Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 10:28:49 Player: OccultOnion Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (2515) 2515 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8536 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1300 Matter 168/300 Energy 56/100 System Corruption 14% Temperature Cool (0) Movement Core (450) Ox8 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Transport Network Coupler > --- WEAPON (3) ------- Powered Hammer Force Lance > --- INVENTORY (10) --- Biometal Leg Improved Recalibrator Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Transport Network Coupler Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Advanced ECM Suite Antimissile System > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Powered Hammer > --- INVENTORY -------- Enhanced Flexi-carbon Leg Biometal Leg Linear Gravjet Xenon Bombardment Thruster System Restoration Module Improved Recalibrator Long-range Proton Cannon Hypervelocity Railgun Powered Hammer Force Lance [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . 1 . . 1 Utility 8 | . . 1 1 1 1 2 1 . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 100 | 1 . 6 7 7 13 12 5 18 3 28 Power 13 | . . 1 1 1 2 3 . 3 . 2 Engine 3 | . . 1 1 1 . . . . . . Core 7 | . . . . . 2 3 . 2 . . Reactor 3 | . . . . . . . . 1 . 2 Propulsion 26 | . . 2 2 1 6 3 . 3 . 9 Treads 4 | . . 1 1 . 1 . . 1 . . Leg 5 | . . . . . . 1 . 2 . 2 Wheel 5 | . . 1 1 1 2 . . . . . Hover 5 | . . . . . 2 2 . . . 1 Flight 7 | . . . . . 1 . . . . 6 Utility 25 | 1 . 1 1 1 2 1 5 3 2 8 Device 15 | . . . . 1 . 1 3 2 2 6 Storage 3 | 1 . . . . . . . 1 . 1 Processor 6 | . . 1 1 . 2 . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 36 | . . 2 3 4 3 5 . 9 1 9 Energy Gun 14 | . . 1 2 . 2 2 . 6 . 1 Energy Cannon 6 | . . . 1 1 . 1 . 1 . 2 Ballistic Gun 6 | . . 1 . 1 . 1 . . . 3 Ballistic Cannon 3 | . . . . . 1 . . 1 1 . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . 2 Slashing Weapon 2 | . . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 2 . . . . 1 . 2 Parts Lost 90 | . . 4 2 7 10 10 1 28 2 26 Power 14 | . . 1 1 1 2 2 . 5 . 2 Propulsion 21 | . . 1 . 2 4 1 . 5 . 8 Utility 22 | . . . . . 1 4 1 6 1 9 Weapon 33 | . . 2 1 4 3 3 . 12 1 7 Highest Loss Streak 25 | . . 2 1 4 5 10 1 25 2 20 Average Slot Usage (%) 82 | . 100 99 90 85 77 80 67 81 29 66 Engine 3 | . 14 10 8 6 1 . . . . . Core 4 | . . . . . 6 8 10 9 . . Treads 3 | . . 1 18 9 1 . . 2 . . Leg 6 | . 28 19 1 . . 2 5 5 . 2 Wheel 3 | . . 11 9 8 5 . . . . . Hover 3 | . . . . . 1 12 10 6 . . Flight 1 | . . . . . 1 . . . . 13 Device 5 | . . . . 7 4 4 3 9 6 10 Storage 11 | . 28 22 18 15 13 8 . 4 . 3 Processor 17 | . . 11 18 15 20 22 21 21 21 20 Protection 1 | . . . . . . . . 4 . . Energy Gun 5 | . 14 12 6 10 2 4 . 2 . . Energy Cannon 1 | . . . 3 1 . . 5 2 . . Ballistic Gun 4 | . 14 9 8 1 4 . 5 2 . 3 Ballistic Cannon 1 | . . . . . 4 4 . 2 2 . Slashing Weapon 3 | . . . . 7 5 4 5 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 120 | 16 16 19 20 27 32 35 37 120 11 60 Greatest Support 70 | 20 20 10 28 56 28 44 30 70 12 64 Greatest Overweight (x) 9 | . . 1 1 . 8 5 1 9 3 8 Average Overweight (x) . | . . 1 . . 1 . . 1 . . Largest Inventory Capacity 24 | 8 8 8 8 8 8 8 4 24 4 10 Average Capacity 11 | 6 8 8 8 8 8 7 4 22 4 8 Most Carried 13 | 7 8 8 8 8 8 8 4 13 2 10 Average Carried 6 | 6 7 7 7 7 6 6 2 7 . 4 Final Capacity 10 | 8 8 8 8 8 8 4 4 4 4 10 Final Carried 8 | 7 8 8 8 7 8 4 4 . 1 3 Class Distribution -------------------- 54% | Mutant 36% | Scavenger-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 1515 | 212 24 158 176 38 174 182 86 345 . 120 Remotely . | . . . . . . . . . . . Salvage Created 3149 | 100 250 653 731 340 263 210 86 346 . 170 Parts 164 | 2 19 38 39 13 17 13 4 11 . 8 Haulers Intercepted 5 | . 1 2 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 59 | . 6 10 11 6 7 6 1 8 . 4 Melee 2 | . . . . . . 1 . . . 1 Guns 32 | . 6 9 9 2 4 . . 2 . . Cannons 22 | . . . 2 3 3 4 1 6 . 3 AOE 2 | . . 1 . . . 1 . . . . Classes Destroyed 13 | 1 4 3 . . 2 1 . . . 2 Worker 1 | . . . . . . . . . . 1 Builder 3 | . . . . . 3 . . . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 5 | . 1 2 2 . . . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . . Swarmer 20 | . 3 . . . 4 4 . 5 . 4 Grunt 24 | . 3 5 8 3 2 1 . 2 . . Brawler 3 | . . 2 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 10 | . . 3 2 3 . . 1 1 . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 5 | 1 3 3 5 3 4 3 1 4 . 3 Combat Bots Only 4 | . 3 2 3 3 4 3 1 4 . 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . 1 . . . 1 . . . . Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Damage Taken 11989 | . 229 384 667 869 988 1008 197 3495 488 3664 Core 3088 | . 64 91 62 83 229 161 . 799 276 1323 Absorbed by Shields 17 | . . . . . . . . 17 . . Core Remaining (%) 73 | 100 74 77 88 88 73 83 . . 6 . Volleys Fired 254 | 2 24 36 48 35 33 24 4 32 4 12 Largest 2 | 2 2 2 2 2 2 2 2 2 1 2 Hottest 211 | 60 60 85 91 141 103 103 121 151 57 211 Shots Fired 454 | 4 48 72 89 57 61 39 8 54 4 18 Gun 339 | 4 48 72 78 39 43 16 4 25 . 10 Cannon 113 | . . . 11 16 18 23 4 29 4 8 Launcher 2 | . . . . 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 220 | 2 24 33 48 13 41 16 4 25 4 10 Thermal 109 | . . . 11 37 13 7 4 29 . 8 Explosive 2 | . . . . 2 . . . . . . Electromagnetic 123 | 2 24 39 30 5 7 16 . . . . Robot Hit Streak 38 | 4 12 38 10 9 14 5 5 15 16 4 Robot Miss Streak 4 | . 4 3 3 3 3 3 2 2 1 2 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 5 | . 2 . 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . Shots Hit Robots 336 | 4 35 58 67 44 40 21 5 41 2 19 Core Hits 147 | 2 14 24 33 15 17 15 4 16 . 7 Critical Hits 5 | . . . . 1 1 . . 1 1 1 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . 1 1 . . . 1 1 Melee Attacks 105 | . . . . 36 3 29 . . . 37 Impact 37 | . . . . . . . . . . 37 Slashing 68 | . . . . 36 3 29 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7068 | 46 395 946 1014 1184 929 565 130 1182 106 571 Guns 3800 | 46 395 810 782 571 582 77 31 429 . 77 Cannons 2331 | . . . 205 336 347 366 99 743 106 129 Explosions 304 | . . 136 27 61 . 80 . . . . Melee 623 | . . . . 216 . 42 . . . 365 Ramming 10 | . . . . . . . . 10 . . Kinetic 2626 | 18 137 284 360 189 758 197 31 469 106 77 Thermal 2287 | . . 136 232 680 139 169 99 703 . 129 Explosive 61 | . . . . 61 . . . . . . Electromagnetic 1461 | 28 258 526 422 38 32 157 . . . . Impact 365 | . . . . . . . . . . 365 Slashing 258 | . . . . 216 . 42 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 1 . . . 2 . . . . 14 Average Corruption 3 | . 1 . . . 1 . . . . 7 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . . . 3 . . . . 2 Message Errors 2 | . . . . . 2 . . . . . Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 334 | . . . . 112 10 . . 37 13 162 Projectiles 126 | . . . . 38 10 . . 37 13 28 Explosions . | . . . . . . . . . . . Melee 208 | . . . . 74 . . . . . 134 Knockbacks 10 | . . . . . 1 3 . . 5 1 Impact 1 | . . . . . . . . . . 1 Kinetic 7 | . . . . . 1 3 . . 3 . Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 40 | . . 36 . . . . . 4 . . Shots 1 | . . 1 . . . . . . . . Rammed 2 | . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 386 | 20 66 36 144 386 189 234 203 204 . 222 Average Temperature 75 | 15 26 12 41 157 96 105 96 56 . 49 Received Heat Transfer 2052 | . 72 108 369 327 189 36 27 924 . . Effects 5 | . . . . 2 . 3 . . . . Shutdowns 2 | . . . . 2 . . . . . . Interference 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . 3 3 2 . . . . . . 1 Impact Corruptions 5 | . . . . . . . . . . 5 Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 6 | . . . . 3 . 2 . 1 . . Heat Transferred 3824 | . . 200 420 1279 333 250 150 992 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 404 | 5 210 335 404 247 149 227 117 . . 163 Initial 183 | . 3 88 55 183 56 72 35 . . . Average 127 | 4 122 166 226 148 118 119 68 . . 37 Maximum Alert Level 2 | . 1 1 2 1 . 1 . . . . Low Security (%) 83 | 100 85 79 41 86 100 72 100 . . 100 Level 1 16 | . 14 20 52 13 . 27 . . . . Level 2 . | . . . 5 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 2 1 2 1 5 . . . 4 Investigation 2 | . . . 1 . . 1 . . . . Extermination 3 | . . . . 1 . 1 . . . 1 Reinforcement 10 | . 2 2 . 1 1 1 . . . 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 4 | . 1 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 10 18 15 16 7 15 4 19 5 21 Peak Tracking Total 8 | . 5 4 3 4 4 7 3 7 5 8 Tactical Retreats 12 | . . . 1 5 . 2 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 4 | . 1 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 6 | . . . 1 . . 4 . 1 . . Max in Single Turn 4 | . . . 1 . . 4 . 1 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 19 | . . 5 1 4 . 3 1 1 . 4 Terminals 13 | . . 5 1 1 . 2 . . . 4 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 47 | . . 17 5 7 . 7 2 1 . 8 Successful 17 | . . 6 2 1 . 3 1 1 . 3 Failed 30 | . . 11 3 6 . 4 1 . . 5 Catastrophic 8 | . . 4 . . . 1 1 . . 2 Database Lockouts . | . . . . . . . . . . . Manual 21 | . . 8 4 2 . 3 . . . 4 Terminals 37 | . . 17 5 2 . 5 . . . 8 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access 4 | . . . . . . 2 2 . . . Terminal Hacks 10 | . . 5 1 . . 2 . 1 . 1 Robot Analysis 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Zone Layout 3 | . . 1 . . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 5 | . . 1 1 . . 1 . . . 2 Terminals 5 | . . 1 1 . . 1 . . . 2 Assimilate 1 | . . 1 . . . . . . . . Botnet 4 | . . . 1 . . 1 . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . 5 1 2 . 3 1 . . 4 Full Trace Events 3 | . . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 5421 | 29 308 640 360 891 337 508 84 1503 79 682 Spaces Moved 3614 | 16 191 539 190 694 161 365 88 740 102 528 Core 175 | . . . . . 6 2 . 50 102 15 Treads 429 | . . . 1 . . . . 428 . . Legs 341 | 16 191 . . . . . . . . 134 Wheels 1566 | . . 539 189 694 144 . . . . . Hover 723 | . . . . . 4 363 88 262 . 6 Flight 380 | . . . . . 7 . . . . 373 Fastest Speed 28 | 120 120 90 90 100 65 56 66 50 50 28 Average Speed 112 | 120 120 90 98 100 127 72 71 185 62 89 Slowest Speed 530 | 120 120 90 160 100 450 300 121 500 200 530 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 2 32 48 22 25 4 8 3 84 16 16 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . . 4 1 . Spaces Dug 66 | . . . . 29 3 21 . . . 13 Terrain Destroyed 104 | . . 6 8 32 9 24 1 6 1 17 Melee 65 | . . . . 29 3 20 . . . 13 Projectile 22 | . . . . . 6 4 1 6 1 4 AOE 17 | . . 6 8 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 4389 | 22 226 625 276 780 228 519 103 821 112 677 Wait 162 | . 11 26 14 . 1 63 . 6 . 41 Move 3604 | 15 190 538 189 693 160 364 87 739 101 528 Hop . | . . . . . . . . . . . Pick Up 122 | 3 1 12 10 7 16 12 6 21 4 30 Fast Attach . | . . . . . . . . . . . Attach 95 | 1 . 6 5 7 13 10 5 18 3 27 Detach 2 | . . . . 1 . . . 1 . . Swap 6 | . . 1 2 . . 2 . . . 1 Drop 24 | 1 . 6 8 1 2 2 1 2 . 1 Fire 254 | 2 24 36 48 35 33 24 4 32 4 12 Melee 105 | . . . . 36 3 29 . . . 37 Ram 2 | . . . . . . . . 2 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 12) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 969 | -9/Materials | Discovered new exit (range 11) 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1297 | -8/Materials | Discovered new exit (range 9) 1338 | -8/Materials | Entered Factory 1338 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1845 | -7/Factory | Discovered new exit (range 10) 2101 | -7/Factory | Lost 4 parts (1p1n2w) 2201 | -7/Factory | Discovered new exit (range 16) 2229 | -7/Factory | Entered another Factory area 2229 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2351 | -6/Factory | Lost 3 parts (1p1n1w) 2539 | -6/Factory | Discovered new exit (range 17) 2547 | -6/Factory | Lost 5 parts (2n1u2w) 2566 | -6/Factory | Entered another Factory area 2566 | -5/Factory | Evolved 2 slots: Utility x2 2718 | -5/Factory | Discovered new exit (range 12) 2899 | -5/Factory | Build established: Scavenger-Mutant 2962 | -5/Factory | Garrison activated, responded to threat 3047 | -5/Factory | Lost 10 parts (2p1n4u3w) 3069 | -5/Factory | Discovered new exit (range 3) 3074 | -5/Factory | Entered another Factory area 3074 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3126 | -4/Factory | Discovered new exit (range 8) 3158 | -4/Factory | Entered Upper Caves 3386 | -4/Upper Caves | Encountered a Warlord checkpoint 3828 | -4/Upper Caves | Learned Research terminal intel 3941 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4131 | -4/Upper Caves | Identified exit to Upper Caves 4236 | -4/Upper Caves | Build established: Hauler-Mutant 4551 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4628 | -4/Upper Caves | Core integrity fell below 50% 4661 | -4/Upper Caves | Entered another Upper Caves area 4670 | -4/Upper Caves | Lost 25 parts (5p4n6u10w) 4718 | -4/Upper Caves | Core integrity fell below 20% 4736 | -4/Upper Caves | Discovered new exit (range 9) 4740 | -4/Upper Caves | Entered Research 4740 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4741 | -3/Research | Loaded intel: 19 terminal locations 4931 | -3/Research | Build established: Mutant 5085 | -3/Research | Lost 6 parts (3u3w) 5181 | -3/Research | Found Antimissile System 5401 | -3/Research | System corruption reached 10% 5408 | -3/Research | Core integrity fell below 50% 5415 | -3/Research | Core integrity fell below 20% 5422 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05413_ U-05 Engineer lays Concrete. 05413_ Slug penetrates Wall. 05415_ P-80 Master resets H-77 Assassin, system corruption cleaned. 05416_ U-05 Engineer lays Concrete. 05416_ Penetrated by Slug. 05416_ Slug penetrates U-05 Engineer. 05416_ U-05 Engineer destroyed. 05416_ Slug penetrates Wall. 05417_ Penetrated by Slug. 05417_ Armor Integrity Analyzer destroyed. 05418_ Potential Refractor disabled. 05419_ Adv. Weight Redist. System destroyed. 05419_ Slug penetrates R-10 Processor. 05419_ Slug penetrates Wall. 05420_ Slug penetrates P-80 Master. 05420_ Slug penetrates R-10 Processor. 05420_ R-10 Processor destroyed. 05420_ H-77 Assassin suffers critical hit. 05420_ H-77 Assassin destroyed. 05421_ U-05 Engineer lays Concrete. 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""? # #????#""" """ ### | | "" # # "?? # =@=#????#"T """ # # | | """ # # ??? #!%!%#????#""" """ ### | | "T + + ???? # | *#????# "" """ #### | | """ # #????? # #????# + | | "" = # * #????? # #????# # | | #=%= ########## ############+####### A | | # ! h | | ######### ^ | | ???????## | | ???????## | | ??????################# """"" """""" ## | | ??##### #??????# u """""" """""" # | | ??# "" ######## """""" """""" # | | ??#""" """ # # | | ??#"" """ # = # | | ??#""F" "S # + | | ??#"""" """ + ??????? # | | ??# """ " # ########???????##+####### ## | | ??##### # #???????????????????????# ##! | | ??????# # #???????????????????????# ## | | ?????#"######### #???????????????????????# ## | | ?????##????????# #???????????????????????# ## | | ???????????????# #???######??????????????# ## | | ?????########### #??? #??????????????# ## | | ?????# ^ # #?? #??????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 37 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 30 Evasion (%) 70 Targeting Accuracy 13 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSegregatorFlamer Manual? 0 Play Time 00:52:31 Cumulative 74.7 hours Start 2020.12.28 @ 21:12:13 End 2020.12.29 @ 10:28:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71f9a37b-bacc-47c0-8dfc-995898f363d9