Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 15:37:17 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1030) 1030 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4220 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Small Storage Unit Transmission Jammer Improved Propulsion Shielding Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Medium Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Cooled Aerolev Unit Small Storage Unit Transmission Jammer Maneuvering Thrusters Improved Propulsion Shielding Recalibrator High-powered Shock Rifle [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 48 | 7 4 9 7 12 9 Power 5 | 1 . 1 . 1 2 Engine 4 | 1 . 1 . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 3 2 3 2 Treads 3 | . . 1 2 . . Leg 7 | 2 . 2 . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 13 | 2 2 2 2 2 3 Device 6 | 1 . 1 1 1 2 Storage 2 | 1 1 . . . . Processor 3 | . . 1 . 1 1 Hackware 1 | . 1 . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 18 | 2 2 3 3 6 2 Energy Gun 8 | 1 1 1 . 4 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | 1 1 1 1 1 1 Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 36 | . . 7 5 6 18 Power 5 | . . 1 1 . 3 Propulsion 11 | . . 2 2 1 6 Utility 7 | . . 1 1 1 4 Weapon 13 | . . 3 1 4 5 Highest Loss Streak 18 | . . 3 2 3 18 Average Slot Usage (%) 94 | . 98 97 97 95 82 Engine 8 | . 14 10 8 7 4 Treads 8 | . . 5 17 12 3 Leg 20 | . 28 25 16 17 15 Device 5 | . 2 9 4 1 4 Storage 9 | . 14 11 9 7 6 Processor 8 | . . 1 9 13 18 Hackware 8 | . 11 11 9 7 6 Protection 3 | . . . 4 7 3 Energy Gun 6 | . 13 5 . 7 9 Energy Cannon 1 | . . . 1 6 . Ballistic Gun 6 | . 13 11 7 . 5 Ballistic Cannon 4 | . . 5 9 4 . Naked Turns . | . . . . . . Heaviest Build 54 | 11 38 44 47 53 54 Greatest Support 51 | 20 20 30 20 51 51 Greatest Overweight (x) 13 | . 1 4 2 2 13 Average Overweight (x) 1 | . . 1 2 . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 Most Carried 12 | 6 9 12 12 12 12 Average Carried 9 | 3 5 9 11 9 10 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 4 7 12 11 12 8 Class Distribution -------------------- 68% | Mutant 11% | Scavenger-Gunner 8% | Gunner 7% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 949 | 287 29 244 122 218 49 Remotely . | . . . . . . Salvage Created 1240 | 214 102 396 179 268 81 Parts 71 | 13 5 20 13 12 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 26 | . 2 9 7 5 3 Guns 15 | . 2 5 3 3 2 Cannons 10 | . . 4 4 2 . AOE 1 | . . . . . 1 Classes Destroyed 8 | 2 4 1 . 1 . Tunneler 5 | 5 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 8 | . 1 . 4 . 3 Grunt 9 | . 1 5 1 2 . Sentry 8 | . . 4 2 2 . Programmer 1 | . . . . 1 . Best Kill Streak 4 | 4 3 1 4 2 1 Combat Bots Only 4 | . 2 1 4 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4145 | . 30 816 415 823 2061 Core 1100 | . . 122 33 87 858 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 100 69 94 87 . Volleys Fired 135 | 17 9 49 19 19 22 Largest 3 | 2 2 2 2 3 3 Hottest 168 | 60 60 60 58 168 164 Shots Fired 269 | 34 18 93 35 46 43 Gun 201 | 34 18 68 16 22 43 Cannon 68 | . . 25 19 24 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 165 | 17 9 72 35 11 21 Thermal 67 | . . 20 . 35 12 Explosive . | . . . . . . Electromagnetic 37 | 17 9 1 . . 10 Robot Hit Streak 18 | 4 10 18 13 13 5 Robot Miss Streak 8 | 2 2 4 2 4 8 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 172 | 20 13 63 21 30 25 Core Hits 65 | 9 6 21 11 12 6 Critical Hits 2 | . . 2 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 12 | . . . 5 7 . Impact 12 | . . . 5 7 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2418 | 215 203 705 371 509 415 Guns 1717 | 215 153 480 176 315 378 Cannons 614 | . . 225 195 194 . Explosions 85 | . 48 . . . 37 Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 1339 | 54 45 572 371 56 241 Thermal 717 | . 48 122 . 453 94 Explosive . | . . . . . . Electromagnetic 360 | 161 108 11 . . 80 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 6 Average Corruption 5 | . . . . 5 3 Corruption Purged . | . . . . . . Effects 16 | . . . . 15 1 Message Errors 5 | . . . . 5 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Targeting Errors 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 46 | . . . . . 46 Projectiles . | . . . . . . Explosions 46 | . . . . . 46 Melee . | . . . . . . Knockbacks 2 | . . 1 1 . . Impact . | . . . . . . Kinetic 2 | . . 1 1 . . Secondary . | . . . . . . Self-Inflicted Damage 55 | . 1 . . . 54 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 372 | 60 52 64 5 372 235 Average Temperature 73 | 27 24 17 2 154 75 Received Heat Transfer 762 | . 12 360 72 102 216 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1452 | . 50 275 . 903 224 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 234 | 30 121 155 234 80 50 Average Influence 65 | 13 92 87 128 25 32 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 83 100 100 Level 1 2 | . . . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 1 . 1 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 6 16 11 7 9 Peak Tracking Total 6 | . 4 6 5 3 6 Tactical Retreats 5 | . 1 2 . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . 1 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 11 | . 4 . 2 4 1 Terminals 10 | . 4 . 2 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 . 3 9 3 Successful 6 | . 1 . 1 3 1 Failed 15 | . 5 . 2 6 2 Catastrophic 7 | . 2 . 1 3 1 Database Lockouts . | . . . . . . Manual 18 | . 5 . 3 7 3 Terminals 19 | . 6 . 3 7 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 1 2 1 Record 1 | . 1 . . . . Level Access Points 3 | . . . 1 1 1 Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 . 2 4 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2638 | 173 239 731 428 655 412 Spaces Moved 1304 | 100 152 310 180 374 188 Core 26 | 17 . . . . 9 Treads 75 | . . . 48 27 . Legs 1202 | 83 152 310 132 347 178 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Fastest Speed 50 | 50 120 150 180 120 120 Average Speed 154 | 108 132 168 185 142 171 Slowest Speed 700 | 120 150 240 200 200 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 20 | 4 41 39 25 8 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . 2 4 . Terrain Destroyed 14 | . 4 . 2 4 4 Melee 6 | . . . 2 4 . Projectile . | . . . . . . AOE 8 | . 4 . . . 4 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1656 | 134 173 433 229 445 242 Wait 91 | . 1 48 15 15 12 Move 1298 | 99 151 309 179 372 188 Hop . | . . . . . . Pick Up 60 | 11 6 16 4 15 8 Fast Attach . | . . . . . . Attach 42 | 7 2 9 5 10 9 Detach . | . . . . . . Swap 6 | . 2 . 2 2 . Drop 10 | . 1 2 . 4 3 Fire 135 | 17 9 49 19 19 22 Melee 12 | . . . 5 7 . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -9/Materials | Lost 3 parts (1p1n1w) 1065 | -9/Materials | Discovered new exit (range 17) 1144 | -9/Materials | Entered another Materials area 1144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1473 | -8/Materials | Identified exit to Factory 1572 | -8/Materials | Entered Factory 1572 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1721 | -7/Factory | Crushed by falling debris 1752 | -7/Factory | Lost 3 parts (1n1u1w) 1932 | -7/Factory | Identified exit to Factory 2227 | -7/Factory | Entered another Factory area 2227 | -6/Factory | Evolved 2 slots: Utility x2 2355 | -6/Factory | Identified exit to Factory 2606 | -6/Factory | Core integrity fell below 50% 2626 | -6/Factory | Core integrity fell below 20% 2639 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02562_ Gauss Rifle destroyed. 02564_ Imp. Carbon-fiber Leg destroyed. 02569_ Hpw. Shock Rifle destroyed. 02571_ Lgt. Nuclear Core destroyed. 02584_ Acquired Autogun. 02595_ Autogun destroyed. 02598_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 02600_ R-10 Processor collects VTOL Module. 02605_ Imp. Deuterium Engine destroyed. 02608_ U-05 Engineer lays Concrete. 02612_ U-05 Engineer builds a Wall. 02613_ System corrupted: Heat flow error (+263). 02616_ Acquired VTOL Module. 02617_ U-05 Engineer builds a Wall. 02617_ VTOL Module destroyed. 02623_ Acquired VTOL Module. 02629_ Critical hit. 02629_ VTOL Module destroyed. 02632_ U-05 Engineer builds a Wall. 02636_ U-05 Engineer builds a Door. 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