Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 21:47:56 Player: KTG-V3 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (692) 3460 Value Destroyed (32893) 32893 Prototype IDs (58) 1160 Alien Tech Used (9) 1800 Bonus (12967) 12967 TOTAL SCORE: 62380 Bonus ------- High Alert Combat Kills 8141 Follower Combat Kills 275 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -249 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Core Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Experimental Armor Integrity Analyzer Heavy Regenerative Plating Heavy Regenerative Plating Phase Redirector > --- WEAPON ----------- Gamma Rifle Gamma Rifle Sigix Broadsword > --- INVENTORY -------- Biometal Heavy Treads Advanced Cooling System Experimental Coolant Injector Medium Storage Unit Advanced Energy Well Experimental Energy Well Matter Compressor Long-range Terrain Scanner Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Weapon Cycler Antimissile System Long-range Tractor Beam Transdimensional Reconstructor Gamma Rifle Gamma Rifle HERF Cannon HERF Cannon Long-range Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Railgun Improved KE Penetrator Improved KE Penetrator Helical Railgun Helical Railgun Hardcell Cannon Linear Accelerator Heavy Proton Missile Launcher Hellfire Missile Launcher Improved Plasma Cutter [Rating: 201] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 . . 2 . . . . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Utility 12 | . . . . . 3 . . 1 . . . . 1 . . 1 . . . . 1 . . 2 . . 2 1 Weapon 3 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 Parts Attached 990 | 6 19 5 3 . 57 14 18 55 20 19 3 12 46 2 3 68 10 13 10 45 110 19 5 87 73 77 111 80 Power 84 | 1 4 1 . . 5 2 4 6 . 1 . . 6 . . 7 . 2 . 2 11 . 1 3 4 10 6 8 Engine 30 | 1 4 1 . . 4 . 2 5 . 1 . . 4 . . 2 . 1 . 1 1 . . . 1 . . 2 Core 28 | . . . . . 1 2 2 1 . . . . 2 . . 5 . 1 . 1 4 . 1 1 3 2 2 . Reactor 26 | . . . . . . . . . . . . . . . . . . . . . 6 . . 2 . 8 4 6 Propulsion 150 | 2 8 3 . . 17 2 2 9 4 2 . . 3 . . 8 1 3 . 13 29 3 2 8 5 5 9 12 Treads 115 | 2 8 1 . . 17 2 2 9 4 2 . . 2 . . 8 1 3 . 10 8 3 . 8 5 5 9 6 Leg 31 | . . . . . . . . . . . . . 1 . . . . . . 2 20 . 2 . . . . 6 Wheel 4 | . . 2 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 400 | 1 1 . 3 . 22 4 3 23 10 5 . 5 22 . . 32 7 5 5 15 32 6 . 42 44 33 50 30 Device 242 | . . . . . 4 2 1 9 6 3 . 3 15 . . 24 2 3 1 9 20 3 . 28 35 24 29 21 Storage 43 | 1 1 . 3 . 9 . . . 1 . . 1 3 . . 1 . . 2 1 2 . . 2 2 3 5 6 Processor 24 | . . . . . . . . 2 . . . . . . . 2 3 . . . 8 . . 3 1 2 3 . Hackware 9 | . . . . . 1 . 1 2 . . . . 1 . . 1 . . . . . . . 1 1 . . 1 Protection 73 | . . . . . 8 2 1 10 3 2 . 1 3 . . 4 2 2 2 5 2 3 . 8 4 3 6 2 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 . Weapon 356 | 2 6 1 . . 13 6 9 17 6 11 3 7 15 2 3 21 2 3 5 15 38 10 2 34 20 29 46 30 Energy Gun 62 | . . . . . 6 . 1 . . . . 1 1 . . 2 . . . . 14 2 . 4 1 6 21 3 Energy Cannon 58 | . . . . . . . 4 3 1 . . 1 3 . 1 2 . . 1 2 3 1 . 6 4 13 4 9 Ballistic Gun 160 | 2 6 1 . . 6 4 4 12 4 6 2 4 7 1 1 14 2 3 4 5 18 6 2 14 6 4 12 10 Ballistic Cannon 18 | . . . . . 1 2 . 1 . 1 . . 1 . . . . . . 2 . . . . 4 2 . 4 Launcher 22 | . . . . . . . . . 1 3 . 1 1 . . 1 . . . 4 1 1 . 1 . 2 4 2 Special Weapon 20 | . . . . . . . . . . 1 1 . 2 1 1 2 . . . 1 1 . . 5 1 2 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 3 2 Piercing Weapon 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . 4 3 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 41 | . . . . . 3 . 1 2 2 . . . 4 . . 2 . . 3 . 1 . . 4 8 9 1 1 Parts Lost 200 | . . 3 . . 13 2 . 9 5 5 . . 1 . . 3 3 7 . 23 52 5 1 4 4 5 5 50 Power 22 | . . 1 . . 1 . . 1 . 1 . . . . . . . . . 3 5 . . . . 2 1 7 Propulsion 52 | . . 1 . . 1 2 . 2 1 2 . . 1 . . . . 3 . 8 18 2 1 . 1 1 1 7 Utility 42 | . . . . . 4 . . 2 2 . . . . . . 2 1 1 . 5 7 1 . 1 1 . 1 14 Weapon 84 | . . 1 . . 7 . . 4 2 2 . . . . . 1 2 3 . 7 22 2 . 3 2 2 2 22 Highest Loss Streak 21 | . . 3 . . 6 1 . 4 2 5 . . 1 . . 3 2 7 . 18 17 4 1 1 1 1 3 21 Average Slot Usage (%) 90 | . 97 96 94 85 93 99 99 97 98 99 78 100 98 100 100 91 87 89 71 83 88 91 89 92 82 79 79 75 Engine 3 | . 13 10 14 14 6 4 5 4 7 7 7 7 5 6 6 2 . . . . . . . . . . . . Core 2 | . . . . . 2 4 2 2 . . . . . . . 2 5 4 5 3 3 5 5 4 4 1 1 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 4 5 5 3 4 6 6 2 Treads 16 | . 27 22 . . 24 26 27 22 23 23 23 23 20 20 20 16 16 17 17 12 4 15 10 14 11 10 8 4 Leg 1 | . . . . . . . . . . . . . 5 6 6 . . . . . 13 . . . . . . 5 Device 6 | . . . . . 3 . 1 1 2 7 7 7 10 13 13 7 4 1 4 2 9 4 5 8 15 14 6 11 Storage 24 | . 26 28 22 14 27 36 36 30 30 30 30 30 21 20 20 19 23 23 25 24 21 21 21 19 19 19 23 24 Processor 6 | . . . . . . . . 4 . . . . . . . 2 4 11 11 9 13 15 15 15 10 9 10 9 Protection 5 | . . . . . 7 9 6 5 10 7 7 7 12 13 13 9 4 5 2 6 . 4 5 3 . 3 6 2 Energy Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . 3 7 5 1 . . 6 3 Ballistic Gun 14 | . 27 28 28 28 16 14 14 19 22 19 1 22 18 19 19 22 22 22 . 15 11 10 15 13 5 2 1 3 Naked Turns 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Heaviest Build 210 | 12 29 27 87 87 105 91 87 103 100 100 96 100 141 140 143 176 172 165 160 170 159 158 157 171 158 173 210 162 Greatest Support 160 | 40 40 40 32 32 60 60 62 65 66 66 63 63 73 70 70 128 123 128 128 128 116 92 46 140 140 145 160 160 Greatest Overweight (x) 8 | . 8 1 2 2 4 1 1 1 1 1 1 1 2 1 2 2 1 1 1 5 6 3 3 3 1 1 1 4 Average Overweight (x) 1 | . . . . 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 3 1 . . . 1 Largest Inventory Capacity 40 | 6 12 12 24 24 40 28 28 28 28 28 28 28 36 28 28 34 34 34 34 34 34 34 34 40 30 34 38 36 Average Capacity 29 | 5 11 12 17 24 27 28 28 28 28 28 28 28 28 28 28 30 34 34 34 34 34 34 34 31 30 30 35 33 Most Carried 38 | 6 12 12 13 15 28 28 28 28 28 28 26 28 30 28 28 32 33 32 27 31 34 34 34 34 30 32 38 36 Average Carried 27 | 3 11 9 11 14 24 27 27 27 27 25 26 27 27 27 28 28 31 28 25 24 29 31 33 30 29 29 34 26 Final Capacity 36 | 6 12 12 24 24 28 28 28 28 28 28 28 28 28 28 28 34 34 34 34 34 34 34 34 30 30 34 36 4 Final Carried 36 | 6 12 9 13 15 28 27 27 28 28 26 26 28 28 28 28 32 32 24 27 17 34 34 32 30 29 32 36 4 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Hauler-Mutant 18% | Hauler-Tank 13% | Scavenger-Gunner 11% | Hauler-Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Matter Collected 25093 | 276 574 175 36 26 1172 479 372 1929 688 731 . 409 1564 30 40 2174 488 474 508 1696 3060 352 65 1791 1088 1081 1460 2355 Remotely 7043 | . . . . . 81 202 . 690 203 273 . 218 153 . . 1018 151 333 . 334 346 6 . 783 426 164 598 1064 Salvage Created 40153 | 70 659 175 . 100 1991 594 519 1825 794 575 . 262 1550 . 70 2916 466 592 258 1646 5433 505 111 2514 1984 3034 6306 5204 Parts 1729 | 3 49 9 . 8 120 29 24 84 30 18 . 6 76 . . 142 17 38 1 76 219 14 8 119 116 127 241 155 Haulers Intercepted 18 | . 1 . . . 4 . . 2 1 . . . 1 . . 3 . . . . 1 . . 2 . 1 . 2 Recyclers Shooed 60 | . 4 4 . . 5 . 1 3 . . . . 7 . . 3 . . . . 15 . . 2 . . 9 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 184 | . . . . . . . . . 25 14 . 4 . . 4 . 19 38 1 70 . 2 7 . . . . . Prevented 10 | . . . . . . . . . 1 . . 1 . . . . 3 . . . . 5 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Combat Hostiles Destroyed 514 | . 15 2 . 2 32 16 8 28 15 21 . 7 17 . . 31 8 14 . 36 62 6 2 19 23 35 51 64 Melee 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 5 1 Guns 303 | . 15 2 . 2 32 14 4 23 9 8 . . 13 . . 29 8 14 . 16 50 2 2 15 2 6 11 26 Cannons 55 | . . . . . . 2 3 5 1 . . . . . . . . . . 7 1 . . 1 13 2 1 19 AOE 71 | . . . . . . . . . 5 13 . 7 4 . . 2 . . . 13 6 2 . . . . 6 13 Classes Destroyed 20 | 1 6 . . 2 2 . . 3 . 1 . . 1 . . . 1 . . . . . . . 2 . . 1 Worker 43 | . 3 . . . 3 . . 3 . . . . 2 . . 6 . . . . 12 . . 2 . . 2 10 Builder 22 | . . . . . . . . 1 . . . . 1 . . 3 . . . . 5 . . . . . 7 5 Tunneler 5 | . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 Hauler 18 | . 1 . . . 4 . . 2 1 . . . 1 . . 3 . . . . 1 . . 2 . 1 . 2 Recycler 54 | 1 2 1 . . 3 . 1 2 . . . . 6 . . 5 . . . . 12 . . 5 . . 10 6 Mechanic 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Operator 7 | . 1 . . . 2 . . 1 . . . . . . . . . . . . 1 . . 1 . . . 1 Watcher 23 | . 2 . . . 2 . 1 . . . . . 1 . . 5 . . . . 1 . . 3 3 1 4 . Swarmer 89 | . 9 . . . 7 3 . 2 1 6 . 3 8 . . 4 1 9 . 14 15 . . . 1 . . 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 214 | . 6 2 . 1 13 11 4 14 10 10 . 4 3 . . 9 3 2 . 14 17 4 . 5 9 16 26 31 Brawler 15 | . . . . . . . . 1 1 3 . . . . . 1 1 . . 1 1 . . 1 . 2 2 1 Duelist 15 | . . . . 1 1 . . . 2 . . 1 1 . . 1 . 1 . 2 . . . . . . 2 3 Protector 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 42 | . . . . . 9 . 4 4 1 1 . . 1 . . 3 1 . . 2 4 . . 3 . 4 4 1 Hunter 48 | . . . . . 2 2 . 3 . . . . 1 . . 5 . . . . 12 2 . . 6 . 3 12 Programmer 78 | . . . . . . . . 4 . . . . 3 . . 8 1 2 . 2 13 . 2 9 5 11 11 7 Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 Behemoth 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 21 | 1 7 1 . 3 8 3 2 5 7 8 . 7 4 . . 10 4 8 . 6 13 3 2 4 3 4 21 15 Combat Bots Only 14 | . 7 1 . 2 7 3 2 5 7 8 . 7 4 . . 8 4 8 . 6 11 3 2 4 3 4 14 13 Max Kills in Single Turn 6 | 1 1 1 . 2 2 1 1 2 4 3 . 6 2 . . 3 1 2 . 4 3 1 1 1 1 1 2 4 Gunslinging 2 | . . . . . 1 . . 1 1 . . . . . . 2 . 1 . 1 1 . . . . . . . Exploded 5 | . . . . . . . . . 4 3 . 5 2 . . 1 . . . 4 2 1 . . . . 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Damage Taken 61368 | . 520 421 . 86 2641 841 583 2736 818 1434 . 109 1330 . . 2719 979 1590 . 4727 7960 894 100 1821 3727 4010 8768 12554 Core 5424 | . 61 41 . 12 314 88 62 289 . 88 . . 111 . . 150 115 46 . 508 803 86 . 106 184 348 587 1425 Absorbed by Shields 1662 | . . . . . . . . . . . . . 95 . . 170 . . . . . . . . . . . 1397 Reduced by Siege Mode 1226 | . . . . . . . . . . . . . . . . 27 10 58 . 74 77 . . 13 23 81 390 473 Redirected to Core 317 | . . . . . . . . . . . . . . . . . . . . . . . . . . 213 104 . Core Remaining (%) 49 | 100 . . . 54 . . 15 . . . . 46 . . 86 . . . . 18 . . 22 . . 45 59 . Volleys Fired 1733 | 4 67 26 1 7 137 39 40 105 28 37 . 6 86 2 4 104 18 22 8 85 238 38 5 80 86 119 140 201 Largest 5 | 2 2 2 2 2 2 2 2 3 3 3 . 3 3 1 1 4 4 4 1 4 4 4 4 4 4 2 3 5 Hottest 430 | 40 40 40 40 40 90 88 112 125 89 89 . 104 101 30 63 151 101 103 90 127 236 212 168 286 135 182 190 430 Shots Fired 3915 | 8 131 51 2 14 268 74 82 305 69 75 1 14 222 2 4 372 72 83 9 207 586 51 20 225 100 155 252 461 Gun 3294 | 8 131 51 2 14 267 60 62 280 60 59 1 11 209 . . 364 72 83 . 151 566 30 20 171 22 63 220 317 Cannon 497 | . . . . . 1 14 20 25 6 . . 1 2 . 2 3 . . 9 35 12 12 . 48 76 89 8 134 Launcher 89 | . . . . . . . . . 3 10 . 2 3 . . 2 . . . 19 7 9 . . . . 24 10 Special 35 | . . . . . . . . . . 6 . . 8 2 2 3 . . . 2 1 . . 6 2 3 . . Kinetic 2873 | 8 131 51 2 14 230 74 62 280 60 59 1 11 204 . . 360 72 83 . 178 427 9 15 154 22 39 36 291 Thermal 224 | . . . . . 34 . . . . . . . 2 . . 3 . . 9 8 72 21 5 1 . 6 8 55 Explosive 64 | . . . . . . . . . 3 10 . 2 3 . . 2 . . . 19 7 9 . . . . . 9 Electromagnetic 719 | . . . . . 4 . 20 25 6 . . 1 5 . 2 4 . . . . 79 12 . 64 76 107 208 106 Robot Hit Streak 41 | 2 18 6 . 11 33 11 19 20 23 21 . 7 16 6 2 40 18 16 5 24 41 21 25 38 37 27 23 19 Robot Miss Streak 8 | 2 3 2 . 1 5 5 3 8 4 3 . 2 4 1 1 5 2 3 1 5 6 3 1 3 2 3 2 4 Penetration Max 3 | . . . . . . 1 . . 1 . . . 1 . . 1 1 . . 1 2 . . 1 . . 1 3 Secondary Targets 57 | . 1 . . . 3 2 . 9 4 2 . . 1 . . 5 2 6 . 4 8 . . 2 2 1 1 4 Max Gunslinging Chain 2 | . 1 . . . 1 1 . 1 2 1 . . 1 . . 2 1 1 . 1 1 . . 1 1 1 1 1 Capacitor 75 | . . . . . . . . . . . . . . . . . . . . . 22 . . . 53 . . . Shots Hit Robots 2894 | 4 81 33 . 11 202 51 67 222 57 57 . 9 158 1 3 252 56 61 7 140 414 36 15 174 104 142 219 318 Core Hits 1453 | 2 36 9 . 7 95 39 23 111 59 47 . 8 56 . 1 154 19 22 5 74 200 25 4 61 45 52 121 178 Critical Hits 125 | . 1 . . . 1 2 1 3 1 1 . . 5 . . 4 3 1 1 3 30 . 1 23 5 8 5 26 Critical Kills 47 | . . . . . 1 1 . 2 1 1 . . 1 . . 2 1 1 . . 11 . . 7 2 1 2 13 Critical Parts Destroyed 71 | . 1 . . . . 1 1 1 . . . . 4 . . 2 2 . . 1 19 . 1 14 2 6 3 13 Melee Attacks 132 | . . . . . . . . 4 . . . . . . . . . . . 2 . . . 10 42 53 16 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 39 53 16 5 Piercing 17 | . . . . . . . . 4 . . . . . . . . . . . . . . . 10 3 . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 89311 | 41 894 241 . 102 2805 961 1162 4035 1676 2604 . 670 3538 . 53 5286 1351 1426 346 5549 12536 1552 430 5068 4600 6336 10024 16025 Guns 53319 | 41 894 241 . 102 2784 760 706 3414 1145 710 . 105 3119 . . 4786 1351 1426 . 2371 10819 441 430 3519 492 1369 5582 6712 Cannons 15809 | . . . . . 21 201 400 574 97 . . 23 . . 53 35 . . 346 939 331 276 . 1381 2497 2652 213 5770 Explosions 15107 | . . . . . . . 56 47 434 1894 . 542 419 . . 465 . . . 2155 1361 835 . 30 . . 3476 3393 Melee 5048 | . . . . . . . . . . . . . . . . . . . . 84 . . . 138 1611 2315 753 147 Ramming 28 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . 3 Kinetic 45292 | 41 894 241 . 102 2439 961 706 3414 1145 710 . 105 3065 . . 4734 1351 1426 . 3048 8085 144 352 3131 492 717 1139 6850 Thermal 8430 | . . . . . 342 . 56 . . . . . . . . 35 . . 346 262 2112 374 78 50 . . 1488 3287 Explosive 11058 | . . . . . . . . . 434 1894 . 542 419 . . 465 . . . 2155 1028 758 . . . . . 3363 Electromagnetic 19455 | . . . . . 24 . 400 621 97 . . 23 54 . 53 52 . . . . 1286 276 . 1749 2497 3304 6644 2375 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4859 | . . . . . . . . . . . . . . . . . . . . 84 . . . . 1560 2315 753 147 Piercing 189 | . . . . . . . . . . . . . . . . . . . . . . . . 138 51 . . . Highest Corruption 38 | . . . . . 1 1 6 14 16 16 16 16 2 2 2 10 13 15 15 17 15 15 17 9 34 38 . . Average Corruption 10 | . . . . . 1 1 3 10 15 16 16 16 1 2 2 4 11 14 15 15 7 15 16 6 17 34 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1058 | . . . . . 2 3 26 134 60 87 11 43 20 3 5 56 37 39 26 120 124 53 21 42 120 26 . . Message Errors 194 | . . . . . 1 1 8 22 15 11 2 18 5 1 3 8 5 3 2 23 14 13 4 8 24 3 . . Matter Fused 148 | . . . . . . . 4 17 6 19 2 9 . . . 7 7 8 7 9 16 4 2 8 21 2 . . Heat Flow Errors 79 | . . . . . . . 2 8 3 4 . 3 3 . . 9 3 2 3 2 8 5 6 8 8 2 . . Energy Discharges 89 | . . . . . 1 . 2 10 7 11 2 2 5 1 . 2 4 2 1 14 7 5 1 2 9 1 . . Parts Rejected 11 | . . . . . . . 1 3 . 1 . . . . . 1 1 1 . . 2 . . . 1 . . . Data Loss (minor) 88 | . . . . . . 1 . 7 5 7 1 4 3 1 2 5 4 3 2 14 8 5 1 4 9 2 . . Data Loss (major) 35 | . . . . . . . 2 2 3 6 1 1 . . . 1 1 . 1 1 3 3 1 2 5 2 . . Misfires 23 | . . . . . . . 3 2 3 1 1 . . . . 1 . . 1 5 . 3 . . 3 . . . Alerts 5 | . . . . . . . . 3 . . . . . . . . 1 . . . . . . . 1 . . . Misdirections 95 | . . . . . . . . 10 7 11 2 4 . . . 2 4 6 8 8 4 7 4 . 13 5 . . Targeting Errors 243 | . . . . . . . 3 43 11 11 . 2 3 . . 13 7 10 1 41 51 7 2 8 23 7 . . Weapon Failures 48 | . . . . . . 1 1 7 . 5 . . 1 . . 7 . 4 . 3 11 1 . 2 3 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2430 | . . . . . . . . 15 1 30 . 14 . . 9 28 . . 31 182 68 81 . 33 233 290 201 1214 Projectiles 1062 | . . . . . . . . 15 . . . . . . 9 5 . . 31 52 25 . . 33 18 47 . 827 Explosions 767 | . . . . . . . . . 1 30 . 14 . . . 23 . . . 130 43 81 . . . . 90 355 Melee 601 | . . . . . . . . . . . . . . . . . . . . . . . . . 215 243 111 32 Knockbacks 45 | . . . . . 2 1 . . . . . . . . . . . . . 8 . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 41 | . . . . . 2 1 . . . . . . . . . . . . . 8 . . . . . . . 30 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Self-Inflicted Damage 1248 | . . . . . . . . 197 6 98 . . . . . 27 . . . 387 187 97 . 33 . . 155 61 Shots 31 | . . . . . . . . 3 1 2 . . . . . 1 . . . 11 3 2 . 1 . . 5 2 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 479 | . 6 26 . 6 237 152 454 382 186 252 . 189 390 . . 391 246 288 261 450 430 211 251 479 348 125 123 276 Average Temperature 90 | . 6 10 . 6 62 38 128 114 58 93 . 65 53 . . 78 100 118 91 138 114 78 83 132 65 20 36 38 Received Heat Transfer 7960 | . 150 237 . 12 1017 306 297 645 270 315 . 39 182 . . 228 222 189 . 810 690 72 . 138 162 333 738 908 Effects 24 | . . . . . 1 . 2 2 . . . . . . . 5 . 2 . 2 3 . . 6 1 . . . Shutdowns 8 | . . . . . . . 1 1 . . . . . . . 1 . . . 1 1 . . 2 1 . . . Energy Bleed 4 | . . . . . 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . 3 . . . 1 . . . 2 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations 44 | . . . . . . . . . . . . . . . . 4 2 4 . 5 4 . . 7 5 4 7 2 Total Turns 788 | . . . . . . . . . . . . . . . . 73 26 60 . 50 68 . . 119 48 76 233 35 Longest Duration 56 | . . . . . . . . . . . . . . . . 32 14 21 . 18 36 . . 49 20 25 56 18 Robots Corrupted 75 | . . . . . . . 1 . . . . . . . . . . . . . 5 2 . 5 4 20 33 5 Combat Hostiles 67 | . . . . . . . 1 . . . . . . . . . . . . . 5 2 . 3 4 19 28 5 Parts Fried 195 | . . . . . . . 3 1 1 . . . . . . . . . . . 11 1 . 17 25 36 77 23 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 2 . . . . . . . . . . . . . . . 8 . . . . . 3 . Heat Transferred 6969 | . . . . . 962 . 50 . . . . . . . . 25 . . 162 175 2940 568 111 87 . . 798 1091 Parts Sabotaged 10 | . . . . . . . . . . . . . . . . 3 . . . 3 . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . 1 . . . . . . . . . . . . . 3 1 . 1 . . 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Peak Influence 2128 | 5 262 128 . 55 350 628 352 596 . . . . 309 . . 547 . . . . 1372 . . 603 570 798 1472 2128 Initial 883 | . 3 88 . . 21 118 306 36 . . . . 32 . . 2 . . . . 259 . . 359 321 174 443 883 Average 430 | . 106 115 . 19 216 376 192 237 . . . . 158 . . 242 . . . . 672 . . 414 362 428 783 1263 Maximum Alert Level 5 | . 1 . . . 1 2 1 2 . . . . 1 . . 2 . . . . 4 . . 2 2 3 4 5 Low Security (%) 24 | 100 70 100 . 100 43 17 53 46 . . . . 64 . . 33 . . . . . . . . . 1 . . Level 1 38 | . 29 . . . 56 34 46 37 . . . . 35 . . 46 . . . . 38 . . 40 73 56 10 . Level 2 20 | . . . . . . 47 . 16 . . . . . . . 19 . . . . 25 . . 59 26 26 43 . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . 15 24 45 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . 22 . . . . . 22 38 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 108 | . 2 . . . 7 . 2 9 . 1 . . 2 . . 8 . . . 1 20 . . 4 8 9 14 21 Investigation 15 | . 1 . . . 3 . . 4 . . . . . . . 1 . . . . 1 . . . . 1 3 1 Extermination 31 | . . . . . . . . 3 . . . . 2 . . 2 . . . . 6 . . 2 6 3 4 3 Reinforcement 33 | . 1 . . . 3 . 2 2 . . . . . . . 3 . . . . 7 . . 2 2 3 2 6 Assault 23 | . . . . . . . . . . 1 . . . . . 2 . . . 1 3 . . . . 2 5 9 Garrison 6 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . 1 . . 1 3 Haulers Reinforced 5 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 2 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Distress Signals 18 | . 2 . . . 4 . . 3 . . . . . . . 1 . . . . 1 . . . 1 2 . 4 Communications Jammed 22 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 20 . . . Distress Signals 22 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 20 . . . Times Spotted 775 | . 22 2 . 2 52 20 18 40 15 24 . 6 28 . . 46 8 18 . 58 93 8 1 28 42 53 68 123 Peak Tracking Total 18 | . 5 2 . 2 7 7 3 5 7 10 . 7 5 . . 6 4 8 . 11 9 4 1 4 4 6 8 18 Tactical Retreats 75 | . 2 . . . 5 2 4 4 . 2 . . 7 . . . . 1 . 15 6 3 . . 6 4 3 11 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Traps Triggered 23 | . 5 . . . 1 1 . 7 . . . . . . . . . . . . 1 . . 2 1 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Machines Disabled 48 | . . . . . 1 2 2 5 . 1 . . 1 . . 6 . . 1 2 6 . . 4 7 8 . 2 Max in Single Turn 3 | . . . . . 1 1 1 2 . 1 . . 1 . . 3 . . 1 1 2 . . 1 1 1 . 1 Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 1 . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Machines Accessed 66 | . 3 . 1 . 5 . 3 7 . 1 4 . 8 . . 6 . . 5 . 4 . . 3 6 2 8 . Terminals 40 | . 3 . . . 4 . 2 5 . . . . 6 . . 5 . . . . 1 . . 2 4 2 6 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Stations 4 | . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Garrison Access 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . 1 . . 1 1 . . . Total Hacks 190 | . 14 . 4 . 16 . 10 11 . 1 29 . 19 . . 13 . . 18 . 11 . . 5 13 6 20 . Successful 117 | . 8 . 4 . 7 . 7 4 . 1 29 . 9 . . 4 . . 18 . 9 . . 2 5 2 8 . Failed 72 | . 5 . . . 9 . 3 7 . . . . 10 . . 9 . . . . 2 . . 3 8 4 12 . Catastrophic 12 | . . . . . 1 . . 4 . . . . 2 . . 2 . . . . 1 . . . 1 . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . 9 . . . 12 . 7 2 . . . . 5 . . 8 . . . . 3 . . 1 7 3 10 . Terminals 108 | . 14 . . . 15 . 7 8 . . . . 13 . . 10 . . . . 4 . . 4 11 6 16 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Repair Stations 14 | . . . . . . . . 2 . . . . 5 . . 3 . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 2 . Garrison Access 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . 1 . . 1 1 . . . Terminal Hacks 84 | . 7 . 4 . 4 . 3 1 . 1 29 . 5 . . 3 . . 18 . 1 . . 1 3 1 3 . Record 22 | . . . 4 . . . . . . . 11 . . . . . . . 6 . 1 . . . . . . . Part Schematic 12 | . 1 . . . . . . . . . 7 . . . . . . . 4 . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 2 . . . 1 . . . . . 3 . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . 1 . Unreport Threat 7 | . . . . . 2 . 1 . . . . . . . . 2 . . . . . . . . 2 . . . Locate Traps 12 | . 1 . . . 1 . 1 . . . . . 4 . . . . . . . . . . 1 1 1 2 . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Station Hacks 9 | . . . . . . . . 2 . . . . 2 . . 1 . . . . 4 . . . . . . . Scan Component 5 | . . . . . . . . 1 . . . . 1 . . 1 . . . . 2 . . . . . . . Repair 4 | . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 2 . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Analyze 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . 1 . . 1 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 1 . . . Unauthorized Hacks 9 | . 1 . . . 2 . 1 . . . . . 1 . . . . . . . 1 . . . . 1 2 . Terminals 9 | . 1 . . . 2 . 1 . . . . . 1 . . . . . . . 1 . . . . 1 2 . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . . . 1 . 1 . . . . . 1 . . . . . . . 1 . . . . 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 3 . . . 4 . 3 6 . . . . 7 . . 6 . . . . 2 . . 2 4 2 8 . Full Trace Events 6 | . 1 . . . 2 . . 2 . . . . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . . . 1 . . . 7 . . . . . . . 4 . . . . . . . 1 . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Matter 563 | . . . . . . . . . . . . . . . . . . . . . 285 . . . . . 278 . Time 198 | . . . . . . . . . . . . . . . . . . . . . 152 . . . . . 46 . Total Part Build Rating 23 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 18 . Parts Repaired 4 | . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . Time 88 | . . . . . . . . 19 . . . . 22 . . . . . . . 47 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . . . . . . 4 . . 1 . . . . 1 . . 4 1 1 . . Non-combat 10 | . . . . . . . . . . . . . 3 . . 1 . . . . 1 . . 4 1 . . . Combat 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Robot Hacks Applied 15 | . . . . . . . . . . . . . 5 . . 2 . . . . 1 . . 5 1 1 . . parse_system 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . no_distress 6 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 3 1 . . . find_chute 3 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . ignore_parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 21 | . . . . . . 9 . 4 . . . . . . . . . . . . . . . 4 . 4 . . Machine Destruction 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Programmers 12 | . . . . . . . . 4 . . . . . . . . . . . . . . . 4 . 4 . . Attached 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Total Allies 11 | . . . . . . . . . . 2 . 1 . . . . . . . 2 . . . . . . . 6 Largest Group 5 | . . . . . . . . . . 2 2 3 1 . . . . . . 2 2 . . . . . . 5 Highest-Rated Group 156 | . . . . . . . . . . 62 62 156 94 . . . . . . 96 96 . . . . . . 72 Highest-Rated Ally 94 | . . . . . . . . . . 32 32 94 94 . . . . . . 49 49 . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . . . . . 11 8 . . . . . . 3 4 . . . . . . 28 Total Damage 1374 | . . . . . . . . . . . . 292 227 . . . . . . 103 181 . . . . . . 571 Kills 7 | . . . . . . . . . . . . 2 1 . . . . . . 1 1 . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 1 . . . 1 . . 3 1 . 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Turns Passed 33468 | 120 949 160 455 85 2235 745 1211 2558 1000 1417 179 843 1781 951 396 1829 765 459 390 1561 2452 1039 311 1899 2046 1681 2344 1607 Spaces Moved 14716 | 59 420 62 406 51 900 317 569 1177 491 715 97 431 751 517 213 725 382 202 194 701 863 467 131 757 960 621 980 557 Core 53 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Treads 13153 | 57 419 41 . . 841 317 569 1177 491 715 97 431 751 517 213 725 382 202 194 546 260 467 131 757 960 621 980 292 Legs 767 | . . . . . . . . . . . . . . . . . . . . . 552 . . . . . . 215 Wheels 743 | . . 21 406 51 59 . . . . . . . . . . . . . . 155 51 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 100 100 120 120 183 178 175 175 180 180 180 180 180 180 180 180 180 180 140 140 180 220 155 145 152 140 50 Average Speed 173 | 156 160 139 106 120 178 183 178 177 179 180 180 180 181 180 181 181 180 180 180 180 162 197 220 179 165 170 166 163 Slowest Speed 450 | 160 450 160 120 120 250 183 183 178 180 180 180 180 200 180 200 200 180 180 180 260 280 220 220 220 175 185 185 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 41 | 5 62 12 57 11 82 55 43 36 37 57 69 60 21 60 20 22 59 37 60 67 20 61 14 24 85 27 25 19 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 8 | . . . 1 . . . . . . 1 1 . . 1 . . 1 . 3 . . . . . . . . . Known Exits Taken 9 | . 1 . . . 1 . 1 1 . . . . 1 . . 1 . . . . 1 . . 1 . 1 . . Unknown Exits Taken 18 | 1 . 1 1 1 . . . . 1 1 1 1 . 1 1 . 1 1 1 1 . 1 1 . 1 . 1 . Scrap Searched 16 | . . . . 1 . . . . 1 3 . 2 . 3 . . 1 1 . 3 . 1 . . . . . . Spaces Dug 110 | . . . . . . . . 4 28 . . . 2 . . 1 . . . 26 . . . 8 7 20 3 11 Terrain Destroyed 922 | . . . . . . . 3 37 44 121 . 17 20 . . 72 1 . . 243 125 56 2 28 11 20 34 88 Melee 38 | . . . . . . . . 4 . . . . . . . . . . . . . . . 8 7 16 2 1 Projectile 150 | . . . . . . . . . 3 7 . 1 7 . . 13 1 . . 17 31 2 2 3 4 4 6 49 AOE 734 | . . . . . . . 3 33 41 114 . 16 13 . . 59 . . . 226 94 54 . 17 . . 26 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Sec Res Acc Total 19510 | 78 569 94 426 63 1268 404 685 1483 559 778 102 487 1017 536 219 1021 419 249 230 864 1493 538 143 1156 1287 1052 1404 886 Wait 969 | . 39 . . 4 94 25 36 72 2 2 . 21 69 14 . 67 3 9 2 19 152 . . 127 52 87 55 18 Move 14689 | 58 419 61 405 50 900 316 568 1176 490 714 96 430 750 516 212 724 381 201 193 700 862 466 130 756 959 620 979 557 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 362 | 8 13 . 13 2 42 4 10 29 8 3 . 7 22 1 . 22 5 1 5 5 69 9 . 27 17 17 18 5 Fast Attach 422 | 6 11 2 1 . 11 1 4 17 5 3 3 5 23 . . 20 2 2 9 10 48 4 2 37 37 59 61 39 Attach 222 | . 2 3 1 . 17 3 3 16 6 5 . . 5 . . 11 4 10 1 18 35 10 2 10 10 8 10 32 Detach 60 | . . . . . 3 . . 3 1 1 . . 1 . . 1 . 2 1 5 7 2 . 5 5 7 8 8 Swap 355 | . 6 . 1 . 29 10 11 22 9 11 . 7 18 2 3 37 4 1 1 17 27 5 1 40 27 15 41 10 Drop 554 | 2 12 2 4 . 35 4 13 37 10 2 3 11 43 1 . 35 2 1 10 3 53 4 3 62 52 67 74 9 Fire 1733 | 4 67 26 1 7 137 39 40 105 28 37 . 6 86 2 4 104 18 22 8 85 238 38 5 80 86 119 140 201 Melee 132 | . . . . . . . . 4 . . . . . . . . . . . 2 . . . 10 42 53 16 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Escape Stasis 8 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . 2 . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: [*Acc] / Tes x2) -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 8) 615 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Destroyed 7 combat bots 886 | -10/Materials | Discovered new exit (range 3) 1029 | -10/Materials | Build established: Scavenger-Mutant 1056 | -10/Materials | Central database locked down 1070 | -10/Materials | Entered Mines 1147 | -10/Mines | Lost 3 parts (1p1n1w) 1216 | -10/Mines | Learned Materials garrison access intel 1225 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1226 | -10/Mines | Discovered new exit (range 5) 1230 | -10/Mines | Entered Exiles 1254 | -10/Exiles | Met 8R-AWN 1271 | -10/Exiles | Met EX-HEX 1347 | -10/Exiles | Met EX-DEC 1364 | -10/Exiles | Learned location of Zion (-6) 1395 | -10/Exiles | Build established: Mutant 1496 | -10/Exiles | Discovered new exit (range 11) 1685 | -10/Exiles | Entered Mines 1705 | -9/Mines | Discovered new exit (range 9) 1770 | -9/Mines | Entered Materials 1770 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1771 | -8/Materials | Loaded intel: 1 garrison access location 1850 | -8/Materials | Build established: Hauler-Mutant 1968 | -8/Materials | Garrison activated, responded to threat 2044 | -8/Materials | Lost 6 parts (1p1n1u3w) 2465 | -8/Materials | Build established: Scavenger-Mutant 2727 | -8/Materials | Destroyed 7 combat bots 2793 | -8/Materials | Discovered new exit (range 16) 3113 | -8/Materials | Build established: Hauler-Mutant 3451 | -8/Materials | Core integrity fell below 50% 4005 | -8/Materials | Identified exit to Garrison 4005 | -8/Materials | Entered Garrison 4015 | -8/Garrison | Installed Relay Interface Framework 4082 | -8/Garrison | Triggered checkpoint 4139 | -8/Garrison | Garrison Relay disabled 4442 | -8/Garrison | Triggered checkpoint 4530 | -8/Garrison | Triggered checkpoint 4574 | -8/Garrison | Garrison Relay disabled 4677 | -8/Garrison | Discovered new exit (range 14) 4750 | -8/Garrison | Entered Materials 5595 | -8/Materials | Identified exit to Factory 5827 | -8/Materials | Core integrity fell below 20% 5961 | -8/Materials | Entered Factory 5961 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6036 | -7/Factory | Repaired Arm. Treads 6266 | -7/Factory | Build established: Hauler-Gunner 6812 | -7/Factory | System corruption reached 10% 6881 | -7/Factory | Lost 4 parts (1p2n1u) 7135 | -7/Factory | Build established: Hauler-Tank 7351 | -7/Factory | Discovered new exit (range 5) 7762 | -7/Factory | Build established: Hauler-Gunner 7844 | -7/Factory | Identified exit to Storage 7844 | -7/Factory | Identified exit to Lower Caves 8271 | -7/Factory | Discovered new exit (range 8) 8519 | -7/Factory | Entered Lower Caves 8592 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8674 | -7/Lower Caves | Destroyed 7 combat bots 8904 | -7/Lower Caves | Build established: Hauler-Tank 9283 | -7/Lower Caves | Found Imp. Powered Armor 9293 | -7/Lower Caves | Found Imp. Powered Armor 9373 | -7/Lower Caves | Discovered new exit (range 9) 9468 | -7/Lower Caves | Build established: Scavenger-Tank 9519 | -7/Lower Caves | Entered another Lower Caves area 9520 | -7/Lower Caves | Encountered a Warlord checkpoint 9615 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9707 | -7/Lower Caves | Core integrity fell below 50% 9729 | -7/Lower Caves | Destroyed 8 combat bots 9729 | -7/Lower Caves | Lost 5 parts (1p2n2w) 9969 | -7/Lower Caves | Build established: Hauler-Tank 10285 | -7/Lower Caves | Discovered new exit (range 10) 10626 | -7/Lower Caves | Build established: Hauler-Mutant 10936 | -7/Lower Caves | Entered Data Miner 10936 | -7/Data Miner | Accompanied by 2 allies 10938 | -7/Data Miner | Discovered new exit (range 6) 10972 | -7/Data Miner | Met Data Miner 11012 | -7/Data Miner | Learned location of Section 7 (-3) 11012 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11042 | -7/Data Miner | Received God Mode back door access code from Data Miner 11115 | -7/Data Miner | Entered Proximity Caves 11115 | -6/Proximity Caves | Accompanied by 2 allies 11622 | -6/Proximity Caves | Build established: Hauler-Gunner 11791 | -6/Proximity Caves | Escorted by Enhanced Grunt 11826 | -6/Proximity Caves | Destroyed 7 combat bots 11914 | -6/Proximity Caves | Discovered new exit (range 6) 11958 | -6/Proximity Caves | Entered Factory 11958 | -6/Factory | Accompanied by 1 ally 11958 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12243 | -6/Factory | Found Prototype Device 12243 | -6/Factory | Identified Exp. Thermal Shield 12309 | -6/Factory | Build established: Hauler-Tank 12899 | -6/Factory | Identified exit to Lower Caves 13613 | -6/Factory | Repaired Hvy. Missile Launcher 13739 | -6/Factory | Entered Lower Caves 14128 | -6/Lower Caves | Build established: Hauler-Mutant 14574 | -6/Lower Caves | Encountered a Warlord checkpoint 14638 | -6/Lower Caves | Discovered new exit (range 15) 14672 | -6/Lower Caves | Learned location of Extension (-4) 14690 | -6/Lower Caves | Entered another Lower Caves area 14922 | -6/Lower Caves | Discovered new exit (range 13) 15086 | -6/Lower Caves | Entered Factory 15086 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15191 | -5/Factory | Build established: Hauler-Tank 15791 | -5/Factory | Identified exit to Upper Caves 16280 | -5/Factory | Incoming investigation squad redirected 16478 | -5/Factory | Lost 3 parts (2u1w) 16586 | -5/Factory | First assault squad dispatched 16606 | -5/Factory | Incoming assault squad redirected 16734 | -5/Factory | System corruption reached 10% 16759 | -5/Factory | Destroyed 8 combat bots 16909 | -5/Factory | Incoming assault squad redirected 16915 | -5/Factory | Entered Upper Caves 16924 | -5/Upper Caves | Learned 4 Factory zone layouts 16995 | -5/Upper Caves | Learned Factory emergency access door positions 17050 | -5/Upper Caves | Spotted B-75 Beast 17075 | -5/Upper Caves | Destroyed B-75 Beast 17132 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17366 | -5/Upper Caves | Build established: Hauler-Gunner 17604 | -5/Upper Caves | Encountered a Warlord checkpoint 17616 | -5/Upper Caves | Discovered new exit (range 14) 17672 | -5/Upper Caves | Learned location of Armory (-4) 17680 | -5/Upper Caves | Entered another Upper Caves area 17954 | -5/Upper Caves | Destroyed 8 combat bots 17961 | -5/Upper Caves | Learned 8 Factory zone layouts 17962 | -5/Upper Caves | Lost 7 parts (3n1u3w) 18114 | -5/Upper Caves | Discovered new exit (range 15) 18134 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18139 | -5/Upper Caves | Entered Zhirov 18141 | -5/Zhirov | Discovered new exit (range 3) 18177 | -5/Zhirov | Met Zhirov 18217 | -5/Zhirov | Learned location of Quarantine (-3) 18217 | -5/Zhirov | Learned location of Testing (-2) 18217 | -5/Zhirov | Learned location of Command (-1) 18231 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18268 | -5/Zhirov | Found Alien Artifact 18268 | -5/Zhirov | Identified Integrated Reactor 18268 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18296 | -5/Zhirov | Found Alien Artifact 18440 | -5/Zhirov | Build established: Hauler-Mutant 18529 | -5/Zhirov | Entered Proximity Caves 18645 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19037 | -4/Proximity Caves | Build established: Hauler-Tank 19368 | -4/Proximity Caves | Spotted B-86 Titan 19390 | -4/Proximity Caves | Destroyed B-86 Titan 19547 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 19587 | -4/Proximity Caves | Core integrity fell below 50% 19709 | -4/Proximity Caves | Lost 18 parts (3p6n3u6w) 19875 | -4/Proximity Caves | Build established: Hauler-Mutant 19915 | -4/Proximity Caves | Core integrity fell below 20% 20001 | -4/Proximity Caves | Learned location of 1 exit from Research 20065 | -4/Proximity Caves | Discovered new exit (range 5) 20090 | -4/Proximity Caves | Entered Factory 20090 | -4/Factory | Accompanied by 2 allies 20090 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20091 | -4/Factory | Identified exit to Upper Caves 20751 | -4/Factory | Found Quantum Capacitor 20815 | -4/Factory | Repaired Hvy. Missile Launcher 20841 | -4/Factory | Repaired Energy Well 20886 | -4/Factory | Build established: Scavenger-Gunner 21124 | -4/Factory | Incoming investigation squad redirected 21194 | -4/Factory | Lost 5 parts (1p2n2w) 21262 | -4/Factory | Fabricated Exp. Terrain Scanner? 21342 | -4/Factory | Lost 17 parts (1p5n4u7w) 21400 | -4/Factory | Garrison activated, responded to threat 21434 | -4/Factory | System corruption reached 10% 21464 | -4/Factory | Lost 6 parts (1p3n2w) 21633 | -4/Factory | First assault squad dispatched 21656 | -4/Factory | Incoming assault squad redirected 21722 | -4/Factory | Core integrity fell below 50% 21848 | -4/Factory | Lost 4 parts (1n1u2w) 22025 | -4/Factory | Destroyed 11 combat bots 22026 | -4/Factory | Spotted B-86 Titan 22363 | -4/Factory | Incoming assault squad redirected 22402 | -4/Factory | Discovered exit to Upper Caves (range 14) 22542 | -4/Factory | Entered Upper Caves 22565 | -4/Upper Caves | Lost 4 parts (1n1u2w) 23074 | -4/Upper Caves | Lost 4 parts (2n1u1w) 23408 | -4/Upper Caves | Learned Research security intel 23463 | -4/Upper Caves | Discovered new exit (range 7) 23581 | -4/Upper Caves | Entered another Upper Caves area 23675 | -4/Upper Caves | Learned Research garrison access intel 23869 | -4/Upper Caves | Discovered new exit (range 7) 23892 | -4/Upper Caves | Entered Research 23892 | -3/Research | Evolved 2 slots: Utility x2 23893 | -3/Research | Identified exit to Quarantine 23895 | -3/Research | Loaded intel: 4 garrison access locations 24247 | -3/Research | Spotted B-86 Titan 24304 | -3/Research | Destroyed B-86 Titan 24349 | -3/Research | Found Unknown Protection 24576 | -3/Research | Found Unknown Device 24576 | -3/Research | Identified Antimissile System 24649 | -3/Research | Identified Hvy. Reflective Plating 25576 | -3/Research | Spotted B-86 Titan 25667 | -3/Research | Discovered exit to Quarantine (range 20) 25763 | -3/Research | Build established: Scavenger-Mutant 25791 | -3/Research | Entered Quarantine 25856 | -3/Quarantine | Scanned by Researcher 26077 | -3/Quarantine | Discovered new exit (range 4) 26079 | -3/Quarantine | Found Prototype Processor 26079 | -3/Quarantine | Identified Exp. Armor Integrity Analyzer 26089 | -3/Quarantine | Identified exit to Research 26123 | -3/Quarantine | Cryocooling Duct disabled 26138 | -3/Quarantine | Ambient heat levels rising (+20) 26138 | -3/Quarantine | Non-combat units ordered to evacuate 26260 | -3/Quarantine | Found Alien Artifact 26260 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 26260 | -3/Quarantine | Warped through subspace 26458 | -3/Quarantine | Found Alien Slashing Weapon 26460 | -3/Quarantine | Identified Sigix Broadsword 26582 | -3/Quarantine | Found Alien Artifact 26602 | -3/Quarantine | System corruption reached 10% 26660 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 26701 | -3/Quarantine | Found Alien Artifact 26713 | -3/Quarantine | Found Transdimensional Reconstructor 27069 | -3/Quarantine | Build established: Hauler-Mutant 27305 | -3/Quarantine | Found Alien Energy Cannon 27366 | -3/Quarantine | System corruption reached 30% 27431 | -3/Quarantine | Found Alien Artifact 27432 | -3/Quarantine | Identified Phase Redirector 27671 | -3/Quarantine | Build established: Scavenger-Mutant 27716 | -3/Quarantine | Spotted Fortress 27830 | -3/Quarantine | Discovered new exit (range 5) 27837 | -3/Quarantine | Entered Section 7 27978 | -3/Section 7 | Found Integrated Reactor 27978 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28063 | -3/Section 7 | Found Alien Artifact 28063 | -3/Section 7 | Identified Core Reset Matrix 28063 | -3/Section 7 | Identified Dimensional Node Initializer 28063 | -3/Section 7 | Identified Core Cannon 28063 | -3/Section 7 | Used Core Reset Matrix 28067 | -3/Section 7 | Sensed 20 artifacts in vicinity 28103 | -3/Section 7 | Found Integrated Reactor 28103 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28159 | -3/Section 7 | Spotted S7 Guard 28161 | -3/Section 7 | Incoming investigation squad redirected 28179 | -3/Section 7 | Destroyed S7 Guard 28198 | -3/Section 7 | Found Prototype Protection 28198 | -3/Section 7 | Identified Hvy. Regenerative Plating 28257 | -3/Section 7 | Found Core Membrane 28257 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 28598 | -3/Section 7 | Found Prototype Device 28598 | -3/Section 7 | Identified Exp. Thermal Shield 28614 | -3/Section 7 | Found Antimissile System 28875 | -3/Section 7 | First assault squad dispatched 28883 | -3/Section 7 | Core integrity fell below 50% 28900 | -3/Section 7 | Incoming assault squad redirected 28902 | -3/Section 7 | Incoming assault squad redirected 28975 | -3/Section 7 | Incoming assault squad redirected 29088 | -3/Section 7 | Discovered exit to Research (range 10) 29198 | -3/Section 7 | Spotted S7 Guard 29212 | -3/Section 7 | Destroyed S7 Guard 29219 | -3/Section 7 | Found Hvy. Regenerative Plating 29274 | -3/Section 7 | Found Unknown Launcher 29274 | -3/Section 7 | Identified Fusion Bomb Launcher 29315 | -3/Section 7 | Found Integrated Singularity Reactor 29315 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 29359 | -3/Section 7 | Found Prototype Launcher 29359 | -3/Section 7 | Identified Hellfire Missile Launcher 29518 | -3/Section 7 | Entered Research 29518 | -2/Research | Evolved 2 slots: Utility x2 29714 | -2/Research | Incoming investigation squad redirected 29890 | -2/Research | Fabricated Biometal Heavy Treads (x2) 30768 | -2/Research | First assault squad dispatched 30837 | -2/Research | Lost 3 parts (1p1u1w) 30847 | -2/Research | Destroyed 10 combat bots 30961 | -2/Research | Discovered new exit (range 22) 31206 | -2/Research | Identified exit to Testing 31704 | -2/Research | Destroyed 14 combat bots 31862 | -2/Research | Entered Access 31862 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 32002 | -1/Access | Warped through subspace 32112 | -1/Access | First assault squad dispatched 32130 | -1/Access | Incoming assault squad redirected 32140 | -1/Access | Incoming assault squad redirected 32583 | -1/Access | Destroyed 13 combat bots 32627 | -1/Access | Incoming assault squad redirected 32655 | -1/Access | Lost 21 parts (2p2n6u11w) 32660 | -1/Access | Destroyed 8 combat bots 32744 | -1/Access | Lost 5 parts (1p1n1u2w) 32787 | -1/Access | Core integrity fell below 50% 32985 | -1/Access | Lost 8 parts (2p2u4w) 33119 | -1/Access | Found Exp. Thermal Shield 33122 | -1/Access | Lost 3 parts (2n1w) 33167 | -1/Access | Incoming assault squad redirected 33292 | -1/Access | Garrison activated, responded to threat 33307 | -1/Access | Spotted B-99 Colossus 33319 | -1/Access | Destroyed 10 combat bots 33378 | -1/Access | Incoming assault squad redirected 33421 | -1/Access | Emitted hypermatrix ping 33426 | -1/Access | Assembled emerged from beneath the floor 33443 | -1/Access | Released all parts (18) 33451 | -1/Access | Core integrity fell below 20% 33469 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 33443_ Released Med. Treads. 33443_ Released Lrg. Storage Unit. 33443_ Released Adv. Weapon Cycler. 33443_ Released Exp. Energy Well. 33443_ Released Lrg. Storage Unit. 33443_ Released Terrain Scan Processor. 33443_ Released Med. Storage Unit. 33443_ Released Hcp. Storage Unit. 33443_ Released Exp. Armor Integrity Analyzer. 33443_ Released Med. Storage Unit. 33443_ Released Lgt. Quantum Reactor. 33443_ Released Myomer Leg. 33443_ Acquired Med. Treads. 33445_ Med. Treads destroyed. 33445_ K-01 Serf cleans the Wave Collapse Detector. 33445_ Slug penetrates G-73 Enforcer. 33445_ Extracted 5 matter. 33449_ as-75758 destroyed. 33450_ K-01 Serf destroyed. 33451_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??? ?#????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ?? " ?????????????????????????????????????????? | | ?? """ #????????????????????????????????????????? | | ? """#????????????????????????????????????????? | | ? " #????????????????????????????????????????? | | ! #????????????????????????????????????????? | | != #????????????????????????????????????????? | | ! #????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????###?####?????????????????????#####??????????? | | #??# ? #?????????????????? ??????????? | | #??# #????????######## ?????????? | | #??# #????????# ?????????? | | #??# " #????????# ?????????? | | #??# """ #????????# #########????????????????? | | #??# """ #????????# #????????????????????????? | | #??# " #????????# #???#######??????????????? | | #??? #????????# #?? ??????????????? | | #????? ?????????##s ##? ???????????????? | | ########+############ss # ""G"" #?????????????? | | s s s # " " #?????????????? | | s @ " " #?????????????? | | ########## # #?????????????? | | """"" #????????## ## #?????????????? | | ""T"" #?????????# #?? ! #?????????????? | | #?????????# #??####Y####?????????????? | | #?????????# #???????#????????????????? | | ! #?????????# #????????????????????????? | | " #?????????# #????????????????????????? | | """ #?????????# #????????????????????????? | | """ #?????????# #????????????????????????? | | " #?????????# #????????????????????????? | | #?????????# #????????????????????????? | | ? #?????????+ #????????????????????????? | | ? #?????????# ?????????????????????????? | | ####??? ##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 120 Energy Generation 99 Energy Capacity 1280 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 2400 Resistance: TH 30 Resistance: EM 25 Point Defense Rating 480 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Kinecelleration 30 Salvage Targeting 4 Stasis Canceling 2 Offensive Hacking 10 Defensive Hacking 12 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- Adv. Weapon Cycler | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scanner | x1 | -4/Factory Biometal Heavy Treads | x2 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor High-powered Transdimensional Reconstructor Sigix Broadsword Phase Redirector Core Reset Matrix Core Membrane Integrated Singularity Reactor Transdimensional Reconstructor Core Cannon Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed DroneTrackerPick Manual? 0 Play Time 05:18:02 Cumulative 151.5 hours Start 2021.05.01 @ 01:14:46 End 2021.05.05 @ 21:47:56 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 35 Adventurer 0 Explorer 1 Win Type - Total 9 Types 3/2/1/1/0/0/1/1/0 Lore% 59 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a557b865-089a-4827-ad4e-2be35b49bd64