25 | . 6 7 23 22 32 29 55 58 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 12 15 101 101 108 105 122 126 120 Greatest Support 98 | 20 20 60 60 84 96 90 90 98 Greatest Overweight (x) 4 | 2 . 4 1 2 1 2 1 1 Average Overweight (x) . | . . 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 24 25 25 25 25 25 25 Most Carried 25 | 4 6 25 25 25 25 25 24 25 Average Carried 22 | 2 5 18 24 23 22 24 23 23 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 Final Carried 25 | 4 6 25 23 25 24 24 23 23 Class Distribution -------------------- 59% | Gunner 25% | Mutant 8% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Matter Collected 4976 | 245 51 378 112 1506 768 1129 525 262 Remotely 824 | . . 378 112 334 . . . . Salvage Created 5883 | . 62 536 208 2027 922 1278 329 521 Parts 322 | . 3 47 10 125 47 61 12 17 Haulers Intercepted 7 | . . 2 . 3 1 1 . . Recyclers Shooed 6 | . . 1 . 3 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 3 19 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 129 | . 1 11 4 51 14 21 10 17 Guns 70 | . . 11 4 15 6 20 6 8 Cannons 32 | . . . . 22 4 . 3 3 AOE 27 | . 1 . . 14 4 1 1 6 Classes Destroyed 15 | . 3 5 1 5 1 . . . Worker 12 | . . 2 . 5 2 3 . . Builder 7 | . . 2 . 3 1 1 . . Hauler 7 | . . 2 . 3 1 1 . . Recycler 5 | . . . . 2 3 . . . Mechanic 2 | . . . . 1 1 . . . Operator 2 | . 1 . . . . 1 . . Watcher 10 | . 1 2 . 4 1 2 . . Swarmer 22 | . . 7 . 6 . 2 1 6 Grunt 58 | . 1 2 3 33 4 9 1 5 Brawler 7 | . . . . 2 . . 2 3 Duelist 5 | . . . 1 . 2 . . 2 Protector 2 | . . . . 2 . . . . Sentry 16 | . . 2 . 7 2 3 1 1 Hunter 6 | . . . . 1 2 2 1 . Programmer 9 | . . . . . 4 5 . . Thug 4 | . . . . . . . 4 . Best Kill Streak 7 | . 1 6 3 7 5 7 5 7 Combat Bots Only 7 | . 1 4 3 7 4 3 5 7 Max Kills in Single Turn 4 | . 1 2 1 4 4 2 2 4 Gunslinging 1 | . . 1 . . . 1 . . Exploded 4 | . 1 . . 4 3 1 1 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Hostile Shots Fired 752 | . 4 66 32 245 101 176 51 77 Missed 196 | . 1 13 2 67 31 55 13 14 Hits 556 | . 3 53 30 178 70 121 38 63 Melee 15 | . . . 4 2 2 . 1 6 Projectile 541 | . 3 53 26 176 68 121 37 57 Critical Strikes 23 | . . . . 10 2 2 4 5 Damage Taken 8465 | . 61 531 452 2919 945 1538 809 1210 Core 652 | . 14 53 52 322 31 . 38 142 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 284 | . . . . . . 284 . . Core Remaining (%) 80 | 100 94 . 73 41 95 . . . Volleys Fired 350 | . 8 37 20 134 47 60 20 24 Largest 4 | . 2 2 2 3 4 4 4 4 Hottest 166 | . 60 60 43 106 166 118 134 130 Shots Fired 984 | . 16 75 37 343 148 226 61 78 Gun 732 | . 16 74 37 168 115 226 38 58 Cannon 215 | . . . . 157 29 . 19 10 Launcher 37 | . . 1 . 18 4 . 4 10 Special . | . . . . . . . . . Kinetic 915 | . 8 73 37 325 121 226 57 68 Thermal . | . . . . . . . . . Explosive 37 | . . 1 . 18 4 . 4 10 Electromagnetic 32 | . 8 1 . . 23 . . . Robot Hit Streak 24 | . 5 12 11 11 18 24 9 11 Robot Miss Streak 13 | . 2 6 2 13 3 4 6 8 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 8 | . . 2 1 2 . 2 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 Shots Hit Robots 630 | . 12 35 26 231 95 138 39 54 Core Hits 422 | . 4 25 9 179 50 59 41 55 Critical Kills 5 | . . 1 1 . . 2 1 . Critical Parts Destroyed 7 | . . . . . 1 4 1 1 Critical Strikes 18 | . . 1 1 4 3 6 2 1 Destroy 12 | . . 1 1 . 1 6 2 1 Blast 5 | . . . . 4 1 . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15344 | . 246 784 305 5633 2184 3107 1290 1795 Guns 7825 | . 185 570 305 1211 1220 2896 581 857 Cannons 3680 | . . . . 2654 509 . 403 114 Explosions 3780 | . 61 214 . 1766 437 172 306 824 Melee . | . . . . . . . . . Ramming 59 | . . . . 2 18 39 . . Kinetic 11152 | . 80 560 305 3865 1491 2896 984 971 Thermal 659 | . 61 214 . 113 99 172 . . Explosive 3121 | . . . . 1653 338 . 306 824 Electromagnetic 353 | . 105 10 . . 238 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 1 1 5 4 4 4 . Average Corruption 2 | . . 1 1 5 1 2 3 . Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 114 | . . 2 4 42 13 27 26 . Message Errors 35 | . . . 3 12 5 7 8 . Matter Fused 18 | . . . . 6 1 5 6 . Heat Flow Errors 13 | . . . . 5 1 4 3 . Energy Discharges 14 | . . . . 7 . 3 4 . Parts Rejected 3 | . . . . 3 . . . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 8 | . . . . 3 1 3 1 . Data Loss (major) 5 | . . . 1 1 . 1 2 . Misfires 5 | . . 1 . 1 2 . 1 . Alerts 3 | . . . . . 2 1 . . Weapon Failures 9 | . . . . 4 1 3 1 . Overload Shots . | . . . . . . . . . Overflow Damage 318 | . . 61 . 156 52 49 . . Projectiles 28 | . . . . 22 6 . . . Explosions 282 | . . 61 . 134 46 41 . . Melee 8 | . . . . . . 8 . . Knockbacks 41 | . . . . 32 5 1 . 3 Impact 1 | . . . . . . 1 . . Kinetic 38 | . . . . 30 5 . . 3 Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 307 | . 29 . . 144 134 . . . Shots 7 | . 1 . . 3 3 . . . Rammed 4 | . . . . 1 1 2 . . Targets Rammed 4 | . . . . 1 1 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 509 | . 57 12 35 226 392 265 509 210 Average Temperature 74 | . 31 6 14 50 113 67 186 74 Received Heat Transfer 2886 | . 18 72 186 1494 141 345 270 360 Effects 9 | . . . . . 1 . 8 . Shutdowns 3 | . . . . . . . 3 . Energy Bleed 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . . . 2 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 450 | . 100 100 . 50 100 100 . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . 1 Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 . . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Maximum Alert Level 3 | . . . . 3 2 2 . . Low Security (%) 59 | 100 100 100 100 29 6 88 . . Level 1 15 | . . . . 2 80 5 . . Level 2 5 | . . . . 3 12 6 . . Level 3 20 | . . . . 65 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . Peak Influence 998 | . 48 149 54 998 478 609 . . Initial 405 | . . 7 54 . 405 224 . . Average 266 | . 20 34 11 606 280 97 . . Influence Increases 4258 | . 93 360 100 1704 604 877 130 390 Destroy 0b10 Robot/C 2460 | . 20 220 80 980 280 420 120 340 Destroy 0b10 Robot/NC 235 | . 10 40 . 100 45 40 . . Destroy Leader 594 | . 12 48 20 224 104 156 10 20 Successful Hack 33 | . . . . 11 . 22 . . Disable Machine 255 | . 45 30 . 60 15 105 . . Anti-Garrison Action 300 | . . . . 150 150 . . . Destroy Structure 201 | . 6 22 . 134 10 29 . . Lose Combat Pursuer 180 | . . . . 45 . 105 . 30 Influence Decreases 4208 | . 75 237 241 812 1037 729 675 402 Entered New Map 1059 | . . 11 87 . 487 235 226 13 Time Decay 2618 | . 75 226 144 522 490 444 429 288 Lost Part 340 | . . . 10 140 60 40 . 90 Lost Ally 41 | . . . . . . 10 20 11 Purge Threat 150 | . . . . 150 . . . . Squads Dispatched 33 | . 1 . . 10 9 12 . 1 Investigation 4 | . . . . 3 . 1 . . Extermination 6 | . . . . . 2 4 . . Reinforcement 10 | . 1 . . 2 2 5 . . Assault 5 | . . . . 2 2 . . 1 Garrison 8 | . . . . 3 3 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Distress Signals 11 | . . 3 . 6 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 4 17 4 70 24 32 10 21 Peak Tracking Total 9 | . 2 5 3 9 4 4 5 7 Tactical Retreats 11 | . . . . 6 . 4 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Traps Triggered 4 | . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Disabled 20 | . 3 2 . 5 2 7 . 1 Max in Single Turn 5 | . 2 2 . 2 1 5 . 1 Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Accessed 14 | . 1 . . 6 1 5 1 . Terminals 10 | . 1 . . 6 1 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 2 . . 18 1 14 1 . Successful 15 | . . . . 7 1 6 1 . Failed 20 | . 2 . . 11 . 7 . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts 1 | . . . . . . 1 . . Manual 24 | . . . . 12 1 11 . . Terminals 29 | . 2 . . 18 1 8 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 4 | . . . . . . 4 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . . . 7 1 2 1 . Record 2 | . . . . 1 . 1 . . Robot Analysis 6 | . . . . 4 1 1 . . Open Door 1 | . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 2 | . . . . . . 2 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . . 6 . 7 . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 38 | . . . . . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 4 | . . . . . . . 2 2 ROAM 2 | . . . . . . . 1 1 EXPLORE 2 | . . . . . . . 1 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Active Infowar (turns) 4258 | . . . . 2057 1012 1152 37 . Optics 2111 | . . . . 1099 1012 . . . IFF 905 | . . . . . . 869 36 . Terrain 942 | . . . . 942 . . . . Triangulation 115 | . . . . . . 114 1 . ECM 595 | . . . . 426 . 169 . . Robot Analysis Total 6 | . . . . 4 1 1 . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches 7 | . . . . . . 3 2 2 Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Turns Passed 10858 | 99 203 786 716 2503 1295 2505 1353 1398 Spaces Moved 3753 | 70 131 236 260 792 448 786 488 542 Core 4 | 4 . . . . . . . . Treads 3515 | 1 . 198 260 792 448 786 488 542 Legs 234 | 65 131 38 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 250 160 243 242 242 240 Average Speed 238 | 120 120 261 250 244 245 242 242 240 Slowest Speed 400 | 160 120 400 250 330 246 323 243 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 33 25 70 60 9 20 84 43 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 6 | . . . 1 . . . 4 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 269 | . 4 21 . 159 9 30 15 31 Melee . | . . . . . . . . . Projectile 15 | . . . . 10 2 1 . 2 AOE 254 | . 4 21 . 149 7 29 15 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total 4947 | 81 160 331 293 1098 535 1257 611 581 Wait 607 | . 19 14 7 111 20 358 78 . Move 3745 | 69 130 235 259 791 447 785 487 542 Hop . | . . . . . . . . . Pick Up 84 | 3 2 25 2 21 6 15 6 4 Fast Attach 25 | 7 1 2 . 5 2 7 . 1 Attach 34 | . . 2 2 14 4 4 5 3 Detach 2 | 1 . 1 . . . . . . Swap 60 | 1 . 10 1 15 6 10 10 7 Drop 33 | . . 5 2 6 2 16 2 . Fire 350 | . 8 37 20 134 47 60 20 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . 1 1 2 . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 13) 285 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 412 | -9/Materials | Discovered new exit (range 15) 865 | -9/Materials | Discovered new exit (range 6) 1089 | -9/Materials | Entered Mines 1095 | -9/Mines | Met a Derelict bent on vengeance 1687 | -9/Mines | Learned location of Zion (-6) 1722 | -9/Mines | Discovered new exit (range 5) 1805 | -9/Mines | Entered Materials 1805 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2320 | -8/Materials | Garrison activated, responded to threat 2418 | -8/Materials | Build established: Skirmisher 2571 | -8/Materials | Lost 4 parts (1n1u2w) 2667 | -8/Materials | Destroyed 7 combat bots 3050 | -8/Materials | Build established: Tank 3487 | -8/Materials | Build established: Mutant 3490 | -8/Materials | Core integrity fell below 50% 3522 | -8/Materials | Lost 3 parts (1p2w) 4089 | -8/Materials | Sterilization system engaged 4089 | -8/Materials | Non-combat units ordered to evacuate 4189 | -8/Materials | Combat units ordered to evacuate 4249 | -8/Materials | Build established: Gunner 4257 | -8/Materials | Discovered new exit (range 17) 4306 | -8/Materials | Identified exit to Factory 4308 | -8/Materials | Entered Factory 4308 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5237 | -7/Factory | Garrison activated, responded to threat 5586 | -7/Factory | Discovered new exit (range 6) 5599 | -7/Factory | Identified exit to Factory 5603 | -7/Factory | Entered another Factory area 5603 | -6/Factory | Evolved 2 slots: Utility x2 6390 | -6/Factory | Central database locked down 7140 | -6/Factory | Repaired Arm. Treads 7855 | -6/Factory | Discovered new exit (range 11) 7995 | -6/Factory | Garrison activated, responded to threat 8007 | -6/Factory | Identified exit to Lower Caves 8108 | -6/Factory | Entered Lower Caves 8108 | -6/Lower Caves | Accompanied by 1 ally 9004 | -6/Lower Caves | Ambushed by wild Derelicts 9135 | -6/Lower Caves | Encountered a Warlord checkpoint 9266 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9428 | -6/Lower Caves | Discovered new exit (range 6) 9437 | -6/Lower Caves | Identified exit to Lower Caves 9461 | -6/Lower Caves | Entered another Lower Caves area 9500 | -6/Lower Caves | Discovered new exit (range 4) 9510 | -6/Lower Caves | Identified exit to Factory 10544 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10576 | -6/Lower Caves | Destroyed 7 combat bots 10859 | -6/Lower Caves | Self-destructed Last Messages --------------- 10833_ B-48 Gladiator destroyed. 10836_ Cesium-ion Thruster fries itself beyond repair. 10836_ Adv. Recoil Stabilizer destroyed. 10836_ Imp. Light Armor Plating destroyed. 10838_ Hvy. Machine Gun destroyed. 10839_ Targeting Computer destroyed. 10841_ Lgt. Treads destroyed. 10842_ L-41 Fighter destroyed. 10843_ Cesium-ion Thruster fries itself beyond repair. 10851_ Carbon-fiber Leg fries itself beyond repair. 10851_ G-50 Soldier destroyed. 10851_ Switching to secondary target: G-67 Veteran. 10854_ Hvy. Machine Gun destroyed. 10857_ Imp. Melee Analysis Suite fries itself beyond repair. 10857_ Prc. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????? #? #???# ## | | ??????????????????????????# #? ###?# | | ??????????????????????????# #?# ### | | ?????????????????????????## ### ## ### | | ???????????????????????### ## #### | | ??????????????????????## ? ###?# | | ??????????????????????# #? ##?## | | ????????????????????????? ### #??## | | ????????????????????????????# ## #???### | | ???????????????????????????## #??????? | | ???????????????????????????# #???????? | | ??????????????????????????## ###???????? | | ??????????????????????????# ##???##????? | | ????????????????????????#### ##?## #????? | | ??????????????????????### ### #????? | | ??????????????????????# ## #### ### #????? | | ??????????????????????## """"Yb# ### #??### | | ???????????????????????### # #?## | | ??????????# ????#???????# # + ##?# | | ??????????# ??# ??###### # # ##### | | ??????????# # ## ## # #### | | ???????????# % ## # "# #?# | | ???????????### [ ### ### # ## #?## | | ?????????????## %g### ######?## | | ??????????????# %= ###?## ### | | ??????????????## %@= ### ### | | ???????????????# %## ##?# ## | | ???????????????# ## #### ## | | ???????????????## ### ## ### | | ????????????????### ?## #### | | ??????????????????## ?# ### | | ???????????????????## | | ????????????????????## ## ## | | ?????????????????????#### ###### #### #####? | | ????????????????????????#####????####??## ##????? | | ????????????????????????????????????????####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 9 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 5% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Omniscient Cartographer Challenges ------------ None Game ------ Seed GodRegenerativeFilter Manual? 0 Play Time 01:49:24 Cumulative 19.9 hours Start 2025.10.10 @ 23:12:34 End 2025.10.11 @ 11:42:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 301d2a47-5c66-440d-bf8c-5dceb508e623