Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.31 @ 18:28:47 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (39) 195 Value Destroyed (1594) 1594 Prototype IDs (17) 340 Alien Tech Used (5) 1000 Bonus (6428) 6428 TOTAL SCORE: 18057 Bonus ------- Triggered High Security 500 High Alert Combat Kills 595 Follower Combat Kills 1535 Met Imprinter 300 Was Imprinted 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Win 3000 Win Speed 1441 Friendly Fire -6743 Cogmind --------- Core Integrity 1173/1600 Matter 300/300 Energy 452/920 System Corruption 11% Temperature Cool (12) Movement Hovering (33) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (10) -- Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Antigrav System Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Zionite Biocell Array Experimental Optical Array Advanced Melee Analysis Suite Precision Energy Filter Experimental Weapon Cycler Centrium Medium Armor Plating > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (15) --- Light Particle Reactor Light Particle Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Fusion Compressor Advanced Signal Interpreter Dimensional Node Initializer High-powered Transdimensional Reconstructor Subatomic Replicator Gamma Rifle Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Antigrav System Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Zionite Biocell Array Advanced Visual Processing Unit Experimental Optical Array Advanced Melee Analysis Suite Precision Energy Filter Zionite Weapon Casing Centrium Medium Armor Plating Zionite Shade Armor > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Zionite Supercomposite Leg Fusion Compressor Advanced Signal Interpreter Experimental Weapon Cycler Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Subatomic Replicator Gamma Rifle Sigix Broadsword [Rating: 209] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Sigix Broadsword Energy Gun Gamma Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 8 | . . . . . 3 1 . . . . . . . . . 1 . 1 2 . Utility 9 | . . . . . 1 1 2 . . . . 2 1 . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 118 | . 2 . . 1 4 . 8 3 5 5 . 18 5 1 . 14 7 4 9 32 Power 10 | . . . . . . . . . . 1 . . 1 . . 2 1 2 . 3 Engine 2 | . . . . . . . . . . . . . . . . 2 . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . . 1 2 . 3 Propulsion 37 | . 2 . . . 3 . 2 1 3 1 . 8 . . . 5 1 1 4 6 Treads 4 | . 2 . . . 1 . 1 . . . . . . . . . . . . . Leg 5 | . . . . . 2 . 1 . 1 . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . . . . . 1 . . 6 . . . 5 1 1 4 5 Flight 5 | . . . . . . . . 1 1 1 . 2 . . . . . . . . Utility 42 | . . . . . 1 . 4 1 2 3 . 5 1 . . 5 1 1 5 13 Device 21 | . . . . . . . 1 1 1 1 . 2 1 . . 3 1 . 4 6 Storage 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Processor 9 | . . . . . 1 . 1 . 1 2 . . . . . 1 . 1 . 2 Hackware 2 | . . . . . . . 2 . . . . . . . . . . . . . Protection 8 | . . . . . . . . . . . . 3 . . . . . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 29 | . . . . 1 . . 2 1 . . . 5 3 1 . 2 4 . . 10 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . 1 1 . . 1 2 . . . Launcher 7 | . . . . 1 . . 2 1 . . . 2 . 1 . . . . . . Special Weapon 4 | . . . . . . . . . . . . 1 . . . 1 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . 1 1 . . . 1 . . 4 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . . . . . . . 1 1 . . 1 3 . 3 13 Parts Lost 22 | . . . . . . . 2 1 4 . . 1 . 1 1 . . . 3 9 Power 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 8 | . . . . . . . 2 . 3 . . 1 . . . . . . . 2 Utility 11 | . . . . . . . . 1 1 . . . . . . . . . 3 6 Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Highest Loss Streak 4 | . . . . . . . 1 1 4 . . 1 . 1 2 . . . 2 2 Average Slot Usage (%) 75 | . 18 28 28 28 40 46 55 70 63 60 60 79 92 93 84 91 93 88 89 86 Core 1 | . . . . . . . . . . 4 6 5 5 5 . . . . . . Reactor 4 | . . . . . . . . . . . . . 3 5 5 4 8 8 8 8 Treads 4 | . 18 28 28 28 21 23 24 13 5 . . . . . . . . . . . Leg 2 | . . . . . 18 15 13 20 9 1 . . . . . . . . . . Hover 20 | . . . . . . . . . 5 1 . 19 26 26 26 28 28 30 34 34 Flight 1 | . . . . . . . . 1 6 11 13 2 . . . . . . . . Device 12 | . . . . . . . . 8 8 6 6 12 20 21 21 24 23 21 16 12 Storage 2 | . . . . . . . . . . . . . . . . 1 4 4 4 5 Processor 14 | . . . . . 1 7 10 13 13 20 20 17 15 15 15 14 19 19 20 13 Hackware 3 | . . . . . . . 4 13 13 13 13 7 . . . . . . . . Protection 3 | . . . . . . . . . . . . 5 10 10 10 4 . . 2 7 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 4 4 2 Naked Turns 4 | . 4 . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 12 . . . . . . 1 2 2 8 8 36 50 50 40 54 63 69 77 106 Greatest Support 145 | 20 20 3 3 3 3 3 92 3 3 10 10 63 60 60 60 73 75 86 111 145 Greatest Overweight (x) 2 | . . . . . . . . . . . . 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 Average Capacity 9 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 15 15 15 15 Most Carried 15 | 6 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 Average Carried 9 | 6 1 3 4 4 3 5 4 4 4 4 5 4 5 5 5 8 14 14 14 13 Final Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 Final Carried 15 | 6 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 15 15 14 15 12 Class Distribution -------------------- 29% | Ninja 17% | Mutant 11% | Hacker-Scout 11% | Scavenger-Sprinter 8% | Hacker-Mutant 7% | Derelict-Scout 5% | Scout 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Ninja | -3/Research Ninja | -3/Quarantine Ninja | -2/Research Ninja | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Matter Collected 1637 | 181 . . . 18 . . 103 41 91 65 31 50 193 10 . 103 144 . 186 421 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1676 | . . . . 26 . . 118 11 . . . 74 215 33 . 103 144 . 118 834 Parts 98 | . . . . 4 . . 10 1 . . . 7 4 4 . 7 9 . 3 49 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 2 . . . . . 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Combat Hostiles Destroyed 22 | . . . . 4 . . 4 1 . . . 5 . 2 . . . . . 6 Melee 6 | . . . . . . . . . . . . . . 1 . . . . . 5 AOE 15 | . . . . 4 . . 4 1 . . . 5 . 1 . . . . . . Classes Destroyed 10 | . . . . 2 . . 2 . . . . . 2 . . 1 . . . 3 Worker 5 | . . . . 1 . . . . . . . . . . . 2 . . 1 1 Builder 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Hauler 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycler 4 | . . . . . . . . . . . . . 1 . . . 1 . . 2 Watcher 4 | . . . . . . . 1 . . . . . . . . 1 1 . . 1 Swarmer 15 | . . . . 4 . . 3 1 . . . 5 . 2 . . . . . . Grunt 1 | . . . . . . . 1 . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . . 4 M Guard 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . 1 . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . . . . 5 . . 5 1 . . . 5 1 1 . 2 2 . 2 3 Combat Bots Only 5 | . . . . 4 . . 4 1 . . . 5 . 1 . . . . . 2 Max Kills in Single Turn 4 | . . . . 3 . . 2 1 . . . 4 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . . 1 1 . . . 4 . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Damage Taken 6607 | . . 50 . 56 73 . 670 124 384 . 94 56 76 689 70 82 . 154 1282 2747 Core 561 | . . 18 . 17 28 . 49 28 93 . 94 . . 49 13 . . . 48 124 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . . . 86 94 100 . . . . 68 100 . . 94 . 100 100 . 73 Volleys Fired 52 | . . . . 2 . . 5 3 . . . 3 . 2 . 7 3 . . 27 Largest 2 | . . . . 1 . . 1 1 . . . 1 . 1 . 1 1 . . 2 Hottest 180 | . . . . 33 . . 33 33 . . . 53 . 33 . 65 65 . . 180 Shots Fired 66 | . . . . 2 . . 5 3 . . . 3 . 2 . 7 3 . . 41 Gun 14 | . . . . . . . . . . . . . . . . . . . . 14 Cannon 26 | . . . . . . . . . . . . 1 . . . 7 3 . . 15 Launcher 14 | . . . . 2 . . 5 3 . . . 2 . 2 . . . . . . Special 12 | . . . . . . . . . . . . . . . . . . . . 12 Kinetic 11 | . . . . . . . . . . . . 1 . . . 7 3 . . . Thermal 12 | . . . . . . . . . . . . . . . . . . . . 12 Explosive 14 | . . . . 2 . . 5 3 . . . 2 . 2 . . . . . . Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . . 14 Phasic 15 | . . . . . . . . . . . . . . . . . . . . 15 Robot Hit Streak 6 | . . . . . . . 2 1 . . . 2 . 3 . . . . . 6 Robot Miss Streak 3 | . . . . 2 . . 2 3 . . . . . 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 87 | . . . . . . . 2 1 . . . 1 6 2 . 6 3 1 3 62 Core Hits 61 | . . . . 9 . . 15 2 . . . 8 2 3 . 4 2 . 2 14 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Sever 2 | . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 127 | . . . . . . . . . . . . 2 9 4 . 13 9 6 27 57 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 95 | . . . . . . . . . . . . 2 . . . . 3 6 27 57 Piercing 32 | . . . . . . . . . . . . . 9 4 . 13 6 . . . Sneak Attacks 27 | . . . . . . . . . . . . . 4 . . 3 2 . 3 15 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8792 | . . . . 213 . . 467 152 . . . 363 662 250 . 476 269 56 847 5037 Guns 124 | . . . . . . . . . . . . . . . . . . . . 124 Cannons 845 | . . . . . . . . . . . . . . . . . . . . 845 Explosions 1391 | . . . . 213 . . 451 152 . . . 363 . 212 . . . . . . Melee 6307 | . . . . . . . . . . . . . 662 38 . 476 269 56 847 3959 Ramming 16 | . . . . . . . 16 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 109 | . . . . . . . . . . . . . . . . . . . . 109 Explosive 1391 | . . . . 213 . . 451 152 . . . 363 . 212 . . . . . . Electromagnetic 124 | . . . . . . . . . . . . . . . . . . . . 124 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 4862 | . . . . . . . . . . . . . . . . . . 56 847 3959 Piercing 1445 | . . . . . . . . . . . . . 662 38 . 476 269 . . . Phasic 845 | . . . . . . . . . . . . . . . . . . . . 845 Highest Corruption 11 | . . . . . . . 1 1 1 1 1 . . . . . . . 5 11 Average Corruption 5 | . . . . . . . 1 1 1 1 1 . . . . . . . 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . . 3 1 . 1 . . . . . . . 10 35 Message Errors 10 | . . . . . . . . 1 . . . . . . . . . . 1 8 Matter Fused 13 | . . . . . . . . . . . . . . . . . . . 3 10 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . 1 5 Energy Discharges 11 | . . . . . . . . 2 . . 1 . . . . . . . 4 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 1 . . . . . . . . . 1 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1629 | . . . . . . . . 13 . . . 18 365 21 . 83 62 . 256 811 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 63 | . . . . . . . . 13 . . . 18 . 21 . . . . 11 . Melee 1566 | . . . . . . . . . . . . . 365 . . 83 62 . 245 811 Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . . . 24 . . 16 21 . . . . . 49 . . . . 114 . Shots 5 | . . . . 1 . . 1 1 . . . . . 1 . . . . 1 . Rammed 7 | . . . . . . . 7 . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . 7 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | . . . . . . . . . . . . 18 4 65 127 182 . . 135 364 Average Temperature 76 | . . . . . . . . . . . . 4 2 12 70 60 . . 31 89 Received Heat Transfer 741 | . . 21 . . 63 . 141 . 117 . 9 . 9 51 9 18 . 27 36 240 Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 370 | . . . . . . . . . . . . . . . . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Peak Influence 2437 | . . . . 95 82 37 334 . . . . 138 138 . . 221 227 184 629 2437 Initial 402 | . . . . . 37 37 17 . . . . . 67 . . 125 132 127 110 402 Average 589 | . . . . 20 57 37 129 . . . . 118 93 . . 176 198 150 424 1545 Maximum Alert Level 5 | . . . . . . . 1 . . . . . . . . 1 1 . 2 5 Low Security (%) 48 | 100 100 100 . 100 100 100 63 . . . . 100 100 . . 85 53 100 21 . Level 1 13 | . . . . . . . 36 . . . . . . . . 14 46 . 25 . Level 2 11 | . . . . . . . . . . . . . . . . . . . 53 7 Level 3 2 | . . . . . . . . . . . . . . . . . . . . 10 Level 4 12 | . . . . . . . . . . . . . . . . . . . . 42 Level 5 4 | . . . . . . . . . . . . . . . . . . . . 16 High Security 6 | . . . . . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . . . 1 . 5 . . . . . 1 . . . . . 2 10 Investigation 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 Extermination 4 | . . . . . . . 1 . . . . . . . . . . . . 3 Reinforcement 7 | . . . . . 1 . 3 . . . . . 1 . . . . . . 2 Assault 5 | . . . . . . . . . . . . . . . . . . . 1 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Distress Signals 5 | . . . . . . . 2 . . . . . . . . . . . 1 2 Communications Jammed 43 | . . . . . . . . . . . . . . . . . 14 . 6 23 Distress Signals 41 | . . . . . . . . . . . . . . . . . 14 . 6 21 Times Spotted 189 | . . 4 . 4 4 . 20 7 9 . 2 5 3 18 3 3 3 3 42 59 Peak Tracking Total 16 | . . 4 . 4 3 . 7 5 5 . 2 5 2 16 3 1 1 2 16 11 Tactical Retreats 26 | . . . . . . . 4 3 2 . . . 1 3 . 1 . 1 7 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Traps Triggered 5 | . . 1 . . . . 1 . . . . . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Machines Disabled 7 | . . . . . . . . . . . . . . . . . 3 . 2 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Machines Accessed 8 | . . 1 1 . 2 . 2 . . . . . . . 1 . . . 1 . Terminals 5 | . . . . . 2 . 2 . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 14 | . . 1 1 . 5 . 5 . . . . . . . 1 . . . 1 . Successful 5 | . . 1 1 . 1 . 1 . . . . . . . 1 . . . . . Failed 9 | . . . . . 4 . 4 . . . . . . . . . . . 1 . Catastrophic 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 57 | . . . . . 3 . 5 . . . . 5 5 . . 5 3 3 23 5 Terminals 11 | . . . . . 5 . 5 . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 5 | . . 1 1 . 1 . 1 . . . . . . . 1 . . . . . Record 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . 2 . . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Total Allies 65 | . . . . . . . . . . 4 . 1 1 . . . . . 4 55 Largest Group 22 | . . . . . . . . . . 4 4 1 1 . . . . . 4 22 Highest-Rated Group 2308 | . . . . . . . . . . 155 155 32 27 . . . . . 394 2308 Highest-Rated Ally 269 | . . . . . . . . . . 39 39 32 27 . . . . . 122 269 Zionite Dispatches 5 | . . . . . . . . . . . . 1 1 . . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 1 1 . . . . . . . DROP 2 | . . . . . . . . . . . . 1 1 . . . . . . . Ally Attacks 310 | . . . . . . . . . . . . . . . . . . . . 310 Total Damage 17345 | . . . . . . . . . . . . . . . . . . . . 17345 Kills 65 | . . . . . . . . . . . . . . . . . . . . 65 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 1 1 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . 6 4 . . 3 6 3 8 5 Traps 14 | . . . . . . . . . . . . 3 2 . . 1 . 1 4 3 Emergency Access 18 | . . . . . . . . . . . . 2 2 . . 2 6 2 2 2 Garrisons 2 | . . . . . . . . . . . . . . . . . . . 2 . Exits 1 | . . . . . . . . . . . . 1 . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 1 . . 5 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Turns Passed 4656 | 5 31 202 64 92 83 18 257 160 215 415 91 229 198 140 20 315 346 97 645 1033 Spaces Moved 8518 | 5 44 400 128 164 152 35 432 299 412 761 252 370 346 273 53 533 740 168 1258 1693 Core 2241 | . 43 400 128 164 152 35 427 299 412 181 . . . . . . . . . . Treads 5 | . 1 . . . . . 4 . . . . . . . . . . . . . Legs 6 | 5 . . . . . . 1 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 5350 | . . . . . . . . . . . . 286 346 273 53 533 740 168 1258 1693 Flight 916 | . . . . . . . . . . 580 252 84 . . . . . . . . Fastest Speed 16 | 120 50 50 50 50 50 50 50 50 50 32 32 29 38 38 38 33 30 26 18 16 Average Speed 37 | 120 52 50 50 50 50 50 51 50 50 36 32 47 43 44 38 38 30 30 27 29 Slowest Speed 195 | 120 160 50 50 50 50 50 156 50 50 50 32 195 45 45 38 45 33 31 31 37 Overloaded Moves 137 | . . . . . . . . . . . . . . . . . . . 36 101 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 35 | 2 11 63 49 37 21 2 18 61 75 87 51 10 14 57 15 18 64 7 43 38 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . . 2 . . . 1 . . . . . . Known Exits Taken 6 | . . . . . . . 1 . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . Scrap Searched 10 | . . . . 1 . . . 1 5 2 1 . . . . . . . . . Spaces Dug 63 | . . . . . . . 2 . . . . 7 3 3 . 5 4 4 21 14 Terrain Destroyed 158 | . . . . 19 . . 18 20 . . . 13 3 14 . 12 4 4 37 14 Melee 56 | . . . . . . . . . . . . 2 3 3 . 5 4 4 21 14 Projectile 8 | . . . . . . . . . . . . 1 . . . 7 . . . . AOE 94 | . . . . 19 . . 18 20 . . . 10 . 11 . . . . 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Total 9654 | 4 52 401 127 171 157 34 457 305 420 900 261 415 379 283 52 616 848 199 1503 2070 Wait 690 | . . . . 3 . . 2 . . 128 10 8 9 4 . 31 61 21 198 215 Move 8495 | 4 43 399 127 163 151 34 431 298 411 760 251 369 345 272 52 532 739 167 1257 1690 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 Pick Up 57 | . 2 2 . 1 2 . 1 . 1 2 . 4 . . . 11 11 . 7 13 Fast Attach 63 | . 2 . . . 2 . 6 2 3 2 . 10 4 . . 7 4 1 4 16 Attach 40 | . . . . 1 2 . 2 1 1 3 . 6 . . . 4 1 1 4 14 Detach 30 | . . . . 1 . . 2 1 . 3 . 6 . . . 2 2 . . 13 Swap 19 | . . . . . . . . . 1 . . 2 1 1 . 3 3 2 3 3 Drop 65 | . 5 . . . . . 1 . 3 2 . 5 3 . . 6 15 1 3 21 Fire 52 | . . . . 2 . . 5 3 . . . 3 . 2 . 7 3 . . 27 Melee 127 | . . . . . . . . . . . . 2 9 4 . 13 9 6 27 57 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . 7 . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Released all parts (6) 33 | -10/Materials | Discovered new exit (range 8) 37 | -10/Materials | Entered Mines 64 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 75 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 133 | -10/Mines | Learned Materials emergency access door positions 237 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 237 | -10/Mines | Discovered new exit (range 5) 239 | -10/Mines | Entered Exiles 252 | -10/Exiles | Met 8R-AWN 260 | -10/Exiles | Met EX-HEX 280 | -10/Exiles | Met EX-DEC 282 | -10/Exiles | Learned location of Zion (-6) 298 | -10/Exiles | Discovered new exit (range 11) 300 | -10/Exiles | Build established: Mutant 303 | -10/Exiles | Entered Mines 311 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 340 | -9/Mines | Learned Materials terminal intel 389 | -9/Mines | Discovered new exit (range 9) 395 | -9/Mines | Entered Materials 395 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 397 | -8/Materials | Loaded intel: 12 terminal locations 474 | -8/Materials | Discovered new exit (range 10) 478 | -8/Materials | Entered Factory 478 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 481 | -7/Factory | Discovered new exit (range 18) 496 | -7/Factory | Entered another Factory area 496 | -6/Factory | Evolved 2 slots: Utility x2 734 | -6/Factory | Identified exit to Lower Caves 753 | -6/Factory | Entered Lower Caves 906 | -6/Lower Caves | Discovered new exit (range 9) 913 | -6/Lower Caves | Entered another Lower Caves area 954 | -6/Lower Caves | Discovered new exit (range 8) 998 | -6/Lower Caves | Learned Factory terminal intel 1041 | -6/Lower Caves | Lost 4 parts (3n1u) 1050 | -6/Lower Caves | Build established: Hacker-Mutant 1055 | -6/Lower Caves | Encountered a Warlord checkpoint 1105 | -6/Lower Caves | P-60 Hacker assimilated allied 7O-N03(b) 1126 | -6/Lower Caves | Discovered new exit (range 5) 1128 | -6/Lower Caves | Entered Zion 1149 | -6/Zion | System corruption cleaned by Quarantine Array 1167 | -6/Zion | Learned location of Armory (-3) 1195 | -6/Zion | Visited the Megawrench Repair Shop 1221 | -6/Zion | Given the Hacking Drone Bay 1222 | -6/Zion | Found Prototype Device 1241 | -6/Zion | Imprinted 1243 | -6/Zion | Declared Zion's savior 1364 | -6/Zion | Megawrench repaired 3 parts 1397 | -6/Zion | Build established: Hacker-Scout 1408 | -6/Zion | Discovered new exit (range 14) 1543 | -6/Zion | Entered Proximity Caves 1543 | -5/Proximity Caves | Accompanied by 4 allies 1612 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1612 | -5/Proximity Caves | Learned Factory stockpile data 1630 | -5/Proximity Caves | Discovered new exit (range 10) 1634 | -5/Proximity Caves | Entered Factory 1634 | -5/Factory | Evolved 2 slots: Utility x2 1634 | -5/Factory | Identified Hacking Drone Bay 1635 | -5/Factory | Identified exit to Extension 1637 | -5/Factory | Loaded intel: 22 terminal locations 1699 | -5/Factory | Zion Hover Resupply teleported in 1852 | -5/Factory | Identified exit to Factory 1863 | -5/Factory | Entered another Factory area 1863 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1866 | -4/Factory | Zion Melee Resupply teleported in 1999 | -4/Factory | Build established: Derelict-Scout 2051 | -4/Factory | Discovered new exit (range 11) 2061 | -4/Factory | Entered Upper Caves 2068 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2082 | -4/Upper Caves | Learned location of Testing (-2) 2199 | -4/Upper Caves | Discovered new exit (range 5) 2201 | -4/Upper Caves | Entered another Upper Caves area 2203 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2216 | -4/Upper Caves | Discovered new exit (range 14) 2221 | -4/Upper Caves | Entered Research 2221 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2318 | -3/Research | Retrieved Zion intel report: Trap Installations 2473 | -3/Research | Discovered new exit (range 4) 2536 | -3/Research | Identified exit to Quarantine 2536 | -3/Research | Entered Quarantine 2608 | -3/Quarantine | Found Alien Artifact 2610 | -3/Quarantine | Found Alien Artifact 2612 | -3/Quarantine | Found Alien Artifact 2615 | -3/Quarantine | Found Alien Artifact 2617 | -3/Quarantine | Found Alien Artifact 2637 | -3/Quarantine | Build established: Ninja 2724 | -3/Quarantine | Found Alien Artifact 2724 | -3/Quarantine | Identified Subatomic Replicator 2790 | -3/Quarantine | Found Alien Slashing Weapon 2790 | -3/Quarantine | Identified Sigix Broadsword 2828 | -3/Quarantine | Discovered new exit (range 20) 2882 | -3/Quarantine | Identified exit to Research 2882 | -3/Quarantine | Entered Research 2882 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2974 | -2/Research | Discovered new exit (range 5) 2975 | -2/Research | Identified exit to Access 2979 | -2/Research | Entered Access 2979 | -1/Access | Evolved 2 slots: Propulsion x2 2998 | -1/Access | Energy Cycler disabled 3063 | -1/Access | Crushed by falling debris 3158 | -1/Access | Spotted B-99 Colossus 3178 | -1/Access | Retrieved Zion intel report: Guard Positions 3214 | -1/Access | Retrieved Zion intel report: Trap Installations 3322 | -1/Access | Retrieved Zion intel report: Unaware Analyses 3340 | -1/Access | Identified Hpw. Transdimensional Reconstructor (x2) 3340 | -1/Access | Warped through subspace 3346 | -1/Access | Identified Transdimensional Reconstructor 3346 | -1/Access | Warped through subspace 3441 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 3470 | -1/Access | Spotted B-99 Colossus 3488 | -1/Access | Retrieved Zion intel report: Emergency Access 3489 | -1/Access | Zion Heavy squad teleported in 3491 | -1/Access | Zion Hacker squad teleported in 3493 | -1/Access | Discovered new exit (range 9) 3495 | -1/Access | Zion Recon squad teleported in 3497 | -1/Access | Identified exit to Command 3624 | -1/Access | Entered Command 3624 | -1/Command | Accompanied by 4 allies 3635 | -1/Command | Disengaged cave seal 3635 | -1/Command | Zionites emerged from the dark tunnel 3695 | -1/Command | Retrieved Zion intel report: Active Terminals 3825 | -1/Command | Spotted M Guard 3825 | -1/Command | Spotted M Guard 3825 | -1/Command | Spotted Combat Programmer 3825 | -1/Command | Spotted Combat Programmer 3851 | -1/Command | Allies destroyed Combat Programmer 3852 | -1/Command | Destroyed Combat Programmer 3891 | -1/Command | Allies destroyed M Guard 3900 | -1/Command | Destroyed M Guard 3900 | -1/Command | All MAIN.C guards destroyed 4174 | -1/Command | First assault squad dispatched 4203 | -1/Command | Disengaged cave seal 4376 | -1/Command | Found Prototype Energy Cannon 4377 | -1/Command | Found Prototype Energy Cannon 4388 | -1/Command | Found Prototype Protection 4388 | -1/Command | Identified Zio. Weapon Casing 4390 | -1/Command | Found Prototype Protection 4390 | -1/Command | Identified Zio. Shade Armor 4402 | -1/Command | Found Prototype Device 4414 | -1/Command | High security lockdown imminent 4446 | -1/Command | Phase Generator disabled 4449 | -1/Command | Identified Zio. Alpha Cannon Mk. II (x2) 4462 | -1/Command | Met MAIN.C 4466 | -1/Command | Identified Dimensional Node Initializer (x2) 4466 | -1/Command | Initialized slip node 4467 | -1/Command | Identified Exp. Weapon Cycler 4488 | -1/Command | 0b10 Conduit disabled 4494 | -1/Command | High security lockdown engaged 4502 | -1/Command | System corruption reached 10% 4650 | -1/Command | Discovered new exit (range 21) 4657 | *** | Escaped! Last Messages --------------- 04568_ Zio. Weapon Casing destroyed. 04578_ System corrupted: Substantial component data lost. 04586_ The unstable cave ceiling collapses. 04614_ ALERT: Assault forces dispatched. Heavy Barrier opened. 04617_ The unstable cave ceiling collapses. 04631_ Acquired 10 matter. 04632_ System corrupted: Energy discharge (-91). 04634_ W-44 Eye sends out distress signal. 04646_ W-44 Eye destroyed. 04646_ K-01 Serf collects debris. 04648_ System corrupted: Heat flow error (+204). 04648_ K-01 Serf collects debris. 04650_ EXIT=FOUND 04650_ K-01 Serf collects debris. 04652_ Penetrated by Slug. 04652_ Zio. Heavy DM Reactor destroyed. 04652_ Zio. Shade Armor destroyed. 04652_ Knocked back. 04654_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????????# """" #????????? #??????? | | #??????????????# #????????? #??????? | | ##########+###?# ######??? #??????? | | # #?# # #??? #??????? | | # #?# "" # ! #?? #??????? | | ### "" #?# """ # #?? #??????? | | + """" #?# T" + #? #??????# | | ### """" #?# """ # #? ???????"" | | #?# "" #?# "" # ! # ???????#"" | | #?# % #?# + # ?????????#""" | | #?# #?# # #######????#""" | | #?# ### # # #????#" | | #?# + ######+####### #????#"" | | #?# ##### #????????????# ! * #????#"" | | #?# #???# #????????????# #????# " | | #?#######+########?# #????????????####+###????# " | | #??????# #?# #???????????????# #??????# " | | ######## #?# #???????????????# #??????#""" | | ## """ # #?# #??????#????????# #??????#"" | | ##""T""# #?# #??????# ??????# #??????# | | ##"" ""# #?# ###????# ????# #???#### | | ### ?????+ "" ??# ##### # | | ## #?????# "" # | | #?# ####### "T + | | % ### ## ## "" # | | ## @ ## "" ??########## | | ## ?????????????# | | ## ???????????????# | | ### % ############?????????????????#### | | ???# ########+###???????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 180 Energy Generation 55 Energy Capacity 920 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 185 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword High-powered Transdimensional Reconstructor Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed BackupZioniteApparatus Manual? 0 Play Time 01:00:29 Cumulative 468.0 hours Start 2021.08.31 @ 17:31:56 End 2021.08.31 @ 18:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 155 Adventurer 1 Explorer 0 Win Type 0 Total 35 Types 9/5/5/1/1/0/13/1/0 Lore% 94 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15570a4f-86d8-4b1c-b6c8-a4ff023da391