Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 09:55:18 Player: nostromo Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1413) 1413 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3278 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 350/350 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit High-capacity Battery Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Cooling System Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Seismic Detector Recoil Stabilizer Particle Charger Transmission Jammer Transmission Jammer Propulsion Shielding Light Armor Plating Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit ECM Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Flight Unit Improved Cooling System Huge Storage Unit High-capacity Battery Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Seismic Detector Particle Charger Transmission Jammer Transmission Jammer Propulsion Shielding Propulsion Shielding Light Armor Plating Field Recycling Unit [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Light Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 36 | 5 10 9 12 Power 4 | 1 2 1 . Engine 4 | 1 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 2 2 Treads 3 | . . 2 1 Leg 3 | . 3 . . Wheel 2 | 2 . . . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | . 2 2 6 Device 7 | . 2 1 4 Storage 2 | . . 1 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 3 4 4 Energy Gun 6 | 1 . 1 4 Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 2 | . 1 1 . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 20 | . 6 1 13 Power 2 | . 1 . 1 Propulsion 7 | . 3 . 4 Utility 3 | . . 1 2 Weapon 8 | . 2 . 6 Highest Loss Streak 4 | . 2 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 85 95 90 Engine 9 | . 9 10 7 Treads 13 | . . 16 16 Leg 2 | . 11 2 . Wheel 1 | . 12 . . Device 21 | . 24 14 25 Storage 6 | . . 6 9 Energy Gun 11 | . 5 7 16 Ballistic Gun 1 | . 11 . . Ballistic Cannon 13 | . 2 22 8 Launcher 7 | . 5 11 3 Impact Weapon 1 | . . 3 . Peak Build Rating 37 | 5 9 21 37 Average Rating 19 | 3 7 17 26 On Entrance 8 | . 5 7 21 Naked Turns . | . . . . Heaviest Build 69 | 7 10 62 69 Greatest Support 44 | 20 20 44 44 Greatest Overweight (x) 15 | . . 6 15 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 5 5 20 20 Average Capacity 14 | 5 5 13 20 Most Carried 19 | 5 5 10 19 Average Carried 8 | 2 3 6 13 Final Capacity 20 | 5 5 20 20 Final Carried 14 | 5 4 10 14 Class Distribution -------------------- 76% | Gunner 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1080 | 188 292 297 303 Remotely . | . . . . Salvage Created 1869 | 62 470 501 836 Parts 112 | 4 28 33 47 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | 1 11 11 12 Guns 12 | 1 4 2 5 Cannons 15 | . 1 7 7 AOE 8 | . 6 2 . Classes Destroyed 12 | 2 2 5 3 Worker 3 | . . . 3 Builder 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Recycler 4 | . . 1 3 Operator 1 | . . . 1 Watcher 3 | . 1 . 2 Swarmer 5 | . . 2 3 Grunt 19 | 1 11 4 3 Brawler 1 | . . 1 . Sentry 9 | . . 4 5 Hunter 1 | . . . 1 Best Kill Streak 6 | 2 5 5 6 Combat Bots Only 4 | 1 4 4 3 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 294 | 4 52 42 196 Missed 74 | . 15 10 49 Damage Taken 3274 | 48 722 450 2054 Core 845 | 24 171 92 558 Absorbed by Shields . | . . . . Redirected to Shielding 4 | . . . 4 Core Remaining (%) 63 | 90 22 77 . Volleys Fired 108 | 4 38 22 44 Largest 4 | 2 2 4 4 Hottest 276 | 60 60 153 276 Shots Fired 267 | 8 61 61 137 Gun 156 | 8 53 15 80 Cannon 104 | . 3 44 57 Launcher 7 | . 5 2 . Special . | . . . . Kinetic 148 | 4 43 44 57 Thermal 62 | . . . 62 Explosive 7 | . 5 2 . Electromagnetic 50 | 4 13 15 18 Robot Hit Streak 13 | 3 8 8 13 Robot Miss Streak 6 | 1 3 5 6 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 146 | 5 40 28 73 Core Hits 74 | 2 23 19 30 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 1 2 6 Burn 3 | . . . 3 Blast 5 | . . 2 3 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2936 | 67 802 643 1424 Guns 1489 | 67 368 116 938 Cannons 901 | . 37 378 486 Explosions 546 | . 397 149 . Melee . | . . . . Ramming . | . . . . Kinetic 1172 | 25 283 378 486 Thermal 910 | . 137 . 773 Explosive 409 | . 260 149 . Electromagnetic 445 | 42 122 116 165 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 6 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Message Errors 2 | . 2 . . Matter Fused 1 | . 1 . . Misfires 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 5 | . 5 . . Projectiles . | . . . . Explosions 5 | . 5 . . Melee . | . . . . Knockbacks 6 | . 1 1 4 Impact . | . . . . Kinetic 6 | . 1 1 4 Secondary . | . . . . Self-Inflicted Damage 64 | . 64 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 663 | 24 2 81 663 Average Temperature 111 | 16 2 29 148 Received Heat Transfer 1050 | 24 234 144 648 Effects 1 | . . . 1 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1839 | . 100 . 1739 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 392 | 25 392 198 289 Initial 80 | . 16 80 61 Average 125 | 5 206 94 135 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 85 | 100 49 100 84 Level 1 14 | . 50 . 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 5 1 6 Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison 6 | . . . 6 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | 1 16 14 22 Peak Tracking Total 5 | 1 5 3 5 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 1 6 Successful 8 | . 1 1 6 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . . 1 4 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 1 4 Record 3 | . . . 3 Alert Level 1 | . . 1 . Maintenance Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 2 | . . . 2 Recycling Unit Hacks 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2910 | 112 431 1132 1235 Spaces Moved 1236 | 95 303 473 365 Core 55 | 52 . 1 2 Treads 728 | . . 369 359 Legs 229 | . 126 103 . Wheels 220 | 43 177 . . Hover . | . . . . Flight 4 | . . . 4 Fastest Speed 50 | 50 80 145 225 Average Speed 179 | 63 96 208 240 Slowest Speed 920 | 80 120 350 920 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 27 | 6 46 35 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 89 | . 74 15 . Melee . | . . . . Projectile . | . . . . AOE 89 | . 74 15 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1728 | 138 386 573 631 Wait 293 | 23 24 53 193 Move 1233 | 94 302 472 365 Hop . | . . . . Pick Up 45 | 11 8 12 14 Fast Attach 5 | . 1 4 . Attach 29 | 5 8 5 11 Detach 1 | . . . 1 Swap 2 | . 1 . 1 Drop 12 | 1 4 5 2 Fire 108 | 4 38 22 44 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 348 | -10/Materials | Crushed by falling debris 348 | -10/Materials | Core integrity fell below 50% 509 | -10/Materials | Discovered new exit (range 5) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Weapon x2 858 | -9/Materials | Build established: Gunner 1645 | -9/Materials | Discovered new exit (range 11) 1676 | -9/Materials | Entered another Materials area 1676 | -8/Materials | Evolved 2 slots: Utility x2 2266 | -8/Materials | Garrison activated, responded to threat 2822 | -8/Materials | Lost 4 parts (1p1n1u1w) 2846 | -8/Materials | Core integrity fell below 50% 2874 | -8/Materials | Core integrity fell below 20% 2888 | -8/Materials | Lost 4 parts (1n1u2w) 2911 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Cryofiber Web destroyed. Adv. Treads destroyed. Hvy. Laser destroyed. Arm. Treads destroyed. Critical hit (Burn: +37). ECM Suite destroyed. Flying robots can pass through spaces occupied by others, even hostile robots. R-06 Scavenger collects Carbon-fiber Leg. Flight Unit destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????????????????## ??????????? | | ??????????????????????????????????# ??????????? | | ??????????????????????????????????# ??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# ########???? | | ?????????????????????###########??# # ##??? | | ?????????????????????# Y @ #??# # #??? | | ?????????????????????# """ #??# # " " ##??? | | ???????????????##????# "T" #??# # "R" #???? | | ???????????????# ??# #??# # """ #???? | | ???????????????# # """ """ #??# # #???? | | ???????????????+ + """%""" #### #+##+####### | | ???????????????# ! # """ """ + | | ???????????????# !# ######### % | | ???????????????## ?##############????#%% | | ????????????????# ???????????#? ??# | | ????????????????# ????????????#* "T" # | | ????????????????# ????????????# / % | | ????????????????#?????????????# # % % | | ??????????????????????????????# # | | ??????????????????????????????# """ ! ?## ###### | | ??????????????????????????????? """ ???# #????? | | ?????????????????????????????????"" ????# #####? | | ?????????????????????????????????? ????# % !!#? | | ??????????????????????????????????#?????# #? | | ????????????????????????????????######### ! #? | | ????????????????????????????????# *[# %% !#? | | ????????????????????????????????# =%+=%= ] #? | | ????????????????????????????????# ][#%%% = #? | | ????????????????????????????#############*!=#####? | | ????????????????????????????# !^! ! #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 14 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Loot Pinata Maybe Next Time I'll Detach My Launcher One Hack Too Far Risk Taker Storm Trooper Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed MobileCoreMatter Manual? 0 Play Time 00:54:18 Cumulative 0.8 hours Start 2024.10.12 @ 08:57:23 End 2024.10.12 @ 09:55:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c10a66fe-6d42-47d3-b2a2-f60a81dc2e47